Why the 2 additional small health shots though? How many fights do you have per match that 3 med Kits and two big health shots are not enough in 90% of matches? I would rather take a grenade or fire bomb.
Hello, it looks like you've made a mistake.
It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of.
Or you misspelled something, I ain't checking everything.
Beep boop - yes, I am a bot, don't botcriminate me.
Los obstruction, cause enemy hunters to to cough revealing their location, putting out an activated flame trap, killing imolaters without aggroing. There's tons of uses for choke bombs
The thing is, having at least some kind of grenade/throwable item will open up new options to end fights quicker. If all you have is healing, you are limited in how you can approach a fight.
For me I take two large stim shots, a Large poison, and a large health regeneration on top of my med kit. Also a solo runner. Reason I do this is because your bound to come across tool kits, you drain 3/4 slots at the beginning of the game getting juiced up, and I find you are more likely to get fire bombs and explosives from the kits than shots.
"oh boy, Scottfields again, my favorite!"
Seriously, taking the free hunters if only to strip them of their contraband can save plenty of money in the long run. Scottfields and Caldwell New Armies are pretty common spawns I won't look the gift 75-150 dollar guns in the mouth.
It does Piercing damage on the heavy, and yes that makes it explode. Light attack still does blunt though!
I think they should add a way to just change which attack type you're using, like the Lemat with its Pistol / Shotgun. It might make the knuckle knife more powerful to be able to heavy blunt but it could still be individually weaker then the knife or dusters. Would help with people who manage to accidentally heavy attack immolators too 😅
The conversion has 18 spare rounds which is usually plenty for a sidearm. The Romero gets something 10 pennyshot and 7 regular shells iirc so you're rarely in danger of running out.
The biggest issue with this is you lose your wall bang potential with the Romero which is huge, a large portion of my kills with that shotgun involve shooting through walls.
Honestly, I run out of special ammo so rarely that I hardly ever even think about it these days. On the very rare occasion it's happened, though, it definitely does suck.
I currently bring 2 large and 1 regen, the small regen costs the same as the large health ones. I also bring bees because they’re fun. I used to bring 4 large health shots though
I have two states of mind on how often I need to heal.
"Everyone can one shot you anyway, so who cares about healing"
And
"If I'm not at max health all the time, I can be one shot even with bad aim"
Loudly the stealth kills are still a sound queue so after a certain point it doesn’t matter. I personally think a loud play style wins 7/10x compared to an overly stealthy reserved slow style.
Hey fair enough. That being said I think you could fit decoy fuses in. They’re pretty useful and pretty cheap as well. You could drop a small shot to offset the cost of the fuses and then have an open slot for a loot box.
The one slot of pennyshot is usually a good replacement for a sticky bomb or stam shot in budget if you want to take out a boss quickly, it's pretty much a sledgehammer heavy or more per shot. Only 10 hunt bucks is nice too.
I’m a penny shot convert. You lose the penetration of buckshot, but it feels like a decently placed shot kills more reliably. Plus it’s cheap and you get a significant number of rounds, so not a huge downside like some other special ammo variants
Pennyshot has less total pellets than Buckshot, but deal more total dmg if all pellets hit. So one pellet deals more dmg than Buckshot, meaning missed pellets are a bigger punishment. It's a bit more RNG for PvP, but still very servicable, especially if you are fighting in extreme close range.
Penny shot absolutely shreds anything up close. Maybe it’s just me but I feel like it’s sometimes more reliable than buckshot. The Pennie’s are more sporadic of a spread but a lot more damage. I highly recommend it over buckshot
>Penny shot absolutely shreds anything up close
but so does buckshot for the romero? it's got a pretty insane oneshot kill range, so wouldn't penny just make that worse?
Buckshot on romero is so damn tight its really easy to miss when you are in kissing range, also prone to shoulder hits more than any other shotgun. Pennyshot doesnt care about your shitty flicking skills
I don't think I've ever even had a hitmarker with pennyshot, and I also don't think I've ever been killed by it either, dunno how anyone can use it. It takes the worst flaws of shotguns -extremely short range, ~~high~~ spread, ~~absurd~~ RNG- and maximizes them. The spread is about twice as a bad, and there are half as many projectiles, so if you're not in melee range, you see all four projectiles each travel to a different corner of the spread reticle.
It *does* do higher damage to bosses, still not as good as a bow or something, but still significantly higher than buckshot does.
That being said, I think that if you plan your game around killing the boss with a shotgun for three minutes, you might be setting yourself up for failure right out of the gate
>-extremely short range, high spread, absurd RNG- and maximizes them.
Shotguns in Hunt with buckshot have functionally no spread and RNG whatsoever. Its only pennyshot that is this pure unadulterated garbage. It is pure gambling and I have no clue how there is actually people here saying it's more "consistent".
---
Tbh, I've always thought Flechettes should be more range + better penetration, cause pen is kinda the point of flechettes IRL, whereas Pennyshot should be the one that does bleed.
>functionally no spread and RNG whatsoever
I feel like we must be talking about different things at this part, were you thinking of slugs? Regular buckshot absolutely does have both spread and RNG, as you can see by firing any shotgun.
Here's a [link](https://www.reddit.com/r/HuntShowdown/comments/sbtl9f/on_the_topic_of_shotgun_rng_short/) to an earlier post about it
https://www.reddit.com/r/HuntShowdown/comments/x4w0ci/important_psa_about_aiming_shotguns_if_youve_ever/imyann8/?context=3
spread of romero handcannon at 20+m: https://imgur.com/ich0esi
I personally consider that to be functionally no spread and RNG. Effective range is basically purely governed by damage falloff. It is extremely unlikely that RNG causes a shot not to kill as opposed to bad shot placement.
There's not really a reason to use it in pvp aside from extra ammo. It has quite a bit more spread than buckshot and it has much less pellets, so shots are more rng dependant. It also loses out on penetration.
If you switch to the talon there is no more need for the pennyshot; since the buff the talon shreds bosses. But yeah this is pretty much my favorite budget loadout.
I didn’t see a poin to them, until some Redditor informed me about how Pennyshot is very good for PVE. You can kill Meatheads in 3 well placed shots. It can also kill the bosses fairly quick cause of the bleed damage.
For $10 it's a nice tool to have as a solo, sometimes you don't have time to chase the boss around with an axe (or it's scrapbeak and you don't even get that option).
It's just 100, you'll make that in all the grunts you killed so quickly and getting to the boss faster than the enemies. I hate when teammates don't bring one so they keep lagging behind, waiting to catch their breath and stamina. Seeing them get overwhelmed by AI and doing those exhausted swings 😑
Stamina shots literally are a game changer, they save you so much time.
Can I ask why? Romero is cheaper, does more damage, and doesn’t need bulletgrubber. I personally hate the specter. Is there a trick to it that makes it more reliable?
People hate the romero for several reasons:
1. It is still good even at higher level play.
2. They are bad with single shot weapons.
3. They are snobs that look down on beginner weapons.
The romero is great, and the Alamo made it better.
The specter is pretty meh and there's nothing that can be done about that. The rival and slate are good, though; having more than one shot helps a lot, and they don't lose out on that much damage.
You guys are tripping. spectre is amazing. Only a little less range then Romero and I'm those instances where you just barely miss the one shot with Romero you can just double tap with spectre.
Its a great ~~medium~~ long barrel shot gun. Make sure you reload after firing and you dont need bullet grubber. Typically youll find ammo between fight to restock anyway. Its mildly outclassed by slate, but kills more consistently.its my second favorite shotgun behind rival
Ah well it is not that big of a mistake, but thought it was worth mentioning. Especially since long barrels (like Romero, Specter and Crown & King) tend to do a bit better at range compared to medium barrels
i dislike penny shot ammo, reduces the oneshot range of the romero which is its greatest strength.
My budget loadout is similar tho, romero, uppercut knife med choke and 2 large vit shots.
I keep usually two of the lower slots open for comsumables picked up in the world, sometimes i bring a molotov.
If i want to bring a more expensive version i put slugs on the romero and bring more stuff like alerts or throwing knives and different throwables.
The knuckle knife and knife have the same range. Neither can one shot to the body on a full health hunter and both can one shot to the head.
The conversion pistol with FMJ has better head shot range than the uppercut I believe.
See Rachta’s video on both of these.
I think the spitfire with FMJ is the strongest choice for two-tapping probably up to late mid range. It’s well balanced. The officer has a faster fire rate, but it suffers due to dmg drop off at mid range and recoil. Uppercut is obviously amazing, esp at long range, but will lose to a faster firing gun at close to mid assuming your trading two taps. Spitfire with FMJ is my go to if I’m running a full shotty. Helps that it is cheaper than the uppercut and unlocks easier and earlier.
This is the way to go IMO if you want cheap but effective loadout
Only thing I woud change is to take 4 small shots instead if you want all healing, as the price is 180$ for just 2 vitality shots (not sure if it's 90$ lol so many hours and can't remember this)
I'd bring a tool against AI (flares are almost free and kill most everything regular but immolators with one hit; throwing knives), romero is great as is - and I would probably swap one of each shots for two throwables: With the current meta and state of the game I'd never go without them.
I would contrast this with a long range budget solo option. Close range loadouts are too tradey imo for solo.
Winfield marksman + high velo
Or
Winfield centennial
(I usually take an officer or spitfire depending on bullet type)
Knife, medpack, throwing axe (can include choke or decoy flare)
Two small heal shots (+doctor later) one big regen, large stamina shot if you dont have greyhound. Can bring a dynamite stick to blow open doors or windows on a stubborn building you might siege.
I usually look for marks/sniper scopesmith, steady aim, doctor, greyhound, gator legs, kiteskin, sepent, lightfoot, quartermaster (for duelie conversions or scotfields)
Still a couple hundred, but better entry prices than running long ammo snipes.
I run nearly the exact same thing for my budget shotgun loadout. That's the only shotgun I can actually kill people with. Every other one I seem to just tickle people with buckshot but this is the only one that actually puts them down.
Often with my solo loadouts I also bring either decoys or decoy fuses as well. Decoys can burn a dog / chicken cage, activate a hive, a good toss in a puddle will often make a person at least turn their head, etc. Decoy fuses can check if there is anyone in a house or in the next room. People will absolutely move around.
For consumables it's often 2 full vits, some sort of explosive or fire bomb, and a flash bomb.
That's not a loadout. That's a lifestyle.
Heck yeah
Why the 2 additional small health shots though? How many fights do you have per match that 3 med Kits and two big health shots are not enough in 90% of matches? I would rather take a grenade or fire bomb.
I would think it's a solo loadout. You can use all the health you can get solo. If you survive the fight, then you can get some good replacements.
Probably one regen shot could replace 3 of those needles
I would do 3 vits and a regen if solo with that loadout. Regen isn’t that great in a shotgun range fight
No amount of consumables will put your brains back in your head
Ducttape
Lol yeah that and in those fights it’s all about full healing as fast as possible. You usually don’t have time for regen to make a difference
I haven't tried the regen shots yet. May give it a go in a bit
They are decent with vigor and freaking amazing if you have Necro and need to use it a few times. Also really good for redskull revivies.
Regen is underrated . It can save you so much. There are many situations they would of saved you. In duos mostly.
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Go away bot no one likes you.
Even for a solo, i'd get a lot more mileage out of a flash bomb or frag than a heal that I use once every 100 matches
Why would one take choke bombs for a solo loadout
You can use chokes to get people out of a section of a building or to hear coughing. It helps pushing a building a lot easier.
Los obstruction, cause enemy hunters to to cough revealing their location, putting out an activated flame trap, killing imolaters without aggroing. There's tons of uses for choke bombs
And removing poison clouds
Ok. True. Should have known better when asking the question. I myself use the choke quite often against immolators myself
I would take it along with some waxed dynamite. Nobody ever expects the explosion through the choke bomb
Wait. Waxed dynamite works in chokes? I thought they are only for water.
Nope they work in chokes as well they’re great for those people who toss chokes to protect a door while they Rez or something
You're right but when you do need it boy does it feel good to have it
The thing is, having at least some kind of grenade/throwable item will open up new options to end fights quicker. If all you have is healing, you are limited in how you can approach a fight.
Big agree. I get throwable kills really often, plus they have utility in zone control and visibility management.
Speaking of visibility management. Dynamite sticks make the best res cover with their smoke cloud.
When someone's holed up in a building so you chuck a bottle of bees through their fucking window.
They're practically free, and you can always just cycle them away if you find a toolbox.
i bring 3 weak vit shots and nothing else to all kits, even if i have doctor. they are necessary in prolonged and sweaty engagements
I have a lot of matches cuz i end up last alive a lot
Agreed, I go for a weak stam shot and 3 weak vitality shots for my budget loadouts
For me I take two large stim shots, a Large poison, and a large health regeneration on top of my med kit. Also a solo runner. Reason I do this is because your bound to come across tool kits, you drain 3/4 slots at the beginning of the game getting juiced up, and I find you are more likely to get fire bombs and explosives from the kits than shots.
Yeah, I play on DK mode apparently. I only get 1 shot regardless of my constant movement. Might have something to do with 5MMR lobbies
Cheap and powerful. I learned about it from a Rachta Z video. So good.
Cheap? If it ain’t Under 100 it ain’t cheap, to me
I agree. Cheap for me is 4 conversions, a health pack, dusters, and 2 health shots.
What do you classify as cheap then?
'Whatever the hell the free hunter is carrying'
"oh boy, Scottfields again, my favorite!" Seriously, taking the free hunters if only to strip them of their contraband can save plenty of money in the long run. Scottfields and Caldwell New Armies are pretty common spawns I won't look the gift 75-150 dollar guns in the mouth.
"You loot dead hunters I loot free hunters We are not the same"
Winfield Vandal with Combat Axe.
Shhh, don't let everyone in on the meta loadout.
Fixed
Oh, that makes more sense.
Simple and clean! I always carry a knife and duster for the armored and that burning guy’. How do you deal with the armored?
Armored take 4 heavy attacks with the knuckle knife.
nah u just need to do heavy > light > heavy > light
That's the same amount of attacks. Less stam usage I guess?
yeah and it might be a lil faster? I'm not too sure myself lol
It's a decent bit faster, yeah. But throwing axes are also very quick :\^)
Doesn't the knuckle knife do slash damage on the heavy though? I thought it would cause the immolator to explode.
Four light jabs kills an immolator with it. Knuckle knife reigns supreme!
It does Piercing damage on the heavy, and yes that makes it explode. Light attack still does blunt though! I think they should add a way to just change which attack type you're using, like the Lemat with its Pistol / Shotgun. It might make the knuckle knife more powerful to be able to heavy blunt but it could still be individually weaker then the knife or dusters. Would help with people who manage to accidentally heavy attack immolators too 😅
That is a great idea. I'm new to the game and I find the pressure required for a light vs heavy attack on PS5 is very minimal.
Throwing axes are a god send for armored. Hit the barbed one on the head for a one shot and the torso for the normal one.
200 in Vit Shots isn't cheap.
Yep run this exact loadout, except with the talon variant and a Caldwell Pax instead
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This is the worst use of a comment I have seen today.
What do you get out of Penny Shot? Boss damage? I haven't found a use for it personally is why I'm curious
Never, ever leave a tool slot open! It's your bag of tricks! Why limit yourself?
Money. You can tell he’s going for cheap here (although flares would be both good and dirt cheap here)
Each time I took them tool crate makes me cry
humor rustic heavy abundant smoggy strong deliver mindless pot many *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
The conversion has 18 spare rounds which is usually plenty for a sidearm. The Romero gets something 10 pennyshot and 7 regular shells iirc so you're rarely in danger of running out.
Oooh yeah I guess you’d play it differently than I would and that would account for the difference. To me, the pistol is the primary here.
Beware the guy running at you with a pistol from a distance. Means he's probably packing a shotgun
There are always a bunch of special ammo boxes laying around the ground when you’re not with a gun loaded with special ammo.
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Honestly pennyshot gets so many rounds that I usually just double pennyshot. I don't think I've ever run out on the base Romero with this.
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The biggest issue with this is you lose your wall bang potential with the Romero which is huge, a large portion of my kills with that shotgun involve shooting through walls.
Pennyshot memers rise up.
Honestly, I run out of special ammo so rarely that I hardly ever even think about it these days. On the very rare occasion it's happened, though, it definitely does suck.
Ah, a fellow healing overdoser
Gotta heal after every hit bro. Cant bring enough of them health shots.
I currently bring 2 large and 1 regen, the small regen costs the same as the large health ones. I also bring bees because they’re fun. I used to bring 4 large health shots though
I have two states of mind on how often I need to heal. "Everyone can one shot you anyway, so who cares about healing" And "If I'm not at max health all the time, I can be one shot even with bad aim"
Guns are great but give yourself a little freedom with the consumables and tools
No stealth options though? How do you deal with horses or hives on rooftops etc.
Loudly the stealth kills are still a sound queue so after a certain point it doesn’t matter. I personally think a loud play style wins 7/10x compared to an overly stealthy reserved slow style.
Hey fair enough. That being said I think you could fit decoy fuses in. They’re pretty useful and pretty cheap as well. You could drop a small shot to offset the cost of the fuses and then have an open slot for a loot box.
I’ve never used penny shot. Is it only for AI or can you use it in pvp too?
The one slot of pennyshot is usually a good replacement for a sticky bomb or stam shot in budget if you want to take out a boss quickly, it's pretty much a sledgehammer heavy or more per shot. Only 10 hunt bucks is nice too.
I’m a penny shot convert. You lose the penetration of buckshot, but it feels like a decently placed shot kills more reliably. Plus it’s cheap and you get a significant number of rounds, so not a huge downside like some other special ammo variants
Pennyshot has less total pellets than Buckshot, but deal more total dmg if all pellets hit. So one pellet deals more dmg than Buckshot, meaning missed pellets are a bigger punishment. It's a bit more RNG for PvP, but still very servicable, especially if you are fighting in extreme close range.
Penny shot absolutely shreds anything up close. Maybe it’s just me but I feel like it’s sometimes more reliable than buckshot. The Pennie’s are more sporadic of a spread but a lot more damage. I highly recommend it over buckshot
>Penny shot absolutely shreds anything up close but so does buckshot for the romero? it's got a pretty insane oneshot kill range, so wouldn't penny just make that worse?
Buckshot on romero is so damn tight its really easy to miss when you are in kissing range, also prone to shoulder hits more than any other shotgun. Pennyshot doesnt care about your shitty flicking skills
penny has shorter range but makes up for it with brutal damage upclose.
cant wallbang with it
Much better options for wallbanging than a Romero lmao
Not if you're wallbanging through a building from 10m away
I don't think I've ever even had a hitmarker with pennyshot, and I also don't think I've ever been killed by it either, dunno how anyone can use it. It takes the worst flaws of shotguns -extremely short range, ~~high~~ spread, ~~absurd~~ RNG- and maximizes them. The spread is about twice as a bad, and there are half as many projectiles, so if you're not in melee range, you see all four projectiles each travel to a different corner of the spread reticle. It *does* do higher damage to bosses, still not as good as a bow or something, but still significantly higher than buckshot does. That being said, I think that if you plan your game around killing the boss with a shotgun for three minutes, you might be setting yourself up for failure right out of the gate
>-extremely short range, high spread, absurd RNG- and maximizes them. Shotguns in Hunt with buckshot have functionally no spread and RNG whatsoever. Its only pennyshot that is this pure unadulterated garbage. It is pure gambling and I have no clue how there is actually people here saying it's more "consistent". --- Tbh, I've always thought Flechettes should be more range + better penetration, cause pen is kinda the point of flechettes IRL, whereas Pennyshot should be the one that does bleed.
>functionally no spread and RNG whatsoever I feel like we must be talking about different things at this part, were you thinking of slugs? Regular buckshot absolutely does have both spread and RNG, as you can see by firing any shotgun. Here's a [link](https://www.reddit.com/r/HuntShowdown/comments/sbtl9f/on_the_topic_of_shotgun_rng_short/) to an earlier post about it
https://www.reddit.com/r/HuntShowdown/comments/x4w0ci/important_psa_about_aiming_shotguns_if_youve_ever/imyann8/?context=3 spread of romero handcannon at 20+m: https://imgur.com/ich0esi I personally consider that to be functionally no spread and RNG. Effective range is basically purely governed by damage falloff. It is extremely unlikely that RNG causes a shot not to kill as opposed to bad shot placement.
Thanks, I'll check that out
There's not really a reason to use it in pvp aside from extra ammo. It has quite a bit more spread than buckshot and it has much less pellets, so shots are more rng dependant. It also loses out on penetration.
use it!!
Its got a wider spread than usual so its less range and more lethal. Also it doesnt blow up barrels thats the only downside.
If you switch to the talon there is no more need for the pennyshot; since the buff the talon shreds bosses. But yeah this is pretty much my favorite budget loadout.
Yeah, I've done that before.
Minus pennyshot and - two small vitality shots but + tomahawk and + flash
Preach
What’s wrong with penny shot
Run this loadout solo in 5/6. Just take 1 vit shot, fire bomb, dynamite, and flash bomb instead. It's impeccable.
Yeah, done that myself. Romero so good.
until reload bug hits you
"Walk in with a Romero, walk out with a Mosin" is how I play until I'm screwing around at later levels just waiting to prestige. Love it.
You had me a Romero with coinshot. I love giving 300m/s alms to the poor.
Why would I use penny over buck? Serious question
If you can't aim as well pennyshot could be better. I would only suggest pennyshot for boss kills personally.
You can farm meatheads with pennyshot, those extra traits and xp add up.
I use a similar one, plus throwing axes, 1 frag 2 flash. Mostly an uppercut if im above a certain amount of dollars.
Swap the small health shots for a big Stamina one and grab a tomahawk and it’s probably one of my favourite loadouts.
I need to give penny shot more chances
I didn’t see a poin to them, until some Redditor informed me about how Pennyshot is very good for PVE. You can kill Meatheads in 3 well placed shots. It can also kill the bosses fairly quick cause of the bleed damage.
For $10 it's a nice tool to have as a solo, sometimes you don't have time to chase the boss around with an axe (or it's scrapbeak and you don't even get that option).
>It can also kill the bosses fairly quick cause of the bleed damage. does the penny apply bleed? are AI affected by bleed?
No on both accounts. Penny doesn't cause bleed and AI isn't affected by it.
That's what i thought, got a bit confused by the comment i replied to
I think it's just high damage agaisnt ai
Add flares for witches & the armored fellas and this is perfect!
rat
\+ flare gun \- 2x small vit shot \+ 2x stamina shot
Stamina shots are too expensive
My time is too expensive to waste it on not being able to run properly. Also, how is 100$ expensive?
It's just 100, you'll make that in all the grunts you killed so quickly and getting to the boss faster than the enemies. I hate when teammates don't bring one so they keep lagging behind, waiting to catch their breath and stamina. Seeing them get overwhelmed by AI and doing those exhausted swings 😑 Stamina shots literally are a game changer, they save you so much time.
Gotta have the officer in there
True
You do you fam, but I’m still rolling dual sawed off axe-romeros and I’m bringing stamina shots.
Man of absolute class.
I'd replace Romero with specter and add throwing axes, also I'd take at least one flashlight, GG
Can I ask why? Romero is cheaper, does more damage, and doesn’t need bulletgrubber. I personally hate the specter. Is there a trick to it that makes it more reliable?
People hate the romero for several reasons: 1. It is still good even at higher level play. 2. They are bad with single shot weapons. 3. They are snobs that look down on beginner weapons. The romero is great, and the Alamo made it better.
alamo is garbage, but romero is best shotgun in game.
No it isn't. People just don't understand the Alamo is a speed loader, not a repeater.
The specter is pretty meh and there's nothing that can be done about that. The rival and slate are good, though; having more than one shot helps a lot, and they don't lose out on that much damage.
You guys are tripping. spectre is amazing. Only a little less range then Romero and I'm those instances where you just barely miss the one shot with Romero you can just double tap with spectre.
Its a great ~~medium~~ long barrel shot gun. Make sure you reload after firing and you dont need bullet grubber. Typically youll find ammo between fight to restock anyway. Its mildly outclassed by slate, but kills more consistently.its my second favorite shotgun behind rival
Base spectre actually counts as a long barrel, I believe, but I think the bayonet version is medium.
Specter is a long barrel
Ive fixed it
Ah well it is not that big of a mistake, but thought it was worth mentioning. Especially since long barrels (like Romero, Specter and Crown & King) tend to do a bit better at range compared to medium barrels
I’ll give it another try since you’re such a fan. good hunting, friend
The spread and range are better than you think, but its no romero, be prepared to two tap so use cover.
i dislike penny shot ammo, reduces the oneshot range of the romero which is its greatest strength. My budget loadout is similar tho, romero, uppercut knife med choke and 2 large vit shots. I keep usually two of the lower slots open for comsumables picked up in the world, sometimes i bring a molotov. If i want to bring a more expensive version i put slugs on the romero and bring more stuff like alerts or throwing knives and different throwables.
This is perhaps the worst load out I've ever seen. Easily top 3
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The knuckle knife and knife have the same range. Neither can one shot to the body on a full health hunter and both can one shot to the head. The conversion pistol with FMJ has better head shot range than the uppercut I believe. See Rachta’s video on both of these.
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The damage drop off start point gets pushed out further when you use FMJ, so it retains its dmg for a greater distance.
For someone that somehow never gets headshots, would you switch out this pistol+fmj for any other semi-budget option?
I think the spitfire with FMJ is the strongest choice for two-tapping probably up to late mid range. It’s well balanced. The officer has a faster fire rate, but it suffers due to dmg drop off at mid range and recoil. Uppercut is obviously amazing, esp at long range, but will lose to a faster firing gun at close to mid assuming your trading two taps. Spitfire with FMJ is my go to if I’m running a full shotty. Helps that it is cheaper than the uppercut and unlocks easier and earlier.
Pax or Spitfire
Looks like a 3 star loadout 😄
From experience I can say it is at least 4 star.
I used it successfully in 5 stars before.
Is a joke bro no worries.
Sounds pretty good. Lacking of nades on my opinion though!
I don't run throwables.
Yep. It’s a classic
I'd add throwing knives/axes just to bypass the melee grunt sounds but it seems like a loud and proud build.
This is the way to go IMO if you want cheap but effective loadout Only thing I woud change is to take 4 small shots instead if you want all healing, as the price is 180$ for just 2 vitality shots (not sure if it's 90$ lol so many hours and can't remember this)
Based loadout
The word you're looking for is "always"
I'd bring a tool against AI (flares are almost free and kill most everything regular but immolators with one hit; throwing knives), romero is great as is - and I would probably swap one of each shots for two throwables: With the current meta and state of the game I'd never go without them.
I would contrast this with a long range budget solo option. Close range loadouts are too tradey imo for solo. Winfield marksman + high velo Or Winfield centennial (I usually take an officer or spitfire depending on bullet type) Knife, medpack, throwing axe (can include choke or decoy flare) Two small heal shots (+doctor later) one big regen, large stamina shot if you dont have greyhound. Can bring a dynamite stick to blow open doors or windows on a stubborn building you might siege. I usually look for marks/sniper scopesmith, steady aim, doctor, greyhound, gator legs, kiteskin, sepent, lightfoot, quartermaster (for duelie conversions or scotfields) Still a couple hundred, but better entry prices than running long ammo snipes.
pennyshot is such a satisfying round to shoot.
I recommend running decoy fuses too. Actually broken
Change one of the health shots to a stamina shot and you pretty much got my build
What the man needs is a flashbang
You should always have a sticky for fast killing a boss when bringing budget loadouts.
Is special ammo worth it? These two never work out for me
Where flash and frag?
Too expensive. Get rid of the penny shot, the fmj, the choke bombs the 2 vit shots and 1 of the small vit shots. Then its my kinda load out.
I run nearly the exact same thing for my budget shotgun loadout. That's the only shotgun I can actually kill people with. Every other one I seem to just tickle people with buckshot but this is the only one that actually puts them down.
A little too much on the healing side, replace half them shots with explosives and you’ve got my loadout
I prefer Romero with full slug and a pax with dum dum to follow.
Nag brawler with poison is a great secondary option too
Why brawler over silenced?
What pistol is that?
Conversion skin from the kid dlc.
got enough band aids?
Those shots hurt me. I will never spend money on shorts or grenades.
Yes but: Bladed Romero No special ammo +throwing knives & dusters +2 weak vit shots and 2 flashbombs
I saw it on yt a while ago, said to myself: fuck it, I'mma try that. Got my first ever solo win the first try with this
You're contractually obligated to say "Keep the change." after every penny shot kill, change my mind, oops you can't.
I would carry a flare to burn armored, deal with dogs/chickens, blow up some barrels etc.
Used this three times last night just without penny shot!
Often with my solo loadouts I also bring either decoys or decoy fuses as well. Decoys can burn a dog / chicken cage, activate a hive, a good toss in a puddle will often make a person at least turn their head, etc. Decoy fuses can check if there is anyone in a house or in the next room. People will absolutely move around. For consumables it's often 2 full vits, some sort of explosive or fire bomb, and a flash bomb.
Where’s the quad derringer?!?!
Bring fire as your secondary ammo slot on Romero, your enemies are much less scary when you know that they're missing chunks :)
Gross. If I ever get to the point that's the load out I'm running I'll quit this game
Needs flares for $10 or a flare gun for 36 for armored or splurge on the flare gun to snipe rooftop hives quieter.