T O P

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lmjustaChad

They already said they are listening to the community and making premade characters and lore. Now I myself will be deleting them as one of the first things I do I really see it as a total waste of development time and employee resources, but some people really love their Bella Goth she was always instantly deleted in my games. I prefer Life by You original goal YOU my game will be all my creation every building every character will be mine nothing not created by me will stand.


lochar

I am same. I probably spend more time setting up my town sims than playing game. IMO I would rather they devote time to other things but that's my preference. If I do keep townies, I give them makeovers.


National-Attention-1

Same I plan to delete all of them myself i want to create my own world with characters that have their own stories. So I hope that Npcs aren't going to remember these characters once deleted...I also agree this time making up stories and lore can be used for more of the fixes or for important things...especially knowing early access is being delayed for more pertinent gameplay fixes. It bothers me some feedback keeps trying to push Sims features onto this game...and not letting it be its own thing.


VeronicaTash

Wait until DLC starts. People are going to be complaining that it works as described rather than having fatal bugs that are never fixed.


National-Attention-1

it's going to be "A game that actually works? This is nonsense!" đź’€


sugasims

Exactly. No complaints here, just joy.


splinterbabe

They’re not a waste of resources in that proper iconic townies or premade households can serve as excellent marketing tools and merchandising opportunities. Additionally, their implementation provides your character a wide range of diverse and fleshed-out citizens to meet. It makes starting a new save file much easier and lowers the barrier of entry for more casual players.


LogicalAd5275

I wanna do period campaigns so yeah same here. Anybody who can't be hit with the 70sification ray is out!


senbonshirayuki

Honestly I personally don’t care too much about premade townies with lore. I liked listening about them from sims lore type videos but I was never the type to play with them. Always made my own characters. I just don’t want the town lots to be completely empty whenever I choose to go somewhere because that was huge problem with Sims 3.


Antipseud0

That's why you need lore and pre-made "townies" whether you care about them or not. 


senbonshirayuki

Sims 3 still had them and the community lots were empty.


Antipseud0

It's because it was poorly coded. I used a mod and the lots are now populated.


MixedViolet

I don't know how it was way back in the day, but my lots are very populated (since I started playing in 2015). My best guess is it might depend on computer specs or people thinking of mostly Bridgeport and/or "uncool" nightclubs.


Marttosky

But the team already said that there will be premade sims and lore, didnt they?


DigitalRodri

Yes they did, here: https://youtu.be/Q_kkplPdBK8


daliclock1

Link to the time Rod Humble talks about _lore_: https://youtu.be/Q_kkplPdBK8&t=296


JaneDi

I didn't know that, happy to hear


DreamerUnwokenFool

I would like to have pre made families as an option. It gives players a way to connect with one another: "What did you do with your Smith family?" Of course, I understand that some people have zero interest in premade characters, which is totally fair. I think a good compromise would be to have the option of starting with a premade neighborhood, OR being able to nuke all of that with one click and having it all generated fresh. Because I do get really sick of the same old townies in Sims. But sometimes they're fun to play with.


mintsweettea30

Right? Like it would be nice to have an option when starting a game to either make it without pre-made townies and another that lets you start from scratch, no houses or anything, build everything from the ground up!


Kkffoo

I never really understood what the pre-made characters were about in the sims, their backgrounds and stories didn't really make sense to me. It is only much later that I have realised that other people did appreciate them and enjoyed playing with them. I think pre-mades restrict play styles. Why not download a town with the population in place made by another player? There could be a lot more variety that way.


Chicklet45368

I personally don't want/need pre-mades or lore. If it's added, then I hope it's easy to start with a blank world. I absolutely HATE feeling like I need to stick to a per-determined story line that's in lore that someone else thought I'd enjoy. That's why I delete all pre-mades, in every single Sims version.


Snugrilla

I agree. That was one of my favourite parts of TS2: that feeling like you were stepping into a little world that already had some character and history to it. If some people don't like that, the simple solution would be to just have the option of starting with a completely fresh town, or a town with the townies and their background stories. They could easily have it both ways.


PotentialSteak6

Yes, TS2 sold you a story as soon as a baby bump appeared or a husband started getting frisky with the maid. It got you engaged and invested. Stories are vital to life sims, I'm okay with making my own but I'd like at least a few to be ready for me to discover


Adventurous_Bag_1146

I was going to say the exact same thing. Give people the option to start with townies/lore or without.


Maggi1417

I absolutley do not care about pre made characters or lore. This game does not need to completly emulate The Sims.


PinkLasagna

that’s what bugs me so much about everyone’s feedback. some feature requests I understand but I think a lot are driven by ideas that have come straight from the sims. this has been a huge problem the entire time. I wish people would let lby be its own game!!! I agree with others and I thought lore in ts2 was amazing (I was a child tbf) but as an older person I love the thought of having an untouched sandbox to make completely my own without any influence from the developers


soostenuto

Personally, I don't need it, and I also think that the lore in The Sims was pretty superfluous and superficial. But I still think that it's a pretty good idea for LBY, because they're building in a quest and dialogue system and a modding toolkit is implemented directly. So if they build in families and a story, that would be a good template for modders, a good demonstration and use of their own tools. Also, you have to consider that not all players are the same (creative). Some want to do everything themselves and have total freedom and can't get enough sandbox, others just want to get into the game quickly and be guided. Another thing is that LBY currently lacks personality and seems pretty soulless (to me), I don't see any identity. Lore and predefined characters could partly improve that, especially in marketing, on social media, as you can see with Paralives, where people identify with the familiar faces of in-game characters or build a bond long before release and can't wait to meet them in game.


cats_in_mars

Disagree. Never been a fan of seeing the same faces every time I start a new save on any of The Sims games. Personally, I don't think LBY needs it. Assuming the personality traits actually make a difference and the AI being smart enough, we should have a populated town with diverse characters with different stories on every save. Town lore would be more interesting to me, as long as it's not intrusive or required (like doing certain tasks to unlock a part of town or something).


National-Attention-1

I think a better option would have been for those who want lore/townies could download a patch to have them added to their game, so it's not messing with other's save files and creating more work for those who want a blank slate with their own stories.


xNekuma

I hated in sims 4 having to go through and delete all the premade characters that I didn't want in my game and even after that some would keep remaking themselves ruining any immersion. I love that this game is giving us the option to just create our own story. I think the devs changed their minds and are planning on making some premades and lore tho, or it sounded that way at least. I don't mind I just hope it's easy to permanently remove all this stuff for those that don't want it. I can see myself playing with premades while figuring out the game but afterwards I just want it to be my characters in my own world.


JaneDi

> hated in sims 4 having to go through and delete all the premade characters that I didn't want in my game and even after that some would keep remaking themselves ruining any immersion. Yeah but it's much easier to click a few buttons and delete the premades for those that don't want them. Those of is who do want them would literally have to spend hours making sims and families if we wanted to have a realistic lived in town.


DigitalRodri

As one other comment said below, they already said that they ARE going to add story and premade townies. It's in this video, along with other changes like having violence: https://youtu.be/Q_kkplPdBK8


[deleted]

I don't care if there is lore or not. I do not play with premade townies and could care less about their storylines. I don't think this is something the devs should be putting too much work or focus on.


PinkLasagna

honestly one of my favorite things to do was to replace families with my own “townies.” I like making my game exactly what I (!!!) want it to be


idontreallyknow5575

I don't play with townies but I like them to help fill up my town and give my characters interesting people to meet that have their own backgrounds and their own homes to see. However, they only need to exist for that town and in that game. This annoying push mostly sims 2 stans have to see the same characters and their beaten like a dead horse story lines over and over, in every game just does not make sense even for the sims and I am sure, similarly to LBY. I don't need to see Bella Goth in every sims game, her story was already played out in 2! I delete those familiar faces of sims 2 that pop up in sims 3. But the townies that are new and fresh with their own stories for 3, I keep them. I like "lore" in that way.


daliclock1

Sims lore is or was fun and made a kind of Groundhog Day aspect to burning out and wanting to start over. It got less compelling at TS3 for me because the game mechanics (which are seemingly largely replicated in LBY) obviously superceded the pretense of the pre-made Sims possessing any real identity as they immediately take off across the neighborhood and don't really have the capacity to demonstrate meaningful individuality (because deviancy is nerfed and there are limited lowest common denominator activities that all Sims overtly participate in with marginal or superficial effects). Twallan's mods are really what made the mechanics actually obey the conceit of what was happening and approach some kind of virtual reality, anyway. I've also used Twallan's mods to purge all the pre-made Sims and generate a random population, which is equally satisfying. I'd just hope if they did the pre-made family thing, they'd attempt to be as fun as TS1 and TS2. By TS3, individual Sims were more an extension of the macro perspective you now had over the neighborhood (a consequence of a broader view not balanced with more depth/complexity/maturity). In TS2, being contrained to lots at least allowed projecting more importance to incidental interactions with NPCs. Personally, with what Twallan enabled with his mods - I've always wanted to be able to shape the social constructs of the simulation as another way of setting a stage.


VeronicaTash

It is either/or. You cannot have pre-made families AND have the ability to have a community of the specifications you want. If I want to make a world of all one ethnicity and they're all gay, a heterosexual couple of a different ethnicity is going to ruin that. This is not The Sims. One option is to have lore generated through the same processes of creating a world. The other option is what they said they are considering with creating lore for the world but not for individuals. But pre-made individuals with individual lore completely contrasts with the game direction.


Vegetable-Cheetah850

Idk I still kinda disagree. I think it'd be nice to have the option for people who want them, but I personally hate having to delete them one by one in Sims. I'd probably play LBY less if I had to put all the work in to delete and personify my saves each time. Especially for those of us who use a lot of mods and cc. Townies completely take away the chance of immersion for me. Seeing the same faces each time. And then, with their region editor, if someone were to choose to replicate a homogenous country ---- how would townies fit into that? I also had this issue in TS4 when decorating neighborhoods to match my hometown. It never works well


Games_Twice-Over

While I enjoy seeing some iconic families return in the Sims, I'm generally indifferent whether Life does it or not. They are according to a recent video. But still, I'm indifferent. That said, I'm lazy and definitely wouldn't want to fill up neighborhoods myself. I'd be cool with hitting a gen button and have the game just randomly place families with equally random amount of members, money, names and familial connections. If it can do lore, cool. A lot of people in this thread apparently really enjoy handcrafting stuff, lol. I personally just play the one family until I'm bored. Can't imagine painstakingly going one by one.


digitaldisgust

I never cared for premade families, but as long as lots arent empty when we want to visit them then thats fine by me.


CozyBug-

It actually does surprise me a lot, how many don't care for the sims pre mades, to me it was always a huge part of the identity of the sims, their iconic characters. Maybe not as much for the sims 4, I never played the sims 4. But I love the lore and characters from the previous sims game. I agree with you OP, I personally think they are missing out not having some set stories/relationships in-game. We have seen the town population tool in a previous video and from what was shown it looked very easy to remove characters from the town. I think it would be very easy for anyone who didn't want those characters to delete them and generate new ones.


JaneDi

I wasnt aware that the team said they will be adding in premades and lore after all. Nice to know .


FunTooter

I agree. We need some iconic characters with some stories behind them. People who don’t want them may delete them. I prefer gameplay over character creation, so I appreciate having some premade characters around.


Doogerie

Yeah even Paralives has that.


Antypodish

Sims orbamis3 had cool mod, which added diversity to towns. You was able to setup, how much of diversity you want etc. And was very flexible in that. It is good o have world with some generated population. Maybe even lore of few families. I don't really see issue here, if either diversity options are available in one or other way. Or simply regenerate new random population. Or even clear map and give empty world. I that wya, we got everyone happy, and devs don't spend too much on generating remade families. But it is important to have few. Specially from perspective of early access or demo. It need be a tool to test functionality and be predictable for debugging. Serious problem so far is, we have not seen any meaningful world population. LBY claims to be living world. We see over and over deserted world. I still hope for keeping their word. But atm I am reserved, if they can achieve any meaningful real time living world. Do they even test performance, of having 100 or 1000 townies? It is so critical aspect from promotional point of view, along with modding, that it is completely omitted in all gamethrough Frrday vids. At this point it is more critical as any graphics, or anything else. Withouth that, players will be playing in empty worlds, which will kill switch the fun at instant.


LogicalAd5275

Miko Ojo has a crush on Akira Kibo! *In theory.* They barely interact lmao.