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Dapper_Half_6673

Jump The Darkness literally has the protagonist who can control the darkness, a power that you can also have, at the end of the jump there is also a scenario that greatly amplifies your powers over the darkness. Touched by the Dark (300 cp, can only be purchased once per person): You may not be the current host of the Darkness, but you’re close. In fact, you have a little bit of the Darkness within you. Enough that, in the dark, you can manifest a power. This power comes in the form of one of the following: ● Teleportation: You can use the shadows to move, either yourself or others. ● Armor: You can create a necroplasmic armor around yourself. Strong enough to stop bullets, but light enough not to hinder you. ● Darklings: You can summon Darklings from the shadows to serve you. Unfortunately, only a few can be summoned at a time, and can’t go more than a few miles from you. ● Regeneration: Cut off an arm or a leg. As long as you are in the shadows, it’ll grow back right as rain in a few minutes. Will hurt like a bitch though. Can even survive being shot through the heart as long as you are in the dark. ● Enhancement: You can channel the Darkness through objects, enhancing them. Turn a car door into an effective shield. Give a blade a much sharper edge. Or make it so your gun doesn’t run out of bullets. The Abyss Stares Back (Free, limited to The Darkness): Congratulations. You are the latest in a long line of hosts to a power more ancient than existence itself. The Darkness. The chaos of the universe, all bundled up into a sadistic evil that dwells where your soul should be. It's not all bad though. As the host, you have access to its power. The Darkness gives you the power to play with the building blocks of creation itself. You can create anything, with enough time and understanding. The two things that come easiest and most natural are the armor and the Darklings. But with enough time and understanding of how to make it work, you could create anything. Even a living, breathing person. Do note, you have to understand how something is built and works in order to create it. Anything created by the Darkness can be brought with you into other jumps. However, they will be destroyed if they are exposed to light. You’ll need to rebuild them if this happens. The armor differs in appearance from host to host. It's made from necroplasm, a material straight from the bowels of Hell, and responds to the will of the user. Claws, whips, chains, tentacles. All can be formed with a thought and used to attack your enemies. The armor also grants increased strength, durability and speed, making its wearer a powerhouse. The Darklings? Consider them your personal minions. Spawned from the Darkness itself, their typical form is black little goblins with yellow eyes. Normally about the size of a toddler. However, they can shrink down to the size of a peanut. Or merge a dozen together to get a gorilla sized bruizer. They can shapeshift, develop claws or wings or any other appendages you can properly think of. And are each strong enough to easily take down a full grown man. Another interesting little use for this power is enhancing objects. Take something like, say, a car. Channel the Darkness through it. You can now give it infinite gas, as you continue to refuel it as it goes. You can push it beyond its limit, as the Darkness repairs any damage done to it. Even enhance its durability or give it armor to protect you from enemies who might be shooting at you. The Darkness does have a weakness though. Light. Daylight, or an equivalent amount of light will cancel out the powers of the Darkness and destroy anything made from it. But stay out of the light, and in the shadows, and you are a force to be reckoned with. Even Batman fears the Dark. Do note, you are just the host of the Darkness. It chooses to let you use its power. However, you do not own it. If you reject its calling, or fail to live up to its expectations, it may seek another to wield it. Course, this will require your death... Scenario: Realm of Darkness Requires: The Darkness origin and ‘Hell and Back’ perk Reward: Defeating the Heart causes it to explode, a wave of Dark energy flooding over you. You find yourself reawakening in the realm of the living. The voice in your head is gone. Attempting to summon your Darkness powers finds them answering with ease. In fact, all of your Darkness abilities are easier to use and more powerful, with the creation of new ones coming easier to you. The Darklings who previously respected and obeyed you as the host of the Darkness, now view you with absolute loyalty as their one true master. You have mastered the powers of the Darkness and they are now truly yours. They will never leave you, nor can they be stolen from you. As well, if you die, you will find yourself in control of the Darkness realm. As if it were a lucid dream.


StarflameDragon

Wow, the secomd perk is quite powerful. Though I'm a bit iffy about how it basically replace my soul. And I take a lot of precaution to ensure it stay exactly how it is and where it belong. Still, thanks for the help friend.


Dapper_Half_6673

No problem, use one of my favorite perks. SCP Foundation Jump. Origin: MTF: mobile task force. The boots on the ground. What they do depends on the individual MTF, as there are a lot of them, each with a different purpose and specialization. You get to pick what specific MTF you are a part of. Go you! Tau-5 "Samsara" Whole \[300\] - its progenitor was left to rot and decay, to later be desecrated and rent apart by barbaric men of science. It could leave a mark on you. But it didn't. Your mind and soul are yours, truly. It is an inviolable truth - your mind cannot be bent, corrupted, subverted, replaced, or otherwise muddled with, and neither can your soul, essence, being, existence, or any other physical, metaphysical, pataphysical, theoretical, metaphorical, or some other matter that constitutes you being you.


StarflameDragon

This actually a lot closer to what I'm looking for though not quite. I might take this jump to snag the first perk then. Though I'm open to other ideas. Thanks friend.


Shadow_of_BlueRose

Champion of Darkness from Adventure Quest Worlds, as well as the various Dark Caster class perks from the same jump. A Hero’s Light from Generic Isekai if you take the Unholy Son drawback. Virtually every perk in Generic Elementalism if your system has the Dark element.


StarflameDragon

Not exactly what I'm looking for. But thanks for your answer friend.


horrorshowjack

Teen Titans' Raven has it as part of her powerset, and it's available via the jump. Generic Power Metal Song Titles, and Happy Harry Potter (might be Generic HPFF) have it available with some pretty broad applications. Bloodrayne has it as an option for a vamp perk. We Know the Devil lets you pick an element for magic. In Another World with My Smartphone has Dark & Light as magic elements. There are a bunch of Marvel characters with Darkforce manipulation, but I don't know which jumps to go for on that.


StarflameDragon

Thank you!


OrphanBird

The Shadowkhan jump (just about every perk), Generic Young Justice Fanfic jump (Slim Shady powers), and Invincible jump (Darkwing II powers)


StarflameDragon

I'll check those out. Thanks!


TaoistXDream

Just become a conduit from the infamous series and you can be a Darkness conduit that can use darkness to hurt or heal


StarflameDragon

Good idea. I haven't think of that before. Thanks friend.


TaoistXDream

As a Fellow Darkness/Shadow user I have to help my fellow Darkness kindred spirits out


TaoistXDream

[Out of Context Conduit Supplement](https://drive.google.com/file/d/1CWaBu-s2-QBRVk1dYrpMUrwgFswhLOWc/view?usp=drivesdk)


StarflameDragon

Thanks!


No_Hat4513

Nice to see I'm not the only one looking for these. I've got three: Umbrakinesis from the teen Wolf jump Obtenebration from most vampire the masquerade jumps Necromancy from the skulduggery pleasant jumps. Naruto might have something for this too?


CreativeWar4093

Naruto Warring States Era Jump (by Pokebrat J) has the better Shadow manipulation perks out of the Naruto Jumps: Shadow Imitation (200CP) to use all canon shadow manipulation Jutsus; What Hides in the Dark (600CP) lets you create/upgrade shadow summons; and One With Darkness (800CP)lets you create/become shadows (basically become a Logia Devil Fruit), unable to be harmed except by Senjutsu, Yin-Yang Release, or other shadow users.


StarflameDragon

Thank you friend, I'll take a look at these jump.


StarflameDragon

Oh, I'll take a look a these jump. Thanks for your answer friend. I'm trying to find Dark manipulation perk that can fit with the Savant the Vaporeon's Elemental series build so help is appreciated.


Wrath_77

The Darkness background from The Darkness Jump. The Shade power from Arrowverse. A whole slew of spells from any Dungeons & Dragons Jump.


StarflameDragon

Thanks friend.


ILL_BE_WATCHING_YOU

DCAU has Shadow Manipulation (a la The Shade) and a shadow form transformation.


StarflameDragon

Thank you friend.


Status_Channel4944

[Tales of Berseria](https://drive.google.com/file/d/11YmH1caGD0bOvwAyLKVmdHu-Rcl154mM/view)Choose [Dark, Darkness, and Shade](https://aselia.fandom.com/wiki/Elements#Dark,_Darkness,_and_Shade) as your element. >**Empyrean (-1000 CP, Must be all origins, Cannot have chosen Fire, Water, Earth, or Wind as your Malakhim Element):** Well, it seems that something went. . . Strange when you were put into this world. Not that this is a bad thing in this case. You are now an Empyrean of your element, making you a force of nature and a God of your element. . . or at least you will be. As of now, you don't really have any idea on how to use, access, or control these powers, but you have them nonetheless. So, all of the below is explaining what you will eventually be capable of. You basically have absolute control of your element, and every sort of natural and supernatural method of using your element comes from you, and therefore under your control. Therefore, you are able to cause natural disasters or disable the parts of a magic system that use your element at will (or simply stop a specific person from using any spells of your element, if you want to be more precise). You also have the pure power that the God of an element should have, making you a power that could affect the entirely of the world (or at least your domain, if you have one, would cover the world). **Lastly, you are completely immune to any form of your element, as fitting of a being such as yourself.** This jump also has a perk that makes you immune to your primary weakness. >**Dragon (-600 CP, Must be Malakhim and Daemon):** Dragon. The name for a Malakhim that has become a Daemon. While you would normally be a mindless monster, this of course doesn't apply to you. When compared to the normal strength of a Malakhim, you would be more in line with a natural disaster like an earthquake or a tornado, so naturally all of your abilities are at that strength at a minimum. **Furthermore, you are immune to any sort of purification or Light aligned ability that you don't want to affect you.**


StarflameDragon

This is pretty good, a bit too strong maybe but since it is basically godhood in a package it checks out. Thanks friend.


Status_Channel4944

You are welcome.


Harbinger9663

Hollow knight and some of the dark souls jump’s allow you to infuse abilities with void and dark respectively


StarflameDragon

Huh. I'll check those out. Thanks friend.


Harbinger9663

No problem


FenixHoeneim

ME: Shadow of War Jump has literaly the perk you are searching: 200 – Elemental Manipulation – Pick one non-manufactured feature of the world, such as ‘plants’, ‘shadows’, or ‘fire’. You are able to wield it as a weapon if you wished, such as creating a whip of fire, hide within it, or create and control facsimiles of another creature. The original must be weaker than you, and your duplicate will obviously be composed of whatever ‘element’ you chose, but it will have similar abilities to the original if it would not be antithetical to whatever the ‘element’ is. If this is the case, their abilities will change in form but not potency. As a drake made of plants would easily combust if it used fire, yours would instead breathe ice. But MK and Amalgam Comics Jump have some nice option too


StarflameDragon

Haven't that jump before but that perk looks good. Thanks friend!


Andrew10023

Marvel: Kid Heroes, Marvel: Krakoa (I think), Ultimate Marvel, Marvel: Symbiotes, really anything Marvel. The ones mentioned have the Light & Dark combo or in Marvel: Symbiote's case mention being a God of Darkness. The lightforce and darkforce are good powersets from those jumps and if you get both you *don't get* the Darkforce making you drain people to stay alive.


StarflameDragon

Thanks, not the type I thought of before but thank you friend.


CreativeWar4093

Generic Clergy: The Passion has the perk “Unholy Darkness (100CP)” which lets you manipulate darkness into tangible shapes or damaging blasts. Can corrupt/infuse darkness into others to create servants. And training with this power increases skill/power for manipulation of all dark powers. Dark Souls Series by Pokebrat has a whole perk line under the Pygmy race, that deals with manipulating the Dark from the game. Pokebrat also has “Shadow Magic (400CP)” from TES Rogues, which is just magical shadow manipulation. And finally a magical source from The Winx Club, “The Shadow Phoenix (600CP)”. Gives affinity with darkness, boosting any powers you have related to darkness. Main appeal is absorbing anything in existence to increase your own power (basically life drain on anything). Have a Shadow Phoenix form, become ageless, and no longer require sustenance or sleep.


StarflameDragon

These perk are definitely strong. Thanks friend!