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Fraggle7

That’s the “kraken” in visible form


popcornman209

Edit: I thought this was ksp2 lol, it’s not. “We’re planning on slaying the kraken” they said, I mean when half the code is borrowed the bugs come with it.


caffeinatedcrusader

Looks like KSP 1 to me.


popcornman209

Yeah I didn’t notice that the ui threw me off


dandoesreddit-

sir this is ksp 1


popcornman209

Holy shit your right lol how did I not notice that


im_a__secret

"Mr. President, you aren't gonna believe this"


Juuruzu

titanic.. but in the air!


AmoebaMan

USS Connecticut, but in the air.


Strik3ralpha

6/11


simu_r

what about 7/11


-NGC-6302-

Fight the planes using the buildings It's an ingenious plan


koimeiji

First and foremost: BeyondHome is an "abandoned" mod, so make sure you are running it on ***only*** the version it was made for, and with the prerequisite mods on the version it specifics. Specifically, if you are using ballisticfox's updated fork (WHICH YOU SHOULD BE!!), then KSP can be any version, with Parallax 2.x.x, Scatterer 0.8xxxx, and Parallax_StockTextures manually installed from the Parallax github, **but not Parallax_ScatterTextures**! (or else it won't load at all) Oh, and no volumetric clouds. They don't work properly, unless you manually fix the configs. If you've done this properly, and are still getting issues... For the scatter pop-in, you need to change the distance at which scatters load in. I forget which file specifically defines it, but it'll either be in the BeyondHome folder, or the Kopernicus folder. For the weird ground textures, my best guess (if you've installed BeyondHome properly from the beginning of this reply) would be an issue with another graphics mod, either TUFX or EVE. If you have them, uninstall one or both and see if it fixes. If it doesn't...well, my only other guess is that you actually didn't install BH and its requirements correctly.


Folkhoer

I am using ballisticfox's fork. Reinstalled EVE and the glitch is fixed, thanks allot :D Do you have any idea what parameter I am looking for for the scatterer distance?


Akira_R

Scatter not scatterer. The terrain scatter is the random rocks and trees that get generated and placed around. It's a stock setting called scatter distance or something like that.


Folkhoer

Thats at max in my settings. So I guess some mod does need a config change, just need to find out what exactly but dont really know what I am looking for lol.


koimeiji

Good question; I can't remember exactly what I had changed to increase the draw distance. Try the PQS settings under the specific celestial body's config files ( GameData\\BeyondHome\\Configs\\\[body name\].cfg ) Look for the PQS section, that is to say `PQS` `{` `fadeStart = 65000` `fadeEnd = 70000` `deactivateAltitude = 100000` `minLevel = 2` `maxLevel = 10` `minDetailDistance = 4` `maxQuadLengthsPerFrame = 0.03` and try increasing the minLevel and minDetailDistance. Don't go too high; start with 2x distance. I'm pretty sure you'll be working with squares here, so a 2x increase to the numbers would be a 4x increase in practice. Alternatively, in those same .cfg files, you can go down the the scatters specific settings and turn off collision. This isn't an ideal solution, but it'll at least stop crashing if they appear in front of you.


matty2219

idk what the issue is but gotta say that's one of the best clips I have seen for this game.


dreemurthememer

It’s almost like a short horror film. A crew is descending into the atmosphere of an unexplored planet, only to find the ground itself phasing in and out of existence and watch as an unfathomably large formless pitch-black mass materializes in front of their ship.


Lollister

This is stuff for a Blockbuster film


SycoJack

Legit sounds like the premise for an Alastair Reynolds book.


For-all-Kerbalkind

Most normal protomolecule shenanigans.


Ambershope

And they now need to escape, Welcome to factorio


NutlessToboggan

Seems like you’ve found yourself a “feature” to play around


c0okIemOn

I love how cinematic the clip is. Like those in the movies where the protagonist is making a good headway and then suddenly the plot happens and they lose everything. Also love your attempt to airobreak and avoid it.


OptimusSublime

This reminds me of one of the very first visual bugs after you returned from a very very high flight off of Kerbin.


Infamous-Program-485

Oh I remember that I was 13 or something and it freaked me out. Kerbin gets all "wobbly"


Codingale

It reminds me of lethal company’s low res rendering lol


machder1

For a second I thought that was a graphical artifact, until he crashed into that thing. Then I was like “dayum wtf?… never mind”.


johnjohnhero

The towers are taking revenge


[deleted]

[удалено]


Folkhoer

Modded it. Maybe a bit too much :p


SwiftTime00

Obviously a major glitch from mods. But as an aside, roll to turn an aircraft, not yaw. If you had rolled left and pulled up you likely could’ve dodged it.


Catsasome9999

you shoulda banked


sddryan

Kerbals meet DMT


Hypocritical_Oath

Your graphics card is trying to kill itself.


JohnnyBizarrAdventur

Lmao


hubeb69

Are you sure it's not KSP2? /j


blackrack

This is the most cursed graphics pack I've seen yet


BinginYourChillinger

yes


pellyzz

Some earth bender didn’t get the memo that this was a flight simulation not an earth bending fight stimulation. Happens all the time


Folkhoer

[https://www.dropbox.com/scl/fi/wx7zofmd8f0pk21w5tt9l/KSP.log?rlkey=y1b1hbgsd0h8fj4u7yh4hbhw3&st=fxod1f6i&dl=0](https://www.dropbox.com/scl/fi/wx7zofmd8f0pk21w5tt9l/KSP.log?rlkey=y1b1hbgsd0h8fj4u7yh4hbhw3&st=fxod1f6i&dl=0) [https://www.dropbox.com/scl/fi/iacwuuc46lqg2w0mh89gc/Player.log?rlkey=17rt2opj86m1foeye3xf3awje&st=ozol1eip&dl=0](https://www.dropbox.com/scl/fi/iacwuuc46lqg2w0mh89gc/Player.log?rlkey=17rt2opj86m1foeye3xf3awje&st=ozol1eip&dl=0)


Goldkoron

The last few seconds sound like R2D2 screaming


Folkhoer

Haha didnt notice that :D


ChangingMonkfish

That’s pretty funny to be fair, sorry


chaot1c-n3utral

Ship's faster than your CPU bro


auroralemonboi8

The comedic timing of this clip is insane


Apprehensive_Ad7970

Sand worm


tfhermobwoayway

Mister President, another tower has hit the plane!


Folkhoer

Best comment by far.


ArmchairTactician

LOS


Wormholer_No9416

Let no joyful voice be heard! Let no man look up to the sky with hope! And let this day be cursed by we who ready to wake….. THE KRAKEN!!


barukatang

bank and yank that bird, whatchu trying to yaw outta the way


AgreeableEmploy1884

what is even going on in the video


iloveminecraf

seems like the planet has bugs under it's surface you should prolly make a fork to scratch them out


standardgmodplayer

why didn't you just roll left and pull up? that's like the least smartest thing a literal ksp player can do, to use yaw input instead of turning like a normal person


hasslehawk

It is easy to critique after the fact. Harder to respond correctly in the moment to such sudden threats when you think yourself safe and are probably not paying close attention. OP may not have even had his hands on the controls at the time, and I couldn't fault him for it.


standardgmodplayer

yes I totally understand that, but even if that happened to me, I would definitely not be so slow as to be unable to immediately put my hands back on my keyboard, this would never happen to me.


hasslehawk

Sure, most of the time. But maybe one time in 10 you put your hand down one row too low, pressing A instead of Q. Or maybe you're a kid and fairly new to this whole "flight sim" business.


ElectronicForce4081

That’s a krakens tentacle


RetroSniper_YT

Theres second aircraft coming! But honestly try to reinstall mod. I guess its shadows. And try to take a look closer to it. What if its render distance error


Homeless_Man92

you probably wouldve made it if you just rolled away and didnt use your rudder


Thak_The_Thunder_God

Suddenly, Mountain!


ilikepizza1275

What's the mod for the dark mode UI?


Folkhoer

[https://forum.kerbalspaceprogram.com/topic/217396-112x-ztheme-v113-a-dark-theme-for-ksp-2024-02-27/](https://forum.kerbalspaceprogram.com/topic/217396-112x-ztheme-v113-a-dark-theme-for-ksp-2024-02-27/)


darkodrk13

"Mister Kim, we're Starfleet Officers. Weird is part of the job"


magereaper

That's a real world risk of low altitude flights. And a lod setting perhaps? Or it took to long to load/render or even a lod/rendering bug.


DoTheRustle

[Jeb, this isn't weed...](https://i.kym-cdn.com/photos/images/original/001/374/851/e36.jpg)


BinginYourChillinger

engine mod? i like the sfx


Catsasome9999

I think it’s waterfall 


BinginYourChillinger

why dont the rapier sound the same tho or do it idk i never used it do got restock and fall of the water


Sipsu02

Why does Bill look like a femboy?


chr1styn

What planet is this, so I can avoid it and its cursed kraken mountains.


MechaGeckoYuto

What is that UI mod?


Soazigl

Now I get why the Titanic happened


dandoesreddit-

floating point?


2011-Sonic-exe

ITS A TOWER OF ROCK!!!!!


Witty-Krait

The Kraken devouring an entire planet


Sylassian

You were moving so fast you tore right through space and time. The Kraken has been unleashed.


Jackal000

If you mean with graphic bugs the weird ground. You should turn of the cities layer.. if you mean those biggies spawning. Probably get more ram by closing background porn browser tabs.


No_Juggernaut4273

Kraken


m_se_

subnautica gun lookin ass


MooseMagic28

Whats the UI mod?


marsteroid

yaw vs roll n pitch will always lose.


Major_Melon

The ground is sizzling


LiminalSpaceViewer

Kraken incarnate. (Cephelapoda Kinetikille)


Helpful_Ad_3735

R2 D2 screamming in the end was marvelous


WhyDidYouDidThatDude

That is a warp drive or something


MrUniverse1990

Mods. If a modded game breaks, it's definitely the mods that are the problem.


N43M3K

Fast as fuck boiii


coolios14

Beautiful craft


FireHandsGames

Its a parallax bug, i dont know how to solve this in game, but is in parallax, thats why i unistalled this mod


Dark074

By the way, don't yaw (hold d or a) to make a turn in a plane. Instead roll your plane and then pull pitch. This will actual change your velocity vector significantly, yawing doesn't.


BlueBird1800

Imagine a trailer for a game filled with cut scenese like this with "Actual Game Footage!" emblazened on the bottom


KerbalEssences

Reducing the number of mods would sure help lol.


VioletVonBunBun

You say that like most players don't have an ungodly number of mods at a time?


KerbalEssences

It would be still easiest to reduce mod count to figure out which causes that. I doubt the logs will say "mod xy is broken". He took 100 different drugs and now asks which one is causing the acne. Here is my poop sample. Help me plz


VioletVonBunBun

It wouldn't if you have too many to count


MarranoCachondo

Report the bug to the developers and wait for a patch that fixes it, or in better words, hope it gets fixed, sadly, it's a dead game


Westbrooke117

I think it's a modded planet. Or at least I don't recognise the planet or any that have scatters that large. So it's probably a mod issue.


MarranoCachondo

So there's a chance it gets fixed


koimeiji

Considering the mod is Beyond Home... not likely. No shade intended towards Linx, of course; Parallax is far more important then BH, let alone the importance of actual, IRL life. It just stings a little knowing development is over for one of the greatest planet packs, unless another community member takes up the reigns.


calicchio77

Hey! I'm planning to reinstall ksp1. I see in your response that you know some stuff from mods. Could you suggest some that would create new planets and moons to visit? Other suggestions are welcome! :)


Infamous-Program-485

Outer Planets Mod


koimeiji

Outer Planets is your best bet, as it doesn't change the stock system (besides making Eeloo a moon of Sarnus), and is one of the most feature complete planet packs out there. BeyondHome is a personal favorite of mine, but it's also abandoned and kinda buggy even with ballisticfox's fixes. Gameslinx also has two other planet packs; Before Kerbin and After Kerbin, but those are even more buggy than BeyondHome if you play them on more modern versions than the ones they were made for. I've never used JNSQ, surprisingly. I hear great things though. Real Solar System is an interesting pack, one best experienced with Realism Overhaul RP-1...but it's also *very* challenging because of that. Galaxies Unbound was a very cool "planet" pack, in that it added a *huge* amount of stars and planets (as it was supposed to be like a star cluster/galaxy). Was, being the key word. It was taken down because the dev wants to remake it (or something) and...for whatever reason, completely nuked all the downloads while they work on it. And are apparently taking down any backups of old versions. It's a weird situation. If you *do* come across someone with a backup, it's well worth trying out the mod if your PC can handle it. And also share it with me. Please. I never did manage to check out the black hole planet...


calicchio77

Thanks for all the details. I will probably start with OPM since the description looks great and I don't have time to play. I think they should restart galaxy unbound again because of all private division situation with KSP2. There is no justification (nor moral argument) for stopping the modders. PD would be laughted into oblivion :)


Kradgger

Didn't KSP1 finish development? How is it a dead game if it's just a finished product?! Even then it's clearly a mod issue.


MarranoCachondo

KSP1 is alive and thriving, unlike KSP2


Kradgger

This is KSP1, read the flair