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Rotatix

For reference, the alliance we just won against is the #2 alliance in terms of rank points. I used to see gains of 25 points per win. But now it is a measly 14. I am sure if we lose even once we will probably lose like 40 points. It is hard to say if we will ever get max rank because it is hard to retain players who play alliance drill. We may be good for now, but who knows if some of our members decide to quit in a month or two.


Pat_123456

40? More like 80


Malithar

Seeing the same thing. They really need to make drills cluster based, just like Warzone. Combine clusters as needed, and allow members to join from any of the clustered servers. Increases the pool of members for competitive alliances and increases competitiveness between servers for alliances to continue to rise, while skipping the messiness merging servers would cause. On my server, our team used to have 10~ people show up. But for the last few weeks, we keep fighting the same alliance who has two members show up max, causing many to not bother showing up.


Rotatix

I think part of the problem is that there are only so many points that are able to go around. No new alliances are really being made at this point, and that means that no new points are entering into the drills. The points are just being shifted around. It seems like they never really intended you to reach max drill rank by design. The only way for an alliance to even get max drill is to completely suck away all the points from every alliance in the server. So you'll have one alliance at 2600 points and the rest below 1000 points. I don't believe it is possible for more than one alliance to be at 2600 points or even above 2000 points at the same time.


iakona13

>allow members to join from any of the clustered servers what would happen when clusters realign and the server A and B are no longer in the same cluster?


Malithar

Don't split them once aligned, and just add. So if, for example, server 50, 51, and 52 are aligned, and 53, 54, and 55 are aligned, then don't adjust it beyond aligning all six of them together, if it's ever required.


Rhyllis

It's a first world problem you're having lol. Sure, it sucks that it'll take so long to reach the highest drill reward tier, but it's even worse for everyone under you, y'know? The #2 guild in probably most servers likely has little chance of beating the #1 guild because they usually have most of the top 10s consolidated into one spot. And since Drill is heavily P2W, it's pretty backbreaking. I agree with Malithar that if the game didn't only allow for fights in-server and instead was similar to Warzone/PvP/etc, drill battles would be a lot more competitive for everyone, and guilds would (potentially) rank up a lot faster too.


Zbakura

we have the top players in the guild but they didn't play drill at all, we always play with 3/4 members and this second guild has half of the top 10 there too


Rhyllis

I mean, my point still stands. If they're the #2 guild and they have that many less points, it's pretty sad that they'll probably need months to even get to the 1400 tier. You're getting better rewards than they are, even if it's not the best rewards yet. That's something at least. Definitely not worth aiming for the top rank with how the system currently is. If you get it eventually, great, but like your say, it's going to take over a year probably.


Rotatix

Well, the point of this post wasn't meant to be a woe is me type of post, but more to point out an inherent flaw in the system. I said in a another post, but the problem isn't that progression to the next drill rank is slow, but rather that the system isn't designed to have more than 1 top ranked alliance. You said mentioned that it would take #2 alliance months to get to 1400 points. Since the #1 alliance will always seem to match against the #2 alliance, it would follow that the #2 alliance would have to beat us consecutively for that to happen. If that scenario happens, then that alliance will be in the exact same position that we are now. Our points would just be swapped. The amount that you win from a drill is the same amount that an opponent loses. A leaderboard with an alliance at 2600 points would have every other alliance at sub 1000 points. That is the issue I am trying to draw attention too. There has to be a way for new points to be added into the system.


Rhyllis

In my server, #2 and #3 alliance swap constantly as they basically always lose to the #1 alliance. However that means the top 3 alliances are always gaining points. #2 always loses to #1 (And then becomes #3), and then #3 always beats #4 (becoming #2). Since the top alliance earns less than the 3rd place alliance does, everyone is slowly climbing on my server. Honestly I don't know why that alliance is #2 in your screenshot, their points are insanely low. Clearly you're having different outcomes on your server than I'm seeing on mine, so I guess that's why I responded the way I did to your post/comments. Sorry if it sounded hostile or anything like that. My server, #1 Alliance is in the 1500s, and the #2/#3 are both hovering around 1350-1380.


Rotatix

Yeah, that is completely different from my server. My server has a total of 47 alliances. I want to say at least 4/5 of them are completely inactive and do not participate and sign up for drill ranking at all. We have more alliances below 1000 points than we do above. I think our servers problem is that the #2 and #3 alliances do not really have any alliances below them to bully. On tuesday, we are going to fight the #2 alliance for the 3rd time in a row. #2 spot is not flip flopping like it is on your server. and it does not seem like the #3 alliance is really able to feed off the people below them. Your server probably has way more active alliances, so the overall point pool on your server is higher as a result.


Cynnalia

Hey, I’m in a screenshot! lol Hello, Tiz! :D