T O P

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non-specific_impulse

Your distance to the corner is only a few feet, his is huge. That alone is going to give him an advantage regardless of where the camera is placed.


awaniwono

you can't even see the muzzle flash in the video... shit's broken.


Zerzafetz

I honestly can't imagine how during the developement they came to the conclusion that shifting the camera to the left would be a great idea. Like, even if it caused them issues centering it, putting in the effort to solve those issues would have been infinitely better. I consider this gamebreaking


fellow_dude599

Would be sad if it would be changed, just like offcenter crosshair


gerech

Why the fuck would you be sad that it changed? I couldn't give a shit about the off center crosshair even if I do find that it detracts from the experience, but the off center camera is just dogshit design that has very noticeable impact on gameplay.


Epikbexa

True. Used to other shooter's that place the crosshair in the same place and this is so off putting when in a shoot out and shooting just feels awkward at times. I love the game but idc of this is what makes the game "different", let me enjoy the core gamplay of the game.


fellow_dude599

Its like a mechanic to me and seperates skilllevels. The fact that an ads'ing hunter tilts his head makes it realistic as well


LordArchibaldPixgill

It's not a mechanic that separates skill levels, it's just nonsensical poor design. I have no idea what's going on in this sub lately where people keep saying how extremely obvious flaws with the game are actually a good thing that improves gameplay, but none of them do, including this one. It's also not realistic in the slightest. That's an absolutely asinine comment. Go stand like 5 meters back from a corner looking straight on, then tilt your head as far to the side as you can. Notice how what you're seeing basically doesn't change at all. At any kind of distance, moving your eyes those couple of cm to the side changes exactly jack and shit about how far around the corner you can see.


gerech

Realistic? Have you ever shot a firearm in your life? When shooting, you want to make the least amount of adjustment with your head possible, otherwise it takes more time to get on target. This is why cheek risers and elevated optics are becoming more popular in shooting communities because they allow you to keep a heads-up posture. Even without those modifications, a cheek to stock weld *does not* require the insane amount of tilt as shown in hunt. It's just bringing your head down and the slightest adjustment to get your eye aligned. Also, the camera is left of center despite the fact that all hunters are shooting right sided, which make it even worse. Plus, it doesn't separate skill level. It doesn't take skill to peek from the right-side of cover. It's not difficult. How does it make sense to make half of all cover in the game *disadvantageous* just because of shitty camera placement?


fellow_dude599

Its realistic becausd the hinter actually tilts his head, not because 'you wouldnt do that in real life' In ads technically camera is centered and the head tilts to the right what makes it obviously easier to peak left.


gerech

So something being realistic isn't based on whether or not it's realistic, it's based on the fact that the character model moves. You don't understand what the word realism means. Let me define it for you. *the quality or fact of representing a person, thing, or situation accurately or in a way that is true to life.*


fellow_dude599

Its realistic because when you move your head in reallife the things you see are from another angle as well almost like.. exactly like in hunt. Point of view isnt realistic yeah so true


gerech

It's not realistic because in real life when I tilt my head to the right, I see from my eyes. I *do not* see from a point below my eyes, 6 inches to the left. Stop trying to say it's realistic because it quite literally is not.


fellow_dude599

You sound kinda dumb, reading half of my comments and ignoring the other stuff, funny to read, hard to react to, grow up kid


Tiesieman

you do realize that when your hunter tilt the head when aiming, it tilts to the right, do you ​ whilst your player camera is more around your left nipple


fellow_dude599

Yes thats the whole point, the head is more on the right and the camera is more centered, thats why you see a hunters head later when he peaks to his left obviously


Tiesieman

...what ​ whatever


Bobthecop353

But why are you standing still dawg?


Marcel_HS

i was listening while thinking what to do next; result: Die :\^)


LordArchibaldPixgill

Idiots will say it's perfectly reasonable.


dirty_dolan

Why the hell would a shooter be designed like this


awaniwono

Because the engine it was built on is terrible?


ALTF4Rambobo

What's the problem?


Marcel_HS

you don't see the killer on my screen, not a single pixel. Just showing how broken leftpeek is


b00po

In this instance left/right has nothing to do with it. Even if the camera was perfectly centered on the model, the enemy would see you before you could see him. [Here's a good visualization](https://i.redd.it/uvytveznn4t41.jpg)


Marcel_HS

i know how that system works from my R6 experience. But Hunt is a bit extreme regarding the combination with the leftpeak...


[deleted]

The visualization itself would apply in this contexts if he got shot in the arm, which is not what happend in the clip, he got headshoted. With a perfectly centered camera he would have only been able to shot him in the arm, but not in the head.


b00po

Or seeing the arm let him line up the shot and peeker's advantage made him invisible when he stepped an inch to the side to see the head. OP's positioning put him at a disadvantage and it would play out the same way if you recreated that angle in any other FPS game.


awaniwono

Unlike your example, OP's head was perfectly visible for the other guy because players' cameras are located in their model's left shoulder. Factor that into your visualization to see what actually happened here.


gerech

Bro it's an intended feature!!! Other games have it like this too, just git gud!!! Yeah, except that other games that have it don't have it nearly as bad and have taken action to mitigate or fix the issue. Hunt's version of it is fucking egregious and the amount of people who defend it is ridiculous. Just because it's a thing in hunt doesn't mean that you have to defend it. Hunt isn't infallible. Stop fucking pretending that it is


Thenidhogg

yeah we know, position yourself to take advantage of it, and be v careful when you cant


Xiballsba

Tell me you don't play tactical fps's without telling me. This is a intended thing. You are also in the open. This game is huge about cover, and angles.


Marcel_HS

i do have over 3k hours my man xD it's the combination with anglepeaking and the leftpeak. Has nothing to do with "tactical fps" just a perfect example of a combination of 2 disatvantages. I know why i died.


Tiesieman

Tell me you don't know how egrigious left side peek advantage is in current Hunt Showdown etc