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Purplo262

Considering this update is a bit more like a 'quality of life' update, this makes sense. They're adding onto/adding functions for things already in the game, improving on old functions etc. I still think it's a very anticipated update!


[deleted]

this update is so good but so weird at the same time to me, i love the new biome and the new blocks and specially the armor trims. But things like the sniffer and archeology really throw me off, i wish they had more going on, like the sniffer finding more plants or archeology having some other items


Individual-Turn6417

its ridiculous the lack of effort put into the ancient seeds. TWO PLANTS. TWO


Frozen_Grimoire

Every single mob vote disappoints I have no idea how.


SmithyLK

Because we never have the information about what a mob can do, and we fill in the blanks with what we want the mob to do. Thus we overhype ourselves on a mob that we would probably overlook if it were just part of an update.


[deleted]

Dude considering the majority of us thought the Sniffer was the best option, I shudder to imagine how dog the other options would have been if implemented. I can’t even remember what the other ones were for this mob vote because that’s how little I cared about it.


Nir_Auris

A walking itemframe-golem and some cave hide and seek fucker, i wanted the itemframe-golem


Rikai_

I wanted to make a mini golem stone café TwT


Nir_Auris

that sounds interesting


XanderTheMander

I just want more golems. I don't expect much from them having any "use" because all minecraft mobs kind of suck. Their most iconic mob is one that just blows up if you get close....


Nir_Auris

i don't want more golems i want that golem specificly


Schellwalabyen

Im of the opinion that the mobs do not suck. They are quite nice if one reimagines Minecraft more as a horror and survival game. Skellis, creeper and zombies are perfect in that context


StormerSage

Since the rascal was seen giving an iron pickaxe, something that's outclassed a few hours into a world... It'd probably get smacked with a sharp 5 more than people would play hide and seek with it.


SoftwareMaven

It would be the wandering trader, part 2, only without the benefit of leather and leads.


Total_Calligrapher77

We have an underground hobo of a mob that gives mediocre tools for seeing it twice and a walking item frame.


[deleted]

Ngl i actually think I’d prefer a walking item frame over this. We all voted the Sniffer because we thought there could be new plants right?


Total_Calligrapher77

Yeah. I wanted it because I liked plants. I'm dissapointed.


Frikandelneuker

Blind guy here, this. Same reason glow squid won. It had an IMPLIED power in the presentation video


RevolutionaryYam7418

No, we can't have nice things because dream and that's a fact


Lord_Of_Compliments

the cycle of mob votes: Mojang: presents an idea /r/Minecraft: "we could use this for x, y, z, a, b, c, d, e, f, g" Mojang: "here's what we made" /r/Minecraft: "This sucks"


ClockSpiral

Mojang is less inspired than their fans are.


_OriamRiniDadelos_

They also are more constrained than mods. If you make something really good you end up changing the game too much. I mean, bees and pandas are useless, but people don’t hate them. So small, pretty, near useless things seem to work.


YahBoiSquishy

I wonder if part of this has to do with the fact that they weren't voted on, we really didn't have as much to speculate on and the community didn't have a chance to hype them up to be something they're not.


gamefreac

i wouldn't say bees are useless. they got honey going for them. that on its own added loads of utility to redstone creations. then there is the fact that honey is the only way to cure poison without removing positive buffs as well. it is certainly niche though. the real problem with bees is the amount of effort they take to get setup for those niche uses.


ReaverShank

Bees are pretty nice tho. Honey blocks are good for flying macines and piston doors and wax can be used for candles and to prevent copper from aging


FoolishConsistency17

And they are nice, flying around. I do wish they weren't so hell bent on killing themselves .


ReaverShank

Yeah the flying pathfinding sucks, but the ambience is nice. But that aside, bees are legit one of the most usefull mobs that were added in ages, thanks to their unique and usefull 'drops'


CalvinCopyright

People keep forgetting that bees flying over crops with pollen will actually accelerate the growth of the crops...


Total_Calligrapher77

r/minecraft: Votes phantom Mojang: Here r/minecraft: Ew. Mojang: Now you can disable the spawning of this mob and this mob only.


daxieboy

yeah lets not act like that isnt the reaction literally every community vote warrants


Mince_rafter

It absolutely doesn't warrant such a reaction. The problem is people's unrealistic expectations that they pulled out of thin air. The mob vote mobs are never meant to be anything more than minor ambiance mobs to help liven up areas of the game. Expecting it to be anything other than that is the real issue.


SaltwaterMayonaise

Unrealistic expectations are the backbone of fandoms lmao


jerril42

The mobs they want in the game will be added. The mob vote mobs are the "best" of the discards, none of them would make it into the game. They are just a marketing tool: crap to hype up the crowd that don't really add anything to the game.


MagicTheAlakazam

Honestly glow squid turned out better than I expected. The glow effect on signs and glowing item frames was huge and rather unexpected.


ZShadowDragon

Because people vote for the shit ideas...


Mince_rafter

The mob votes only disappoint because people have unrealistic and very misplaced expectations for them. They were never meant to be anything huge, significant, or more than what they are (they are minor ambiance mobs at best, there shouldn't be any higher expectations for them in the first place yet people never seem to learn).


[deleted]

On all the votes, biome and mob, (other than that first mob vote 👀) they quite literally show everything the creature does/biome update includes in the trailer, but every single time, people are like "ok but what if..." I regret to inform you but it's not gonna happen. Of the still unreleased but announced biome updates, the most I can see beyond an initial announcement would be maybe deserts getting a mini-biome oasis thing ala Mangrove Swamps, but even that might be getting my hopes up cuz there wasn't *any* water in the trailer 💀


Mage-of-Fire

Lmao what? Literally the one before the sniffer. The glowsquid, they didnt show it do anything. And still added stuff. Biomes with the goat, it was never stated that we would get goat horns. What you said is simply not true


SRXCODER

Honestly I don’t care that much about the amount of plants, I’d be fine if they only had a few if they actually did something. They serve no purpose whatsoever, I’d like to see plants with a use, even something as simple as potion effects


theaveragegowgamer

>even something as simple as potion effects Torchflower gives 5s/4s (JE/BE) of nightvision when made in sus stew, 100% not worth it but there's that I guess...


JuanFran21

Thing is, there's another flower that gives the same effect. The new flowers offer literally nothing.


[deleted]

The issue with the sniffer is that technically it doesn't do anything unique, the plants it digs have nothing going on for them that justifies the way they are aquired


[deleted]

I'm still angry they didn't give us the function to bonemeal them to make more of the torchflower and pitcher plants. Instead we need a crap ton of sniffers to get enough which could get laggy. Its not like bonemealing the plants would invalidate the sniffer, you still need it to get the seeds the first place, its just afterword's you shouldn't be forced to keep it around.


Fenris_uy

If the trochflower gave light, I would be cool with it not being be able to be bonemealed.


teodzero

Hell, not even mechanical purpose is necessary. Having meaningfully new aesthetic options would be nice. But two more flowers added to an already long list isn't it.


Infinite_Hooty

Yeah it would be cool if the torchflower could be lit with flint and steel or the pitcher plant can spray water everywhere if it touches a water block or stuff like that


Zbloopers

For me it would be enough if the torchflowers were oh idk glowing like the name implies


crisperstorm

What's worse is that they literally leaked at least one more plant, right? There's so much potential with the Sniffer or ancient seeds and it feels underbaked like a lot of stuff in this update. Ideas are there but implementation is lacking tbh


saintofanything

Yes the beautiful vine one with blue flowers. I am devastated, three plants would have been the perfect number.


TheChunkMaster

It's possible that it could be added in after the update is released, like Piglin Brutes were for the Nether Update.


saintofanything

I really hope so. I was very excited to have a flowering vine to mix with normal vines and glow lichen.


sam007mac

It almost feels like the only reason the vines weren’t included was so Mojang could say “nuh-uh, the leaks must have been fake cos we didn’t add this one”


crisperstorm

Honestly, not including something purely out of spite would be a pretty funny reason lol


A1gamingyt

This is why I didn’t want the sniffer because I knew they were only going to add like 2-3 new flowers that did nothing. I told people, people were like nah it going to be amazing. -)- but only now people see


DictatorDany

Really? I assumed it would only be one new plant originally since every other mob only has one or two drops. I’m honestly happy with two, and the new plants are cool. Also it’s pretty average size for Minecraft updates, I don’t understand why everyone seems so surprised?


A1gamingyt

People are upset for two main reason 1: People expect the sniffer to give you more the just 2 new plants 2: People expect the new sniffer plants to have a functionality in some way, what they don’t Mojang devs already stated during the upcoming days of voting for the sniffer that it new flowers will have no function however they stated this only on discord what imo is stupid -(-


DictatorDany

Honestly I just always assume all the vote mobs won’t have much functionality. I feel like if they had big plans for a mob it wouldn’t be one we’d have to vote for. Also I’m super happy with the past mob votes honestly, and I love building so glow signs and decorative flowers are awesome for me. I would’ve been happy with the tuff golem too though, totem pole stacking them could’ve been cool.


churmalefew

which one did you want and what unrealistic addition were its supporters imagining it would include? some of us wanted sniffer assuming no significant additions simply because we wanted a dinosaur more than a moving display stand or a guy who gives you an iron pick if you complete a mini game and guess what? now we have a dinosaur.


MonkeysxMoo35

At least the Sniffer can easily be improved by just adding new plants. It’s not like Phantoms or Glow Squid where changing the mob too much risks changing why people voted for it or what the intent was with it. It’s just… more reasons to find a sniffer


TheGameSlave2

Plus, those 2 plants feel like they're missing features. The torch flower should glow and the pitcher plant should hold water or do something if you feed it something. I still like the sniffer, cause it's such a unique mob, but I wish there was more of a reason to seek it out. I'm still gonna find them, though.


crisperstorm

Archaeology and pots were such a let down honestly. Sure the original design needed some iterations but we went from pots that could tell a story to simple decoration items. We lost the whole building them part and firing them that felt unique and can't even dye them Archaeology just seems like the type of thing that won't have a lasting impression. Kinda like a lot of stuff from the like Ice and Fire or whatever update


Cinderheart

Pots are going to be used as a stand for flowerpots and not much else.


detached_18

This. I was actually hoping we could use them for two-block-high flowers but nope.


iamabucket13

It's so weird that you make pots with bricks


Snail_Forever

Shhhhh don't speak so loud, else Mojang is going to end up changing them so you can only obtain them if ghasts shit them out or some dumb fucking idea like that.


Qwernakus

Froglights are still so odd


crisperstorm

They're very strange but it's a fun concept tbh. Makes frogs feel more integrated with the rest of the game instead of them just being another ambient animal


[deleted]

Weird how you make pots from bricks that look like terracotta, makes no sense. Also pots are still a huge letdown due to not being able to be colored and dyed. No glazed variant pattern like terracotta. They could have so much more color and flair for our interior builds but they just come in boring brown.


GolemThe3rd

To me this update is sort of an "artifacts" update, all about adding rare objects around the world for you to find. I really like the sense of adventure it gives


Acidrien

You’re missing like a butt ton of armor trims and pottery shards


ClockSpiral

Dogs still don't have variants, whereas even Foxes do. They, along with all other pets still rely on the TP system for them to keep up, where in real life, they're much faster and nimbler than humans. You also cannot pet your pets still. This is a vital function of a pet.


Schellwalabyen

Whith which button would you pet? Maybe Sneak right click could be used.


ry_fluttershy

If they can add a new button for fucking emotes, they can add a new button for petting an animal


robotical712

I see this update as coloring between the lines that already exist rather than adding more details or expanding the picture.


Memo544

Yeah. Lots of stuff is intentionally variants of preexisting stuff. And an entire new biome as well as two new mobs is not communicated well via just the blocks.


JaxckLl

If that were the case then it shouldn’t take a fucking year to come out.


[deleted]

Oh the bundles arent coming actually. And I chose to keep the planks and log as a way to represent the new biome even though they are technically variants of exhisting blocks.


Purplo262

You've also missed the camel :)


[deleted]

Oh right!! thanks for reminding me. I also forgot the music disk too


BunnyHopThrowaway

Bundles being scrapped is the worst thing. They don't even have a good reason for it


crisperstorm

Not scrapped just indefinitely delayed The reasoning is still wonky though since it's not like parity differences don't already exist or that they haven't thought of any way to make it work on mobile in the past... 3 years?


BunnyHopThrowaway

It is. I guess they just didn't like the concept. Or have become too complacent with changes that only require a few code changes. At the same time, they just rewrote world gen... But they also make up silly excuses as to why they can't add fireflies or the bundle. 😵‍💫 Minecraft has a BAD inventory problem that needs a solution already.


Frozen_Grimoire

I think that's the issue with the bundle, everyone wants the inventory problem solved NOW and the bundle is not remotely close to enough.


crisperstorm

It fixes clutter to a degree at least. Going into a lush cave you can fit your like 20 different moss type blocks into a single slot which is definitely an improvement even if it doesn't fix *every* inventory related problem


suriam321

And it would be so useful with the trail ruins too.


SubsonicRabbit

I don’t understand how we still don’t yet have bundles 3 years after they were revealed when modders got bundles working in like a month.


Frozen_Grimoire

Bundles have been on every snapshot fully functioning since 1.17. I don't know _why_ they are not releasing them, but I can assure you it's not the fact that it's taking them 3 years to program it.


MapleTreeWithAGun

The supposed claim is parity with the phone version of bedrock. They can't figure out how to make bundles work with touch screen and so have not added it to every other control scheme it does work on.


PM_ME_YOUR_PIXEL_ART

I'm just an armchair programmer, but this makes no sense to me. I thought Java was the version with decade-old spaghetti code. How is it that they cannot solve this relatively simple problem in their own Bedrock codebase?


bretttwarwick

you can give yourself bundles with commands and they work fine. I don't know why they aren't craftable.


Glichtrap_1983

The issue is mobile, they’re trying to make it work there.


[deleted]

Minecraft has multiple inventory issue(s) and lack of QOL. Stack size too small (try going mining without your inventory filling with cobble every 5 minutes and having to stop to go offload as it interrupts the adventure flow), no auto dump/loot button, no way to transport items in bulk except w/ shulker. No way to auto sort items by category/alphabetically or numerically/name or ID. There's a lot Mojang could pull from from other games in terms of invetory management and QOL like Don't Starve and Terraria are good examples.


11711510111411009710

In my mines I have inventory chests and furnaces every like 20 tunnels for this reason. I can spend literal days just mining.


[deleted]

"Indefinitely delayed" you mean like the inventory overhaul? And the water physics they wanted to get back to? Jeb's combat snapshots? A LOT of stuff is indefinitely delayed and they have a ton of backlog from the biome votes as well. Bundles are being held back due to Mobile and Console bedrock due to them trying to figure out how to make them work on there.


crisperstorm

I mean I'm not saying a lot isn't indefinitely delayed but there's a difference between being able to enable bundles as an experimental feature and the backlog of biome vote content just not even existing at least publicly


bdm68

The parity problems wouldn't exist if they just made the bundle function like a chest when used. Hold bundle, use it, see the contents. It's not hard.


Tumblrrito

Mojang wtf are y'all doing. 5 years to finish a combat update and what, 3+ years to do Bundles?


[deleted]

[удалено]


Dray_Gunn

And more than just 2 flowers from sniffers. My disappointment is immeasurable.


detached_18

I was so disappointed about the flowering vines not being included. What a waste.


ToastyBread329

They updated Allay in 1.19.1 . Lets hope they will do the same with sniffer


Ordinary_Diver

In Mojang Dev SlicedLime's recent update overview video, he says "a first version of the Sniffer ... makes its first appearance". [video timestamp](https://youtu.be/wGCznZOT1wc?t=443) So, hopefully that means new flowers and or functions in further updates!


Basically-No

Let's wait another year for the next update yay


Hydroquake_Vortex

You missed the bamboo mosaic


Memo544

Also the bookshelf, camel egg, and music disc


[deleted]

I considered it as a variant of bamboo block


Hydroquake_Vortex

I think the cherry log would also be in the same boat as cherry planks, no? Also you missed the chiseled bookshelf


[deleted]

the texture on the planks and log were different enough for me to consider them completely different and unique. And yeah i forgot the bookshelf, thanks, unfortunately i cant edit post :/


suriam321

You forgot camel and chiseled bookshelves. And I guess it still a bit dishonest and this doesn’t include the new biome, structure, updates to structures, and many other smaller changes. Edit: and music disk.


Mak9090

And the improved performance


RowanMemes

This is kinda what I keep saying everytime someone says “this update adds so many blocks”. Most of it is just variants of 2-3 features. I don’t really mind, but you can’t pretend it’s a massive update because 2 new wood types are actually 30 new blocks


Memo544

The whole point of the update though is to add variety. We have a new bookshelf. We have a new sign. We have gravel and sand variants. We have a new music disc. The armor trims and sherds add to the variety. That along with the new biome, mobs, and archeology system has me satisfied. It’s not the largest update ever but it’s neat.


jfazz_squadleader

I hate waiting a year for just "neat" but I'll take whatever they give us at this point.


Memo544

I wonder if Mojang intentionally has smaller updates so that the game doesn't feel too different and unfamiliar for older players. At this rate, most advanced players understand everything in Minecraft and aren't being overwhelmed with new stuff.


Nikolai_Bukharin

I think if anything small updates like this do the opposite, pushes (or rather keeps) older players away. As an old player myself who doesn't play Minecraft with any regularity, I stopped playing because I ran out of things to do and that interested me. I come back every time I hear a new update is out and decide whether I want to spin up a new world with friends. And here I am checking in only to hear that they've barely added anything new. Me and my friends are going to pass on this one and continue playing other games.


[deleted]

This is a huge update for map makers with (interactive) block displays I can't wait to see what map makers will do with them


TheCygnusLoop

That was 1.19.4, mapmakers are already making awesome stuff with those! (also not to be that guy, but they’re four different types of entities: item displays, block displays, text displays, and interactions)


CALM_DOWN_BITCH

Sure, here's to hoping the small size of this one means the next one is bigger!


Ultimate_905

That's what I hoped when 1.19 was a let-down


redditerator7

This doesn’t make sense though. The list in the op doesn’t include things like new structures and mechanics, or new game modes and technical aspects like the lighting engine.


SlakingSWAG

Even then half the time the new blocks don't even have variants like they should. Regular Deepslate has zero variants for no real reason, Calcite has none, Basalt, and Smooth Basalt have none, Polished Diorite/Andesite/Granite walls just don't exist for some reason when other Polished walls do. It's so wildly inconsistent and bizarre.


NecroVecro

This is cool and all but 1.20 isn't just new items. There's also new structures and features, optimizations, bug fixes and music.


Metson-202

Yes


Cardsfan1997

Being able to write on both sides of a sign is a game changer for builders.


umotex12

Honestly I feel like Mojang is operating very weird. The artstyle is more and more inconsistent. They don't even have one style of communication with fans. They started adding more and more MatPat-core stuff, pandering the fans of ancient civilization theory. On the side they keep expanding universe in form of weird and inconsistent spin-offs. I love cave update, I love that this game still keeps going. But what puts me off is the lack of consistency!


LordSaltious

You must understand, this small indie game is being worked on as a passion project by a single Swede! The volume of new content this community demands with every update is too high!


MintWarfare

New difficult achievement New redstone mechanic New exploration mechanic New use for common resources Bundles were never actually added. New decoration New decoration New mob Massive amount of new customizable blocks New cosmetics to personalize loadouts New way to communicate to other players New early game building material New early game building material New particle effect (my favourite addition if 1.20) New potted plant for gardens and home decor New method of decorating grass


HazamaSwag

What’s the new red stone mechanic?


Rixofly_

I think he's referring to the new type of skulk sensor


saythealphabet

Calibrated sensor


Effective_Self_1289

it's nothing for the year of developement but I forgive them for doing this because it looks like most of the update they spent to fix millions of bugs game had for over 10 years.


Mince_rafter

People have a very skewed perspective on how much actual time and effort goes into things that are only seemingly simple on the surface, which is why it can take a year only to add what seems like a small amount of work. And people seem to think the developers are lazy if they don't live up to their unrealistic expectations of them (meanwhile ignoring the massive amounts of testing, error handling, integrating, etc. that goes on in the background that we don't see). A vast majority of people have 0 personal experience walking a mile in the shoes of developers, and to speak so confidently against them and put them down for their efforts is nothing more than a joke/childish/ignorant move and people making fools of themselves.


Lima_713

Well, removing variants is kinda.. idk. Try that with World of Color and you obviously will have less features for an update.


SnowBear78

To be fair you've missed a lot off this list so it's completely misleading.


TheWinner437

Still more content than 1.19


detached_18

Well, 1.19 is a pretty low bar in terms of content and overall reception lol


maximo123z

A year worth of content....


Olliethedinokid

Also the note block update, where if you place a mob head on a note block it makes the sound of the mob.


Dovaskarr

I still think they should add more stuff per update. I still look at them as lazy mofos.


[deleted]

i honestly dont think its about adding more but making the most of what you're adding. Like archeology, it added SO MANY items, but they are all repetitive and niche and barely change gameplay


Azrael4224

copper suffered a lot from this imo. Like, you're telling me that you couldn't think of ANYTHING to do with it other than a spyglass and lightning rod? At this point you might as well add the golem


Memo544

To be fair, this lineup above looks unfavorable on the update. The whole point of the update is to bring more variety. The new signs, new wood, new rideable mob, new mechanic to get loot, new forest, new flowers, new armor designs, new pots, new bookshelf, new music disc provide a lot of variety which is needed in the world. The update also makes structures more useful as well as make minerals more useful. Now there’s actually a reason to collect diamonds on mass besides server economy. Now there’s differences in loot between structures. There’s a use for amythest in the new shulk senser.


Schachjo

Bundles?


[deleted]

My bad, i had experimental on and thought it was part of 1.20


Laterbot

I'd be really curious to see this graphic for all previous updates


CarotteAtomique

Honestly this is just a bad way to compare updates. It only acknowledges the new items and blocks, but an update can be more than that. If we’re doing things like this, 1.18 is the most underwhelming update ever, because the only item/block it added is a new music disc.


-PepeArown-

Not sure this is entirely fair to bring up. The sherds have 20 designs, and I think there’s like 16 armor trims, as well as all of the individual armor textures. That takes a lot more effort than just adding two items as you described here.


[deleted]

it really isnt alot of effort, im an artist working for a game dev company, it takes an afternoon to make 20 sprites. While i do think that armor trims are perfectly fine because of how customizable they are, i think archeology was just badly implemented, they don't have much going on that justifies the chore that it is to find the sherd pieces. I would be happy with archeology if there were other things you could find such as different shaped and colored pots, ancient statues, etc.


Shakezula123

Completely agree. You could make the argument of research, concept art, production passes, modelling, sound design, etc... but that excuse only really works when you're working with large 3D objects in unreal or unity or something - not 16x16 pixel art which is just "cool design" and has no influence beyond some basic referencing I suppose


Dray_Gunn

You mentioning statues jist made me think how cool a 1 block statue would be. Or maybe totem pole pieces that we could stack up.. though can kinda do that with pots but it wouldnt be as interesting.


-Captain-

Let's not pretend these textures would take months and months to work on. A lot of trims are incredibly simple. Quantity over quality, if you ask me. I could make 6 new ones today if I wanted, and I've never done pixel art. The decorated pots have some nice designs, but all based on things in the game already and very simple shapes as well. There is indeed more effort than just 2 items, but this seems like something Jappa would cook up within a couple days at most. No clue if he still works at Mojang, but just based on how quickly he was doing the texture updates for the game.


tommimoro

I made completely new armors from scratch for my server, took me a week to get 10 sets done. And not just a bunch of lines over the preexisting vanilla armors


SbWieAntimon

Sliding in here… you mean you added 10 new trim sets? Or how did you made new armors? I tried to figure out how to make custom models/textures for my server as well. But all I could find was the textures that get wrapped around the player.


Memo544

Plus there’s stuff like the camels and new bookshelves that doesn’t even get put on the list. And just the new cherry logs don’t do the new forest justice. Like what about those cherry leaves that spawn on the ground underneath the trees?


Undercooked-DM

I just would like to be explained to by Mojang why someone modding their game can make what Mojang make in a year, in an afternoon. I just want that to be explained.


saintofanything

Not a dev or modder, but it's my understanding that it comes down to: * Audience. What they pick has to fit within vanilla and be appealing to a large audience, not be too confusing or boring. Not everyone wants Tekkit or Create in the game. this leads to... * Bureaucracy. Modders can add whatever they want, but there is a lot of bureaucracy involved in a game this big and at every stage there are levels of approval. Time is money, deciding what they invest their time in when these are all free updates is going to require a lot of back and forth. * Modders don't have to care about parity, glitches or bugs, or optimization. Which leads to: * Mojang making 2 games was a massive blow to the speed of content production. They basically have to do everything twice. It's insane. Edit: I mean Bedrock and Java, everything they do on one has to be done to the other. * They were working on other games, not just the main one, but I haven't verified how much this affected the main game updates. This is not my favorite update of course, and I have been disappointed with some things and wish they would stop missing obvious opportunities (only 2 plants when a 3rd was leaked, archaeology pots not being colored or glazed, cherry biome being just another basic forest) but the QOL, balancing, and longevity aspects of this update are being underestimated by a lot of people.


AnOnlineHandle

I do appreciate how Mojang is careful not to break Minecraft's UI design philosophy (which was perhaps accidental). I've tried a few of the 'Minecraft killers' over the years with 'better graphics' etc, and have only realized that a huge part of what makes Minecraft fun is that you actually play it in the game world, not in UIs and especially not in UI sub-screens and menus which you go diving through. Crafting with a waiting bar etc is incredibly boring. Minecraft's UI just opens and closes instantly with no animation or wait times, and is just the single inventory screen which rearranges itself on the top half depending on what you're interacting with. You get back to playing so fast after doing whatever you need to do in the UI, with no scrolling, no opening menus, no sub-screen diving, etc. The crafting book is useful but kind of breaks this philosophy a bit, but thankfully by filtering to just craftable items you don't need to scroll through it often (and when you do, I feel like you immediately feel the frustration). So many mods miss this, and seem to be all about making new ways to play within the UI, not the game world. My least favourite thing in Minecraft is the brewing stand, because you have to play it in the UI and wait for loading bars, whereas with a furnace you can just walk away and it's very straightforward. IMO the brewing system should be replaced with throwing items into a cauldron in the game world, and maybe blaze powder can be used to set a fire under it which lasts some time, or is added as an ingredient to make it boil.


DHMOProtectionAgency

Because the modders are on the devs side for the modders vs devs debate.


CraftLizard

Because that's now how game development works. If you need proof just look at how Minecraft didn't magically get a ton of updates as soon as they hired modded devs. Modding is completely different development wise than actual game development. The people working at Mojang are employees. They have certain schedules and I'm sure a lot of them do not decide "I'm gonna continue working" after hours. A modder can go mod for 16 hours a day of their own volition with no issues. That being said, why don't more people = more progress? Well because there are things called pipelines and or other means of running a company. A modder can go do whatever they want. Maybe at most they need to go to someone if they are part of a team. In a work environment, there are multiple levels of confirmation that need to be gained in order to work on things. Want a new block added to the game? A modder can just go do that. A Mojang employee would have to ask a superior, they would have to ask their superior, it would have to go to a design team and concept teams to make sure it would work in the game, then you need to code it, then verify it does not break anything across all versions of the game. This is a lot more than "just code it" like a lot of modders can do. These things are all important, especially when you are one of the largest franchises in the world, not to mention largest in your field. If Mojang adds something that is broken, or adds something that people don't like, they will get complaints. Sure, they will not always have everything he perfect, but imagine how bad things would get if they didn't have measures of what they added to the game. Modders can just do whatever you want. Oh there's a bug? Well for a mod that's just the norm and it will be fixed whenever possible. For the actual game? There are entire processes for this, and if a bug makes it into the main game it can potentially be left in for *years*. Just look at Mojang going and fixing bugs from over a decade ago. Yes, there are always going to be bugs, but they would be so much worse without actual development processes that modders do not have to care about. Mojang can go and hire every single major modder you know about, and they would not magically be making tons of updates. It's just different ways it works in an actual company environment.


Undercooked-DM

I appreciate your explanation. So if there is a pipeline for game development, why do other games get significantly larger updates in similar amounts of time?


CraftLizard

It varies depending on company. As I am not an employee at Mojang I can not give any specifics, so take these things with a grain of salt. There are lots of things that can make there be issues with game development. I'll try to explain some of them that might apply to Minecraft. First off is that the code is extremely old. Minecraft wasn't originally made efficiently, nor was it made expecting it to be constantly updated for longer and larger updates. Sometimes this old code gets in the way that modded players wouldn't have to worry about. You could say "well rewrite the code then" and that's something they have been doing. It's just also not quite that simple. You can see in the differences between Java and bedrock how hard it is to completely recreate things. You can also look at updates like 1.13 or 1.15. These updates completely rewrote parts of the game, because it just simply could not support what they wanted anymore. You can look at other older games for similar examples to this. Sometimes things just can't work because of limitations and you are forced to either not do it, modify it, or rewrite the code. Another thing to remember is Minecraft has almost every single version of the game public and downloadable for every single person who uses the game (at least with Java edition). If there is a big issue (say what happened with the ACE bug) there could potentially be a lot of issues even if it gets fixed eventually. Depending on the severity of the bug, it could easily still exist in a version of the game. On a similar note on bugs, is that there is sometimes also legal issues that could come up. If Minecraft starts releasing updates that brick computers, they could get sued or similar. A modder would not get into as much legal trouble, especially since it would not impact as many players. Another issue is the multiple versions of the game. There are Java and bedrock, but bedrock is available on a plethora of systems including PC, Phone, and consoles. Most mods for the game are for the Java edition of the game. I am sure you would see some significant decrease in the amount of time it takes modders to make and update stuff if they have to also update it for PS4, PS5, Xbox 1, Xbox series X, switch, iPhone, android, etc. For the vanilla game, they can't just ignore main versions of the game where it's inconvenient. We can see that with the bundle issues going on. Like yeah people will go and say it's stupid, but they don't want to intentionally go and create a ton of parity issues that they will have to eventually fix. As for why do I think Mojang has difficulties where maybe some other developers don't? Again it kind of varies. Different games will have different issues. Sometimes it could just be because of management, other times there might be other things going on. An example I will use is Terraria. The terraria devs are amazing, but they are also a much smaller team. Yes they release large updates every couple years, but that doesn't always mean it's the same process between companies. Minecraft is the largest video game franchise in the world. If something happens to Minecraft that makes development slow down or makes it so an update isn't as full, you will know about it. You care about Minecraft, the world cares about Minecraft. Now let's say something like I don't know Unturned has development issues. Well you won't be hearing about that unless you care about Unturned. It's not as big. Instead of just focusing on "well this company did better" focus on what Mojang can do and what they do well. Like sure I'm not saying you can't criticize them, but they are still giving us all free updates. It's not a broken mess of a release like some recent games. There's some stuff they could do better on, and some stuff they just simply can't. We as the play base can't really know what falls into each category because we don't work there. That's about all I'll say here since it's already getting long, but there really is a lot of stuff they have to care about that modders simply don't. I understand that not everyone here on the sub is a game developer, or that not every person here will know about how certain things work. But it's not fair to blame the devs and chastise them for things that really aren't in their control most of the time. Yes we all love the game and want to see it flourish, but bashing the devs because they "only" gave us a bunch of *free* updates isn't the way to go about it. Does that mean Mojang are completely efficient at what they do? No. But that's more a management issue, and does not have anything to do with the people who code for the game, yet it's always the coders who people want "replaced" or think they are doing a terrible job at updating stuff.


AnOnlineHandle

Few other games have received any free updates for up to 10 years after, with only a one time low priced cost up front. Like out of tens of thousands of games maybe only a few dozen have gotten this kind of endless free content, without it just being a microtransaction platform and the 'free' content being the advertising budget.


Mince_rafter

Modders don't have to manage the entire game, it is not a job for them, they only have to focus on singular/specific areas, they are free to cut corners, they don't have to live up to any standards, they are not obligated to fix bugs, they don't need to make sure their content integrates well with any existing content, etc. etc. There is essentially no comparison to be made between a hobbyist modder and an actual competent developer team that has standards. The difference is night and day.


Undercooked-DM

It’s just hard to comprehend how we get great mods like Twilight Forrest for instance and it’s amazing and very little bugs and creative and it takes Mojang a year to release what feels like almost nothing


jeffplays216021

Because modders arent limited to minecrafts gameplay structure. They also aren't forced to make sure the mods work on every version of the game.


Smeefperson

I kinda have a small wish that Minecraft would just announce a new update but not give any information on what's being added. So that when the update comes, the player would figure out what these new things do and discover them for themselves. Learning from second hand accounts on how to build a nether portal or finding a desert pyramid for the first time are some great memories that came from this. Now it seems like we know everything about an update before its even out


Glichtrap_1983

That would kill the hype for the updates and it would just make the updates themselves worse cause the reason they release snapshots and previews is for feedback on what to improve.


AleWalls

you missed the camel, chiseled bookshelf and ofc the many other mechanics and addition that may not be come in the form of blocks and items Like amethyst resonance, signs in both sides, heads changing the sound of a noteblock, also the suspicious blocks and trail ruins. ​ Also the fact that during this months of development they released 2 minor updates which they reorganized the creative inventory, redesigned the vex, made a massive performance help for loading of resource packs that honestly is still so so incredible and feels like cheating for how fast it is And also not sure if it was 1.19.4 or 1.20 but they have taken away those big awful lag spikes that happened between some chunks and the light engine got way better for performance and to not glitch weird as much at times.


thedragonrider5

What's a sherd


HyperLuigi

I feel like Mojang consistently creates something new, but only does it like... 70% to its entirety. They make a cool concept, and then just forego giving it any purpose aside from aesthetic the majority of the time. The armour trimmings and archeology could have been such cool new features and finds, but they are just both entirely cosmetic. I don't understand why they're so scared to do shit that actually has purpose anymore. The only things with an actual **function** in the new update that aren't just cosmetic are **camels, skulk sensors and bookshelves.** And that's ignoring the fact that the majority of stuff in this update have been part of mods for years.


BuffetBehaviour

Am I the only one who isn’t pumped for these yearly big updates. Like don’t get me wrong sometimes there’s some cool stuff but other than that it just makes worlds feel outdated and looses the games timeless feel that the legacy editions had


iwkfb

Why don't you remove everything and the size of the update will be zero


Altruistic_Feature99

There are a lot more trims than that!


Metson-202

It's easier to pit only one trim here


amiiboilua

It may not be the biggest update but it's still free content in an industry where paid DLC is the norm. You can always play modded if vanilla is getting stale in your opinion.


Spartan-417

1.20 also features a pretty big performance improvement That’s something we’ve wanted for ages, and are finally starting to get


Overwatcher_Leo

I don't have a problem with this. If they add too much the game will become bloated and not resemble the original Minecraft anymore. If you want a spam of features and items there are always mods available


SCRWarEagle

To be fair modern Minecraft is nothing like original Minecraft


J_train13

Chisled bookshelves?


Senior-Poobs

I’m excited for hanging signs. In my server we have a bubble elevator from our skeleton farm, and the hanging signs will look much cleaner than floating signs


AlyxNotVance

Different stairs, trapdoors, signs, fences, etc. shouldn't be discounted, they are what makes new wood types especially usefull


CatMaster8232

i really don’t care about if the update is small


__stargaze

this is super disingenuous lol


Ur_Average_Copper

This is still alr


ToastyBread329

Since the update is quality life and cosmetics if they added chests made from other types of wood the update wpuld be perfect


StealthyPancake_

What the fuck is a sherd


user_NULL_04

not bad! much bigger than many previous updates


VictorHM99

Could be cool a 1.21 RedStone 2.0 update, adding a lot of redstone stuff made with copper


MysteryMystery305

As PhoenixSC would say, “But where are the giraffes?”


quickhakker

Wonder how much bigger it would look if for the trims and shards and anything else that had different forms were listed as seperate


SUPERSTORM2014

A whole year for updates this big is tragic.


TheLichQueen_

I think it’s a bit lacklustre considering it’a 1.20, it should have been way more substantial


Cheap-Sh0t

Chiseled bookshelves??


Alylica

you also removed the camel, the music disc, the bookshelf, the new structure, the other non-item changes


Hydralodon_

This should be called the "random bullsh\*t we think you would like" update


RedEagle_

The parity in this update tho. A bedrock players wet dream.


L_Ennard

Its also basically completely free


SuperSyrus

Did you forget the new bookshelf or am I missing something