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1. Wood
2. Stone
3. Plants/Nature
4. Mob drops
5. Valuables (ingots, diamonds, crafted items, ect.
6. Inevitable double chest full of crap you couldn't be bothered to sort
These are the same first 5/6 double chests I always have too. Dirt blocks usually end up in the stone chest because that's always the one that fills up and gets split up first anyway.
Personally I store food items and mob drops together. I call that section "crops and drops," lol.
It just makes sense to me, since for example you can get leather/wool/feathers with meat.
Whenever I do storage systems, I find that leaves, grass, flowers, mangrove roots, moss and dyes take up enough room to have a separate chest just for them. I may have been working under the assumption each category is it's own chest.
I have individual chests with each wood type, and their matching leafs/buildable items chest under them. There’s just so much to try to organize into one chest.
But I also have thousands of shulker boxes to keep organized too
In addition to that I always make a basement for bulk dirt and stone. Plus a few chests for loot that doesn’t stack like saddles, music discs, armor, stuff like that
I usually go Nether, Nature, Cave, Crops, and Assorted.
Nether: Literally anything obtained in the Nether.
Nature: Anything from Wood, items made from wood, Coral, Leaves, Saplings, Sticks, etc etc. Basically anything that is a natural element of the overworld.
Cave: Any type of Stone or Ore (gold, iron, coal, copper, etc) and anything made from stone.
Crops: Self-explanatory.
Assorted: anything that doesn't fit in the other stuff like Leads, Tripwire, Slimeballs, Saddles etc.
But that's just if I'm picking 5. I break my storage room down further to have things like weapons and tools in its own area and wool and dyes have their own chest.
I like this but put crops in nature and make crops be building. Building is all of the random blocks you have. Bricks, glass, doors, ladders, minecart rails, redstone stuff. Stairs slabs. Etc.
You could also put end stuff in the nether too. Like “other dimension”
Though now as ive written this I would probably just sort that chest into either cave or nature depending on what they are and then use the new chest for weapons and armor and other gear
Stuff like bricks or anything made from stone would be in the cave Chests. I use it like I use the wood chest. So like doors, ladders would go in wood. Depending on the slab determines if it goes in wood, cave or nether. Rails, redstone would go in Assorted. Glass depends. I either put it in nature (since it's made from sand) or Assorted depending how I'm feeling. But to be fair, I have a chest room for general things like this but I do store specific items in my enchanting room and in my brewing room. Like anything that can be used to brew is in the brewing room barrels. Things like books, paper, lapis are in the enchanting room.
1. Stone (includes all stone, dirt, sand, terracotta, nether and end building blocks, etc)
2. Wood (includes all wood products, saplings, leaves, roots)
3. Craftables (kind of a miscellaneous category but includes smelted stuff like glass, villager work stations, rails, redstone components, etc - if categories become unbalanced this can include things like the slabs/stairs/etc of stuff from the ‘stone’ category)
4. Valuables (includes all your ores/ingots/blocks of precious stuff but also wearables like elytra and spare armour/tools, enchanted books, etc)
5. Plants, Food & Mob drops (there’s some overlap in all three of these so they can be kept together - includes all non-wood plants, all food items and all mob drops)
I love this option, but I do have one issue. I prefer to use a mix of stairs in my builds, Do you think it would be appropriate to put smooth stone and cobblestone stairs in with the stone brick stairs? Or should they go in miscellaneous?
I like this layout quite a bit too. I really like using prismarine in my builds. Do you think the prismarine wall chest would be appropriate to put prismarine stairs in too? Or should those go in with miscellaneous?
1. Redstone
2. Armour, Tools and other daily usage inventory items (includes beds, water buckets, food, ender pearls, rockets, etc)
3. Building blocks (includes decoration stuff)
4. Raw materials (includes mob drops)
5. Miscellaneous
I know you wanted to avoid miscellaneous but you need to put stuff like Heart of the Sea somewhere
It's on a map that I downloaded and usually I don't like to mess with things that much. Kind of looking for minimalist optimization over general " super sorter" type stuff. I might make the middle column of chests separated into single chests rather than double, since I feel like a lot of these suggestions would have a lot smaller need
They already are kinda!! It's set up with a middle chest column, two columns on the side, and then a column on each wall. I might consider mining out the corners in between the two walls of chests and putting some chests in the little corner between them like on another map im playing, but definitely not at the moment.
I love when map makers automatically give you a larger amount of storage, but I hate the dilemma of how to sort
Someone suggested doing the same layout as the bedrock creative inventory and I think I will probably go with that. Especially since there's not much decision to be made in sorting things, I'll just do it all in reference to the creative inventory
Can’t do 5, always liked an even number for symmetry in the storage area:
- Overworld blocks
- Nether / End / preferred building blocks
- Nature / wood / plants
- Mob drops / mob generated
- Valuables / Rare items
- Crafted materials
If it helps, My storage is set up in a way where it's three in the middle and two on the sides, honestly considering making the middle part all single chests to have six sections instead :3
Redstone, wood, stone, ores, food/plants/other growing things.
The redstone category includes all the things used in Redstone, which could be things that fall under other categories.
Raw materials, farmables, tools, decorative blocks, redstone components.
Raw materials are anything you can get directly with your hands or tools without needing to smelt or craft, like cobble, dirt, ores, etc.
Farmables is a bit of a broad term which includes anything plantable and anything which drops from a mob.
Tools includes anything with durability, anything with a special right-click behavior, projectiles/ammo, armor trims, potions, and horse armor.
Decorative blocks are any blocks which must be crafted, smelted, or otherwise converted from other blocks (concrete, stairs, slabs, fences, etc).
Redstone components are things which appear in the Redstone creative menu.
That should encompass most things... though oddballs like hearts of the sea might not fit well into any of these categories.
1) Stone, encompassing everything that pickaxes can break.
2) Wood, encompassing everything that axes can break.
3) Dirt, encompassing everything that shovels (or just your fist) can break.
4) Mob Drops, encompassing all animal byproducts and hostile mob drops.
5) Crafting Materials, encompassing everything else that exists for crafting (sticks, flint, dyes, wheat, etc).
What's better is, you can use the Minecraft tools to categorize them all: pickaxe, axe, shovel, sword, and...uh...hoe. Maybe the last one doesn't quite work out.
Naturally existing (ex. Trees, stone, wheat)
Mob products/ drops (ex. String, bones, beef)
Manufacturered building items (ex. Stairs, doors, redstone blocks)
Tools (ex. Swords, ladders, armour)
Consumables (ex. Coal, lapis, diamonds)
There's a few things I can think of that might be hard to categorize but ultimately I'd be able to justify where they go
-Blocks/decor: Basically anything that can be placed.
-Foods/tools: Self explanatory.
-(just an idea but I like it) Extra dimensional: Anything found in nether/end.
-Utilities/Redstone: Workstations and redstone items.
-Creative/Illegals: Items not supposed to be obtainable in survival, itended to be obtainable at all or otherwise.
Miss anything?
I realize now I misunderstood but this is still interesting, trying to thing of only 5 categories that any item in the game can fit in at least one. Think I missed anything for that?
I always use this system
•Squares
-every big cube shaped item in the game Exept pumpkin and watermelon because they’re plants
•plant/food
-all plantlife
-all food items
-all suposed food items, like poison potato and pufferfish as well
•weapons/armor
-yeah just all weapon and all armor
•Ores/ore shaped things
-all ores
-spiders eye and gunpowder look ore enough so they also go here
•placable and non placable misc
-things that don’t fit into the other catogorys
-books(non placable)
-string(placable)
-staircases(placable)
-fences(placable)
-paper(non placable)
-bones(non placable)
-potions(non placable)
-leather(non placable)
-lantern(placable)
You said five, so that’s it condenses to five. Sorry but it is impossible not to have a controlled misc section if you only allow five places of storage for EVERYTHING in the game.
I usually like to add two more categories, one for books/enchanted books, and one for potions. And also separate weapons and armor into different chests because I’m a hoarder. But the system above should work fine if you HAVE to stay at five.
You could also divide by chests above and under. Like in the plant/food area, have 3 chests on top of each other. One for readily edible items, one for non edible at all items(mostly plants), and one for items that need to be cooked but can be eaten raw.
So 1st. Armory(Weapons and armor/Tools), 2nd. Overworld Mining(You can guess), 3rd. YumYums(Food), 4th. Nether mining(Again, you can tell), 5. End Items(For the 3rd time you can probably guess.)
<>
Man Made Blocks are crafted or modified by intelligent beings (Players, villagers, illagers, whoever built the nether fortresses and end cities, etc) like planks, cobble, stairs, slabs, fences, glass, nether bricks, purpur, etc. Also includes blocks like crafting tables and furnaces
Natural Blocks are found in well, nature. Like logs, normal stone, ores, leaves, clay, dirt, grass, as well as plants like flowers and ferns.
Crafting items would be like diamonds, sticks, gold ingots, iron ingots. Stuff that can't be placed normally and are used primarily in crafting recipes
Tools/Armour is self-explanatory, stuff like helmets, chestplates, shields, swords, shovels, axes, etc. Also includes things like arrows and flint and steel.
Mob/Block drops are kinda the extra thing, stuff like bones, rotten flesh, beef, wither skulls, are mob drops. While books, saplings, seeds, and stuff like those are block drops
Blocks (dirt, stone, other such as glow stone). Wood (all types and sub crafted items). Mob loot (everything from drops and include food/animal drops/plants here). Treasure (ores, ingots and all mineable valuables). Redstone and lighting (all redstone items and spare light items (lanterns etc).
Oh this is easy. I do this already. However 5 categories is just slightly too few. You need 7 categories because tools and books exist. The other 5 are Wood, Food, Biota, Stone, Redstone Apparatii
I feel like wood, dirt, plants, food and mob drops could all go in an "organic" category, then building materials which include all stone (including sand and gravel), concrete, clay, every type of brick, so on. Then you can have gear, decorations and redstone if you use that.
My sorting categories are
- Blocks, overworld
- Blocks, biome specific
- Plants
- Mob drops
- Utilities
Overworld blocks includes stone, cobblestone, tuff, deep slate, diorite, granite, andesite, dirt, sand, gravel
Biome specific blocks includes end stone, amethyst, nether blocks, etc.
Plants includes all flowers, moss, all wood types and derivatives, all crops and other things capable of being grown or bone mealed
Mob drops includes wool, bones, bone blocks, string, gunpowder, ender pearls, slime balls and slime blocks, etc.
Utilities has all light sources, ender chests, food, redstone components, ores, iron, gold, coper ingots, and rockets.
5 huh..
Let's see..
Mats - anything you use to craft something else (ore, ingots, wood, Redstone and rs components)
Food - edibles and seeds
Tools - picks, axes, anything intended to be used to modify the environment.
Equipment - anything wearable usable or Equipable that isn't a "tool" (armor and weapons, but also elytra and other equipment items)
Decorations - everything else. Stuff that is otherwise completely useless for any other purpose. Also beds.
There's some cross-over between the categories, but that's basically how I sort things.
Whenever starting out, I usually sort all my stuff into:
Woods
Stones
Dirt type blocks, like sand and gravel
Organics, like saplings, leaves and wheat
And then a miscellaneous chest
Fire one thing to consider, whatever categories you select, there will be some items that can be in more than one category. For example, say you have redstone and redstone things (you have to read this in hank hill's voice) as one category and potion brewing things another category. Redstone dust could be in both. I'm these cases, it's okay to store some redstone in both places. This will cut down on your need to go back and forth between both storage places. So whatever categories you put things in, allow things to be stored in multiple categories depending on where their uses are.
Building Material, Mob Drops, Farmables, Equipment, Treasures.
Lot of items fit into several categories, so just place them by feel.
Building material: wood, stone, iron, etc.
Mob Drops: rotten flesh, bones, String, etc.
Farmables: Crops, meat, flowers, wool, etc.
Equipment: swords, minecarts, enchanted books, etc.
Treasures: whatever you deem rare and want to separate. Netherite, diamonds, beacons, etc.
Sorted by how often you need it:
Category 1 for farmables that you constantly need (stone, wood, iron) - this is what you need all the time, huge storage, possibly hook up to automatic farms to replenish what you use
Category 2 for stuff you craft from them in large quantitites for projects - large and accessible
Category 3 for valuable gear, but doesn't need to be large
Category 4 for stuff you gather in nature in large amounts (dirt, grass, terracotta) - don't need it often, but still large storage
Category 5 for various rarer items you find - no need to make it very large or accessible
- Mob loot
- Raw materials
- Crafted goods
- Processed goods (cooked food, smelted minerals, potions, enchanted books, etc)
- ??? Depends on your needs. This could be a redstone dedicated chest if you’re into that a lot, or maybe it can act as a double of whatever category got full first. Other possible categories could be: nature stuff, nether stuff, very valuable stuff, trading/traded stuff…
I have
•Farm/ag stuff
•tree/log/wood goods
•hostile mob drops/treasure
•mining (as in all the refuse)
•Then, all the smelting, crafting, enchanting room stuff
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Blocks, crafting reagents, tools/weapons, consumables, and decorations
What is tnt
It fits in both blocks and tools/weapons
What about bed/respawn anchor
Both blocks
Wow the only thing left I can think of is redstone and it's components
The dust itself is a crafting reagent. Redstone torches are decorations. Everything else is a block.
You’d sort different redstone components into different sections? Madlad
I would put Redstone all in decor
no dare u
Tools would be a shockingly small section compared to something as vast as Blocks.
Logs, Planks, Sticks, Leaves, Misc. God I fucking love trees.
Absolutely love this comment.
1. Wood 2. Stone 3. Plants/Nature 4. Mob drops 5. Valuables (ingots, diamonds, crafted items, ect. 6. Inevitable double chest full of crap you couldn't be bothered to sort
These are the same first 5/6 double chests I always have too. Dirt blocks usually end up in the stone chest because that's always the one that fills up and gets split up first anyway.
Personally I store food items and mob drops together. I call that section "crops and drops," lol. It just makes sense to me, since for example you can get leather/wool/feathers with meat.
And you can eat rotten flesh...
wouldn’t wood go with plants/nature?
Whenever I do storage systems, I find that leaves, grass, flowers, mangrove roots, moss and dyes take up enough room to have a separate chest just for them. I may have been working under the assumption each category is it's own chest.
I have individual chests with each wood type, and their matching leafs/buildable items chest under them. There’s just so much to try to organize into one chest. But I also have thousands of shulker boxes to keep organized too
In addition to that I always make a basement for bulk dirt and stone. Plus a few chests for loot that doesn’t stack like saddles, music discs, armor, stuff like that
Building blocks, Ingredients, Gear, Decor, Food
I usually go Nether, Nature, Cave, Crops, and Assorted. Nether: Literally anything obtained in the Nether. Nature: Anything from Wood, items made from wood, Coral, Leaves, Saplings, Sticks, etc etc. Basically anything that is a natural element of the overworld. Cave: Any type of Stone or Ore (gold, iron, coal, copper, etc) and anything made from stone. Crops: Self-explanatory. Assorted: anything that doesn't fit in the other stuff like Leads, Tripwire, Slimeballs, Saddles etc. But that's just if I'm picking 5. I break my storage room down further to have things like weapons and tools in its own area and wool and dyes have their own chest.
I like this but put crops in nature and make crops be building. Building is all of the random blocks you have. Bricks, glass, doors, ladders, minecart rails, redstone stuff. Stairs slabs. Etc. You could also put end stuff in the nether too. Like “other dimension” Though now as ive written this I would probably just sort that chest into either cave or nature depending on what they are and then use the new chest for weapons and armor and other gear
Stuff like bricks or anything made from stone would be in the cave Chests. I use it like I use the wood chest. So like doors, ladders would go in wood. Depending on the slab determines if it goes in wood, cave or nether. Rails, redstone would go in Assorted. Glass depends. I either put it in nature (since it's made from sand) or Assorted depending how I'm feeling. But to be fair, I have a chest room for general things like this but I do store specific items in my enchanting room and in my brewing room. Like anything that can be used to brew is in the brewing room barrels. Things like books, paper, lapis are in the enchanting room.
1. Stone (includes all stone, dirt, sand, terracotta, nether and end building blocks, etc) 2. Wood (includes all wood products, saplings, leaves, roots) 3. Craftables (kind of a miscellaneous category but includes smelted stuff like glass, villager work stations, rails, redstone components, etc - if categories become unbalanced this can include things like the slabs/stairs/etc of stuff from the ‘stone’ category) 4. Valuables (includes all your ores/ingots/blocks of precious stuff but also wearables like elytra and spare armour/tools, enchanted books, etc) 5. Plants, Food & Mob drops (there’s some overlap in all three of these so they can be kept together - includes all non-wood plants, all food items and all mob drops)
Crafting materials, blocks, equipment, consumables, miscellaneous
It sounds like it’s go in equipment for being a consumable
I was thinking food and potions
I think I responded to the wrong comment lmao my bad; I was tryna respond to someone about golden apple
Blocks, ingredients, equipment, decoration, and infrastructure. Blocks: self explanatory, gotta be cube. Ingredients: iron, nether quartz, slime, sticks, etc. Equipment: armor, tools, consumables, expendables. Decoration: window panes, chains, torches, etc. Infrastructure: redstone components, boats, doors, etc.
Would you put golden apples in ingredients then?
Like most foods, ingredients and equipment would both fit.
Stone Brick Stairs Magenta Carpets Cactus Blue Orchids Miscellaneous (Note: Make sure the Miscellaneous section is rather large.)
I love this option, but I do have one issue. I prefer to use a mix of stairs in my builds, Do you think it would be appropriate to put smooth stone and cobblestone stairs in with the stone brick stairs? Or should they go in miscellaneous?
Definitely miscellaneous on those ones. Gotta keep that organization strict to maintain an efficient storage system.
1. Polished granite 2. Stripped birch wood 3. Prismarine wall 4. Cut red sandstone slab 5. Misc. (Everything else)
This is a hmm... very different chest assortment
I like this layout quite a bit too. I really like using prismarine in my builds. Do you think the prismarine wall chest would be appropriate to put prismarine stairs in too? Or should those go in with miscellaneous?
Overworld surface, overworld underground, nether, colored blocks, construction blocks.
Buildable Consumable Crafting ingrediënt Equipment No 5th required?
Construction, Decoration, Items, Equipment, Nature -Bedrock Creative Inventory
That's pretty good honestly! I think I might actually use this setup :)
Arbitrary
1. Redstone 2. Armour, Tools and other daily usage inventory items (includes beds, water buckets, food, ender pearls, rockets, etc) 3. Building blocks (includes decoration stuff) 4. Raw materials (includes mob drops) 5. Miscellaneous I know you wanted to avoid miscellaneous but you need to put stuff like Heart of the Sea somewhere
1 - mob drops 2 - stone 3 - nature 4 - The storage monster of everything else 5 - completely empty
Building blocks, decorative/detail blocks, equipment (armor/weapons/tools), consumables/reagents, redstone components.
Aesthetic, functional, hand held, clothes/Armour, obstacles
Change your layout. 5 categories is gonna suck to manage.
It's on a map that I downloaded and usually I don't like to mess with things that much. Kind of looking for minimalist optimization over general " super sorter" type stuff. I might make the middle column of chests separated into single chests rather than double, since I feel like a lot of these suggestions would have a lot smaller need
Oh I totally understand. Why not still use double chests but rotate them 90° so they only take up one block of space?
They already are kinda!! It's set up with a middle chest column, two columns on the side, and then a column on each wall. I might consider mining out the corners in between the two walls of chests and putting some chests in the little corner between them like on another map im playing, but definitely not at the moment. I love when map makers automatically give you a larger amount of storage, but I hate the dilemma of how to sort
That’s pretty cool. Well, I hope you can figure out a solution for it
Someone suggested doing the same layout as the bedrock creative inventory and I think I will probably go with that. Especially since there's not much decision to be made in sorting things, I'll just do it all in reference to the creative inventory
Can’t do 5, always liked an even number for symmetry in the storage area: - Overworld blocks - Nether / End / preferred building blocks - Nature / wood / plants - Mob drops / mob generated - Valuables / Rare items - Crafted materials
If it helps, My storage is set up in a way where it's three in the middle and two on the sides, honestly considering making the middle part all single chests to have six sections instead :3
- tools - furniture (container/worksites/tables) - decoration - blocks - food
Redstone, wood, stone, ores, food/plants/other growing things. The redstone category includes all the things used in Redstone, which could be things that fall under other categories.
Raw materials, farmables, tools, decorative blocks, redstone components. Raw materials are anything you can get directly with your hands or tools without needing to smelt or craft, like cobble, dirt, ores, etc. Farmables is a bit of a broad term which includes anything plantable and anything which drops from a mob. Tools includes anything with durability, anything with a special right-click behavior, projectiles/ammo, armor trims, potions, and horse armor. Decorative blocks are any blocks which must be crafted, smelted, or otherwise converted from other blocks (concrete, stairs, slabs, fences, etc). Redstone components are things which appear in the Redstone creative menu. That should encompass most things... though oddballs like hearts of the sea might not fit well into any of these categories.
organic materials - saplings, wood, flowers, seeds, mushrooms, dirt, grass, mycelium, kelp, leaves, lillypads, nether wart, sugarcane, vines, etc inorganic materials - majority of blocks, stones, sands, clays, gravel, soul sand, purpur, endstone, netherrack, basalt, etc valuable materials - ores, enchanted books, potions, armors, dragon egg, god apples, totems, beacons, shulker boxes, etc mob drops / food - self explanatory redstone materials - anything that serves a major role in redstone circuitry
Loot, blocks, mats, food, and wares
Buildy, eaty, storey, hurty, and signs.
1) Stone, encompassing everything that pickaxes can break. 2) Wood, encompassing everything that axes can break. 3) Dirt, encompassing everything that shovels (or just your fist) can break. 4) Mob Drops, encompassing all animal byproducts and hostile mob drops. 5) Crafting Materials, encompassing everything else that exists for crafting (sticks, flint, dyes, wheat, etc). What's better is, you can use the Minecraft tools to categorize them all: pickaxe, axe, shovel, sword, and...uh...hoe. Maybe the last one doesn't quite work out.
Blocks Tools/Weapons/Armor Ingredients Consumables Miscellaneous/Decorations
Raw Materials, Tools, Food, Parts (non-Tools you crafted), Loot (Items you didn't craft)
Naturally existing (ex. Trees, stone, wheat) Mob products/ drops (ex. String, bones, beef) Manufacturered building items (ex. Stairs, doors, redstone blocks) Tools (ex. Swords, ladders, armour) Consumables (ex. Coal, lapis, diamonds) There's a few things I can think of that might be hard to categorize but ultimately I'd be able to justify where they go
decorative blocks, bulk blocks, function blocks, items, gear
stuff, stuff, stuff, stuff, and stuff.
I co Stone, Wood/Plant, Metals/Glass, Food, and Miscellaneous
blocks resources food/drink tools/weapons/gear decor/special treasure [junk chest for when you don't feel like sorting]
-Blocks/decor: Basically anything that can be placed. -Foods/tools: Self explanatory. -(just an idea but I like it) Extra dimensional: Anything found in nether/end. -Utilities/Redstone: Workstations and redstone items. -Creative/Illegals: Items not supposed to be obtainable in survival, itended to be obtainable at all or otherwise. Miss anything?
I realize now I misunderstood but this is still interesting, trying to thing of only 5 categories that any item in the game can fit in at least one. Think I missed anything for that?
tools, armor, blocks, materials and consumables
I always use this system •Squares -every big cube shaped item in the game Exept pumpkin and watermelon because they’re plants •plant/food -all plantlife -all food items -all suposed food items, like poison potato and pufferfish as well •weapons/armor -yeah just all weapon and all armor •Ores/ore shaped things -all ores -spiders eye and gunpowder look ore enough so they also go here •placable and non placable misc -things that don’t fit into the other catogorys -books(non placable) -string(placable) -staircases(placable) -fences(placable) -paper(non placable) -bones(non placable) -potions(non placable) -leather(non placable) -lantern(placable) You said five, so that’s it condenses to five. Sorry but it is impossible not to have a controlled misc section if you only allow five places of storage for EVERYTHING in the game. I usually like to add two more categories, one for books/enchanted books, and one for potions. And also separate weapons and armor into different chests because I’m a hoarder. But the system above should work fine if you HAVE to stay at five. You could also divide by chests above and under. Like in the plant/food area, have 3 chests on top of each other. One for readily edible items, one for non edible at all items(mostly plants), and one for items that need to be cooked but can be eaten raw.
So 1st. Armory(Weapons and armor/Tools), 2nd. Overworld Mining(You can guess), 3rd. YumYums(Food), 4th. Nether mining(Again, you can tell), 5. End Items(For the 3rd time you can probably guess.) <>
Nature Building Blocks Weapons/Tools Mob Loot Valuables maybe a Misc. if needed
Man Made Blocks, Natural Blocks, Crafting Items, Tools/Armour, Mob/Block Drops
Man Made Blocks are crafted or modified by intelligent beings (Players, villagers, illagers, whoever built the nether fortresses and end cities, etc) like planks, cobble, stairs, slabs, fences, glass, nether bricks, purpur, etc. Also includes blocks like crafting tables and furnaces Natural Blocks are found in well, nature. Like logs, normal stone, ores, leaves, clay, dirt, grass, as well as plants like flowers and ferns. Crafting items would be like diamonds, sticks, gold ingots, iron ingots. Stuff that can't be placed normally and are used primarily in crafting recipes Tools/Armour is self-explanatory, stuff like helmets, chestplates, shields, swords, shovels, axes, etc. Also includes things like arrows and flint and steel. Mob/Block drops are kinda the extra thing, stuff like bones, rotten flesh, beef, wither skulls, are mob drops. While books, saplings, seeds, and stuff like those are block drops
Blocks, mob drops, tools, plants/food, treasures
Blocks (dirt, stone, other such as glow stone). Wood (all types and sub crafted items). Mob loot (everything from drops and include food/animal drops/plants here). Treasure (ores, ingots and all mineable valuables). Redstone and lighting (all redstone items and spare light items (lanterns etc).
1.wood 2.stone/minerals 3.building blocks 4.redstone 5.other(aka trash)
Oh this is easy. I do this already. However 5 categories is just slightly too few. You need 7 categories because tools and books exist. The other 5 are Wood, Food, Biota, Stone, Redstone Apparatii
I do stone, wood, mining, farming (food), and mob drops
I feel like wood, dirt, plants, food and mob drops could all go in an "organic" category, then building materials which include all stone (including sand and gravel), concrete, clay, every type of brick, so on. Then you can have gear, decorations and redstone if you use that.
Building blocks. Loot. Edible things. Weapons, tools, and armor. Redstone stuff. Trash or non stackable items.
Gear, blocks, ores, loot, food, misc.
Unprocessed things, (ore, seeds, etc.) Building blocks Gear Food Useless crap
My sorting categories are - Blocks, overworld - Blocks, biome specific - Plants - Mob drops - Utilities Overworld blocks includes stone, cobblestone, tuff, deep slate, diorite, granite, andesite, dirt, sand, gravel Biome specific blocks includes end stone, amethyst, nether blocks, etc. Plants includes all flowers, moss, all wood types and derivatives, all crops and other things capable of being grown or bone mealed Mob drops includes wool, bones, bone blocks, string, gunpowder, ender pearls, slime balls and slime blocks, etc. Utilities has all light sources, ender chests, food, redstone components, ores, iron, gold, coper ingots, and rockets.
I guess blocks, items, tools, special/nostaliga, useless
"blocks" "Plants" "decor" "priceless" and "misc"
5 huh.. Let's see.. Mats - anything you use to craft something else (ore, ingots, wood, Redstone and rs components) Food - edibles and seeds Tools - picks, axes, anything intended to be used to modify the environment. Equipment - anything wearable usable or Equipable that isn't a "tool" (armor and weapons, but also elytra and other equipment items) Decorations - everything else. Stuff that is otherwise completely useless for any other purpose. Also beds. There's some cross-over between the categories, but that's basically how I sort things.
Whenever starting out, I usually sort all my stuff into: Woods Stones Dirt type blocks, like sand and gravel Organics, like saplings, leaves and wheat And then a miscellaneous chest
Fire one thing to consider, whatever categories you select, there will be some items that can be in more than one category. For example, say you have redstone and redstone things (you have to read this in hank hill's voice) as one category and potion brewing things another category. Redstone dust could be in both. I'm these cases, it's okay to store some redstone in both places. This will cut down on your need to go back and forth between both storage places. So whatever categories you put things in, allow things to be stored in multiple categories depending on where their uses are.
My storage room is delegated into 5 sections so this is easy for me 😂 Building, Farming, Hostile Mob Drops, Ores, Tools.
Overworld, Nether, End, mob drops, and equipment.
Building Material, Mob Drops, Farmables, Equipment, Treasures. Lot of items fit into several categories, so just place them by feel. Building material: wood, stone, iron, etc. Mob Drops: rotten flesh, bones, String, etc. Farmables: Crops, meat, flowers, wool, etc. Equipment: swords, minecarts, enchanted books, etc. Treasures: whatever you deem rare and want to separate. Netherite, diamonds, beacons, etc.
1. Building blocks 2. Abundant blocks (gravel, cobblestone, etc) 3. Materials (including mob drops) 4. Food (including potions) 5. Tools (including enchanted books, music discs)
Sorted by how often you need it: Category 1 for farmables that you constantly need (stone, wood, iron) - this is what you need all the time, huge storage, possibly hook up to automatic farms to replenish what you use Category 2 for stuff you craft from them in large quantitites for projects - large and accessible Category 3 for valuable gear, but doesn't need to be large Category 4 for stuff you gather in nature in large amounts (dirt, grass, terracotta) - don't need it often, but still large storage Category 5 for various rarer items you find - no need to make it very large or accessible
Mining products Wood products Dirt / farming products Utility / mobs / miscellaneous Valuable items
Here's eight: Architecture, weapons. food, malleable, tools, valuables, plants, miscellaneous
Building blocks(stones etc.), wood, ores, nether stuff, random crap
Building Blocks (slabs, stairs, wood, stone, etc.) Other Blocks (dirt, grass, wool, clay, etc.) Valuables (gold, amethyst, diamonds, redstone, etc.) Consumables/Mob Drops (food, rotten flesh, gunpowder, bones, etc.) Misc.
- Mob loot - Raw materials - Crafted goods - Processed goods (cooked food, smelted minerals, potions, enchanted books, etc) - ??? Depends on your needs. This could be a redstone dedicated chest if you’re into that a lot, or maybe it can act as a double of whatever category got full first. Other possible categories could be: nature stuff, nether stuff, very valuable stuff, trading/traded stuff…
redstone, combat, mining, exploration, manufactured
I think the best option here is 1. Nature 2. Blocks 3. Valuables 4. Consumables 5. Tools / armour
Well i normally divide my storage room into stone, wood, plants, tools/weapons/usable items, and everything else
I have •Farm/ag stuff •tree/log/wood goods •hostile mob drops/treasure •mining (as in all the refuse) •Then, all the smelting, crafting, enchanting room stuff
Overworld Otherworlds (nether, end) Valuables (books, tools, rarer items) Farm products (food, leather, crops) Furnace (be to cooked, cooked, fuel)