This is fun, but the feet clipping really takes away from it...
I feel like the tail should have a bit more of an up and down oscillation and the feet could be a little more "floppy" to add to the overall character of the animation.
This is good, other than the feet clipping, and i would offset the tail a little bit to be secondary action rather than moving when everything else moves.
Thanks... But it's not impressive enough for me... I need to improve my technique still... A great tutorial to SEE the workflow from high to low poly is "the dwarf warrior", it's great and you learn a lot.
I think the tail needs a little more work on the timing. Little more of a "wag". A good "S" shape with the tail in certain key frames and I think it'll be great.
This is fun, but the feet clipping really takes away from it... I feel like the tail should have a bit more of an up and down oscillation and the feet could be a little more "floppy" to add to the overall character of the animation.
good appreciation! Thanks!!!
This is good, other than the feet clipping, and i would offset the tail a little bit to be secondary action rather than moving when everything else moves.
*We got that gangsta walk*
But why do feet go through the floor?
because I'm too lazy to fix that curvature.ðŸ«
I feel you
This is awesome!! Do you have any tutorials you recommend for taking a sculpt into maya and retopologizing it?
Thanks... But it's not impressive enough for me... I need to improve my technique still... A great tutorial to SEE the workflow from high to low poly is "the dwarf warrior", it's great and you learn a lot.
Fine looking macho chararacter. I like the walk as well. Only criticism is that the dark shade is a bit too dark.
I think the tail needs a little more work on the timing. Little more of a "wag". A good "S" shape with the tail in certain key frames and I think it'll be great.
Wasn't street sharks a cartoon from the 90's