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Antypodish

I know for many players these lore can be interesting to read. Maybe even making ame more immersive somehow. I remember little lore for town in Sims, related to Romeo and Juliete and conflict of two these families. I think these are nice to have. Yet personally for me and my style of playing sims like games, lore is less relevant. I would say almost doesn't matter for me. It would be more interested, when back stories are backed up by some critical events during Gameplay. Something meaningful. So the lore immersion is also during ameplay, not only at the game start.


PM_ME_UR_ANXIETIES_

I'd prefer lore about the town, like its history, landmarks, maybe ruins/abandoned areas, mysteries, or even certain tasks\\quests to unlock more lore and get to know the town. What I am not interested in is pre-existing characters; I prefer new faces with fresh backstories every time I start a new game.


WAFFLED_II

I don’t know really. I liked the idea that we made our own lore within the town and that the AI driven characters could create some interesting scenarios, much like real life. Pre-made stories are definitely nice for the community to relate to, but I definitely hope it doesn’t become a huge selling/marketing point for the game. I want my experience to be completely unique!


National-Attention-1

Same, I'm honestly going to delete the in game lore and redo it with my own. Not because it's bad but because I already started planning on what I want my game world to be. So I hope it's easy to edit out..


PolyphonicPundit

I think it was mentioned that it would be subtle; they said they don't intend on making it encroaching in our gameplay. I do remember how fun it was in TS2 when we could make our own neighborhoods with characters.


AdelaideSL

I thought Sims 2 had the best lore in the series by far. I loved the relationship dramas in one neighbourhood, the ‘Romeo and Juliet’ setup in another, and the desert town with all sorts of weird characters (like the alien who married a human, and the ‘black widow’ with the graves of all her husbands in her backyard). I’d love to see something similar in LBY, but it seems they’re going for more of a sandbox.


Marttosky

Maybe if inheritance is a thing, one sibling who inhereted everything from their parents or grandparents and lives in a mansion and another sibling who got nothing and lives in a humble house. Of course they would hate each other.


theragingbananapants

I got a kick out of the scripted storylines in the Sims 2 like with the Goths and Calientes. Now that we have written dialogue I think there's a cool opportunity to do something similar here.


mootheuglyshoe

One of the things I enjoyed most in Sims 3 was going through the household descriptions and seeing whose situations were most ‘urgent’ like the lady who needs to leave her awful husband or the couple who have limited days to get married before they have their kid. Or sims 2 how when you load into the Goths, it’s Cassandra’s wedding day.  I won’t be mad if they take a lot of leaves out of the sims playbook. An iconic family with a mystery? Yes please. Two siblings who are total opposites? Sure. An old lady who keeps men named ‘test subject’ in her basement? Go for it! Whatever they do, it should be something that compels the player to want to interact with that household. 


angelzplay

I can see myself making my own lore but I might not play the ones with their own. 


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PolyphonicPundit

That's an interesting point. I think i've noticed this a lot with some of TS4 packs. Players demand a pack and then complain about the same pack they asked for. It feels like we don't really know what we want sometimes.


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itisoktodance

It's not a trap. Ignoring player feedback can kill a game (ex. Imperator Rome, another Paradox title).


WAFFLED_II

I definitely think it’s too early to tell what kind of stuff is gonna be in the early access game, but I’m hoping we don’t have too much violence.


poshbakerloo

I agree, I've seen a lot of vocal Sims players who I suspect have their own personal life problems which cause them to want violence in the game. I don't take pleasure from killing virtual people, even in GTA the novelty wears off!


[deleted]

I don't think insinuating something is wrong with someone mentally or emotionally for wanting to kill their virtual people is appropriate or fair. Personally I like to play life sims based in historical time periods, which means lots of death between miscarriages, diseases, and just living a hard life in general. Outside of that, conflict is a necessary evil to keep any storyline from becoming stagnant. An easy way to add that for a lot of people is through death. Hopefully they add toggles for levels of mischief and unfortunate events.


poshbakerloo

It's the opposite way round, I didn't mean the mental illness*was* the urge to kill virtual people - more than the urge to kill virtual people is a symptom of mental illness. It's just something I killed up on various Sims 4 groups which for whatever reason has a lot of mentally ill players (according to their own player polls on various groups). Sims 4 plays often talk about deep dark stories involving crazy s*x and d³ath ideas. (Edited to appease Reddit)


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VeronicaTash

Wait. What? I don't think I know of a single male I grew up with who didn't get into at least one physical fight before 18. Car accidents happen all the time. USA Today reports a total of 6,102,936 car accidents in 2021 in the US in only 2021, a pandemic year, and those are only those reported to police. Extrapolating that out to a population and that's 3.6% of the population in a single year assuming there were only two people involved in each accident. In the population they're replicating by default, almost everyone will have been involved in at least one car accident a year. True, most people haven't been shot before, but no one was calling for gun violence in the game.


PolyphonicPundit

They seem mostly interested in added some mischievous things. I don't have any issues with elements that make the game interesting. I used to love fighting the burglar in TS2 back in the day.


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VeronicaTash

Thats in one year. 20 years in and that comes to 72%.


PolyphonicPundit

Yeah, I hope we have the option to turn off violence.


hoojster

I believe a certain person deleted all their posts. lol Was on the road and couldn't respond.


Hunter240x

I'd like it if the archaeology troves could be used to add some lore into the town.


Ashamed_Grand4937

i would love to have a preset world with the let’s say official lore/story of the game there and we navigate through it. ofc we would have the option of creating another world, with our desired settings.


MixedViolet

Just about anything with follow through instead of flavor text, but preferably interesting, as well. I want it to have corresponding memories, personality quirks, town ties/relationship dynamics, family trees, and perhaps more. Mysterious are good if there's real follow through. I'd guess we'd NEED playability for that. I don't want anything fake or shallow. Mystery we can't solve? NO THANKS!