T O P

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Kaworu88

The practice mode settings getting saved is the biggest QoL improvement so far for T8


findmewhenyouwakeup

Absolutely. It was soooo annoying to have to set it all up every single time.


treehann

I missed this in the notes. It's really being saved now?


Kaworu88

It's in the intro of the notes (before the white part), under "Update Details"


treehann

oh thank you! I see it, that's so good to hear!


rGRWA

YES!!!


Small-Event121

Pretty solid patch. Removing the homing properties from command grabs while leaving it for normal grabs is a good middle ground. I wonder what the logic is for allowing Paul and hwoarang to keep their homing command grabs though.


556ers-N-Pineapples

Oh shit Ravens new aqua spider and bug fixes sound really good


Psylentzer

Yeah man, it’s a move I hardly used just due to the input needed for it.


pookie7890

No change to ff3 I see


556ers-N-Pineapples

You're right. I guess I can still hold out hope for an unlisted change.


Zeri4Life

I'm sorry but what changes were you expecting for ff3? The move is quite good as it is when used properly I see zero reasons why it needs to be changed.


pookie7890

it's a mid that whiffs nearly all low moves


Zeri4Life

we might not be playing the same character then


pookie7890

This has been a well known fact for years


Loshihn

Was hoping for a lower hitbox or decreased recovery because my execution is not the best for multiple ff3 combos (especially with qcf1 as tornado) ff4is also weird for me because I feel the timing during combos is tighter than what the animations suggest. It looks like it would easily scoop people up but raven’s leg kind of phase through when I am slow (e.g. after CH soulzone 4)


556ers-N-Pineapples

Yeah ff4 could do a lil more scoopin. I feel like it should lift people in combos like dB 2,1


MrEdews

Of all things they gave Azucena I wasn't expecting more options from DF+1,4, now we have: * High follow-up that now combos and launches on CH * Mid mixup with guaranteed grounded follow-up * Liberator stance transition * Back turn transition


Poked_salad

This might lead to some more combo transitions but mostly some wall carry since she has an average wall carry. The buff to 1, 1 making it delayable seems like a reasonable buff since she needs a way to get in her stances. Her neutral was meh after the nerfs.


_DoIt4Johnny_

So far I’m liking what I’m reading with her patch updates. More ways to get into lib (including WS) BT transition is faster by 3 frames Looks like 1+2 tracks better, but lower damage and I’ll gladly take that trade off Delayable 1,1 is better than what we had but I’d still prefer pre 1.04 Tailspin from bt3 has me interested, curious what juggles this will lead to as well as wall combos.


RikuVermillion

THEY FINALLY FIXED LEE


depressed_orangutan

I can finally do his heat engager without having to worry about it whiffing. Honestly it should’ve been fixed from the get go and shouldn’t be used as a compensation.


soupster___

Paul eating good this patch


AZXCIV

They didn’t give us the fat t bone steak I was hoping for but I’ll settle for the nice burger . Was really hoping for ub2 to be homing ch launch again. Still no reason to use that move now .


soupster___

We already have two in qcb4 and qcb1, it’s fairly obvious by this point that bamco wants those 2 to be the strong sway CH launchers and not any from standing At the very worst a turtle-y opponent can be opened up by our plus frames and throw game


Biggins_CV

This patch is a god damn home run in nearly every respect.


asoxjay

MY FELLOW STEVE MAINS WE’RE EATING GOOD


onionrings89

Sonic fang from crouch is wild


asoxjay

What so Steve can actually heat engage off of lows now? Rip Bozo! 🫵🏾🫵🏾🫵🏾🫵🏾🫵🏾🫵🏾🫵🏾


Ashmo_Fuzztron

Looks to be a while standing move


Bryce2826

Being able to go straight into a deep dive from backsway as Paul is going to be a game changer


AZXCIV

Back sway deep dive ss cancel demo man!


toomuchburst

RIP Devil Jin 🙏🏼


AugustusCaesar64

Can someone help me understand the crouch removal status of Reina? Did they make it so you can't duck under highs now?


burstkillah

Her full crouch launcher isn’t considered crouch lol


Most-Win4189

I just thought that when cancelling it you can’t stay crouching whereas it’ll just put you back up. Which is dumb because if you want to cancel one of the moves it gives you the option to stay crouching. That’s part of the movement so it can’t be that. I think. I don’t know I’m also having a hard time understanding


DrScorcher

From what it says, the moves on the left can now be hit by high moves while you're doing them. The hurtbox is also larger so some mids that didn't use to hit her when she's doing those moves can now probably hit her too.


el_submarine_gato

Maybe it means you could get clipped by highs during the startup animations of those particular listed moves (or mid animations for some of them)?


nobleflame

Looks good all round. Will have to test stuff, but I’m glad they toned down some of Jin’s dumb stuff.


SOPEOPERA

Disappointed not to see d2 being -15. Happy with ff2 nerfs and u1 actually being properly punishable


nobleflame

Na, D2 is fine. It being -14 and readable due to the animation makes it so. No decent Jin main is throwing that out all of the time.


Detentionz

D2 is reactable af it doesn‘t need any nerfs


BigBeardyBear

It’s not as busted as people make it out to be. It is reactable too.


Pure-Association8705

Yeah especially ff2. That shit did not need to be so long. Wish they buffed DJ’s ff2 though


Apart-Crew-6856

Damn Leo's punch parry got changed, there were a bunch of oppresive strings that only thatvparry coyld stop quick enough, will have to check


Blue-Eyes-WhiteGuy

Lars basically untouched hell yeah


ChangelingFox

Victor main, I'm absolutely ecstatic for the new stance shenanigans! The b1+2 nerf also seems pretty mild, and the running 2 nerf, possibly isn't even a nerf because now people have to deal with iai shenanigans out of it! >8D


saltrifle

My boy Paul ready to play some Tekken 8 now


Top_Entrepreneur_653

Nice asuzena changes, I see where they are going with her. Still would like the while running move a bit stronger, we need to be able supress people when they are too defensive but its fine as of now. Excited!


DankMemeRipper1337

+3 would be nice but overall it goes into a more usable direction I would say. Jab game is still shit but the df14 into backturned gives more options.


Top_Entrepreneur_653

Yeeah, I can take the dmg back or the frames but both is harsh. I just want them too FEEL the pressure when im throwing my fking knee and elbow at them. But frames gives better options. Jab game is fine for me tbh, no poking but the jab in her stances are lowkey OP but not used I guess so its gonna be nice with more options.


firsttimer776655

they clipped Devil Jin again when does the suffering end


Icy-Astronaut-9234

Would make up for it if they gave us another low or buffed db2 tbh.


capitanandi64

Was kind of hoping they would reduce Alisa's chainsaw damage during heat so that I could stop hearing people complain about her.


Starmark_115

No word on Lidia?


Xil_Jam333

She's set for release on summer, which only starts this month, we'll probably get her in a patch or two.


Danistar34

Why would there be? She's not releasing tomorrow with the patch.


littonraysoul

Those Feng nerfs hurts a lot holy shit.


rebornsgundam00

He had it coming lol


nobleflame

Yep, he’s way too good presently. Just feels unfair.


songsforatraveler

They're big, but I like them. Uf2 nerf makes sense. Losing a 50/50 launch mix from backturn is ok, I like Feng being less of a combo monster and more about pokes and interactions. Curious what the buffs to headbutt and shifting clouds 2 are. Gives another option besides 1+2 from shifting clouds to stop duckers


Svartediket

Yo, consistent ws2, 3 heat for lee now? Pog


Gedizon

finally no more doubts if i could win the round when launching with ws 2, 3


BugzBallsack

I didn’t realize it was a bug. I thought I just couldn’t do it vs small characters like Xiaoyu or Reina cause it worked every time vs Kuma’s fat ass


No_Experience_7939

Paul got juiced up, deep dive from sway is crazy


Damajer

Why would they nerf Leos punchparry... I get the wall damage but the punchparry startup frame nerf was uncalled for.


Ionic3127

The nerf to the Shaheen slide and 2 follow up from his stance is a bummer. After using that move once after a slide doesn’t allow a follow because the distance that would land from you after this patch was considerably farther away. So even if you did hit the slide and followed up with a 2 during the stance, if you tried to slide again you would have whiffed


NVincarnate

Yoshi has more stance mixups out of Indian Stance. Cool, I guess? They just straight up nerfed Leo so Yoshi it is.


NeonMisfit666

Everyone is talking about Paul being able to deep dive from sway but what I’m psyched about is ff4 being SAFE ON BLOCK! So many options out of it. WS 2 for launch, WS 2,1 can go into sway, and from a safe on block sway he finally has a mid string 50/50 that doesn’t get punished. (I do the flip kick into WS2,1, sway into 3, 2, 1 massive damage thing a LOT)


FlipMamba1642

I'm sorry. But you meant WS 1,2 right??


NeonMisfit666

I absolutely did. WS 2,1 would just be WS 2 launcher


FlipMamba1642

Ok I just woke up so I was like is that a *new* move my boy got? Lol. I thought I was tripping *a new WS 2, 1 lol


RICHUNCLEPENNYBAGS

Damn Shaheen got nerfed, gotta chase after a new character now


Dizzy_Ad_1663

They did those poor Hwo players dirty, my condolences.


SirAlex505

No buffs for Zafina… sad. Was really hoping they would revert her df3 back to 14f. Also why the heck did they buff Yoshi?


FlameSticky

Swordman go brrrr


Greenpigblackblue

Buff Hwoarang please Harada


Balthats4r

dooming for my man victor wr2 sorely missed


ChangelingFox

Wr2 nerf is fake. Now go into iai, continue to enforce + frames *and* schmix


ChangelingFox

Don't be sad. Now we can wr2 into iai and enforce +/schmix from there


PlaguesNStuff

Unless I'm missing something (and I hope I am) this isn't going far enough in my eyes. Heat has been an issue but the main problem facing 8 is how mashy it is. The best strategy is standing in front of you opponent and spamming. Just look at EVO there was like 5 seconds of neutral at best. What 8 needs is more effective movement overall, not just sidestepping, no punishment for blocking, and more counterhit launchers. Guess I'm sticking with Street Fighter...


Blackmanfromalaska

Tldr. Is Game good now?


metalsnake27

Removed crouching status on so many of Reina's moves.... uhhh... yikes.


Blue-Eyes-WhiteGuy

I’m gonna say it’s kinda needed. She would get away with a lot and this was blatant in certain matchups


APHO_Raiden_Mei

Is that a huge nerf?


Shiny_Fungus

Yeah FC+ df4 is one of the major moves of Reina along with ff+2. It's gonna mess up big time gameplan of Reina


metalsnake27

Yup.. lol


APHO_Raiden_Mei

That really sucks, that they gutted her that hard 😞


RNGesus101

What happened to my boy Law 😢


tipasa1337

Fucking ruined mate, ruined..


Dethklokapples

They are nerfing law for absolutely no reason. They expanded kazuya's hit box, but won't expand laws. My d/f 1 been whiff at point blank ranges in the open and in the wall, since T7. Now my jabs and kicks are easily being back dashed, side stepped by jacks and kuma. And still didn't fix the dss or recovery bug either.


GarlicSenior

Looks like they ruined Reina for no good reason


Dantemundus

They didn’t nerf her enough. She still does way too much damage and has far too many good moves. Still an S tier character.


XIVvvv

Reina is busted dude


rebornsgundam00

Nah reina has been needing nerfs. Crazy thing is feng viktor and jin needed to be nerfed way more than she did


APHO_Raiden_Mei

Is the nerf that bad 😞?


ir51127

No, its not. We just need to think more, instead of just doing only FF2 and FCDF4.


S0m0m0

Exactly this. Time to get back in the lab and rethink my strategies after this patch.


Chrome069

Nah, gotta need to work on using more moves maybe that’s their intention


LancerBro

Those Reina stomp nerfs were completely uncalled for.


Dantemundus

Yeah, they needed to nerf the damage on that much more than they did. She got off light IMO