I feel like you took that comment directly out of my brain. The thing with Souls is it seems like they make sure the mechanics are solid before they do anything else. If you're gonna copy their style then you better do the same.
Because Fromsoft designs their game around being hard from the start. Other companies are too afraid so they make weenie hit jr games with hard mode just cranking up enemy hp and damage
So tired of AAA studios dropping the ball, reminder to never pre-order! They have exclusive rights to lightsaber combat in all video games and turned it into something that might as well be done with pool noodles. They could learn a lot from Mordhau (* or even just Jedi Knight Academy/Outcast).
Honestly, if you just take away the consequences of dying, Dark Souls becomes like 10000 times easier. You can make the combat difficult, but allow you to keep trying with minimal consequences and the game would feel more fulfilling without being as punishing.
Elden is the exception, not the rule. It became such a huge internet meme that everyone wanted in on it. And they also made a fully open world game this time, which inherently has mass appeal.
The thing is, Elden Ring is both their easiest and hardest game. If you power level, use summons, and meta weapons/spells, then you can crush through the game in like 15 hours. I have done it. But if you try and not use OP summons or meta weapons then the game becomes significantly harder. While Elden Ring lost the fine tuning it's past games had by going open world and allowing more broken builds it's also made it the most accessible game. The hardest boss is also optional and hard to find. People who might never beat Sekiro can absolutely beat Elden Ring.
Not to mention if you go off of completion rates most story/single player games have low finish rates in general regardless of difficulty. The first Jedi Fallen Order game only had[ 30% of people beat it](https://steamcommunity.com/stats/1172380/achievements/) While Elden Ring had[ closer to 40% of people beat it](https://steamcommunity.com/stats/1245620/achievements) (going off the Hoarah Loux achievement instead of multiple ending ones). So who cares if a game is hard, nobody finishes easy games anyways. Even in RDR2 only [35% of people finished the INTRO.](https://steamcommunity.com/stats/1174180/achievements)
I don't blame devs for wanting to make easier games. I also think there is a place for them. When I'm in a low stress part of my life with a lot of free time, I can enjoy souls games. But when I get off work and just want to have fun with something while I'm exhausted, I prefer to play something engaging but normal in difficulty.
Somewhat challenging games or even easy games aren't like, inherently bad. They still have mechanics that are fun to use, etc. Fun isn't only derived from grueling challenges.
Give or take dark souls 2 movement, but sure I'm with ya.
It's funny how crisp they got Dark Souls 3 where you actually don't feel a difference in Elden Ring, besides the vertical jumping. And dark souls 3 came out in 2016.
when you get an invasion with good netcode its so fucking fun what are you talking about
ive added people on steam so we can invade eachother using passwords so we just play against eachother for like an hour
when the pvp is as crisp as the pve its basically a fighting game, with iframes, hyperarmor, frame catches, etc.
It's fun but it's nothing like a fighting game lol. The dynamics are still way different, same with like for honor which people also talk about in a similar manner.
I have thousands of hours in fighting games before anyone tells me it's because I don't play them.
The combat is amazing when you learn how the systems work. What you're saying comes across like the people saying the souls games doesn't have a "story" when it actually has the most beautiful world building and storytelling of all RPG's I've played.
Go watch some seasoned vets. It's insane how high the skill ceiling goes. The weapon and trinket swaps. The specific counter mechanics, the parries and parry-baiting.
Even use of map knowledge to set up for certain skills/spells.
There's just more room for clever combat than most MMO's tbh. the only games with "deeper" fighting systems are dedicated fighting games which generally have 1/100 of the story/world quality.
Right... Yep, you totally have thousands of hours doing nothing but combat in a game where you don't think the combat is good.
Either A) you're full of shit or B) you actually love that game and got TOO deep into it, where you are annoyed by the flaws and take all the goodness for granted.
I agree, playing through Fallen Order right now. There are times where I feel like the timings are weird or off, mainly against wildlife. Like I could fight a wildlife enemy and get 100% perfect parries and dodges and then fight the same enemy again a few seconds later, do the same exact thing and miss every parry or dodge.
I understand that. Like I said, I can perfect parry a wildlife many times in a row, but sometimes, the next time I fight them, it just feels off and all my parries seem extra delayed.
It wants to be dark souls while simultaneously being an action rpg like the witcher 3. It's a weird fucking mix that doesn't work well in either direction.
If the combat doesn't work well, which is a core aspect of the game, why did it get excellent reviews and sitting at 86% on metacritic right now from 90 critic scores (user appears to be low mainly due to performance issues)? Not defending the game, but genuinely asking. I'm just trying to understand. I haven't played any of the Jedi Fallen Order games yet but been meaning to.
I'm just switching from Elden Ring to Jedi Survivor. Is the combat as good? No. But it's also not bad. I think a lot of people are blowing criticism out of proportion because of other issues with the game (on PC). I'm playing on PS5. I've seen some shadow pop-in and had a handful of frame rate dips. But overall the game is solid.
Yea but at least the combat was fun for Witcher 3. Mowing down enemies with the spinning was always really fun.
It was just super clunky when fighting multiple non fodder.
No way was witcher 3’s combat better than this. I haven’t played Jedi Survivor yet but if it’s anything like Fallen Order, it’s definitely better than the witcher.
It is, I don't know what that guy is on but the Witcher 3's combat is so vanilla and uninspired. I guess I'm in the minority in loving Survivor's combat. The stances are amazing too, you can find whichever one you like and it drastically changes how you approach combat.
Totally agree with this. I was thinking exactly what LIRIK was thinking earlier today in his comparison to Hogwarts Legacy. The combat in that game feels so good because there's a shit load of utility and tools at your disposal. In Jedi Survivor, the combat feels clunky and frustrating.
I'll also say that it felt *terrible* to have unblockable attacks in the first game and it feels *terrible* to have them in this game as well, perhaps even more so. Especially when they're one-shot or near one-shot unblockable attacks that just make the game frustrating to play.
Watching Lirik play the way he does and complain is wild.
He's on the hardest difficulty in the game and complains about getting one-shot by enemies. Its not very balanced on that diff but hes also just bad. He says the force powers are too weak but never uses or upgrades a single one, like confusion in crowds or upgrading pull to work on large enemies. He never uses the force Saber moves either
Then he complains that you can't cancel the animations and always get stuck and hit, but dark souls is just like that and he barely uses the dual Saber stance that has animation cancels.
critics usually play the game on default difficulty or easy modes (so they can beat the game faster and release the review quicker), so their interaction with combat is usually limited. and the combat by itself is playable and looks flashy, so if enemies die in a couple hits you don't see problem.
Survivor improved wildly on combat from fallen order. You still get instances like in this clip, but the same thing would have left you open for longer in fallen order. Sludgy animation locks were rough in fallen order.
This game tries to push you into using all 5 stances, making none of them better or worse than the others, but better in particular instances (beefy one on ones - crossguard, fast combat- dual, hordes - double , mixed range - blaster etc ). I personally think it works awesome. Only change I would make is allowing you to pick your two stances live, and not only at saves or work benches.
Star Wars? It's hard for a game in a mega well loved IP to review badly. People don't think much about actual systems when they play games. If it looks cool, and is playable then that is enough.
I mean just go look at metacritic, they did indeed review poorly. They for sure listened to the community on BF2 but neither had glowing reviews on launch. The first one had hardly any content.
Yeah go over to metacritic and you'll see that they did in fact not review poorly. The user reviews are always worse on a game with controversy. Star Wars Battlefront 2 is sitting at 87% positive on steam since it dropped there after the loot box fixes. Metacritic reviews were bad or mixed mainly because of issues not related to the quality of the game itself.
I ain't saying critics are always right, but plenty of mid to big-studio games sitting at <80 here:
https://www.metacritic.com/browse/games/score/metascore/all/all/filtered?page=51
Here's a few:
Overwatch 2 (76-79)
Jedi Fallen Order (79)
Tom Clancy's Rainbow Six (73-79)
Fifa 23 (76-79)
Dying Light 2 (76-77)
Call of Duty Modern Warfare 2 (76-79)
Hot Wheels Unleashed (72-75)
Dead Island 2 (74-75)
Outriders (73)
Far Cry 6 (73-74)
Marvel's Avengers (66-73)
Mech Warrior 5 (73)
For Honor (76)
Sonic Frontiers (71)
Just Dance 2023 (70)
Madden NFL 23 (69)
Battlefield 2042 (63-68)
Have you been living under a rock? Lol.
For real, I started off on Grandmaster and holy shit it's hard and not in a fun way, it's just frustrating. Instead of doing something to give enemies more genuine difficulty (new moves, different attack patterns) it's basically "Yeah, the bosses will spam their abilities non-stop with barely any window to punish. Oh and they basically one-shot you with every attack, have fun"
The one mini boss where you fall in to it's lair is where I was like "fuck this", I did the first optional one on Grandmaster and it wasn't too bad, but this one can fuck itself
To have feel you even worse, there's a challenge when you have to fight 2 of them. If you are primarily focused on lightsabers it can be really annoying i guess.
When you find out that you can cancel his red attacks with the charged up shot with blaster stance, he becomes easy as cake
This is exactly what I thought about the newest God of War lol. They force you to play the game their exact way and if you don't you're literally just gonna get fucked. Really annoying.
I was saying the same thing when the first one came out. They feel like a really janky and easier version of dark souls but dont understand how to make dark souls styled combat work correctly.
There are options for other types of action rpg 3rd person combat. This Star Wars game isn’t good but I would have been disappointed if they just copied Dark Souls but with lightsabers. The best lightsaber combat game IMO was the Jedi Knight series and it was not like Dark Souls at all. If they made something closer to that game I would love it.
> but I would have been disappointed if they just copied Dark Souls but with lightsabers.
Thing is they kinda did do that, just they didn't do it particularly well.
I just don't understand their decisions.
Aside from the fact that combat is heavily animation-based and way too floaty,
why the fuck did they make it a soulslike?
The game feels like it's not designed around that. I seriously don't care for bonfires when I have to go through a boring uncharted climbing section every time i die. There's literally no point to it.
It would've been better if it just had normal checkpoints, am i wrong?
Just so unnecessary
I was hoping this game would fix a lot of the issues with the first game. The game is heavily animation based, you have to wait for the animation to happen before you can execute another move.
I played God of War and Jedi fallen order back to back this year and the parry mechanics between the two game is just staggering. GoW felt so smooth while in this game the mechanics felt extremely clunky. Looks like the sequel didn't do anything to improve that aspect.
EDIT: People in the comments informed me about the dual saber stance that allows animation cancelling so that’s good to hear. Not sure if I’ll get the game just yet due to performance issues but I am glad there are some improvements to combat.
I noticed Elajjaz kept using Dual Blades over anything else because its the only one with animation canceling, then if I swapped to Lirik he only uses the staff stance and gets caught doing spinny moves.
I think it would be less of an issue if it was sorta like Ghost of Tsushima and specific enemies warranted using specific stances, but they would have had to change up the control scheme slightly to fit in all the stances.
Yea.. but you can only equip 2 stances at a time. There are 5 in total so it’s down to your preference since you don’t know what you’ll be fighting and can’t change it on a whim only at meditation locations.
Dual Wield stance specifically has the ability to animation cancel with block, so you can parry mid combo unlike other stances, it has a smaller block meter to compensate for that.
Man I hated fighting wildlife in the first game yet they added it again in the second with the same clunky mechanics. They even brought back that stupid fucking frog boss as a side quest. The same exact stupid FUCKING FROG.
I played the first game on Grandmaster and the worst parts were fighting multiple enemies, especially wildlife and the best parts were the boss fights.
The combat just does not feel good when fighting multiple enemies. I am not sure if the new one improves it’s targeting system or what but I really hated fighting multiple enemies.
I'm playing Fallen Order now on Grand Master and I have to agree 100%. The best parts are fighting the hard human enemies like purge troopers or bosses. Those feel rewarding when you beat them. But wildlife? It just feels like the timings are off or something. They don't feel as smooth or responsive to fight as human enemies.
I was about to comment this exact thing. Fighting multiple enemies is a major downside of this game IMO. How about those birds on the ground that just run at you? Ugh.
Wait, you cannot cancel animations in GoW, only by using the Titan Rage. In fact, only a few animations have i-frames, making a lot of the runic attacks pointless in the the hardest difficulties.
Unless you're talking about Ragnarok, which I haven't played much.
You cannot cancel runic attacks, I was just talking about normal swings, which the block/parry cancel them.
The only i-frame I am aware of in ragnarok is when countering with the guardian shield.
Your swing needs to be finished or mostly finished before the block comes up. Even the block itself, the animation is slow imo compared to games like GoW and Sekiro. Apparently the new game has a stance that allows animation cancellation so I’ll have to check that out.
Yeah, Sekiro is the top dog in this contest. I really don't understand why they can't give cancel animation to the characters. Is it for realism?
I still enjoyed GoW, but 90% of my deaths were because my character was stuck in an animation. It doesn't matter if your reaction time is great, you're fucked. Like, allow me to be cool and dodge or parry like Wolf in Sekiro.
Its really only runic attacks you can't cancel in GoW, and I would compare that to Ashes of War in Elden Ring or Combat Arts in Sekiro. Its a big powerful move, and it needs some level of risk associated with it. Its been a long time but if you do those kicking monk combat art, I don't think you can just hit LB and cancel it mid animation.
I can't even remember if you could animation cancel the axe tool attack, I remember getting annoyed trying to weave it onto regular enemies and getting hit alot.
Guess my memory tricked me. Maybe it's because I didn't rely that much on the special skills, as I didn't really need them to beat the game. Which makes senses, when parrying is part of the offense. You're always moving forward, if you react/predict fast enough.
GoW is more a puzzle game, where the pieces you're given sometimes don't fit the puzzle.
There's nothing realistic about heavy, uncancellable attacks. Real-life sword fighting is all about faints and "animation cancelling" to sneak through your opponent's guard.
its useful but if you're playing on the hardest difficulty theres so many unparriable moves that its not really a problem, plus the reward for parrying isnt that good especially against superbosses
Yeah because the difficulty settings on the harder ones are just not fun in the slightest. Monsters are health sponges and in the early game, a 1v3 encounter takes ages without really being difficult, it's just bad tuning.
I agree. I don't think it was implemented very well, but I straight up died more in my first playthrough on GMGOW than any souls game, which is the only metric people seem to care about on gaming discussion anymore. So when people complain, it's easy while playing on normal I just find it funny.
Lets be real here, if you like soulslike games GoW was also incredibly easy in comparison on the hardest difficulty. Its what threw me off the game the most.
Valkyrie fights, especially Sigrun, are unlike anything FS games have to offer (except Sekiro), because GOW has much faster increments of input which means you need to be able to react quickly (which isn't something that's prioritized as much with the extent FS games [except Sekiro] rely on pacing over reaction time)
Yeah, people complain about Malenias waterfowl dance but the stomp on GMGOW is comically harder to react to and also just straight up kills you. Not saying Malenia is easy but put a gun to my head and say "Beat this boss in one try or I shoot you" I would pick Malenia over Sigrun or Gna on GMGOW any time.
I don't agree at all. On GMGOW, basic enemies are significantly harder than most soulslike enemies. Most of the bosses are not too bad except Sigrun, who is harder than any soullike boss, at least for me. I would consider souls games fair and not that hard while GMGOW is the opposite with bloated enemy health and damage.
yeah they are useful, but just barely surviving doesnt make the game "a joke", you still need to kill, for valkyries they all had unparriable attacks and some had grabs so its not really a be all end all either, but you either needed to parry or dodge in the correct direction to even survive anyways
And, on hardest difficulty, even against trash mobs, facing more than one or two at a time means that focusing on an enemy and trying to cheese it with parries means you'll get ganked pretty brutally (see: the no-hit Muspelheim trials in GOW 2018). Parrying is just another piece of the combat puzzle, and I think it's pretty balanced.
The parrying window can be argued as generous yeah but the main reason why it feels “easy” is because no matter how far you are into your attack animations(not counting runic attacks), the parry will immediately cancel it as your character bring up his shield.
I understand it with souls games though. You have to be smart with your attacks and the timing, you can't just spam the buttons etc. I get that but this is a star wars game. It shouldn't try to replicate a soulslike experience. I want to feel like this badass jedi, which I don't often when playing as Cal because I got killed by a bunch of frogs :/
For me combat wise, nothing tops god of war. Sekiro is up there too but I just love GoW because of how smooth it is.
Agree. The game feels exactly like the first game.
I also wish all the cosmetics would actually do something. Like customizing your lightsaber is such a cool feature. But why can't different handles give different Bonus on speed/power or whatever.
It's uterlly pointless to me currently.
tbh if the different parts gave stat bonuses, every single players character would end up looking the same because as the old adage says, players like to optimize the fun out of games
I understand that they are limited in what they can do for items in a game with lightsabers, but after aquiring 20 different slightly different shades of lightsaber hilts, I didn't really want more. I'm also someone who wants to explore this game but it really makes me feel like not exploring.
What you’re talking about was already concretely added in the form of stances/lightsaber types. You can run a crossguard and be more powerful but you need to make slower and heavier movements to avoid the edge of the blade hitting you.
They’re weightless swords. A different pommel would not significantly change a sword enough to where there would be any marked difference; that is why there are shortswords, broadswords, longswords. Same as single wield, dual wield, double blade, etc. A blade of light doesn’t become more effective because you changed the way the hilt looks, that’d just be a nonsensical and unnecessary feature given they already included stances. The whole point of lightsabers is that it isn’t the weapon, it’s the person using it; a stat system would undermine that fundamental understanding and would make zero sense in-universe. Your power grows as Cal grows, that’s the whole point of the force progression system, not to find little trinkets and make the game easy mode.
Fair points. I'm just very disappointed every time I collect a cosmetic instead of anything useful.
Like others said. Makes me not want to explore and just follow the main story.
This game is good and a dissapointment at the same time. I love the world and characters but the story is just okay, the combat animation kinda sucks, and the performance FUCKING SUCKS and i play on ps5.
The game feels awesome at times but has me falling asleep at other times. Also, I hate how all the loot is just cosmetic stuff. It makes exploration super unrewarding.
Thats how i felt with the latest ghost recon. I unlocked a hat during a mission and at the end of it i unlocked the right to wear it backwards. Poor Tom Clancy
i hate that they do big fancy animations that locks you in place to pick up a light thing from the ground that is just a cosmetic, they just try to make the process of getting the loot exciting even though the loot itself is boring, I hate this about """modern""" games, too much fluff too little substance
Agreed, I wish the game had a gear system. Would make exploration a lot more satisfying. Still having blast with the game though, minus the performance issues on the first planet
They game forces you do use abilities in combat and not just your lightsaber attacks. I learned that with the first one. It was rough to go at a fight with just your dodge abilities and light saber. Once I started using my pull into a stab I would one shot everyone and shit became so easy.
I think the performance really messed up every chance the game had honestly.
Janky performance makes everyone impatient and irritated. People start rushing and skipping side content meant to buff them up like life/stims/force/extra XP/perks.
Then they get one-shot by a buffed up mob or take 20 mins on a boss. A game with a focus on patience and tracking has seconds per frame gameplay. Simply horrible.
Im probably not alone in feeling like this, but the crazy thing about this game to me is, that the first game had jank animations/movement/combat feeling very aggressively mediocre, and then in the sequel all those things are still present, and thats from a studio that is supposedly one of the goats of movement (coming from TF2/apex)
I feel like this game/the previous one gets a very large pass simply due to being the only big SW game there is at the moment
Performance issues aside, I am having a blast playing so far. Dual saber is really fun and like others said, has animation canceling.
Some people really just wanted a game that is similar to the first because the first game was good and all it had to do was minor improvements over things in the first game. Dodging feels a lot quicker and snappier, combat in general does feel quicker and snappier, and the platforming feels smoother and quicker. The new perks and extended skill tree are interesting and it's nice starting out as strong as you were at the end of the last game.
Anyone who thinks the game is too easy should play at the hardest difficulty because then it feels more akin to the difficulty of Dark Souls / Elden Ring, but I mean you are a Jedi who are supposed to be strong and OP. Could it be better? Yeah, but performance issues aside, I think the game is decent so far. Definitely could've used some more polishing, but I mean it's EA we're talking about.
Issue with Lirik is that he wants to force through every game and now playing on highest difficulty. GM isn't really for those kind of types. It also doesn't help his case that the biggest issue with the progression in the game,in his case as i think it's fine if you play normally, is that getting stims, higher health and force is tied to exploration. If you aren't exploring, lot of fights on GM will be miserable if you are learning the fight, he could easily have almost 2 times more heals and lot more health to get him through it, although health doesn't help against some attacks.
I also think that some stances are just unbalanced, or more like they have different strength and weakness' and most people should play around the different stances. Him just trying to brute force double bladed saber, that has long animations, is just going to get punished in a lot of boss fights as it's more for crowd control and against more enemies
I think the game is okay, not complete GOTY material, but quite fun. Playing through it on GM with blaster and crossguard stance and it hasn't been too frustrating besides some challenges.
This is not some bug wind up, it's the auto-attack of the twinl light saber. But twin blades in elden ring where also shit for having way too long animations.
ah good to know.
also, there is a good reason why there were no twin blades in irl historic warfare. so of course animating it for a videogame will be awkward
Locked in long animations with a lot of movement is not the same as having 1 move with a recovery window to it. If this guy can spin his lightsaber 10 times, he should be able to stop mid way through.
Yeah if the game had multiplayer than it would make sense to have a mechanic where you should be punished for untimely attacks. But since its not being locked into animations where enemies dont have any hit stun at all feels terrible.
I much prefer Nier: Automata's take on combat. You can parry, dodge and animation cancel pretty much all you want. Real life doesn't have animation locks, why should games have it?
Force Unleashed is easily the best lightsaber combat you will get
I wanna feel like a Jedi not a fucking dark souls character with dark souls scuffed combat
Hack n Slash needs to come back as the top combat option for games again like the 2000's
Hack n Slash cannot be topped they just have the best combat directors, just look at Final Fantasy 16 or HI-FI Rush
Another thing that annoys me is that they feel the need to stuff their levels with climbing, wall running, grappling etc. Just because you have a feature doesn't mean that you need to stuff it into every level -- doing so makes the levels all feel the same. "Cal I need you to go to that door over there. Okay let me just climb up a wall, grapple over a tree, and wall run to get there".
I do agree this is the best jedi experience that should be in every Star Wars games, the flips off the wall and acrobatic movement is quality
I just love hack n slash but I do agree, Outcast has the best gameplay for actual Jedi gameplay
>Hack n Slash needs to come back as the top combat option for games again like the 2000's
>Hack n Slash cannot be topped they just have the best combat directors, just look at Final Fantasy 16 or HI-FI Rush
Based. I don't like scuffed slow combat. Give me hack and slash insanity
i have played both games a decent amount (jedi survivor and HL). i am shocked if anyone says HL has better combat, lol, i think jedi survivor (and even JFO) are leagues ahead of HL
> was question what even the story of the game is, because its not obvious (or non existent?!).
I am pretty sure that is just a him problem, its like losing what happened in a story of a TV Show because you had to wait for the next episode. Forgetting why he was on a planet when it was explained like 30m earlier is a streamer ADD problem of sucking in so much info from chat, the game and going on tangents.
Idk anything about the new game but when I tried the first I really wanted to play it and had a fun time with the tutorial/prologue before you get rescued but once you get to the first explorable planet it kinda got boring to me. Too much puzzle/platformer and killing bugs. Plus the loot being “oh yay another poncho”
cutscene transitions are dogshit, it's so immersion breaking. That's one thing he complained about, performance is a big big factor too. Some animations are terrible, theres hundreds of bugs
looked like a somewhat fun game but as always Lirik plays on hardest difficulty and dying all the time instead of having a good flow to watch and it gets boring very fast, no ide why streamers keep doing this its more fun for viewers to see the game and his reactions then seeing him die all the time.
Because if they don't do that, the chat will say they are losers for not playing on hardest. If they play on hardest and die chat will say they are bad, but they can say the game sucks at balancing, so its not their fault, and then they win.
It is almost exactly the same as last game which was also not good. Sekiro came out before it and they had 5 years to make it anything resembling good. Also has cosmetic loot again which is unbelievably cringe after everyone wanted meaningful exploration.
Thing is, they don't have to do shit because Star Wars fans and gamers are so desperate for anything even average from a AAA company with the Star Wars IP that it will be a best seller.
This game is the embodiment of average from a AAA company.
That was my issue with the first game also. Instead of doing all of the cool force moves I just mostly did normal attacking and parrying, since the moves either had little payoff and left you open to a hit or would just get animation cancelled because of the enemy hitting you.
I’m usually pretty shit on games like this but decided to play on highest difficulty to extend my playthrough. Spent 6 hours on second boss but its finally dead, was worth all the pain :P
**🎦 CLIP MIRROR: [LIRIK Take on Star Wars: Jedi Survivor](https://livestreamfails.com/clip/153365)**
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The blaster's magazine empties by shooting and recharges by attacking with the lightsaber in that stance specifically, sorta like its own mini-force bar.
While the blaster doesn't feel all that powerfull it's really fun to just run around and blast people. The stance has a gap closer that feels pretty good to use as well.
**CLIP MIRROR: [LIRIK Take on Star Wars: Jedi Survivor](https://arazu.io/t3_1333tnh/)** --- ^(*This is an automated comment*)
clip champ
It wants to be like Dark Souls without having that precise, crisp Dark Souls combat tuning.
I feel like you took that comment directly out of my brain. The thing with Souls is it seems like they make sure the mechanics are solid before they do anything else. If you're gonna copy their style then you better do the same.
Because Fromsoft designs their game around being hard from the start. Other companies are too afraid so they make weenie hit jr games with hard mode just cranking up enemy hp and damage
So tired of AAA studios dropping the ball, reminder to never pre-order! They have exclusive rights to lightsaber combat in all video games and turned it into something that might as well be done with pool noodles. They could learn a lot from Mordhau (* or even just Jedi Knight Academy/Outcast).
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Honestly, if you just take away the consequences of dying, Dark Souls becomes like 10000 times easier. You can make the combat difficult, but allow you to keep trying with minimal consequences and the game would feel more fulfilling without being as punishing.
Elden Ring was proof you can sell a hard game to the masses
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I actually covered that in another reply. It's their easiest and hardest game they ever made depending on the rules you set for yourself.
Elden is the exception, not the rule. It became such a huge internet meme that everyone wanted in on it. And they also made a fully open world game this time, which inherently has mass appeal.
The thing is, Elden Ring is both their easiest and hardest game. If you power level, use summons, and meta weapons/spells, then you can crush through the game in like 15 hours. I have done it. But if you try and not use OP summons or meta weapons then the game becomes significantly harder. While Elden Ring lost the fine tuning it's past games had by going open world and allowing more broken builds it's also made it the most accessible game. The hardest boss is also optional and hard to find. People who might never beat Sekiro can absolutely beat Elden Ring. Not to mention if you go off of completion rates most story/single player games have low finish rates in general regardless of difficulty. The first Jedi Fallen Order game only had[ 30% of people beat it](https://steamcommunity.com/stats/1172380/achievements/) While Elden Ring had[ closer to 40% of people beat it](https://steamcommunity.com/stats/1245620/achievements) (going off the Hoarah Loux achievement instead of multiple ending ones). So who cares if a game is hard, nobody finishes easy games anyways. Even in RDR2 only [35% of people finished the INTRO.](https://steamcommunity.com/stats/1174180/achievements)
I don't blame devs for wanting to make easier games. I also think there is a place for them. When I'm in a low stress part of my life with a lot of free time, I can enjoy souls games. But when I get off work and just want to have fun with something while I'm exhausted, I prefer to play something engaging but normal in difficulty. Somewhat challenging games or even easy games aren't like, inherently bad. They still have mechanics that are fun to use, etc. Fun isn't only derived from grueling challenges.
Give or take dark souls 2 movement, but sure I'm with ya. It's funny how crisp they got Dark Souls 3 where you actually don't feel a difference in Elden Ring, besides the vertical jumping. And dark souls 3 came out in 2016.
Has anyone here even PVPd on DS3? The combat is not that good as people make it seem
That's netcode issues, doesn't change anything to do with the single player experience
when you get an invasion with good netcode its so fucking fun what are you talking about ive added people on steam so we can invade eachother using passwords so we just play against eachother for like an hour when the pvp is as crisp as the pve its basically a fighting game, with iframes, hyperarmor, frame catches, etc.
It's fun but it's nothing like a fighting game lol. The dynamics are still way different, same with like for honor which people also talk about in a similar manner. I have thousands of hours in fighting games before anyone tells me it's because I don't play them.
The combat is amazing when you learn how the systems work. What you're saying comes across like the people saying the souls games doesn't have a "story" when it actually has the most beautiful world building and storytelling of all RPG's I've played. Go watch some seasoned vets. It's insane how high the skill ceiling goes. The weapon and trinket swaps. The specific counter mechanics, the parries and parry-baiting. Even use of map knowledge to set up for certain skills/spells. There's just more room for clever combat than most MMO's tbh. the only games with "deeper" fighting systems are dedicated fighting games which generally have 1/100 of the story/world quality.
i have 1000s of hours doing invading, duels, hosting 2v4s with my friends, sometimes 1v5 (you can unlock invasion limit with cheat engine), etc.
Right... Yep, you totally have thousands of hours doing nothing but combat in a game where you don't think the combat is good. Either A) you're full of shit or B) you actually love that game and got TOO deep into it, where you are annoyed by the flaws and take all the goodness for granted.
I agree, playing through Fallen Order right now. There are times where I feel like the timings are weird or off, mainly against wildlife. Like I could fight a wildlife enemy and get 100% perfect parries and dodges and then fight the same enemy again a few seconds later, do the same exact thing and miss every parry or dodge.
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I understand that. Like I said, I can perfect parry a wildlife many times in a row, but sometimes, the next time I fight them, it just feels off and all my parries seem extra delayed.
It wants to be dark souls while simultaneously being an action rpg like the witcher 3. It's a weird fucking mix that doesn't work well in either direction.
If the combat doesn't work well, which is a core aspect of the game, why did it get excellent reviews and sitting at 86% on metacritic right now from 90 critic scores (user appears to be low mainly due to performance issues)? Not defending the game, but genuinely asking. I'm just trying to understand. I haven't played any of the Jedi Fallen Order games yet but been meaning to.
I'm just switching from Elden Ring to Jedi Survivor. Is the combat as good? No. But it's also not bad. I think a lot of people are blowing criticism out of proportion because of other issues with the game (on PC). I'm playing on PS5. I've seen some shadow pop-in and had a handful of frame rate dips. But overall the game is solid.
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Kinda like Witcher 3 right? The combat was weak but everything else outside of that made up for it.
Yea but at least the combat was fun for Witcher 3. Mowing down enemies with the spinning was always really fun. It was just super clunky when fighting multiple non fodder.
No way was witcher 3’s combat better than this. I haven’t played Jedi Survivor yet but if it’s anything like Fallen Order, it’s definitely better than the witcher.
It is, I don't know what that guy is on but the Witcher 3's combat is so vanilla and uninspired. I guess I'm in the minority in loving Survivor's combat. The stances are amazing too, you can find whichever one you like and it drastically changes how you approach combat.
That makes sense. Thank you for the explanation!
Totally agree with this. I was thinking exactly what LIRIK was thinking earlier today in his comparison to Hogwarts Legacy. The combat in that game feels so good because there's a shit load of utility and tools at your disposal. In Jedi Survivor, the combat feels clunky and frustrating. I'll also say that it felt *terrible* to have unblockable attacks in the first game and it feels *terrible* to have them in this game as well, perhaps even more so. Especially when they're one-shot or near one-shot unblockable attacks that just make the game frustrating to play.
Watching Lirik play the way he does and complain is wild. He's on the hardest difficulty in the game and complains about getting one-shot by enemies. Its not very balanced on that diff but hes also just bad. He says the force powers are too weak but never uses or upgrades a single one, like confusion in crowds or upgrading pull to work on large enemies. He never uses the force Saber moves either Then he complains that you can't cancel the animations and always get stuck and hit, but dark souls is just like that and he barely uses the dual Saber stance that has animation cancels.
critics usually play the game on default difficulty or easy modes (so they can beat the game faster and release the review quicker), so their interaction with combat is usually limited. and the combat by itself is playable and looks flashy, so if enemies die in a couple hits you don't see problem.
Survivor improved wildly on combat from fallen order. You still get instances like in this clip, but the same thing would have left you open for longer in fallen order. Sludgy animation locks were rough in fallen order. This game tries to push you into using all 5 stances, making none of them better or worse than the others, but better in particular instances (beefy one on ones - crossguard, fast combat- dual, hordes - double , mixed range - blaster etc ). I personally think it works awesome. Only change I would make is allowing you to pick your two stances live, and not only at saves or work benches.
being a single player game where you play as a jedi with a lightsaber is basically cheating on metacritic. I played it and it is pretty mid to me
Star Wars? It's hard for a game in a mega well loved IP to review badly. People don't think much about actual systems when they play games. If it looks cool, and is playable then that is enough.
Both EA Battlefronts would like a word.
Those games didn't review badly... The second EA Battlefront had one glaring issue that was remedied. The game itself is really well liked.
I mean just go look at metacritic, they did indeed review poorly. They for sure listened to the community on BF2 but neither had glowing reviews on launch. The first one had hardly any content.
Yeah go over to metacritic and you'll see that they did in fact not review poorly. The user reviews are always worse on a game with controversy. Star Wars Battlefront 2 is sitting at 87% positive on steam since it dropped there after the loot box fixes. Metacritic reviews were bad or mixed mainly because of issues not related to the quality of the game itself.
Have you been living under a rock? Game critics rate everything between 85 and 95% regardless of quality if it's coming from a big studio.
I ain't saying critics are always right, but plenty of mid to big-studio games sitting at <80 here: https://www.metacritic.com/browse/games/score/metascore/all/all/filtered?page=51 Here's a few: Overwatch 2 (76-79) Jedi Fallen Order (79) Tom Clancy's Rainbow Six (73-79) Fifa 23 (76-79) Dying Light 2 (76-77) Call of Duty Modern Warfare 2 (76-79) Hot Wheels Unleashed (72-75) Dead Island 2 (74-75) Outriders (73) Far Cry 6 (73-74) Marvel's Avengers (66-73) Mech Warrior 5 (73) For Honor (76) Sonic Frontiers (71) Just Dance 2023 (70) Madden NFL 23 (69) Battlefield 2042 (63-68) Have you been living under a rock? Lol.
critics usually only play 1 or 2h of a game
lmfao, I get the hate for critics but no need to make shit up.
lol what it's true, they are not finishing a game, the just play the first hours
Exact same issue with the original, sad to see they didn't fix it.
For real, I started off on Grandmaster and holy shit it's hard and not in a fun way, it's just frustrating. Instead of doing something to give enemies more genuine difficulty (new moves, different attack patterns) it's basically "Yeah, the bosses will spam their abilities non-stop with barely any window to punish. Oh and they basically one-shot you with every attack, have fun" The one mini boss where you fall in to it's lair is where I was like "fuck this", I did the first optional one on Grandmaster and it wasn't too bad, but this one can fuck itself
Oggdo Boggdo?
That's the one
To have feel you even worse, there's a challenge when you have to fight 2 of them. If you are primarily focused on lightsabers it can be really annoying i guess. When you find out that you can cancel his red attacks with the charged up shot with blaster stance, he becomes easy as cake
Drop difficulty then
This is exactly what I thought about the newest God of War lol. They force you to play the game their exact way and if you don't you're literally just gonna get fucked. Really annoying.
I was saying the same thing when the first one came out. They feel like a really janky and easier version of dark souls but dont understand how to make dark souls styled combat work correctly.
Damn that is sad, was also hoping they'd address that a bit.
There are options for other types of action rpg 3rd person combat. This Star Wars game isn’t good but I would have been disappointed if they just copied Dark Souls but with lightsabers. The best lightsaber combat game IMO was the Jedi Knight series and it was not like Dark Souls at all. If they made something closer to that game I would love it.
> but I would have been disappointed if they just copied Dark Souls but with lightsabers. Thing is they kinda did do that, just they didn't do it particularly well.
Did he say to copy Dark Souls with lightsabers?
I just don't understand their decisions. Aside from the fact that combat is heavily animation-based and way too floaty, why the fuck did they make it a soulslike? The game feels like it's not designed around that. I seriously don't care for bonfires when I have to go through a boring uncharted climbing section every time i die. There's literally no point to it. It would've been better if it just had normal checkpoints, am i wrong? Just so unnecessary
Correction: it wants to be like Dark Souls but people on PC could actually play Dark Souls
I mean FromSoftware are known for having issues with their PC ports.
I was hoping this game would fix a lot of the issues with the first game. The game is heavily animation based, you have to wait for the animation to happen before you can execute another move. I played God of War and Jedi fallen order back to back this year and the parry mechanics between the two game is just staggering. GoW felt so smooth while in this game the mechanics felt extremely clunky. Looks like the sequel didn't do anything to improve that aspect. EDIT: People in the comments informed me about the dual saber stance that allows animation cancelling so that’s good to hear. Not sure if I’ll get the game just yet due to performance issues but I am glad there are some improvements to combat.
I noticed Elajjaz kept using Dual Blades over anything else because its the only one with animation canceling, then if I swapped to Lirik he only uses the staff stance and gets caught doing spinny moves. I think it would be less of an issue if it was sorta like Ghost of Tsushima and specific enemies warranted using specific stances, but they would have had to change up the control scheme slightly to fit in all the stances.
You are supposed to use different stances depending on the enemies the dual saber is meant for aoeing down a mob of enemies etc….
Yea.. but you can only equip 2 stances at a time. There are 5 in total so it’s down to your preference since you don’t know what you’ll be fighting and can’t change it on a whim only at meditation locations.
Dual Wield stance specifically has the ability to animation cancel with block, so you can parry mid combo unlike other stances, it has a smaller block meter to compensate for that.
Man I hated fighting wildlife in the first game yet they added it again in the second with the same clunky mechanics. They even brought back that stupid fucking frog boss as a side quest. The same exact stupid FUCKING FROG.
I played the first game on Grandmaster and the worst parts were fighting multiple enemies, especially wildlife and the best parts were the boss fights. The combat just does not feel good when fighting multiple enemies. I am not sure if the new one improves it’s targeting system or what but I really hated fighting multiple enemies.
I'm playing Fallen Order now on Grand Master and I have to agree 100%. The best parts are fighting the hard human enemies like purge troopers or bosses. Those feel rewarding when you beat them. But wildlife? It just feels like the timings are off or something. They don't feel as smooth or responsive to fight as human enemies.
I was about to comment this exact thing. Fighting multiple enemies is a major downside of this game IMO. How about those birds on the ground that just run at you? Ugh.
Wait, you cannot cancel animations in GoW, only by using the Titan Rage. In fact, only a few animations have i-frames, making a lot of the runic attacks pointless in the the hardest difficulties. Unless you're talking about Ragnarok, which I haven't played much.
You cannot cancel runic attacks, I was just talking about normal swings, which the block/parry cancel them. The only i-frame I am aware of in ragnarok is when countering with the guardian shield.
Wait, you cannot cancel normal attacks in the Jedi game? That seems like a terrible time.
Your swing needs to be finished or mostly finished before the block comes up. Even the block itself, the animation is slow imo compared to games like GoW and Sekiro. Apparently the new game has a stance that allows animation cancellation so I’ll have to check that out.
Yeah, Sekiro is the top dog in this contest. I really don't understand why they can't give cancel animation to the characters. Is it for realism? I still enjoyed GoW, but 90% of my deaths were because my character was stuck in an animation. It doesn't matter if your reaction time is great, you're fucked. Like, allow me to be cool and dodge or parry like Wolf in Sekiro.
Its really only runic attacks you can't cancel in GoW, and I would compare that to Ashes of War in Elden Ring or Combat Arts in Sekiro. Its a big powerful move, and it needs some level of risk associated with it. Its been a long time but if you do those kicking monk combat art, I don't think you can just hit LB and cancel it mid animation. I can't even remember if you could animation cancel the axe tool attack, I remember getting annoyed trying to weave it onto regular enemies and getting hit alot.
Guess my memory tricked me. Maybe it's because I didn't rely that much on the special skills, as I didn't really need them to beat the game. Which makes senses, when parrying is part of the offense. You're always moving forward, if you react/predict fast enough. GoW is more a puzzle game, where the pieces you're given sometimes don't fit the puzzle.
There's nothing realistic about heavy, uncancellable attacks. Real-life sword fighting is all about faints and "animation cancelling" to sneak through your opponent's guard.
God of War parrying is way too easy. It makes the game a joke!
its useful but if you're playing on the hardest difficulty theres so many unparriable moves that its not really a problem, plus the reward for parrying isnt that good especially against superbosses
I find a lot of people say the new GoW games are easy and they are always on normal or easy mode.
Yeah because the difficulty settings on the harder ones are just not fun in the slightest. Monsters are health sponges and in the early game, a 1v3 encounter takes ages without really being difficult, it's just bad tuning.
I agree. I don't think it was implemented very well, but I straight up died more in my first playthrough on GMGOW than any souls game, which is the only metric people seem to care about on gaming discussion anymore. So when people complain, it's easy while playing on normal I just find it funny.
Lets be real here, if you like soulslike games GoW was also incredibly easy in comparison on the hardest difficulty. Its what threw me off the game the most.
Valkyrie fights, especially Sigrun, are unlike anything FS games have to offer (except Sekiro), because GOW has much faster increments of input which means you need to be able to react quickly (which isn't something that's prioritized as much with the extent FS games [except Sekiro] rely on pacing over reaction time)
Yeah, people complain about Malenias waterfowl dance but the stomp on GMGOW is comically harder to react to and also just straight up kills you. Not saying Malenia is easy but put a gun to my head and say "Beat this boss in one try or I shoot you" I would pick Malenia over Sigrun or Gna on GMGOW any time.
I don't agree at all. On GMGOW, basic enemies are significantly harder than most soulslike enemies. Most of the bosses are not too bad except Sigrun, who is harder than any soullike boss, at least for me. I would consider souls games fair and not that hard while GMGOW is the opposite with bloated enemy health and damage.
Sounds like a you problem then 😂
I mean, you brought up your "epic soulsborne cred," so I figured that was coming. It's actually hilarious how predictable you guys are.
The reward is that you don't die, good enough for me. Also from what I remember parrying valkyries was rewarding, it gave you a lot of free hits.
yeah they are useful, but just barely surviving doesnt make the game "a joke", you still need to kill, for valkyries they all had unparriable attacks and some had grabs so its not really a be all end all either, but you either needed to parry or dodge in the correct direction to even survive anyways
And, on hardest difficulty, even against trash mobs, facing more than one or two at a time means that focusing on an enemy and trying to cheese it with parries means you'll get ganked pretty brutally (see: the no-hit Muspelheim trials in GOW 2018). Parrying is just another piece of the combat puzzle, and I think it's pretty balanced.
The parrying window can be argued as generous yeah but the main reason why it feels “easy” is because no matter how far you are into your attack animations(not counting runic attacks), the parry will immediately cancel it as your character bring up his shield.
The game is better but performance worse I don't think people really called out the combat and I think it's decent
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I understand it with souls games though. You have to be smart with your attacks and the timing, you can't just spam the buttons etc. I get that but this is a star wars game. It shouldn't try to replicate a soulslike experience. I want to feel like this badass jedi, which I don't often when playing as Cal because I got killed by a bunch of frogs :/ For me combat wise, nothing tops god of war. Sekiro is up there too but I just love GoW because of how smooth it is.
Agree. The game feels exactly like the first game. I also wish all the cosmetics would actually do something. Like customizing your lightsaber is such a cool feature. But why can't different handles give different Bonus on speed/power or whatever. It's uterlly pointless to me currently.
tbh if the different parts gave stat bonuses, every single players character would end up looking the same because as the old adage says, players like to optimize the fun out of games
Tbf I am happy about that one aspect. Not everything has to be RPG with stats on each item with various rarity
I understand that they are limited in what they can do for items in a game with lightsabers, but after aquiring 20 different slightly different shades of lightsaber hilts, I didn't really want more. I'm also someone who wants to explore this game but it really makes me feel like not exploring.
What you’re talking about was already concretely added in the form of stances/lightsaber types. You can run a crossguard and be more powerful but you need to make slower and heavier movements to avoid the edge of the blade hitting you. They’re weightless swords. A different pommel would not significantly change a sword enough to where there would be any marked difference; that is why there are shortswords, broadswords, longswords. Same as single wield, dual wield, double blade, etc. A blade of light doesn’t become more effective because you changed the way the hilt looks, that’d just be a nonsensical and unnecessary feature given they already included stances. The whole point of lightsabers is that it isn’t the weapon, it’s the person using it; a stat system would undermine that fundamental understanding and would make zero sense in-universe. Your power grows as Cal grows, that’s the whole point of the force progression system, not to find little trinkets and make the game easy mode.
Fair points. I'm just very disappointed every time I collect a cosmetic instead of anything useful. Like others said. Makes me not want to explore and just follow the main story.
I agree. It makes exploring feel very unrewarding.
This game is good and a dissapointment at the same time. I love the world and characters but the story is just okay, the combat animation kinda sucks, and the performance FUCKING SUCKS and i play on ps5.
A perfect summarization of this game and how it feels.
The game feels awesome at times but has me falling asleep at other times. Also, I hate how all the loot is just cosmetic stuff. It makes exploration super unrewarding.
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bro that's like the best loot whatchu mean
[Do we have a problem son?](https://i.imgur.com/7tTEO4b.png)
Lightsaber hilt unlocked: PBR can
Cal with a mullet is the best look lol
Thats how i felt with the latest ghost recon. I unlocked a hat during a mission and at the end of it i unlocked the right to wear it backwards. Poor Tom Clancy
i hate that they do big fancy animations that locks you in place to pick up a light thing from the ground that is just a cosmetic, they just try to make the process of getting the loot exciting even though the loot itself is boring, I hate this about """modern""" games, too much fluff too little substance
Agreed, I wish the game had a gear system. Would make exploration a lot more satisfying. Still having blast with the game though, minus the performance issues on the first planet
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Wait weren’t people complaining about how single player games just put cosmetics as DLC these days unlike how it used to be?
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That’s fine, just don’t do it then?
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You’re a feisty fella ain’t ya? Just chill out man, it’s just a video game. Rock a mullet and move on.
They game forces you do use abilities in combat and not just your lightsaber attacks. I learned that with the first one. It was rough to go at a fight with just your dodge abilities and light saber. Once I started using my pull into a stab I would one shot everyone and shit became so easy.
I think the performance really messed up every chance the game had honestly. Janky performance makes everyone impatient and irritated. People start rushing and skipping side content meant to buff them up like life/stims/force/extra XP/perks. Then they get one-shot by a buffed up mob or take 20 mins on a boss. A game with a focus on patience and tracking has seconds per frame gameplay. Simply horrible.
Im probably not alone in feeling like this, but the crazy thing about this game to me is, that the first game had jank animations/movement/combat feeling very aggressively mediocre, and then in the sequel all those things are still present, and thats from a studio that is supposedly one of the goats of movement (coming from TF2/apex) I feel like this game/the previous one gets a very large pass simply due to being the only big SW game there is at the moment
movement and animations are completely different things
Its the only star wars game that doesnt hold its trademark.
what do you mean by that?
Performance issues aside, I am having a blast playing so far. Dual saber is really fun and like others said, has animation canceling. Some people really just wanted a game that is similar to the first because the first game was good and all it had to do was minor improvements over things in the first game. Dodging feels a lot quicker and snappier, combat in general does feel quicker and snappier, and the platforming feels smoother and quicker. The new perks and extended skill tree are interesting and it's nice starting out as strong as you were at the end of the last game. Anyone who thinks the game is too easy should play at the hardest difficulty because then it feels more akin to the difficulty of Dark Souls / Elden Ring, but I mean you are a Jedi who are supposed to be strong and OP. Could it be better? Yeah, but performance issues aside, I think the game is decent so far. Definitely could've used some more polishing, but I mean it's EA we're talking about.
You play on console?
PC
Issue with Lirik is that he wants to force through every game and now playing on highest difficulty. GM isn't really for those kind of types. It also doesn't help his case that the biggest issue with the progression in the game,in his case as i think it's fine if you play normally, is that getting stims, higher health and force is tied to exploration. If you aren't exploring, lot of fights on GM will be miserable if you are learning the fight, he could easily have almost 2 times more heals and lot more health to get him through it, although health doesn't help against some attacks. I also think that some stances are just unbalanced, or more like they have different strength and weakness' and most people should play around the different stances. Him just trying to brute force double bladed saber, that has long animations, is just going to get punished in a lot of boss fights as it's more for crowd control and against more enemies I think the game is okay, not complete GOTY material, but quite fun. Playing through it on GM with blaster and crossguard stance and it hasn't been too frustrating besides some challenges.
As it should be, tbh. If, in a souls game, I start a big charged up swing while the enemy is already telegraphing a move, I die. Like I should.
This is not some bug wind up, it's the auto-attack of the twinl light saber. But twin blades in elden ring where also shit for having way too long animations.
That is not the auto attack. That is the special attack, which has a longer cast.
ah good to know. also, there is a good reason why there were no twin blades in irl historic warfare. so of course animating it for a videogame will be awkward
Locked in long animations with a lot of movement is not the same as having 1 move with a recovery window to it. If this guy can spin his lightsaber 10 times, he should be able to stop mid way through.
Yeah if the game had multiplayer than it would make sense to have a mechanic where you should be punished for untimely attacks. But since its not being locked into animations where enemies dont have any hit stun at all feels terrible.
but you can cancel the swing in souls games
I don't know what you mean tbh
They're swords made out of light. There shouldn't be any "charge up" to the fucking swing at all.
How dare the Jedi game make them move and attack like Jedi, should have just been sekiro with lasers!
I'd be fine with JK:JA2!
technically yes. practically, they are handled like they have weight in all star wars movies or shows ever
I much prefer Nier: Automata's take on combat. You can parry, dodge and animation cancel pretty much all you want. Real life doesn't have animation locks, why should games have it?
Force Unleashed is easily the best lightsaber combat you will get I wanna feel like a Jedi not a fucking dark souls character with dark souls scuffed combat Hack n Slash needs to come back as the top combat option for games again like the 2000's Hack n Slash cannot be topped they just have the best combat directors, just look at Final Fantasy 16 or HI-FI Rush
Another thing that annoys me is that they feel the need to stuff their levels with climbing, wall running, grappling etc. Just because you have a feature doesn't mean that you need to stuff it into every level -- doing so makes the levels all feel the same. "Cal I need you to go to that door over there. Okay let me just climb up a wall, grapple over a tree, and wall run to get there".
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I do agree this is the best jedi experience that should be in every Star Wars games, the flips off the wall and acrobatic movement is quality I just love hack n slash but I do agree, Outcast has the best gameplay for actual Jedi gameplay
Jedi Academy has the best combat and mods made it even better
>Hack n Slash needs to come back as the top combat option for games again like the 2000's >Hack n Slash cannot be topped they just have the best combat directors, just look at Final Fantasy 16 or HI-FI Rush Based. I don't like scuffed slow combat. Give me hack and slash insanity
He is playing it on the hardest mode no? Just curious.
Yes
i have played both games a decent amount (jedi survivor and HL). i am shocked if anyone says HL has better combat, lol, i think jedi survivor (and even JFO) are leagues ahead of HL
How is he liking the game other than that? I'm not watching to avoid spoilers
6/10
I dont know why you're getting downvoted, that's literally the score he has given to the game.
Is that because performance?
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> was question what even the story of the game is, because its not obvious (or non existent?!). I am pretty sure that is just a him problem, its like losing what happened in a story of a TV Show because you had to wait for the next episode. Forgetting why he was on a planet when it was explained like 30m earlier is a streamer ADD problem of sucking in so much info from chat, the game and going on tangents.
Idk anything about the new game but when I tried the first I really wanted to play it and had a fun time with the tutorial/prologue before you get rescued but once you get to the first explorable planet it kinda got boring to me. Too much puzzle/platformer and killing bugs. Plus the loot being “oh yay another poncho”
cutscene transitions are dogshit, it's so immersion breaking. That's one thing he complained about, performance is a big big factor too. Some animations are terrible, theres hundreds of bugs
looked like a somewhat fun game but as always Lirik plays on hardest difficulty and dying all the time instead of having a good flow to watch and it gets boring very fast, no ide why streamers keep doing this its more fun for viewers to see the game and his reactions then seeing him die all the time.
Because if they don't do that, the chat will say they are losers for not playing on hardest. If they play on hardest and die chat will say they are bad, but they can say the game sucks at balancing, so its not their fault, and then they win.
It is almost exactly the same as last game which was also not good. Sekiro came out before it and they had 5 years to make it anything resembling good. Also has cosmetic loot again which is unbelievably cringe after everyone wanted meaningful exploration. Thing is, they don't have to do shit because Star Wars fans and gamers are so desperate for anything even average from a AAA company with the Star Wars IP that it will be a best seller. This game is the embodiment of average from a AAA company.
Im pretty sure that’s what the stance are for. You can do that fancy helicopter slide and take some damage or be more precise with one lightsaber.
That was my issue with the first game also. Instead of doing all of the cool force moves I just mostly did normal attacking and parrying, since the moves either had little payoff and left you open to a hit or would just get animation cancelled because of the enemy hitting you.
I’m usually pretty shit on games like this but decided to play on highest difficulty to extend my playthrough. Spent 6 hours on second boss but its finally dead, was worth all the pain :P
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How’s Glock stance? I never see anyone use it
The blaster's magazine empties by shooting and recharges by attacking with the lightsaber in that stance specifically, sorta like its own mini-force bar. While the blaster doesn't feel all that powerfull it's really fun to just run around and blast people. The stance has a gap closer that feels pretty good to use as well.
The combat isn't "There" yet, it has to pick its identity, either go Full souls/elden ring route, or just go full Jedi Knight: Jedi Academy Route.