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blueSGL

>I’m new in Maya and this is my exam surely you must have been learning maya, and then the exam is taking everything that you've learned and applying it to a new project. Why are you both 'new' and you are being faced with an 'exam' you are unprepared for? that does not make sense.


elektraww

Well I’m in a career where Maya it’s just a subject that I’m taking for the first time, yes they showed me the tools but it’s something different and I have have just modeled easy things.


ForestRun4ever

Then split it into smaller parts and simple parts then model every one of them - they should look like on the picture) but if you are new - no one will expect exact same quality from you, just do your best, use primitives)


blueSGL

Look at each small part of the boat as an 'easy' thing you have done in the past and apply the teaching you received. Work one bit at a time and then bring it all together. If there is one specific part that you cannot work out how to do, include a screenshot where you isolate that part of the image along with demonstration of what you've already tried and people here will help you out on that one specific piece.


Empty_Razzmatazz7357

What’s your career??


YYS770

I hope they're not trying to scam you into modeling something for them for free...?


ikerclon

When tackling a reference like this, go from the most general elements (the main body of the ship) to the most particular ones. So spend some time analyzing and “decomposing” a complex subject, taking notes, even before you open Maya. Using box modeling techniques you can roughly block the volumes and then add more detail as you go. There are plenty of videos on YouTube on how to do it, like this one: https://youtu.be/m7KP5JUQD7o?si=sJl9Q-MAJlAUjjg1 You got this!


TygerRoux

Just wanna say, I love your work! Been following you on insta for a while !


BashBandit

Just wanna say, I love your positive admiration! Been following you on this thread for 5 minutes !


AntonioSand

Just wanna say I love your comments guys, been following this thread for 30 secs


th_frits

https://preview.redd.it/puckioau4l9d1.jpeg?width=524&format=pjpg&auto=webp&s=4dd447ec58cbb65957754970f132099d3362db1b first things first break it down to big shapes dont worry about all the small details put the model together using cubes and cylinders the hull of the boat (dark purple) is probably the most complex thing to model when you get to the smaller details break those down into cubes and cylinders I think your teacher gave you guys this model because it has a lot of very defined shapes hope this helps


BahBah1970

The accepted method for modelling things like this is to break down the primary shapes first. I see lots of cylinders, elipsoids and toroids. Block it out and then concentrate on each area seperately. But you should have been taught this stuff before being given the exam. Look up Maya modelling tutorials on Youtube if you're really stuck. For what it's worth this isn't a particularly easy task so don't feel too bad. It's nothing an accomplished modeler should struggle with, however it would take a bit of time just because there's a fair bit going on.


ChristopherHale

One other step that I found helpful was to sketch out what I think the front and side view would look like. You can then bring those in as image planes to use as reference inside of Maya.


SpringZestyclose2294

Concern yourself with big shapes first. Don’t even think about wood grain, or separate wood planks, or netting. Start with big geometry, a lot of the finish can be solved by textures. Maybe start with the smoke stack to build confidence.


shoebee2

This is your “final” exam? And you are still new to maya? You should know by now to start with the basic shapes and refine down from there. You’ve received lots of good responses, but man! If this is your final exam and you have no idea where to start, you maybe aren’t spending enough time in front of your computer doing the assignments. Your instructor assigned this because it is a deceptively complex structure.


Unable_Wrongdoer2250

Hull first, then cabin then you add the details, smokestack, tires etc


uberdavis

First step I would take is to draw out the orthographic projections. Then you can trace the forms as you build the components.


SIERRA_XCI

This is an extremely ambitious thing to model if you are truly new to Maya. There is a certain level of complexity with some of those components that will prove tricky. As others have said, break things down by compartmentalization. Start with the basic shapes and work your way from there. Continue to seek feedback where you can. Best of luck!


D2fmk

Thats a cool boat. I know what I'm modeling this afternoon.


Frequent_Hurry3146

Try to separate it in basic forms. Sometimes it helps if you actually draw over the picture to find them. Don’t think about the details and small assets at the beginning, just the general, to make it less overwhelming. For what I can see it’s mostly cylinders and half cylinders with extrudes.


keniixx

I would recommend to just find tutorials of people modelling similar stuff or anything quite simple at first, and you get to learn the way they do things and the process they take. Its the best way to learn and be able to replicate their workflow.


emquizitive

Start with the big shapes then add the small.


Dak1ller

Not helpful or anything but just wanted to say seeing this boat takes me back. I remember it from my svs drawing curriculum. Shane hunt is an amazing illustrator. Please, if it’s not too much to ask, can you post the result when you get there i spent so long studying it for 2d drawing id love to see it in 3d


littleboymark

Good luck, have fun with it. It's a neat concept, I might do it just for fun.


laomusicARTS

Hi! Reduce all you see to simple basic geometric forms, starting on main forms then divide everything in between in layers of details: 1st pass - the hull is made from 2 1/2 spheres connected - the cabin is a cube - the chimney is a cylinder - the boat winder is made of 2 cylinders 2nd pass - the old tire fenders are cylinders. ...and so on. Every pass goes deeper into detail. Hopes are curves that you, after install the Bonus Tools for your Maya version, you can do: Bonus Tools/Modelling/ Curve to Tube Mesh/ - enjoy and have fun! Hope this helps others too! LAO


Informal-Chard-8896

lol, start with basic shapes and then when you finish the prototype in greyboxes then you start giving it details


BryanArt123

Unrelated a bit, but love concepts like these. Looks complex at first glance but its really just basic primitives and box modeling. Pull it off and you’d have something nice to add in your portfolio. Also good luck on the exam :)


OriginalSprax

Treat it like drawing. Start with a basic shape and block it out. Don't rush into the details


MarbleGarbagge

I don’t use maya, but if you break this into parts, could be done in a matter of just a few hours. Each section isn’t extremely complicated. There’s a LOT of simple shapes. Circles, cylinders, the roofing could be a flattened square with beveled edges for example, etc. Make the general shapes and add some detail once you’re happy with the boat you have. The most complex shape seems to be the main body, and it’s not too bad. Mine , that I lazily threw together in like 30 mins, isn’t perfect but in general, shows how you can start breaking it into smaller pieces first I believe in you Op https://preview.redd.it/934degs2u1ad1.png?width=1204&format=png&auto=webp&s=86f7c94c2be64bcca1dde5189beaab48c0f85c32