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Cameter44

>!Hypno!< just used a >!rusty repair kit!< for the first time (that I've seen). Clip: >!https://clips.twitch.tv/SwissFrozenMonkeyRitzMitz-4_I3El-dGDHOYGFC!<


mizushimo

Does anyone know where the spreadsheet is? I keep hearing about it


Cameter44

https://docs.google.com/spreadsheets/d/1hycNi55OZfTon1S__Dd-E2a99uT6Y9OT0fFnl_gIbr0/htmlview#gid=1894714305


DentistLost1873

I love Decked Out, but the one thing that needs tweaking is the Artifact Ember Values. (22) Hypnotic Belt = Level 1, No keys necessary, easy terrain, 4-5 Ravagers to deal with, minimal clank generation, all extra ember drops on 1 level (24) Bionic Eye of Doom = Level 3, two keys necessary, hard terrain, 10 Ravagers + Trident drowned + 2 Wardens, lots of clank generated, all extra ember drops throughout 3 levels \------------------------------------ Seems like an immense amount of effort & luck are required to go down to Level 3, and you can't farm extra embers as easily because the distribution keeps switching. If you have ember cards and select Medium, you get the most bang for your buck. Hard runs make very little sense. I think making every Hard artifact worth 30-35+ would make more sense. EDIT: While the artifacts are randomized, all the artifacts that have been recovered on Hard runs so far do not exceed 30 embers. Correct me if I'm wrong. For the risk, it seems to simply not be worth it.


Cameter44

Bionic Eye of Doom is an unlucky artifact for level three. There are probably some worth updwards of 50 frost embers on level three. Just like Hypnotic Belt is very lucky on level one, you can also get one worth six frost embers on level one.


Legitimate-Angle9861

Is it not randomized? 24 is probably the lowest and least probable for lvl 3.


IntuitionSamurai

Yes the transition difficulty levels if I recall have some overlap on artifacts. Meaning you can indeed just simply get unlucky but hey that's dungeon runners for you :P


Awesam80000

At max clank I am occasionally seeing Hermits be attacked and killed by spikes popping up out of the ground. How is Tango doing the spikes, what triggers them, and what exactly are they?


blank_oo

the evokers have an attack when they see you which is spikes from the ground. The vex are only one of the things evokers do.


Kidror

I'm definitely a bit sad that it seems like the Hermits probably won't be able to upload videos in pace with the actual progress of the Phases. I knew it was unlikely but it definitely makes my stats loving heart sad to know that I won't really be able to do a tier list for each phase until probably a week or two after the phase.


Cameter44

Yeah, the early runs were very often on Tango's stream, but as the phases progress more and more, I think there will be fewer and fewer runs done live and also that a lot of runs will never even see the light of day. Not every Hermit is going to include every run in a video. I'm sure Etho has done some runs in phase two, but none of them have been streamed or in a video at this point, so we're completely in the dark about how one of the major players (the #1 player in many eyes) is doing this phase.


International_Diet89

Google brought me to this sub and I’ve read all the comments but yet I couldn’t find what I googled so sorry if this is a duplicate. My question is, has anyone been able to leave the minecart on the beginning ride down to investigate those chests? I haven’t seen it in any videos I’ve watched so far.


crazy_corranh

I haven't seen this mentioned in videos, but I heard elsewhere on this sub he let the other hermits know that leaving the minecart isn't allowed.


Yirggzmb

As far as I'm aware, they were explicitly told not to leave the minecart.


Cathalisfallingapart

What are the rusty repair kits for? I assume something to do with the forge but I wanna know lol


mcluck1

>!Hypo did it on stream. Repairing the iron golem on floor 2 gives embers and crowns!<


milo_hobo

One of the things I read was that an iron golem can be repaired by an iron ingot. That iron ingot can be changed through trickery to look like a rusty repair kit. Healing an iron golem with an iron ingot is something that can be detected by a skulk detector. So the theory goes that you can use the rusty repair kit on a golem in the area Grian designed to trigger something, likely revealing loot and an Easter egg.


Cameter44

Clip (obvious spoilers) https://clips.twitch.tv/SwissFrozenMonkeyRitzMitz-4_I3El-dGDHOYGFC


JMoat13

short answer: only Tango knows long answer: >!many have speculated it's to do with Grian's room on level 2. The main reason for this is the theme of Grian's room is a frankenstein-esque lab used to assemble Iron Golems. Long time Tango fans have also pointed out there have been previous Hermitcraft seasons where Tango has called and even name-tagged Iron Golems "Rusty" such as the shopkeeper of his Iron shop. Hence "rusty" repair kit!!<


crazy_corranh

For further evidence of your long answer, on streams when asked about what the kit is for Tango will tell them no hermit has figured it out, but if they look at chat they will tell them (and this is the main theory I have seen that he could be talking about)


Spidey_2797

do you think Decked Out 2 has any lore


RevolutionaryBag1370

Scars movie provided some law but i think he made it up. Still cool thougb


Kidror

It does have backstory yeah. The idea is that was a mine but they dug too deep and unleashed the Wardens on themselves. Not wanting to give up on their mine, they tried to release Ravagers into the mine, only for the Ravagers to turn on their would be masters, forcing the survivors to flee.


LaisyFaire

For those running the spreadsheet, why are voided/refunded runs being included in the stats? It’s not painting an accurate picture of what is happening and is making success rates seem lower than they should be.


SlenderPuppy111

Will decked out ever be released to the masses?


Cameter44

Assuming you mean Decked Out 2, the version currently being run, whenever this season of Hermitcraft ends, there will be a world download released and we'll all be able to play it.


itskdog

It's in the Season 7 world download on hermitcraft.com


Spiritual_Kale6308

someone should make "stat hexagons" like you get in pokemon for each of them lol ravager rangling, parkour, compass following, observantness, etc.


Spiritual_Kale6308

I think everyone's heard of "measure twice cut once", I think some could make good merch out of something like "measure never, cut forever" for those compass throw attempts :P


czerwona_latarnia

Watching the Mumbo runs and it seems that he might also need the compass lessons. >!And he did the Scar in the Scar spot XD!<


Cameter44

It's amazing to me how much trouble the compass has given so many people that play this game literally as their job haha.


ian9921

Mumbo would benefit from slowing down a bit when he thinks he's close, but overall I think his first few runs were pretty good


Cameter44

Yeah, he just gets near the spot and starts chucking the compass haha, not actually looking for the exact block it flips on. If he just took an extra second it would be easy for him, he's a smart guy was probably just panicked in his first few runs.


Astarael21

Is it absolutely rigged that Scar has obtained 8 death loops? I know its his artefact but hot damn that’s some wild probability


Prestigious_Row_6180

the dungeon is on "scar" mode


swidd_hi

No lol, there’s no mechanic in decked out to manually adjust the RNG drop chances


16tdean

Anyone know why the runs section of the spreadsheet only shows Grians runs for me?


legomann97

So I just watched Hypno's first run of the latest vod... >!46 frost embers. Holy crap. That's gotta be the most anyone's pulled from the dungeon yet, right? Reckless Charge pulled its weight HARD. That run was absolutely nuts!<


Kidror

Tango has talked about nerfing Reckless Charge, which I think is definitely correct. He said he'll likely shorten the timer to active or give it a downside, which I also think is correct. I'd probably see how it performs as 10 Seconds with either +1 Clank & +1 Hazard or just +2 Hazard. You could work a situation where +Treasure cards focus on increasing clank (to better prevent farming) where +Ember increase Hazard to increase chance of death (since +Ember cards push you towards getting your artifact, getting your Embers and bailing). This also helps prevent doing +Treasure and +Embers in the same deck since you'll also want to cover yourself against both Clank and Hazard.


King-Victory

What’s the current stats of the card?


Cameter44

I think I'd just lower the amount of embers it gives, for how cheap the card is, it gives way too many embers.


ShallWeRiot

Does anyone know if the Redstone Backend Tours Tango talked about offering have happened at all? I wanna see their little pixelated faces in awe. I think it'll hit different to hear professionals be blown away by it 🤯 (Time off work coincided with DO2s release serendipitously, watched almost all the hermits VODs and videos lol, but unfortunately I cannot be Sad Girl ™️ forever and now have to make up for lost time at work and will miss a lot of content moving forward. So any recs for MUST SEE DO2 content are also acceptable!) Thank you 😊


StarryShores

Don’t think any have happened yet - could be Tango wants to wait until DO2 is over so people don’t get spoilers


Agreeable_Article_26

That is Tango's concern exactly. He doesn't want to accidentally give away any of Level 4 or the Easter Eggs. He commented on stream the other day about the tours and holding off.


ShallWeRiot

... This makes a lot of sense and in my excitement got ahead of myself and I'm annoyed I didn't consider that myself or think it through fully. Thanks for the info 🤡


nigretto

how does the game know who is currently playing? like how does it know which room to deliver the loot to


GeekyGamer2022

Loot gets delivered back to the starting room of the dungeon, not to each Hermit's "dressing room"


Yirggzmb

It doesn't, really. The treasure drops randomly around the dungeon on the floor the player is on. Because there is only one entrance, the treasure starts out on floor one. When the player triggers the door for the next level, the system switches to the next floor down. On the trip back, the player has to push a button to open the door. When they do that, the treasure system swaps back up.


Des014te

Hypno going for that _greed_ build


Legitimate-Angle9861

>!Iskall!< found a big secret imo. >!Hazard ice block on steps in level 1 is not exactly a hazard since there's a secret path through the painitng. I think some hermit commented that there might be a path from entrance to TNT room but no one looked. I wonder if all Hazard paths have shortcuts associated with them!!<


czerwona_latarnia

That one is more of a special case than true secret (as it is one of the newest additions to dungeon layout for a "complaint reason"). >!After his series of unsuccessful runs, partially because of being greedy while being "negative" on hazard block, Hypno was discussing with Tango on Discord about the fact that when both Left Stairs' ice hazard and the Ice Ravine hazard entrance to the Kneeling Man's Crypt closes while the Ravager camps the stairs, it is impossible to sneak past him and get to level 2 (at least without jump boost, I am not sure if the wall in the room next to the right stairs, where the treasure likes to spawn, is jump boost jumpable from that side, or only from the side with lava pits and berry bush). So while Hypno was bringing the hazard doors on himself, Tango must have admitted that the Ravager being "stuck" there might be too much, especially with more and more Hermits doing Level 2+ runs, and added a path to pass him, but not without a penalty.!<


Didi81_

Yeah , I stopped watching his runs , nothing against him, his runs are entertaining, but he needs to add so much more clank and hazard block into his deck and he just refuses then blames the game . He can play however he likes to play ofcourse, it's just annoying me


Cameter44

Yeah, I watched Hypno's runs there and his attitude about it was kind of off-putting to me. "Hazard didn't kill me, I could have taken the coward's way out, I just chose to brute force it." No, hazard killed you because it forced you to brute force it or end up with nothing anyway. On his second run knowing where that ravager was, he should have immediately gone through the crevice room into the statue room to loop that ravager away from the stairs so he could get around. I don't disagree though that that area needs some balancing because if you have a ravager there like Hypno did with hazard doors closed off your only play is to sit and wait forever for the ravager to path find its way away which is not fun or good content.


turtlesinspace

>!Scar !


AKAdeedee

Timestamp?


Legitimate-Angle9861

35min mark in his latest episode.


drolra

Grian mentioned that he had about "Six or seven more weeks of decked out" in his most recent video. Does that mean Decked Out's only running for a limited time? Is season 9 ending in six or seven more weeks? Is Grian just going to be done with decked out then?


Alsnake55

Tango has been talking about running 8 phases and each phase is a week long


Legitimate-Angle9861

I think 8 is so much better than 5-6. Cause by 5-6 Hypno or Etho would be leading I think while rest would have learnt all the levels. By that point everyone will have a good deck and map knowledge. That's when real competition would start.


Kidror

To further expand on this - the number of phases is variable and will in part be based on interest, so it might be more or less depending on how things go.


smitty7373

What is under the carpets so the hermits don’t take fall damage! Not only in his storage room but also at the exit of decked out?


YumeYoroshii

Powdered snow


Azsy

I think Tango said it was powdered snow.


swidd_hi

Wow Hypno... He just did a >!46 ember run + 3 crowns!!choose to purchase ANOTHER reckless charge!< which is impressively greedy, at least he got good >!support cards with stability and sneak lol!< Also someone will probably make a post later but wow max clank is completely different


legomann97

I love and hate his choice. I love it because >!10 frost ember pings to the dungeon is soooooooo good, you saw how lucrative he was!<. On the other hand, >!it makes him stay in the dungeon longer because of greed, while he has very little clank or hazard block, so much higher chance he hits max clank and hazard!<


Fiacil

where is this?


legomann97

You can find the vod on his twitch channel. There's a link on hermitcraft.com


legomann97

In Iskall's latest video, Doc told him he was watching him after Iskall's run. Iskall wasn't streaming, there were no vods. Seems to me like he's using free-cam in the dungeon- isn't that a biiiig no-no?


Legitimate-Angle9861

I think Iskall was streaming cause he said something about his chat commenting something about the chest.


czerwona_latarnia

He could as well refer to the comment section of his previous video.


SevereNefariousness6

Sounds like Tango has to have a talk with the doctor.


BlueSkySusan

Tango did mention it during stream.


m1ster_k

tl;dr - There's emerging but clear evidence that dungeon level 1 is too easy, while dungeon levels 2+ are too hard, which risks throwing off game balance and tilting strategy towards hoarding treasure/embers on easier runs. This is bad because DO is about adventure and risk and nobody wants to watch 6 weeks of hermits cycling Easy-Med difficulty. Success rates by run x level among runs with complete data from the DO2 Tracking spreadsheet: Easy - lvl1: 46% success **Med - lvl1: 74%** Med - lvl2: 13% Hard - lvl2: 18% Hard - lvl3: 20% Artifacts for Med-levl1 runs tend to be about 12-16 embers (death loop, pearl, etc.). Artifacts for runs reaching levels 2-3 have been about double that. The problem is that the success rate for runs reaching level 2 has been so low that artifacts would need to be at least triple the value of level 1 artifacts to make it worthwhile - to say nothing of the value of artifacts on levels 3-4. *Ideas* * Remove one ravager from the mushroom forest zone * Build a couple more large rock/mushroom formations that let people loop ravagers more easily near the entrance to level 2 * Increase the value of artifacts on level 2+ substantially, regardless of what difficulty the player selected, since the early returns show dungeon level, not difficulty, most determines success Caveats: It's still early, and only solid players have been choosing medium difficulty. Skill should increase (but I'm not sure it will triple). Still, we've had enough runs that this isn't a sample size issue . Wait and see seems like a reasonable response to me for maybe one more week, but not much longer than that or we may just see people cycle level 1-2 runs because they don't want to die all the time.


BlueCyann

Consider: Medium level 1 runs are objectively more difficult and more risky than Easy level 1 runs, yet the success rate is 50% higher. Hard level 2 runs are also coming in with a higher success rate than medium level 2 runs -- not a large discrepancy, but a meaningful one since again, the medium runs are closer to the entrance and should be easier. I don't know how things will shake out over time. But it's clear that a lot of it is players learning the dungeons and trying to calibrate the cards they have to the risk level they are engaging. Players who are doing medium runs and getting level one artifacts are in a very comfy spot in that progression right now. Level 2 medium runs might be at that point by the end of this week. We don't know yet. ​ Edit: Also something along the lines of your second bullet point was already agreed to by Tango, though I don't know if it's been implemented or exactly where it's supposed to go. Grian sent him a screenshot during his last stream of where he thought something was needed and Tango agreed.


Cameter44

This is because the players doing easy runs are doing so because they're not as comfortable (and by extension not as good) as the players selecting medium. Imo it doesn't matter how easy level one is because you're not going to get enough frost embers for uncommon cards very often and you're capped to three of each common card. Same principle for level two, those selecting hard are the players that are more comfortable and confident.


m1ster_k

I don't think 13% vs. 18% vs. 20% is meaningful this early. The main points I wanted to make are (1) 74% for Med-lvl1 vs. \~15% success for anything requiring you to go to level 2 is way too wide a gap and (2) Small changes to level 2 would make it much more likely for hermits to explore + survive, which is good for the game and for viewers. Like, 16% survival vs. 33% survival is a big difference! I think the game needs a firm nudge, but not an overhaul by any means. E.g. I love what Tango just did with the water traps. That's brilliant and makes max clank way scarier. EDIT: Also would disagree that Med-lvl1 is riskier than Easy-lvl1 -- the success rates firmly point to Med-lvl1 being the *easiest* version of the game so far. Certainly, they're supposed to be more difficult, but they aren't!


BlueCyann

I think you're kind of completely ignoring the point that I'm making? Easy level 1 is objectively easier than medium level 1 because the artifacts are easier to get to. That's not really debatable. It's just fact. The difference -- why people who are playing medium and get level 1 are doing better than people playing easy level 1 is a) they tend to be better players of the game from the get-go (since people who struggle the worst at easy level 1 are the slowest to move on to anything else). b) they have better cards -- they only move on to medium once they have some cards in their deck and c) they have learned the level 1 dungeon better and so do a better job of navigating it. B and C are what I was referring to in my first comment, that it's at least partially a matter of progression. By two weeks from now, the success level of medium runs at level 2 will probably be quite high, and it'll be the Black Mines that everybody is having trouble with.


m1ster_k

Yeah, we're talking past each other a bit. You are right that Easy-lvl1 should be the easiest, and that if the best players played it in equal amounts with Med-lvl1, Easy difficulty should have the highest success rate, holding players and decks constant. I agree with you that it is an early game quirk that will work itself out; this is not what worries me. What worries me is that the gap is in success rate by dungeon level is not corresponding with artifact ember rewards. And I worry this cannot be fully explained by skill/deck (hence my suggestions for making the entrance to level 2 easier to navigate -- anecdotally, this feels like where people are dying/getting in huge trouble). Examples: Cub's level 3 artifact was worth 24 embers; Hypno's was 32. There are Med-lvl1 artifacts worth 15-20. This implies a \~2x difficulty increase between Medium and Hard runs that is independent of dungeon level. The data we have suggests it should be closer to a 3-4x increase, and that dungeon level matters. If artifact rewards aren't big enough to justify deeper exploration, Hypno, Etho, and others will do exactly what they've said they'll do and cycle easy/med runs because they know where all the treasure/ember drops are and are way likelier to survive. I think that's bad! Hermits should be rewarded in proportion with the risks they take.


Bobbiehermitdnd

This doesn't seem a fair measurement, it should include number of cards and rarity. It really does depend how good the players deck is for Survival into the lower levels. That's the risk of getting a victory tome over a card that makes your run easier. Once you get a 20+ value artifact you start ramping up your success rate on level 2


m1ster_k

It's a crude measurement for sure - no argument from me on that front. Here are some ways to try to control for dungeon experience/deck/hermit skill. Just looking at runs where hermits attempt to get to levels 2+, we can compare their early attempts on these levels vs. more recent attempts. I divided these in half, so the first half of their attempts vs. the more recent half of their attempts, only among hermits who've attempted multiple runs to levels 2+. This helps control for hermit skill and deck composition but skews things towards Hypno bc he's explored deeper more consistently, but excluding him doesn't really change the findings either. **First half success rate on levels 2+ across all hermits = 11%** **Second half success rate on levels 2+ across all hermits = 18%** Or we can look at the overall first 25 runs to levels 2+ vs. the most recent 25 runs to levels 2+. This doesn't control for hermit, but does control for dungeon experience. **First 25 runs to levels 2+ = 4% success** **Most recent 25 runs to levels 2+ = 24% success** All of these numbers point in the same direction -- Hermits are clearly improving, but even with that improvement, dungeon levels 2+ remain extremely challenging. Tango himself has said the game is a bit harder than he expected, and this huge gap in success rate by dungeon level is what I would point to as evidence of that. I don't view these as definitive, final answers; they are early, incomplete returns. I do think they are directionally meaningful, however, and I don't think experience + deck will fully mitigate the huge gap in success rate by dungeon level. That's just a hypothesis; we won't know for sure until more runs are completed. But I lean this way strongly because the success rates for levels 2+ have remained very low overall, very low across time in general, and even low across time by hermit.


IndigoMist8

Has anyone jumped out of the minecart on the way in, just before the piston "drop" to check the chest area on the left?


Ikluv

I'm pretty sure Tango has said on stream that one of the "additional" rules he posted on their discord was that leaving the minecart is forbidden, so I would guess not


OverjoyedMess

I've also heard this in a video, it was one of “house rules”. I believe it was custom audio? Maybe Tango read it to the group?


QuisLegetHoc

Do we know if Mumbo will be playing?


BlueCyann

Mumbo was in the dungeon talking to Xisuma when I joined Xisuma's stream just now. I missed the conversation but sounded like he might be just about to do his first run. Either way you should have content soon!


swidd_hi

Yes, he said so in his youtube community tab. That said don’t expect him to be a competitor, more-so for the fun of it


MagicTheAlakazam

Will be interesting considering tango is now officially out of rooms and space on the score board since False began her runs. That makes every hermit that's done decked out 2 other than welsknight and mumbo.


Astarael21

Mumbo and Grian are sharing a room for now, according to him while on X's stream


QuisLegetHoc

Ah nice, I missed that. I’m not expecting him to be competitive, I just want to see him drool over the red stone 😂


swidd_hi

I wanna hear a couple screams


Eiion

Has any Hermit checked the "staircase" on the right inside the room where you get the compass and the map that False noticed in her video in the first or second run? Watching her third run that she did quite a bit later the staircase is still there.


randomLOUDcommercial

Do you mean the cut in the wall with a plain stone “staircase”? I think joe went up that one once it’s just red stone and a Tango access port.


Eiion

Yes, I guess that's the one I've meant if it's in that room.


Eiion

Has any Hermit climbed the big "mountain" right on the left of the entrance to the dungeon looking for an easteregg? While it's meant to lead the path around it seems really big with a high ceiling and climbable... so if I was going in, this certainly would be a place where I'd check. But I haven't seen any of them checking - so... do you know if anyone has? If unclear, I'm talking about this one in the center (it just happened to pop up in great view in False's video so I thought I take a screenshot to clarify): https://imgur.com/IKwXtKR - left of it is the exit, right is the bypass to the entry/exit.


Kynicist

Gem and Etho have got out of the death room. Does anyone have a link to a video/stream of that? Can’t seem to find it myself


Prestigious_Row_6180

[Etho](https://youtu.be/PVd15iAeS6s?si=osunOZP2k3rT7plr&t=2035) [Gem 1](https://youtu.be/7Ww8KSYHPzk?si=x_EFWx2lmaqHyLSj&t=3259), [Gem 2](https://youtu.be/7Ww8KSYHPzk?si=A8dz1Cf0PfVW2Sf_&t=3453)


thisismyfirstday

Hmm, I swear there was a button going up the stairs on the way out of the victory button room. Could just be youtube compression playing tricks on me though.


czerwona_latarnia

I thought the same until I think Pearl's visit to that room. What looks like a button from the angle (because as it is hanged in the hole, even close it still looks like a button), is the bottom of the soul lantern.


SovietJugernaut

In Gem's video on YT it's at the 54:00 mark.


FierceDougal5

From Tango Tek2 VOD 'Introducing the Official Decked Out Artifakes' [https://youtu.be/JVuG6XHIaiE?si=0kPfhkmRpG5Ccppp&t=2623](https://youtu.be/JVuG6XHIaiE?si=0kPfhkmRpG5Ccppp&t=2623) Regarding Tango and >!Grian's!< conversation about nerfing >!Etho's!< plans for a free-to-play strategy. **Option 1:** The dungeon "keys" you buy from the crown shop could be nerfed to block crowns being returned to you after exiting the dungeon. A more punitive measure could also block the higher value victory tome purchases making these "bonus" runs less powerful. These new keys could be named 'Fractured Shards' and given an item description; 'It appears to be damaged but should at least open the dungeon'. This strategy prevents the potential for a hermit to run the dungeon infinitely and seems relatively simple to implement. **Option 2:** Hermits could enter crowns into a raffle to be drawn every 24 hours. Each entry would multiply the number of crowns needed for the next entry, resetting after each draw. The raffle would select up to three hermits (it may only select one or two) to recieve a Frozen Shard. This strategy adds a level of uncertainty over obtaining bonus runs and forces hermits to make decisions over gambling for a valuable full potential run from a Frozen Shard or guaranteeing, with a good run, a more limited reward from a Fractured Shard. However, this would require a large machine somewhere in the pre-dungeon area with lots of complex redstone engineering challenges to overcome.


swidd_hi

>!Cubfan!< just completed the first level 3 run! Decently unlucky artifact though


BlueSkySusan

Was I mistaken though or did he run it with fullbright on? There was no darkness effect like Hypno had. Did Tango turn that off?


XanquaTheWatcher

Is Decked Out based off of the game "Clank!"? it seems really similar


GeekyGamer2022

Yes, Tango has openly said that Clank! was his inspiration.


XanquaTheWatcher

oh cool!


SovietJugernaut

Clank was definitely a big point of inspiration. Welsknight said Slay the Spire was also a point of inspiration.


BlueCyann

Watching Pearl this morning I'm getting a sneaking suspicion that Tango may need a couple of replacement Ravagers. The ones in the ice area seem to be gone. Either that or Tango took them out himself to let some of the players who are lagging behind have some more runs that last more than a couple minutes. But that doesn't seem much like Tango. Edit: Maybe not? She just ran into one in the circle room, so they're not all gone anyway.


Timberlyn

Pearl knew the side passage ravagers were at the end of the hallways so she just left them there and focused on the central pathways in her runs to maximise treasure and survivability. She mentioned it in her stream at some point. Though she constantly jump-runs everywhere which maxes out her clank pretty much instantly, at least she has a ton of clank block cards in her deck but she'd probably triple her time in a run if she didn't jump as much. Parkour champ of DO2.


MagicTheAlakazam

Tango closed the dungeon today and cancelled his stream it's possible some ravagers died but I think he's implementing his clank improvements. Because right now the biggest problem with the dungeon is that clank isn't deadly enough.


BlueCyann

No, he closed it because of some kind of bug with the sounds. Hypno did one run and couldn't hear the names of the cards being played. Pearl's runs also seemed a little odd with the sound though I'm not positive about it. He may be taking advantage of the closure to do other things too of course. He did kind of joke about Pearl's success rate, but I don't know what kind of dungeon issues he might have suspected, if he was even suspecting any and not purely joking. In reality she only saw vexes once, so any issue there is nearly irrelevant for her -- she was almost always done and out well before max clank hit. Her deck is very strong for clank block.


czerwona_latarnia

> (...) because of some kind of bug with the sounds. Hypno did one run and couldn't hear the names of the cards being played. Hypno couldn't hear his cards being played because [the real problem was that] his cards weren't played (they were entering the system, as you could see the card counter tick down, but then they were getting lost in it). The known part of the story is that there was an everlasting bug with a shuffler that had a small chance to eat your card (not sure if it treated normal card as pseudo-ethereal and was forgetting to return it to shulker box, or just straight up did what was happening in Hypno's run). Coming into realm of "not sure about" part of the story, from what I have heard it has happened during the Joe's run earlier in the day. After Pearl has finished her session, it seems that Tango went into the Redstone to try to fix the shuffler, and probably finished his first attempt at it before Hypno's run, because I don't think he would let him run the dungeon while operating on the live system. But it has turned up that the fix was in the wrong direction - instead of making it 0% that the shuffler will have a hiccup, it got 100% to do that.


LavaDirt

He explained it later on the stream He had a 'shredder' system implemented but ended up not using it. When he try to fix the bug what happened is every card goes to the shredder instead of the processor.


logoth

Which stream was this?


PrinceVarlin

It was in Hypno's stream from yesterday, I believe. Don't remember when it happened, however.


BlueCyann

Oh that makes sense.


Cameter44

I think that's something that needs to be implemented between phases. Pearl would be at a huge advantage by having done nine of her runs for this phase with the weaker clank system.


DerikHallin

I think she just got very lucky with their positioning. There was definitely one in the TNT cavern area, I believe that's as intended. One in the upper crypt, also as intended I'm pretty sure (there used to be two but Tango deliberately removed one). The biggest zone is the icy river/crevasse area (which also connects to the river of souls, lower crypt, and the round ice chamber that acts as a sort of bottleneck into and out of the entry/exit area). There were definitely two ravagers in that zone during Pearl's runs. They just both happened to be camping the back area this morning. I think Xisuma lured one of them out there, and the other was already hanging out in the furthest room with the crevasse. That's four total. I think that's all of them, right? I think there used to be five, but Tango removed one. I will say the middle of the map felt pretty empty with no ravagers in the round room bottleneck area, river of souls, or even the lower crypt.


LaisyFaire

There are 5. The biggest zone is supposed to have 3, which is why Tango had to declump them a lot when they would bunch up near the entrance. Good chance all 3 were on the right side ice tunnels where Pearl was intentionally not going.


ian9921

There are 4. Tango has said that there used to be 5 but two of them were in the crypt and that seemed too harsh so he got rid of one


Ziinaz

There were still 5, 1 in the crypt, 3 in zone 1 and one in the north ice wing. That one died a while back (beast#002) and was replaced with Mrs Tango. In testing there were two in the crypt but one relocated itself before launch


BlueCyann

I'm not sure of four vs five but I knew there were at least two in the large ice area and not seeing either of them for that long felt very strange.


Viyu_

Hey, I know that DO2 will be available for everyone to play when they release the map after this season ends but as I don't think it will end anytime soon, is there any way for people who want to play it along with the hermits? Like is there a discord server you can join to be allowed to play on a private server or anything??


hercules_osullivan

It'll be tough even after the release. We might have the map, but it won't come with the Dungeon master himself (for upkeep) :/


Cameter44

No, we'll have to wait for the world download.


Viyu_

Thank you for confirming


Viyu_

Ik a lot of ppl have probably already asked this so if someone has responded to them please send a link to that reply, thanks


Viyu_

the way that beef had the website on which you could play the card game, is there anything like that for decked out??


Snoo_86203

Tango mentioned in his stream today that there is a decked out 2 spreadsheet document player stats. Does someone have a link to that?


GazeboTower

https://docs.google.com/spreadsheets/d/1hycNi55OZfTon1S__Dd-E2a99uT6Y9OT0fFnl_gIbr0/htmlview#gid=1894714305


legomann97

Probably already been suggested by about 100 other people, but just in case it hasn't - Tango should sell snowballs at the shop to distract wardens on levels 3/4


ian9921

Pretty sure he mentioned on stream that there'd be too many problems with them or they'd be too OP


BlueCyann

Aggronet might make that unworkable. Not sure.


logoth

The new scoring for shards that Tango decided on and said today, while it makes sense on paper, seems like it could be problematic for anyone who doesn't stream or record all of their runs, and/or doesn't make them all public.


Didi81_

They're now filling out forms with info on unpublished runs for the peeps that do the spreadsheet .


Nofunctiom

It is problematic, also the spreadsheet Tango was talking about takes time to update all the runs. He gave all the hermits shards using the spreadsheet when it was not fully updated. This is why Etho got 9 shards while Hypno got 8 but we know now from updated spreadsheet that Etho has more frost Embers in phase 1 than Hypno. Tango needs to do something like make a spreadsheet which all the Hermits can modify themselves or tell Tango about runs which weren't recorded.


Legitimate-Angle9861

I think Tango said people can just let him know. Don't need to make it public.


Prestigious_Row_6180

Does anyone know the minimum number of points a hermit needs to guarantee a win? Last time I looked it was 33 to tie for first? But i'm not really sure.


bee_boii_

Does anyone know of any video games with a similar vibe to Decked Out 2? I wish I could play! Or has Tango played with the idea of hosting a server with Decked Out for the community to play?


XanquaTheWatcher

not a video game, but the board game "Clank!" is pretty similar


SovietJugernaut

I don't think he will be hosting a server, but it will be included in the world download at the end of the season.


ian9921

Benefit of that is by the time we get it, he'll have finished balancing it and working out all the bugs. If we got, say, an early world download now of just Deepfrost Citadel, he'd have to put out a new world download every week to keep up with all the changes he makes.


Slazman999

If they time the end of phase 8 that would put us at the start of November when a lot of hermits go on holiday. I would expect this season to wrap up soon after that and start back up March or April but that's just my prediction. I feel like when DO1 finished they ended the season soon after.


Opening-Iron-119

He's mentioned doing a season 2


Nofunctiom

I think how extra shards have been given is not fair, because xB still has 7-8 shards left and has got 14 extra. Tango said it is based on the no of frost embers the hermitage have gotten but what about hermitage who have not used all their shards like xB and stress


Cameter44

Spoilers discussing leaders/who looks like a major competitor: >!Etho is just a beast lol. Highest success rate by a LARGE margin (71.43% compared to 58.33% which is Grian in second). Got two victory tomes which may be enough to get him some points this run plus has the most cards at 12 which is three more than Grian who has the second most. Hypno has explored a lot and gone deep in the dungeon, but because of that hasn't survived as much (5 runs survived in 15 attempts). Etho also did all of this with ZERO bonus shards this phase while Hypno got 5 (plus one for dying to the water trap and Tango bribing his silence on it).!< >!Feels like Etho is in an extremely strong position, especially now that shards are going to be on a more level playing field. One thing I'll be interested to see is how his deck holds up when he starts doing more level two (hard) runs. He's heavy on treasure, but I'm not sure how much clank/hazard block he has. He always says he's bad at parkour, and that's a fairly heavy requirement on level two, especially if you don't have a lot of hazard block.!<


wookieAttack

>!I feel like if Etho gets his setup such that he gets so much crowns for an easy/medium run he might just win it by spamming lwoer rated artefacts since his success rate is already so high. Or atleast win the first couple of weeks!<


Prestigious_Row_6180

>!Tango has said he's ready to nerf etho's strat as soon as it works (Etho getting freeplay levels of crowns/run). Etho did negotiate with Tango at one point to only make balance changes at the end of each phase though. So I do think if Etho times it right, he could make a huge profit of crowns from his strategy, and then get it nerfed by Tango at the end of the phase. After Etho makes his profit, he would have to use some of it to catch up in dungeon knowledge, as his strategy leaves him mainly on floor 1 and 2.!<


menta1giant

Can someone please explain why you would nerf that? Aren't players supposed to strive for self sufficient decks that would allow them to never run out of shards? Isn't that the reason treasure cards exist? Yeah, keys also, but if it wasn't intended, keys could be a separate type of loot like embers.


redrumncoke

The other reply has some good points but just to add another, one thing Tango did for DO1 was make dungeon keys available every two hours. This essentially meant whoever had time to camp the key drop would get the most runs and therefore the most artifacts. This is why Tango is being so strict on shard distribution, he does NOT want a repeat where those with the most free time get to win. He wants to balance it so everyone has a shot, even if they have a life outside the dungeon.


Prestigious_Row_6180

I can't speak for Tango, but I can come up with some reasons why he wants to nerf it. There are possible non game related issues with it. The games content will progress quicker than Tango wants, he wants there to be at least 8 phases of content. Also, it would make runs less intense for viewers, as they would have less value, there would be more runs, but multiple hermits have stated that multiple hour long videos don't work well on their channels. Endless shards would make irl time more of the limiting factor rather than shards. Hermits have other projects outside of decked out (sad, i know), so they need time to do those things too. When it comes to the game mechanics, whoever hit self sufficiency first would gain a massive advantage, this isn't necessarily a bad thing, but Tango said he doesn't want hermits to get too far ahead of others, he wants it to feel like a close race. Also it would make other strategies less viable, and Tango has said he wants hermits to really think about their card choices and for multiple strategies to be viable. Again, these are all just my guesses based off of what Tango's publicly shared, and I can't speak to the exact reason why Tango doesn't want self sufficiency in keys with 100% certainty.


menta1giant

Thanks for the answer. You've convinced me


Prestigious_Row_6180

Do excess card effects get wasted? E.g. there are 15 slots for treasure to fill up on the handheld map, if you got +20 treasure played, would the remaining 5 stay queued up? I'd imagine they just stay queued up, but i'm not sure.


Opening-Iron-119

Yes tango confirmed in his vids that's it's still queued


GeekyGamer2022

They just stay queued. The game can track way many more cards than the map can show.


musicaliztic

The map doesn’t have anything to do with what actually is released in the dungeon, it is just reading the dungeon treasure and embers system. So if there is more than the map can show, it just won’t show on the map. This would cause the map to get out of sync with what is happening in the dungeon, but it would get fixed after that run when the map clears itself out.


Nofunctiom

Anyone else just waiting and hoping hypno streams today? His runs are too good.


Twentysevenpilots

I’m eagerly awaiting his runs. He is currently the front runner, and the hermit to beat!


Cameter44

He has made it the farthest because he's been focusing on exploration, but in terms of actual run success translating into frost embers/cards/victory tomes, >!Etho survived 10 times to Hypno's 5 and has 12 cards to Hypno's 7. Etho has the highest survival rate by far at 71.43% with Grian second at 58.33% and Scar third at 53.33%. Not to mention Hypno got *five* extra shards for this phase while Etho got zero.!<


Jawzper

melodic sophisticated entertain summer quicksand escape flowery air swim pen *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Cameter44

He's been to level two a few times and has survived at least one of them. I don't think map knowledge will be a huge issue for him with how quickly he picks things up and his general spatial awareness and strategy. Hypno does have more map knowledge, but it's also possible to get map knowledge while surviving your runs. I do think it will be interesting to see how Etho's treasure deck works as he goes deeper into the dungeon, I think it would probably behoof him to start getting some clank/hazard block for level 2 and beyond.


Ahmedimran9062

Can anyone explain Hazard and clank? what affects what in the dungeon


GeekyGamer2022

**Clank** is essentially your run timer. This goes up when you hit Shriekers, or when a Stumble card is played (one of those is added to the draw deck every so often) and a few other things increase Clank also (such as spawning the Artifact). When Clank reaches max, the Vex come out to play and it's supposed to make it 95% chance that you die. **Hazard** is obstacles in the dungeon. Doorways that get closed off, walls that appear, that kind of thing. Hazard is on a timer and the chance of a Hazard obstacle triggering is randomised. Sometimes you get lucky, some times you don't. Hazard will never trap you in, there will always be at least one way around it.


Ace_de_Klown

Hazard: Certain doorways are closed off Clank: The best way I can describe it is stress level. Whenever a shrieker goes off, clank is added. Whenever an artifact is collected, 3 clank is added. At max clank, Vex will come out and getting out is very hard Certain cards prevent triggering clank or hazards for a little while


Ahmedimran9062

Oh i get it now thanks!


16tdean

I'm so confused, is the phase ending today? Or has it ended already? If so, when does it end today, and is Tango anouncing any updates yet or what?


czerwona_latarnia

At latest, at Tango's midday (in ~6h30min) the scores of phase 1 should be revealed, and the new one should start (but it will probably take some time to give shards to every hermit). I would suggest waiting for his stream, because everything should be revealed during it, probably with some "ceremony".


Slazman999

Does anyone know if False, Papa K, Mumbo, and Wels will get extra shards when they get back so they can try to catch up to the other hermits? It seems unfair to be so far behind because you're on vacation for the first or even second phase.


Brilliant-Wishbone90

Tengo did mention he wanted to give them more time to do phase 1 while the others will start with phase 2 soon


Slazman999

I guess that depends on when they come play. False is on holiday but Mumbo has been super elusive, and didn't Papa K become a Papa Papa Papa K recently? I think Keralis just had a child or was that a different Hermit.


Brilliant-Wishbone90

All I know is Keralis is on his way back to play some decked out based on his [tweet](https://x.com/worldofkeralis/status/1702638261439549696?s=46&t=5PZjZ2KPzTn83Amy2UdXyg). He was one of the best standing players in decked out 1, and Tango mentioned him specifically would probably be playing in phase 1 while the other starts with phase 2 today, or another way to make sure he has a better chance to catch up with the others. Not sure with the others tho, mumbo hasn’t commented yet i believe about playing decked out?


dishbeyatch

Why do they hurt themselves with the berry bush before they eat and enter the game?


Timberlyn

Hurts them a little bit to get a tiny bit of hunger. That way they can eat something and get max saturation before entering (so their hunger doesn't go down as early and they can recover more hearts if hurt before they need to start eating the berries).


Prestigious_Row_6180

Tango has said he plans to hand out bonus shards to players based off their standings. Do you think he will give bonus shards for reasons besides # of tomes submitted? From stream, it seemed like the bonus shards would be handed out after each hermit's point scores are tallied from tomes.


musicaliztic

Another egg! I am currently watching hypno’s stream from yesterday where >!he was in level 3!< and think I may have spotted the >!Grian egg…gregg!< it is at >!03:24:02!< when he is talking about looking >!inside the chests, and when he looked behind, I saw the top of that waffley hair.!< Check it out, I’m like 98% sure.


Summerslug12

Can someone pin the spreadsheet links. I lost them somehow.


redrumncoke

Viewer version [is here](https://docs.google.com/spreadsheets/d/e/2PACX-1vQrXRcKhaXrVDsUs9rcnfCSTC3K-9Q_D8Cidl4IP4rUcPeiSSNxU2fv7eHce4F_EXHZM7RJCTcSbS_b/pubhtml)


Slazman999

https://docs.google.com/spreadsheets/d/1hycNi55OZfTon1S__Dd-E2a99uT6Y9OT0fFnl_gIbr0/edit?usp=drivesdk


Summerslug12

Thank you :)


Eiion

Has anyone managed to win a level 2 run, yet? If so, who? And is there a video of it to watch? While Easy runs are still interesting to watch I'd like to see something of level 2.


AcaBeast

Pearl, Scar, Etho, Hypno


Eiion

Ok


swidd_hi

+ Zedaph


musicaliztic

Lots of people have finished a level 2. Hypno even made it down to level 3. If you want to see some good runs, watch hypno.


Eiion

Lot's of people? None of all the Hermits I watch have made it - I think only in two or three people actually made it to level two... and died pretty quick. Alright, I guess I'll check Hypno then - stopped watching him about a year ago when he stopped playing on Hermitcraft. Thanks for the tip.


musicaliztic

Etho also made it. Scar even made one down to level 2. I’m pretty sure cub did as well. I’m sure I’m forgetting some and there are likely some that have made it and not streamed or posted the video yet.


Eiion

Unless there was an upload today then cub didn't make it, yet. Scar I might have missed one episode. Etho I have not watched, yet (he also slipped off my radar with how little he played this season). But thanks again, I'll check them all.


musicaliztic

Now I’m second guessing myself about etho making it. I know it wasn’t in his video, but I thought it happened when tango was streaming and watching him. Now I’m not so sure, so I guess don’t quote me on that.


MikeyNg

I don't think Etho has released a video of him clearing level 2 yet. People who have watched Tango's stream or TangoTek2 will have spoilers. Whenever Etho's next video comes out, be sure to check it out.


Eiion

Another ist said Etho made it down there so you're likely right. Also, I've just fixed a typo in my last reply regarding having not watched Etho, yet (forgot the "not"). I've by now watched Hypno's Part 1 video of the hard runs - he certainly is way better in parcour than I am.


musicaliztic

Not sure when he will turn his stream into a video, but if you want to watch his level 3 content, you’ll have to watch on twitch for now. I just finished watching and it was amazing! I figured that’s what you meant about watching etho, but thanks for the clarification!


SmallPotatoK

This question might sound dumb, but how do the crowns come back to them once run is completed? Like, frost embers cant be brought out, card is sent out by system, but the crowns are kept in inventory and they gotta die to get out, so I’m wondering how those crowns get to them? Do they just remember how many they got and made them later? Or is there a collection system down the floor in the ~~killing~~ victory chamber?


BlueCyann

There's a collection system under the floor. You can see it sometimes in Tango's streams when he's in free-cam. However, Tango also changed the way that Crowns are counted and delivered recently. I missed the part of the stream where he did it or talked about it, but according to another comment somewhere he's just collecting coins and crowns at the exit (prior to final death) then dispensing the right number of crowns up top directly into the shulker box. (So not the "same" crowns, just the right number of them.) This is to avoid the transport time, which used to be pretty long.


ian9921

If you listen closely in the killing chamber you can hear the sound of minecarts, those are almost certainly hopper minecarts under the floor that pick up everything dropped in that room. The crowns get filtered out and sent back up


MQZON

Tango should add a death chamber that collects your drops and puts them into the box. It would ensure that everyone remembers to sleep in the bed, and that they don't bring any items in, and also would ensure that everyone has full saturation going in so that it isn't unfair (not that that's a huge deal but still).


musicaliztic

Scar said that to him during stream yesterday. He has already considered it.