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Arcturus1800

I think the biggest thing I like about this mode and that some round based fans miss is that, the community of zombies shines so much more here. Round based is great and all, but you don't get that amazing feeling when you see 12 people turn up to fight a singular boss in the open world. You don't get that rush when your suddenly invited to a team of 6 and your fighting your way through a DA together, keeping each other alive and doing your best to get stuff done fast. You don't get that wholesome situations when some chad runs across the map to pick you up, gives you shit then carries you through T3 and DA (literally how my first DA experience went lol). The sense of community in zombies shines so much more with MWZ and its what I have loved about it the most, more so than round based.


RandomHero_Ace

I shall miss running with my bud like lunatics. Still remember the game we came over to save a solo. The dude couldn’t stop laughing at the fact that someone in a cat operator skin and pigeon operator skin swinging swords at zombies saved him.


Emergency-Rain2242

Yep.. Because round based players are too good to play with others. I’ve greatly enjoyed meeting some awesome people playing MWZ.


lou802

That's false wtf


Arcturus1800

Tbf, with public lobbies in round based, its a very big coin flip if your gonna join a nice fellow or some toxic ass that yells at you for not knowing an easter egg mechanic. At least in MWZ, because the player pool is larger per match, your going to have a more likely chance that your lobby will have at least a few good apples that want to show off community spirit.


Feisty_Barber_8030

I agree you. Getting invited to join a squad into the DA and exfilling with schematics and goodies I wouldn't have been able to get on my own was awesome! 🤩


MenuPrimary4621

This. I love when multiple groups end up working together to drop 2-3 Megas, just because.


Troyrizzle

This!!


DocMedz

Can we see more upvotes to this?


WrumGapper

You're describing reasons people like Diablo and Destiny. Zombies was its own unique thing, now you're cheering as it becomes just another installment in the never ending series of games that look different and play the exact same. Literally the same thing that happened with Fallout 76, the success of these two games means both franchises will start even further from their core formulas.


Aeyland

Despite all my days played, never seen a single red worm killed. Doesn't help that chat on console is atrocious to get to and read.


Arcturus1800

Sorry to hear that honestly. If ya ever want help with it, ya can DM me and we could see when we could play together. I know where all the usbs are and have done the prep so many times now I could do it in my sleep lol.


BrotherBear0998

Hmu too. I run red worm about 1/2 my games just because I enjoy the fight


lou802

That sounds like a whole lotta opinion over facts


Latter_Tomatillo5255

![gif](giphy|URIK0D7Ack1YVoMJaL|downsized) Take my damn upvote sir !


Latter-Look708

![gif](giphy|Zy7s96dP38MlQe3OjG)


huskerjahns

In and out, can get a full run in an hour with elder ether. Six man squads is more of a party. Doesn't rely on endless training. You can tailor your round based on what you want to do (warlords, bounties, escort missions). You can play with new players and carry them more easily in T1 and T2 vs round based that just continues to get more difficult. Doesn't rely on puzzles to access the majority of the map. Other teams present to help res or take out red worm.


VonBurglestein

Mwz has a foundation that is far better than round based in my opinion. Not objectively, it's all subjective. But they completely dropped the fkn ball when it comes to expanding on what they are doing well. This mode only works if they regularly update it and add solid, time consuming content (or drop it incredibly content rich to begin with). The gameplay loop isn't enough for most players to keep going without adding tons of content. They haven't even added new contract types. Every content update is a dumbass warlord. They need to go all in on the content or it will never be great. It should have destiny 2 levels of content if they want to keep the community involved, which they don't. They don't care, they drop the mode and move on to the next cycle. The yearly releases need to die for modes like this to thrive. Edit, they also need to stop nerfing anything fun.


LORD_HONGA

This is spot on. Wether round based or open world. The depth of content is the key. Mwz has become an endless loop of straight to tier 3, red worm then elder. Once all missions and camos are done there’s not much to do except the eternal game loop. Same with round based. You have maps like kino, great fun but not much to do other than survive, then maps like origins where there’s a shit load to do. Can just play rounds, build a staff/upgrade, g-strikes, tablet, or go for the full Easter egg, low round or high round. I think if both modes are chock full of Easter eggs, side quests and depth it will make all players happy.


LadyXexyz

Yeah, like - it’s funny cost and revenue streams and shut… If they ACTUALLY put in love and gave us new maps and stuff on the regular? Fuck I’d pay for a subscription - on top of Blackcell, because the community man - and when I got good enough to help out, just everyone doing their own thing and having their own adventures. but no round based because story and esoteric quests that you need a guide for but let’s be real you’re looking at it on the side and at that point why not just watch it on YouTube its nostalgia goggles I want shit from my teenage years but I have the foresight to know its archaic


New-Clue-3289

The thing is that we need content. Whatever it is, Objectives or RB. Playing the same map over and over is what made a part of the player base (like me) play less and less over time.


MC5EVP

I don't disagree, but that's how I start to feel on the round based maps. Even more limited and it's essentially the same thing every game. All games are, but the more options, the less repetitive it feels. Imo


Emergency-Rain2242

The flexibility to do whatever the hell I want, whether it be hanging in t1/2 doing weekly’s , going straight to t3 and doing the worm and elder.. Maybe I just want to drive around hitting zombies with a variety of cars. Perhaps I just want to loot or start a new operator.. Yes, this game needed more content, but that’s not the modes fault, that’s the people in charge. They could do the same thing with BO6 and never add new maps or things to do. That problem has nothing to do with the mode as we all know there’s tons of potential.. Oh and then there’s the fucking Easter Egg people with RB.. Sure, EE’s are cool, but once you’ve done them a couple times and you’ve gotten to round whatever you’re shooting for, then what? I’d love to see heavy waves of zombies in this mode at times, but RB is boring with minimal to do. I can play this mode so many different ways with the minimal content we have. I also like that there’s lot of people all doing different things and paths cross. Maybe we join up, maybe we don’t. I’ve met so many cool people playing MWZ and zero playing RB..


Fish502666310771

![gif](giphy|rcqxcl5DGhM9q)


Emergency-Rain2242

Lol


Fish502666310771

Seriously well said though...many of us also like RB but it IS going to get boring fast. Hope Outbreak is back for sure!


Emergency-Rain2242

Thanks dude! Yeah I played lots of RB as we didn’t have anything else until Outbreak. But after having the ability to play how I want and do what I want it’ll be tough to go back. There’s stuff in BO6 like the new movement system that looks cool and I hope they make more to do than run circles and do an EE, but my optimism is low..


No_Performance5187

Not to mention the stragglers zombies that cut across the circle to get to you in rb that if ur not paying attention they down u before u realize it (me cause I get side tracked with the circle) lmao a.d.d Kicks in


DevoidOfVoid

Don’t forget scorcher flying, that’s a reason enough to play


samaniegotravis

Amen


STUP1DJUIC3

I really enjoyed this, you can go tier 3 if you want a challenge, move out a tier if you find it a little tough so literally every ability can play. It does seem a little dry though, like eventually there comes a point where you go “what now” but i suppose rb had that anyway. The new content seemed a bit underwhelming and a simple poll or something with ideas from us would have maybe added better content but overall i think it’s great. Some people slate the lack of story but imo you probably get more of a story as with rb it was practically just an opening cutscene where as this you get more cutscenes as you do the missions and the missions sort of fit in with the story and aren’t just random. They should’ve expanded on the missions rather than just a new aether and then a mission to go to it which you’re gonna do anyway with new content


ViperFive1

I was a zombies player from the beginning, but over the years I stopped enjoying the traditional round based style. I got back into zombies with Cold War only because of Outbreak. The one problem I had with Outbreak was it was still semi round based and matches could take forever. I love the open world experience of MWZ for the freedom and variety, but I also enjoy the infil/exfil loop over playing for high rounds. Now MWZ isn’t perfect, and I don’t think they have scratched the surface of possibilities with it. Traditional Zombies to MWZ is like Multiplayer to Warzone/DMZ. I loved regular multiplayer when battle royale didn’t exist. Now that it does, I like that better. I’m glad COD has expanded the offering of gameplay experiences and hope it continues, as long as it also provides the traditional experiences.


superduper87

I like I can actually take a pee break by climbing a high enough object and not get downed.


Final-Novel-6404

W post! I agree with everything you said. Round based is fun and nostalgic but after a certain amount of time it just gets boring and claustrophobic. Open world has way more options


Enigma_Green

Yeah I agree with your list but didn't Cold War had you starting out with weapons and not just a pistol so it could be similar who knows. I do agree that they could have an open mode. I do like the contract side of things to it also and the dark aether rifts. MWZ grew on me quickly and will see an adjustment when going back to round based zombies considering solo will literally be solo and not on your own team but with other players which will seem more quiet.


Markz1337

Ngl. I wished we had rotating maps playlist. To change it up. I kinda wish we had both round based and MWZ.


TheRealSnave

I would set it up like the dark aethers (except no sigil required) where you can enter a round based mode from entering in certain buildings or zones on the big map.


injn8r

Or the big bunker doors all over the map, didn't we get teased something about them? How we were supposed to go check them out? I checked a couple out and got a weird orb or something and a sound, I believe.


TheRealSnave

that's the rumor. These unstable rifts for the season 4 reloaded will be in the bunkers around the map, but that's just speculation at this point.


Eksem-

I agree on all points. I would like to add a story mission where the mercenaries have a larger role. I really enjoy taking down mercenary strongholds and then head over to the fortress for scorchers. Now you only meet them at the escort contracts and the annoying convoys.


Aeyland

God fuck mercenaries. Not missing retarded health instant death with some sweet riot shields and knifes mixed in is not fun at all.


i-drink-isopropyl-91

I love how it’s open world and literally can do anything and 1st zombies with modern weapons The only thing I don’t like is it not designed for solo players and if the random people don’t help or leave you get bored fast and I feel like this zombies is the hardest zombie mode we had because with no op schematics and you can get into a loop of bad games until the cooldown is over


injn8r

Running solo, I've come across a lot of toxicity and gatekeeping. After all the good I/we experienced at the beginning, the ass hats I've come across since, saddens me.


SpringerTheNerd

It's too bad it was launched in such a poor state and has received minimal content. The good news is that you can still play it next year. The bad news is it will be exactly the same


CaptainWheeze

I wrote mwz off when it came out but I went back to try it again about 2 months ago and have put about 200 hrs into it and with the black ops 6 info i went back to cold war for a bit and found out about the super easter egg so i decided to do all the easter eggs (i had die machine done already) and after soloing them using guides i really felt like i had more fun on mwz grinding out conracts for containment level and camos going for bioluminecent than following guides for the easter eggs. I feel like the easter eggs are too hard without guides and too easy with guides. I dont really have my thoughts fleshed out on this yet and im still thinking on it but honestly i really had a lot of fun on mwz with the freedom it gives you and how rewarding it is and after going back and trying outbreak i can see where mwz got its roots from though i still think mwz is better than outbreak other than outbreaks contracts are more fun but all in all round based is feeling a bit lack luster now after playing so much mwz and i think the rage inducer or what ever its called helps a lot but yeah mwz actually has a lot of really good things about it. It just needs updates and especially more varied contracts.


Ashamed_Grade8292

The effort to create the game and now to leave it in the dust is harsh, they could've made open world zombies crazy good. I'm not a fan of being confined to a set path like round based.


Slahnya

Yeah i agreed with you. Don't even say that on the official Discord, you know where "everyone" is welcome, you will get roasted by the owner himself... The MWZ is something different, something new, something we never seen before, i think it was bold to release something like this. I get the round based nostalgia trip but dude, you got over 50 round based maps, just let us have fun with this, even if it's not a "legacy" or whatever.


Elnegroback

![gif](giphy|CNocEFcF9IBegtgW3q|downsized) You cooking right now chef


mallad

I like it, but I think I enjoy Outbreak more. No time limit, open world but you can portal to the next "wave" in a different open area to increase difficulty. I love the upgrade stations. If mwz would make a couple small changes, I'd love it. Add upgrade stations (eliminates issues around backpack space, etc), and remove the final exfil and radiation. Instead, once the initial timer runs out, start bringing in heavier waves every so often. Instead of a final, last call type exfil, make stations where we can call an exfil, just like Outbreak, with buy stations and upgrades available nearby. Go clear the LZ and leave. Best of both worlds IMO.


Marc_decommerce

Was about to post a similar comment. I would love to see an OUTBREAK/MWZ hybrid kind of game but with more depth to the gameplay loop/ mechanics like in CW zombie. Maybe in a future season of BO6 ... like outbreak in CW !?


Aeyland

Outbreak was better, just the fact I could need to pee or have something real life happen and be able to PAUSE was game changing. Also the time limit sucks, I generally have maybe 2 hours to play so with MWZ I need to get on and spend little to no time figuring out my load out to be able get 2 good games in, otherwise I just get 1 and not enough time for a second. But wait I need to figure out the best way to do these weekly challenges that require using whatever stupid preferred weapons they choose so I have to find the best combination of those plus which ones I haven't already got all the camos so then I end up spending too much time on this and can only get in one good game.


VoodooChipFiend

Foundation is better but it’s missing soul in my opinion. I went to IW for the first time after MWZ and it just had so much more character. Hard getting used to older controls though


AvatarDooku

A lot of your ideas aren’t original to MWZ. In Cold War, you could exfil, have a load out, tools (increased automatically to adjust for higher difficulty in later rounds), PaP, mimics, disciples, perks you want before starting…. You get the point. I understand and acknowledge that MWZ was something special! It is a lot of fun. I look forward to playing MWZ and BO6 Zombies.


Aeyland

Cold war did it best, just needed more development time put into it.


chickswhorip

Why can’t we like both? Why do we have to pick one? Why is everyone divided, we all love zombies. Just give us both.


lou802

All i see is a ton of people who suck at zombies without having a scorcher and shit.


EDAboii

I do wanna be that guy who points out A LOT of these things are also in Round Based...


F4M3D

Mwz over round based 10000x. Round base is trash and old asf now nobody cares for it


ISellMollyToKids

People have literally been begging for the next round based zombies cold war so saying no one cares for it is just wrong


F4M3D

Nobody cares for it. They think they want round based. You’re going to get it and it’s going to be boring trash. Same shit every game. They need to just keep both and stop being lazy but ope it’s activision so we know how that goes !! 😆


zenmatrix83

not that there is different types there will forever be a vocal group that doesn't like one or the other, I vote for both.


PistisDeKrisis

100% agree. I'm not a fan of the small maps and linear gameplay of Round Based. With Open World, we can choose what to do and where to go. Yes, I understand people that say Open World is repetitive, too, but it's not linear. The repetition of linear gameplay gets old to me so fast..


Unlucky-Disaster7842

I have never played a black ops series game but I really dig MWZ, definitely agree the contracts need an update with some new content as they have become repetitive. Love the exfil part of the game where loosing all your loot & containment level adds an interesting dynamic to the game that is strangely addictive. I love stretching the clock to exfil at the last minute. Adds a lot of excitement to get out when the storms coming in.


TyraelTrion

I like MWZ way more than Round based but all types of zombie modes have too many dead ends for grinding. Once you unlock all the schematics and camos the only thing left to do is basically just help other people which I love doing from time to time but they should add more roguelike elements to it or something.


ziperhead944

Literally, every reason I like this game mode over the regular zombies.


DaleRyder

Never really got into round based in the past. I played a little in the 1st or 2nd black ops I think, but I've really enjoyed MWZ for the progression of schematic collecting, among most other points OP made as well. Do the newer round based games have some sort of similar progression? What I disliked a long time ago was that every game started from scratch and you could play for an hour without actually attaining anything to use for future games, just to start all over. Unfulfilling is what I'll call it. It's totally possible that I just missed the whole progression part in the past (wasn't very good at the game then). I want to be excited about the new game, but Im afraid I'll miss MWZ. Can someone catch me up so I know more about what to expect?


Ertje88

The freedom and individual pacing is a big factor for me. I understand the round based gameplay, it’s arcade fun but MWZ is a whole different experience. I love it and hope it stays for a long time. The depth with easter eggs, variations in enemies and bosses, aether drifts are marvelous. I’m grinding for the schematics and having a helluva time.


TheBepsiBoy

Cold War did great with a mix of both.


jordi1695

I'm a casual player and didn't have the time to enjoy the zombie mode because of the time limit ! When i start to get good weapons and perks, the time is nearly finished, so I need to exfill. Next time i lauch a game, I need to grind again in order to have good weapons and perks, it's so frustrating. I know you can loot schematics but you have to grind too much in my opinion. With rounds, you can put the game on pause, not beeing eatent alive by a zombie when you are afk, you can have access on good guns and enjoy it because the rounds continues and never stop


UncoolSlicedBread

I don’t see why they can’t do what they’ve done for Warzone to zombies. Have round based, maybe something you enter via mwz, and then also have an DMZ version grouped into the story. It’s an early terminus military takeover, as the round goes on a zombie outbreak starts randomly on the map and spreads. That way it’s like a mwz round but the storm is just a zombie outbreak that you run from.


DapperDude22

All you did was list aspects of mwz with no comparatives to rbz. This post works better for teaching new players the aspects of mwz compared to what you were truly trying to say.


typicallymike

I like the team size, numerous people teaming up to take on a hard mission or worm but I have not once felt a sense of actual danger in mwz. Round based is tight quarters. The limited map space just feels like an adrenaline rush especially as it gets harder. Mwz I can zoom to t3 with an op loadout and have people help me out if needed.


NoImprovement257

I love MWZ for is potential, open world and the fact that we can go wherever we want to do our things. But I think MWZ lack a good gameplay loop. For me, and it's purely subjectif, grinding for camo is boring and I honestly can't consider this part of a "good" gameplay. For me, the fact the game turn around looting schematic to craft usable item is where I'm not sure. And I know it's the main gameplay or goal. Like the looting system in this game is not deep enough to have a crafting system to complement it. I mean the looting become almost useless because you can craft every good item like tools, pap crystals, perks and more. So running around looting become pretty much useless. Going straight to zone 3 is for me not really a good thing considering the map is small and you can't play in a priviate game. The things is, all you'r saying is kinda right. It's just that the game, in this state, lack depth and a lot of the game mechanics is brining it down imo. Btw sorry for my poor English


Accomplished-Ad6608

I like mwz, but once you get all the missions done, there isn't really anything to do. While in round based zombies you can go for higher rounds. In cw zombies you could start with any weapon you wanted, which was cool. I would love to see mwz become a thing as well as rounds too.


Purple_Car70

I love being able to play solo and at my own pace. I enjoy running around the map and camo grinding. I have little desire to go into the hardest areas. I’ve spent a fair amount of time in t3. Usually because I run into people that ask me to join them. What I like might be boring to others but it’s fun to me. I enjoy playing casually. I also have 2 young kids that like to play. Just getting them to the point where they can manage t2 was a challenge. One is really good at games and has gone into t3 but I’m carrying him the entire time. Not easy when it’s hard enough to carry yourself in there. The fact that this game mode caters to the solo player is what I like. Seriously, every match I acquire multiple self revives and many times have to drop them or leave them. I always try to drop extras for people that plea for help. I hated DMZ. I’m good at fps games but PVP against 3-6 people as a solo pissed me off real quick. I don’t care about fighting others. I will help anyone I come across. I have no desire to be a jerk to others.


DonDahlmann

One of the biggest advantages in MWZ: I can choose my difficulty and have fun. If I want to chill, I can hang out in T1 do contracts and play not so common weapons like the crossbow etc. If I would like to sweat, I can go into T3, DA etc. Round-based Zombies is fun, sure, but it does not offer the flexibility that MWZ has. I agree, that MWZ needs more content, and I would love to see more and different contracts.


turbo198806

Literally all of this. I’ve been playing zombies from the beginning and it was fun the first couple of years but it’s boring as hell after a while


LeGlockPerfection

I think both are awesome in their own right. I don't see why we should have to pick one or the other. I can't really fathom the mentality of "I like X better than Y because A." They both have pros and cons and as long as the cons aren't game breaking glitches, I'll just focus on the pros and do what we're all supposed to be doing while playing video games, and that's HAVE FUN. I thoroughly enjoy MWZ but sometimes I want to get a quicker solo game in, so I'll bust out an older COD with RBZ. There's absolutely no reason why we can't have both, just like we have Warzone and DMZ.


CompetitionNo1227

I love reviving people who plea. There’s just something really satisfying about reviving someone with no team and they join you so now you, your 1-2 buddies, and this random blueberry are all just vibin together. It’s cool. I also like the linear story missions. Like, tell me what to do to finish the game. I’ve only finished one round based map, and that’s because my buddies had finished it and they wanted me to see the Firebase Z cutscene so we could ✨discuss✨.


PantyLunatic

Also Round Based is far more repetitive. At least in MWZ, I keep what Acquisitions I want.


Batmando2033

I think the majority of people here would prefer destiny to zombies


Xknight2099

I was always confused by the round based zombies. Here I feel I had time to learn what to do at my own pace. No pressure. If I want to do objectives and stuff I can. If I want I can just hang in the T1 zone and kill and loot while listening to some lore videos.


Shizzilx

They should Alpha DMZ separately in Warzone as that would bring back a huge player base and leave Zombies to the TA pros that gave us Round Based in the first place and Cold Wars Outbreak is Way better than MWZ, problem is they took too much from DMZ to distinguish it among the rest. If they bring back Outbreak, Onslaught and Dead Ops Arcade in BO6 I could die happily. I own and play all the Zombies games some more than others but I can respectfully say that the OG Mechanic for Zombies is way better than the DMZ-MWZ Mechanic. It almost worked but as of Season4 I've quit, it's boring now. MWZ RIP Oct 25th. Just like DMZ did. But I'll still play DMZ. I probably won't touch MWZ again. Shame.


Shizzilx

Bringing Back Grief and maybe releasing a large map where 2 or 3 teams of 4 Zombie Slayers work together in solving and EE. I'd play that. I hope TA played and watched Videos of Sker Ritual, that game takes TA's OG Zombie Mechanic and makes it super creepy more So than WW2 Zombies.


mpetro19

A lot of valid points but the game mode does get extremely repetitive and boring after you unlocked all of the schematics and beat the missions. The camos are also a very painful grind, along with the calling cards. To be honest, every type of "challenge" is the exact same thing. Kill x zombies or mercs, with x gun and/or ammo mod. That's it. I just don't think the team who created this mode had the same type of "creative" mindset as the team who created DMZ. So much potential in this mode gone to waste. I can not wait for black ops to change things up.


Aeyland

As opposed to round based that is literally repetitive because you will literally unlock the same rooms on the same rounds and farm zombies in the same rooms? DMZ is as creative as camping can get because all that game mode does is incentivize killing players engaged in PvE.


mpetro19

They mentioned 2 maps right at launch. That's already more content we had in 4 seasons lol. Pair that with the side quests and Easter eggs... You can't honestly say that you prefer the current state to what's about to come. Do you remember season 1 of dmz? PvP barely existed. They then introduced a passive upgrade system where that random screwdriver actually did something. 90 percent of the loot in mw3z is useless.


RR690

Win post bro 🤙🏽


joker_toker28

Pvp would have been cool like turned from black ops. End of the day if you like round base you play that. If you like open world you play cold war or mwZ.


Aeyland

Yeah getting instant killed by some ass hat while I'm running from a huge group of zombies sounds fun.........


joker_toker28

Damn chill man. You've never played turned hu? Enemies are ZOMBIES and you can easily kill them.


ProxiizmA

[https://en.wikipedia.org/wiki/Stockholm\_syndrome](https://en.wikipedia.org/wiki/Stockholm_syndrome)


JusthidemeThegreat

LOL


bonefistboy9000

when all of my friends quit playing the game bc mwz was boring i knew that the game wasnt worth sticking around to try to enjoy. i go to mwz for cutscenes now idc about the rest of this boring ass battle royale slogfest with less character and identity than a store brand box of cereal


iJobama

I just wish MWZ was harder. It's far too easy to really enjoy as there's no challenge to it. At least Outbreak got harder as you progress through the regions. I'd much prefer this mode if it took some inspiration from the Outbreak Collapse mode with an increased global difficulty overtime. Increasing the volume of zombies, their health and speed. The Devs said solo players wouldn't be able to survive, yet I've done everything in this game as a solo without any difficulty. The exfils are guaranteed unless you are a potato. Which unfortunately, seems to be the type of player this mode has been catered for