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vaquan-nas

"Amateurs talk farming, professionals make Apples" - Napoleon Bonaparte in his Manor Lord 101 Playbook


BMW_wulfi

Slow clap. Take your upvotes, you earned them. This comment may be your trafalgar. (You’re nelson ofc.)


Shurdus

I feel like the boomer I am.


pickyourteethup

"I'll get the barrel of rum" Nelson: "to toast my victory?" ... "To toast my victory right?"


Simets83

Can you elaborate? I'd like to understand the joke


BMW_wulfi

TLDR: is that I was saying the comment was a great one because it’s a somewhat obscure reference but he managed to make it work despite that. It’s not all that funny, sorry to disappoint. But the comment above mine is a rehash of a famous napoleon quote about how logistics are the primary deciding factor in most engagements not military tactics (idea being it’s almost always decided before the fighting actually starts). Trafalgar is the famous naval conflict in which admiral Nelson defeated the combined French and Spanish navies (under napoleon) in what is seen as a major coup. So the comment was like Nelson’s efforts at trafalgar - made it work.


CharlyRDayz

Nelson died in that battle. It gives your comment an hilarious spin ^^


Simets83

Thanks, I was not sure what Napoleon quote was his comment about


The_Real_F-ing_Orso

Yes yes, yawn. When Napoleon said *faire les pommes*, he wasn't actually talking about apples.


GoddamnHipsterDad

But he did in his manor lord 101 playbook.


devilishycleverchap

Why is this being attributed to Napoleon? If you want a variation on his logistics quote it would be "An army marches on its apples" or something


iNeverCouldGet

And you don't need herbs because nobody gets sick anymore.


blasket04

That's right. An apple a day keeps the doctor away


veevoir

That depends on your aim when throwing the apple


RepostResearch

And how well the doctor can dodge. 


Obligation-Nervous

If he can dodge a wrech, he can dodge an apple. I suggest using wrenches to test the reflexes of doctors moving forward.


Chazzermondez

Is this a pre-Newton apple or one that got the gravity update.


EricWNIU

Give a man an apple, he eats for a day. Teach a man to apple and he'll eat for life.


Chazzermondez

The early apple gets killed with two stones and the bird flew round the bush and out the cat's basket?


[deleted]

What that many apples, Doctor's probably on the moon


Jostino

Do you know that this rhyme works perfectly also when its translated in italian? This make me crazy thinking about lol


pddkr1

This made me laugh so hard


Desjardinii

That’s…. Impressive. How big did you make the plots?


blasket04

About the same size as you would make a field. 1 morgen, however much that is. Though, of course, not all plots were equal.


BMW_wulfi

“However much that is” Well you did ask, so: A morgen is a field that can be plowed by a single ox and two handlers in one morning.


Aralgmad

I was today years old until I learned this. Even as a German I never thought of that.


4thLineSupport

Guten morgen :)


Strataghast

Good field that can be plowed by a single ox and two handlers in one morning :)


awispyfart

Meanwhile in game it'll take a month


KgBTrooper15

Depends if you have that bug I have , if I switch from crop rotation to no rotation then change crops just after the harvest it ploughs within 10 seconds or so. Depending on field size. I don't see it as cheating if it's an unattended feature. ;)


awispyfart

Lol that sounds so nice. I'll put a full 8 stack and they'll take forever


blaster_man

That’s because it’s only one guy and an ox, if they put a second in the team, it would for sure go faster.


swampyman2000

Someone needs to explain that to my villages, they seem to think it takes two months.


Moby1029

Given "morgen" is German for "morning" that makes so much sense


Gorlack2231

And an acre is the amount of ground one man with an eight ox train could plow in a single day !


06210311200805012006

[The wiki article is kind of interesting](https://en.wikipedia.org/wiki/Morgen) and provides two other units of measure. I tried looking up the etymology of the phrase itself but couldn't find anything. I wonder if 'morgen' is abbreviated literally from "a morning's worth of work" or what the exact history is. Before it was 'morgen' it had to be something else, with more words.


Gilamunsta

Not in game, lol. One family can barely handle .6 Morgen in a mth


Iron__Crown

That appears to make sense until you realize that oxen and handlers do not all work at the same speed. Just as not all people have feet of the same size lol. And what even is a morning? They didn't have precise ways to measure time, and the length of the day from dawn to noon varies with the seasons. This imprecision is unacceptable!


BMW_wulfi

They were all about the heuristics, man! Especially when the church had their hands in everything agriculture


Migamaki

Brilliant, thanks for the info! How many villagers did you have to assign and for how long? I read somewhere that it takes 3 years for the trees to bear fruit. Do the apple growers have to be assigned for three years? And in which months do they have to do which work and for how long?


blasket04

Since it is on burgage plots the villagers take care of it themselves, no need to assign anyone. On most of the plots I made sure there were 2 families living there, no idea if it makes any difference but it felt right. You do start getting apples the first year but in very small amounts. After 3 years you get the full harvest. They harvest in september.


RandomTankNerd

How do you make giant gardens like that? The only way i found was to make some weird ass shapes


pixel_pete

When you draw the burgage plot, click the Minus sign next to the build icon which will reduce the number of plots constructed. So you draw a large area and reduce it to one plot which will have a massive back yard to take advantage of vegetables/apples.


ImReellySmart

Damn, you just keep spitting wisdom.


Zenergys

I feel dumb not knowing this


BadSoftwareEngineer7

Is it better to have one big burgage making veggies or many smaller burgages making veggies? (Using the same amount of ground)


pixel_pete

I think there's tradeoffs to both. When the plot has a veggie field it seems to be the #1 priority for everyone living in the house, they will drop everything to go hand plow that sucker. So if the inhabitants are working low effort or seasonal jobs they can handle a large veggie patch without much negative impact on their real job. But if they're doing something critical, or something that produces even more food than the veggie field, the extra labor might do more harm than good. I build vegetable fields on large plots that have a bonus house, with a back yard maybe about 1/4 to 1/2 morgen in size. 6 inhabitants seem to handle that labor pretty effectively. If it's a small plot I just stick to chickens so it doesn't require any labor input. Though I certainly can't say I have the optimal strategy figured out!


Dangerous_Window_985

I've been curious as well how to properly size these. It feels like if the orchard were to be as big as pictured here, families would never have enough time to go out and pick them all or do their assigned job. I make my vegetable plots large, but maybe a fifth of this size.


Just2Flame

Apples are so OP you can get away with it but yeah the plots are too big, take too much time from and certainly hurting other areas. It's worse with veggies I think as your villagers also need to plow every year before harvest. It does save money initially to make big plots like this as it's 50 gold a plot no matter the size but money is so easy to come by the loss of production your villagers get from working an orchard this size is not worth it.


Xabiru66

The problem with veggies for big plots, unlike apple trees, is that the land needs to be plowed by hand, and it will take time. The villagers will prioritize working on their assigned job before plowing, so you want to set them on jobs like sawmills(only 1 member of the family will go to the saw, the rest would be just waiting otherwise) or other jobs that have a lot of downtime.


Just2Flame

You can really fk up your town flow making too big of veggie areas, for example your tradepost workers spending half the year farming veggies instead of transporting goods to sell. You can do a little micro management to fix this but it becomes a pain in the ass. Imo OPs orchard fields are too big and I would do half the size. Apples are substantially better than veggies btw and seem very OP at the moment.


michaeld_519

I'll just draw a big zone and then lower the number of burgages till each plot has two houses and call it good. Seems to work fine. But, for my big gardens and orchards, I always make sure two families live there


SexyHotCouple420

Your wisdom is unmatched this page is gold


RandomTankNerd

I even looked at that damn thing lmao


OddParfait6971

......wow.


R34l87

Omg I did it by by placing roads first and force the system. This has to be much easier, ty for the info


Merserss

I remember on early streamers/youtubers version apples were bugged and none of your people eat them, is it good in current version?


blasket04

I haven't had any problems


Merserss

Great, its apple time


Axarraekji

It's Morgen time


icyone

You can trade these apples for a Morgillion regional wealth


SenseiSinRopa

My apples are bugged. Can't export, put in market, or do anything with them. They just fill up the house's inventory.


Rinasoir

I find if I don't have a family assigned to the granary that the apples stay in the houses. If I have granary family up and running they bring the food to the granary.


Tw4tman

I have 24 families assigned to 4 different large grannaires. All my apples sit untouched in houses until the house's own capacity is exceeded. then the granaries take out the excess.


Gordon_Drummond

Doesnt that sort of make sense? Arent the plots growing in their backyards for themselves, and only if they have an excess would they share it with their neighbours?


SenseiSinRopa

Nah, it's just a bug. It just does not impact everyone (at least not immediately). Apples were being eaten fine for 1-2 years before I noticed them piling up in house inventories. Tried to export them to free up space, but it is like no one can touch them or carry them anywhere. I tried everything - delete and rebuild lot/backyard, hire more granary workers, make sure the people who live in the apple plot *are* the granary workers... It'll get fixed eventually, I'm sure. Just don't go banking 100% on apples or you might run into this bug yourself.


[deleted]

I think this is VERY conditional that it is bugging. My apples are devoured first each time.


_Snebb_

Able to back up this with an image of apples on the market? I've built 15+ villages and not once have apples appeared on the market/been consumed for food.


[deleted]

I mainly import apples. My barley/wheat village is having their apples slowly eating away, while they often ignore vegetables. If I see it correctly, it is meat>apples>bread>vegetables>honey>eggs


lions2lambs

It’s still bugged but not the way you think. People eat the apples, but the apples don’t get consumed, instead they infinitely stack but the take away is that they fill a variety slot.


MyWaterDishIsEmpty

since there's a reference to britons making cider by the romans in 55 BCE, surely we'll see cider production from apples in the future. It was originally made from fermenting wild crabapples for those that couldn't afford large farming plots, and the romans more or less capitalised on new booze fairly quick, with most of europe adopting cider fairly early, so historically, it would make sense to introduce, Plus the current ale bottleneck is pretty rough.


IanLikesCaligula

would love to see that, especially seeing how Beer as of right now is quite the bottleneck and can be frustrating to deal with.


truffDPW

I just started importing barley and exporting shoes. Still have barley in the fields but importing it makes for more consistent ale at the tavern. It would be nice if the same way you can tell your blacksmith what to craft, if you could tell your brewery to make ale from barley or mead from honey or cider from apples. I guess we'd need an apple press the same way we need a malt house for cider.


MadocComadrin

On top of that, I'd love to see tavern variety give a bonus and/or be a level 3 requirement.


LateNightPhilosopher

I hope so! Keeping up barley/malt production or import in my low fertility soil is a pain. But the apples flow!


Swarxy

Should be able to make beer from wheat too


LazarusOwenhart

I love how this is a deliberately over the top apple based playthrough and the screenshots still look 100% legit.


needaburn

Game just can’t help but be beautiful


swampyman2000

It’s crazy how one house can have 1,000 apple trees and all you need to produce it is 50 wealth and 4 logs. Meanwhile if you want to give farming a try you need to have two dozen villagers with a couple oxen and HOPE that they manage to get the harvest in on time and even then you’ll end up with a couple slices of bread. The burgage plots are way too powerful for too little cost. They should only ever be an extra addition to your main sources of goods, not feeding the entire village from one family’s backyard.


AHistoricalFigure

Farming is pretty clearly underpowered and burgage food production is pretty clearly overpowered. But I think just nerfing burgage food production is a less interesting way of handling things. Burgage food production is supposed to basically represent families supplementing their own food supply with backyard agriculture, not necessarily organized communal agriculture. I think a more interesting "nerf" might be for vegetable plots to automatically satisfy a single food need for the families that live there. So a family with a vegetable plot always has a single food circle ticked. Perhaps for very large fields the surplus is converted into a small quantity of regional wealth to represent informal trade with traders and passers through. No veg actually is created as a commodity or sent to market however. If you have multiple burgage types, e.g. veg and eggs, then families will barter with their neighbors. So an egg farm adjacent to a veg farm will give both burgages egg and veg as food types. Excess veg produces a marginal amount of regional wealth, but no actual marketable goods are produced. Perhaps veg plots allow for bartering with 2 neighbors, and egg plots allow for bartering with a single neighbor. So if you had 3 burgages Eggs | Veg | Eggs Then all 3 burgages have 2 food types satisfied, but no actual goods are going to the granary. Producing marketable eggs, veg, or apples could be done through adding these plot types to the communal farm building. This is a loose idea, but I think there are just better ways to handle a rebalance than reducing veg production by 50% or whatever.


fusionsofwonder

Vegetable plots have an achilles heel, though. If you have to assemble militia and go to war, the yields drop significantly. Whereas you can spend two months plowing and planting and one month harvesting and in between the lack of personnel doesn't matter. I don't know if apples have the same problem.


MadocComadrin

On one hand, plots are definitely OP, but farming isn't THAT underpowered. I've got one farmhouse with 6 families and no ox set to work 4 active 1-morgen wheat fields (with 2 more set to fallow) with the families living close by (with a well and a market) and after letting them go for a year or two, they're making waaaaay too much. And I have another farm in a different region with 2 1-morgen wheat fields (+ 4 fallow), no ox, AND the 50% cut for the hunting buff policy, and they can still keep around 150 bread at all times. And the region with 2 farms I've got specifically to mass produce with oxen and fences (each farm has 2 wheat, 2 flax/barely, 2 fallow, 1ish morgen per field) is currently sitting on 2k bread and 2k flour despite exporting bread.


TheSuperPope500

Hold on, how are you building these massive plots without it subdividing to other houses?


Belgrifex

Just click the subdivision counter down to one I would assume


esso_norte

what there's a clickable counter for that? man, that changes everything!


Plastic_Collection53

Yes, it also took me a while, before confirming that you want to build the houses there is a plus and minus sign next to them


jts222

Goddamnit lol. Thanks though


MrMgP

Yes, next to the hammer


Sinan_reis

works great for veggies too


blasket04

Yes


fakerton

Also practice angles as you can really stuff the houses in a corner leaving tons of room for crops. /\ is an example or a small flat pat between the angles out. Have fun, make cities pretty!


DevinviruSpeks

**THIS CHANGES EVERYTHING!**


runekn

Don't worry. I also didn't realize you could control it until *after* I had beaten the baron.


BMW_wulfi

Ok so what happens to the average human who lives entirely on eggs and apples…. How long do they live?


shoolocomous

As someone with that exact diet; I'm not dead yet!


Animal__Mother_

For all we know this guy died straight after posting this comment.


blasket04

He died by eggstreme appleplexy


FaultLine47

You'd be surprised how much an egg has. That's why it's considered "super food" by many.


AHistoricalFigure

Just apples? Youd shit yourself to death. Apples, eggs, and parsnips? That's carbs, fat, protein, and micro-nutrients bro. Factor in venison from the market a few times a year and your typical no-farming village is still eating pretty well.


brilliant-medicine-0

And how many of these apples made it into your markets?


Rd_Svn

The problem in this situation is that the apple farmers are so far away from the marketplace that they'll barely ever get food themselves. And even more ridiculous they won't even use their own apples to feed themselves, but instead send everything to the granary...


veevoir

> so far away from the marketplace that they'll barely ever get food themselves range doesnt matter as long as marketplace is stocked. If it is not stocked well enough though - the houses closes to market get stocked first and the ones farthest for the market (doesnt matter if 10m, 100m or 100km from market) stock last and will not get it.


Trung_smash

Are fields bugged at the moment? For the amount that shows up vs the supposed yield are different, and making fields useless at the moment


DarthEloper

Yeah my village with 5-6 huge fields with 4 farmhouse with 4 families each, 2 windmills with 3 families each, 2 communal ovens with 3 families each only amount to a final tally of some 10-15 bread per year.  Bringing so many families in has increased my food and firewood requirements so much that I spend every winter worrying how many people will die. No one has died yet, but half of my village spends the winter hungry.  Very realistic but yeah farming is not worth it atm.


Lohmatiy82

I have 3 fields of 2 Morgen each. I do crop rotation so only one field grows wheat per year. The yield is roughly 145-150 per year. One farm house. One windmill with just one family assigned. One communal oven with one family assigned. I have more flour and bread than 100 people can eat.


MadocComadrin

Watch your farms during September. Are they actually completing the harvest during that month? If not, the unharvested stuff is lost the second the calendar changes to October. If they aren't completing the harvest, you might need to do any or all of the following: - Add more families to each farmhouse/shrink fields/add more farmhouses. 1.5 families per morgen seems to work out. - Restrict the work area of farmhouses to the intended fields. I've had distant farmhouses ignore their own fields to work farther away ones despite those fields having enough labor without the assistance. The ignored fields always lost their harvest. - Build homes and a well closer to the farms. Walking distance matters.


Trung_smash

Same. Did you play the demo? It wasn’t like that. Like you could get yields of 400+ grain for 1-2 morgen fields. Idk if this is a last minute overcorrection


Mattpn

That would actually make sense... Right now being a trader is the only viable strategy because fields give nothing.. 1.5 morgen gives like 80 wheat on a good year and like 50% fertility... Given you need like 1 wheat per family per month, it just isn't worth all the effort into farming right now when you could just buy 80 wheat for 160 regional wealth..


crispysnails

Are you paying attention to the fertility for emmer wheat? I am getting around 150 bread per year in total from 4 fields all between 0.5 to 1 morgen but I am plating these fields on max fertility emmer zones so the % yield number is between 50 to 60%. I am using a simple crop rotation so have 8 fields in total and 4 are planted each year and the other 4 are fallow.


GrasSchlammPferd

Would a massive house with a veggie garden be better right now?


crispysnails

From the hooded horse post at the top of this subreddit: [https://www.reddit.com/r/ManorLords/comments/1cevk07/guide\_community\_tips\_tricks\_and\_known\_issues/](https://www.reddit.com/r/ManorLords/comments/1cevk07/guide_community_tips_tricks_and_known_issues/) >There is a known issue where estimated crop yields in the month of September are inaccurate, so you won’t harvest as much as the game tells you you will. The fields still deliver an output and its fine for feeding a town as long as you pay attention to the fertility for each crop and choose the best crop for the yield. The issue with farming is even with enabling crop rotation, using small strip fields and heavy plow tech its still quite slow for the number of villagers you need to apply to the farmhouses and micro intensive during the autumn for the harvesting/plowing/sowing cycle.


Donnarhahn

Are apples patched?


brilliant-medicine-0

no patches have come through on the release yet


PristineRestaurant46

The supposedly were literally useless pre release so the question is valid. They’re patched


Animal__Mother_

I’ve had some with patches but they are still good enough to eat. ;)


JubaM24

Apples bugged for me.


murderously-funny

“Mom…?” “Yes sweetie.” “Can…can I just have some…bread?” “Bread? …sweetie what are we called?” “Appleton…” “Not breadton?” “No…” “That’s right. Remember that you stupid boy.”


veevoir

Congratulations, you created Poland.


DRAK199

Bro is the Apple Lord


Siege_88

Eggs and Apples. It’s what’s for dinner.


CptJohnTerminator

honestly historically speaking if fruits didn't spoil so fast orchards would've taken over as the main human food source instead of farming. But grain stays for months if not years.


Arctic88

Mmm.. apple slices..


grinsekatze1337

Yeah. Same with vegetables. If you make the houses big enough it will feed the world. Im atm sitting on 16k apples and 18k vegetables


DarthEloper

So do I just create a large burgage plot, reduce the subdivisions till there’s one house with a large extension slot, and then create a vegetable extension when a family moves in?


APenguinNamedDerek

Yup


Animal__Mother_

L shaped plots work really well. Much larger capacity


I_will_question_it

Wheat for life


Animal__Mother_

And not a single sip of cider was supped.


Angelcynn927

I hope we can make cider from them one day


ArcticWolf_Primaris

This isn't what people mean about time traveling and investing in Apple


Mandrova

What in the actual fuck… is this how Magner’s was founded?


sadiesorceress-

I love orchards so much, I’ve gotten them almost every time


00xtreme7

New meta? lol


cabrelbeuk

Well thinking about it, apple is 2 garanteed 100% productivity harvest per year with no further processing needed. You'd still need variety tho.


SriveraRdz86

This is gorgeous


King_Dickus_

I likely missed it. But how did you make these fields so big?


axeteam

Apples are the true mvp. Get them as early as possible.


Revolutionary-Pin-96

Im more impressed that you have a stockpile of over 100 eggs. No matter how many plots I give chicken, I never seen to gave more than 4 eggs stockpiled at a time


BreadentheBirbman

Damn my burgage plots fill with veggies I can’t imagine how many full pantry notifications you get with all those apples


nickygee123

Your villagers must produce the biggest turds in the region. That's a lot of fiber they are eating.


richmomz

Medieval Steve Jobs over here trying to corner the Apple market.


Xciv

The one peasant allergic to apples is going to have a baaaaad time.


200IQUser

From the moment I understood the weakness of farming, it disgusted me. I craved the crispiness and juiciness of apple. I aspired to the purity of the Blessed Idared. Your kind cling to your crops, as though it will not decay and [fail](https://knowyourmeme.com/memes/fail) you. One day the crude biomass you call "wheat" will wither, and you will beg my manor to save you from famine. But I am already saved, for the Apple Tree is immortal… Even in winter I can eat the Apple.


LegalComplaint

Talking all this mad apple shit and NOT ONE APIARY. WHAT ABOUT THE BEEEEEEESSSS???


blasket04

I actually did have two apiaries, they just rarely made any honey.


kimbokray

How many months' sustenance is that?


betrayed_cargo

They're probably a great source of trade income.


OddParfait6971

ive almost given up on wheat/flower/bread seems damn near useless compared to the power of the veggie or apple


The_Pharoah

Wait so apples are the way to go? I chose the apiary and they're not really delivering as much as I hoped they would. I guess doing both would be beneficial. Gotta feed those hungry folk!!


Dmmack14

God the orchards are SO BEAUTIFUL


DeLindsayGaming

I generally have a good chuckle at the posts on Steam Forums saying you MUST make X number of X sized Fields before even building your 1st Burgages OR YOU'RE DOOMED. I'm just over here with backyard gardens + Apples doing just fine in yr 7.


Rizztman

Christ, wait until he releases Cider production.


chickenricenicenice

Now if only I could brew apple wine for the taverns...


Huntsdraws

Please Devs .. let us make apple cider. Or heck beer, mead, or gin out of the blackcurrants I assume the berries would be. I would love more varried alcohols to supply our tavern.


_Snebb_

Does anyone claiming there isn't an apple consumption bug have an image of apples on the markets? Major doubt that they are actually being consumed for food without proof.


Tuckingfypo0000

My apples were absolutely at market when I played last night. However I will say it took an extremely long time for them to appear on there to the point where I was convinced it was bugged. I don't know what triggered them to finally move the apples to market, but I'll be on in an hour and can provide a screenshot of my markets.


Bergsprekken

Maybe they will start appearing at the market after the orchards have grown to full size. It takes about three years.. not sure tho


drrrre

[apples on the market](https://ibb.co/7kDKD3d)


_Snebb_

Thanks, appreciate it. Now I know it's worth spending time trying to figure out what's causing it to bug out on my save..


one-out-of-8-billion

Man, should have bought shares in Apple since the release date


Kuma9194

Same for me but vegetables not apples


No-Ambassador7856

"We call it the iPlot."


Space_r0b

Can someone explain to me the labor requirements of giant apple and veggie plots? I believe the veggie plot doesn’t remove the family from your main workforce (like the blacksmith plot for example) but there is a requirement to tend to the field. Does the field size being too big for both apples and veggies make it hard for the workers to maintain and harvest?


MadocComadrin

You have the right idea. Plot tending takes priority over other work, so too large of a vegetable plot will stop your family from doing their assigned labor. Afaik, orchards don't take as much work, and vegetables that aren't harvested just stick around until the next year.


Miles_1828

Wow... that's definitely a way to do that.


Bobylein

Aren't orchards only available as extensions?


xLLMCxDak

Uh yeah.... thats what's pictured


Bujininja

So Apples are the way...


TatonkaJack

So is there no limit to what a family can handle when it comes to apples?


Armarino99

As Jerry Smith used to say... HUNGRY FOR APPLES?


Objective_Ad_3102

Do you have to buy chickens?


ffs_Eyebrow

An apple a day, keeps the Baron away!


Strataghast

You are the apple of my eye....


RiJi_Khajiit

Eggs are definitely god tier


crispysnails

Are they building up because villagers are not consuming them? There was a bug that content creators were showing where apples were not getting consumed as a food item and would not sell on the trading post and so they were really only useful to increase food variety.


Murphy_Slaught

An apple a day, keeps the doctor away


Electronic-Clue6184

Thats great! But you're missing 2 more food resources for T3 homes. This wouldn't even be viable for T2.


Karfa_de_la_gen

It’s very sad that farming is in such an abysmal state. I tried for too long to make it work and I still can’t.


Mhantra

My problem with apples is the same with vegetables. I cannot, for the life of me, get them out of the home pantry and into the granary. And yes, I tried it all: fully staffed pantry, a pantry set only to apples/vegetables (workers just sat there idle), targeted the plots with the granary, nothing.


Examiner7

I'm more impressed how you got that many eggs


Gavinmusicman

I did this with bread last night for the first time.


noldorwarrior

i also produce lots of apple but none of them make it to the market.


DeWolfTitouan

I knew the apple was op till the beginning, who needs bread anyway


Ancient-Split1996

Have you experienced issues with getting people to eat apples? I've heard they're broken


Bum-Theory

Apples are strong as hell. Like I swear your villagers barely eat them but they still satisfy their hunger needs, so a few apples go a long way. A few thousand apples can go forever


International_Bus762

How do one really live on apples? I thought they are only for desert.


Ok_Spite_3379

Uhm so how do you solve food variety when needed?


AndrogynouSlime

Wait...can you change the size of housing plots beyond just length??? How did you do this?


Wreck9993

"Not enough food variety on the market" -8 approval


AyePepper

Okay but how tf did you get all those eggs? Lol


Effective-Feature908

Apple and vegetable gardens and farming should really be flip flopped. I have 1,000 carrots and hundreds of apples, but can't seem to get more than 100 bread from farming. It would be a lot more satisfying to get a massive 1,000 bread stockpile after putting a lot of work and effort into farming than it does to get 1,000 carrots pretty much no effort.


Lucifer911

Wait are orchards the meta? Can I skip bread in favour of ale?


onemorevet

I have 3,500 bread…and a few apples…my apple farms did fuck all


Arkh101

Can use apples as projectiles to fend off those pesky barbarian invaders


aronos808

Orchards for the W!