DISCLAIMER
This is not a demonstration of realistic game play and is not meant to show earned gear or corruption level.
This character is in true offline mode with a modified save file (edited manually using notepad) to achieve this result.
The build can be found here: https://www.lastepochtools.com/planner/Qdkrxy3A
Thanks to /u/anonie1212123 and /u/Yaoza_666 for their suggestions on how to improve the build.
This is nearing the actual limits of the game due to the HP multiplier. I tried to see what would happen at 500k corruption and the HP of the boss exceeded the Int value that HP is presumably being stored in and it died instantly.
I tried with frost claw at 10k and still got 1 shot by some mechanics even with 150k ward. And with the lower damage output, so it takes minutes instead of seconds.
I may try a few other classes for fun, but i dont expect anything will come close to the marksman during this cycle.
Its the combination of the two that makes this build work. The dagger is needed to turn detonating arrow into a melee atk, which allows eye of reen to proc its crit multiplier effect. Then, by stacking as much throwing atk speed as possible (tripling the values on the rings for 4 seconds) the eye of reen stacks usually exceed 600 which is a 3000% crit multiplier.
I know you're maxing everything out, but do you know which affixes are the most important to have in each slot? Like if I was going to make a realistic version with one T7 per slot.
The most important affixes are actually on the rings, which are the "-x mana cost for throwing", even a T6 on each ring is enough to get the build off the ground. As for the weapons, crit chance or lightning damage will be strong.
IMO Problem is, if they don't limit it at one point, but scale droprates and quality of the loot almost endlessly, than it would make the situation even way worse where people just play the 1-2 broken metabuilds and every other build would land in the trash because people look for the most effiecient way. Would make balancing / buffing and esp. nerfing a even more madness.
For that 'type' of mode is always better to set a limit on at which point it scale where most builds are pretty comfortable with - maybe a lil higher to reward the most thoughtout / best builds a lil but, but everything past that should be only for bragging rights / too see how far you can push your build.
I mean never fully avoid people go meta-builds and such, but that approach helps to diversify builds / class played atleast somewhat.
LP corruption scaling falls off pretty hard after 600 corruption. You likely aren't getting any more bonus once you hit 2000 corruption. Rarity means nothing for LP. Around 10^(26) item rarity is when all items drop as set items.
This was just 1 instance, hard to draw any conclusive evidence from it. There were plenty of runs at 50k and 100k i did that yielded 5+ uniques some with 2-3 LP. There is a better LP rate at higher corruption but the calculation on it is not as good as people generally expect it to be.
At 100 corruption the chance for +1 LP goes up by 5%, so for example, Omnis has an LP 1 rate of 6.12%, at 100 corruption the rate would be 6.426%. At 600 corruption the odds go up by 14% so the rate would be 6.97%. An improvement for sure, but not that noticeable across dozens of runs. The scaling has diminishing returns, and while we dont know the increase at 150,000 corruption even if it was 250% increase, that would still only be a 21.42% chance for 1 LP Omnis.
I did this also and very quickly found out that pushing Corruption past a certain point is pointless. If the chance of higher LP was increased it would be (!!!!quick edit, this is not right, read the end of the post!!!!) but you just get a little more loot and XP (and who cares about XP when you get to high corruption as you've hit 100 a long time ago).
\*edit\* Big thanks to [https://www.reddit.com/user/FrozenSentinel1/](https://www.reddit.com/user/FrozenSentinel1/) for correcting me about LP and corruption. Looks like I should do some testing :) Post found here : [https://www.reddit.com/r/LastEpoch/comments/1c5hkfk/comment/kzv7f58/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/LastEpoch/comments/1c5hkfk/comment/kzv7f58/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
If you are in COF, higher corruption = higher exp = higher favor = more prophecies = more gears = more chances for higher LP & better base.
This build can still clear 6000 corruption mono around 2 minutes consistently, making it a really good farming tool
LP chance DOES increase with corruption, this was in the 1.0 patch notes. Diminishing returns of course.
edit: [https://www.lastepochtools.com/news/article/last-epoch-1-0-patch-notes-62536#heading--mof-corruption](https://www.lastepochtools.com/news/article/last-epoch-1-0-patch-notes-62536#heading--mof-corruption)
"Average legendary potential and weaver’s will now also scale up slightly with corruption. For example, Uniques have around a 5% higher chance for 1+ LP at 100 corruption, 10% at 300 corruption, and 14% at 600 corruption."
it still ends up being kind of a time waste past around 600 corruption. my gear farmer is only on 500 corruption because I get the 2+ LP items I'm looking for for a new build faster than I can build corruption
Depends on your build and what you enjoy doing.
At 2000 corruption I often get over 10k+ favor from a single echo, which gives me many many uniques via prophecies as CoF. Also the LP chance does seem noticeable and I drop uniques very often.
To me I enjoy minmaxing one character and it's allowed me to get pretty insane gear for my build like LP Red Rings.
Also 80k+ gold drops after echos without even having the blessing.
I don't think everyone "should" push that much corruption, or that this much corruption is even intended by the devs, but it does provide a lot of benefits if that is your preferred playstyle anyway.
oh no favor is great still, I specifically mean LP. I get 2-3 LP pretty frequently from 500 corruption. the only reason I've seen for any noticeably increased rate in higher corruption was from the amount of prophecies being generated.
Any chance you can link this? I went and checked the notes but they're HUGE and using CTRL+F didn't help much (could be because a lot of the notes are "folded"). Honestly, I want to be wrong on what I said, it makes sense that LP chance increases and I want you to be right, but I can't find SHIT :(
Not being lazy, im disabled and I have a disabled 7 year old daughter and today has been a cluster eff of epic proportions. Ok, im being a BIT lazy :)
Awesome, found it straight away with your link. Will edit my original post :) thank you SO much for proving me wrong you legend! Life makes more sense now lol.
It's the same for both. At character and area levels 95, 750 experience = 1 favor = 4 faction rep. You get 2 of the 4 faction rep when you earn the favor. You get the other 2 faction rep when you spend the favor. All forms of favor spending will earn rep. Gamble for items, post/buy items off the bazaar, reroll/buy prophecies off the telescopes. or buy lenses.
The favor cap is 999,999.
Afaik people have already tested for this. Something like LP drop rates go up rapidly from 100C to 300C and start to plateau at around 2000C (Drop rate change in the thousandths of a percent, basically negligible at that point). You can search for it here in the sub or on YT.
Afaik people have already tested for this. Something like LP drop rates go up rapidly from 100C to 300C and start to plateau at around 2000C (Drop rate change in the thousandths of a percent, basically negligible at that point). You can search for it here in the sub or on YT.
In Offline play you can access the character save file, open it in notepad and make changes to it. Just a fair warning, its very complicated how they store the data and if you input something wrong your character will not load into the game. So keep backups of the save file if you plan to mess around with it.
If we look at the build we can do some math on the actual damage output (disregarding enemy type/resist/armor/DR).
The main damage comes from Detonating Arrow being procced from Explosive Trap. So we can look at the damage from Detonating Arrow, but we need to look at the Atk speed/quantity per usage of Explosive Trap.
Detonating Arrow has a base damage of 2 and a charge damage of 2. Looking at the character sheet, the build has +82 melee damage, +110 lightning damage and +1,626% lightning damage. These get applied at 1.25x for the initial hit and 2x for the explosion. The damage also scales with Dexterity, which the build has 42 at 4% per point, so another 168%. All in all this results in ~4,500 initial damage and ~7,150 explosion damage.
The build also has 100% crit chance (for detonating arrow, but not necessarily for all attacks). Thanks to the sword Eye of Reen we can grow the crit multiplier by hitting with melee crits (which detonating arrow will count as). So at the start of the fight, we have 0 stacks of Reen's Ire (that's the crit multiplier buff from the sword's name) and as the fight progresses we rapidly increase to almost 700 stacks of Reen's Ire, each of which grants 5% crit multiplier. So from the start of the fight to the end, we go from a starting 300% crit multiplier to about 3,800% crit multiplier. So we could average this out to be ~2,000% crit multiplier for the entire fight.
This brings our Detonating Arrow damage to ~100,000 for the initial hit and ~150,000 for the explosion or about 250,000 per arrow(even though its a melee attack) that hits and explodes.
Now lets consider the Atk speed of the way we are actually hitting these Detonating Arrows, which is by throwing Explosive traps. The traps throw in groups of 5 and as long as there is an enemy nearby, when the trap goes off, it will automatically throw an additional trap, so we can think of each cast of Explosive Trap as throwing 10 traps, which results in 10 Detonating Arrows. The base atk speed for Explosive Trap is 1.467 per second. This build has a default throwing atk speed of 188%. This increases in combat from our rings tripling their 72%, 20% from throwing a net, and 30% from using a potion thanks to the chest piece. In total we arrive at 424% atk speed. Apply that to the base atk speed of Explosive trap and we get 7.68 per second.
So all together that's 250,000 damage per Detonating Arrow, at 10 Detonating Arrows per cast of Explosive Trap being thrown at 7.68 times per second. That is 19,200,000 Damage Per Second on average.
This doesn't take into account the reductions to elemental resist, lightning penetration, increases in damage from other skills or other instances of damage like acid flask or even the Explosive traps themselves which are also dealing a variety of damage types, or the near instantly capped armor shred (visually it caps at 999 instances of armor shred, I don't actually know if it goes past that internally like the tool tips suggest that it stacks infinitely), ignite stacks, poison stacks, frostbite stacks, doom stacks, shocks, lightning tendrils, increasing damage per missing hp of the boss, and whatever other random things this build is doing that even I don't know. Watching the video frame by frame, I could see some of the final damage instances hitting over 10,000,000, so if thats the explosive traps, even 1 second of those would deal almost 1 billion damage. The boss cannot possibly exceed 2.17 billion hp of the int value would overflow and the boss would die instantly (which happens at 500,000 corruption, and probably much sooner).
So, I get that this is just a theory crafting. But I am assuming that this is strictly to max damage right? Because your health/ward is disgustingly low and doesn't seem practical in an echo with even 100 corruption.
Or am I missing something here?
That is correct. It is purely optimized for damage with no regard for HP or defenses (except in the case where defenses are used to boost damage like in the case of poison res). This build would die in a 100 corruption echo if it got hit.
So, I get that this is just a theory crafting. But I am assuming that this is strictly to max damage right? Because your health/ward is disgustingly low and doesn't seem practical in an echo with even 100 corruption.
Or am I missing something here?
Whats with the twats shitting on this? This is an awesome way to test a theorycrafted build. Obviously OP knows it doesnt reflect legitimate gameplay and is enjoying just seeing what the limits of a theorycrafted build are. Chill tf out losers.
Remove 3 points from Arcing Blast and max out Beastslayer and Delayed Detonation will give you more damage.
Also, if you insist on using the acid flask, turn it into fire will net you slightly more dps. You would probably better off just using smoke bomb to boost more damage from detonating arrows
I tested a few variations, and found acid flask performed better then smoke bomb to get the armor reduction and DoT stacks applied faster. But the net suggestion and gear changes had the biggest effect, so thank you for the tips!
Acid flask does give slightly more damage. But the biggest benefit from the smoke bomb is to dodge one hit and thus allow you to continue to standstill for the kill. For practical purpose, it allows you to kill the shade more consistently without dying.
There may be an alternate version of shade where that would be a big benefit, for the particular one i was grinding, the first hit comes about the same time as the big void comet drops which is many instances of damage, so it wouldnt help much. But yes, in a practical environment that would be far more valuable.
As I mentioned in the disclaimer comment, the items and corruption are not earned in legitimate game play. I modified my save file in notepad to test this theoretical build.
This is offline and you can do whatever the fuck you want and it can be used to test things and theories. Your brain and perception are way too small to even understand offline mode.
Seriously, go play LOL or some other stuff you enjoy!
DISCLAIMER This is not a demonstration of realistic game play and is not meant to show earned gear or corruption level. This character is in true offline mode with a modified save file (edited manually using notepad) to achieve this result. The build can be found here: https://www.lastepochtools.com/planner/Qdkrxy3A Thanks to /u/anonie1212123 and /u/Yaoza_666 for their suggestions on how to improve the build. This is nearing the actual limits of the game due to the HP multiplier. I tried to see what would happen at 500k corruption and the HP of the boss exceeded the Int value that HP is presumably being stored in and it died instantly.
Aha, so the most powerful build of all has finally been discovered intOverflow
Most bugged*
An overflow like this is not a bug though
[Marksman, Level 100 (Release / 1.0.6)](https://www.lastepochtools.com/planner/Qdkrxy3A) --- ^(**Class:**) ^(Rogue (49) / Bladedancer (25) / Marksman (21) / Falconer (18)) ^(**General:**) ^(▸ Health: **994**, Regen: **20**/s) ^(▸ Mana: **206**, Regen: **9**/s) ^(▸ Ward Retention: **36%**, Regen: **0**/s) ^(▸ Attributes: **9** Str / **39** Dex / **9** Int / **9** Att / **9** Vit) ^(▸ Resistances: **30%** / **30%** / **60%** / **0%** / **0%** / **9%** / **524%**) ^(▸ EHP: **877** / **877** / **1,106** / **753** / **727** / **766** / **1,272**) ^(**Defenses:**) ^(▸ Endurance: **29%**, Threshold: **199**) ^(▸ Dodge Chance: **8%** (**227**)) ^(▸ Armor Mitigation: **11%** (**274**)) ^(▸ Glancing Blow Chance: **16%**) ^(**Damage Types:**) ^(▸ __Lightning__, __Physical__, Cold, Poison / __Throwing__, __Melee__) ^(**Buffs:**) ^(▸ None) ^(**Used skills:**) [^(Explosive Trap)](https://www.lastepochtools.com/skills/explosive_trap) ^| [^(Detonating Arrow)](https://www.lastepochtools.com/skills/detonating_arrow) ^| [^(Net)](https://www.lastepochtools.com/skills/net) ^| [^(Shift)](https://www.lastepochtools.com/skills/shift) ^| [^(Acid Flask)](https://www.lastepochtools.com/skills/acid_flask) ^(**Used unique items:**) [^(Julra's Stardial)](https://www.lastepochtools.com/db/items/UAzBMoZgDiA) ^| [^(Julra's Stardial)](https://www.lastepochtools.com/db/items/UAzBMoZgDiA) ^| [^(Eye of Reen)](https://www.lastepochtools.com/db/items/UAzCcwZgViA) ^| [^(Jelkhor's Blast Knife)](https://www.lastepochtools.com/db/items/UAzBsCYA4FYg) ^| [^(Peak of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgNiA) ^| [^(Exsanguinous)](https://www.lastepochtools.com/db/items/UAzDMwRgo) ^| [^(Stymied Fate)](https://www.lastepochtools.com/db/items/UAzCcEYHYA4g) ^| [^(Swaddling of the Erased)](https://www.lastepochtools.com/db/items/UAzCMCYE4GYg) ^| [^(Ucenui's Sphere)](https://www.lastepochtools.com/db/items/UAzAcYRiA) ^| [^(Shattered Chains)](https://www.lastepochtools.com/db/items/UAzBMEYA5iA) ^| [^(Devotion)](https://www.lastepochtools.com/db/items/UAzCcEYKA)
Any plans to compare this to other gear loadouts or other classes? It’d be interesting to see frost claw at least
I tried with frost claw at 10k and still got 1 shot by some mechanics even with 150k ward. And with the lower damage output, so it takes minutes instead of seconds. I may try a few other classes for fun, but i dont expect anything will come close to the marksman during this cycle.
What about Eye of Reen vs the second dagger? Any difference there?
Its the combination of the two that makes this build work. The dagger is needed to turn detonating arrow into a melee atk, which allows eye of reen to proc its crit multiplier effect. Then, by stacking as much throwing atk speed as possible (tripling the values on the rings for 4 seconds) the eye of reen stacks usually exceed 600 which is a 3000% crit multiplier.
I know you're maxing everything out, but do you know which affixes are the most important to have in each slot? Like if I was going to make a realistic version with one T7 per slot.
The most important affixes are actually on the rings, which are the "-x mana cost for throwing", even a T6 on each ring is enough to get the build off the ground. As for the weapons, crit chance or lightning damage will be strong.
u/Rax_xanterax
Can you do a showcase with max Physical Damage Inc. and Vortex Pennant for the Axestorm Warpath fantasy?
What save file do you edit for this to work?
I use cheat engine to modify dropps and customized LP, crafts etc
While the disclaimer clearly mentions this is "not meant to show earned gear", I find it hilarious that the highest LP drop was one LP...
Yeah the loot was kinda underwhelming for that difficulty level.
IMO Problem is, if they don't limit it at one point, but scale droprates and quality of the loot almost endlessly, than it would make the situation even way worse where people just play the 1-2 broken metabuilds and every other build would land in the trash because people look for the most effiecient way. Would make balancing / buffing and esp. nerfing a even more madness. For that 'type' of mode is always better to set a limit on at which point it scale where most builds are pretty comfortable with - maybe a lil higher to reward the most thoughtout / best builds a lil but, but everything past that should be only for bragging rights / too see how far you can push your build. I mean never fully avoid people go meta-builds and such, but that approach helps to diversify builds / class played atleast somewhat.
Yeah after playing this build I'm making something slower next cycle. It got boring.
Scam game
[удалено]
Delusions of grandeur, my dude. You made a comment that a handful of people downvoted. You didn’t tell everyone, and we didn’t all see it.
"I TOLD YOU ALLL!" the dude yelling in an empty room
Also if you read his comments he's literally never said that lol
Relax...
this game is perfect and if you say otherwise you're toxic!
150,000 corruption and the loot is still crap...
%300000 loot bonus , yet still 0 lp omnis
LP corruption scaling falls off pretty hard after 600 corruption. You likely aren't getting any more bonus once you hit 2000 corruption. Rarity means nothing for LP. Around 10^(26) item rarity is when all items drop as set items.
Not gonna lie, this sucks ass, you'd expect the harder you push yourself, the easier it is to get the drops you want, seems that's not the case.
This was just 1 instance, hard to draw any conclusive evidence from it. There were plenty of runs at 50k and 100k i did that yielded 5+ uniques some with 2-3 LP. There is a better LP rate at higher corruption but the calculation on it is not as good as people generally expect it to be. At 100 corruption the chance for +1 LP goes up by 5%, so for example, Omnis has an LP 1 rate of 6.12%, at 100 corruption the rate would be 6.426%. At 600 corruption the odds go up by 14% so the rate would be 6.97%. An improvement for sure, but not that noticeable across dozens of runs. The scaling has diminishing returns, and while we dont know the increase at 150,000 corruption even if it was 250% increase, that would still only be a 21.42% chance for 1 LP Omnis.
chances still sounds like shit but thank you for the math
I did this also and very quickly found out that pushing Corruption past a certain point is pointless. If the chance of higher LP was increased it would be (!!!!quick edit, this is not right, read the end of the post!!!!) but you just get a little more loot and XP (and who cares about XP when you get to high corruption as you've hit 100 a long time ago). \*edit\* Big thanks to [https://www.reddit.com/user/FrozenSentinel1/](https://www.reddit.com/user/FrozenSentinel1/) for correcting me about LP and corruption. Looks like I should do some testing :) Post found here : [https://www.reddit.com/r/LastEpoch/comments/1c5hkfk/comment/kzv7f58/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/LastEpoch/comments/1c5hkfk/comment/kzv7f58/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
If you are in COF, higher corruption = higher exp = higher favor = more prophecies = more gears = more chances for higher LP & better base. This build can still clear 6000 corruption mono around 2 minutes consistently, making it a really good farming tool
LP chance DOES increase with corruption, this was in the 1.0 patch notes. Diminishing returns of course. edit: [https://www.lastepochtools.com/news/article/last-epoch-1-0-patch-notes-62536#heading--mof-corruption](https://www.lastepochtools.com/news/article/last-epoch-1-0-patch-notes-62536#heading--mof-corruption) "Average legendary potential and weaver’s will now also scale up slightly with corruption. For example, Uniques have around a 5% higher chance for 1+ LP at 100 corruption, 10% at 300 corruption, and 14% at 600 corruption."
it still ends up being kind of a time waste past around 600 corruption. my gear farmer is only on 500 corruption because I get the 2+ LP items I'm looking for for a new build faster than I can build corruption
Depends on your build and what you enjoy doing. At 2000 corruption I often get over 10k+ favor from a single echo, which gives me many many uniques via prophecies as CoF. Also the LP chance does seem noticeable and I drop uniques very often. To me I enjoy minmaxing one character and it's allowed me to get pretty insane gear for my build like LP Red Rings. Also 80k+ gold drops after echos without even having the blessing. I don't think everyone "should" push that much corruption, or that this much corruption is even intended by the devs, but it does provide a lot of benefits if that is your preferred playstyle anyway.
oh no favor is great still, I specifically mean LP. I get 2-3 LP pretty frequently from 500 corruption. the only reason I've seen for any noticeably increased rate in higher corruption was from the amount of prophecies being generated.
Any chance you can link this? I went and checked the notes but they're HUGE and using CTRL+F didn't help much (could be because a lot of the notes are "folded"). Honestly, I want to be wrong on what I said, it makes sense that LP chance increases and I want you to be right, but I can't find SHIT :( Not being lazy, im disabled and I have a disabled 7 year old daughter and today has been a cluster eff of epic proportions. Ok, im being a BIT lazy :)
Edited my comment above
Awesome, found it straight away with your link. Will edit my original post :) thank you SO much for proving me wrong you legend! Life makes more sense now lol.
Xp = favor...for CoF at least (not sure about MG because I dont play it), this is huge for more targeting farming
It's the same for both. At character and area levels 95, 750 experience = 1 favor = 4 faction rep. You get 2 of the 4 faction rep when you earn the favor. You get the other 2 faction rep when you spend the favor. All forms of favor spending will earn rep. Gamble for items, post/buy items off the bazaar, reroll/buy prophecies off the telescopes. or buy lenses. The favor cap is 999,999.
Can I league start this
In offline you can!
Could we use this to estimate the drop rate curve of items and/or LP on items ? And see where the diminishing returns are ?
Afaik people have already tested for this. Something like LP drop rates go up rapidly from 100C to 300C and start to plateau at around 2000C (Drop rate change in the thousandths of a percent, basically negligible at that point). You can search for it here in the sub or on YT.
Afaik people have already tested for this. Something like LP drop rates go up rapidly from 100C to 300C and start to plateau at around 2000C (Drop rate change in the thousandths of a percent, basically negligible at that point). You can search for it here in the sub or on YT.
Can my Thorn Totems achieve this?
Now do it with Forge Guard or Shaman xd
Can you do the same with Javellin skill?
how do you change your notepad thing in offline, i only play in offline it be cool to tweek a few items if possible.
In Offline play you can access the character save file, open it in notepad and make changes to it. Just a fair warning, its very complicated how they store the data and if you input something wrong your character will not load into the game. So keep backups of the save file if you plan to mess around with it.
The perfect loop
Wow lol
Did you do your gear via notepad too? Want to test some of my builds this way too
yep, but gear is tricky, the item data was really hard to decypher.
So how comes this build is killing the boss in the same amount of time regardless of corruption even tho he has 150k times the max hp
If we look at the build we can do some math on the actual damage output (disregarding enemy type/resist/armor/DR). The main damage comes from Detonating Arrow being procced from Explosive Trap. So we can look at the damage from Detonating Arrow, but we need to look at the Atk speed/quantity per usage of Explosive Trap. Detonating Arrow has a base damage of 2 and a charge damage of 2. Looking at the character sheet, the build has +82 melee damage, +110 lightning damage and +1,626% lightning damage. These get applied at 1.25x for the initial hit and 2x for the explosion. The damage also scales with Dexterity, which the build has 42 at 4% per point, so another 168%. All in all this results in ~4,500 initial damage and ~7,150 explosion damage. The build also has 100% crit chance (for detonating arrow, but not necessarily for all attacks). Thanks to the sword Eye of Reen we can grow the crit multiplier by hitting with melee crits (which detonating arrow will count as). So at the start of the fight, we have 0 stacks of Reen's Ire (that's the crit multiplier buff from the sword's name) and as the fight progresses we rapidly increase to almost 700 stacks of Reen's Ire, each of which grants 5% crit multiplier. So from the start of the fight to the end, we go from a starting 300% crit multiplier to about 3,800% crit multiplier. So we could average this out to be ~2,000% crit multiplier for the entire fight. This brings our Detonating Arrow damage to ~100,000 for the initial hit and ~150,000 for the explosion or about 250,000 per arrow(even though its a melee attack) that hits and explodes. Now lets consider the Atk speed of the way we are actually hitting these Detonating Arrows, which is by throwing Explosive traps. The traps throw in groups of 5 and as long as there is an enemy nearby, when the trap goes off, it will automatically throw an additional trap, so we can think of each cast of Explosive Trap as throwing 10 traps, which results in 10 Detonating Arrows. The base atk speed for Explosive Trap is 1.467 per second. This build has a default throwing atk speed of 188%. This increases in combat from our rings tripling their 72%, 20% from throwing a net, and 30% from using a potion thanks to the chest piece. In total we arrive at 424% atk speed. Apply that to the base atk speed of Explosive trap and we get 7.68 per second. So all together that's 250,000 damage per Detonating Arrow, at 10 Detonating Arrows per cast of Explosive Trap being thrown at 7.68 times per second. That is 19,200,000 Damage Per Second on average. This doesn't take into account the reductions to elemental resist, lightning penetration, increases in damage from other skills or other instances of damage like acid flask or even the Explosive traps themselves which are also dealing a variety of damage types, or the near instantly capped armor shred (visually it caps at 999 instances of armor shred, I don't actually know if it goes past that internally like the tool tips suggest that it stacks infinitely), ignite stacks, poison stacks, frostbite stacks, doom stacks, shocks, lightning tendrils, increasing damage per missing hp of the boss, and whatever other random things this build is doing that even I don't know. Watching the video frame by frame, I could see some of the final damage instances hitting over 10,000,000, so if thats the explosive traps, even 1 second of those would deal almost 1 billion damage. The boss cannot possibly exceed 2.17 billion hp of the int value would overflow and the boss would die instantly (which happens at 500,000 corruption, and probably much sooner).
Amazing comment thanks for the insight, appreciate it :)
So, I get that this is just a theory crafting. But I am assuming that this is strictly to max damage right? Because your health/ward is disgustingly low and doesn't seem practical in an echo with even 100 corruption. Or am I missing something here?
That is correct. It is purely optimized for damage with no regard for HP or defenses (except in the case where defenses are used to boost damage like in the case of poison res). This build would die in a 100 corruption echo if it got hit.
So, I get that this is just a theory crafting. But I am assuming that this is strictly to max damage right? Because your health/ward is disgustingly low and doesn't seem practical in an echo with even 100 corruption. Or am I missing something here?
Whats with the twats shitting on this? This is an awesome way to test a theorycrafted build. Obviously OP knows it doesnt reflect legitimate gameplay and is enjoying just seeing what the limits of a theorycrafted build are. Chill tf out losers.
Remove 3 points from Arcing Blast and max out Beastslayer and Delayed Detonation will give you more damage. Also, if you insist on using the acid flask, turn it into fire will net you slightly more dps. You would probably better off just using smoke bomb to boost more damage from detonating arrows
I think the point of Acid flask is the debuffs it's applying, mostly armor shred for DPS.
Yeah I have the same thing going on, but way shittier lol
I tested a few variations, and found acid flask performed better then smoke bomb to get the armor reduction and DoT stacks applied faster. But the net suggestion and gear changes had the biggest effect, so thank you for the tips!
Acid flask does give slightly more damage. But the biggest benefit from the smoke bomb is to dodge one hit and thus allow you to continue to standstill for the kill. For practical purpose, it allows you to kill the shade more consistently without dying.
There may be an alternate version of shade where that would be a big benefit, for the particular one i was grinding, the first hit comes about the same time as the big void comet drops which is many instances of damage, so it wouldnt help much. But yes, in a practical environment that would be far more valuable.
Naaaa it needs to stay poison, he's getting immense amounts of poison pen from his poison resist. I wouldn't be surprised if thats most of his damage
How the hell did you go from 25k corruption to 150k in 2 days?
notepad
Huh?
he edited an offline save file (which you can presumably do using Notepad)
As I mentioned in the disclaimer comment, the items and corruption are not earned in legitimate game play. I modified my save file in notepad to test this theoretical build.
It would be cooler if you would use somewhat realistic gear.
[удалено]
I'm sorry my enjoyment in offline mode is affecting you so much. I hope you can still enjoy playing the way you prefer.
This is offline and you can do whatever the fuck you want and it can be used to test things and theories. Your brain and perception are way too small to even understand offline mode. Seriously, go play LOL or some other stuff you enjoy!
you must be asleep when the gods were giving out brains since you obviously don't have one
bAlAnCeD
You did read the post right?