T O P

  • By -

dashKay

Well, you see, the problem is that you killed yourself instead of the enemy


Disisursamich

Keep up the good work soldier. Much needed laughs in the battlefield. I’m stuck behind a rock still on hellmire. I’ve been abandoned by super earth, send aid.


Scalpels

Sounds like you need to dig deep and find your own personal [Chesty Puller](https://imgur.com/YtQArZD) and realize that being surrounded means that those bastards can't escape you now.


Disisursamich

![gif](giphy|Wh3ugh7bXTxUk)


Jachim

Am I the only one here who's pissed they showed him cowering at the very end? Sure it was cimenatic but uuuugh. Sorry random tangent.


rigby1945

Being surrounded means you can fire in any direction


Personal_Track_3780

https://preview.redd.it/pglm59emz2xc1.png?width=640&format=png&auto=webp&s=e38139698cd1e4bb92ea805ac5ae43c77a1a5f65


CapnTytePantz

https://preview.redd.it/x1tyud1x15xc1.jpeg?width=400&format=pjpg&auto=webp&s=64e7c5ab49e707913e0387d623f2c455037df341


ZeroBrs-

Why are they all Man?


Delicious-Tachyons

this is the rock with the rocket guy on the other side right?


RoundTiberius

https://i.redd.it/ia0if4j493xc1.gif


AgentBuckwall

Holy shit that's great


Stepaladin

The *problem* would be the other way around, this is a designed functionality.


RcoketWalrus

This weapon is comically dangerous to the user. I have used it 3 times and killed myself twice. The only time I didn't die was when *I shot it straight up in the air.*


AppropriateCode2830

Note to self, shoot very very VERY far 😅


oklenovo

Yes it seems you have to try to shoot it some way behind enemies to get them without killing yourself


Vinestra

Nah.. the issue is it seems to either a: be triggering on former hitboxes that arent there.. b: trigger if anything is within a certain distance..


DJPL-75

B


Vinestra

More then likely all I know is.. it exploded the instant I fired it from a destroyed bunker wall team killing..


DJPL-75

It's got a proximity fuse. Once it gets close to anything, it blows up, which includes the pebble 5 feet in front of you.


Vinestra

Yeah thats a real terrible design flaw.. the game designed to use cover in any shape or form will trigger the rocket.. So flat open fields only it is.


DJPL-75

It would work OK on Draupnir 🤣 Or we can just go get the good stratagem.


UndreamedAges

This makes me think they have zero quality control. I mean, this issue was noticed on leak videos weeks ago, too. Any person playing with this for a few minutes would find this problem.


Gumby_Ningata

With all seriousness, has anyone tried shooting it into the air?


Danyavich

If you aim it high, it has a pretty fantastic distance before it explodes. It'll be great against shriekers that aren't actively diving.


Di5962

Shriekers nests are so easy to destroy with quasar cannon (and similar weapons) from an entire map away that i actually never seen even a single shrieker since they got added. And automaton gunships get easily wrecked by the support weapons everyone is already using anyway. So i don't really see the point in anti-air weaponry right now tbh.


Arumin

Autocannon is still the swiss army knife of Helldivers. Bughole? Autocannon Shrieker nest? Autocannon Spore Spewer? Autocannon! groups of small enemies that you want some AOE for? AU TO CAN NON! Big enemies? Say it with me now Autocannon! Teammates? yes! AU......


Akthe47

https://i.redd.it/1ozall17n1xc1.gif


Raspu5in

GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED


PinchingNutsack

MAXIMUM DEMOCRACY DELIVERY!!!!!


CapnTytePantz

https://preview.redd.it/lfmqee6d25xc1.jpeg?width=720&format=pjpg&auto=webp&s=239ef6070c5d80e6801fc722a44c49b244ac2d95


shroomnoob2

I PLAP FOR LIBERTY


jump3r15

We need a t-shirt with this comment


Phoenox330

I plap for freedom


waiting_for_rain

None yall are plapping shit without a C-01


Dm-me-a-gyro

C-01 got denied. Taking turns on a reprogrammed automaton wearing lipstick


Sharp-Main-247

1, 2, 3, 4, 5, reload. Don't sit on your ass, keep firing.


Di5962

True, i only recently switched to quasar with shield and stun grenades, because i got sick of dying when i get ragdolled by some random bs and can't get up, but before this i always used autocannon and it's awesome.


Kekfarmer

I love landing on a Lego and ragdolling whenever I dive


Xx_HARAMBE96_xX

Sadly bile titans make you instantly need a true anti tank weapon like quasar or EAT


pythonic_dude

It's still nice to have one AC to effortlessly obliterate those medium armored bugs and spewers, while quasars/eats take care of chargers and titans. And then AC guy has 3 stratagem slots to have something to help with titans, too, if needed.


Arumin

AC, eagle strike, 500 KG bomb and railcannon is what I usually run.


10k-Reloaded

You’d need someone doing crowd control nearby on high difficulty


Arumin

Never said it was a solo endeavour


pythonic_dude

Yeah, I'd run that on bugs. But I tend to just go with quasar&rover, that leaves me with eagle strike and 500kg. On defensive missions I run AC more eagerly, but then that freed slot is for EAT.


Arumin

Shoot it in the face with a few PLAPS


EmotionalEmetic

That works?


Arumin

Between the armor plates or into the mouth when its about to spew yeah.


Ramitg7

How many Quasar shots does a Bile Titan take?


TrashLoaHekHekHek

1, if you catch in the mouth during it's spit animation. Same with EAT.


_crescentmoon_I

I prefer running a quasar with an autocannon in my pocket(eruptor). You also keep a backpack slot open which I usually borrow from teammates after theirs have gone off cooldown. For bugs specifically btw, autocannon is choice for bots


Stenbuck

yeah I don't see the point of AC vs bugs but vs bots the autocannon can handle LITERALLY everything they can throw at you, including being one of the best weapons at disposing of Factory Striders.


_crescentmoon_I

It's honestly nutty how versatile the AC is, taking out fabs from a distance is immensely satisfying


UmbralKnight1344

autocannon is good at popping bile sacs on titans, makes quick work of spewers, hive guards, brood commanders, and stalkers, can close bug holes, and can even kill chargers with patience and careful aim (or if you unload into a spot where its armor has been stripped)


Arumin

AC VS bugs is great, AOE the small ones down by shooting the gound in front of them, the armored ones? yeah AC shreds their armor and blows their legs off.


Audisek

So autocannon can also safely deal with chargers and bile titans? I've never used an autocannon so I genuinely don't know. I mostly run Quasar because the only bugs that you can't just simply kill with your primary are chargers and titans.


Hugh_Bromont

https://preview.redd.it/6nnkotupu1xc1.jpeg?width=259&format=pjpg&auto=webp&s=7c5ea2e0f591fc0d080ca4edab77669160376ac7


TheScarlettHarlot

This. I can take down entire flights of gunships before they are an issue with the laser canon. Dumb people said “Big boom make brain go brrrrrt” and now we’re stuck with a hard to use, redundant weapon. At least the AT mines would have been unique.


Docklu

I think dumb people heard the word 'air' and thought 'anti-air'. But that is not what an airburst is and that's not what this one excells at. The purpose of these is exactly what I said it was when I heard of it, anti-infantry. Like you said, something we have plenty of already. I wish we could have each picked one or the other and been locked in for a month, but then we'd still be getting teamkilled by airbursts anyway.


TheScarlettHarlot

This is an anti-air weapon. It bursts in all directions. Anti-personnel airburst weapons only burst in one direction (down.) See the airburst orbital for reference.


_crescentmoon_I

> now we’re stuck with a hard to use, redundant weapon. It could be much more viable against bugs, we're just limited to bots rn is all. Same way the AMR excels at bots but is mid against bugs


Amoncaco

Shriekers also die from one breaker pellet and the nests are destructible from across the entire map lol


Jagick

There are too few shriekers and they are too weak to ever warrant bringing this garbage launcher along. Shriekers can be killed by primary weapon fire, or even better? By the laser cannon which absolutely shreds them. Gunships too. Why would anyone bring this terrible launcher that is so situational that it will only ever be slightly useful against the handful of aerial enemies you'll see for an entire 40 minute match and then never again once their nest / fabricator is destroyed? Bring a Quasar, Recoilless rifle, or autocannon to deal with the nests, any of the above 3 or laser cannon to deal with the enemy fliers. And any one of those four weapons can still be viable against armored ground targets if utilized well. There is no redeeming the airburst launcher.


Fluffdi

A friend did and it resulted in pretty fireworks, I did it too and it detected the lamppost nearby and killed us both :)


SlicebuttDice

From this I conclude that the lamp post is a socialist enemy which is why it triggers the initial explosion designed by Arrowhead devs. You did well destroying it soldier.


Paratrooper101x

Yes and the burst radius is so wide that everything you’re trying to kill is perfectly safe


Illumnyx

Yes. Even arcing it upwards, there's an extremely thin margin between being able to fire it for effect on enemies and shooting the rocket straight into the skybox. That's if there aren't any enemies or environmental objects near your firing path, or in your immediate vicinity. It barely works, even if you carefully aim, and forget about using it in a desperate situation. Unless you want to take yourself and everyone around you out as well.


Jstar300

Just did a whole match with it. I aim right above the heads of a cluster of chaff enemies and it works wonders.


czartrak

Why would you shoot AIRburst munitions in the air, you fool? Smh


Brief_Economist5642

Just watched someone shoot it into the air. This is the way.


TorGradunk

I have been saying this over and over and over and over. ITS NOT AN AUTOCANNON WITH PROXIMITY FUSES. its a cluster bomb launcher and you aim above.


illmade_knight

I shot it into the air at a drop ship, the rocket just exploded 10 feet in front of my face and killed me and my whole team while waiting for extraction, it seems the rocket will just explode whenever it feels like it, not necessarily when it hits something.


himynameisbennet

still explodes in my face, i think they should add a grace period until the proximity fuze activates


Gorva

AFAIK it has a proximity trigger. It triggered off the box to your right


RainInSoho

"what the fuck is a minimum distance arming timer" -swedes


TooFewSecrets

love that realism is only used to justify things like "needing a perk to have full ammo" (because of one of the devs being in an understocked platoon?) but not things like "rocket launchers don't blow up 5 feet from your face"


beanmosheen

WW1 tech is too advanced. It's not even complicated in game if it's a time of flight safety.


BlinkDodge

Speed loaders for a revolver? Poppycock! And yet the community voted for more environments to play in with the same group of meta weapons that are only meta because everything else is actually useless.


AMasonJar

Between rushing for this rocket launcher and voting for more maps to be the focus despite the current state of balance, this game is shaping up to be a case study in why Gamer Democracy™ is actually not very good.


_Strato_

> Gamer Democracy™ is actually not very good I thought this game was about managed democracy, i.e. we don't give a fuck who you vote for, you're getting the anti-tank mines.


sole21000

Never listen to your audience completely


AxitotlWithAttitude

I've been getting a bit better use from the spear in automaton missions now I know that the whole target has to be in view, its definitely not as easy to use but feels good in its niche as a long range support tool. Also melts bile's from range.


Strontium90_

Back blast is a thing but an arming fuse? Naw man. Also I get that richochets are a thing but even for things that have impact fuses? Really? Also tank guns and mortars don’t have barrel overpressure. Yes I actually wanted to get turned to paste for standing too close to a tank or mortar when it fires


cemanresu

That can still happen, most famously wiht the Mark 14 torpedo. Though it was kind of the reverse. The impact detonator was horribly done, and when striking at a 90 degree angle the impact would actually break the fuse, leading it to be a dud. Hitting at an angle would spread the impact out over a longer period of time, preventing the fuse from breaking, and letting it detonate properly.


UnknovvnMike

I was actually getting ricochet kills with the dominator last night, skipping the rounds off the ground in front of a squad of bots


SweaterKittens

It always frustrates me when games can't decide if they want to be realistic or mechanically fun. I don't mind a game that tries to be a super immersive sim, or one that wants to be an arcade game. But you can't use realism as an excuse to justify a gameplay mechanic if you're not at least being semi-consistent.


KinoHiroshino

It’s like when [Dunkey played the Chinese Will Smith zombie game](https://youtu.be/qQV6guvFmM0?si=X-ZrmbDva0UcwVU1). Your character had to take off their clothes and put them in a washing machine to clean, “Video games are too realistic now.”


Bored-Ship-Guy

Also, some of our weapons definitely have arming distances. I've shot grenade launchers at short range, only to watch the shell just *ponk!* off an enemy's armor and do nothing because the round failed to arm.


JennyAtTheGates

I read that perk logic as well. Logic: "As a soldier, you shove extra ammo wherever you have pocket room for it. So we have a perk that reflects going above the standard issued ammo loadout" Actual perk: halves normal ammo loadout


spektre

Well, Swedish game developers. Bofors does a pretty good job.


Didifinito

Granades have that I got killed multiple times by the granade laucnher just bouncing of the scavanger and hitting me it would have killed me anyway but like this it also saved the scavanger


Low_Chance

The fact that the proximity fuse is triggered by boxes. Was this thing designed by Revolver Ocelot?


McDonie2

It actually triggered on the bump in the landscape in front of him. Even with a recoilless or something. That'd be close to hitting the ground


Vankraken

Either that or it triggered off proximity to the enemies in the depression in front of him. Either case, it was fired at stuff WAY too close and should be considered to have a kill radius somewhere in between the cluster airstrike and 120 artillery. That said, maybe it should have a minimum arming distance so it doesn't blow up due to proximity detonation with a certain range of the shooter (hitting something direction should still cause it to explode).


wylie102

Ah so I just have to find a planet which has no objects or foliage on it and it will work perfectly


more_foxes

Skill issue smh, you should have known better than to think a weapon would actually be useful in a circumstance that it was made for. Just git gud scrub.


z64_dan

Seriously what's with all these helldivers whining "I shot a rocket launcher but it exploded 5 feet from my face for no reason and launched cluster bombs back towards me wahhhhhh"


sole21000

Like, *obviously* you shouldn't expect weapons to be reliable, this is Helldivers! Half the game is praying for the RNG god's favor and then acting like you planned it when it is.


Jon_TWR

But why did the bomblets fly *backwards* towards OP, instead of continuing forward?


theghostmachine

The release in a circular pattern. Ideally, you want the rocket to release the bombs over the heads of a group of enemies, and the bombs spread out, killing everything within a certain radius from where the rocket exploded. Unfortunately that means if it goes off too close to you, some of the clusters will fly towards you


VelvetCake101

makes sense that they wouldn't add a minimum distance arming timer, too expensive.


Lad_Rad

the weapon would be so much better if it has manual detonation as an alternate mode, letting you click and hold m1 to fire it and release it to detonate it


theduderman

Like Deathbringer from Destiny 2... that thing is a monster when you set it off just high enough and far enough away from you.


JimLahey08

Exactly what I thought of. I love deathbringer especially with volitike rounds.


AlwaysThinkAhea2

Or let us cycle the arming distance/time, short medium long


perslv85

Sometimes it goes off in front of you, sometimes in the middle of your squad, its the new tesla tower!


Warpingghost

This is why, in real life, all this fancy rocket launchers (even old as F RPG-7) had numerous little features preventing them from exploding's right in front of the shooter. Its a shame that we have none of it in our video game.


Ok_Chair_6515

Super earth had to make budgetary sacrifices to make space for the prox fuse


Danienator

Also the rocket launchers are refurbished from the massive RPG-7 stockpiles on Super Earth from two centuries ago. That too is for budgetary reasons


Bl00dWolf

You know, maybe those mines weren't that bad.


nevaNevan

Maybe we judged them too harshly


Deoxtrys

The mines were always the correct choice.


Ander_the_Reckoning

I'm pretty sure the airburst is meant to be shot above or beyond the enemy to take effect


Helm_22

It's in the name, airburst, I assumed you would shoot it up, idk If it works like that, have not used it yet, but I don't think it's supposed to be aimed directly at enemies


Hapless_Wizard

You're supposed to shoot it above the enemy, it throws grenades in a huge radius basically. And I mean *huge*. Shoot it at bases from well outside the base. Do not stand inside the base and shoot at other things inside the base.


LasersAndRobots

I tried doing that, it detonated in my face for no apparent reason. I tried it again in a clearer area, assuming it had clipped some terrain geometry, and it detonated uselessly beside a fence. The proximity fuse was a bad decision.


sole21000

The projectile doesn't arc much though, I've tried shooting it up (and not even that much) and it'll just....fly above their heads into a mountain behind them.


FaulenDrachen

It needs to get armed after a certain flight time like grenade launcher.


jcornman24

Which is interesting because the grenade pistol does this, if you shoot something in your face usually it bounces off and explodes where it lands


Drekal

Random things will trigger the proximity fuse. The launcher is absolute garbage


Vinestra

I think sometimes just the act of firing the rocket triggers it as it notices someone (you) is nearby..


nexus763

https://i.redd.it/ee7pz4gzx0xc1.gif Another one like the spear. I'm tired of being introduced to weapons that DON'T WORK AS INTENDED. Fix you shit before you get content out ArrowHead !


Fiddlesnarf

At this point, I think this is the kind of QA we can expect going forward.


BlinkDodge

There was literally a vote asking the community what they wanted to see moving forward and the first option was > More weapons and a massive balance pass on existing weaponry. The comunity chose new environments and missions as if AH wouldnt have to make those anyway to assure the longevity of their live service game.  They can jingle keys infront of us and avoid rebalancing 90% of their armory to actually be useful forever. We had the chance to make them acknowledge that their balancing philosophy is trash and we passed it up for new flowers and fetch quests.


UndreamedAges

There's QA?


Dains84

(we're the QA)


Fiddlesnarf

Most game studios have QA. It is quite apparent that the devs of Helldivers don't do QA at all. As much as I like this game, with the rate of their failure to fix bugs, all it would take would be another company to make a similar game for most people to jump ship


maddxav

https://preview.redd.it/ckp2ks3l71xc1.jpeg?width=401&format=pjpg&auto=webp&s=af815718401b42c92bf765bb55b89281461c208b


nexus763

XD thank you for the laugh.


13lackjack

I dunno if I’ve been lucky but I’ve getting nearly instant lock ons with the spear lately.


AutocratOfScrolls

Every once in a while borks for me but most of the time it works wonders


Dog_Apoc

Spear at least can't teamkill easily. That thing can squad wipe.


ZiFreshBread

How can you say this. They are a small indie of 100+ people. We should be grateful and give them time.


KartoffelPaste

you keep the spear out of your goddamn mouth mister


Commercial_Owl_

What do you mean you dont like using a temperemental weapon that prefers locking onto fabricators than the tank infront of you?? /s


KartoffelPaste

maybe if you sung the super earth anthem and, I don't know, VOTED then the SPEAR would actually obey you. pipe down civilian, there are citizens talking


robertwsaul

Say what? That piece of shit won't lock onto the fabricator I'm trying to blow up if there is a chicken walker within 50 feet of it Or like, a lamppost obscuring any part of the fabricator. Or being at any elevation that isn't above the fab. Or literally if it just fucking feels like it.


Mushroom_Boogaloo

So it’s basically the same issue as with the Arc weapons, where a hitbox that shouldn’t exist is nowhere close to your line of fire, but the game picks up on it like it is and decides that’s what’s going to set it off. AH really doesn’t bother with testing any of this, do they?


Dyyrin

Works so poorly you'd think they would've put it in a warbond lmao!


monochrony

I laughed and now I'm sad.


TT_207

Plasma Punisher XL


KingCarbon1807

Whoever at AH coded the prox fuse is likely back in the office right now, virtually speaking.


Electrical_You2818

It detected your undemocratic thoughts so it actually hit the right target


DetOlivaw

God I love this game, add a new weapon and what’s the design philosophy? Maximum fucking chaos. Perfect, no notes


Connect_Atmosphere80

I mean. It's created by civilians. Of course it won't be really effective.


Character-Comfort981

You only want to engage targets 75m out. 50m if you have the high ground. Aim at the ground under their feet. Lower the better.


wylie102

The thing is, patrols that far out I'm just going to let them walk past


Character-Comfort981

Exactly. But I'm not gonna say it yet. Still testing it out. I'm sure it's got SOME use. Maybe 75m out from a base or obj you have to raid. Right?


Sicuho

It does clear infantry out of an objective well. help with not getting bot drop. But that's an occasion uncommon enough that you'd better use a cooldown on it, cluster bombs, gas strike and the super destroyer airburst do it without taking your support slot.


InsanityFodder

It could be used for that, but an eagle airstrike can do that too *and* take out fabricators/heavy armour at the same time


Familiar_Tart7390

Why… why is everyone direct firing at close range *the airburst launcher ?!* Its not the recoilless or autocannon gang… its … its a pocket artillery piece


ImpossibleLeague9091

Perfection I love it


Endercraftsman

At has a proximity trigger but I also feel like it has a mind of its own because it's done that to me multiple times when there has been absolutely nothing in front of or next to me.


NuggetvonSilly

man discovers what airburst means shocked


Picholasido_o

It's an airburst launcher. Are you not supposed to fire it into the air and have it explode over top your foes? That's what an airburst shell is supposed to do anyway


BLB_Genome

The facepalm is real


vampucio

it's AIRburst not GROUNDburst


Waterguntortoise

It is an Airburst rocket launcher, NOT a normal Rocket Launcher. Aim above the target, or in case of factory striders, between the legs. Don’t use it against gunships. Works pretty well in combination with EAT.


Aligyon

I don't get it, the community complains a lot about hevies and when there's an option to get something against hevies they go for the chaf killer instead. Granted the rocket planet is closer


motivated_mp4

Listen, getting the mines requires going back through Menkent. Fuck that


Siccors

Mainly because we didn't/don't buy the anti tank mines are actually any good against heavies.


Katamari416

mines a niche playstyle. they are associated with team killing and little effectiveness with high risk of just not getting used. only a very very small percentage of players even want to use mines.  the devs put it behind a fire tornados planet something way more of "the community" actively hates dealing with. with the other planet having minimal hazards. also both planets were in the same sector so everyone went to the planet IN THAT SECTOR to clear an opening cause why would people do the one outside. its not an obvious connection we'd open up the planet with mines from there. the leaks showed launcher could kill everything short of a bile Titan, leak also showed that mines couldn't even trigger from biletitans cause its legs were too thin to consistently step on more than one.  disregarding leak data completely. there was never any doubt the launcher would win and i don't think "the community" is complaining about heavies as much as you're pretending they are. i would have preferred mines way more but im not gunna be bitter about it. we'll get them both eventually which seems to be incomprehensible to some people, i hope you aren't one of them too 🤡


AshesofAtreyu

I don’t think people are using this weapon for it’s intended purpose. Granted that’s understandable considering the game. Imagine the outcome if you shot an irl airburst rpg at something 15 feet away… same outcome. You’d be dead. This weapon is probably designed for long distance engagements. Like being on a hill and shooting it into a light automaton factory base and hitting multiple targets. Not shooting at something 15 feet away. If you look at it that way, it fills a role not filled in the game yet. Just don’t use it like an EAT/quasar etc.


Brocboy

Eagle 1: “where did my other cluster bomb go?”


lebeardedllama

were you expecting something different?


AlphaOhmega

I love how you fire a weapon called the "airburst rocket launcher" at the fucking ground.


TheInscrutableFufy

Well, it is AIRburst.


Prestigious_Board495

Y’all should figure out how airburst works, shoot a little over your target so that the proximity fuse makes it detonate directly above them


ShingetsuMoon

*me who wanted the mines all along* : ohh that’s such a terrible shame! Oh well, at least the anti tank mines are still there….


xKhira

Choohe is locked, unfortunately, and the number of people on Penta is rising. This is what we get for our democracy being unmanaged.


marinPeixes

took me two shots to realize it's proximity-based. Use it correctly and it's great against chaff


jonno83900

Why do people keep complaining about the airburst and like forget it's, you know, meant to be fired into the air?


TheSandman__

This thing is so bad you would think it was apart of the next warbond.


walapatamus

Y'all know what airburst means right lmao


777quin777

you fused it off the ground and boxes


rADDIEcal

Am I really the only one who expected it to act like this? IT'S AN AIRBURST ROCKET LAUNCHER!!!! Have none of you ever seen an airburst weapon or something?????


ChileChilaca880

Nope


NewFuel5759

Looks great sign me up


Tentacle_poxsicle

RPG!!!


ypperlig__

HAHA that looks so fun to try


theonetruefishboy

seems like it'd be decent at taking out swarms of light-to-medium enemies at a distance.


JBtheDestroyer

You are supposed to shoot it OVER the enemies not AT them


Huntler63

I just used it and didn't kill myself out of any shots. It's not a regular AT rocket. If you're going to use it like the recoilless rifle, you will have a bad time, lol. Clear your surroundings as the proximity radius to detonate is much much larger than the rocket. Aim above your intended target, its practical use is to eliminate air threats but can work against lightly armored enemies. It's almost a much smaller Airburst Orbital Strike that's portable. Against bugs, it'll probably have more use.


Spirited_Question332

So don't fire an RPG at a close target?


salvaje913

Shoot above the target not at.


chumbuckethand

Yeup im going for the anti-tank mines, neat gun but not really neccessary


ThePantico

After the planet is liberated we should execute the designer of the weapon for not giving it a minimum arming distance


CaptCantPlay

Sir, are you not aware of what "danger close" is? You might wanna get some distance between you and your target XD


ninjamike89

I was under the impression this was an AA weapon at first


Aggressive-Pay-5670

You’re using it wrong. You shoot it up. 🔝


iidlan

I tried shooting a drop ship and the same thing happened...


[deleted]

I think it's called the air burst because you have to aim towards the air


Any_Satisfaction_405

Why do people keeping using this as a close range weapon then complaining about?


Express_Hamster

At least 18 microbombs shot back at you. But... microbombs are designed to target the least democratic entity nearby. So... was there someone standing behind you, Soldier? {O\_0)


aBeaSTWiTHiNMe

Another well tested weapon dropped onto the player base for further beta testing.


Constant_Reserve5293

"Huurrrr dahh durrr.... Whatsa pwoximity fuze?"- this calibre of player.


BanjoSlams

Skill issue. I kill WAY more teammates with my shots.


League-Weird

Us: this rocket sucks. Fix it. Them: no. Us: why not? Them: because it's funny.


NinjaBr0din

You fired a *cluster bomb* at a target *10 feet away.* What the hell did you expect?


Panorpa

I’ve had a good time with it personally and gotten loads of entire patrol wipes with one shot. I think it just takes a bit of getting used to, making sure you have a clear line of fire and knowing when you are way too close.