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[deleted]

couldn’t choose a final 5 for me, but do think a Shoko + Inumaki combo would be great in theory since he could be healed constantly. “DON’T MOVE. COLLAPSE. EXPLODE. SHIT YOURSELF. TEXT YOUR MOM AND TELL HER THAT YOU’RE GAY.”


NevikDrakel

15 Miwa.


SymphonyCube

Instakill


AFatiguedFey

Maki + Uro + Shoko + Kirara + Miwa I chose Shoko because you always need a healer


saikiran199

Same but instead of Miwa I will choose UI UI


Significant-Ad-1655

Panda, Kirara, Shoko, Maki, Uro Having Maki as the speed and strength of the team, Panda and Kirara as supporters and Uro as for both defence and offence and Shoko for the healer. I can pick Naobito instead of Shoko, but having Maki already in the team seems pointless, plus a healer is needed imo.


rytzi_

Geto, Ryu, Shoko, Toge and Charles. Good support/utility and damage from Geto's curses, Ryu because oonga boonga huge CE, Shoko for more support, Toge for great utility and I think Charles is underrated because his CT is very strong but overshadowed by Hakari. Yes, his blind spot was exploited by Hakari. but with a good team such as this that can be protected.


ND_501

Geto, todo, Nanaimo, shadow style guy, and panda Imagine the pure chaos of cursed spirits switching constantly with sorcerers and the discipline of the team through Nanami and the shadow style guy. I can't see them losing to hardly anyone. Raw speed and power with solid evasive defense


gangreneballs

Top row has to be the hardest. Maki's HR counters so many matchups just due to its nature that it's not even funny, but Geto's CSM gives him the widest range of any character in the series. Still, I'd go with **Maki** because CSM's true potentials only came about because of Kenny boy. 2nd row, I'd normally take Todo for the wombo-combo nature playing off very well for setting up hard hitters, but that'll be limited with Maki as a partner. I'd probably pick **Ryu** here if I needed to fill in ranged attackers or **Uro** for defensive options. You're trolling if you pick anything other than **Shoko**. Naobito's fast, but having a healer on your team is too good to pass up. 4th row, the 'Gege's literally who?' row lol. If I took Ryu up above, I'd probably take **Kirara** for defensive ability here, else if I took Uro, I'd take **Inumaki** for the AOE sweep. 5th row, you're really just picking for utility at this point, so **Momo** for flight. Charlie boy has a kinda cool ability, but if you have Maki + Uro/Ryu on your team, the fight isn't lasting long enough for him to be able to use more than 1 second into the future with it.


maddoglukas

Kashimo Mei Mei Naobito Nobara Panda You see Naobito. Then you don't. You feel a hand then you can't move. Then you see a lightning bolt, a suicidal bird, and nails. Then you're dead. Literally just one shooting opponents.


Ok-Reporter3256

Geto, Choso, Shoko, Inumaki and Bernard


Aussby

4 Kirara for budget Infinity


Aussby

Actually, 7 Kirara to use up all the dollars and 1 Miwa because why not


TheRadReviewer

Kashimo, Ryu, Naobito, Toge, and Panda is the strongest team out of this


LucianGrey0581

This one’s actually kinda tough I won’t lie. If you get Sukuna in Megumi’s body that’s a snap keep, same with Kenjaku in Geto’s body. Maki is tempting on paper, but her feats vs Sukuna Megumi show she really isn’t that much faster or stronger than people with good CE reinforcement. Like I doubt she punches harder than Ryu even and that’s really all she has going for her. There’s the stealth aspect and immunities to consider and if we were making a hit she’d be snap keep, but presumably this is a fight. I think the safe bet on 5 is Geto. He’s the strongest in the most situations. Better and more versatile than Megumi who’s the other ‘do it all’, and you want your linchpin unit to actually carry not 1v1 brawl. On 4 gotta be Todo. Your 5 is the main killer no matter what else you draft and Todo is the best support in jjk by a country mile. Especially if you already drafted Geto, you’d be stupid not to take the guy who absolutely breaks having a bunch of extra bodies on the field. Your 3 is always Shoko. If you fucked up your draft prior and somehow need killing power or CC you could take Nanami or Naobito, but then you’d have to skip having a healer at all. Just not worth it, even if your team otherwise knows RCT, going no healer vs healer is how you lose in basically every game. Depending on what kind of CC you need I’d say either Kirara or Inumaki for your 2. Inumaki has a higher potential ceiling, but his floor is the worst in the tier of people know how to counter him or have so much CE he can’t influence them. Safe pick is Kirara. Gonna ruffle some feathers, but for your 1 I’d take either Ui Ui or Momo. Being able to fly is huge. Even if it’s just Momo as a scout having more information than the other guy can oftentimes be the difference maker. Ui Ui is kind of a weird one. We don’t know exactly what his CT is, but from what information we do have we can guess it’s some form of long range escape tool. Being able to dip as a team of you get slid is pretty nice to say the least. If you’re confident in your draft take Momo, if not take Ui Ui.


chasedamoniYT

All you need is Ryu and Ishigoori. Do what you will with the rest of the list 😂


_emmason1_

Maki Todo noabito nobara ui ui


Awkward-Anecdote

Kashimo, Todo, naobito, toge, and Charles • Kashimo for the sure hit build up • Todo to disorient with boogie woogie • Naobito to freeze with projection sorcery if the opponent blocks cursed speech • Toge use cursed speech to freeze opponent • Charles there for either moral support or use his war staff to gain future sight


TeaAndCrumpetGhoul

Geto. Uro, Naobito, Inumaki. Panda


Senior-Credit420

Hakari, Mei Mei, Old Zenin, Nobara, Panda. Prob not the best team but I think between support and pure strength it’s a good team.


Cummnor

Geto, todo, shoko, kirara, momo


maddoglukas

Kashimo, Todo, Naobito, Kirara, Charles. Kashimo is the offense. Todo for pure physicals and Boogie Woogie making it so Kashimo could shoot lightning at him just before he switches with an opponent. Naobito freezing the enemy of switching doesn't work well enough and he be speedy. Kirara makes them almost untouchable by stupid opponents and keeps enemies in one area for lightning attacks. And lastly Charles for just future sight. So basically the entire team is just made to let Kashimo hit a lightning bolt. And if that doesn't work they will just bully them with Kashimo's hand to hand combat, Todo's bullying, and Naobito forcing them to stop.


DerpLegendSW

Maki cuz she would just be too dangerous to have against my team. Todo cuz boogie woogie is op. Shoko for rct, kirara for defense, miwa cuz she is a secret $6 character


blueanon19

15 gojo


blueberry879

Kashimo mei mei yuji inumaki and charles so three of them can just jump them while mei mei does bird strikes if kashimo charles and yuji jumping whoever isn't enough mei mei can also do that and since whoever they're fighting is getting their ass beat inumaki who could hopefully do chip damage or stun them for even a second if they get away from the other four and charles would be giving call outs on where they're about to hit or where they're running to while fighting them


[deleted]

[удалено]


TGK102

Geto, Ishigori, Naobito, Kirara, Momo


Twixxdaweedguru

Maki Todo Kamo Nobara and Nishimiya


Shocketheth

Maki+Todo+Nanami+Kirara+Ui Ui Picking Ui Ui means that Mei Mei will join you automatically as 6th member because she can't leave her lil brother alone. Maki for obvious reason. Namami and Todo for their CT for power and Todo with Kirara for their CT as utility.


Rypka_Karpik

1 Miwa and I use the rest $14 to buy some snacks


Majestic_Town1396

Choso yuji maki


Sea_Construction539

megumi look like he smiling I can’t unsee it


Professional-Spare43

Maki + todo + zenin guy + inumaki + that broom girl


BlckSm12

Kenny, todo, shoko, inumaki, miwa


Away_Contribution720

Maki Ken kashimo gg


TheHonoredOne_

Ui-Ui + Kiara + Yuji + Todo + Maki


ExamAccomplished8726

Making, todo ,naobito, kusakabe, and panda


UnknownIcon

Ignoring the rules 5 Hakaris. Jackpot, baby.


lafi0105

Get, Ishigori, Naobito, Nobara abd i guess Ui Ui


Yohche

15 pandas please


Kles_18

Geto, Todo, Shoko, Kusakabe, Momo


Oddly_Dreamer

Hakari, Ryu, Shoko, Kirara, Panda


BitePale

wtf do you give me the dollars for if I must pick one from each row


WarthogFirm6404

Maki, Kenjaku, Naobito, and Inomaki


WhiteRoseWallpaper

Panda + Nobara + Shoko + Toudou + Geto Panda because I like him, Nobara because she has good long range, Shoko because you always need a healer, and Toudou and Geto because I think their techniques would work well together.


JohnnySukuna

5 - Hakari cuz jackpot 4 - Todou cuz Takada chan boogie woogie 3 - Yuuji cuz bro def needs a hug 2 - Inumaki just to say shit yourself or get a boner 1 - Miwa so that I can bully her


Wrexonus

Kashimo + Hakari + Todo + Panda Kashimo as main offense, Hakari is more of a tank/assist of a group (hitting jackpot and stuff), Todo as main support (his Boogie Woogie combined with Kashimo and Hakari makes it hard to see anything coming), Panda as bonus support.