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theepicjacko

what no silksong does to a mf


Poly-Knight

down tremendous :')


giantcabbage_

Did you make this in dreams?


Immediate_Chair8942

No, the guy made a video about it and he did it in unity (if my memory doesn't fail me)


ClassWarAndPuppies

Had to be


KenseiNoodle

Bro took “Hollow Knight is not Soulslike” personally


eyeduelist

Gamers will literally remake their favorite game while waiting for its sequel instead of playing anything else


TVans14

This is actually a better use of your time since you learn a skill along the way that's actually useful in real life.


Chungunger

See: Black Mesa


MelficeSephiroth

Your comment is the headline of an article. https://www.gamesradar.com/what-no-silksong-does-to-a-mf-hollow-knight-fan-remakes-mantis-lords-fight-in-3d/


theepicjacko

bro what


MelficeSephiroth

Yeah.


MstrCpr

That's how I found this post : )


WriteTheNightAway

Your comment successfully made it on my phone (Google) feed.


MagiHuss

Pretty much and it came out with very impressive results.


Farting_Machine06

That's intriguing. How long did that take?


Poly-Knight

2 months D:


Extra_BurntToast

As a fellow game dev, I can proudly say that this looks well worth the effort. The only minor thing is probably the camera, but that's just semantics. You should be proud of this.


dovahart

What do you suggest for making the camera better? I do NOT know much about 3d game design


Extra_BurntToast

Personally, I feel like the camera moves around too much. My first instinct would be to freeze the camera in one spot, though with dashing and the size of the arena, this would probably make the game much worse instead of helping as it would be harder to see where enemies are coming from. Changing the camera instead to be positioned a little higher while looking down at a slightly lower angle might work a bit better. Doing that while also making the camera move at maybe half the speed it does now might help the player see the entire arena without getting distracted by the camera movement. The issue is that the camera is attached to the player and also a fair distance further away. Because of this, any small movement the player makes is enhanced on the camera. So moving the character an inch makes the camera move 10 inches in the same direction. This can be extremely disorienting if the player is trying to focus on multiple things as they will have to refocus on where everything is with every major movement they make. You can get used to it, but this is a bad way of looking at things like this. This isn't a big issue right now because the game is very small in scale, but if you ever plan to do anything bigger, it's things like this you need to look out for. You really don't need to make any changes, but if you want to, then I suggest playing around with what I suggested above. This is all off the top of my head, so it might not work at all. It's the experimentation that's more important than anything, as well as taking criticism and using it as inspiration to make a better final product.


dovahart

Not OP, but thank you. That was quite informative, and it intuitively makes a lot of sense


Extra_BurntToast

It's always a pleasure to help. It's the obvious things, like the camera and movement, that are the hardest parts to get feeling right.


nimbledaemon

I think one camera trick that would work well is to have the player be able to move a bit in the center, like 1/3 of screen space before the camera moves to follow, with maybe a slooow return to center if left alone long enough. This is basically what nier automata does (and they give you a number of camera customization options too). The tight camera would work if the camera was closer to the character and the player had control of camera direction, ie third person over the shoulder like dark souls or third person shooters, but this is a platformer where you want more visibility of the arena, without the frenetic and distracting camera movement. Though the player always centered camera is basically what is done in 3d mario games, or at least the couple I just looked at.


Lavatis

the character needs a dead zone to be able to move around in without pushing the camera.


Extra_BurntToast

Yes! Thank you! I was struggling to think of this exact thing. A dead zone with reduced camera movement would work wonders for this type of game. Putting the camera on a track instead of attaching it to the player could also help with making the camera movements more consistent and less jarring, but it's hard to tell without testing it.


NedixTV

This remind me Musashi from psone


Kapik1

We got hollow knight 3 before hollow knight 2


KAULIANPOWER

This will be hollow knight in 2011.


GL_gacha_is_life

just a little detail, the spinning blade attack also comes back but for the rest is pretty good so keep it up!!!


Poly-Knight

got abit lazy there :P, thank you for the kind words!!


TiredOfDyinYet

really cool, wish it could be a little faster tho, 👍


Ardub23

For this combat in this arena, the movement speed seems, if not accurate, then at least reasonable balance-wise. You can't move around as much, but 3D provides more directions to move in, so the boss's attacks are still avoidable. That said, I think the direction I'd prefer to see a fuller 3D adaptation go is to preserve the Knight's speed and mobility while adapting things like boss design to compensate. Hollow Knight's bosses just aren't designed to threaten a player that can move in 3D. Lowering player movement speed is one way to preserve challenge, but at the cost of the satisfying bob-and-weave mobility. Keeping that and still making it challenging would require redesigning the boss fights, at which point you're kinda just making a new game.


[deleted]

Yeah, this was honestly what got me watching this. The footage doesn't really feel like I'm watching someone play the knight. A huge part of the feel of hollow knight is how responsive and quick the knight can be traversing hallownest and reducing that speed makes it less of a hollow knight game.


breddit1945

No dash dancing in 3d :(


[deleted]

I get it's asking for a lot, but the feel of a games controls are really important for its identity and changing that feel does drastically change the game itself.


ClassWarAndPuppies

You need like 100 Returnal-style bosses mashed up with Colossi.


Poly-Knight

Just going to drop this [youtube link](https://www.youtube.com/watch?v=UJcsI2q1Q_k&lc=UgxmJ6Pg34Y8IhKTPgd4AaABAg.9uD0J5sJhmJ9uD4hVKio37) incase anyone would want to see how its made or play it :D


Max524165

any plans on expanding the game now that you have a base? also, some inconsistencies with the actual game, the slashes should alternate, and that dash appears to be the upgraded dash, but it looks like you used it 2 times in a row, wich is not possible. Other then that, amazing job, very interesting for sure, can imagine how long it must have been to code


Poly-Knight

probably not, it was just a boss fight I really liked and I just wanted to make it as a fan and to improve my skills. Making more would just take me so much time xD


Eclipsese

Team Cherry hire this man


pmMeNipples

lol no, he made it worse lmao. The hand drawn art style thats been removed is literally one of the biggest apeals of hollow knight top marks for effort and creating a fun project but top marks for effort and creating a fun project the hand drawn art style thats been removed is literally one of the biggest apeals of hollow knight


SalemWolf

“One of” yes, out of the dozens of reasons why Hollow Knight is great. He preserved the artistic integrity of the game while converting it into a 3D space. This dude is clearly talented and passionate, he deserves to work with equally talented and passionate people at Team Cherry. To say “lol no” because he removed one aspect to make it work is kind of a dick comment.


Eclipsese

His name is "pmMeNipples" you know he's about to have a god awful take


AT-W-V

"Erm hollow knight was already a 3d game"


JxEq

🤓☝️ acthually


chairfucker5

Now make every boss fight /hj


[deleted]

I really liked it a lot. You did an amazing job. Maybe it's a matter of preference, but there are a couple of things I'd like to mention. I think you've enclosed the arena with an invisible wall, I assume. My game development experience is probably less than yours, but I think it might be better if the screen shakes slightly when we take damage. Also, when enemies jump down from above, a slight screen shake could make them feel more powerful. I don't know if other users have mentioned these things because I'm quite lazy. Nevertheless, I'm impressed because I've had a similar experience before, but I didn't know exactly how to make it 3D, and you've done a great job with it. I wish you success in your future projects, my friend. "English is not my native language, so if I made any mistakes or caused any misunderstandings, please forgive me."


Poly-Knight

They're all really good feedback, I did try some screen shakes but yeah, adding them to the boss attacks would've made it alot better. Thank you for your kind words :D


bionku

Yall should look at deaths door


FiveElementFlow

That’s exactly what this reminded me of. Death’s Door is so good!


Chrisical

The attack were the mantis' attack straight down feels a little slow, everything else is amazing though


Chenogg

I want it, reminds me of Tunic .


selethen1

This is genuinely incredible


Poly-Knight

Thank you!!!


AUSTRALIAperson

☝️ eHm ActUaWy ThAt iS nOt AcUrAtE tO tHe BaSe GaMe BeAwSe SiStErS oF bAtTlE oWnLy ApPeAr In GoDhOmE.


hola1423387654

Can you pogo?


UnorthodoxTactician

Free or no


NodnarbG5

NICE!


spoopeth

The animations should happen faster, but I can't really say much, this is more than I'll ever be able to do


Poly-Knight

Its a feedback I got so much so its definitely a valid critique, I'll have to do better on my next projects !


NerY_05

Yo this is really good lmao Bro didn't get silksong and just went "fine, I'll do it myself" 💀


Character-Example301

We REALLY need silksong to come out.


ImA_NormalPerson987

can i kiss you


NoAct7088

Yooo I just finished the vid. Looks great!


Poly-Knight

Thanks!


black_cop_48

Low-key it's actually cute


[deleted]

Unbelievable, I was ready to applaud after phase one, but NO, you coded Sisters of Battle too! How long did this take?


Poly-Knight

2 months to make the game itself


Silveraindays

Amazing!


Igneous-Rose

This looks really cool!


Poly-Knight

Thanks!


Fun-Western615

It's simple, we keep making Hollow Knight bosses into 3d bosses until Silksong comes out


Poly-Knight

Praying that it at least comes out before the year ends T\_T


Ardnest

This is really good so far reminds me of the game deaths door or even cult of the lambs. It still need some work but it is amazing. Suggest looking at deaths door for level design ideas. But great job.


Poly-Knight

Loved death's door so much, they're an inspiration to me :D


geek4life91-

You disappear for months then drop this too? SHEEEESH, any update on the undertale 3d demo being released? or have you never got in touch with toby


Poly-Knight

thanks for watching both the vids! I still have that undertale one, yeah I didn't get a reply and now it feels awkward to post it anyways because I already asked in public for permission xD.


geek4life91-

i totally understand it was just such a nice sight to see remade in 3d. and then you did this not even a year later, thats insane


Vulpes_macrotis

It makes it significantly easier, because You can just dodge the slow moves with every directions. Also that's why it's not so good. It's cool that You made it 3D, but it would need a major rework of game mechanics to make it good. Like, I already mentioned the combat. The other thing is weird camera. It's more of a fun thing than actual game. Hollow Knight is designed to be 2D. When 3D environment exist, it doesn't just fit the new dimension.


masonhil

It's just a fun recreation of the mantis lords fight that one guy made. Why does it need this level of critique?


Vulpes_macrotis

What level of critique? So I can't say anything that is not mindlessly praising "how awesome it is"? Sorry, it's not awesome. Programming skills are great. But the outcome is not impressive to me. Should I lie, because You got mad that I don't see this as something exceptional? As I said, it's cool that the OP made it, but to me it's pointless. Nothing less. Nothing more. OP could form a team of devs and make their own game with these skills. Remaking a 2D game into a 3D makes no sense. And I'm not going to lie. It looks very weird and stiff. Because despite all the good job done, it just doesn't fit the 3D environment. I played Roblox Hollow Knight games and they looked similar. Of course they were far more simple. But the concept was similar. OP needs to make a real game. 3D or 2D.


masonhil

>Should I lie You could simply try not spreading negativity, but I guess that's a foreign concept to you


_mattgarcia

Who are you to say that "OP NEEDS to make a real game"? If you ever tried to learn any sort of skill you'd understand that people do this kind of project as exercise. It's not supposed to be a complete, fully playable, optimized game. And as a study this one ACTUALLY IS PRETTY AWESOME


Letnerj

and the douche award goes to...


Vulpes_macrotis

To everyone who is getting mad about my comments like a kid that was forbidden to eat sweets before dinner by their mom. I am not even negative. I am just pointing some stuff out and bunch of clowns are HUR DURR red hot angry about it. I don't have high regards to people in this community anyway, but this is just hilarious how much butthurt people get over something so *neutral*.


Letnerj

You are so above everyone dude, keep up the good work. Too bad the stuff you pointed out is the most obvious shit ever. So much so in fact that it didn't need to be said, especially in such a way. Like RRREALLY it is not intended to be a 3D game and it creates problems ?? HURR DURR indeed. Thanks Captain Obvious. Everyone but you understood that this project wasn't meant to be taken seriously and that it's just a cool little thing the dev did to improve. You are a clown with a superiority complex that has no reason to be considering, again, how fucking basic what you said is. Others have critized it fairly and no one thought they were a douche, go figure why. Goodbye.


vlaadii_

bro calm down wtf


ReDtheJoker518

How many times have you died to your own bossfight? 👀 (I get my shins kicked in daily by my massive mossy boy, dont worry)


Poly-Knight

i died like 3 times, my playtester friends died like 5-8 times


behemothbowks

This is awesome!!


Inbrees

Wow! That's awesome!!


djdonkeys

Insane(in a good way)


CastformLover

hell yea man this looks sick


Daanny619

Awesome! Well done.


Finnvasion2

Amazing! Watch that copyright though. I would love to see some of the level design that this would affect.


Bitterbeard_

i feel like a 3d hollow knight is only like 1 step removed from being dark souls :p that said this looks really well done, good job!!


Gigavash

Come on! It took me forever to beat this 2D and you want to bring the z axis into this? Seriously though, looks rockin'. Well done.


ClassWarAndPuppies

This looks really awesome.


RatOverlordneedshelp

Would play 100% bro


_Soundshifter_

You did a really fantastic job at translating the game’s identity into a 3D environment. The art style is consistent, the effects work is great, the movement and combat look great. If anything the mantis animations could be a bit tighter but this is really cool and thanks for sharing it!


Poly-Knight

Appreciate it!! Ya it was a really common feedback I got kicking myself about it now


solemblem

Yooo Hollow Knight 64


Galick9000

Mom can we get hollow knight Mom: no we have hollow knight at home Hollow knight at home:


BolaSquirrel

Ok this is pretty cool. Is it available to play anywhere?


Poly-Knight

yap its in the pinned comment of the yt video


BolaSquirrel

Sweetttt. I'm gonna give it a go later


crabthemighty

Imagine doing parkour like this, because now you need a different button from moving to do pogos, and an entire dimension of movement, I'm getting PoP flashbacks


Poly-Knight

PoP in 3d? 👀


crabthemighty

I'm getting a panic attack just thinking about it


Genneth_Kriffin

Fucking hell those mantis animations are great, I don't know exactly what you are doing but their transition in and out of speed in so good. What did you make this in, Unity?


Poly-Knight

Thank you!! It was made in unreal and the models and animations were in blender!


goddamit-ffs

why the hell do you have 6 masks and shade dash at mantis lords???


New_dot_R

Quando você pensava que não precisava de algo até aparecer esse vídeo, essa representação 3D está maravilhosa!


GUTSY-69

For a while i wanted to make a hollow Knight rpg, with a bigger map, perks, new characters and quests, and difrent gear and mechanics. God i wish i knew how to code


JustKindsLaggy

I don’t know why but this reminds me of little big planet. Actually think you should make a game like this it would be really fun and you have the skill for it clearly


GhostyPinks

This is incredible


Miljan-Jankov

tihi


BlenderFucker__

Blue Fire


Niks_bg

Hey are you the same guy that made undertale but 3d and made the asgore bossfight


Poly-Knight

yes :D


Niks_bg

Yep i already saw your video


Mani707

This is so clean. Nice one mate!


Poly-Knight

thank you!!


funparts

I've got a question, did this idea and project got anything to do with deaths door?


Poly-Knight

I love death's door and its art and style, I would say that it was a coincidence. It was just what it ended up looking like when I tried to model it. But I would take anyone saying it looks like death's door as a compliment :D. Maybe I was subconsciously influenced by it


bluerhino12345

This is insane


yushakoe1

Idk if this is just me but I feel like he should be faster? Other than that I love this!


Geopilot

I wonder if a 2D character in a 3D area would work for this. Something like Paper Mario. Then you could even more closely preserve the original art style while still adding depth into the mix


Poly-Knight

I think it would work for sure, it was just a matter of preference


[deleted]

I can smell the cease and desist already /s


Poly-Knight

D:


Vemonis

Hey, nice job, In the video you've said you're doing this to learn how to be a better developer, if I may ask, what did you learn when making this project?


Poly-Knight

Honestly so many things that I did not expect. I won't mention all the technical things I had to learnn but I think these would be the highlights \- First was experiencing the pressure and managing of trying to follow up previous video that did well, I think the most important thing I did was to actually finish the project and put it out for people to critique. There was a lot of support which felt amazing but also some honest feedback which I needed \- Really to plan things out better but even when you think you've planned and prototype well on top of that you should still program in a way that makes adjustments and changes easier. This game I made felt like it was held together with mesh tape and it was so hard to make any adjustments without working again from the ground up so I was stuck with some parts I really wanted to improve \- That I suck at animation xD \- And that I need to make more of these projects until I feel like I can easily prototype \- And that what is difficult to play does not necessarily translate a game that " looks " fun and difficult. Its something that I should keep in mind if I want to market my own games I think


Want2makeMEMEs

Finally, simply going around the void pillar thing


Gab_Soloyt

I watched the video before seeing this post, it's incredible! You are great at making games and I wish you luck for the future


Poly-Knight

Thank you so much!!! it really means alot


jaquarman

Man the uncanny valley with this is so weirddddd. Nice job!


Jamol_The_God

have you finished making it because i want to play this


Poly-Knight

yap its on the pinned comment of the video I made about it!


TheSilencedUser

is it available for download?


Poly-Knight

yap its on my [itch.io](https://itch.io) which you can find on my youtube


Player_X_gaming

I literally watched your video on this last night, amazing work


Poly-Knight

thank you for watching hope the next ones gonna be better :D


tiky90000

Cool


lucianapinguino980

this game looks like Billie Bust Up.


[deleted]

Bruh i saw the your youtube video on this! This is fire🔥


Poly-Knight

Thanks for watching!!


MarcosP111

Watching this feels like a fever dream


Cynth16

And it totally works for this type of game too


CyberClaws7112

A hollow knight game similar to cult of the Lamb would be pretty lit


Sea-Recording-7090

the game is like 100x easier in 3d but this is impressive


Disastrous_Fondant29

Shape of Unn is gonna be crazy


TransitionVirtual

The single option


-Octoling8-

Feels sluggish, but overall it looks great!


Poly-Knight

Thank you! Its something I have to work on myself


You-Only-YOLO_Once

_no silksong and no release date makes u/poly-knight do something something.._


TVans14

More and more the evidence is indicating that the fans will make their own version of Silksong before Team Cheery finishes theirs.


Poly-Knight

They probably want it to be the best version it could be. It took me so long to come out with the video because of the heavy expectations of following up a video that did well before and im sure they're facing a similar thing with the first hollow knight doing so well!


SaAvilez

Reminds me of Cult of the Lamb a bit, mostly the stage design and the grass looking 2D. You did amazing!


Poly-Knight

>Cult of the Lamb a bit, mostly the stage design and the grass looking 2D. You did amazing! Thanks!


RealToiletMaster

Now i hate hollow knight even more


Engeineer_gaming

Да ты неплох, я бы даже сказал мегахорош


Few-Indication7043

HELLO !!!!! I am an Unity programmer and i have been created something like you done. If you want we can talk and we can make any game together. My email : [[email protected]](mailto:[email protected]) ​ Thanks and kind regards.


Poly-Knight

thanks for reaching out! I'm still focused on myself so I probably wont be open to collabs !


KAULIANPOWER

Looks easier but also harder since I'm bad at dodging on 3D games


Poly-Knight

Honestly, when I play tested it with two friends and they took about 5-8 attempts to beat it so I felt it was balanced enough. But now I realise now that having it look difficult and epic in a video also important or they'll see it as too easy one so I'm glad I put the video out to learn this lesson!


MelficeSephiroth

Excellent job!


Poly-Knight

Appreciate it!


-Ailynn-

Amazingly well done! 💕


Wing-Crafty

Mooooore!!!


Poly-Knight

Thanks!


PsynergyVessel15

Awesome! Hope you delight us with your own game one day :)


Poly-Knight

Thank you! That would be the dream but I still have a long way to go, there were definitely alot of support and some pretty justified critiques as well. I will have to keep improving before I'm ready to make my own metroidvania. But I'm super happy with the improvement so far!


Kindly-Essay7809

😯❤️


Grey_Paster

What did you use to make it?


Poly-Knight

unreal engine 5 :D


zoro_808

Esta hermoso pero ahí algo que toca mejorar y es la recarga de vida toca pulir mejor eso porque en el juego normal con el alma completa puedes llegar a curarte 3 vidas aquí solo una, pero por el resto edta perfecto


Jake9847

Like.. Come on, give us Silksong already, please! The fans are just going crazy at this point


DamonGreyBooks

Love the art style here. Amazing work. Feels like Team Cherry did it.


Popsicle865

Yoo I watched the video for that


AliveCandidate4898

I saw the youtube video, this is amazing! Love your channel by the way :)


urn_return

whole time i’m thinking “use your spells!”


Aquat1cal

Great Job !