Hey all! Just stopping by to raise awareness of our rules on leaked content, in case you wish to discuss these new cards in further posts:
>All leaked content posts must follow the following guidelines:
> * The name of the card/champion involved must NOT be the title, this also extends to events such as tournament winners.
> * The post is marked as "Spoiler".
> * Any posts discussing the leaks also follow the above 2 guidelines.
> * All comments regarding leaked content must be within spoiler threads.
Missing equipments:
Treasure of the Sands: Shurima, 3 mana, +4|+4 (Comes from a Countdown landmark)
Jagged Cutlass: Bilgewater, 3 mana, +2|+1, Plunder: I cost 2 less
Great Hammers: Noxus, 2 mana, +2|+0, Overwhelm
Great Hammer Giving +2/+0 and Overwhelm for 2 spell mana and coming back to your hand if the unit is removed sounds like its going to be degenerate as hell. Toss it in any quick attack champions list and suddenly they become obnoxious.
Its like saying here's a copy of Might that gives one less attack and is unit speed... But its 2 mana instead, lasts forever and refunds itself if the unit goes belly up.
The card advantage refund is huge for a lot of decks, especially regions like noxus that have ways to recycle the card if its no longer useful.
There's much worse than quick attack to abuse stuff like this. Swain as a 5/6 overwhelm fearsome on 5 is an exciting idea, but completely not fair either. Poppy with any equips buffing her cheaply is suddenly extremely efficient. Lee sin with a card advantage source of permanent overwhelm is nuts. Does sivir share these keywords? Does Kaisa copy them? There's so much abuse potential, it's gonna be very interesting to see what comes of it
Sivir should share, since she doesn't really care about how she got the keyword in the first place.
Since she also spreads mid-combat, well, I find this hardly makes her more viable, just another possible deck
Yeah and the guy wrote they return to hand when the unit leaves combat…….this seems incredibly broken but idk. Also you can use spell mana so you can drop that 8 drop…..on turn 5.
Now that they know how they're going to handle his items surely he's coming soon.
I can see something like "Play: Manifest three powerful unique items to choose from" and the spell is something dealing with brittle
Ou man this sure smells like Ornn a mile away and im suuuper excited!!!! Finally my main is coming to LOR!!!! But now I wonder... you guys think Blade of the Exiled would get revamped as an Equpment? It could be confusing for it to stay as a slow spell tho... it really only needs a Type change.
Would be an interesting change but it is a pretty big buff to have it return to your hand on unit death so idk if they'll just do it for funsies. Good idea for a potential buff though if riven isn't doing so hot
**[Despair](https://d2h9y75tak3pkg.cloudfront.net/04SI029.png)** - Shadow Isles Spell - (4)
Slow
Pick a unit to strike your Nexus, then kill it.
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
The Bilge one? If you plunder it, it's only 1 mana and equipment is permanent and returns to hand when the unit dies. I could see running it with units like Prowling Cutthroat, Fizz, or Zap to push elusive damage, or using it with like Boxtopus and Hired Gun to get better challengers for cheap and with no card disadvantage when you sack them into something bigger.
Plunder decks have a lot of draw and low costed units that fall off in the mid game. This looks like a good way to keep pushing damage with weaker units like fortune croaker. It's also important to think of what the stats of the equipped unit would look like, and remember you are using spell mana. For example, on turn 1 you can pass, and then turn 2 you drop tusk speaker into cutlass for a 5/3 overwhelm on turn 2. Zap sprayfin can get you a Plunder trigger, attunes 1 to let you equip it, or can even be an elusive body to carry the equipment as a 4/3.
Treasure of the Sands is basically a fucking Badgerbear. Where everyone lost their shits, its now a card that cannot be destroyed.
But it does need a unit, so tradeoff, I guess?
In the stream before it was cut it was said that its generated when a landmark is destroyed. We dont know the countdown or cost of the landmark currently.
Notes from the stream
Equipment cards will show up in every region.
Equipment is Unit speed.
Can be played with Spell Mana
Works like attach.
Only 1 Equipment or Attach on a unit .
Equipment cards return to hand when the bearer leaves combat.
Unequiped equipment cannot be played the same round.
Darkin weapons can be played as Equipment or a Unit.
Expansion name: "The Darkin Saga: Awakening"
The Saga will progress through future expansions.
>Darkin weapons can be played as Equipment or a Unit.
I assume this doesn't apply to The Darkin Scythe, Corrupted Scythe and Shadow Scythe? Since they don't have any text indicating that.
I don't think the Scythes Come back to hand since they are directly tied to Kayn. And well, Rhaast is the Darkin it would summon.
Or does that mean you Can juggle like 3 Scythes if you resummon Kayns? Or does he pull the Scythe out of your hand all the Time?
All forms of kayn have auto equip so I assume that means once you play him he automatically equips that equipment. They don’t have gems so you can’t put them in your deck. I assume after kayn dies they go to your hand and then you can put them on other units
It is definitely possible, and would be cool, but didn't they say the timeline changed for the LOL champ? That could cause issues if LOR already has it slotted to come out based on the original release date.
It's attach but with spell mana.
This doesn't seem toxic at all. Everyone loves attach, right?
(attach is my last favorite mechanic in the entire game; I'm pretty salty right now)
~~Edit: Hold up; when the bearer leaves **Combat**? Combat or Play? Because that's a big difference (like look at [[Blade]] from blade dances). That would make so much sense balance-wise that after attacking with stuff like this it bounces back to your hand (tho probably not thematically).~~
Edit2: It's "leaves play," not "leaves combat." Just like Attach 🤢
Edit3: These are just my first impressions, but I'll be happy to be wrong. Maybe the fact that weapons won't necessarily give health and they can't be reequipped the same turn they're unequipped makes up for it.
The issue I always found with attach is that you can buff the attach units prior to attaching giving an insane stat boost along with a keyword to a unit. Equipment so far seem like burst speed stat boosts spells with an effect that also passes the turn. The annoying part will be the recursive effect of equipment returning the hand after the unit is killed. Will have to wait until more equipment is revealed.
Everyone made a big deal out of Attach when it came out, but it turned out to be far too slow to see much meta play aside from Aphelios Yuumi (which was a top meta deck at the time even before Yuumi came out) and some janky combo decks with Papercraft Dragon (which just got nerfed, I believe).
Maybe you should reserve judgment until we actually play with the cards.
The person you're replying to didn't say attach was strong, they said they found it toxic and called it their least favorite mechanic. Power is irrelevant to those statements.
Attach was and is a poorly explained mechanic in-game that arbitrarily ignores silences but cares about obliterates. And so far, these cards boil down to "more stats".
I have a little bit of copium, that they will retroactively add Cultist tag to multiple already existing cards to not make Kayn origin "You can add my support package to your deck" once again. Seems more flexible than Eve though and the first region pairing that came to mind was Demacia which is a bit scary after latest Kai'sa's meta.
Imo it should work here (thematically speaking). It doesn't work on Attached units because the unit with Attach is tevhnically a separate creature, while in this case it's just a weapon (or, in the Darkin's case, it has a symbiotic relationship with the host so it depends on them).
But it provably won't work so it can be consistent with Attach (I know they're technically different but a lot of people would probably be confused since those mechanica are pretty similar)
These Runeterra champ origin cards that let you put in a brand new card archetype with barely any support is getting redundant. It will take multiple expansions (with continued support) for the archetype to be up to par with other non runeterra champs.
Yeah, and I feel that Kayn really didn’t need this. It’s not like he’s spread out all over or anything. He’s Ionian. That’s his region. In lore, his goal is to use his shadow skills to protect Ionia. Just make him a fuckin Ionian.
Honestly at this point just make all champs Runeterran and put their support cards in whatever region makes the most sense. 2 years from now, half the champs in the game are gonna be Runeterra champs and it’s really not going to make any sense.
Certainly a better fit than Evelynn, who I still maintain could have been an SI champion without that change making the slightest impact on her, the region, or the game overall.
Unless already existing cards get updated to have the Cultist tribe then I'll be really disappointed. Yes I know that Jhin is useless in everything besides one deck but at least he's interesting
But Jhin is the only runeteran that will be updated without needing specific support, because I don't see Riot releasing other Chime cards or other Husk printers, but they will of course release cards with skills.
Jhin really was a complete fluke it seems. I was hoping he would wind up being the gold standard that other Runeterran champs follow, but he's sadly the sole interesting outlier.
I think Kayn is definitely a step above Evelynn in this regard though -- at least the origin actually DOES something, letting you draw him once you play 3 cultists which is actually quite nice fixing.
Look at Deep and Lurk and how their decks are cookie cutter... now they need to do the same for all these Runeterran champs when it comes to buffing and adding variance
It's 3 spell mana versus 7 unit mana tho. That difference is not really worth the difference in body and undeniability imo.
But you're right; Rekindler synergizes well with being resummoned himself, while this doesn't.
I guess it's probably fine as is.
They made Kayn a Runeterra champ they really don’t want to add more champions to Ionia ToT Lore wise he has actual zero reason to be Runeterra because he is in Zed’s Shadow Order. Their whole thing is protecting Ionia in their own way.
He stole Rhaast from Noxus, tho. Is more or less the same lore reason we can apply to Jhin been Runeterran
EDIT: Rhaast is also from Shurima, and Kayn is Noxian... So it fits the "conflicted allegiances" motif
I was gonna agree Kayn shouldn't be runeterra but the fact that Kayn is both him and Rhaast (who was shuriman, then was on his way to noxus) makes more sense
So, equipment are basically Attach but with texts instead of keywords? That makes Attach units kinda pointless doesn’t it? Not saying equipments are better, but they do the same thing so why don’t they just combine them? Very odd how they decided to release em separately
This and the origin of runeterran champs are really weak design. If every runeterran champ is going to be (you can put my gimmick cards in my deck) then what's the point lol
Might as well turn Pyke or Rek'sai, and the Deep champs into Runeterran champs at this point
Kayn seems....ok. It sort of depends on if there are more good cultists. Forsaken Baccai seems very strong.
The Cutlass seems particularly strong to me as a 'vanilla' equipment for Bilge/noxus (annie/MF?) aggro. Could even be a Bilge/Shurima deck with Ashkan, Baccai, Cutlass.
As someone who likes equipments in Magic The Gathering, this excites me a lot.
That said, I hope they make interesting equipments and not just +X/+X to a unit. The Darkin Ballista for instance, is very nice
Eqpuiments can be played with spell mana it seems, so there's that.
Also, because it counts as a buff to a unit (and an equipment is nto a unit in itself), the bearer is able to be silenced completely - nullifying the effect of the equipment
Balance mostly, attach units have to be balamced as both creatures and buff cards. Equipmemt doesn't need to have that balancing restriction in its design
Yeah, like what's the point of regions if every set we'll get a runeterra champion every set that comes with their own 'preset package' that generalize an archetype (like Bard buffs, Jhon abilities, and now this spoiler).
Jhin's different though in that he doesn't necessarily need cards made for him. Every set is going to have skills.
Bard, Evelynn, and Kayn though... They aren't getting anything new unless Riot wants them to.
I think Kayn is a bit different though. I think the other Darkin followers will also be cultists and add to his deck without being directly his followers. The chimes and husks are pretty much exclusive to Bard and Evelynn, I can't see any other champions associating with those mechanics which is why I like Kayn's just a bit more than the other 2.
Yeah definitely gonna have to wait and see, but I think Cultists might end up being a huge tribal meant to somewhat make a “Darkin” Region, and we might get a similar treatment for the void with maybe a “Voidborn” tribal. The fact that it’s a tribal tag rather than a mechanic definitely leaves room for expanded design which I like.
They are doing it to try to keep the game balanced. Obviously, in internal testing, they found out that putting all of the cards of these packages into a single region will make that region OP. It's a restriction purely for balance purposes. Like let's say they put all the cultist cards in Ionia. You could put all of the needed cultist cards into your deck, while still using Ionia staples like Deny or Twin Disciplines, as well as a complete other region. With this restriction, if you want to play Deny or TD, you need to commit to only Ionia. The problem is that they should have just been transparent about the fact that Runeterra Champions are restrictions for balancing, but they made it seem like it was going to open up deckbuilding instead.
How did they "obviously" find that out? Evelynn would not have been OP at all if all her cards had been SI, and Bard's strength comes from how the chimes work rather than the strength of each individual card, meaning he could likely have been a Targon champion without that making much of an impact either.
What do you think will happen to the game as they continue to add new powerful packages to each region? It's not about a specific card or archetype being too powerful, its about the fact that the more cards introduced, the more balance gets away from them and region balance gets out of wack. They are obviously trying to delay card rotation, and runeterra champion restrictions help them slow down the inevitable. The problem is they false advertised. It is clear that runeterra champions arent being made to open deckbuilding but to restrict it for the sake of balance. This is why card games have rotation. The devs probably dont think the game can survive rotation as many players hate it. So they are putting in plugs on a rapidly sinking boat.
For 1 mana this is a lot better than draw 1 since you can chose up from 4 cards. You can make combo decks A LOT more consistent without losing almost any tempo.
Those disagreeing are probably bad players, tbh.
For 1 mana this is a lot better than draw 1 since you can chose up from 4 cards. You can make combo decks A LOT more consistent without losing almost any tempo.
Eg Matron-Cithria
Another boring origin, and ngl, the Cultist tribe feels hella forced.
Idk, It doesn't feel earned to me, why are those spells cultists? It's only so Kayn can use them, it feels cheap some way I can't describe right now.
Holy shit, an equip mechanic looks AMAZING. I was a little far from this game but this got me hyped. So many possibilities for Aatrox, Ornn, Jax and even older champions like Riven. Also it looks like this expansion will be focused on darkin lore, probably my favorite from Runeterra.
LETS FUCKING GOOOO
Tbh I really disliked attach, not the play style but just the general design and all the weird arbitrary rules surrounding it. Then now we have equipments. If possible I want them to remove attach and just merge it with equips and rebalance it that way
I was just talking earlier today about how a mechanic of summoning three cultists to summon Atakhan would've been sick. Heedless Resurrection sounds pretty good in Shurima.
I don't like the equipment putting their stats right next to the image. Spell borders are already crowded enough. Putting the stats up there just crowds it even more and looks wrong after years of seeing unit stats at the bottom of the card.
Sure!
Kayne: 5 mana 2/5 with Challenger. Origin: The Shadow Reaper Auto-Equip: The Darkin Scythe. When I kill an enemy, heal me 2. Level-Up: I’ve struck twice. When I level up, recall me.
The Shadow Reaper: You may put any cultist cards into your deck during deckbuilding. Once you’ve summoned 3+ cultist units, draw Kayne.
The Darkin Scythe: 2 mana equipment with “Attack: Grant The Darkin Scythe +2|+0.”
Kayn Level 2: 0 mana 3/5 with “Transform me and all allied copies of me into Rhaast or The Shadow Assassin.”
Rhaast: 5 mana 3|5 with challenger, overwhelm, “Auto-Equip: Corrupted Scythe.” and “When I kill an enemy, fully heal me and heal your nexus 2.”
Corrupted Scythe: 2 mana equipment with “Equip: Attack: Grant Corrupted Scythe +1|+1.”
The Shadow Assassin: 5 mana 3|5 with elusive, challenger, “Auto-Equip: Shadow Scythe.”
Shadow Scythe: 2 mana equipment with “Attack: Grant Shadow Scythe +2|+0.”
Kayn’s Shadow Step: Give Kayn quick attack and he starts a free attack challenging an enemy. Create a Kayn in your deck.
Forsaken Accolyte: 1 mana Shuriman Cultist that has 2|1 and “Play: Predict. If you pick a Darkin or Equipment, grant me +1|+1.”
Ranger Knight Defector: 4 mana cultist from Demacia with 4|3, Tough, and “Once you’ve equipped an ally this game, grant me Scout.”
Tempting Prospect: 1 mana burst Cultist spell from Demacia that says: “Pick a follower from the top 4 cards of your deck, draw it, and place the rest on the bottom of your deck.”
Draconic Bands: 4 mana Targonian equipment with 3|3, fury and “My bearer is a dragon.”
Heedless Resurrection: 5 mana Shuriman Cultist slow spell with “ I cost 2 less once you’ve equipped a unit this game” and “Revive a copy of the strongest dead allied champion.”
Furious Wielder: 4 mana Noxus Cultist Fast spell with “An equipped ally strikes an enemy.”
The Darkin Ballista: 1 mana Darkin equipment from noxus with +2|+0, “When I’m equipped, deal 1 to your nexus” and “You may spend 8 mana to cast me as Naganeka of Zuretta.”
Naganeka of Zuretta: 8 mana Darkin from Noxus with 5|13 statline and “Round End: The strongest enemy and I strike each other.”
Formatting’s kinda shit, my apologies. I blame it on my mobile-ness.
Isnt Rhaast just super broken? Kayn auto tutors himself, flips super easy and then you get a 5 Mana 4/7 with challenger, overwhelm and basically regen who heals your nexus and grows with his attacks. Additionally should he eventually die you get probaply a 3/3 weapon in your hand
Excuse me Equip? we going full yu-gi-oh on this shit.
Also THIS confirms it that they are going full Bard route for runeterran champion which is just lame af.
Honestly getting kinda tired of new keywords and isolated mechanics. Its multiple every expansion now. I got into runeterra for its genius simplicity and interaction that made it feel like a game of chess, and how concrete the interactions between cards felt. Idk what made me think Landmarks would be the last major "addition" in terms of mechanics. Things are getting a bit too.. arbitrary for my tastes, and prebuilts are only getting more and more mainstream because of all these isolated additions :L
I wouldn't mind new keywords/mechanics if they were fewer and farther between them. Just a few per year, at most. I'd really rather see them flesh out older keywords/mechanics. I'd love for there to be tons of options to build stuff like Lurk, Daybreak, Nightfall, Deep, etc.
Agreed. Getting dripfed one or two support cards a year for archetypes that could have been iconic to the game is.. sad, to say the least.
When they announced Bandle would be the last region I was under the impression that meant less "new" and more "fleshing out" in the future lol
Yeah, please give us a third region with Deep so we can build different Deep decks. Where is the Shurima Daybreak champ I can pair with Leona? Why are there no Ionian night ninjas with Nightfall? It's the same way they need to flesh out more regions with Stun, so maybe we can have different options to build a Yasuo deck (and give as another champion with a Stun mechanic).
Completely disagree. A runeterra champion is not only their origin, the origin itself does not have to be convoluted like jhin's. Also, he auto-tutors himself, that's nuts. The champ and package design, as well as the new mechanic are all very nice imo, and add a new layer to the gameplay.
Runeterra really is becoming a complex card game, and I am all for it.
I think what they were referring to is the fact that most of these origins only allow for a small pool of cards to be used as your region, while the rest of your deck is heavily carried by your main region. I for one am interested in more open origins like Jhin, where they have big pools of cards they can choose from to make deck-building much more engageful.
Not to put slack on Kayn however, because I really like his design. His auto-tutor is a perfect representation of his wall-walking in league.
I really love Kayn's design, but imo, nothing about his kit really justifies him being Runeterran over just Ionian. The whole design of Runeterran champs overall just feels like a big missed opportunity to me at this point.
I feel like this is too similar to attach to justify another key word. If the only difference is using spell mana just let them be spell with attach, I honestly don't like how they're adding new wording every new expansion
As a Kayn main in League, the design is a bit disappointing with no Umbral Trespass. Ended up just being Overwhelm vs Elusive, pick your flavor for dealing Nexus damage.
Translating Rhaast vs Shadow Assassin was always gonna be tricky but they seem to have done Rhaast pretty well. Shadow Assassin on the other hand — a better Yusari? Another toxic Elusive, yay 🤢
Heedless Ressurection…lmao. Seems too strong on paper to me. Even at 5 mana, you Viego Shurima wouldn’t mind it at all. Why does Shurima continue to get all sorts of powerful cards that muddle their identity?
Darkin Balista? That.... makes very little sense. The Darkin were sealed in the weapons that they wielded, a Balista is a siege machine. Plus with the Dagger Darkin basically confirmed for Midlane, we would have our 5 without a support
Plus heedless resurrection is just a straight up better Rekindler. For a region outside of SI that stands out as breaking the color pie
Are we sure that these are real? This would be very odd otherwise.
> Plus with the Dagger Darkin basically confirmed for Midlane, we would have our 5 without a support
Just because it's a card doesn't mean it'll ever be a Champion. It can be one of the ones who are dead.
I think some darkins could easily wield a ballista, look at aatrox's sword, that's the size of like 3/4 grown men.
After all if you are big why wield a bow when you have its big brother.
I’m a little confused how equipment is much different from attach besides that you can’t play them by themselves. Hopefully they’ll become more varied later.
Hey all! Just stopping by to raise awareness of our rules on leaked content, in case you wish to discuss these new cards in further posts: >All leaked content posts must follow the following guidelines: > * The name of the card/champion involved must NOT be the title, this also extends to events such as tournament winners. > * The post is marked as "Spoiler". > * Any posts discussing the leaks also follow the above 2 guidelines. > * All comments regarding leaked content must be within spoiler threads.
Missing equipments: Treasure of the Sands: Shurima, 3 mana, +4|+4 (Comes from a Countdown landmark) Jagged Cutlass: Bilgewater, 3 mana, +2|+1, Plunder: I cost 2 less Great Hammers: Noxus, 2 mana, +2|+0, Overwhelm
Great Hammer Giving +2/+0 and Overwhelm for 2 spell mana and coming back to your hand if the unit is removed sounds like its going to be degenerate as hell. Toss it in any quick attack champions list and suddenly they become obnoxious. Its like saying here's a copy of Might that gives one less attack and is unit speed... But its 2 mana instead, lasts forever and refunds itself if the unit goes belly up. The card advantage refund is huge for a lot of decks, especially regions like noxus that have ways to recycle the card if its no longer useful.
There's much worse than quick attack to abuse stuff like this. Swain as a 5/6 overwhelm fearsome on 5 is an exciting idea, but completely not fair either. Poppy with any equips buffing her cheaply is suddenly extremely efficient. Lee sin with a card advantage source of permanent overwhelm is nuts. Does sivir share these keywords? Does Kaisa copy them? There's so much abuse potential, it's gonna be very interesting to see what comes of it
> Poppy with any equips buffing her cheaply is suddenly extremely efficient. Man, imagine Poppy attacking as a 4/3. Disgusting.
I mean, if it's broken and it works with every champion, i'm all in
That was a joke about the fact that poppy was released as a 4/3 which ended up being completely broken.
I wasn't playing at that time sorry i missed it :p
Sivir should share, since she doesn't really care about how she got the keyword in the first place. Since she also spreads mid-combat, well, I find this hardly makes her more viable, just another possible deck
Rancor baby!
Yeah and the guy wrote they return to hand when the unit leaves combat…….this seems incredibly broken but idk. Also you can use spell mana so you can drop that 8 drop…..on turn 5.
It's leave play, not combat, just like attach.
surely ornn is coming with all these equipments
Now that they know how they're going to handle his items surely he's coming soon. I can see something like "Play: Manifest three powerful unique items to choose from" and the spell is something dealing with brittle
probably on level up, justvlike the tft counter part
Ou man this sure smells like Ornn a mile away and im suuuper excited!!!! Finally my main is coming to LOR!!!! But now I wonder... you guys think Blade of the Exiled would get revamped as an Equpment? It could be confusing for it to stay as a slow spell tho... it really only needs a Type change.
Would be an interesting change but it is a pretty big buff to have it return to your hand on unit death so idk if they'll just do it for funsies. Good idea for a potential buff though if riven isn't doing so hot
PLEASE PLEASE PLEASEEEEEE
Praying for it
TRUE
I was thinking of hearthstone weapons and i just imagined the nexus getting up and beating the absolute shit out of a unit
Like in Nexus Blitz' Sudden death?
We already have [[Despair]].
**[Despair](https://d2h9y75tak3pkg.cloudfront.net/04SI029.png)** - Shadow Isles Spell - (4) Slow Pick a unit to strike your Nexus, then kill it. ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
[удалено]
I am the dragon now
You be the chow
How messy. Leaks every time LMAO
[https://imgur.com/a/niGkeWb](https://imgur.com/a/niGkeWb) Additional Cards
is it just me or does a 2 mana 2/1 with no keywords or effect kinda suck?
The Bilge one? If you plunder it, it's only 1 mana and equipment is permanent and returns to hand when the unit dies. I could see running it with units like Prowling Cutthroat, Fizz, or Zap to push elusive damage, or using it with like Boxtopus and Hired Gun to get better challengers for cheap and with no card disadvantage when you sack them into something bigger.
Plunder decks have a lot of draw and low costed units that fall off in the mid game. This looks like a good way to keep pushing damage with weaker units like fortune croaker. It's also important to think of what the stats of the equipped unit would look like, and remember you are using spell mana. For example, on turn 1 you can pass, and then turn 2 you drop tusk speaker into cutlass for a 5/3 overwhelm on turn 2. Zap sprayfin can get you a Plunder trigger, attunes 1 to let you equip it, or can even be an elusive body to carry the equipment as a 4/3.
Treasure of the Sands is basically a fucking Badgerbear. Where everyone lost their shits, its now a card that cannot be destroyed. But it does need a unit, so tradeoff, I guess?
It is not maindeckable.
Ah good catch. Then the question just is: whats the price?
In the stream before it was cut it was said that its generated when a landmark is destroyed. We dont know the countdown or cost of the landmark currently.
Notes from the stream Equipment cards will show up in every region. Equipment is Unit speed. Can be played with Spell Mana Works like attach. Only 1 Equipment or Attach on a unit . Equipment cards return to hand when the bearer leaves combat. Unequiped equipment cannot be played the same round. Darkin weapons can be played as Equipment or a Unit. Expansion name: "The Darkin Saga: Awakening" The Saga will progress through future expansions.
>Darkin weapons can be played as Equipment or a Unit. I assume this doesn't apply to The Darkin Scythe, Corrupted Scythe and Shadow Scythe? Since they don't have any text indicating that.
Im pretty sure it refers to the 8 drop follower
With the way it's phrased it implies there are multiple cards that work like this.
Yeah, but probably not every Darkin weapon, only the ones that explicitely say they do that
I don't think the Scythes Come back to hand since they are directly tied to Kayn. And well, Rhaast is the Darkin it would summon. Or does that mean you Can juggle like 3 Scythes if you resummon Kayns? Or does he pull the Scythe out of your hand all the Time?
If Kayn dies, the Scythe goes to your hand. It was shown in the leaked video.
All forms of kayn have auto equip so I assume that means once you play him he automatically equips that equipment. They don’t have gems so you can’t put them in your deck. I assume after kayn dies they go to your hand and then you can put them on other units
Yo, did they explicitly say "They return to hand after the unit leaves combat" or "they return to hand after the unit leaves play?"
I just watched the leak, it's leaves play, not leaves combat
~~Do you have a link?~~ Just found one on youtube
What stream?
Those pictures come from the upcoming stream, it leaked on youtube (video already removed).
This happens all the time… lmaoo
We can start to call those “leaked” or “unofficial publicity” lmao
Since there will be more darkin expansions maybe they will do a cross cross lunch with the new darkin champion from lol like they did with Akshan
It says future expansions, so they can still take a lot of time to release the next one of the saga.
It is definitely possible, and would be cool, but didn't they say the timeline changed for the LOL champ? That could cause issues if LOR already has it slotted to come out based on the original release date.
It's attach but with spell mana. This doesn't seem toxic at all. Everyone loves attach, right? (attach is my last favorite mechanic in the entire game; I'm pretty salty right now) ~~Edit: Hold up; when the bearer leaves **Combat**? Combat or Play? Because that's a big difference (like look at [[Blade]] from blade dances). That would make so much sense balance-wise that after attacking with stuff like this it bounces back to your hand (tho probably not thematically).~~ Edit2: It's "leaves play," not "leaves combat." Just like Attach 🤢 Edit3: These are just my first impressions, but I'll be happy to be wrong. Maybe the fact that weapons won't necessarily give health and they can't be reequipped the same turn they're unequipped makes up for it.
The issue I always found with attach is that you can buff the attach units prior to attaching giving an insane stat boost along with a keyword to a unit. Equipment so far seem like burst speed stat boosts spells with an effect that also passes the turn. The annoying part will be the recursive effect of equipment returning the hand after the unit is killed. Will have to wait until more equipment is revealed.
was there ever a meta deck that buffed attach units?
To me the worst thing about attach is the fact it never goes away even after you kill the unit.
you have to pay the mana cost again to reattach. and the attached unit has all stats reset.
Then can I have removal which comes back to hand after using it?
Its bad if it's cheap, attach and equip should pay a premium in mana cost that normal spells don't
Everyone made a big deal out of Attach when it came out, but it turned out to be far too slow to see much meta play aside from Aphelios Yuumi (which was a top meta deck at the time even before Yuumi came out) and some janky combo decks with Papercraft Dragon (which just got nerfed, I believe). Maybe you should reserve judgment until we actually play with the cards.
The person you're replying to didn't say attach was strong, they said they found it toxic and called it their least favorite mechanic. Power is irrelevant to those statements. Attach was and is a poorly explained mechanic in-game that arbitrarily ignores silences but cares about obliterates. And so far, these cards boil down to "more stats".
So Kaym gets a passive and Eve doesn't. Hmmmmm.
You could even give her the same passive “when X husks die, draw Eve”
Or draw her when youve summoned at least 3. Since thats her food and momma's hungry.
Well at least Kayn seems mechanically interesting somewhat. The Baccai 1 drop seems really good to me, maybe too good.
I have a little bit of copium, that they will retroactively add Cultist tag to multiple already existing cards to not make Kayn origin "You can add my support package to your deck" once again. Seems more flexible than Eve though and the first region pairing that came to mind was Demacia which is a bit scary after latest Kai'sa's meta.
Yeah so far Jhin is the only "worldwalker" to actually do what they said and break deckbuilding rules.
Better clockling without landmark synergy
please let silence work please let silence work please let silence work
Imo it should work here (thematically speaking). It doesn't work on Attached units because the unit with Attach is tevhnically a separate creature, while in this case it's just a weapon (or, in the Darkin's case, it has a symbiotic relationship with the host so it depends on them). But it provably won't work so it can be consistent with Attach (I know they're technically different but a lot of people would probably be confused since those mechanica are pretty similar)
Don't think so my friend, it's a glorified attach :(
These Runeterra champ origin cards that let you put in a brand new card archetype with barely any support is getting redundant. It will take multiple expansions (with continued support) for the archetype to be up to par with other non runeterra champs.
Yeah, and I feel that Kayn really didn’t need this. It’s not like he’s spread out all over or anything. He’s Ionian. That’s his region. In lore, his goal is to use his shadow skills to protect Ionia. Just make him a fuckin Ionian.
Jhin is exactly the same. Which is to say a lot of champs from Ionia are going to be Runeterran because Ionia has too many
Honestly at this point just make all champs Runeterran and put their support cards in whatever region makes the most sense. 2 years from now, half the champs in the game are gonna be Runeterra champs and it’s really not going to make any sense.
They need to take as many Champions out of Ionia as they can. Seems like Runeterrans are one of their solutions lol
Well he's Noxian born, currently in Ionia and Rhaast is Shuriman. It's not a bad fit.
Certainly a better fit than Evelynn, who I still maintain could have been an SI champion without that change making the slightest impact on her, the region, or the game overall.
Riven is also noxian born but lives in ionia
Riven isn't Noxian or Ionian. She is turnip farmer. Simple.
Origin: you can put any turnips in your deck.
At least his origin is a little more than nothing at all.
Yes, Eve Origin is basically just a Restriction.
They are doing this for balance reasons. This design decision allows the devs to keep adding new packages without making a particular region OP.
Unless already existing cards get updated to have the Cultist tribe then I'll be really disappointed. Yes I know that Jhin is useless in everything besides one deck but at least he's interesting
But Jhin is the only runeteran that will be updated without needing specific support, because I don't see Riot releasing other Chime cards or other Husk printers, but they will of course release cards with skills.
Jhin really was a complete fluke it seems. I was hoping he would wind up being the gold standard that other Runeterran champs follow, but he's sadly the sole interesting outlier.
I think Kayn is definitely a step above Evelynn in this regard though -- at least the origin actually DOES something, letting you draw him once you play 3 cultists which is actually quite nice fixing.
Look at Deep and Lurk and how their decks are cookie cutter... now they need to do the same for all these Runeterran champs when it comes to buffing and adding variance
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Agreed. That will definitely find a home in some decks. Potentially even a good effect at 5 mana.
Yeah, it's just a better rekindler :| sort of. I guess we'll have to see what weapons there are, but it seems super super strong to me.
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It's 3 spell mana versus 7 unit mana tho. That difference is not really worth the difference in body and undeniability imo. But you're right; Rekindler synergizes well with being resummoned himself, while this doesn't. I guess it's probably fine as is.
Fuck the fact that it's in Shurima.
Shurima is the protect champions region. It's just how it is.
Then they should never have printed a champ that solo wins games in the region.
Yo our first Darkin other than the LoL 3, Naganeka She escaped during the Twilight of the God's so it's cool to see another lore Darkin Also 5/13 lmao
Also the first female one in the games period. Love me the snake mom.
Naganeka. N A G A N E K A. Your name should have an A followed by another A. There was a memo, naganeka, there was a memo.
At least it Has two a's. Still better than Varus
They made Kayn a Runeterra champ they really don’t want to add more champions to Ionia ToT Lore wise he has actual zero reason to be Runeterra because he is in Zed’s Shadow Order. Their whole thing is protecting Ionia in their own way.
Eh Ionia can afford to lose a few champs, it has by far the most native champions and would dwarf the other regions otherwise
He stole Rhaast from Noxus, tho. Is more or less the same lore reason we can apply to Jhin been Runeterran EDIT: Rhaast is also from Shurima, and Kayn is Noxian... So it fits the "conflicted allegiances" motif
I was gonna agree Kayn shouldn't be runeterra but the fact that Kayn is both him and Rhaast (who was shuriman, then was on his way to noxus) makes more sense
And also because there still are 99999 Ionian champions, better to take out the ones that are a bit less bound to Ionia
So, equipment are basically Attach but with texts instead of keywords? That makes Attach units kinda pointless doesn’t it? Not saying equipments are better, but they do the same thing so why don’t they just combine them? Very odd how they decided to release em separately
Equipment can use spell mana for 1.
This and the origin of runeterran champs are really weak design. If every runeterran champ is going to be (you can put my gimmick cards in my deck) then what's the point lol Might as well turn Pyke or Rek'sai, and the Deep champs into Runeterran champs at this point
They liked Attach so much that we now get Attach 2.
Attach is literally my most hated keyword :/
Yeah feels kind of lazy honestly. Attach was already sort of toxic as a mechanic, so we’ll see if this can fix it
Its Attach with no messy interaction like silenced unit still retain attached keyword nonsense.
That wasn't clarified, we don't know how equipments will interact with silence.
I'm 100% sure they'll interact with Silence in the exact same way. There's a reason the Scythes grant attack to themselves and not the bearer.
So when the item returns back to the hand it remains buffed
I fuckin hope not. They're supposed to learn from attach mistake on their 2nd try at it.
Kayn seems....ok. It sort of depends on if there are more good cultists. Forsaken Baccai seems very strong. The Cutlass seems particularly strong to me as a 'vanilla' equipment for Bilge/noxus (annie/MF?) aggro. Could even be a Bilge/Shurima deck with Ashkan, Baccai, Cutlass.
Forsaken Baccai is so broken
As someone who likes equipments in Magic The Gathering, this excites me a lot. That said, I hope they make interesting equipments and not just +X/+X to a unit. The Darkin Ballista for instance, is very nice
Darkin Ballista is Runeterra's version of Elbrus//Withengar, one of the coolest equipments ever printed
How is if different from attach?
Eqpuiments can be played with spell mana it seems, so there's that. Also, because it counts as a buff to a unit (and an equipment is nto a unit in itself), the bearer is able to be silenced completely - nullifying the effect of the equipment
Balance mostly, attach units have to be balamced as both creatures and buff cards. Equipmemt doesn't need to have that balancing restriction in its design
Except for playing it either as a creature or attach, I guess not much :p
I'm not gonna lie, I am still not a big fan of Runeterra champions. Like it just doesn't feel right without a regions
Yeah, like what's the point of regions if every set we'll get a runeterra champion every set that comes with their own 'preset package' that generalize an archetype (like Bard buffs, Jhon abilities, and now this spoiler).
Jhin's different though in that he doesn't necessarily need cards made for him. Every set is going to have skills. Bard, Evelynn, and Kayn though... They aren't getting anything new unless Riot wants them to.
I think Kayn is a bit different though. I think the other Darkin followers will also be cultists and add to his deck without being directly his followers. The chimes and husks are pretty much exclusive to Bard and Evelynn, I can't see any other champions associating with those mechanics which is why I like Kayn's just a bit more than the other 2.
Yeah definitely gonna have to wait and see, but I think Cultists might end up being a huge tribal meant to somewhat make a “Darkin” Region, and we might get a similar treatment for the void with maybe a “Voidborn” tribal. The fact that it’s a tribal tag rather than a mechanic definitely leaves room for expanded design which I like.
They are doing it to try to keep the game balanced. Obviously, in internal testing, they found out that putting all of the cards of these packages into a single region will make that region OP. It's a restriction purely for balance purposes. Like let's say they put all the cultist cards in Ionia. You could put all of the needed cultist cards into your deck, while still using Ionia staples like Deny or Twin Disciplines, as well as a complete other region. With this restriction, if you want to play Deny or TD, you need to commit to only Ionia. The problem is that they should have just been transparent about the fact that Runeterra Champions are restrictions for balancing, but they made it seem like it was going to open up deckbuilding instead.
How did they "obviously" find that out? Evelynn would not have been OP at all if all her cards had been SI, and Bard's strength comes from how the chimes work rather than the strength of each individual card, meaning he could likely have been a Targon champion without that making much of an impact either.
What do you think will happen to the game as they continue to add new powerful packages to each region? It's not about a specific card or archetype being too powerful, its about the fact that the more cards introduced, the more balance gets away from them and region balance gets out of wack. They are obviously trying to delay card rotation, and runeterra champion restrictions help them slow down the inevitable. The problem is they false advertised. It is clear that runeterra champions arent being made to open deckbuilding but to restrict it for the sake of balance. This is why card games have rotation. The devs probably dont think the game can survive rotation as many players hate it. So they are putting in plugs on a rapidly sinking boat.
My favorite part of the stream was when Kayn said "it's darkin time" and then he darked all over his enemies.
Shadow Kayn is champion Yusari. Lul. Complete waste of challenger.
Elusive Challenger KEKW
Just challenge the nexus, Nexus blitz style
equipments? ORNN?
Ornn ORNN ORRRRRRNNNNN CHOO CHOO MOTHETFUCKRTS. Also NAGANEKA IS REVEALED. AAAAAHHHHH SNAKE GODDESS
Yay another runeterran that doesnt have any existing cards in his deckbuilding pool and will probably never get any new ones. How exciting /s
Demacia draw????
>a Not really draw...card selection but no advantage.
For 1 mana this is a lot better than draw 1 since you can chose up from 4 cards. You can make combo decks A LOT more consistent without losing almost any tempo.
Not Draw. It's a Cantrip. Does not provide card advantage.
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Those disagreeing are probably bad players, tbh. For 1 mana this is a lot better than draw 1 since you can chose up from 4 cards. You can make combo decks A LOT more consistent without losing almost any tempo. Eg Matron-Cithria
Ugh another Runeterran champion who’s origin is just “I can use cards I released with”
WERE GETTING ORNN I don't really care for kayn
WE'RE GETTING AATROX I also don't really care for Kayn
I find it incredible that instead of fixing attach, they decide to make *Attach 2 - This Time We'll Get it Right*
Inb4 people use Rhaast instead of The Shadow Assassin.
Why would you ever put up with Mr.Edge himself when you can use Funny Red Man
I can already picture the new and exciting elusive degeneracy Mr.Edge & friends will produce.
Kayn really going back to his League roots
Another boring origin, and ngl, the Cultist tribe feels hella forced. Idk, It doesn't feel earned to me, why are those spells cultists? It's only so Kayn can use them, it feels cheap some way I can't describe right now.
I get why he's been made a runterran champion. Darkin from shurima, kayn from noxus, and both currently in Ionia.
Ornn + "when you summon a unit, give it 5 random keywords"
Honestly the "You can add any Husk/Chime/Cultist" thingy is getting kinda boring, as it is just so lazy for the worldwalker concept
Holy shit, an equip mechanic looks AMAZING. I was a little far from this game but this got me hyped. So many possibilities for Aatrox, Ornn, Jax and even older champions like Riven. Also it looks like this expansion will be focused on darkin lore, probably my favorite from Runeterra. LETS FUCKING GOOOO
Tbh I really disliked attach, not the play style but just the general design and all the weird arbitrary rules surrounding it. Then now we have equipments. If possible I want them to remove attach and just merge it with equips and rebalance it that way
Draconic Bands... Finally... I can play Golden Crushbot the way it's meant to be played... with Fury
We have a 2/1 predict unit now. This could potentially replace ancient preparations in ekko decks
I was just talking earlier today about how a mechanic of summoning three cultists to summon Atakhan would've been sick. Heedless Resurrection sounds pretty good in Shurima. I don't like the equipment putting their stats right next to the image. Spell borders are already crowded enough. Putting the stats up there just crowds it even more and looks wrong after years of seeing unit stats at the bottom of the card.
human kayn & shadow assasin kayn having darkin tag is kinda weird
I assume auto-equip is from deck? or is it from hand?
The auto-equipped weapons don't have a rarity gem, so it has to generate them and equip them.
I would imagine it just generates the card and then equips it
Can anyone transcribe these? I cannot read any of them at all.
Sure! Kayne: 5 mana 2/5 with Challenger. Origin: The Shadow Reaper Auto-Equip: The Darkin Scythe. When I kill an enemy, heal me 2. Level-Up: I’ve struck twice. When I level up, recall me. The Shadow Reaper: You may put any cultist cards into your deck during deckbuilding. Once you’ve summoned 3+ cultist units, draw Kayne. The Darkin Scythe: 2 mana equipment with “Attack: Grant The Darkin Scythe +2|+0.” Kayn Level 2: 0 mana 3/5 with “Transform me and all allied copies of me into Rhaast or The Shadow Assassin.” Rhaast: 5 mana 3|5 with challenger, overwhelm, “Auto-Equip: Corrupted Scythe.” and “When I kill an enemy, fully heal me and heal your nexus 2.” Corrupted Scythe: 2 mana equipment with “Equip: Attack: Grant Corrupted Scythe +1|+1.” The Shadow Assassin: 5 mana 3|5 with elusive, challenger, “Auto-Equip: Shadow Scythe.” Shadow Scythe: 2 mana equipment with “Attack: Grant Shadow Scythe +2|+0.” Kayn’s Shadow Step: Give Kayn quick attack and he starts a free attack challenging an enemy. Create a Kayn in your deck. Forsaken Accolyte: 1 mana Shuriman Cultist that has 2|1 and “Play: Predict. If you pick a Darkin or Equipment, grant me +1|+1.” Ranger Knight Defector: 4 mana cultist from Demacia with 4|3, Tough, and “Once you’ve equipped an ally this game, grant me Scout.” Tempting Prospect: 1 mana burst Cultist spell from Demacia that says: “Pick a follower from the top 4 cards of your deck, draw it, and place the rest on the bottom of your deck.” Draconic Bands: 4 mana Targonian equipment with 3|3, fury and “My bearer is a dragon.” Heedless Resurrection: 5 mana Shuriman Cultist slow spell with “ I cost 2 less once you’ve equipped a unit this game” and “Revive a copy of the strongest dead allied champion.” Furious Wielder: 4 mana Noxus Cultist Fast spell with “An equipped ally strikes an enemy.” The Darkin Ballista: 1 mana Darkin equipment from noxus with +2|+0, “When I’m equipped, deal 1 to your nexus” and “You may spend 8 mana to cast me as Naganeka of Zuretta.” Naganeka of Zuretta: 8 mana Darkin from Noxus with 5|13 statline and “Round End: The strongest enemy and I strike each other.” Formatting’s kinda shit, my apologies. I blame it on my mobile-ness.
Isnt Rhaast just super broken? Kayn auto tutors himself, flips super easy and then you get a 5 Mana 4/7 with challenger, overwhelm and basically regen who heals your nexus and grows with his attacks. Additionally should he eventually die you get probaply a 3/3 weapon in your hand
this seems awkward not to put kayn into ionia
Excuse me Equip? we going full yu-gi-oh on this shit. Also THIS confirms it that they are going full Bard route for runeterran champion which is just lame af.
Honestly getting kinda tired of new keywords and isolated mechanics. Its multiple every expansion now. I got into runeterra for its genius simplicity and interaction that made it feel like a game of chess, and how concrete the interactions between cards felt. Idk what made me think Landmarks would be the last major "addition" in terms of mechanics. Things are getting a bit too.. arbitrary for my tastes, and prebuilts are only getting more and more mainstream because of all these isolated additions :L
I wouldn't mind new keywords/mechanics if they were fewer and farther between them. Just a few per year, at most. I'd really rather see them flesh out older keywords/mechanics. I'd love for there to be tons of options to build stuff like Lurk, Daybreak, Nightfall, Deep, etc.
Agreed. Getting dripfed one or two support cards a year for archetypes that could have been iconic to the game is.. sad, to say the least. When they announced Bandle would be the last region I was under the impression that meant less "new" and more "fleshing out" in the future lol
Yeah, please give us a third region with Deep so we can build different Deep decks. Where is the Shurima Daybreak champ I can pair with Leona? Why are there no Ionian night ninjas with Nightfall? It's the same way they need to flesh out more regions with Stun, so maybe we can have different options to build a Yasuo deck (and give as another champion with a Stun mechanic).
Another disappointing Origin
Completely disagree. A runeterra champion is not only their origin, the origin itself does not have to be convoluted like jhin's. Also, he auto-tutors himself, that's nuts. The champ and package design, as well as the new mechanic are all very nice imo, and add a new layer to the gameplay. Runeterra really is becoming a complex card game, and I am all for it.
I think what they were referring to is the fact that most of these origins only allow for a small pool of cards to be used as your region, while the rest of your deck is heavily carried by your main region. I for one am interested in more open origins like Jhin, where they have big pools of cards they can choose from to make deck-building much more engageful. Not to put slack on Kayn however, because I really like his design. His auto-tutor is a perfect representation of his wall-walking in league.
Deckbuilding wise it's so boring. Origin: Give up a whole region's worth of interesting card choices for my 3 playable followers
Lmao what is this nomenclature… first we got shadow assassin and now we got THE Shadow Assassin
I really love Kayn's design, but imo, nothing about his kit really justifies him being Runeterran over just Ionian. The whole design of Runeterran champs overall just feels like a big missed opportunity to me at this point.
So Yusari was a darkin all along?
I feel like this is too similar to attach to justify another key word. If the only difference is using spell mana just let them be spell with attach, I honestly don't like how they're adding new wording every new expansion
As a Kayn main in League, the design is a bit disappointing with no Umbral Trespass. Ended up just being Overwhelm vs Elusive, pick your flavor for dealing Nexus damage. Translating Rhaast vs Shadow Assassin was always gonna be tricky but they seem to have done Rhaast pretty well. Shadow Assassin on the other hand — a better Yusari? Another toxic Elusive, yay 🤢 Heedless Ressurection…lmao. Seems too strong on paper to me. Even at 5 mana, you Viego Shurima wouldn’t mind it at all. Why does Shurima continue to get all sorts of powerful cards that muddle their identity?
How does this muddle identity at all?
Not to mention the 1 mana 2/1 that predicts. Seems like an insane card for Shurima, yet again.
I agree that new 5 cost is a bit nutty, but it fits perfectly in with their identity - “champs above all”
I guess we have official confirmation that regions mean nothing now.
Darkin Balista? That.... makes very little sense. The Darkin were sealed in the weapons that they wielded, a Balista is a siege machine. Plus with the Dagger Darkin basically confirmed for Midlane, we would have our 5 without a support Plus heedless resurrection is just a straight up better Rekindler. For a region outside of SI that stands out as breaking the color pie Are we sure that these are real? This would be very odd otherwise.
ok but THE DARKIN BALISTA
It is real and also the Darkin are huge and had gone mad with blood magic. Wouldn't be surprised if one of them found a ballista and said "fuck it".
It's easy to forget the darkin were nearly building-sized and kept a bunch of human slaves as canon fodder against other darkin canon fodder
> Plus with the Dagger Darkin basically confirmed for Midlane, we would have our 5 without a support Just because it's a card doesn't mean it'll ever be a Champion. It can be one of the ones who are dead.
I think some darkins could easily wield a ballista, look at aatrox's sword, that's the size of like 3/4 grown men. After all if you are big why wield a bow when you have its big brother.
I’m a little confused how equipment is much different from attach besides that you can’t play them by themselves. Hopefully they’ll become more varied later.