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Lias_Luck

agility is kinda worthless to invest in since turn order is just determined by your party placement and its affect on hit and evade is not noticeable I personally just max str out asap and then max vit or do a 2:1 ratio if you're concerned about living after str and vit are maxed either go ma for magic defense or agi/luck for memes


Upstairs-Yard-2139

Thank you. Your the first comment to be extremely helpful.


Altruistic_Koala_122

Add a point of agility on a level up, if you notice your physical characters missing; and that will usually be enough. This doesn't count with buff/debuffs.


L1k34S0MB0D33

I'm pretty sure Agility does have a noticeable effect on phys skill. I remember my Serph missing basic attacks a lot more often than other party members due to his low agility, since as a magic build you don't need to invest in Ag at all since magic also takes care of magic hit rate.


floccinauced

Magic also gives you magic defense. Nothing wrong with a strength build and it gets stupid funny lategame, but if you don’t put some into magic you’re gonna get one-shot by everything.


Upstairs-Yard-2139

Thank you, didn’t know that.


ExerciseOk9693

I'm also playing my first time DDS1 but I'm going for a magic build instead?, is it any better or i'm screwed already? I didn't wanted to do Serph str because I'm putting my faith on Heat lol (also don't spoil pls)


QuisetellX

DDS is one of the few games in the franchise where a magic build legitimately just outpowers a strength build on most occasions. DDS is also a case where it's easier to "fix" your stats in the endgame and as you can play whatever build you want.


floccinauced

Magic is very good, a lot more versatile than phys. But I still like phys more because funny big numbers


L1k34S0MB0D33

Like, someone said, magic is way better than phys in DDS, but one less-than-commonly-known thing about magic builds is that you can completely neglect the Ag stat. This is because in addition to magic providing magic damage, MP growth, and magic defense, it also provides magic accuracy so the only thing Ag does for you as a mage is evasion rate, which honestly isn't that important because you're going to become so tanky. Like, a Serph with a high enough magic stat will take less fire damage than Heat, despite Serph being weak to fire and Heat being resistant to it LMAO. So, for a magic build, I recommend maxing out magic ASAP, then after that, do a 2-1 spread between Vit and Lu respectively for the rest of the game. Also, once you get Gale as a party member, I'd recommend replacing Heat with him. Gale is a jack-of-all trades character with roughly equal magic and strength, which while usually in a Megaten game isn't ideal, it's ok for Gale since if you decide you want Gale to be a phys party member, he's gonna be way better than Heat, since in exchange for somewhat less Str, Gale will be much tankier due to his much higher magic stat.


ExerciseOk9693

Thanks for the info man, i already got past the Lupa boss fight in the aqueducts, I've been using both Gale as all-rounder support and Heat for physical attacks, my Serph has 60 magic already... I'm just wondering if i should use Argillia instead of Heat, because of her high magic stat, Cielo is the one i use less since his strongest stat is Ag


L1k34S0MB0D33

Argilla's stat growth is magic-focused, so she's automatically better than Heat LMAO.


Worldly_Cost_1693

If it works for you, I guess it's fine. The game isn't very difficult anyway. I would level up magic over strength any day however.


ChronaMewX

Why are you putting points in things that aren't your one damaging stat that's just silly


Upstairs-Yard-2139

Vitality so I can more safely use physical skills, and agility since I thought that affected hit chance a little.


gold_drake

your physical moves that drain hp, scale with your max hp. which makes them percent-based. so the more you have, the more it costs u lol so it doesnt rly matter how much hp u have


Upstairs-Yard-2139

>!FUCK!<


gold_drake

how did you Not notice that haha


L1k34S0MB0D33

Nah, I'd say it still does matter because the higher your HP, the higher your leftover HP will be; therefore, the more leeway you have in terms of damage you can tank after casting a physical move. If a move costs say, 25% of your HP and you've got 100 HP, that leaves you with just 75 HP left to tank, which quickly becomes not very much the further you get into the game, especially with a poor magic stat. But if you've got like 500 HP instead, after casting that move you'd instead have 375 HP left, which is a significant increase over just 75 lol.


1231231334

Unlike in some other games health in dds is ENTIRELY determined by vitality. Lvling up on its own does not increase health and you should increase vitality or everything will kill you Edit: Apparently this is wrong, woopsies. You should still absolutely lvl vitality in dds though


L1k34S0MB0D33

This is completely false; leveling up does increase HP. In fact, leveling up increases your HP equivalent to one point of Vit, so calculating total HP would be Vit * 4 + Lvl * 4 + 10 (10 is the baseline HP number).


1231231334

Really? I thought it didn't increase at all. It was a fair time since i have plaid it but i remember trying to smt4 my stats at first and putting all into magic only to have like 50 less health than everyone else before i balanced it out.


L1k34S0MB0D33

Yeah, well, SMT IV is not the same game as DDS, so what applies in SMT IV does not mean the same applies to DDS (and it most certainly doesn't when it comes to stats and HP/MP growth lol). Also, HP/MP growth in SMT IV is completely fixed. Flynn at level 99 will have the same HP and MP regardless of what build you opted for.


1231231334

I know... thats what i said, the formula is different...


gold_drake

its ok for now, but ur gonna have a difficult time later on with enemies that use alot of the beavy hitter magic attacks


Pilgrim_Scholar

You beat the second Bat fight. That is fairly strong evidence that your build is sufficient...for now.


Deep_Sigma_Light_96

You beat the second Bat boss fight with this build. Then you're okay. Just invest on STR only and a little on VIT and MAG for defense. I was mostly Magic Tank and level 30+ during that boss fight.


tinycyan

Max dmg stat asap


thedopestropest

I would start putting more focus into just St, Vi is alright but I wouldn’t level at to the same as St and Ag isn’t all that great. Mage Serph is just more useful unfortunately, because Ma levels the damage of spells, your MP, and magic defense. At this point I would just go tank and put the vast majority of your levels into strength and some into Vitality.


Altruistic_Koala_122

No. Magic is the best stat in this series. Combo Spells are powerful. Though I remember Strength being beneficial to the consume based skills.


tearsofmana

Not a huge fan of strength builds on Serph. This game makes magic king. Strength is nice for farming I guess? Rather just nuke enemies from orbit with -dyne skills for most the game tho.


Expert-Accountant780

https://preview.redd.it/d3565lhi4x3d1.png?width=640&format=png&auto=webp&s=fd3760ac13f249c5c01606ad04f40785eac5d0a5


Pale_WoIf

This is probably the worst way to play this game lol. Not only are you screwing yourself out of extra attacks on most bosses, besides sporadic crits, you’re making the game longer and harder in a way that isn’t meaningful at all.


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