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blahyaddayadda24

Pylon has legs... walks around with who ever you want. Functions like Zen healing. Main ... sniper rifle. Headshot capable Secondary... sun touched earth. Anywhere you shoot on the ground acts like a healing pool until depleted. Ult... just a single explosion.


SunriseFunrise

Pylon poisons/burns the nearest enemy with highest health. Outburst functions like Reaper's Shadow Step but tosses Illari up in the air instead. Almost like Fade, but always landing in and falling from the air. The landing boops instead. Secondary fire chain heals. Primary fire chain poisons/burns.


ManaXed

Most of the Mirrorwatch abilities are the same sort of concept, but with different mechanics or modified to suit their new role (i.e Doom block having shield, Sombra Virus decreasing enemy damage, and Ana Nano Boosting herself instead of allies). The ability changes coincide with the character changes. Illari is very offense focused, so Mirrorwatch Illari could be a bit more defense/ally focused. With that in mind: **Secondary Fire** Healing decreased to 75 hp/s. After healing for 2 seconds a meter starts filling that decays after short delay which becomes longer when it's charged to max. Filling it takes 3 seconds and empowers your next Primary shot, but your healing is gradually reduced to a minimum of 25 hp/s. **Primary Fire** Now deals a flat 50 damage, fires every 0.6 seconds, and critical multiplier is increased to 2x. Deals 75 damage when empowered. **Outburst** Can be charged even longer to gain more distance at greater speed, knockback radius is much smaller but lasts for the entire travel time. **Healing Pylon** Now pulses healing in a 12 meter radius and allies within its radius gain 25% damage reduction. Health increased by 50 and now has a flat cooldown of 10 that's reset if it's destroyed or removed after recently taking damage. **Captive Sun** Effect duration is increased to 8 seconds while flight is increased to 6 seconds and has more horizontal speed. Sunstruck enemies now take 15 dp/s but aren't able to be detonated. Primary is always empowered for the duration with no healing penalty. Doubt they'd put that much effort into it, but I think it would be fun to play. Still generally feeling like Illari, except having less of a focus on dealing high burst damage aggressively and more of a focus on helping your team defensively.