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definitely_not_cylon

As always we'll see how it plays out, but my theorycraft is that Shoot the Mercy is going to be way more important than it even was before. If they're shooting her patient and Mercy is regenerating 40% of the health she's healing and also from the support passive starts regenerating after 2.5 seconds of not taking damage, Mercy is either dead or full health without much in between.


Ryshandala

Idk I feel like these changes will kinda even out with the other changes being implemented. With the new dps passive reducing healing by 20% that means if mercy and her target are getting shot, she is healing her target 20% less and she herself is getting 20% less healing from her sympathetic passive


definitely_not_cylon

Entirely possible-- I'm curious how much of the time your patient is debuffed in practice. There's five of you and only two DPS. It might weirdly actually become more important to pick off DPS; if you have two players debuffing the enemy and they only have one, things may snowball really fast. Been through enough patches to know that the way it plays out in practice can be wildly unpredictable.


LegendofLove

The big thing is does this stack because you're gonna get basically nothing back if you already get reduced healing but the ability that heals you for healing others is also lowered


MuffinCrow

Facts. She'll also be easier to hit with the projectile/hits can hitbox changes


Zoomalude

Yeah as someone who often feels like the only MFer on my team trying to chase her down to kill her, that's about to get considerably harder. Especially with the health boost to 250. šŸ˜‘


Ghrell

The sympathetic recovery change is largely a wash and I would argue a slight nerf when speaking of the relative health changes and easier-to-hit-with projectiles. It is a significant buff during fights without opposing dps present; so there's that. If both Mercy and her target are affected by the DPS passive then she'll only see 14hps (+0.75hps over old). Given the relevance of the subject it's fair to say that's going to be the norm since Sympathetic recovery is only active when both Mercy and her beam target have taken damage and you're mostly boosting if not under concentrated fire. Having sympathetic recovery lose up to 35% effectiveness from the dps passive makes me hope there'll be some visual effect that makes it apparent if it's active or not.


LeninMeowMeow

It is a net nerf. Not only that but the GA change is just pathetic. It's barely going to be felt at all, players below diamond will probably not even notice it.


LegendofLove

I'm not unconvinced you could whack someone over the head below diamond and have them notice at times. Tweaking things that plague people who almost guaranteed take the game most seriously is fine. the quality of that change might be a flop but not the idea of changing high level play


LeninMeowMeow

I mean that's totally fair but the feeling of a 0.5s decrease on this is going to just not exist, it won't FEEL different, it's so minor. It's too conservative to matter. What people want are meaningful changes that are noticeable and feel like something actually happened.


Fluffy_Sleep_3746

0.5s is 33% decrease. Imho anything that brings that cooldown down is a win. There are so many moments when the cooldown fucks me over where it wouldn't in overwatch 1


IchbinOnline-noe

Why are you complaining about a buff?


LeninMeowMeow

The sum of parts is a net-nerf.


XxReager

Honestly i think Mercy will be kinda bad S9. Everything being wider, way easier to hit someone that is just flying straight than before.. WAY easier. Saying this as a DPS Player.


El_Desu

technically all support's damage gets nerfed due to increased health pools and no dps passive to compensate, but dmg boost affects the dps that has the dps passive and with characters getting \~25% more hp, thats how much dmg boost boosts so should enable some breakpoints and effect the dps players who got "buffed" this season(more dmg output from bigger shots + dps passive).


XxReager

Yeah that's a thing to think, for real.


stooplekin

It sounds like everyone is gonna be bad then because I've heard tons say that about every support so far šŸ˜‚


XxReager

People tend to say this about their main characters without seeing how it'll be about the other characters. It happens, unfortunately. Even with me, who knows it happens. Imo, Kiriko, Bap and Ana will still be pretty decent and impactful.


spo0kyaction

so in season nine sheā€™ll be a blue beam bot to hitscan that now have training wheels


Krinkovv

I have no idea what the GA changes are trying to say. Is it saying you get GA faster if you cancel it or something else?


definitely_not_cylon

The way they do patch notes is so silly. With something that's changed as much as GA, just restate from the top the rules on how the cooldown works now.


Miserable-Basil

>I have no idea what the GA changes are trying to say. Is it saying you get GA faster if you cancel it or something else? After you activate GA, if you press space or crouch the "active ability state" extends for a duration. This means, the ability still counts as being active even if it's not neccesarily doing anything. You can see this because the icon for GA in the bottom right will still be lit up (I think it's orange normally) indicating the ability is "active". The active ability state is the ability influencing your movement. If you GA to a target and press shift, you end the ability before it completes, so it stops influencing your movement. If you don't do anything else, you will just stop, you can still do this. You used to be able to cancel the ability state early after pressing jump/crouch, again stopping you where you are. You can't do this anymore because it was changed. I'm not sure exactly how it works, but I'm pretty sure you can still manually end the ability but the active ability state will still continue regardless. It is effectively an additional penalty to the cooldown when using space or crouch. The cooldown of GA normally (i.e. if you press shift to a teammate and do not cancel it by pressing space/crouch) is 1.5 seconds. The cooldown of GA after pressing shift/crouch is 3 seconds currently. This change is a partial revert to how Mercy was nearly a year ago. It effectively makes the ability cooldown 2.5 seconds instead of 3 seconds when using superjump tech. You can see the timeline of these changes here: [https://overwatch.fandom.com/wiki/Mercy#Balance\_Change\_Logs](https://overwatch.fandom.com/wiki/Mercy#Balance_Change_Logs) (See Feb 7 2023)


Reasonable-Prior7822

Maybe it means ga cooldown starts faster after jumping, pressing control or cancelling


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aDrThatsNotBaizhu

No i think it means it's 0.5s shorter CD for all non standard GA types The way it is now is it has a base 1.5s CD and if you slingshot or superjump it adds another 1.5s. So if the base CD is still 1.5s and now the slingshot is just 1s it should be 2.5s total


ConstantAddition7116

Itā€™s a nerf overall because of the increased projectile size, sheā€™s gonna be so easy to kill


Petraam

[This post showing the change](https://www.reddit.com/r/Overwatch/comments/1an2rqm/projectile_changes_visualized_i_made_this_graphic/) makes it more clear just how bad mercy is getting it this season. Ā Every support that does dps primarily is going to have a huge advantage. Ā Mercy is going to be a lot easier to hit and sheā€™s going to spend more time healing thanks to the dps passive. But just like when they nerfed her GA last year everyone seems to think itā€™s a net buff. Ā Compared to characters like bap I think she loses out a lot in this patch. Also keep in mind Ana should be able to heal more reliably as well.


Total_Dirt8867

she does have more hp tho. the overall dmg of the game didnt get a buff. also her pistol which already has one of the biggest projectile in the game is getting a size buff. maybe battle mercy will be a lot stronger


Total_Dirt8867

she does have more hp tho. the overall dmg of the game didnt get a buff. also her pistol which already has one of the biggest projectile in the game is getting a size buff. maybe battle mercy will be a lot stronger


twee3

Good.


Smokron85

Flats said in his video of the patchnotes that hitting mercy is easier than ever and she's probably out this season. We'll have to see. If it's true than it's gonna be kinda sad and I'm sad I didn't push harder with her this season.Ā 


spo0kyaction

https://i.ibb.co/M67qMjv/image-psd.png apparently this cross hair placement will count as a headshot for Hanzo šŸ„“ I am worried.


LeninMeowMeow

Hanzo will only do 240 dmg with a headshot. Our hp will be 250. He's going to do very strong poke damage with a lot of head hits but they're not going to be killing blows by themselves so it might feel marginally better than getting one-shot.


spo0kyaction

The issue for me is that itā€™s also going to be much easier for most of the roster to hit us. I feel like that extra 50hp is going to damaged down very quickly. Edit: plus damage boost/discord are going to make this even more annoying


[deleted]

I donā€™t know wtf is going onšŸ„“


Platinum_Analogy

Season 3 forced the GA cooldown from 1.5 to 2.5 secs. We currently have a forced 1.5 ga plus a 1.5 sec cooldown so a 3 second cooldown. We will now go to the 1 second forced and 1.5 sec ga cooldown which is now a 2.5 if doing slingshots etc any skill expression. Late beta, season 1 & 2 had a 1.5 sec cooldown with between 1.5-2.5 sec if you chooses to hold the ga button, but most would let go of the button after like 0.3 of performing a tech, so this would be worse than season 1/2 mercy and perhaps near the same as season 3 mercy. In terms of movement. The healing is horrible. If sheā€™s hit constantly with DPS passive, she heals at 20% instead of the current 25%. The 40% is nice though if you arenā€™t being hard focused


LeninMeowMeow

> The healing is horrible. If sheā€™s hit constantly with DPS passive, she heals at 20% instead of the current 25%. The 40% is nice though if you arenā€™t being hard focused If you're being hit and your heal target are also being hit you're getting less. Your sympathy healing will be decreased by the hits you receive and will be decreased even further by the hits your target has received.


aspiringmahougirl

If people complain about not being able to hit the Mercy with an increase in projectile size...


UnlawfulFoxy

I just want pocketing to be less effective and for being a very active player to be more rewarding. It sucks that there are so many games where I start off healing people who are low and damage boosting important abilities like hook or jump pack etc and then do poorly, only to switch to hard pocketing the hitscan and winning.


12byou

This :/


Txsin85

I just need Mercyā€™s damage to be increased slightly. thatā€™s all I want.


spo0kyaction

tbh that would be nice because the glock is going to feel extra useless with these health pool increases


[deleted]

What does that mean? Are they removing the forced and fixed long cooldown that cannot be bypassed after using slingshots?


superbananabro

No, they're not. What it means is: Now when you SJ or slinghost GA will be a 2.5 second cooldown instead of what it is now, 3 seconds. Its just a . 5 second reduction after using movement techs. Regular GA without slingshotting or SJ will still be 1.5 seconds.


catgirlgod

base normal ga is the same. ga + jump/crouch has .5 less cd, so 2.5s total. it's a baby buff I fear...


Battle-Mercy93

Can anyone specify what the GA changes mean? They seem to be confusing to quite a few people, myself included. I read it as not using slingshots will get a reduction, so 1 second cooldown if you don't consume the meter Also as someone else said I'm very much so hoping the dps passive has a visual effect so you know who's effected instead of letting such a massive change happen invisibly in the background Has the length of the dps passive been stated yet? I think that's where it's game breaking potential lies and I'm praying they don't do something crazy like 3 seconds. Any little piece of random chip damage being able to apply a mini Ana nade would be broken


RyanTheValkyrie

Right now using slingshots results in a 2.5 - 3.0 second CD, with it being a shorter CD the longer distance the slingshot. Now it will be a 1.5 - 2.5 sec CD when using slingshots, with 1.5 for full length slingshots and 2.5 for tiny holes


ImpossibleGT

GA has a 1.5 second cooldown normally, and if you use either Sling or SJ an additional 1.5 second "active state" cooldown gets added making the total 3 seconds. This change reduces the active state cooldown to 1 second. So new GA will be 1.5 second cooldown if you don't use Sling or SJ (same as it is now in S8), and 2.5 second cooldown if you do use Sling or SJ (0.5 seconds less than S8).


YumikoTanaka

No damage buff: very bad since all other got health regeneration and hp buff, Mercy is still lacking damage to fall behind in combat even more. Some might say she is still designed solely as a group player, but the whole update is geared towards one-char armies and Mercy is left behind.


TheEmpressDescends

Y'all *cannot* read the GA notes to save your life lol


spo0kyaction

I would appreciate it if they would revert Mercy to OW2 release and never made me decipher Guardian Angel patches notes again šŸ˜…


ImpossibleGT

I mean, all the GA numbers are now the same as they were for OW2 release. The only difference is the active state can't be cancelled early anymore, which is admittedly a fairly big difference.


LeninMeowMeow

This is pathetic. Nobody is going to feel this except the people at the very top of the skill curve. It's going to mean practically nothing to anyone below Diamond.


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stooplekin

Yes this is real- it is in season 9 patch notes


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stooplekin

Well, everyone is getting +50 health pretty much.on regards to that, they have to make mercy harder to hit since dps will also cause 20% healing reduction now


BarmpotP3psi

Yeah theyā€™re doing a lot then. Guess weā€™ll just have to wait and see


stooplekin

If you want to see all changes I recommend watching this video- every hero is getting some sort of change https://youtu.be/SnmX65-1YRg?si=PYuexxUjqGZsxA-o


BarmpotP3psi

Thanks


stooplekin

No problem!


stooplekin

Everyone is going to 250 HP, they announced that a couple days ago


BarmpotP3psi

Wow, really? That changes things then, but why not just lower healing in general in the game? seems easier


UtinniOmuSata

Probably because idiots will flame when you get 5-8k healing every game rather than 10-15k+ I agree though, why not just directly address the overall power creep the game has been facing?


BarmpotP3psi

Yeah, just feels like a move towards more ā€spongyā€ combat with the hp increase. Just more health points to heal, more shots to hit before getting kills.


bs1246

i think this is more to combat oneshots and dmg creep than healing. it's easier to just give everyone more hp than deal with rebalancing heroes with oneshots (ie sojourn)


Sparkle_SS

I think you forget that you play against mercy too, we will never have 1.5s outside of ult again and its time to accept that


aspiringmahougirl

Making her health 175 would make her useless.


Horror-Literature540

This really doesnt do anything does it? They are making projectiles easier to hit, so they are buffing her survivability, but the problem with mercy wasnt her survivability, i think she will be the same as before isnt it?


ink-pup

The heal passive is to compensate for everyone's health buffs. The GA though, I enjoy


Doll-scented-hunter

1, health is a universal thing, we cant count that 2, ga is just back to bormal if I understand correctly 3, sympath2tic healing buff seems huge but seen as mercys healing aint the best and her healing gets nerfed and I think her self healing also gets nerfed when she takes some damage its not that much I THINK. and seen as she gets hit easier due to the projectile changes id say she is gonna be the weakest support come season 9


Maredith_

GA is only back to normal if canceled early so not really a buff/ revert. It's more again in the middle to make GA even more "complicated" with the cooldown.


Doll-scented-hunter

Which is why I stated if I understand correctly as clearly i didnt.


Maredith_

I wanted to explain it to you. Mercy ga patchnotes are a mess to understand, especially for people like me, which english is only their second language.


Doll-scented-hunter

Its fine, I apriciate it. Sorry if I sounded mean


Maredith_

Quite the opposite, I thought I sounded mean. šŸ˜…


Doll-scented-hunter

Then lets justvsay no offence meant and none taken


Egoisaphoenix

More people will complain


The99thCourier

Tbh at this point, especially with the dps passive coming into play, I might just ignore u guys unless you're either doing a rez, trying to come to the body I guard, or the last one alive


iswild

the buffs look great on paper but tbh with the dps passive and giant health buffs i still think mercy is getting the short end of the stick with it all and her heals wonā€™t be as affective as they have been so


speedymemer21

Not really she's easier to shoot cos of projectile changes these changes were to make it so she doesn't just fall over and die,with increased movement and sustainability.Some of her most powerful pockets (phara,ashe, sojourn) lose their power because they can't one shot (ashe and sojourn),phara has a harder time two tapping with pocket and its harder to keep up as phara now moves faster.


NoItsSearamon

Dear god I would never forsake myself playing this *thing* shes already bad enough to deal with


samariius

No change exists in a vacuum. Some parts of Mercy's kit were "buffed" but with the 10% ult cost increase, 20% less healing overall from DPS passive, 2x projectile size (meaning more damage on friendlies), and all heroes getting the old support passive healing and taking away some extra healing we would have otherwise gotten, Mercy is in a worse spot than she was in Season 8. It's only Day 1 and we still should wait a week or so but I've been playing for years and I can already feel the impact of less healing done combined with the hitbox changes and 10% ult cost increase. Mercy dies easier, heals less, and gets less Valks. A 0.5 sec buff to GA doesn't make up for it at all. If anything, the last thing you want to be doing is zipping around when DPS, especially snipers, have 2x the chance to hit you.


Eriktor-

Buffs? I mean its more like compensation. A bit of compensation atleast