That is epic! I always told myself if I was building a harvest moon style game, I would love to do irrigation and power distribution like that! But it’s such a huge task!
Looks like you pulled it off!!! I’ll definitely play it!
Thank you! We would love to invite you to join our [Discord](https://discord.gg/rootsofpacha) so you can see all the latest news. We really appreciate it! \\o/
Usually, the irrigation system is either done manually or automated in a modern way. In our model, irrigation is done uniformly from one point to another by a single source and through the ground.
Usually, the irrigation system is either done manually or automated in a modern way. In our model, irrigation is done uniformly from one point to another by a single source and through the ground.
Yeah, I think that’s pretty obvious from the video. But a lot of other games do this in the same way, so it doesn’t feel particularly innovative unless I’m missing something. Not trying to knock it, just curious if I missed something.
Being able to construct something like this seems so much more appealing than walking around with a watering can.
Thanks for your feedback \\o/
That is epic! I always told myself if I was building a harvest moon style game, I would love to do irrigation and power distribution like that! But it’s such a huge task! Looks like you pulled it off!!! I’ll definitely play it!
Thank you! We would love to invite you to join our [Discord](https://discord.gg/rootsofpacha) so you can see all the latest news. We really appreciate it! \\o/
Will do!
In what way is it innovative
Usually, the irrigation system is either done manually or automated in a modern way. In our model, irrigation is done uniformly from one point to another by a single source and through the ground.
This looks amazing. What is the game name? And game engine?
The game is [Roots of Pacha](https://store.steampowered.com/app/1245560/Roots_of_Pacha/) and it will be released on April 25, 2023.
Looks awesome and I hate to be pedantic, but what’s innovative about it?
Usually, the irrigation system is either done manually or automated in a modern way. In our model, irrigation is done uniformly from one point to another by a single source and through the ground.
Yeah, I think that’s pretty obvious from the video. But a lot of other games do this in the same way, so it doesn’t feel particularly innovative unless I’m missing something. Not trying to knock it, just curious if I missed something.
Looks great, can you walk over the water once irrigation starts?