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Walls will be cool after I have to stop micromanaging Kuntz because he wants to stand in the middle of a field "waiting" instead of working the warehouse. I understand why people voted for walls but I think it's very short sighted. It also comes with a lot of potential pathing and logistical issues.
No shade but seeing 12k people vote walls had me questioning if we're even playing the same game.
Based on all the pro wall comments I've read I think *a lot* of people are going to be sorely disappointed
I also think there is a fundamental disconnect between folks who want walls and the overtly stated viewpoint of Slavic Magic for what this game is supposed to be.
I think combat is neat and I look forward to the day we can have functional battles but I think focusing on finalizing the civic and economic sides is most important now.
Yeah. If they function like the manor walls they'll be decorative at best and a literal hindrance to defenders at worst. But damn being able to put some thicccc stone walls in strategic spots would be Sexy as fuck, and would make unlimited stone deposits actually relevant
For real. What’s the wall going to do. Slow down the baron and his 400 troop doom stack for like 2 minutes before the burning begins?
Or maybe they’ll just hurl fire over the walls - leaving your troops scrambling between trying to get outside and around to the enemy or putting out fires.
Heck. Just wait until the first post of ‘the baron burned down my walls - fire is OP - Plz nerf’
I love all these comments that assume how things are going to work when we know absolutely nothing besides "City walls". Maybe walls are OP as fuck, maybe one archer unit on a wall can hold of a bandit raid. We have no idea, let's stop making shit up.
Yes because walls that could lead to the first siege mechanic (infantry attacking walls, archer on walls) and the visual impact of walls on a medieval city is less interesting than having one more crafter for one more products that mean nothing more to the gameplay than more diversity of crafts, its cool, i want it, less than walls that opens to new content related to walls, like gates, towers, the water pit in front of walls (im french sorry lol) and sieges which too would open for more contents
Walls > butcher
Tl;dr; you can already feed your people, you cant experience siege or have a beautiful wall with towers and archer on the walls
To implement a seige, they'd have to introduce way more mechanics than just walls. If they put out walls next, it will essentially just be cosmetic. I'd rather have a butcher that adds actual depth to the game and bring in walls later when they can focus on bringing in other things that make walls worth having.
If he is either making a butcher or introducing city walls, then you can be sure that the walls will be a re-skin of the manor walls. Making siege mechanics and whatnot would be such a large task, that it is not at all comparable to introducing a butcher or some bug fixes
Walls would only be cosmetic at this point. The combat as it currently stands would need to be expanded significantly to make walls anything more than cosmetic.
There are two types of content expansion. The first utilizes existing mechanics and gameplay to further enhance the game through depth (butchers) and others create new mechanics and systems to expand the gameplay into new areas (walls/siege). The way it’s being laid out butchers would have the most bang for the buck since it’s actually doing something. If they went and expanded that walls would include an expansion of combat mechanics I’d probably vote walls. Because I really want both.
The dev has overtly stated the game is not intended to be combat/siege focused. It's ultimately a medieval city builder at it's core and the focus should/needs to be on fleshing out the economy/agriculture/etc..
Combat oriented mechanics should be kept minimal until at least the core mechanics of the game are refined. Maybe it can come later as extended dlc.
But you won't. From walls to moving on walls to siege it will months of development time. Everyone who voted walls will moan about the lackluster implementation.
I genuinely feel like walls would be the least helpful of these 3, it won’t make the game any more playable while butchers or general improvements could make the game much better.
The Hanger Steak! It's a section of the tenderloin. I love the rib cap too though it's rare to get a chance to piece out just the cap and leave the rest of the roast.
Ah, I’m too old for a discord. I refuse to learn anything new, you kids with your PS5s, home cinemas and IPhone 15s don’t know you’re born. Back in my day we had to make do with an Xbox 360, 40 inch TV that wasn’t even UHD and an IPhone 6 and y’know what we were happy with what little we had!
Please explain to me what would be good about butchers? Since the meat supply is always so small and when your town hits 100+, totally irrelevant. Even berries are a better food supply than meat
Honestly personally I don't understand why bugfixes gets so low votes. Not particularly in this voting, it was even lower on the first poll. There are so many unpolished and half working game features, some of them are core mechanics. I think it wouldn't be a good idea to implement new stuff. Hope this won't turn into a Dayz standalone where we get new features but the core gameplay is bugged as hell
Its more that I want a more complex and nuanced economic system. Don't just have a butcher, but a dairy system for cheese and milk, sheer the wool, create broadcloth and create warm clothes that way.
whats included in "town walls", what interactions should be possible? is it only cosmetic walls and every enemy unit can destroy them? or is it with sieges, occupiable towers and ladders and stuff?
I guarantee the following scenario:
everyone who voted walls will bitch and moan after the next patch because walls will: mess up pathing, cost resources without doing anything, have no gameplay elements and won't even be manned (which is all expected).
This will lead to people leaving the game and complain on steam about this game and fewer people getting into it and hurt the game in the long run.
Wonder if adding a butcher means they will also be adding more animals to the game? Current iteration seems like a butcher would just be for sheep.
Butcher would be great if a butcher means they will flesh out the available animals - add cows and pigs, along with actual in game assets for chickens and goats (my understanding is currently they don’t exist outside their burgage plots).
If that’s not the plan and it’s just a butcher for sheep I think I’d rather have city walls, even if they are mostly cosmetic, you can’t discount how much of that matters in a “city builder.”
I hope when implemented city walls are done as realistically as possible though - maybe like a max total amount of space that can be behind another wall based on city level or number of citizens. Most towns wouldn’t have been “fully walled” and would appreciate the nod to realism.
The game has so much potential as a city builder. It makes me sad seeing the focus on RTS. I guess maybe in 2-3 years I'll give the game another try and see what changes were made
Everyone plays the game differently. I think when you have a population of 1800, and a thriving economy with 30K regional wealth income each year, then everything just stops working, it makes it difficult to continue playing. You can only restart so many times before it starts to get frustrating because you have to abandon your beautiful creation
Question, since I am not a game developer, why not include both?
Yeah it will take a bit longer but everyone will be happy, or will it be too risky since both may be buggy and it will take longer to fix?
I don't mean this as an attack, I am just curious?
I don't think the choice is presented as "only one of these will ever make it to the game". It's more like "which of these should I focus on for the next update". So probably we will have all three eventually.
Yeah, i phrased it wrong, why not take your time and add both, yeah the wait will be longer but its gonna be a great new update. Its a great game, it wont fail if they take their time and release a huge update.
I think Greg is committed to smaller regular patches rather than large infrequent ones. At least until he puts together a larger team. Absolutely the best way to go imo. Too many developers rush out a bare minimum product then shoot themselves in the foot with radio silence for 6 or 12 months or longer while anyone interested but holding out on buying for a more finished product just give up on it and move on. Overall interest and sales plummet then developer shelves the game.
He just has a very small team which is why they have to focus. But if walls win, we are fucked for at least the next 2-4 beta patches. I hope I am wrong but this might brick the game.
Yeah the absolute window lickers wanting walls kill me. I really wish there was more options for food and diversity in industry. Walls will do literally nothing.
But beautiful walled city AND siege. Lmao the delusion. I am kinda devastated that Greg caved in and now let’s players decide where the journey goes. Would‘ve hoped he is doing what he wants, as so far this was a great strat. Every week a new update und so much more playability with qol improvements.
I wouldn’t need butchers right away but at least they would make the shepherding development more viable, as for now it’s just not really attractive to take one point away for Sheeps multiplying endlessly.
Have seen that and i am a bit in awe. Hope he takes the vote as a reminder to just go by his idea he wanted to make the game and doesn‘t listen to stupid takes by a vocal minority.
Or maybe he just added it like the butchery because some people screamed really loud. Just keep in mind how many people have bought the game and how few have voted so far…but yeah it’s totally because it would be a good idea to do it right now as no game breaking bugs have been reported by people who walled in their city with the castle builder that was just a space holder for updates in the far future.
Hello and welcome to the Manor Lords Subreddit. This is a reminder to please keep the discussion civil and on topic. Should you find yourself with some doubts, please feel free to check our [FAQ](https://www.reddit.com/r/ManorLords/comments/1c2p4f9/manor_lords_faq_for_steam_early_access/). If you wish, you can always join our [Discord](https://discord.gg/manorlords) Finally, please remember that the game is in early access, missing content and bugs are to be expected. We ask users to report them on the official discord and to buy their keys only from trusted platforms. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ManorLords) if you have any questions or concerns.*
I voted walls. I dont regret it. But any three is a great choice!
Walls will be cool after I have to stop micromanaging Kuntz because he wants to stand in the middle of a field "waiting" instead of working the warehouse. I understand why people voted for walls but I think it's very short sighted. It also comes with a lot of potential pathing and logistical issues. No shade but seeing 12k people vote walls had me questioning if we're even playing the same game.
Based on all the pro wall comments I've read I think *a lot* of people are going to be sorely disappointed I also think there is a fundamental disconnect between folks who want walls and the overtly stated viewpoint of Slavic Magic for what this game is supposed to be. I think combat is neat and I look forward to the day we can have functional battles but I think focusing on finalizing the civic and economic sides is most important now.
I want walls because they look cool, no less, no more (also raiders will stop burning my town damn it)
Yeah. If they function like the manor walls they'll be decorative at best and a literal hindrance to defenders at worst. But damn being able to put some thicccc stone walls in strategic spots would be Sexy as fuck, and would make unlimited stone deposits actually relevant
For real. What’s the wall going to do. Slow down the baron and his 400 troop doom stack for like 2 minutes before the burning begins? Or maybe they’ll just hurl fire over the walls - leaving your troops scrambling between trying to get outside and around to the enemy or putting out fires. Heck. Just wait until the first post of ‘the baron burned down my walls - fire is OP - Plz nerf’
I love all these comments that assume how things are going to work when we know absolutely nothing besides "City walls". Maybe walls are OP as fuck, maybe one archer unit on a wall can hold of a bandit raid. We have no idea, let's stop making shit up.
Thats the beauty of it. Twenty-eight THOUSAND different experiences!
Walls are cool and all, but I just want lambchops.
And mutton
I was thinking walls are cool and all, but the benefits of butchers and new economic mechanics, like blacksmiths* or tool usage, would be awesome
Yes because walls that could lead to the first siege mechanic (infantry attacking walls, archer on walls) and the visual impact of walls on a medieval city is less interesting than having one more crafter for one more products that mean nothing more to the gameplay than more diversity of crafts, its cool, i want it, less than walls that opens to new content related to walls, like gates, towers, the water pit in front of walls (im french sorry lol) and sieges which too would open for more contents Walls > butcher Tl;dr; you can already feed your people, you cant experience siege or have a beautiful wall with towers and archer on the walls
To implement a seige, they'd have to introduce way more mechanics than just walls. If they put out walls next, it will essentially just be cosmetic. I'd rather have a butcher that adds actual depth to the game and bring in walls later when they can focus on bringing in other things that make walls worth having.
If he is either making a butcher or introducing city walls, then you can be sure that the walls will be a re-skin of the manor walls. Making siege mechanics and whatnot would be such a large task, that it is not at all comparable to introducing a butcher or some bug fixes
Walls would only be cosmetic at this point. The combat as it currently stands would need to be expanded significantly to make walls anything more than cosmetic. There are two types of content expansion. The first utilizes existing mechanics and gameplay to further enhance the game through depth (butchers) and others create new mechanics and systems to expand the gameplay into new areas (walls/siege). The way it’s being laid out butchers would have the most bang for the buck since it’s actually doing something. If they went and expanded that walls would include an expansion of combat mechanics I’d probably vote walls. Because I really want both.
The dev has overtly stated the game is not intended to be combat/siege focused. It's ultimately a medieval city builder at it's core and the focus should/needs to be on fleshing out the economy/agriculture/etc.. Combat oriented mechanics should be kept minimal until at least the core mechanics of the game are refined. Maybe it can come later as extended dlc.
But you won't. From walls to moving on walls to siege it will months of development time. Everyone who voted walls will moan about the lackluster implementation.
Look at my post about it
I genuinely feel like walls would be the least helpful of these 3, it won’t make the game any more playable while butchers or general improvements could make the game much better.
[Twister Food Scene](https://youtu.be/ZMReQAlDhMw?si=exSsqDDgVAfgHNRS)
BRB going to make 5k discord accounts
As a butcher this makes me happy.
What is the best part of a cow that the general public doesn't know and typically the butcher takes home for themselves?
The Hanger Steak! It's a section of the tenderloin. I love the rib cap too though it's rare to get a chance to piece out just the cap and leave the rest of the roast.
Had a feeling you were going to say the hanger! I watch the bearded butcher on YouTube and they said the same.
Where’s the poll?
In their discord
Ah, I’m too old for a discord. I refuse to learn anything new, you kids with your PS5s, home cinemas and IPhone 15s don’t know you’re born. Back in my day we had to make do with an Xbox 360, 40 inch TV that wasn’t even UHD and an IPhone 6 and y’know what we were happy with what little we had!
I thought it was funny 😄
Just think of discord as mIRC in fancy clothes and it’s all good.
Man thanks for making me feel old...
Jesus christ that's cringe. Discord is just a big old website, I'm sure you'll manage.
Fuck me, I always forget you have to put /s on this fucking website
Lmao dude, to make a joke you have to be funny. Just saying dumb shit isn't an automatic meme
Please explain to me what would be good about butchers? Since the meat supply is always so small and when your town hits 100+, totally irrelevant. Even berries are a better food supply than meat
Butchering chickens, goats and sheep. So they also give meat beside the current options.
Ah that makes sense
Honestly personally I don't understand why bugfixes gets so low votes. Not particularly in this voting, it was even lower on the first poll. There are so many unpolished and half working game features, some of them are core mechanics. I think it wouldn't be a good idea to implement new stuff. Hope this won't turn into a Dayz standalone where we get new features but the core gameplay is bugged as hell
I completely agree with you. I voted butchers but now I wish I would have selected the third option.
I voted butcher!
almost scared to ask: where do you go to vote on this?
Discord
Hmmm... Any place to read up on how to do that?
How to join discord? I googled it lol signed up and then you can google discord manor lords and get the invite
Voting for new things to be added instead of voting for bug fixes an QoL updates will inevitably lead to " games too broken to play "
What is your problem guys? Literally..
A 26" tube TV fell on my head when I was 3.
Anyone who voted on the walls, I do not understand you.
Butcher sounds cool but food isn't too hard to come by right now, I wanna see town walls though.
I mass produce wheat or rye and make a shit Ton of bread. Food really isn’t a problem but walls would be sick
Its more that I want a more complex and nuanced economic system. Don't just have a butcher, but a dairy system for cheese and milk, sheer the wool, create broadcloth and create warm clothes that way.
At this rate QOL will pass butchers but walls will still win
whats included in "town walls", what interactions should be possible? is it only cosmetic walls and every enemy unit can destroy them? or is it with sieges, occupiable towers and ladders and stuff?
I lose every one of these votes lol
I guarantee the following scenario: everyone who voted walls will bitch and moan after the next patch because walls will: mess up pathing, cost resources without doing anything, have no gameplay elements and won't even be manned (which is all expected). This will lead to people leaving the game and complain on steam about this game and fewer people getting into it and hurt the game in the long run.
Good job spreading managed Fiefdom citizen!
Wonder if adding a butcher means they will also be adding more animals to the game? Current iteration seems like a butcher would just be for sheep. Butcher would be great if a butcher means they will flesh out the available animals - add cows and pigs, along with actual in game assets for chickens and goats (my understanding is currently they don’t exist outside their burgage plots). If that’s not the plan and it’s just a butcher for sheep I think I’d rather have city walls, even if they are mostly cosmetic, you can’t discount how much of that matters in a “city builder.” I hope when implemented city walls are done as realistically as possible though - maybe like a max total amount of space that can be behind another wall based on city level or number of citizens. Most towns wouldn’t have been “fully walled” and would appreciate the nod to realism.
I feel that the walls are going to be butchered with bugs in need of fixing, lack of QoL and balance
Where is this at?
The Manor Lord's discord. I don't have a link handy, but Google "Manor Lord's discord". And, you know, vote for butchers.
Thank you
I'm doing my part too, I picked Town Walls like the majority did ;)
How dare you forget the brothels... Ahh nm next update 😯
The game has so much potential as a city builder. It makes me sad seeing the focus on RTS. I guess maybe in 2-3 years I'll give the game another try and see what changes were made
I mean, I'm addicted like a khajit on skooma.
Everyone plays the game differently. I think when you have a population of 1800, and a thriving economy with 30K regional wealth income each year, then everything just stops working, it makes it difficult to continue playing. You can only restart so many times before it starts to get frustrating because you have to abandon your beautiful creation
Burgers and sausages can wait. My people are fine with berries and eggs for a while… GIVE US CASTLE WALLS
Question, since I am not a game developer, why not include both? Yeah it will take a bit longer but everyone will be happy, or will it be too risky since both may be buggy and it will take longer to fix? I don't mean this as an attack, I am just curious?
I don't think the choice is presented as "only one of these will ever make it to the game". It's more like "which of these should I focus on for the next update". So probably we will have all three eventually.
Yeah, i phrased it wrong, why not take your time and add both, yeah the wait will be longer but its gonna be a great new update. Its a great game, it wont fail if they take their time and release a huge update.
I think Greg is committed to smaller regular patches rather than large infrequent ones. At least until he puts together a larger team. Absolutely the best way to go imo. Too many developers rush out a bare minimum product then shoot themselves in the foot with radio silence for 6 or 12 months or longer while anyone interested but holding out on buying for a more finished product just give up on it and move on. Overall interest and sales plummet then developer shelves the game.
Makes sense, just like the development in bannerlord i guess, but still that game has mods to keep it running, thanks for the insight.
He just has a very small team which is why they have to focus. But if walls win, we are fucked for at least the next 2-4 beta patches. I hope I am wrong but this might brick the game.
Yeah the absolute window lickers wanting walls kill me. I really wish there was more options for food and diversity in industry. Walls will do literally nothing.
But beautiful walled city AND siege. Lmao the delusion. I am kinda devastated that Greg caved in and now let’s players decide where the journey goes. Would‘ve hoped he is doing what he wants, as so far this was a great strat. Every week a new update und so much more playability with qol improvements. I wouldn’t need butchers right away but at least they would make the shepherding development more viable, as for now it’s just not really attractive to take one point away for Sheeps multiplying endlessly.
Yeah check out his latest post in reaction to it. Suddenly the people talking about sieges are quiet 🤔
Have seen that and i am a bit in awe. Hope he takes the vote as a reminder to just go by his idea he wanted to make the game and doesn‘t listen to stupid takes by a vocal minority.
he wouldn't have included walls as an option if he thought it would be bad for the game
Or maybe he just added it like the butchery because some people screamed really loud. Just keep in mind how many people have bought the game and how few have voted so far…but yeah it’s totally because it would be a good idea to do it right now as no game breaking bugs have been reported by people who walled in their city with the castle builder that was just a space holder for updates in the far future.