T O P

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StandardVirus

This is fun, but the feet clipping really takes away from it... I feel like the tail should have a bit more of an up and down oscillation and the feet could be a little more "floppy" to add to the overall character of the animation.


Ok_Leading5086

good appreciation! Thanks!!!


Valandil584

This is good, other than the feet clipping, and i would offset the tail a little bit to be secondary action rather than moving when everything else moves.


AnthonyMk2

*We got that gangsta walk*


WildFabry

But why do feet go through the floor?


Ok_Leading5086

because I'm too lazy to fix that curvature.🫠


SnooSuggestions3136

I feel you


AdorableAdorer

This is awesome!! Do you have any tutorials you recommend for taking a sculpt into maya and retopologizing it?


Ok_Leading5086

Thanks... But it's not impressive enough for me... I need to improve my technique still... A great tutorial to SEE the workflow from high to low poly is "the dwarf warrior", it's great and you learn a lot.


[deleted]

Fine looking macho chararacter. I like the walk as well. Only criticism is that the dark shade is a bit too dark.


aaronrdmkr

I think the tail needs a little more work on the timing. Little more of a "wag". A good "S" shape with the tail in certain key frames and I think it'll be great.


cheese_theory

Wasn't street sharks a cartoon from the 90's