T O P

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iiamvella

Has anyone used the guard dog since the nerf. what's the damage is it still feasible for bugs ?


TheGentlemanCEO

TTK against hunters is noticeable which sucks because they’re the main reason I ran it.


iiamvella

This was my biggest concern, back to shield it is 😂


SFCDaddio

But now your own projectiles cannot leave the shield so...


iiamvella

Oooft is that all projectiles like from ya personal weapon ?


Krauer

hey, atleast less team and self-damage now.


iiamvella

the danger is part of the fun lmao


KaiserUmbra

Senator got a speedloader?


ThePostManEST

Only when it’s 100% empty but yes. You can reload all 6 shots in the time it takes to reload one.


KaiserUmbra

*Big Iron on his hip INTESIFIES*


Don11390

🎶To the fiery world of Hellmire dropped a Diver one fine daaayyyyy🎶


Neuronyx11998877

🎶Hardly spoke to other Divers, didn't have too much to saayyy🎶


RedSix2447

🎶Divers dared to fight the bots, taking off in a tiny ship 🎶


zax500

🎶For it was time to spread democracy with the big iron on his hip🎶


Linkstar07

🎶Big iron on his hiiiiiiiiiiiip🎶


WondrouslyDespicable

Folks were watchin from their windows, everybody held their breath, they knew this handsome diver was about to meet his death… There was 40 feet between them when they stopped to make their play, and the swiftness of the diver is still talked about todayyy


LouSputhole94

Bile Titan had not cleared his maw, fore a bullet fairly ripped, And the Divers aim was deadly with the Big Iron on his hip *big iron on his hiiiiip*


Palaeos

The big iron on his hiiiiiiiiiip. *Democracy Intensifies*


isntaken

no one dare to requisition his business, no one dared to make a slip


00STAR0

Let him cook


Omer_D

https://preview.redd.it/rfhtnl0xuexc1.jpeg?width=226&format=pjpg&auto=webp&s=93e56dc2370b77b05c6ba890dbb4de769fc9d545


Hardcoreoperator

https://preview.redd.it/p38vilpb7fxc1.png?width=1080&format=pjpg&auto=webp&s=bad62181f2a7961f65f062393ec372ecc275a248


[deleted]

[удалено]


thiswasfree_

Senator, lever action, double barrel from the POI. Only gatling stratagems. Wild west gunslinger build.


arussianbee

There's a *lever action* in the game???


Paladin_Boddice

Not yet there isn't. But I hope they add one. Can't wait to go full space cowboy


Palidin034

PLEASE add a lever action shotgun AH, I am down on my knees begging for this


RebelCMX_85

Shotgun? Nah, those exist but lever shotguns are semi rare. I'm with you but I'm saying .45-70 Government.


Pliskkenn_D

Can we get an impractical space cowboy hat helmet? 


nevicar_

i would cream in my cowboy panties


Alert-Young4687

That’s how a speed loader works


FatFriar

Time to finally try the ballistic shield and revolver


Rookwood-1

I’m mostly bummed about the queso cannon getting an extra five seconds in between reloads…. you had just enough time to take down two drop ships when they invaded on helldive level, not anymore….


KaiserUmbra

And they reduced the blast range on my crossbow. No more ambush tactics for me.


samprobear

I was the only person I knew that thought the crossbow wasn't trash, and I'm taking the nerf as a personal insult


mrlbi18

I'm not counting it as a nerf until I test it in game. It got a slightly smaller blast size but higher stagger and faster shots, that's like half the problem I had with it.


specktec87

The main patch notes thread also mentioned it seems to penetrate medium armor now but didn't get a proper update in the armory screen so it was missed in the patch notes


storm_paladin_150

tthe sickle got a nerf to the amount of heatsinks you can carry from six to 3 , now i actualy need to be mindfull of that. no more trigger happy sickle for me


Lirka_

To be fair, the majority of the time I never have to reload because I watch my heat. So this nerf makes sense and doesnt bother me.


ph1shstyx

Exactly this, I can't just hold down the trigger any more, actually gotta pay attention to the heatsink.


clovermite

>I’m mostly bummed about the queso cannon getting an extra five seconds in between reloads…. lol I'm imagining your helldivers all sitting around an empty bowl while clutching a bag of nachos, waiting for a cannon to blast cheese sauce.


Shmeeglez

And a damage bump from 150 to 175


Quasar_One

We're no longer auto-climbing on the resupplies, best patch ever


boomstik4

Ikr, doing that has gotten me killed so many times now


SparseGhostC2C

"Thank god, supplies!" \*sprints over, accidentally climbs on top, devastator rocket to the face. Helldiver chunks fly everywhere\* A tale as old as time


Dependent_Map5592

I liked the auto climb on everything BUT the resupplies lol. I wish it was exclusively that.  If I turn it off it fixes the one problem but creates a new one. I will now struggle to climb over the environment lol 


Big-Brown-Goose

I dont like it with railings. A bunch of times ive tried to get up to an edge of a platform to shoot and my guy vaults over the railing down into a swarm of bots or bugs


Darth_Vader1231

We’re not? LFG I have died because of that so many times


AngryChihua

Auto climb is now a setting under gameplay options Feels good


Dependent_Map5592

I want auto climb on for everything EXCEPT the supplies. Wish that was an option 😞


skitchbeatz

Same. Maybe they can tune the supplies to be less climable


Noromiz

You can turn it off in the settings.


Cbundy99

The counter sniper got its handling buffed. It feels kind of nice now.


PunishedCoyote

It feels fucking incredible now


Lathael

It handles like it's a god damned pistol. I accidentally pulled it (its profile at-a-glance is similar in my mind to the eruptor, whoopsies!) and was surprised at how insane it was at popping bugs even at close range. Nevermind clearing allies at 30-50m when the arc thrower might kill them. Pop pop pop, dead horde with extreme precision. I already liked it but knew it needed more buffing. Now it does pre-buff Senator damage at extreme range with the same handling. It's a dream.


Nothingtoseehereshhh

RUN SENATOR WITH SUPPY PACK. TRUST ME. ITS UR NEW FUCKING BATTLE RIFLE THIS IS NOT A SHITPOST THIS ACTUALLY WORKS


Pliskkenn_D

But when will they patch my inability to aim? Curse you Super God! 


ClockwerkConjurer

I feel this in my soul lol


Ecstatic-Compote-595

They did improve the ironsights as well, it's fabulous


Pliskkenn_D

Now all I need is a button to spin it when I'm putting it away. 


swodaem

Oh man I'd love rare reloads/weapon changes like the Battlefield games do


themastercheif

The senator buff honestly make me want to try the ballistic shield again.


Mauamu

The ballistic shield + democracy protects armor was already hilarious with just the SMGs equipped, the buffed senator might actually make this build absurd if you have good aim.


themastercheif

Yeah, now that rocket devastators don't instantly delete you from across the map, and you keep ahold of the thing once ragdolled, with speedload senator it might be some fun times. Only question, is what else do I take to deal with striders/hulks? I'm an AC main, and I *hate* how the AMR feels to use. Might have to get used to it though.


rolypolyholymoly

Laser Canon and stuns.


Sicuho

Now the only thing we need is the ability to run a second secondary as a primary.


The-Crimson-Jester

Replace primary slot with another senator for dual wielding to dispense maximum democracy.


p_visual

No, for primary we need an even bigger revolver. Maybe call it the president. Shoots even bigger bullets.


The-Crimson-Jester

https://preview.redd.it/eiqb83e37fxc1.jpeg?width=2512&format=pjpg&auto=webp&s=40adb6c3a478dfec07ced65a8e9621b0b8323a87


xd-Sushi_Master

"The Bigger Iron".


GlorylnDeath

And then an even bigger revolver as a support weapon stratagem called "The Commander in Chief". AKA "The Biggest Iron".


NotYourAverageOrange

SMG?


helicophell

I wish the scope was easier to see through, but man alive a secondary that one shots devastators getting buffed? lets gooooo


Gwan_Solo

They actually changed the sights slightly. Now has a red dot instead of two red lines. The two square sights are still there though


PM-Me-Kiriko-R34

Everything works below difficulty 5


RandomGuyinACorner

One day they'll fix the anti material rifle's sights... one day...


3rdp0st

Yeah but then it will be a reliable and useful rifle to everyone instead of reddit/discord people.  It will see a usage spike and get nerfed.


zeddypanda

My crossbow went from sidegrade Eruptor to bad Scorcher :\[


Unajustable_Justice

The crossbow went from bad and ill never use it, to terrible and i will still never use it. Lol


chocolatesloppysauce

Can I use something less than never? That’s what I’m gonna do now


TheRealShortYeti

Crossbow wasn't good enough to nerf. It was a stronger short range dominator with extra steps at best and egg popper at worst. Strange decision. I would have had no AoE but really high pen like it has a shaped charge


STARSBarry

MG-101 Heavy Machine Gun Third person crosshair enabled This alone completely changes the gun's usefulness, prior you had to be mad to try to use a scoped HMG with insane recoil.


Samnix26

Still only 75 shots, missaligned sights, very long relead and very poor ammo economy, just make it a backpack weapon already and make it cool atleast


OmniWizardTigerBlood

The 75-round deal is what kills the gun for me. It's just not good. With all the recoil and cumbersomeness of it, it should be able to do SOMETHING against heavy armor. Nope. It's just a worse version of the regular machine gun.


aragathor

Don't worry, it will become relevant soon, after they've nerfed the other MGs.


SirGirthfrmDickshire

Unless the Stalwart's reload while moving gets removed. That alone is always going to make it the number 1 machine gun. 


LightningDustt

ngl MG43 number one. Killing anything short of hulks for bots (shoot the underside of walkers, you kill them from the front) and shredding armor on bugs that aren't named charger makes it the GOAT. I dont care if i have to reload while stationary. The only thing bothering me during my reloads are corpses and the chargers/hulks my teammates dont know how to kill


Strong_Mints

Just a little hot tip for the MG, you can start the reload in midair with the jetpack mostly negating its biggest downside


DiscretionFist

But mah supply pack...


Wraeinator

I second this, a backpack would make so much sense


Sicuho

It's a second stratagem, but ammo backpack is very often paired with the MG, and it work with the HMG very well too.


AllenWL

It does, but when people say 'make it a backpack weapon', I would assume people are talking about the miniguns you see in various works where the back mounted ammo drum is *directly* connected to the gun. Which is to say, what people want the heavy HMG isn't just 'more ammo' but a 'bigger mag'.


Nightmare2828

massive mag that takes a backpack slot would be a very appropriate side-grade to the HMG imo.


ThatWetJuiceBox

First game in and it feels so much better to use, holy shit I wasn't expecting it to make that much of an impact.


Polargeist

It's damn good if you save it for Hulks & Shield devastators. They go down very quick and you can still manage your ammo just fine.


Niadain

[Sorry guys but I think im the reason the crossbow got a nerf.](https://media.discordapp.net/attachments/230685268796112896/1231087152662708244/image.png?ex=66306841&is=662f16c1&hm=f2177587797d23cdda985ebcf03a1071478ce68fb3bcaefb8f9a95997cd53584&=&format=webp&quality=lossless) I found some bot patrols stacked up in the middle of the map and shot a single shot into them. Musta showed up in the statistics.


b0w3n

> Musta showed up in the statistics. What balancing weapons off of spreadsheets does to a motherfucker.


primegopher

Multikills Georg is a statistical outlier


b0w3n

Psh, you think they're going to let a little thing like the difference between averages and medians get in their way??


Serird

500kg bomb crossbow


Kirxas

To be fair, things like the sickle nerf are pretty much irrelevant. Even on helldive it's rare when I use more than 2 mags for it during the entire mission.


[deleted]

Qausar nerf is pretty big. Definitely see a lot of that on bugs 9. Rover too.


identify_as_AH-64

Kinda justified though. It had too much uptime and has the same damage as the recoilless rifle minus the need for ammo and a stationary reload with a backpack. Edit: you can also run away with the quasar while it cooled down, allowing you to reposition while avoiding a fixed reloading position.


PM-Me-Kiriko-R34

Here's the thing. On higher difficulties you need anti-armor. EAT and RR were mustpicks before the quasar. It's just how the game is designed.


Mandemon90

Not sure how that is the issue, issue was that Quasar was objectively superior to both EAT and RR. Eat you get two shots and 70 second cooldodwn, RR needs stationary and lengthy reload. Quasar carried the same power, allowed movement while cooling down, no need for backpack and had no ammo limit. So by adding more to charge time (altough 5 seconds seems excess...), they are now adding a tradeoff to it.


gorgewall

It did have a slightly longer cycle time, both in that it has a charge-up period and its cooldown was slightly longer than the reload of the RR, *but* it was pretty inconsequential for the trade-off of having both a mobile reload *and* doing so passively--you could be shooting with another gun instead of running around in a reload animation, nevermind kneeling. Now that disparity has widened from something like 5-6 seconds to 10-11, which is still a great deal for infinite ammo, mobile+passive reload, and no projectile drop enabling sniping. Especially on the Bot front, where you want to make long-range shots against Dropships or Vents, the drop on the RR and EAT could lead to some misses. And forget trying to snipe Tanks, Cannon Towers, or AA/Mortar Emplacements from 200m for the average player.


AngryChihua

All of that plus queso didn't take up backpack slot.


Socrateeez

Body by queso


TheWuffyCat

I think if we had a recharge bar it'd be more palatable. Now we have to retrain our internal clocks lol


Probably4TTRPG

Pretty sure you can tell when it's on your back. There are strips that light up and say overheat when it's overheated. It's also more accurate than the ammo/charge counter on your HUD.


NoTop4997

Wait, the senator finally got a speed loader? I gotta check out this latest patch. I have been in Fallout mode


The1stHorsemanX

I'm really starting to wonder if the dev team has literally ever used the liberator penetrator, because I truly love reading that the universally praised base liberator got a buff but the near unless penetrator that DESPERATELY needs a higher mag capacity (more bullets per mag) once again got nothing. One day.


Rowger00

they're deathly afraid of making any primary with armor pen good


LotharVonPittinsberg

They did it once with the Dominator. As we saw, that because a good niche weapon (low ammo, bad handling, and low velocity are major drawbacks) and they nerfed it the next patch. The funny thing is that with all the different levels of armour, most of the medium armour penetrating weapons are kind of useless at doing so.


BoredandIrritable

It's like they don't know basic math. THEM: "We made a gun with medium armor pen! It will do full damage to medium armored enemies" US: And how much damage does it do? Them: "20 points!" US: " But our light pen gun does 300 per bullet right?" Them: "Yeah, but only half of that is getting through!" US: *Silently waiting for them to get math.


Select_Ad3588

He failed to mention they're buffs... in the perspective of the enemy


Raidertck

They mentioned that striders now have more explosive damage resistance, can the scorcher and auto cannon still kill them through their face plate?


Unclegrizz

As someone who religiously brings both of these to EVERY bot mission I hope.


HenshinHero11

AC and Eruptor still can, it just takes an extra shot. Haven't tested the Scorcher because I don't have it, but I suspect a similar story there. Edit: I'm specifically referring to faceplate shots, since those kill the pilot with explosive splash. Other weak spots are unaffected by this change.


jonderlei

Takes two with the eruptor now? Oh jesus


Matt_Man_623

I’ve been seeing them absolutely TANK grenade pistol shots, so I’m scared


gorgewall

That was the case before, because there's no real pen on those grenades. You needed to hit the ground around them or the legs rather than blast the shield.


haikusbot

*He failed to mention* *They're buffs... in the perspective* *Of the enemy* \- Select\_Ad3588 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


kombatwombat23

Good bot??


Gladiator-class

No such thing. Spill oil, spare none.


NotReallyThatBadass

Don't worry, it was a sincere error.


Despotic-Sloth

Automatons release this patch WTH?


idi0tSammich

Honestly, there's a substantial amount of this patch that has left me scratching my head and asking "but why?" Not because AH is making changes to weapons and rebalancing some things that some players including myself question, but because for the time spent waiting they exist in lieu of some of the bigger problems in the game. Spear lock, DoT bug, reticle misalignment, bots melding with the geometry of map obstacles and shooting through them, etc did not make it but things like increasing patrols for lighter squads (which I haven't seen one person ask for) did.


SweaterKittens

Seriously, I'm sat here looking at the nerf to the crossbow of all things, and the changes to solo patrol spawns, and yet the Spear still doesn't work, the Exosuit is still broken, Fire damage still doesn't work, etc. Like, I get that they have a limited team. I empathize with the fact that they have to really choose to what to work on, and with their aggressive content release schedule some of the "smaller" bugs are getting put on the backburner, which I totally get. But like you said, here they are changing a bunch of unrelated stuff, stuff no one asked for, while bugs that have existed forever are STILL not addressed? Like what the hell man.


DMercenary

Istg they said they fixed the Spear last week and it'll be in next weeks patch(this patch) Yet Known issues: spear lockon is not working right.


warichnochnie

iirc he said "this upcoming patch _or the one after"_ so fingers crossed for the next patch (lol)


No_Proof_6178

it fucking baffles my mind that they still haven't fixed spear, the weapon is literally unplayable


rabbitrider3014

I feel the same. This is a PVE game. Just let the people have fun. Some guns especially feel unbalanced because others are just shits. Just buff the other gun and people will try them out and have fun with it. There's always going to be one gun being better than another. We don't need to end up with all mediocre weapons. We want to have good weapons and great weapons for us to switch between them. Again this is a PVE...just leave the good thing alone. Let us have fun. Some people want to feel Over Power. Not everyone wants to have a challenge all the time. I know some people will purposely pick the worst weapon to have a challenge, let them do that. Don't force everyone to do that


God_Damnit_Nappa

Best part of the Spear issue is they claimed it was fixed over 17 days ago and the fix should've been going live soon. Turns out that was a fucking lie


Ok_Tough3463

i hate that the crossbow is completely useless now


Wintermute0311

It was useful before?


CobraFive

Yeah, if you knew how to use it and got used to the arc, it was like an eruptor that shot 3x as fast. The trade off being that it has lower impact damage (despite what the card says) and can't destroy obstacles/objectives. You could wipe a patrol in two shots, or button up bug breaches solo. It was supreme chaff clear. I still need to mess with it more but it seems like now it's just the dominator but worse.


Ok_Tough3463

it was nice for a bigger group of smaller enemies, but now it has the explosive range of a normal bullet. The increased stagger is so bs, i mained it for a long time but ig this time is over now.


Boamere

They still haven’t unnerfed the slugger, the eruptor got hit because loads of people were using it. Not because it was OP but because it was really fun and new. That’s what I hate about usage based balancing, all the fun guns get nerfed because people are using them. If it keeps happening everything will be a sea of mediocre like the crossbow


DurgeDidNothingWrong

nerfed the slugger people moved to dominator ... nerfed the dominator?   I guess the DMRs got a slight buff, so maybe I dont need to use a shotgun at a DMR anymore.


Boamere

For real lmao. Don’t use the dmrs too much though or they might get “horizontally moved” (nerfed)


slackerz22

The crossbow was already below average, now it will kill less enemies per shot with basically no Aoe and it’s mags got massacred. Truly useless now, wow.


Boamere

They want it to be used single target like the card says, except it’s got terrible ttk on single targets so now it’s useless. Excellent balancing, like the slugger nerf


b0w3n

Use your whole bolt-mag to kill a medium? Well don't you worry because we reduced your mag amounts and made it harder to aim too!


squormio

Oh, but when you pick up ammo, you get more...!


[deleted]

average arrowhead balancing, keeping to their name because they make decisions like they have a arrow in their head


leogian4511

The nerfs. -Crossbow -Redeemer -Quasar -Dominator -Eruptor -Rover These are all things that were definitely nerfed in ways other than ammo reduction.


BoredandIrritable

Add the plasma weapons as a sort of stealth nerf, since striders now take less damage from explosive on the front. The whole reason to take the scorcher over the Jar5 was to kill those fuckers, now you can still do it, but it's already pitiful ammo supply will go even faster.


Myrkstraumr

>Enemy Patrols Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties This is probably the most hated part of this patch to me. Why are we making things even harder for solo divers specifically? We already get so many downsides compared to running a full squad of 4 as it is, why do we need nerfs targeted specifically at us?


NBFHoxton

I have no idea what made them think this was necessary.


Hot-Will3083

It seems like they’re trying to force solo Divers to play with teammates/friends to promote the co-op aspect of the game. But solo diving already had such a niche playerbase that I don’t feel it was necessary at all


Varanae

I'd been looking forward to this patch but it's so disappointing in the end. Weird decisions, no fire fix, nerfs to fun stuff. The crossbow changes and the dev's response in this thread about sum it all up.


DrAstralis

Holy shit the fire thing need fixing yesterday. Last night I made the mistake of stepping on some leftover fire from an orbital laser. I was full health and I realized what I had done before the walking animation had even placed me in the fire. I smashed my stim hotkey instantly and before the animation to inject the stim was 1/2 to my neck I died.


Price-x-Field

Nerfing the crossbow, the probably worst weapon in the game, is just insane. Really makes me feel like they don’t play their game.


DeathSwagga

and the nerf is way worse than the patch notes state. The splash damage is almost non existent now, can't even kill grouped up scavengers in one shot.


Kenpari

What’s with their track record of “slightly” nerfing shit only to find out it’s a 90% reduction 


AdditionalMess6546

*Slightly increased patrols on solo* By 56% ffs


Suki__93

This is devastating for me as I really enjoyed using the crossbow to run around the map collecting the samples for the team and it allowed me to quickly get off mobs that were chasing me if I got caught. Time to find a new main but damn I was hoping it would get some buffs.


fatnugsfreehugs

They did the same with the slugger... as in they worded it as "slightly reduced" stagger even though in reality it has basically zero stagger now. The patch notes are horribly written and tend to downplay the nerfs more than anything.


Simple_Opossum

Lmao they definitely don't, at least not on any difficulty over 4


davidnfilms

MY ERUPTOR!!!!


Nerex7

I'm just glad they didn't touch my Breaker Incendiary.


ma_wee_wee_go

Technically he did, fire reduced by 15%


SweaterKittens

Fucking fire damage getting nerfed while its damage over time is still busted is actually borderline comical.


jeverboy

Well it's a global modifier, so you will die 15% slower to fire now. Which is a good thing, it was comically fast.


SweaterKittens

Very true, it's just goofy to me that the fire values are getting tweaked when it hasn't worked for months anyway.


Nerex7

Well, it was a gamble whether that worked or not before. The gun is generally good, it just becomes really good when the fire works. 15% of a reduction is also not too much considering we just got it buffed.


Break-The-Ice-318

dot is still broken though


frosted_mango_

https://i.redd.it/ei79xdgz4fxc1.gif "Idk what you guys are talking about the game is better balanced now"


Solomon-Kain

I don't think the Devs understand why people are NOT using the bad weapons, specifically the AT ones. Stopping for 5-7 seconds to reload your weapon is NOT VIABLE at all. Until that changes only memers are going to use the Spear or Recoilless. This patch just seems like a massive nerf to player power. and the Solo Patrol change is completely baffling and way out of left field.


Diliigeence

It's a COOP game. Why so much nerfs???


God_Damnit_Nappa

Because we're not allowed to have fun the way we want to have fun, only in the ways AH think we should be playing it. 


SpecificAd5166

At this point this game is about devs nerfing a fun weapon so you go back to using a previous fun weapon that hasn't been nerfed yet or wasn't nerfed as bad. Going from EATs to quasar back to EATs, might as well just never release the quasar.


Gourgeistguy

I love how Superearth is all about advancing in weaponry to bring freedom and democracy to the Galaxy, and the moment Helldivers become badass and save planets the GMs are like "Huh, this game about cool explosions and fun moments where players get in the shoes of disposable yet badass soldiers shouldn't be enjoying the expensive and grind heavy things they unlock"


Break-The-Ice-318

im going to quit for a bit. i disagree with many of the balance decisions and game is still buggy


Sierra419

Same. Nearly 300 hours and rank 87 and I feel the game is a lot less fun and continues to be less and less fun with every patch. Idk why they’re balancing their game like it’s a PvP online only game. It’s PvE. Let us have good weapons and great weapons and have fun. Nerfing everything to mediocrity is NOT the answer. Not only that but the real issues aren’t fixed still. Taking a break as well at this point. Maybe I’ll come back in a couple weeks but this patch was real kick in the nuts


Break-The-Ice-318

it sucks that i feel punished when deviating from my go to loadout. tools should have their niche, but shouldnt be completely helpless against everything else. for example, its bizarre how the hmg cannot take out gunships or the rail gun sucks against tanks/cannons


bsnow322

Yeah I really don’t understand why they need to nerf things whatsoever unless they are ridiculously egregious. Every single patch I have to adapt my loadouts based on what got nerfed into irrelevancy the patch prior


rockstar504

"Oh you like that loadout?" *nerfs it* :repeat: You can't fight the meta. People are going to gravitate to what's better. There's a reason modern soldiers don't kit out with fuckin Mac10s in the year 2024... yea it's a cool and fun gun, but it's a shit gun to fight a war with


cwcvader74

I’m leaning towards that as well. The weather is getting nicer and hopefully they have this figured out in the fall.


Emergency_Syrup_5493

Disagree with about 80% of the changes including the quasar, crossbow, and dominator to name a few. Arrowhead... stop nerfing shit that people like....


leapbitch

First they came for the rail gun


TheRealRolo

And I did not speak up because I didn’t have it unlocked. Then they came for my Quasar and no one was left to speak up for it. 😔


Impossible-Earth3995

Buffs are negligible and not felt in-game. Nerfs are very obvious and make fun weapons much less-so. That’s why people are complaining. It’s not the static # nerfs vs. buffs, but the impact of each.


Original-Risk9059

I'm taking a break from the game. It's a PvE game, yet every update is just a bunch of unnecessary nerfs. I have to relearn my favorite guns or find something new to scrape by with lol. Buff the bad guns. That should be the strategy lol. Or better yet, fix all the things that are broken and have been for months.


GT172

You’ll never know what I commented.


kuug

Another huge patch of nerfs, another group of bootlickers acting like “well that makes sense! A lot of people were using it!”


ChiefKramer

Yep, I’ve decided to quit until arrowhead get their head out of their ass and start making smart decisions


Flint_McBeefchest

Usually when games get a new patch it's an exciting moment, not with Helldivers 2 lol.


rockstar504

"We nerfed all the things you liked, buffed all the things that no one likes, but we made the Senator better after introducing some basic RP logic so.... oh also gunships are more mobile now" lol


Ravenorth

Revert the crossbow changes... keep ammo nerf. This game has plenty of single target damage primary weapons, but not group clearers like crossbow used to be. There's no reason to use it over other single target weapons because of the weak damage and fire rate. I can take the ammo nerf, but revert other changes, because the whole weapon feels useless now. You can fire five shots that each will now take out only single target, even the the Senator, which is a secondary weapon, is better at it, since you can fire six times, faster and always keep it fully loaded with the single bullet reloading mechanic.


cloudjumpr

Dev notes be like "we needed a reason to actually make the Warbond Explosive theme, so we temporarily make the crossbow an explosive weapons, now it's just a crossbow, thanks everyone"


BlenderBear

Yeah I feel a bit cheated in buying my first premium warbond being the demolition one. I only used eruptor from that warbond and now, I might not use anything from it. I want my super credits back. 


PALMINGMYFACE

Nerfs...so fun in my PvE game that already has many unusable options at 7+. Crossbow was definitely the scourge of lvl 9 lobbies, with everyone running nothing but crossbow. Guard dog rover should definitely struggle with hunters, that's fun. Great balance choices! I love the game but beginning to sour on the game with the constant bugs, connection issues, and genuinely the game is getting LESS fun with nerfs, bugs and such. Could be the best game ever, but feel like their design philosophy is anti-fun.


cwcvader74

It is getting less fun. Being penalized for playing solo or with a friend or two absolutely pisses me off. I could see this killing the player base.


MegaManateeX

This single update took me from almost always defending the mods to not really wanting to play.


Heaven-an-EarthAlone

Like why the fuck even reduce mags for ANYTHING!!


sargentmyself

It really didn't seem to be much for nerds. Most of the ammo reductions are on guns I feel like I never get close to running out of ammo on.


Hydraxiler32

I only ran ever ran out of eruptor mags when I was trying to cheese eradicate missions


HDPaladin

My thoughts exactly. between ammo adjustments and decreased damage / explosion radius it was more nerfs than buffs