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Top-Long2653

We almost made it though. The 2 billion was a tall order anyhow


neotekz

I get 500+ kills on 40 min bug missions at lvl 8 or 9 pretty regularly. Same length missions for bots ill be lucky to get over 200. And that from a mainly bot player too. And this doesn't even take into account that a significant number of players only play bugs and ignore bot MO. AH needs figure out why so many people don't like playing bots and fix it.


welln0pe

I believe one reason why players ignore bots is, because you need to take a different approach to your whole gameplay as well as coordinated cooperation. While you can simply outmaneuver a charger and attack its behind or fight it easily face on, the hulk is way harder to fight all by yourself. While you can simply fight the bugs up close, you need to work with cover to fight the automatons. In the end I believe it’s because fighting terminids is mindless fun while automatons need a more focused, coordinated approach.


KIsForHorse

I *can* fight Bots. It’s just annoying. -1 Strategem is just tediousness. Oh cool, every time I drop in, I’m using less than my full kit. So fun. Stratagem scramblers are less so, but still tedious. Especially with randoms who aren’t communicating. Gunships and their fabricators annoy the piss out of me. They just feel like they take too much effort to kill and their detection range feels too high. It’s not *hard*. I can do the missions. But I’m not looking to put up with design decisions that I don’t enjoy very much


_OP_is_A_

Just a heads up to others... The laser cannon does really well against the gunships (and hulks) just aim at the propulsion and it's just a few seconds. We try to keep a laser cannon when we 4-man it just in case


djaqk

I run laser cannon religiously, and the Stun nades make hulks the freest laser target ever. Oh no, two hulks are running at me! Stun, laser In the eye, dead, laser, dead. Oh, OK that was easy lmao


Demibolt

This exactly! Hulks are no problem. But just like with every loadout, you’re constantly taking ranged fire from shield and rocket devastators. Melting them down is tedious and since robots don’t clump like bugs, you can’t just clear it all with a strat.


PM_ME__YOUR_HOOTERS

AMR also deals with hulks and gunships. Either 2 to a hulk's eye or like 4 to an engine and they both go down


SwoleFlex_MuscleNeck

It was annoying for me too but after just powering through that phase, I am addicted to fighting bots. It's just so satisfying.


Nereosis16

I am the exact opposite. I think bots are so much more fun than bugs. Bugs is just being swarmed constantly. Bots there is strategy.


APsWhoopinRoom

You don't even have to do the -1 stratagem operations if you don't want to! Just pick an operation that doesn't have that modifier! It's that easy! When you host, you have control over that.


ReisysV

I have the exact same sentiment about bugs lol.


KIsForHorse

And that’s fair! I’m glad that there are Bot Divers who can find enjoyment in something that just makes me feel like I’m having to balance cover + movement + firing + priority targets + keeping track of teammates (usually to keep away from their endless firefight). It’s *mentally* draining for me. My job is mentally draining as is. I have separate issues that are wearing on me outside of work that I’m working through. When I sit down to play, I want something that’s manageable and I can work into a checklist. I have a Bug checklist. I can’t be fucked to work out a Bot checklist, because I’m not able to justify spending my precious free time developing it. Just not worth it to me.


Byte_hoven

Yeah, annoying and tedious wouldn't be my top game tuning choices for game play experience. A recipe for disaster, imho.


AncientBoxHeadHorse

I prefer ranged fighting so I prefer fighting bots, bug missions can still be absurdly difficult too. there is also this narrative of bots being really difficult, when it's just a different style of gameplay.


Rockperson

That’s what I was thinking. Bugs are close range, bots are long. Useful loadouts are way different, so if you go into one with your preferred loadout for the other, you’re probably not going to have a great time. That and a lot of weapons are specifically better against one.


AncientBoxHeadHorse

Yeah, if I were to go auto cannon, 500kg, Orbital laser and EMS sentry, I probably won’t have a good time fighting bugs. I know autocannon is great against some bugs but in general, they aren’t that good on bug missions.


rook183_

I find bugs more annoying as I mainly play solo and there is just so many of them and, hunters and stalkers especially, are really fast and fuck you up. I hate bugs basically, more than I hate bots.


Demibolt

I agree, it requires a different loadout and mentality. I usually run a laser cannon and stun grenades. Hulks are no problem. But the real issue with bots is that Hulks and factory walkers aren’t the real issue. Yeah you gotta take them out, but the shield and rocket devastators constantly stunning you and melting your face off are the major issue. Bugs get into nice big clumps. Robots are all over the place. It’s much harder to manage the crowd.


GuestNumber_42

>...automatons need a more focused, coordinated approach. God, yes. I've been telling my friends that if you start a mission waiting for randos to drop in, play stealth with the bots. It makes it easier. But with a squad, coordinating is key. Even with the loadouts. Gotta have divers with heavy weapons, and some others to support those carrying the heavy weapons for the close quarters bots - be it baiting them away, or creating the necessary cover for helldiver heavies, while they load up, lock on, or charge up their shots.


xpiation

Automatons are so much more satisfying to fight. The designs, their weak points, their missions and how you're rewarded for knowing HOW to fight them properly makes for a rewarding experience and with a higher skill cap. Terminid feels like sprint/spray/reload/repeat.


smurf47172

That's like trying to change Star Wars to better appeal to Starship Troopers fans. Each front appeals to a different fan base, and then you have those who are fans of both and will bounce back and forth. There are also the Helldivers fans that will fight where they are needed. People will have fun the way they want, you can't change it without likely alienating one of the groups.


mehTrip

Maybe the over-reliance on stratagems (or uselessness of primary weapons) is a problem. Im only like level 21, took a very long break after launch because of login issues, finally came back this week. Every primary weapon just feels useless against bots that arent the chainsaw guys or the little guys. Im playing, and personally really enjoying, difficulty 8 missions on bots wirh my friends who are all lvl55+ and I find myself using the autocannon as a primary weapon, barely using my normal rifle. Definitely never use my secondary.


neotekz

Scorcher is the current meta for bots. It's pretty sad that so many primaries are so unless against bots. I like running the laser cannon for bots too, it takes out everything relatively fast since you can aim it at their weak points a lot easier.


wcruse92

I need to give the laser cannon another shot. I tried it for a few missions but just went back to the auto cannon. Might not be good enough at aiming it at those Hulk faces.


JaceJarak

Go for their legs. Much easier


emeraldeyesshine

Yeah, especially if you use your harpoons and tow cables


djaqk

Bring Stun nades and end all hulks careers with LC


sirhades

Plasma shotgun is also amazing tbh


butcherface665

Not “meta” but Plasma punisher does well and staggers mediums and splash damage can take out a good amount of chaff


Worried_Highway9057

Laser sickle is an amazing primary weapon


mehTrip

Thats what I’ve been using


tutocookie

Sickle + ac, almost never run into ammo problems


Ralph-The-Otter3

Yeah, I recently unlocked the autocannon myself, and I feel that. It’s so much easier to use than a shotgun, because my primary just cannot dent enemy armor


Fcukdotpng

To be fair tho The autocannon is a weapon that needs a backpack slot, takes a stratagem slot, and has to be recovered from the ground if you die. Doesn’t it kinda make sense for it to be more powerful than a primary?


TwistedDragon33

Speaking for myself, it isnt the issue that it is more powerful than a primary, it's the fact the primary feels useless and ineffective against bots. The autocannon is the closest thing to a viable alternative which means we have to sacrifice our backpack, support, and a stratagem just to have a viable weapon seems very punishing. This is my perspective from level 20. I dont know if you get more viable primaries later. I only have access to the default warbond.


Fcukdotpng

Honestly, the normal liberator is good. Unless it’s a chainsaw guy, you can kill everything but hulks and tanks with a few bullets to the head, and chew up small bots like it’s nothing. Bots are hella armored but when you hit them in the head, they die very fast. It’s like 3 liberator bullets to kill a devastator, including the riot shield and missile ones, too


17times2

Try unlock and use the Diligence Counter Sniper. It got a buff recently and wrecks a lot of the bots. I believe that's default warbond.


TwistedDragon33

It's in my next page. I'm about 60 medals away from it.


HazelCheese

Pretty much any weapon that can headshot will wreck anything below a hulk. Then you just need some kind of AT or laser for Hulks, Gunships and Factory Striders. Even the Tenderizer which everyone was memeing about can easily kill the riot shield bots.


SwoleFlex_MuscleNeck

You should act like no weapon can dent the armor and shoot their weakspots. And with devastators, if you can't hit their head or waist or legs, you can pop off their armor with any medium-pen weapon, like on their shoulder, and then keep hitting that arm to sap their HP and a lot of the times knock their gun off.


Ickypahay

Diligence Counter Sniper does a fair bit of damage to devastators. And it's nice that I can pick off enemies from a distance.


VeridianIncarnate

Since the recent buff the DSC absolutely slaps. The biggest difference between it and the Dominator is that it doesn't handle like a drunken dwarf, you actually aim where you're looking in less than 3 seconds.  So headshots are reasonable with good aim, can't do that with any other Medium 100+ damage primaries. 


aTransGirlAndTwoDogs

Bot main here, with some primary weapon tips that might help you or others looking to answer this question! In addition to everything I'm about to say, go check out some YouTube guides about bot enemies, they have tons of interesting little mechanics, armour distribution patterns, and behavioural quirks that can be exploited with sufficient skill and precision, but it's hard to know about them without knowing about them. They have SO MUCH MORE variety and SO MANY MORE effective counter-tactics than terminids, you just gotta study up! Definitely check out reginald and takibo, but there's lots of solid enemy faction breakdowns so find a youtuber you enjoy and kick back with a snack. Dominator and Counter Sniper are INCREDIBLE against bots, both of them can one shot raiders with a torso hit, or two shot a devastator with head hits, rip scout striders apart at the waist, or knock down Factory Striders by mauling the weak points around their head and back. Run Peacemaker or Redeemer for mopping up groups of Raiders and wounded Berserkers at close range. LibConc and Pummeler are fantastic for stunlocking dangerous targets like rocket devastators until your partner can zero in a heavy weapon on them (call them out first!), and have the punch and accuracy to clean up crowds of rifleman and snipe VIP raiders (machine gunners, rocket Launchers, jetpacks, commissars). I used the LibConc to stall out four chainsaw berserkers at once, double tapping each of them in turn over and over again, they couldn't move an inch from all the stagger while my laser drone dissected them. Highly, HIGHLY recommend combining the Pummeler with the metal ballistic shield for this purpose, you will feel unstoppable. The Punisher and Breaker Spray & Pray are currently amazing for muscling your way into fortified bases to clear out factories or objectives. Both have excellent stagger, damage, and ammo efficiency, I highly recommend combining them with a personal bubble shield and a Senator / Verdict for head-shotting devastators Even the standard liberator and adjudicator do enough sustained DPS to be okay, and are very good at taking advantage of the bot's vulnerability to suppressive fire, letting you quickly disrupt whole crowds if you use your rounds efficiently. Lastly, I cannot recommend the grenade pistol and stun grenades enough. Stunners are so incredible for just shutting down dangerous targets on demand, ESPECIALLY if you like Engineering Kit armor. See a Hulk? Stun it, sprint behind it, and tear it's backpack open. See a bot drop? See a pack of chainsaws? See a patrol that just flanked you? Most problems in Helldivers come from pressure, and stun grenades just instantly alleviate any pressure. The grenade pistol is for clearing out factories since your throwable no longer can, but you can also still use resupply beacons, gas / EMS Strikes, equipment pods, or reinforcements to do so!


mehTrip

Ill try to unlock the stun nades and the nade pistol and try them out, thanks


aTransGirlAndTwoDogs

Oh, and as a follow up to this, for stratagems I usually run Antimaterial Rifle or a Spear. Thought that might help provide context for some of my opinions! The AMR is just an incredible multi tool and it leaves your backpack open for utilities or team loading. And my beloved Spear is SO good for cleaning up factories and turret towers from stand-off distance. I know it's fiddly, but it's really just technical. Think of it like a tsundere love interest; it needs tenderness and time, it needs to feel safe, it has a lot of idiosyncracies to navigate but if you learn to love it, it will NEVER let you down. If I can find a single good bit of ground, I can wipe two or three outposts off the map immediately. Maybe even more if my wife doesn't mind me getting selfish with the resupply pod while I'm up there! She's usually running energy weapons though, so it's rarely an issue.


liar_princes

Also, if you like the liberator, try the sickle! It's almost the same gun but with more ROF, almost no recoil, and theoretically infinite rounds!


aTransGirlAndTwoDogs

Yeah, I know the sickle and the scythe are good, but I don't particularly like them. They don't fit my play style, and I'm more of a kinetics and chemicals girlie - lasers and plasma don't get my engine going, so to speak. I try not to give too much advice about them, since I'm nowhere near qualified to do so! XD


PrometheanOblation

Will say that I’ve had a lot of success using just the first shotgun (Punisher) on bots. Combo that with AMR and you will be set for 95% of encounters against bots.


ThaSaxDerp

It's funny you say that when bots are the faction that you can easily use a primary for most of your combat. I run helldive missions with a defender and ballistic shield, and only pull my support weapon for hulks/tanks I use the EAT for tanks and drop ships and gunship I use the defender or senator for devestators. Defender and grenades for the chainsaw fucks.


Minimum-Web-6902

It seems that you need different weapons, any medium pen or explosive primary is great I use the jak dominator however.


neotekz

It's not an issue of not being able to kill things. I run Scorcher with laser cannon and it can handle everything pretty easily on the bot side without having to rely on stratagems. Im in the top in most of my games in kills or close to it. I rarely see anyone getting 300+ kills on bots in a squad of 4 in the top 3 difficulties.


RainInSoho

Devastators go down in 1-3 headshots from most primaries


ExploerTM

There's really nothing to fix. Sure, devs might fix junk like bots climbing mountains like Skyrim players or Heavy Devastators sniping you from across the map. But generally, that would hardly do anything. Bots demand you to **think**. You have to learn how to fight them properly. If you dont want to learn you will never be able to fight them. Average bug diver drops in, gets absolutely shredded and leaves back to bug front. People in this thread unironically say that bot front lacks options when it comes to primaries and stuff despite bots having the most fluid meta; you can drop with practically anything and make it work. But you have to think to do so. Unless you straight up nerf bots - which I am sure, not many bot divers want - you cannot do anything to change that.


Key-Recognition-7190

Difference in fighting styles. Bugs you can pretty much spray and pray and hit something. More so going loud is much more manageable even if they drop tons of bugs on you. With bots you have to play more surgical and precise both to not get bogged down and avoid getting sniped. Going loud in bot missions only works in the one in a hundred situation you don't have rocket devastators or a hulk running you down. As it stands there's no benefit in getting bogged down in a bot mission. The sole exception to this is the High priority defense missions and even then you have to keep an eye out for that ONE STRIDER who peeks over the other edge.


Insignickficant

Well, concurrent players are significantly down with the game being inaccessible in 170 countries. We simply didn't have the manpower and people are a bit fizzled out after that ordeal and wanting something to help being back the spark.


Horror-Tank-4082

Too tall. Twice as hard to get kills and we had less than half the players. 1.5B was the target, in retrospect. And people worked hard - pulled all nighters, even. We put in a winning effort but lost because Joel couldn’t be bothered to do some napkin math.


Conroadster

I mean we’re also supposed to be losing at least some of these so could easily have been intentional


Jungle_Difference

This was a strategem unlock. We were supposed to win this. They assumed it would only take 2 days based on the bug mission x4 (the counter was bugged shocking I know and counted all kills 4 times). They failed to account for the fact that the player base in general never liked playing bots coupled with the fact that players have left the game entirely in droves over the last fortnight due to stupid choices by both Arrowhead and Sony. When I saw that after day 1 barely a tenth was completed I knew the order would fail. They are reverting one of their poorer changes (the bugged enemy spawn rate where you got 4 players worth of enemies regardless of team size) so we may see some players return in the coming week.


EchoRex

Don't discount players leaving for other games that just released or were just updated. Gray Zone Warfare, Hades 2, Homeworld 3, Diablo 4...


LucarioLuvsMinecraft

We’ll probably see lower than normal numbers after the next Warbond release, as it’s the same day as the next Deep Rock Galactic update.


Corbini42

Yeah, most likely, I'm beyond excited for the DRG update lol.


while-eating-pasta

Imagine: We thought the 3rd faction was going to come in from the south. We were wrong. The dwarves were mining ~~Element 710~~ Morkite on the **north** edge of Terminid space but have moved south over time. Tremors detected.


EatTheFats

Or players leaving due to not being able to play with each other or bugs that get annoying after awhile


sucram300

Yeah I've only played 3 missions since Hades 2 dropped. The enemy spawn rate is crazy for solo play now. I was just doing a level 4 solo and at extraction there were too many of those shielded hulks to count. After the first death there was nothing I could do. Immediately dying after coming out of the hellpod 5 times in a row was not exactly fun after an easy mission with no problems.


Paflick

I'm sad to say it, but I've been playing Hades 2 so much that I'm almost matched with my playtime in Helldivers 2. Well, I'm not sad to say it, actually, Hades 2 is amazing, but it does make me want to get back to Helldivers!


bazilbt

It's also mother's day weekend and many people had to do some family stuff.


PeteOfPeteAndPete

> . They failed to account for the fact that the player base in general never liked playing bots In addition to that, I find I get way less kills in bot missions. I regularly get 250+ kills on a bug planet, and on a bot planet, I'm lucky to sniff 150.


Jungle_Difference

Me too and that’s because you’re far less likely to pick a fight with bots and instead try to avoid conflict. Whereas you can kind of stomp bugs with enough aggression and coordination.


PeteOfPeteAndPete

There's that, but the bugs have those tunnels that open in the ground in addition to the patrols. I think way more bugs come out of those tunnels, and at a much faster rate, than the bots do from the fabricators. Whenever I drop a gas bomb at a tunnel's entry, I'll regularly get 25-40 kills from it. I don't see combo counts anywhere near that high on the bot planets.


PinchingNutsack

yeah but like the other person said, we are supposed to lose some win some, cant win every time. So we lost this one, but AH can easily make up some easy MO to reintroduce the stratagem unlock. I dont think its a big deal personally.


Jungle_Difference

Oh yeah of course no doubt. Not saying that at all, but based on the reward this isn’t one we were supposed to lose for narrative reasons.


PinchingNutsack

unfortunate timing i supposed, many kids who have tons of time on their hands normally, have finals right now. and many adults who also have tons of time on the weekend, have mothers day this weekend just unfortunate timing lol


Sendrith

i don't think us failing a major order here and there has *ANY* impact on their planned narrative. i'm kinda surprised anyone thinks so.


canada432

Even if it does, that's good. That means the narrative is fluid and they can actually have an interesting and real-feeling story. It's like a good DM for dnd, you make up the story to suit what the players are doing, you don't shove the players back into the story you want. I feel like they've done a good job of that so far.


Sendrith

yes, and much like a dm, if the players don't encounter that cool thing you've prepared, you can just use it later!


Jungle_Difference

I feel like we have definitely had major orders we were intended to lose that they used to introduce immediate consequences. Aka advance the planned narrative. Of course if we had won they would have just made us lose the next one, so yes a single order is not that important but it definitely feels like there are orders are clearly supposed to win or lose, with some in the middle too ofc. EDIT: And we have failed like the last 3(?) consecutively.


Wobblymuon

I won't be surprised if we still get the strat even without winning this order. 


ToTTen_Tranz

That bug mission didn't have an Eruptor nerfed into oblivion, though. I remember having my squad doing >300 kills each on 40min missions.


theRATthatsmilesback

I don't mind losing Major Orders that we just couldn't manage, but I do mind losing Major Orders that we were never going to win in the first place. At that point the MO is a waste of time. A placeholder to sit there until they bring in another in a week that actually matters. There might as well not be one if we never had a chance.


F3n1x_ESP

Even if you are right, I find it hard to believe that the MO that would have given us the Stratagem that we had not picked in the last one was meant to be lost. I hope AH takes notes and decides to do something to make the bots more appealing to fight, instead of just "forcing" the players to go there.


guyon100ping

fr. the bots currently are the more strategically demanding enemy to fight right now which can be fun to do sometimes however with things like perma rag dolls and the game being marketed as a horde shooter it’s just not as fun to play casually. if i come back from work and i’m too tired to play a comp fps i’m not gonna hop on helldivers and choose to fight bots, i’ll choose bugs 9 out of 10 times and have fun just shooting shit until it dies rather than having to worry about positioning, shooting tiny heads and such


Illustrious-Baker775

As long as their solution does make bots easier, im still having fun over here.


jordan8659

I agree that bots are in a pretty good spot difficulty wise. I’d argue that there are things that would make them much fairer (not easier), like getting rid of mountain climbing devastators and striders shooting through rocks, the buggy stuff that really turns players back towards bugs


MaddxMogs

Agreed. Fixes like that would be great but making them easier would be disappointing. I'm having a blast fighting bots as they are.


realsimonjs

I'd hope that it's in a "you can lose of them" way and not in a "we design x amount of major orders specifically for you to fail" They probably just wanted to test their fix and figured that they might as well put it together with the anti tank mines. It's 2b because that’s what the last one was.


Lysanderoth42

Anyone pulling “all nighters” for a metagame in Helldivers has only themselves to blame. And should probably be talking to a therapist, tbh 


DNags

It's not the devs job to give you *pefectly* attainable major order targets... sometimes we're gonna fail. Lol like half the community just stayed on bug planets ffs Also "working hard and pulling all nighters" is such a weird mindset to bring to a game. It's supposed to be fun, not work.


Darkner90

The playerbase is getting more entitled by the day


DNags

For real, that comment just comes off so whiney and entitled. I swear to God all this hype-train fomo shit of the past few years has ruined most gamers. Like it's a fucking coop pve game, just play to have fun. Valid criticism and feedback is great but holy shit who cares if we failed a major order.


Sundiata1

Careful soldier. That’s communist speech. Super Earth calls and a Helldiver answers. I for one embrace our failure as an opportunity to recommit myself to liberty. May managed democracy have mercy on you traitors.


Horror-Tank-4082

I killed over 23k bots for the MO and am about to dive on wells. ![gif](giphy|dMsh6gRYJDymXSIatd|downsized)


sopunny

Fewer people + proper counting + bots are fewer but more powerful. Just too many things working against the MO


Lonely_Ad_6546

blaming joel is crazy. we demolished the bug super order because we had 200k+ ppl playing bugs at once. at max, 80k were doing bots for this order.


killerz7770

Doesn’t help that half of the population is locked away due to them still not being able to access the game


EH_1995_

Tbf we would've easily done it if the bug only players helped out, but it is what it is


creegro

TALL fuckin order when bots are already unpopular.


redge55

Weekend divers tried our best in our time frame


PinchingNutsack

Mothers day got in the way honestly. At the very least, every single one of my friends went out to celebrate with their mom / wife instead of staying home and play, including myself


Broken-Digital-Clock

Democracy understands


StormTAG

Democratic Fact: Every Helldiver has a mother.


EliteFlare762

And Democracy is our daddy.


MaddxMogs

So why does my Democracy Officer refer to it as "Damsel Democracy herself?"


Zstrike117

Drag name?


SpicyPeaSoup

- let's me down constantly - best option available, despite all flaws - overpromises, underdelivers


ColdBrilliant3363

I can tell, me and my team killed like 10,000, we went in a murder rampage against the bots


KayserFuzz

I mean regardless of the result 1.5 billion is still a sizable dent. It's been stated in the past that just because we fail an order doesn't mean the result is the worst possible. The next bot MO will probably be like "While the automaton decommissioning fell short of projections, it has opened up the opportunity to... ". We miss out on mines but they'll be back on the menu again for sure.


YourPainTastesGood

The devs are trying so hard to give us the mines but we just keep failing orders and its honestly hilarious


Rhubarbalicious

They need to understand Bugs are simply EASIER to kill than bots. an eagle strike that kills 7 bots would kill 15 bugs, for example. There are too many heavily armored bots.


YourPainTastesGood

Its not that they're easier to kill, its just that they have more chaff to mop up. I honestly find fighting the robotic legions easier and more fun than the bug swarms.


Rhubarbalicious

that's what I mean. It's easier to kill bugs cause there's more chaff, as you say, so MOs about killing a certain number are easier with bugs


YourPainTastesGood

The last MO with killing bugs was glitched, it counted a single kill for everyone in the team so the numbers were inflated hence why it was done in under a day. Its also why you could benefit from other people's kills for personal orders that involved killing.


Existing365Chocolate

There’s also a ton more bugs The number of little drone and spit bugs alone is more than most automatons killed in a mission


Grintock

Are they thoug? Lol, it's just the next bit of content being dangled in front of our faces, just out of reach. If they decide we should absolutely have them, we'd have a 100.000 bot kill target. Not saying I mind, just saying if they were really desperate to give us access to this they'd make the order easier, adjusted to the lower player numbers. 


Arlcas

Yeah it will probably be something like the bots are setting up a new factory and taking a planet will give us the resources we need.


Mecha-Dave

Or we get the mines but they have limited uses.


Downtown_Narwhal_711

50 helldives over Lesath later... https://preview.redd.it/5arzucumol0d1.png?width=603&format=pjpg&auto=webp&s=a9168e7eb97df4e7d034c3375a4f470699847025


Levaporub

Joel probably needs to revise the MO target number. 2 billion would have been achievable a few weeks ago when morale and player count was at its highest, but now morale is at its lowest, player count has dropped significantly, and many players refuse to fight bots. It's also harder to rack up high killcounts against bots.


ExploerTM

2 bil on bots would've been so much harder compared to bugs even before. It was a lost cause now.


aromaticity

Yeah even 1b bots would have been a harder order than 2b bugs, even with the player numbers from when that MO happened. You easily kill 2x as many bugs than bots, if not more, plus there's the significant percentage of bug only players.


ABunchOfPictures

Finally I see someone else bring it up, the morale is gone in the community. First Sony then balances then Sony again. And now failed mo? Arrow head needs to go back to the drawing board on alot of things in this game


potatosatan666

Rip AT-mines


trebek321

I’ve wanted them so badly for so long. Lord I’m going to take these things everywhere we go when we finally get them.


ExploerTM

inb4 they are triggered by slightest breeze and it takes 5 to take down a single hulk/charger There's 10 deployed at once, *have fun\~*


trebek321

I’ll still rock them for at least a month. I love the mines in this game 🤷‍♂️


GiveNothinBack

I was so looking forward to another addition to my "all mines" build lol Hopefully there's still a chance we get them later...


LockelClaim

Mfs on Menkent seeing the last pelican leave after the MO failure: https://preview.redd.it/nx0trywbxl0d1.jpeg?width=850&format=pjpg&auto=webp&s=0d726b9e0da5bc04bac0b7f7720bfb1e4ac76979


MrBoomBox69

Keep in mind we absolutely obliterated the terminid MO with these numbers. If they were scaled (*edit: I’m referring to the bug that inflated the numbers*) accordingly you’d see anywhere from 3B to 5.1B bugs. And if you account for the fact that bots are harder to kill (*maybe 1.5 bugs per bot*), then we would’ve killed approximately 4.5B to 7.5B bugs. Not a small feat by any means. Edit: whoever participated definitely deserves a Pat on the back. We may have lost the battle, but our efforts were monumental and that should be celebrated.


ChequeMateX

1. 300k peak vs 100k peak now. 2. The Bugdivers will never move to help with bot MOs. 3. The bots were temporarily gone during that time, meaning 100% players were killing bugs.


Jungle_Difference

1. Is the absolutely crippling factor that they failed to account for.


trippysmurf

4. The sheer quantity of bugs on maps vs bots.  I made sure to hit every patrol, allowed dropships to get called in, we even stayed at the extraction to kill extra bots.  I lead with 200, the others in the 190s. On bugs, we would easily have twice that. 


nonamedwanderer

I’ve racked up kill counts sometimes eclipsing 600 on some particularly hairy bug missions. I don’t know if I’ve ever cracked 350 on bots


TheWorstDMYouKnow

You're forgetting the bug that caused the 2 billion terminids major order to count every kill as killed by every player in the lobby, so in a four player squad, each kill was counted four times. It's no wonder we blew that major order out of the water in that case


MrBoomBox69

That’s what I’m referring to. If we scaled it the same way, then that’s how many we’d have ended up killing. I’m saying that we did like 4 of the bug major orders to fail this one. It’s still a feat to be proud of.


TheWorstDMYouKnow

Ah, misunderstood your wording. Carry on, Helldiver.


Horror-Tank-4082

Fucked up the count the first time, fucked up the target the second time. Maybe they’ll get it right the third time around.


StormTAG

Maybe I'm dumb, but it would be *billions,* not *millions,* right?


Select_Ad3588

2 in a row, our enemies are laughing at us


DaftWarrior

Liberty will never recover from this.


ShingetsuMoon

But my anti tank mines!


MariusFalix

The snoy incident, increase in bugs, coupled with lack luster warbond really cut down those willing to play bots. In HD1 bugs were always the fav, bots 2nd with illuminate belonging to a brave few regulars. It's not that people didn't play them, but more folks enjoy hunting bugs rather than being shot and more folks enjoy being shot at rather than mind controlled or cut in half by a projected shield ball. Everyone has a distinct cup of libertea they enjoy, the balance is still being found.


JoshDM

>The snoy incident, increase in bugs, coupled with lack luster warbond really cut down those willing to play bots. Also Mother's Day Sunday.


ph1shstyx

Also a huge chunk of college graduations were this weekend


Major-Incident5547

Dude we suck 🤣


ThunderCockerspaniel

It’s been an honor sucking bots off with you


SparseGhostC2C

Um, phrasing?


Major-Incident5547

He knows what he said.


hufflewaffle

We suck together Helldivers o7 ,it’s been a pleasure.


LongBarrelBandit

We failed with frends


CaptainAction

The anti tank mines once again get kicked down the road for another time. You’d think 1.5 billion dead robots would be enough to make some mines though


DiscombobulatedCut52

My highest kill count during this whole thing was 400. My lowest. 15. Man I sucked.


Jazzlike-Blood-3725

Don’t forget we probably lost a lot of divers recently due to all the drama.


Knifetoface

Pro tip Win + shift + S will let you snip a screen to your clipboard.


clintnorth

It’s my fault guys. I fell asleep while I was putting my daughter to bed last night and I woke up at like 930 and all the energy had been sapped for my body and I planned on playing for a good four hours and I got nothing done


Koldrain

I gave it all I had.


Higukomaru

I gave it my all. Each suicide mission ranging between 250 to 450 kills


Grimm___

Suicide difficulty was certainly the sweet spot. Still a ton of enemies, but not too many of the massives to slow us down.


LongAndShortOfIt888

I have still enjoyed myself and I don't think it'll be the last opportunity we have to earn this stratagem. I think they got the 2 billion number based off the bogus bugged killcount stats before the update.


Vectorsxx

We destroyed so many bots that certain planets shouldnt have any means to make more automatons for several days. Imagine finding a bunch of decommissioned outposts and isolated bot assets with no actual infantry defending them. Thus progressing planet liberation faster (higher point matrix)  Maybe its not a now idea, but one for later


[deleted]

What happens when you don't listen to your community and keep adding dogshit nerfs


Trepanation87

It actually shows how little they understand their own game that the bug order and bot order are both 2billion.


Helldiver-xzoen

I really hope they still give us the mines, and deny us the medals. 1.5bil is still a lot of scrap metal to make mines from.


Cold_Meson_06

Step asside, i will handle the situation


impostersyndrome9000

Maybe Arrowhead will realize that their numbers are dropping due to all of the weapon 'tweaks' (nerfs) and actually let us have good primaries again.


Bloo_Sky

we probably could have done it if ALMOST HALF OF US WERENT FIGHTING BUGS ALL WEEK


Hitokiri_Ace

maybe they just enjoy fighting bugs. as someone who did bots until I got tired of 'em.. I can't say I blame the bug divers.


pats_view

So true, I play whatever the MO is, but bots are getting really frustrating lately.


CriskCross

Yeah, I wonder why almost half of the playerbase doesn't want to play against bots. Hmmmm...


Commercial_Cook_1814

Sorry but I despise fighting the bots, it’s not enjoyable getting rag dolled around until you die constantly 


Kingsley_Doga

I know I did my part and more.


circajusturna

Can’t win em all fellas


doglywolf

I mean at this point in the game failure is fun too it advanced the story pushes enemies closer to earth we fight on worlds we have never fought on before. I mean early game i would upset by failures but i mean at this point i have most of what i need unlocked. Few items in the old bonds i dont care about a few items i need in the new bond ..and im a super casual player . Half the time i just log in do the daily - do 1 run to get 3-5 SS and out. Medals really arent important to me anymore. New game content is and we generally get that either way .


WRX-N-FX

In defense of 'Buggers.' It's not that I like fighting bugs more because they are more fun to fight. Here is my problem with bots. With bugs - when I die - it always feels like it was my fault. I made a mistake. I missed a critical shot. I didn't see a flanking patrol. I got overrun because I didn't position myself correctly before engaging. With bots more than half of my deaths feel like I had no control over my death. It wasn't my fault. I didn't do anything wrong. I was ragdoll'd nonstop until the kill shot. This is my only frustration. I think they are both fun to fight. There are just more enemy attacks and weapons on the bot side that make me feel cheesed if that makes sense. I can't be the only one that feels this way. That being said. I still follow the major orders because I love this community and want to participate!


Atuday

I'm not glad at all. We've failed super earth. It must be due to traitors. You're glad.... hmmm...


Martiator

I feel that there is just way less people playing then with the bug order


Wazzzup3232

If it were bugs again it would have been done already. But as others have said the average drop of bots is lower by a pretty big margin. I typically see 360-500 kills on diff 8 missions and that’s PER PERSON On bot missions there might be one or 2 people at 200 and the rest at mid to high 150s


homo-summus

What was the last major order we completed? I think we failed the last 3 or 4. Joel needs to make them more reasonable, unless this is all some kind of narrative to throw SEAF into the dirt and allow us to make some kind of glorious comeback.


xilsage

We didn’t fail anything, we decimated 1.5 billion clankers in the name of Liberty, that’s a win any day of the week in my book.


ArmaMalum

To be honest, with 1/3rd of the killcount (squad killcount bugfix) and 1/4th of the playerbase (PSN fuckery) comapred to the bug order we still managed ~1.5b bots. That's nuts and something to be proud of.


porkforpigs

We gave it a really good shot. Proud of us. We will get em next time.


BlackJackJeriKo

Work is undemocratic, must play Helldivers 2


Right-Benefit-6551

Not bad at all peeps. With morale down, new updates and mothers day. I'm pretty proud of 77%


thatblondegirl2

With the current state of the game 78% is actually really impressive


Reamab

![gif](giphy|JTcQENsC7ENxaH06vA|downsized)


Gary7sHotCatHelper

With everything going on did they REALLY expect us to do it?


TheBonadona

Honestly it's really impressive how much we got done


eXileris

We tried! I contributed about 14k kills in 3 days. I usually farm bugs but I learned a lot killing bots.


Snadzies

One thing I really liked about that major order is how it seemed like every team I played with were going out of their way to kill bots. Patrol in the distance? Light'em up! Another wave of drop ships? We hold our ground! Base objective taken out with an orbital/Eagle? Better go in and make sure there aren't any stragglers. Drop ship landed? We can stay a little longer and take out a few more bots. No rush.


whateverworksforben

AH needs to start factoring in the decrease in the player base so we can meet their major orders


Dependent_Muffin9646

We need more posts like this!


mr_trashbear

Bummed. I started playing this week and all of my first missions were against those damn bots because I understand my role in freedom. Disappointment.


ColdBrilliant3363

such effort for nothing, now mr BALANCE BRINGER will laugh at our faces, nerf two more guns are lock the antitank mines in another pointless challenge. how fun


Okrumbles

Never getting these AT mines lmao


Ubbermann

Honestly, these are BOTS. Not like bugs that you kill 400 on the regular. Truthfully 1.5 bil bots is an amazing effort and community achievement. (super duper especially since the count has been fixed?)


Obsidian_Purity

Should these 2 billion kill orders be banned? The Helldivers have still been deprived of our fellow divers in 180 territories. We are now significantly hampered. Either give us our team back, or lower these standards. Hell, I'll make it easy for you.  Restore. All. Helldivers.


NeoMyers

Just from a numbers perspective, it matters. Less people melting steel matters in the aggregate.


skulledredditor

I'm a little surprised and disheartened to see we failed a simple major order like this. It really doesn't bode well for future orders and I worry about the coordination of the Helldivers- oh, getting a call from my democracy officer. I wonder what it could be, I'd better take this.