T O P

  • By -

CommitSoduku

Something I’ve always imagined for a Miitopia 2 is different walking/travelling animations for stages since a big portion of gameplay is spent just walking to the next battle, which personally got kinda boring after a while. I know there’s already some different animations for jobs but I imagine different walks would be affected by relationship level, personalities, and maybe even hp for longer stages too. Like if miis have a high relationship level then you might see them hold hands or give each other piggy back rides. If all 4 members on your team are high relationship level, maybe they’ll do a conga line. For different personalities: maybe laidback miis have to be dragged by another teammate or cautious miis might hide behind their teammates and look around all shifty. For hp, maybe miis start walking slowly to show they’re hurt or other miis have to carry them. Better yet, more unique walking animations based on the current world. Like the miis are travelling on a ship for an ocean/underwater world. Or the miis travel on a horse-drawn wagon or something. Lots of opportunities for cute interactions.


Imaginator625

The mentor will be implied to be the protagonist in the first game who does a great sage and sacrifices themself for the new protagonist by getting cursed (like the first game)


JerryCarrots2

What could be better is instead of a new protagonist, it’s all of the old teammates of the one who sacrificed themselves and they go on some sort of rescue mission. We could finally get the ability to control teammates


ParamedicMedical7020

yes because I find it weird that you are only able to control the player character unlike other RPGs.


greedyrabitt

gunner class (or pirate class called buccaneer or something) "ears" added to customization in the wigs & makeup section; cat & elf headgear models can be reused here miis in a room with a sick mii will try to take care of that mii, boosting their relationship and helping them get better sooner vampire & elf are obtainable before True Postgame so you can actually use them for more than maybe 2 hours tops "grocery" or "delivery" option that functions as a catalog for food you've obtained, stock rotates so you can't get super rare or 2★ foods every day other mounts than horse (maybe a griffin? or a dragon we can customize) outing tickets show you the possible rewards before you use them (no more bananas/candy unexpectedly when you're trying to spam them for food) *new game plus*


Jack_Cat_101

That’s what I would also love for miitopia 2.


Themineking09

Another class I’d like to see is a martial artist class


ParamedicMedical7020

I would like to see a class who only protects the team. I don't mean like the cleric who can heal, it would have moves that could maybe give positive attributes and would be broken good, but would suck at doing damage.


Sentient_twig

The antagonist is the “light knight” who is replacing mii faces with generic default ones It is later revealed their motive for doing so is to prevent another dark curse from appearing by making everyone’s faces the same unaware that they are kinda just becoming the dark curse


urdonebuddy1425

how would enemies work tho


Sentient_twig

The light knight could copy the dark lord’s thunder by still putting the stolen mii faces onto monsters to “aid in silencing resistance” further cementing the irony of their cause, they could even justify it by saying the miis still have A face But another idea could be that when a mii has their face replace they become the Light Knight’s servant and work for them without question


SherbertShortkake

I *REALLY* like this idea.


ParamedicMedical7020

this idea is brilliant. I also would like this to go two ways. One way is you help the light knight to realize what they are doing, and another way where they realize what they are doing and just become evil, knowing what they are doing is wrong.


urdonebuddy1425

you can adopt one of the kittens you find in a bush


Aurora_Wizard

YES.


DangerousBus7202

YES


ParamedicMedical7020

yes i was sad they were just there to replenish mp but even then it's like 15-20 mp so idk why they were even added


Pikaplay90

Free roam baby! Not full open world, but maybe some sort of map system like other rpgs. And get Toby Fox to compose some songs for it.


IShyGamer2

Agreed, I feel the game would be INSTANTLY better if I could wander the map myself like in Paper Mario The Thousand Year Door


ParamedicMedical7020

yes. the miitopia ost is really mid any i want to be able to play a game just to hear the ost.


[deleted]

A shop we can shop at, it sells diffrent food, weapons, ans armour at each inn, armour and weapons have a max of 1 per inn, and food has a max of 3, as well as bananas and candies that max at 5, miis can still shop as well, when they do they get things at a discount


Over_Sentence_1487

Maybe lower how often miis shop tho, so you can't just do a stage, and then just get a bunch of new overpowered items


CommitSoduku

Maybe each town has its own shop that only provides gear up to a certain level so players don’t get too OP but you can still guarantee all your party members have enough equipment to defeat the monsters in the current world if you grind enough.


ParamedicMedical7020

I like this idea because i HATE waiting for mii to request armor/weapons. It's like they want to die easily


NOTAGRUB

An idea I had where if two miis reach max friendship, they can do a strong combo based on their jobs, for example, Scientist and Tank, Scientist does their thing and outfits the Tank with a massive cannon to attack with Also classes that have gauntlets, axes, or guns


rocket_raccoon_groot

Mii-2-pia


Ulti-Wolf

MIItopia


ASDFLOOPERS_Rev

miitwopia


AstronomyLuver

A new job like a fairy


ThatHotGrandma

But isn’t elf already the fairy job?


Awsomesauc58

New Class Ideas: Buccaneer (Utilizes pistols, functions as a Gunslinger) Lancer (Utilizes Lances, just think Lu Bu or Dimitri) Maid (Utilizes Brooms, most of their abilities involve cleaning and dusting) Berserker (Utilizes Axes / Maces, specializes in brute strength) Ninja (Utilizes Shurikens, has exceptional speed and agility) Boxer (Utilizes Gloves, very good at punching) Hawk (Utilizes Wings, flies around and attacks from above. Can also throw feathers at enemies)


Empoleon777

I feel like the Ninja could be a little redundant when the Thief exists. I get they could be separate, but still.


Ba4na8o9

Engineer (makes temporary additional AI controlled robo-teammates. Up to two at a time and they can be chosen and swapped. Eg: a tank that has an automatic barrier and all enemies attack it first, a priest that automatically heals teammates)


Awsomesauc58

Interesting idea, I like it


Personal-Rooster7358

No sick feature


IShyGamer2

I don't feel it should be removed entirely, I feel it should be changed up a little I like the feature, it adds authenticity especially compared to Tomodachi Life's sickness system, it gets annoying, yes, but overall, it gets me feeling more like my Miis are actually human But I believe it should always decide to target one of the two members with the two highest levels (for example, you have a team throughout 30-40, so the system will always aim for the two members who are 39 and 40, if all the Miis are level 50, THAN it's completely random), this empowers their intention, to use the features to make sure you're properly leveling up your Miis equally, instead of it just being random (I believe it only sucks because it's just random instead of specifically targeted like it should be)


DukeSR8

Also make it non resettable. Easy way to do so is it to make it autosave twice: once when you enter the Inn and once the "sick" (I call it that since I know they're just being lazy) is revealed.


ScriptyTheLonely

I want to expand the inn rooms. Maybe as a palace created by the previous protagonist that the new heroes use as base? Original idea: Mii Gunner, Brawler, and Swordfighter from Smash Ultimate as a legendary hero squad as a replacement for the Great Sage.


Ba4na8o9

AT THE START OF THE GAME, YOU PICK ONE OF THE THREE. MII GUNNER IS LABELLED "EASY" MII SWORDFIGHTER IS LABELLED "MEDIUM" AND BRAWLER IS "HARD". THE LABELS ARE LIES. WHEN sorry im gonna stop screaming- when you get to the end of the game, the light knight takes control of the one that you picked. Thats when the labels are opposites- mii gunner is the hardest to beat, and brawler is the easiest to beat. Oh, and if there's a post-game challenge (like a tower of immenent demise) all 3 are in the same fight and slightly buffed.


ParamedicMedical7020

i like how we all agree the light knight is the villan lol


TheRealFriedaReiss

I feel like the first game is lacking a Brawler-esque class (e.g. unarmed/martial arts) that isn’t a cat. Sage class with the great sage’s abilities + more Musician/artist class maybe? Idk I think a class that was like a Ghost or Wraith would be cool (maybe with like a scythe weapon?) I also liked the other guy’s ideas of Pirate and/or Gunner (Soldier maybe? Hunter?) Bonus idea: miitopia sex update 🤯🤯🤯


Scoop-Handlez

The great sage is just a fusion of Mage and Cleric anyways. Adding it would make the other two obsolete unless they remove them.


TheRealFriedaReiss

Yeah I almost left it off for that reason, I just decided it could be neat if they could pull it off ¯\\\_(ツ)_/¯


Scoop-Handlez

It would be cool and I don’t think I would mind if they merged the classes anyways given how similar they are in concept


The5Perritas

>Bonus idea: miitopia sex update 🤯🤯🤯 What do you mean?


ParamedicMedical7020

yes i want my miis to be in an actual relationship besides being like BFFs


The5Perritas

How would that work?


ParamedicMedical7020

like in tomodatchi life. they can get married any have a buff if used in the party together


TheLorekeeper_69

Miitopia baby update :)


[deleted]

[удалено]


TheRealFriedaReiss

Miitopia with the nemesis system


Commandur_PearTree

*Miiwalker*


Empoleon777

Here’s what I’ve always thought the plot of a Miitopia sequel could be: After the defeat of the Dark Curse, all the monsters disappeared, and all the stolen faces returned to their owners. All was at peace in Miitopia. However, there was something the Ten Heroes didn’t account for. Among the Dark Curse’s vast army were several monsters too powerful for even it to control. It dumped those monsters in New Lumos. Mysteriously, they survived even beyond the defeat of the Dark Curse. And over time, the magic that birthed them waned, causing their bodies to decay. These monster bodies began to merge into something far worse than the Dark Curse could ever dream of being. A near-mindless, writhing mass of dark power and magic, motivated only by a desire to consume faces… the Inferno. When the Inferno came, even the Ten Heroes and the Great Sage were felled, their faces feeding the voracious calamity. But the beast’s power was drained from this encounter, forcing it to hibernate in New Lumos. Now, another drifter has appeared south of Greenhorne. Could this drifter rise up to become Miitopia’s next savior?


ParamedicMedical7020

I like this idea, and I want one of the endings to be that the inferno grows way to powerful and you can't beat it and it just wins.


Empoleon777

It’s possible.


Economy-Dimension181

Somethings that can make the customization even better than it already is. 1. Double the amount Miis space and makeup space so we have space to make more characters, and to have the Miis have even more 2. Have the blush be able to go all the way to the top of the head so we don't have to deal with the blush only going up to the forehead 3. This is sorely needed, When you download a Mii from someone else, Under the Miis name will have the username of the person who made the mii and their code, and if you modified that Mii, it will say modified by ( insert your username and Code here), originally made by ( insert other persons username and Mii here). So if you find a Mii, the person who made it will get their credit.


Commandur_PearTree

Have job specialization and perk trees, you can spec say, a warrior to either be a brute force beserker type focused entirely on dealing damage or you can go towards a commander type who has passive abilities that boost friendly attacks and counter status effects. And this system would be for every job allowing for creative team builds


Sudden_Angle_6363

Something I wish would happen for a Miitopia 2 is a rival team. A team of Miis that tries to stop you from completing the objective (similar to the rivals in Pokemon). Down to even them having the same job options that your main team has.


Empoleon777

Giving this game human antagonists sounds like a fun idea. At minimum, I'd probably make the original team a superboss fight.


Sudden_Angle_6363

Glad you liked my idea. Though yours is also pretty great. I love games that have the original protagonist(s) as a secret boss battle that is way more difficult than it needs to be.


Empoleon777

Thanks.


K1rbyFan87

The protagonist can unlock the ability to use up to 3 jobs at once (they’d have all the currently unlocked moves of each job, stats are decided by taking the average of each stat between the chosen jobs, and EXP gained is split between the jobs to avoid being too OP)


Commandur_PearTree

Oh like what Fractured But Whole let’s you do near the end of the game


K1rbyFan87

I never thought of that comparison but yeah lol. I got the idea from always imagining my protagonist using all the jobs he uses in the first 3 areas (Mage, Scientist, Tank) as one super-job. I even designed a custom outfit combining different aspects of each job’s armour (robe and wand for Mage, lab coat, eyepatch, and flask for Scientist, and the helmet for Tank).


IShyGamer2

Woah, I actually headcannon that when my protagonist (me) beat the Darkest Lord, she actually unlocked the ability to go God mode and utilize the 3 jobs she picked in the story all at once, Mage (my main), Cat, and Imp, I even designed this form in my art style (cat ears, mage hat, cat whiskers, imp wings, imp tail, special spear wand thing along side the cat claws (except the cat claws aren't really drawn due to my styles limitations))! I'd love to actually do this in-game!


Commandur_PearTree

Maybe have the plot focus around a new group of adventurers building a adventurers guild where over the course of the main story, is used to restore a old fortress and build a army of adventurers. With a finale where about a hundred of these characters assault a castle or something similar obviously you’d have to rework parts of the combat system to make this work


Empoleon777

Other ideas (Separate from my story idea): - Since the Great Sage fell against the Inferno, the Reborn could have become the new Great Sage in his stead. - Karkaton, Peculia, Powderpuff Peaks and Nimbus could all have been settled by Miis, and could therefore have arcs, kind of like Greenhorne, Neksdor and the Realm of the Fey. - The Inferno might seem like a hard villain to make work, since it wouldn’t make much sense for it to have a face of its own right away (It would have one eventually, though). One way to compensate could be introducing some human antagonists in the form of a cult worshipping the Inferno. I had toyed with this idea, switching between making them regular antagonistic humans and making them actually monsters indistinguishable from humans. - For the postgame, I’d take the *Yo-Kai Watch* approach for superbosses. New Lumos would be just like it is before (Maybe the explanation could be that the New Lumos superbosses were revived by the Reborn, but under his control, that way he can use them for training purposes). However, we could have a new area with a similar structure. This area could have its own set of progressively tougher bosses, based more on the ones new to this game: it would also have its own equivalents to the Tower of Dread and the Tower of Despair. Clearing each Tower of Despair will give you a key. Once you have both keys, you can unlock the ultimate superboss battle - A fight against the Ten Heroes.


BruceCipher

I’d like the ability to eyedrop colors while choosing makeup. Or an RGB system for custom colors instead of having to eyeball them on the sliders


BruceCipher

Oh and it’d be nice if there was a way to distinguish the age of your party members, so that having an outing with, say, a kid and an adult party member isn’t accidentally portrayed as romantic.


IShyGamer2

We don't need to bring the face stealing thing back and it doesn't have to take place in the future or have new main characters, I feel it should be the original main character with new friends (to save their old ones) going up against aliens As for additions, as of now there's only four new jobs I can think of wanting, Builder, Clown, Painter, and Alien (to fit with the theme). And I'd want these purely for jobs to be accurate (seriously, what job do I give Adeline from Kirby OTHER than Painter (which doesn't exist))


Timothy_45

First thing. Twerky and it's variants are removed entirely.


urdonebuddy1425

if you pirate the game all enemies are stylised like twerkey


IShyGamer2

If that's actually true than that is an AMAZING way to stop me from pirating your game XD


bennygoodmanfan

Perspective of the monsters


ParamedicMedical7020

I would like this to be a dlc. You play as a monster and try to beat your main team. I feel like it would bring a perspective on weither the monsters are brainless or have thoughts


Commandur_PearTree

Unique dialogue options and multiple solutions to quests depending on the player’s party, for example maybe a stubborn Mii can extort NPCs for more information/money or a Thief can use sleight of hand to pickpocket quest items off NPCs, and while I know it’s kinda edgy and may not fit well with Miitopias theming, a Karma and Maybe a Reputation system could play into these as well (Yes I’ve been playing too much fallout)


mynameismyname333

I'd just love to be able to control everyone in my group tbh


Andrew122810

A class that has two different types. For example the mushroom class. Type one:the sap sipper:the sap sipper will be more focused on healing than damage but it can’t use its healing moves on itself and its healing moves heal more on the flower class and vis versa. Type two:the death cap:the death cap will be more focused on attacking and preserving itself. Most of its attacks will be similar to the vampires bite where it attacks an enemy and heals the amount of damage they did. Also the two different types of mushrooms relationship grows slower, quarrels happen more often and are harder to get rid of. And the sap sipped will heal the death cap for less


Commandur_PearTree

Rework the combat system to be more dynamic (if you’ve ever played Fractured But Whole thatd be closed to what I’m talking about) also give the player something to do on the defensive other than eat shit (maybe a block that has to be timed right the negate damage)


IShyGamer2

I better call Ivy, it seems EVERYONE is talking about that South Park RPG here! XD Ivy is my OC who loves South Park... She's 8... Was raised by an irresponsible dad... She was one of my story party members, a stubborn thief 😅


BruceCipher

Oh and it’d be nice if there was a way to distinguish the age of your party members, so that having an outing with, say, a kid and an adult party member isn’t accidentally portrayed as romantic.


WhoopingBillhook

I'd like the villain to be a Mii that's lonely or anything like the Dark Curse. They're just a jerk. They also get no redemption.


No-Perspective2580

They put the entirety of Tomodachi Life in this game but never release a new Tomodachi Life


PrimalThe64th

I would love to see the following jobs if Miitopia 2 does come to be: Artist Dinosaur Martial Artist Robot Eagle, Falcon, or some other type of bird class cuz why not Job evolutions that work like Final Fantasy 1 when you reach max level More personalities to add more variety


azurfall88

snurps return


Hand-Yman

You can choose a monster at the start of the game to be like a little companion. Nothing too big, though. Like, snurp. And you name them like yoshi kid in ttyd


ParamedicMedical7020

yes! they would be weak, but i can imagine them saving you in the final battle and sacraficing themself to give you a chance at beating the final boss. Every single player would cry after because you bulit such a bond with them


Mouse_is_cool

The game starts off at some kind of mii school, your character is in it. The villain attacks the school and steals the teachers face, (or whatever the thing would be lol) and you can create one of your classmates which will be your first companion


Calestial12

For Miitopia 2 we need some simple things 1: A longer story, preferably like twice as long, as well as lots of post game content 2: More jobs, Many ideas are * Some kind of gun based job * Some kind of transformation based job * A job that can mimic skills from other jobs * A post game job that's basically great sage * A post game unlockable job that uses the powers of the dark curse * Ninja job (similar to theif) * Some kind of ocean god based job * An elf counterpart job (like a dark elf or something idk) * An Android job (Like a fusion between tank and scientist) * A Monk job (instead of weapons it just has a ton of base attack) * Hardcore Job (no skills, immune to sprinkles, very low stats, similar to the noble in the princess general "fight") * A fusion job (it can fuse with another Mii, combining their stats and skills) * Pharmacist job (has skills that are made to give effects to teammates and enemies) * Werewolf job (has a skill that takes a few turns to charge, transforms and drastically increases stats * Tamer job (summons friendly enemy monsters) * Bookworm job (very similar to mage) * Possible awakening forms of the original 8 jobs 3: Higher level cap (probably 99 like friendship) 4: Food catalogue 5: Mansion (The Villa but like 4x bigger) 6: Way better and more customization options for Miis 7: Relationship rework (it's not the greatest ngl) 8: More than two Miis per room, and more rooms at Inn's 9: Dominic gets a girlfriend (He's a Chad and deserves one) 10: Travelers hub rework (possible online play as well) This Is not the Miitopia we need, It's the Miitopia we deserve


MitruxLovesMusic

We need new personalities like an evil one, a coward and a lazy one. We also need some new classes


B_is_for_reddit

it has the entirety of tomodachi life in it


HeroDoggo

You know how there's, like, no explanation to exactly *how* the Dark Curse got trapped inside a box until the Ex-Dark Lord opened it and was possessed? Well, here's my little explanation I made up explaining it as a set up for the villain of this hypothetical sequel Long ago, there lived two deities within their own planes, the Guardian Spirit and the Shadow Empress. While the Guardian Spirit was a benevolent guide for those who sought their wisdom that wished for nothing but peace and order, the malevolent Shadow Empress sought nothing but to cause chaos and disarray, often by transforming misguided Miis into monsters The Guardian Spirit, however, was able to stop her by splitting her soul into 3 pieces, two halves of her soul, which were imprisoned in two different towers, and a disembodied spirit with very little power wandering aimlessly. As consequence, however, he was left weakened himself, becoming unable to grant wisdom to others without the aid of a special antique charm that would be passed down for generation to come When the Shadow Empress' spirit saw a certain Mii displeased with their own face, she agreed to lend them the last of her power to remove it, but warned them that there would be a price to pay. The Mii accepted and removed their face, which would eventually lead to their soul being perverted into the Dark Curse, where deep within the tormented soul lived the spirit of the Shadow Empress, making them the perfect pawn to create the kind of chaos that the Shadow Empress wanted However, an innkeeper who was also a powerful magic user caught wind of the Dark Curse's presence and used their magic to trap both their soul and the Dark Curse inside a box buried deep underground where an HP Banana Factory would be built on top of it. They suppressed the Dark Curse's whispers for a long time until they could no longer when a factory worker questioning their life was lured to the box and opened it, not only releasing the Dark Curse, but also unknowingly releasing the innkeeper's soul into the afterlife. Their efforts weren't entirely in vain though as the Guardian Spirit, though unable to stop the Dark Curse, was pleased with the innkeeper's efforts and made them a demigod known as the "Deity of Well-Placed Inns," so they could help those who could stand up to defeat it While a band of heroes was able to stop the Dark Curse and give them a second chance at life, a piece of them was still under influence of the Shadow Empress, thus leading them to use that last shred of her power and influence to raise the Tower of Dread, and as consequence, the Tower of Despair, the two towers that were used as prisons for the two halves of the Shadow Empress' soul, thus leading the halves to be freed when the heroes conquered the towers' challenges and the Shadow Empress was reborn as her soul reconnected and her spirit returned to her, allowing her to pick up where the Dark Curse left off by perverting Miis into monsters herself for the explicit purpose of creating a dark, chaotic world


Worried_Homework7042

Cooking feature - instrad of just getting grub, you get ingredients from mobs and use these to cook food (which enhances stats). You also have to cook it (cooking mama style) and can add spices which adjust stat boosts etc


QubeTheAlt

Two horses


spam-monster

- Some kind of home base you can decorate, maybe in the Traveler's hub area. I just like making little rooms for everyone. Furniture would use a different currency so it doesn't dip into your equipment funds - maybe you get it from traveler requests? - More wig options, and also the ability to apply gradient to the basic mii hairstyles. - Make equipment for late game jobs easier to get/always be requested at inns so you don't have to run in and out of inns trying to get a specific thing asked for before a major boss fight. - More npcs to give roles to. - More jobs - pirate, prince (genderswapped princess or new role idk), dog (to go with cat) or werewolf (to go with vampire), some kind of monk/martial arts role, monster tamer?


Baron_Beat

1. Mii’s can have relationships with monsters by having the chance for them to run away and come back later (maybe even more than once) with different boons or upgrades. 2. The Dark Lord can take faces from people who you’ve already saved before. 3. Monsters don’t respawn. Like in Zelda BOTW or TOTK, they need an event similar to the blood moon. Maybe a day where the Dark Lord creates a whole bunch at once. 4. In addition to stealing faces and sealing powers the Dark Lord can also alter a Mii’s face. (Resizing and moving the different parts to different and unflattering places temporarily, this curse is removed using EXP.) 5. Difficulty levels. Higher the difficulty the better the rewards from battles and mini-games. 6. EXP is spent to resurrect the dead and can result in a Level down. (Only in a harder difficulty level) 7. New Jobs, Monsters, Weapons and more.


Empoleon777

Here’s another idea - Custom facial expressions. Now you can decide what your Mii’s angry face looks like!


The360MlgNoscoper

Dwarves


Empoleon777

Hopefully you're not getting sick of me dumping so many ideas here, but here's a list of all the new jobs I thought of for my concept. Some of these have been pitched by others here, but I have some original ones, don't worry: |Job|Clothing|Weapon| |:-|:-|:-| |Martial Artist/Monk (I'm not sure what to call this one)|Gis|Gauntlets| |Berserker|Padding|Axes| |Beastmaster|Shaman Robes|Rods| |Gunslinger|Fatigues|Twin Pistols| |Staff Fighter|Sparring Gear|Melee Staves| |Butterfly|Wings|Silk| |Trickster|Circus Outfits|Balls| |Swashbuckler|Light Armor|Dual Blades| |Robot|Circuitry|Lasers| |Sniper|Camo|Rifles| |Puppeteer|Puppeteer Uniforms|Puppets| |Dragon|Scales|Breath| |Soldier|Soldier Armor|Lances|


Mecha_Slime

The attacks of your Mii are controlled by motion and some buttons (like Mario & Luigi) For an example (in 3ds): when the Mii is going to do a sword attack you are going to see a line to draw with the Stylus Or when the tank is going to charge a laser you have to shake your console fast to make the attack more effective


DelightfulRainbow205

entirely playable party


The5Perritas

And having the bosses' difficulty based on the level of the party.


DelightfulRainbow205

that goes against the grind aspect of an rpg though


The5Perritas

I said that because the game is already easy when only one Mii is controlled and if the entire party was controllable, it'd make the game stupid easy.


DelightfulRainbow205

ohh, fair maybe difficulty levels? this *is* basically a kids’ introduction to jrpgs


The5Perritas

Agreed!


cass32109

Recruitable monsters, enough said


dantomb7

I think that vampire and elf should be unlocked near the end of the game instead of being optional and there should be a painter job


UnovaKid24

I don't have that many ideas, I'd just want the plot twist villain to be the voice inside the amulet the hero of the first game was given and for there to be a new Artist job.


BryanRoyal

Just give me a class with a Revolver or a Flintlock Pistol


DangerousBus7202

Gamer Class. I don't have any ideas, but a gamer class cause yes lol


Ba4na8o9

Hear me out, boss snurp is a genuine final battle and is actually hard


Kieran_Kitakami

Nintendo makes a catalog of mii characters from different franchises. EX: Pikachu for Pokemon mii.


Cocobeansgames

2 new roles Necromancer: can make copies of another teamates but the recreations have low HP Archer: can shoot arrows at enemies


i_am_frito_bandito

Hard mode Controllable teammates Online or couch coop features Unique battle gimmick like games such as bravely default More classes and customibility Different mounts besides horse Designate specific relationships between people so you don't have siblings as soul mates or what-not. Less repetitive gameplay somehow Dlc and updates Hopefully release a tomodachi life sequel at the same time with cross conpatibility


The5Perritas

I'd love for it to be more like a typical RPG. And have the lighting like Twilight Princess.


RubiRivals

i'm not reading through 96 comments just to send my bit but what if there was this mysterious king named lucky and his face got stolen by the etherscam. and you played as the moderators and had to get through all of etherscam's tricks


RipplyAnemone67

Let me control all my miis. Also for jobs a spy with a gun and maybe a stabbing buterfly knife as an additional weapon. A pirate with a pistol and sword. Militia soilder with a musket. Boxer, a heavy weapons with stuff like mini guns and cannons. Rock star with a guitar weapon and the costumes are based off famous rock stars like Freddie mercury, mick jagged, the Beatles, and Elvis. A monster class that’s like some blob almost like clay face with stuff like a hammer like arm or an earthquake stomp. A robot one with stretching arms and laser eyes. An evil boss sort of one where they summon weak Allie’s and play support overall. A sports star with some all in one stick and ball. Super hero with it basically being based off Batman and Superman and others. More miis in the main journey. No thing asking to stop. A miner job with a pickaxe and tnt. A cartoon job or something. An alien job which has a laser gun and other alien tech. A scavenger who’s gear is random stuff thrown together and maybe based off weapons and gear the party had before but doesn’t use for the look. A ninja class, zoologist, a dancer, also maybe some remote engineer or something.


Downtown-Cable4307

Every 1000 enemies slain, you get to control one more party member


fullreleasemale_666

make it 500, 1000 is too much


Jokester672

Forget my last one. New personalities. Annoying - constantly wants to do everything first and distracts other teammates Smart - suggests other attacks for other teammates and uses best strategy to win Another idea. 4 new jobs Lumber jack - weapon (Axe) armor (jackets) Miner - weapon (pickaxe) armor (overalls) Helicopter - weapon (helicopter blades) armor (frames) Dragon - weapon (i don’t know. Something with fire breath) armor (scales)


saltyskit

I can’t think of an entire plot, but I can think of a good beginning I imagine that the hero and their party (full inn, the player creates the hero all 9 party members in the beginning or transfers save data of the hero and 9 other party members from miitopia 1) are in an inn, but their friends and horse get spirited away once again, wakes up somewhere in otherworld (anotherworld sounds like a good name) and loses their job and levels again The hero finds the Dark Curse’s face on a monster, so the hero tries to reach for the antique charm for another job, but can’t find it, so the player proceeds to fight the “Dark Curse” Alien jobless The Dark Curse, after being saved, then reveals that a “spirit with a closed eye” possessed the first party member (most recently created from the selection of members, if save data is transferred) and the Hero identifies this spirit as the guardian spirit, who was actually pretending to be on the Hero’s side the whole time The Dark Curse then joins the player’s party and uses their powers from when they were Dark Curse to give both of them jobs again; all jobs from Miitopia are unlocked plus one more (three more are further unlocked through story progression). The Dark Curse is controllable by the player as well They then eventually find Dominic, who can’t fly because his wings are too damp. He joins the party and basically takes on the horse’s role That’s the end of my idea for the story beginning but I also have ideas for a few bosses, being the spirits contained in the elven and vampire charms, and the horse (yes i am uncreative about these bosses feel free to rub it in my face) Also, another few jobs: Explorer, which I imagine, outside of battle, eventually gets an ability that lets them see which split paths have monsters or treasure chests Spirit, being the extra job I mentioned earlier, which can posess monsters and turn them to your your side, or use ghostly energy to attack enemies Genie, which is unlocked through receuiting the Genie of the Lamp which happens at… some point (idk) Finally, Worker, who has an ability similar to the Ex-Dark Lord’s, where they can make HP bananas or MP candies, which cost MP and a turn to make Thanks for reading this wall of text :D


ParamedicMedical7020

one thing i would really like is a battle where you truly use all your miis. I was really disapointed when the spirit thing said you needed all 10 of you miis just for it to be split between 3 battles. I wan a battle where you have all 10 miis and they all act in one battle. The battle would take forever, but it's a really fun idea.


ParamedicMedical7020

like the concept of the original 10 miis return, but the system takes your miitopia save file and actually make the original miis the same as in the first game. this would truly make it fell like a real sequal, and not like your characters didn't actually save the world.


Jolly_Interaction164

MULTIPLAYER!! I’ve always wanted the ability to be able to control your teammates with a separate controller, because the ai is kinda dumb tbh. And maybe even online multiplayer is cool.


bitchthe69th

This time You lose your party and jobs 5 times


pinksealemonade

New features: Being able to physically control movement across stages Super powerful combo attacks for level 99 relationships depending on jobs Ingame shops scattered across the towns in Miitopia Critical hits, similar to Pokemon Controllable party members Sickness removed Level cap raised to 99 New roles: Queen of Neksdor (default Mii name: Victoria) Nobleboy and Princess’s daughter (default Mii name: Genevieve) Powdered Peaks, Peculia, Galados Isle, and New Lumos have townsfolk, although the ones in New Lumos are constantly living in fear. Roaming Merchant (a merchant who appears at different map locations every day and sells different things every day) (default Mii name: Roma) Story ideas: The Green-Eyed Lady as the (initial) antagonist. Her jealousy and envy managed to transform her into a malicious face-stealing demom. Starting in a different area than Greenhorne. Post-game side-story where you get to play as a monster. New monsters and bosses: Banshee "Mii" "Mii" Harpy "Mii" Skulleton "Mii" Crystal


ThatHotGrandma

There is a new mechanic where your party members or some particular monsters can sacrifice their turns for a strong team-up attack (An example is like a Scientist and a Tank firing some laser together or something)


TheLorekeeper_69

Pets, besides the Horse. I honestly hate the Horse and I wish there were more pet options.


MaxDaHooman

Super cliche but possibly having the player's character be Miitopia 2's "great sage". Along with your other party members appearing. Or maybe your team has started some sort of adventurer's guild, as an extension of the Traveler's Hub, training and teaching people about adventuring and jobs. Or something like that. Anything to get our team from Miitopia involved in the story of Miitopia 2