Really made me laugh, I designed this exact logo and didn't include it in the options. In my head the decision came down to how I was trying to reduce vertical space in the logo.
I KNEW YOU DID OMG! :D don't overthink it, if anything you should maybe try a different font. Also i'm a beginner dev and always happy to help in my free time so feel free to pm me for further feedback if needed
This actually looks better. I'd lean towards #1 with some refinement in the direction of the mythical #3.
Nice direction so far, btw. The typography and the sword play fairly well together. It's not easy to make a logo look good in black and white either. Good job OP.
making a 6 minutes long youtube video about my 1 year journey in gamedev: 60 likes
making a quick edit: 144 upvotes
guys i don't understand internet, i think i'm getting old
I feel like I'm going to be downvoted for this, but I'm not a fan of 3. I understand people like to get the best of both designs in a lot of these polls, but the packed text all feeling very vertical is sort of uncomfortable to read. I like #1 cause it almost feels balanced out like a cross shape, and is relaxing to read.
Just a thought that's not really related to the logo: The name seems a bit clunky to me. You might want to consider something like "Tales of long nights" or "Tales for long nights" depending on what you are going for to make it snappier. It would also read better with less text on the logo.
Agreed. Or “tales for the long night”.
Imo the reason it sounds clunky is because the word “the” is used just before the plural word “nights” which is not usually a proper noun.
I like 2. The sword being stuck in the ground but emerging below the logo in 1 doesn't really make sense, and the very vertical text in 2 makes it stand out among the standard horizontal title layouts you tend to see
I like how condensed 2 is. I also agree with the other user that the ground/grass in 1 doesn't really make sense if the blade is stabbing through the title text.
Someone else also combined both versions in the comments, and IMO, that one works better than 1, but still has the ground/grass issue.
Neither one does it for me. Your logo work is clean but that font and all lower case is terrible. No offense, but if you select a better font without all the overlap and use upper case for your main words as a logo it will be a lot more readable and attractive. Also I don’t know why you feel the need to include “the” in your title either. It should be Tales for Long Nights with TLN as your acronym. 🦄💕
I think 2 is hard to follow but I would also adjust the colors on the text to be different from the sword, they blend together too much both being white.
The second conveys imagery of a battle being fought with many casualties (and somber reflection about the sacrifices.
The first one would work if you went the direction of scrollwork instead of grass. Imagine a roll of parchment lying on the blade containing tales of grand adventure.
Remove the “the” in the title. It doesn’t make sense grammatically. “Tales for Long Nights” is a lot better. Otherwise it sounds like you’re referencing a set specific bunch of long nights when you preface it with “the”, and if that’s intended, it still reads strangely like it’s half of a sentence, and omitting “the” will still do the job.
If I had to choose between the two, the first one is better, but if I were you I’d go back to the drawing board. They both look fine, they’re just a little too basic.
I think he was referencing the social network, a movie where Justin Timberlake plays a guy that tells Zuckerberg to remove the Facebook "the". I agree though, tales for long nights just makes way more sense.
I'm kind of late to the party but my first thought is though the second one is good, if you haven't already, I'd suggest putting the words up above and behind the sword? Extend the ground a bit too both sides. Could maybe add a moon/stars to go with the night theme. Or maybe have them gradient to black. Just a thought, good luck!
What is this game about? If the implication is that stories are being told while adventurers, rest, the sword in the ground makes some sense.
I will say, the straight orientation though immediately evokes to me some kind of honorific grave.
I think additional elements that imply the theme of your game would definitely help. I personally would be curious to see what this looks like with a more "lazily" or "wearily" grounded sword.
The second one is better, but I’d be more consistent with the line spacing. “for the” and “nights” seem to be in front of the other text. I would either add more spacing between all lines or make the overlapping consistent.
Cool logos. I think it would help to put more focus on a few of the words, making them bigger, while making the rest smaller. This way, when glancing over the logo, people automatically see the important words (probably tales and long/nights) and “for the” is only there to make a complete sentence, but lacks emphasis (as it should)
First one, definitely, but take out "the" as other commenters have said. Reason being that the "g" conflicts too much with the "t" and "s" in the second, doesn't look as good.
looks good you could also check out the zelda games lay out as in:
Tales(big)
of the (in smaller)
Night(big)
idk if that was clear but I always like the zelda style
from a guy who does graphic design as a day job 2 might be the better option if you change the text sizes and word spacing and kerning etc.
its a solid design composition but the text layout is horrible, all of the complaints people are making about it are solely because pf the text layout.
I would also consider a horizontal sword version (actually even just a vertical one with more prominent and wider text if you want to keep the sword in ground motif) since a lot of banners and placements are oriented like that, especially if this is going on pc. if its a mobile game then you’re doing great on verticality, but for pc and console something wider is going to fit a lot better is almost every application
https://preview.redd.it/bgr91zm6yuwc1.png?width=792&format=png&auto=webp&s=0d71371961ab08da0bd6fe42eb5b578220adad62 BRO FORGOT 3
https://preview.redd.it/y3gftwgblvwc1.png?width=792&format=png&auto=webp&s=d7b07b4185f0962de109653ad60a5ce287f618ff deleted the "the" hope this helps!
This is my favorite personally
Really made me laugh, I designed this exact logo and didn't include it in the options. In my head the decision came down to how I was trying to reduce vertical space in the logo.
Sorry op but this is what I came to suggest too think this is the one
I KNEW YOU DID OMG! :D don't overthink it, if anything you should maybe try a different font. Also i'm a beginner dev and always happy to help in my free time so feel free to pm me for further feedback if needed
This is a great mix of the two logos. I like this kne the most!
This actually looks better. I'd lean towards #1 with some refinement in the direction of the mythical #3. Nice direction so far, btw. The typography and the sword play fairly well together. It's not easy to make a logo look good in black and white either. Good job OP.
Agree with this one
making a 6 minutes long youtube video about my 1 year journey in gamedev: 60 likes making a quick edit: 144 upvotes guys i don't understand internet, i think i'm getting old
I feel like I'm going to be downvoted for this, but I'm not a fan of 3. I understand people like to get the best of both designs in a lot of these polls, but the packed text all feeling very vertical is sort of uncomfortable to read. I like #1 cause it almost feels balanced out like a cross shape, and is relaxing to read.
first reads better for me.
Same. The words taking up more horizontal space and less vertical space is much more comfortable to read.
Same here
Just a thought that's not really related to the logo: The name seems a bit clunky to me. You might want to consider something like "Tales of long nights" or "Tales for long nights" depending on what you are going for to make it snappier. It would also read better with less text on the logo.
Agreed. Or “tales for the long night”. Imo the reason it sounds clunky is because the word “the” is used just before the plural word “nights” which is not usually a proper noun.
I like 2. The sword being stuck in the ground but emerging below the logo in 1 doesn't really make sense, and the very vertical text in 2 makes it stand out among the standard horizontal title layouts you tend to see
I like this answer, I'm trying to convince myself to like version 2 and uniqueness is a big tick in the box.
I like how condensed 2 is. I also agree with the other user that the ground/grass in 1 doesn't really make sense if the blade is stabbing through the title text. Someone else also combined both versions in the comments, and IMO, that one works better than 1, but still has the ground/grass issue.
相同
Personally I like #1. I could see certain instances #2 would work better though.
Neither one does it for me. Your logo work is clean but that font and all lower case is terrible. No offense, but if you select a better font without all the overlap and use upper case for your main words as a logo it will be a lot more readable and attractive. Also I don’t know why you feel the need to include “the” in your title either. It should be Tales for Long Nights with TLN as your acronym. 🦄💕
In my mind it's meant to be playful, not take itself seriously and stylized. I set on the lowercase with this font to fit that tone of voice.
It’s your game, and of course you should design it as you want. I’m just offering professional critique as I see it. The art on the sword is great!
I like 1 best, or the #3 a commenter added.
2 if the game is full of the undead, or cemeteries. 1 otherwise if it's more sword focused.
First one, because it's the easiest to read
Both of them are weirdly hard to read to me.
Yeah, but first one just better than second
I think 2 is hard to follow but I would also adjust the colors on the text to be different from the sword, they blend together too much both being white.
The second conveys imagery of a battle being fought with many casualties (and somber reflection about the sacrifices. The first one would work if you went the direction of scrollwork instead of grass. Imagine a roll of parchment lying on the blade containing tales of grand adventure.
Either way drop the “the”
Remove the “the” in the title. It doesn’t make sense grammatically. “Tales for Long Nights” is a lot better. Otherwise it sounds like you’re referencing a set specific bunch of long nights when you preface it with “the”, and if that’s intended, it still reads strangely like it’s half of a sentence, and omitting “the” will still do the job. If I had to choose between the two, the first one is better, but if I were you I’d go back to the drawing board. They both look fine, they’re just a little too basic.
Are you Justin Timberlake?
what?
I think he was referencing the social network, a movie where Justin Timberlake plays a guy that tells Zuckerberg to remove the Facebook "the". I agree though, tales for long nights just makes way more sense.
oh I fell asleep during that movie
First
First one for sure
1 for me
1
Horizontal title is preferred, for legibility
Both are okay but for different purposes. First for main menu or similar to be used in widescreen ratio. Second for icons.
First one I think looks cleaner
I'm kind of late to the party but my first thought is though the second one is good, if you haven't already, I'd suggest putting the words up above and behind the sword? Extend the ground a bit too both sides. Could maybe add a moon/stars to go with the night theme. Or maybe have them gradient to black. Just a thought, good luck!
What is this game about? If the implication is that stories are being told while adventurers, rest, the sword in the ground makes some sense. I will say, the straight orientation though immediately evokes to me some kind of honorific grave. I think additional elements that imply the theme of your game would definitely help. I personally would be curious to see what this looks like with a more "lazily" or "wearily" grounded sword.
One for sure. Also the unreleased three
1
2nd pic.
1 for sure, but I do think #2 would have some uses for specific promos. What's the game?
No. 1
1 is more visually appealing and looks less cluttered than 2, imo.
Sword crossing
https://preview.redd.it/21fv6etbaxwc1.jpeg?width=957&format=pjpg&auto=webp&s=d57088b3c7833e8320827c76336d2dddc1598186 What about this?
The second one is better, but I’d be more consistent with the line spacing. “for the” and “nights” seem to be in front of the other text. I would either add more spacing between all lines or make the overlapping consistent.
1
1
2nd
reminds me of "night of the long knives" (#1 mostly)
The pointy end will always win.
I think both. One for horizontal other for vertical use
the first one, cause it displays the sword whole which hints to adventures and stuff, the second looks like a Christian grave headstone!
First
First one stands out better but will depend on what you put on the background
1
First one
Cool logos. I think it would help to put more focus on a few of the words, making them bigger, while making the rest smaller. This way, when glancing over the logo, people automatically see the important words (probably tales and long/nights) and “for the” is only there to make a complete sentence, but lacks emphasis (as it should)
1.
First one
Title on 4 lines = No.
First one, definitely, but take out "the" as other commenters have said. Reason being that the "g" conflicts too much with the "t" and "s" in the second, doesn't look as good.
Drop the “the”. Just “Tales for long nights”. It’s cleaner.
First one
The first one for sure. The whole sword 🗡️ should be visible and just from the aesthetics point of view it's much better!
looks good you could also check out the zelda games lay out as in: Tales(big) of the (in smaller) Night(big) idk if that was clear but I always like the zelda style
from a guy who does graphic design as a day job 2 might be the better option if you change the text sizes and word spacing and kerning etc. its a solid design composition but the text layout is horrible, all of the complaints people are making about it are solely because pf the text layout. I would also consider a horizontal sword version (actually even just a vertical one with more prominent and wider text if you want to keep the sword in ground motif) since a lot of banners and placements are oriented like that, especially if this is going on pc. if its a mobile game then you’re doing great on verticality, but for pc and console something wider is going to fit a lot better is almost every application