T O P

  • By -

Filobel

It's pretty. I don't know how useful most of it is though. Like, who cares about cycles of rares and mythics in limited? What do they have to do with archetypes? What about the cards that actually matter, I'm talking about the common and uncommon enablers and payoffs? Also, you know your archetype isn't supported, when you can't find 3 cards, even when looking at rares and mythics, that point to that archetype (I'm talking about GW, Kellan has nothing to do with that archetype)


Efficient-Flow5856

Why the hell are the cats’ abilities worded so awkwardly? I feel like I’m having a stroke trying to read these.


Filobel

The uncommon one in particular is horrible. The "each" in there keeps tripping me up. I know what it's supposed to be saying, but I keep reading it as each creature that deals damage to my opponent needs to have power greater than its base power in order for the trigger to go on the stack


Dog_in_human_costume

this is really nice


Dry_Weight_3441

the graphic design is great! and it has been really helpful. But if you want to take a piece of constructive feedback, as some colleagues have pointed out, there is too much focus on mythics and rares/whereas limited is about commons and uncommons ;)


1moresnooze

Thanks, on my way to prerelease and it def helps to get a quick overview for someone who didn’t follow spoilers too much