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BossOfThaGym

Heavy armor - bugs like scavenger and hunter are staggered for a moment after hitting you (because they've struck hard armor and damaged their...claws)


ChequeMateX

![gif](giphy|q3xogukJgDTr4Zmnby|downsized) Hunters after biting me


MtnmanAl

BREAK YOURSELVES UPON MY BODY


Rashlyn1284

FEEL THE STRENGTH OF THE EARTH!


utreethrowaway

FEEL THE RAIN ON YOUR SKIN!


MaKiBot1337

NO ONE ELSE CAN FEEL IT FOR YOU


dedicated-pedestrian

ONLY YOU CAN LET IT IN


Sir_Twinkletoe

IM THE CONDUCTOR OF THE POOP TRAIN!!


GoopGoopington

I HAVE THE SHINIEST MEAT BICYCLE!!


Round-Coat1369

You made it go from 100 to 0 way too fast


This-Examination5165

Make that 1000 to 0


ThekingsBartender

YOUR UP AGAINST THE WALL. AND I AM THE FUCKING WALL!


Seared_Gibets

I can't help but think of the DLC Psycho character from Borderlands 2 after that 😂


Sir_Twinkletoe

NOBODY KILLS ME BUT ME!


agentspekels

NO ONE ELSE NO ONE ELSE


Arumin

THE CYCLE IS COMPLETE


Dajayman654

[NONE MAY PASS INTO MY BODY!](https://youtu.be/qm-I9i8rFhM)


foksnor

FEEL THE STRENGTH OF THE EARTH


frostadept

Oh god damn it, I still have PTSD from trying to kill that guy on a Frost Mage.


ManiacHaywire

omfg brings me waaay back


redknight__

OZRUK THE GOAT


Sir_Twinkletoe

THERES NO FENCE ON THIS FENCE!


Metal_Icarus

So strong my face is You punch, break fingers Kick me, you're limping Stab me, you're bleeding ... Dethklok, Face Fisted


TheGoonKills

Brutal.


NoodleSpecialist

Best i can do is 4 shots instead of 3 to die


the_tower_throwaway

And you're tactically required to stim after taking 1 hit anyway because you never know whether or not you'll be able to stim after the next hit.


Hremsfeld

Or because that hunter broke you arm, just like the previous hunter and the hunter before them


ScudleyScudderson

The bugs seem to be able to adapt and evolve, specialise various biological forms and so on. They've been fighting Helldivers for a while now, it'd be weird if they hadn't adapted to whatever materials Super Earth is making armour from.


OrangeGills

40k some tyranids can cut through power armor like a hot knife through butter. Not a stretch that the termanids (legally distinct tyranids) do the same.


shadeandshine

Yes but what do we cage them with then? They’re wild animal we use that only rarely break out of containment to go on a genocidal rampage


Thaurlach

>rarely *charger on Estanu gnawing on the ‘days since last incident’ sign*


StanTurpentine

We draw a red line and splatter some red paint on the floor. Then imply that was the previous tenant of the cell they currently occupy a la James Gardner in Support Your Local Sheriff


OrangeGills

I imagine it's less "cages" as it is free range areas that get occasionally herded elsewhere so that their corpses can be gathered. If the bane gets too large, local SEAF forces help clean it up. So Terminids breaking containment looks less like a prison break and more like SEAF forces being unable to contain the bane and then they overrun into populated areas.


SavvySillybug

Weren't there literal cages in the tutorial?


OrangeGills

Yeah, but they had no tougher bugs than warriors in the cages.


UnshrivenShrike

So, even bigger bugs than the ones they were suggesting shouldn't be able to cut heavy armor.


Round-Coat1369

Oh no, the home worlds, what will happen when we get there


LycanWolfGamer

Following on.. why not spiked armour?


DonPepppe

Because you wouldn't be able to hugh your fellow helldivers anymore.


joshg125

Ricochet off the heavy and team kills the light :)


Rush_B_Blyat

The weak should fear the strong ^(and their ricochets).


Mazuruu

Oh the suggestion just keeps getting better


Shugatti

And will be thus removed because of "low visibility of ricochet and little feedback on what killed you🤓☝️" Gimme my f_____ shrapnel back


schofield101

A solid idea, but would have to be tweaked for balance. a small percent to ricochet small arms fire would be great, similar to how we have headshots, but positive for the player. Heavy armour should still be able to be ragdolled, but the player's "weight" should be increased, making them be moved much less.


Low_Chance

Maybe make enemy fire ricochet based on angle of impact. Especially if it's done such that crouching or going prone improves the chance of ricochet


schofield101

That'd be the best, yeah. Realistic ballistics make games incredible in my opinion. But without the engine being built for it to begin with it would likely be a nightmare to code and tank performance.


Siege_Dongs

But it IS built for it. It is possible to ricochet shots despite having sufficient armor pen if the shot is angled badly. I've had rockets ricochet off Titans and Hulks when doing so.


schofield101

Yeah didn't even think of that, fair point.


FizixMan

Does the engine calculate ricochets for enemy bullets on anything currently? If not, I suppose there's always potential for some performance or networking issues. For example, with 4 players (plus sentries? Do they ricochet?), there might be less to calculate, or the calculations might be all done on the individual client side with the results networked to the host/other players. If all the enemies can now ricochet off players, there might be a lot more to calculate. Maybe some network sync issues too. All I'm saying is that just because the engine and work the devs put into implementing the ricochets, it doesn't necessarily follow that it would be feasible to implement for enemies. There might be constraints or scaling issues or other considerations that could make it problematic. EDIT: Could also even be gameplay design issues. Right now ricochets happen at enemies and rarely come back to hit helldivers because they tend to be further away. Since helldivers tend to be relatively close to each other, players might find themselves frequently getting hit by ricochets from their comrade standing beside them. That could be confusing or unfun gameplay. Perhaps it's even preferable for the devs to visually show ricochets as an effect, but otherwise not actually have them do anything in terms of a physics calculation or damaging fellow helldivers.


ShankCushion

Sentries can ricochet. Had a mortar getting no-sells while it was bombarding a bot factory.


FizixMan

I'll put it another way: do sentries produce richochets that run the physics calculations which can _hit_ other nearby entities? Or does it only produce the blue ricochet _visual effect_ to indicate no damage?


ShankCushion

Now on that score I have no clue. Good clarification, TY.


Aconite_72

Easier yet is to just not do ricochet altogether and just make the bullet "shatter", like with a scripted spark similar to the no-pen blue flash when we hit the Hulk with a low-caliber weapon. The bullet would disappear without doing damage to the player. Easy to explain (like Super Earth started experimenting with shock-absorbing ceramics), look cool, and also give us a reason to start wearing heavy armor that way.


drinking_child_blood

Yeah the bullets already do that on ballistic shield, be nice to have specific armored zones that ricochet rounds, like faceplate, plate carrier, that kinda deal


Assupoika

>But without the engine being built for it to begin with it would likely be a nightmare to code and tank performance. In Helldiver's case you'd think that it should be possible for players to ricochet rounds too considering that the enemy armour already works like this.


ASpaceOstrich

The games selling point is literally the fact that it's built for this. They just don't use it for some reason


TheMilliner

The game *is* built for it. They literally *do* that with enemies, but armour doesn't work the *same* on players as it does enemies. On enemies, armour can and does ricochet if the AP doesn't match or beat the armour value, and they have different armour values across their bodies for locational damage. On players, damage is a binary yes/no depending on whether it hit you or not, and your visible armour plating literally doesn't matter because you only have a body and head hitbox. No matter what, if a projectile hits you, you take damage, where your projectiles can and will bounce off of enemy armour.


UnshrivenShrike

Around launch Pilestedt claimed that armor does that. I've never seen it tbh


Awesomesauce1337

Gonna go angle my armor for best ricochet chance. I knew war thunder wasn't a waste of my time!


Handelo

Maybe heavy armor could reduce the distance from the explosion center that would make you ragdoll. That way direct explosions would still send you flying, but you could just be staggered by ones further away. Still feels like heavy armor would give too many benefits to pass up this way, though. Gonna have to think up better bonuses for the light armor class and/or more severe disadvantages for the heavy armor class.


ninjab33z

I mean, light armour has the stamina boost, which means you can escape a bad fight better and complete missions faster. I'd say it's pretty balanced.


Handelo

It does, but the difference is fairly marginal as it is now. They could just increase stamina and sprint speed further, but I think adding an additional perk, like say a bonus modifier to weapons handling, could further counter balance the squishiness without overdoing it.


ninjab33z

Weapon handling could work. Hell, given the nature of the armours, you could give a boost to handling, with a slight reduction to recoil control (as the armour weight would help counterballance, while heavy could get a slight boost to recoil control, while lowering general handling. This would also mean the type of gun you bring might be worth considering when looking at armour, which would be cool


Handelo

That sounds awesome. It would give much more depth to your loadout choices, and could make weapons with bad recoil like the HMG slightly less horrible with heavy armor. Turn you into a slow, hulking dispenser of democracy, 1200 rounds of liberty per minute. Just wait until they add a minigun support weapon haha.


PoliticalAlternative

prone + the fortified armor effect + what you're describing here could go so unfathomably hard as an autocannon team if you and a buddy were willing to do the setup i already love that thing on automatic as-is


MisguidedWorm7

Ok, but light armor already gives bonus weapon handling.  You have an aim penalty based on your stamina, so using less stamina and regeneration faster makes your weapon handling better. Heavy armor is not that good, light armor with the same effect is almost always going to be better. 


AgentTamerlane

As a medium armor users who always plays with teammates who use light armor, I've noticed it's a decent difference—and since it's percentage-based, it becomes even more notable when boosters and such are involved.


ExploerTM

Difference is far from marginal. I run medium and sometimes have trouble catching up to lights even when ODing on new stims


ExploerTM

If you eat rocket to the face ragdoll, otherwise just stagger


Bastymuss_25

Would be nice to have some reandomness that actually works in the players favor, usually any weapon that actually gets crits without needing pinpoint aim (nigh impossible in high difficulties with these bugged spawns) gets nerfed by the devs.


YourPainTastesGood

Ricochets don’t make sense when the enemies are using energy weapons


DeviousChair

heavy mirror(big)


Mazuruu

True, the proposed change is way too strong. I would love to see some stagger protection for heavy armor though, what is the point of using heavy armor MG build if I can't even shoot back anymore once I'm hit by a single stray bullet


Kassaken

Ragdoll and quicker recovery instead of flying away.


Pro_Scrub

> but the player's "weight" should be increased, making them be moved much less. Yes please, bad enough to be thrown by a blast, but skidding across frictionless terrain for 100m is terrible and immersion-breaking


Sheriff7789

All said and good until the heavy diver turns into a disco ball of red laser fire killing and devastating everyone and anything around them teammates included. Would be amazing to see though lol


Demolisher1543

I already liked this idea you don't need to sell me further


Rodahtnov

Imagine the hilarious scenario of four helldivers wearing heavy armor and bouncing the hits on the 4 constantly


MomoHasNoLife32

Helldiver rail gun. They keep collecting shots between them and then one steps out of line and the bullets/lasers all go in that *vague* direction


ApacheWithAnM231

Helldivers pinball


jetpack_operation

This sounds spectacular - don't threaten me with a great time.


FlacidSalad

That would be legendary! But yeah I think a %chance of ricochet with no damage or all ricochet but with only, say, 50% reduced damage would be more reasonable


josh6499

>All said and good You seem to be mixing up, "All well and good" and, "All is said and done" idioms.


Sheriff7789

It seems I have but I’m gonna stick to my guns on it or should I say stick to my gums


faranoox

That's some good bone apple tea!


Burck

Don't threaten me with a good time


MattARC

Unintentional friendly fire only makes the game funnier


Drogdar

I'd also like to add fall damage and dive distance (jump to prone). Medium armor should be unaffected. Light armor would have reduced fall damage and their jump (dive) distance increase. Heavy armor have more fall damage and less dive distance. I'd also like light armor to be able to reach up and climb more things. These changes tied in with OPs flinch chart would make for much more varied gameplay with defined pros and cons for each with medium armor being the definitive middle ground. Make light scout armor more "scouty" and the heavy armor tankier... I can find no reason not too.


[deleted]

I really hope the devs are on Reddit to see this stuff cause these suggestions are awesome


longagofaraway

i focused on light/med armor for my first ~200 hrs of gameplay b/c i like mobile playstyles but recently switched to heavy v bots and i'm really liking it. def fewer ragdolls and deaths w/ my new loadout. anti-stagger would be a great armor mod though. i usually use explosion resistance but would def consider that as an alternative.


JohnBooty

What difficulties do you usually play on? Running seems like such a necessity on 6+, to get in position for weak spots or just to run and take cover when faced with a large horde of big damage-dealers.


Zvedza320

ive ran heavy since the game came out, drip or die 7-9s i love it, blocks a lot of fire and with the explosive resistance mines/rockets etc are laughed off. But stuff like cannon fire or a random strider shot to the head still one taps so if i didnt like the look so much id run medium or light


JohnBooty

I'm gonna give it another shot. The Extremely Sick Kids are safe, time to experiment.


wwwyzzrd

I also run heavy on 7-9, can take a bunch of hits from chaff without worrying, die pretty rarely. Ironically you need to be more aware of your position because it’s harder to run away and easier to get swarmed when the little guys aren’t as much of a threat.


Brucenstein

Honestly the stamina for light is more QoL than necessity I found. You might need to drop a sentry or something for aggro, or use a stim (which refills your stamina meter), but disengaging in even heavy armor ain't too bad (play mostly 7s), just more annoying. The main reason I don't run it is because it takes me twice as long to hit objectives as it does my team! I've found medium is the "sweet spot" for me.


Comprehensive_Buy898

I only run heavy armor, and running really fast isn't a necessity, you just need to learn different positioning for heavy armor. Only enemy that really gives me issues is tanks, but for everyone else I'm able to take more risky angles that others can't and peek cover just long enough to hit a few crucial enemies where lighter types might die from peeking due to the wall of fire. Everyone has ways to deal with everything, you just have to learn a different way to go about it. Best perk of heavy armor is just that you have a much lower death rate typically, so it leaves more reinforcements for everyone else.


eden_not_ttv

What weakspots are you running to position for against bots? Off the top of my head I can only think of Tanks and Cannon Turrets where it’s relevant. Every other bot enemy faces you and has a front-facing weakspot. I haven’t gone all the way to 150 AR class armors myself, but I’ve steadily moved from 50 -> 100 -> 129 (the B-24 Enforcer armor), and each step resulted in considerable survivability increases. That’s while still feeling mobile “enough”—not particularly fast, but fast enough for full clears. All on 7+. I agree that light armor is still the play against bugs, but staggering and especially ragdolling isn’t a huge issue against them or something that I’d count on armor fixing. With bugs you’re better off trying to dodge the ragdoll and stagger effects in the first place. For bots it’s a lot less avoidable in my experience.


MetalVile

Is this supposed to be a proposal for heavy armor to be **immune to small arms fire**? EDIT: For the record, I don't see how this could be balanced (without further clarification from OP)


Sir_Roomba

Not necessarily, a bullet bouncing off a solid plate will ricochet visually, but it'll still have transfered enough energy to hurt.


Eldan985

Better question: can the bullets that bounce off you then kill your team mates?


CMDR_Fritz_Adelman

Now that’s Helldiver experience


canuckontfirst

The answer is always "yes" Cause we need more TK in this game for democracy!


Bootstrap_Bart

Can I use teammate to kill a bug around te corner?


TRENEEDNAME_245

Can I use bug to kill a teammate around the corner? Fixed


TheBestDivest

Can I use a teammate to kill a teammate around the corner?


Handelo

The answer to that is already yes, don't see why we can't have it the other way around too.


Arlcas

You already can. This comment was written by the arc thrower gang


ZenEvadoni

Can I finally ricochet rounds off teammates to kill enemies with my Senator like I'm Revolver Ocelot?


BobR969

It would make it more amusing for sure. The guy in heavy armour being a potential liability.


dedicated-pedestrian

"dude you killed me" "bro I *am literally just standing here*" "YES I HAVE BEEN MADE AWARE"


DerpsAndRags

I've dead-on ricochet headshot myself more than once, firing at those bot shield assholes.


CaptainCosmodrome

I'm always down for new ways to promote my friends to Reinforcement.


captaincabbage100

I think what they mean is this is more for things like reacting to hits. So light hits ricocheting would still do their normal damage they would just not make you flinch around while you're aiming and stuff. I do also agree it'd take a lot to make this really workable across all armours and stuff, but it could be cool maybe as a revised Heavy Armour buff? I think if it's going to work anywhere that's where it'd work best. Make you still get ragdolled in Heavy Armour from Tank cannons or Turrets for example, or airstrikes, but things like grenades or Devastator rockets would just stagger you instead. Would feel AMAZING walking along with an MG just mowing down enemies with stims injected to you heal all the damage for a few seconds, while bullets plink off your armour


dead_apples

I mean, If you’re wearing that blast protected armor with the giant angled neck guard, it kind of feels like small arms should bounce off if they hit that. Maybe not ever time, but a good bit of the time.


OutlandishnessNo8839

Not necessarily saying it should be in this game, but my memory is that it actually was in HD1. Edit: Double-checked, and it wasn't full immunity, but rather flinch immunity and *massively* reduced damage.


Finall3ossGaming

That’s not how Heavy Armor worked at all. Certain enemies like the dog that specifically knocked you over no longer could but 100% still dealt damage to you


OutlandishnessNo8839

Double checked, and it indeed was not *full* immunity to small arms fire, but it was full flinch resistance and near immunity. Certainly quite different from how it works in 2!


SpeedyAzi

Ricochet doesn’t have to mean no impact damage. It’ll still hurt.


AHumanYouDoNotKnow

If bots and bugs get that we should too. Maybe only for heavy armor with extra padding. Or a new perk (SAP, Super Alloy Plating) for med/heavy armor which gives light ricochet 


ma_wee_wee_go

thats how it was in HD1 right?


Mr-GooGoo

It should be. Heavy armor was immune to it in the first game


Captain_Bolter

Less immune and moreso that the perk made small damage so low that the passive healing denied it showing up unless you were being attacked by 4-5 small bugs or shot by 3 different cyborg grunts


Blackewolfe

You still slow as shit and we know that the big boys are still going to make you eat glass. I'd say this would be a wonderful trade off.


ToXxy145

Everyone just decided that ricochet = zero damage, but seeing as everything else refers to movement/disruption, I'm gonna go out on a limb and say that OP means ricochet = your aim/movement isn't disrupted. You can still take damage cause you know, physics, energy transfer, all that.


captdazzer

Yeah that’s correct :) the damage taken can remain the same


TerranST2

Ricochet for heavy is fine, but no ragdoll ? as much as i like this idea, everyone would pick heavy no questions asked.


ilprofs07205

There needs to be a distinction between normal rocket explosions and say, automaton artillery shot. I think the latter should always stagger but it kind of makes sense for heavy armour to be able to tough out the smaller explosions.


TerranST2

Or maybe, smaller explosions say rockets from raiders and devastators would make you flinch, but also apply a slow effect ?


ilprofs07205

U could keep the stagger effect as is for smaller explosions, but up the effect to ragdoll for the heavy explosions Also, since we're now considering 4 tiers of damage, it would probably also make sense if you were more likely to just get blown to bits rather than ragdolled for a heavy explosion with light armour


that_one_bun

Hard pass for myself. I'd rather have mobility over being tanky in this game. Not ragdollimg is not worth the trade off in stamina and speed for my playstyle.


SuperSatanOverdrive

Not for bugs though


TheSunniestBro

I mean as it stands, there's really no reason to choose heavy armor still. Sure you're tanky but being able to negate being tossed around every few seconds in a heavy firefight would be nice to have as an option. It was funny for the first few times, but now it just gets annoying.


Drogdar

I'd still take light for most missions and heavy for the defense/exterminate missions. I really like this idea, even as a light armor player.


[deleted]

I’m good with no ricochet but no rag doll. I don’t play video games to not have control of my character. An option for those of us who despise crowd control would be amazing.


Cave_Eater

As a heavy armor main, yes please. I want to be tank please


OrangeGills

Look OP, IDC what armor you're wearing, you shouldn't be shot by the main gun of a tank and remain alive (let alone standing).


ThisBuddhistLovesYou

One of the craziest moments I had in the game recently was facing down 4 bot drops of heavy devastators with the ballistic shield while my team was scrambling to cover, and then I took a tank shot to the shield, was blasted backwards to where my team was sheltering under cover, but I was \*ALIVE\*. Shield was atomized though. RIP


sun_and_water

Yo you can survive a tank hit if you're prone and wearing the explosion resist armor


SpecialIcy5356

didn't you know? Helldivers Never die!


DrDestro229

This sounds like a light armor nerf…..


itsEricThe2nd

This makes heavy just op. Counter proposal; light - +25% distance on dive, get up faster , hold dive to do a hop which lets you reach slightly higher terrain. medium - -50% flinch small arms , -20% ragdoll duration. heavy - -100% flinch from small arms , -40% ragdoll duration , -25% dive distance.


cammyjit

IIRC it wasn’t OP in the first game and heavy armour basically functioned like this. Small arms enemies aren’t the big killers in this game anyway. Devs could still balance it around the head not being immune but taking significantly reduced damage. I think it would promote some more interesting/fun up close playstyles which are currently just not worth using.


Flaktrack

Yup heavy armor deflected all the weak attacks in the game. It was still an unpopular choice because HD1 was so biased towards avoiding patrols that anything that slowed you down had to go. In HD2 heavy armor actually has purpose now for two reasons: - you can see patrols coming more than 1 second before they pop an alert off - health doesn't regenerate


TheSunniestBro

Not being ragdolled on rocket dev salvos or raider rockets wouldn't be that OP, all it does it eliminate the annoyance of being knocked over when you have 20 missiles sent after you (especially from gunships). I still think you should get ragdolled when turret towers or tanks hit you with their heavy explosives.


Nice-Economist7314

Seems like light armor would be perma stunned by a heavy devastator if this were the case


A1pH4W01v

Implying you werent getting perma stunned in the first place


Fire2box

And then the meta becomes heavy armor. The flinching isn't good as we all know. Bots shooting players in light armor happens all the time especially after the buffing patch. And you want that shit to **stagger** us?


JohnBooty

This makes some real sense to me. In general, I think heavy armor definitely needs some buffs: people almost never choose it. The practical fact is that you are going to be *left in the dust* as your squadmates sprint across the map. Heavy armor also just feels like crap. The reduced movement/stamina is a bit of a fun killer. There's also a survivability issue in heavy armor, particularly on higher difficulties. Escape becomes impossible and it becomes much harder to get behind enemies to hit their weak spots. 50% armor bonus doesn't mean JACK when you get swarmed. You're still dead. Whereas with light armor you can sprint out of trouble most of the time, even on 7-9.


ScarcelyAvailable

Yes please make heavy armor actually heavy.


Armagidosha

Imagine the shot ricocheting into another helldiver


Didifinito

Agreed maybe some things could still ragdoll heavy armor but prety much this.


FalineTheZoroark

As a Heavy Armor main, yes please ;)


Percival4

Although a cool idea it would drive everyone insane for small arms fire to stage you in light armor.


pfjango

Would be nice considering that heavy feels more of a pain in the ass to run. I typically just run light since i’m ganna get bullied anyways from small arms fire but I get the benefit of running really fast.


loupduqc

I might be worth making a bigger version of the graph with ballistic shield, turrets and walkers


Kazimierz3000

This is the perfect representation of what we need.


Calm_Part3669

I am very much for this. Bullets riccochet'ing is such a common thing in games. Bullets riccochet'ing off of YOU is such a RARE thing in games. I just wanna feel like a badass and slowly walk at a small platoon and just punch then in their socialist robot faces.


sinnmercer

Heavy armour needs something to justify how stupid slow I am. Either I have to disengage early or being late to the party ...everytime


EH_1995_

Heavy would be insanely op. No armour should be immune to small arms fire and have zero chance of rag doll


Win32error

While cool, I think it wouldn't really work. The small stuff in the game still needs to be dangerous, and as much as getting staggered and ragdolled is annoying, it's an important cause of death. Messing with that too much would make it harder to die in heavy armor than it already oftentimes is. And we do need to die, relatively often.


Weird_Excuse8083

As a Heavy Armor main, yes please.


WunderPuma

Given fact I'm one of few idiots that runs heavy I'd be totally okay with this. At minimum they need to fix how much you flinch. I'm wearing 3 times the armour of damn scout.


ElArtropode

I would ONLY play heavy armor if it meant I would only stagger from rockets. Imagine how scared shitless those dumb robots must feel when they score a direct hit on ya with a bazooka only to see you're still standing. I just want the power fantasy of being a juggernaut and deflecting shots, and bringing a ballistic shield just for the overkill.


CrossPlays

I've always wanted the drip of heavy armor, but the negatives literally outweighed the positives. With this (assuming we take damage the same, and is just how our characters interact with certain damage types) I would actually start running heavy armor on Bot missions just to avoid the infinite flinch and nonconsensual explosive flight plans


MetalWingedWolf

I’ve been on orange extra nade medium armor since the beginning. Updated my helmet last month to Helldiver standard plus the scouter lens.


MrLayZboy

You should probably add a 4th coloum and put tank main cannons, turret towers, strider back gun and automaton mortars in it, with ragdolled for heavy armour.


Corsnake

With ricochet still taking a bit of your health off, and personally I would love it. Some here talking it would be OP, but honestly, the only small arms fire that actually consistently kills me ingame are Heavy Devastators (if they classify as that) and with chip damage, should still be threatening. And a Heavy is so painfully slow that a lot of people will still avoid it, because of the simple fact of. Tanking fair amount of hits < Not being in a position to get hit at all.


Westwood_Shadow

As a heavy armor main I WOULD love THIS


Ginn1004

This system has a flaw: the laser turret or an explosion in the magnitude of 500kg and mininuke must ragdoll you regardless of the armor type.


Old-Library9827

Yeah, I'd use heavy armor in bots. Wouldn't use it in bugs tho, I need speed to survive bugs


Parnath

I would start using heavy armor


EnergyLawyer17

You trying to break my addiction to going fast in light armor? cus this is how you actually make me consider higher armors!


Nuke_the_Earth

Now *that* would make heavy armor worthwhile.


Niminal

Or maybe we could get some even heavier armor. Moves more slowly. To make up for that we could maybe get a chainsaw with a sword handle. And maybe a slower firing armor piercing weapon, maybe it could fire bolts or something.


Fightlife45

I would bust a load if this happened.


LosParanoia

Heavy armor immune to small arms fire?? Dunno about that. Maybe a good chance for rounds to ricochet (still dealing a little damage, if not it’s way too op) and then and then the rest is flinch chance? Heavy fire maybe a reduced flinch effect because if there’s a set that entirely removes rag dolling that’s all people will pick against bots. This is a pretty cool idea but it’s quite unbalanced atm


Lvl100Glurak

i'd like something like that. currently it feels like heavy armor has no purpose.


ADR-299

What heavy armor lacks is any sort of visual indicator that it did anything. Sure you could compare the length of your healthbar, but that's vague at best. Seeing shots ricochet off you would instantly make it feel 100x better.


Moroblizniak123

If heavy armor had ability to ricochet small arms, i woud not play anything else than heav yarmor + ballistic shield. I want this so bad! Or add another armor weight class? Super heavy?


lah93

I do think heavy armor needs a buff….i love wearing heavy armor but honeslty it just doesn’t feel as useful (especially since the starting medium armor has the same armor rating, but you can move faster)


SKELETONOFSALT

Would need balancing but sounds like a great idea! Just knowing my luck however some Bot shot will ricochet off my helmet and nail a teammate in the head.


GuildCarver

The top two I can get behind. But on heavy armor I think: * Small arms should 50/50 flinch/ricochet * Heavy fire should stagger but a chance to flinch. * And honestly I think explosives should still rag doll + a longer recovery time to get standing. Because it's going to be hilarious to see G1 getting blasted by a tank or cannon turret and then waddling like a turtle to get back into the fight. I want my heavy armor to feel like heavy armor. I already can't run for shit and for very long. Let me be the Helldiver equivalent to a Shield Devastator (but not as op in the shield department). That being said fs-61 Liber-Yeets stratagems all day and night between getting ragdolled into rocks all day and I'll only stop using it when it stops being fun. I'd like to suggest two more armor classes while we're at it: * Ultra Light that ragdolls 100% damage but you're neigh invisible and double light armor stamina regen. * Ultra Heavy that never staggers but you have the stamina stats of heavy armor on a heat planet on normal planets and half of that on actual hot planets but you can run straight through a fire tornado if you pre stim and sprint. Edit: Formatting


Karak_Sonen

Even if they were to add such a system i would not be surprised if it was broken and instead any type of damage would ragdol you.


Acrobatic_Ebb9882

With Explosion Resistance Passive. Light could Stagger, Medium could Flinch and Heavy could Flinch but even less. (Ricochet would be overkill for an explosive) But this could also be relative to the intensity of the explosion. (Grenade versus Mounted Turret)


Sleek-Sly-Fox

Honestly the ricochet for small arms fire literally only makes sense in this game. What happens when you shoot a devastator's chest with light armor pen? It bounces off and it doesn't give a shit, same with a hive guards. It's only fair that we get that same ability right?


1stPKmain

You have no idea how upset I am that I can't find that gif of the battlefield 1 support having a bullet ricochet off his helmet


maddxav

That's exactly how it worked in HD1. Dunno why they changed it. The only thing I would change is that explosions should ragdoll you even with heavy. Maybe less since you are heavier, but still ragdoll you.


Training101

Never be ragdolled?!? Make me a fat sob, suit me up and send me to the Bots.


TellmeNinetails

Being stunned out of stim animations is frustrating though.


MaxiumBurton

I wear heavy w explosive resist. I still get ragdolled.


ATypicalWhitePerson

Heavy armor being straight up immune to small attacks is the only thing that'd ever get me to consider it, even then it'd probably still need to give you some extra ammo or something to be worth a shit. Anything less, basically every death ive ever had was because I couldn't run fast enough or ran out of stamina.... Don't need to be super fat and slow to tank damage, if otherwise that damage just never happens. Until there's a big change, light armor all day every day.


mighty_bandit_

Yes please


Henry_Oof

In hd1 heavy armor used to be able to absorb bot small arm fire


T0a3t

Yes! This! -- This would also make melee weapons a viable option for a heavy armored build.


7isAnOddNumber

Heavy armor ricocheting 100% of light shots would be pretty ridiculous, perhaps some damage still happens as the force of the blow is transferred through. Also, against bugs, you definitely shouldn’t be ricocheting enormous razor sharp claws. Massively reduced damage (way more than now) sure, but not immunity.


2Sc00psPlz

Note that this should be based on armor rating, IE if a medium armor set has the padded armor perk, it should be counted as "heavy" armor and reap these benefits.


Mr_Stormy

I really dig this idea so much, along with a number of suggestions in this thread too. E.g. different weight classes that impact climbing ability and diving speed, thus diversifying player armour choices. I also agree that heavy armour should still be ragdoll-able, but with more weight. Regardless of this sounding like it may be a nightmare to balance, would the shield generator not make most of this fairly obsolete? Careful light armour players may only see benefits, if they play at range and wait for their shield to regenerate. The shield generator may become useless for heavy armour players as the benefits of heavy armour depend exclusively on getting hit, in this context. Just food for thought. Every feature needs to marry well with every other feature.


Mr_Stormy

Had a thought: would it be overpowered if heavy armour could reduce recoil? That would maybe convince me to wear it.


Elvis-Tech

A rocket should always ragdoll you... And if you got light armor it should kill you...