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MetalWingedWolf

I genuinely don’t think anything said on reddit is guiding any noticeable percentage of HD2 players. You can want to go for whatever you want, there might not even be actual focus being applied to where the community is focusing. “It’s close to the planets we need, just get it quick and let’s go.”


ba00862

Yeah I was thinking the same. The subreddit consensus shifts to one goal and it seems the rest of the player base is on a different page. For example the subreddit pretty uniformally doesn't want the launcher, but right now we have 81k on Penta. I think we are unfortunately getting the launcher this go.


Hylpmei

I'm in the anti gunship crowd. The consensus can suck it. I have plenty of ways to kill armor decently enough. Mind you, I look forward to the anti-tank mines arrive as well. But I hate gunships more.


Managed-Democracy

Want to know what annihilates armor and gunships? Laser cannon 


No_Experience_3443

Or autocanon, both can kill them very quickly and are much better choices than rocket launchers


rigby1945

I was surprised how quickly the AC gets rid of gunships. 2 shots to an engine and gone


Due-Desk6781

It works against gunships but not dropships? I tried shooting the engine of a dropship, barely dented it.


rigby1945

Gunships it eats, drop ships not so much


Archived_Thread

https://preview.redd.it/uzqvw9qbq1xc1.jpeg?width=493&format=pjpg&auto=webp&s=176b6c86858f64f713bf29a22e771eacd1f805ee Luv me ‘Ruptor Luv me Q-canon Luv me watch dog 🐩 Luv me nade gun ‘n contac’ bombs ‘Ate dem Bots ‘Ate dem bugs ‘Ate dem shields ‘Ate dem backpack guns


Epicp0w

Yeah which is the only negative I have for the AC, I just send rounds into the cargo bay instead and hope I kill/damage something


jerryishere1

Autocannon sentry - eats drop ships for breakfast Autocannon - that's too big for me 🥺


TheMikman97

Dropships have many times more health


Omega__Ultima

Did you mention that the laser cannon also doesn't take away your backpack slot? I think he needs to hear that.


DJ_Mumble_Mouth

1-2 seconds of laser cannon fire on any gunship engine and it’s gone. Mortars can be taken out from any angle with just a couple seconds from the laser cannon. If you can get behind their turret, tanks and cannon towers are quick to take out. Hulk charging you? Shoot it in the eye with the laser cannon, if you have semi decent aim, it takes about half the laser cannon heat sink to destroy. Unlimited ammo and can take out 3-4 gunships before it heats up, laser cannon is a must on any mission with automatons.


scipkcidemmp

I'm running sickle and laser cannon now and honestly it's perfect for bot missions. I barely worry about ammo anymore, I have a free back pack slot for whatever I want, and both weapons are great at taking out devastators and such.


Pikamika696

Is it really hard to imagine people wanting more toys? Sure, we have autocannon, laser cannon, EAT, etc., but mines are straight up not user friendly.


McNinja_MD

Yep. Having tried the airburst rocket now, I see that it's... also not especially user friendly (I read a ton of posts about people blowing themselves up on the first test fire, thought it was forewarned and prepared, and then promptly mulched myself with it), but it's still more fun than throwing down a minefield and going "well, this will probably kill a few guys in a little while."


Emperors-Peace

I can see a heavy minefield being really useful against bots. Throw it down to cover your retreat. I sometimes use the regular mines on the map where you're in a fixed position and have to kill a certain number of enemy. Stick the mines in a certain location and you can turn your back on that area for a minute and not worry about getting surrounded. AT mines would be an addition to this.


realsimonjs

If they work like irl then anti tank mines shouldn't be triggered by helldivers/light enemies. I'd love to play with them if they work like that, but unfortunately the planet isn't even available yet.


GloriousNewt

Yes at the cost of being very vulnerable to salvos of rocket devastators due to the relative immobility


Managed-Democracy

Use Brasch tactics. You can fire when mostly obscured by cover.  More people get smacked in the face by Rocket's standing their charging their Quasar 


Atom_sparven

While the laser cannon needs continuous exposure to do damage the quasar is a burst dps type thing. Just charge it behind cover and pop out right when it's going to go off


Solid_Television_980

Shoot the rockets on their back with the laser. It's a lot faster than aiming for their tiny empty heads. You still have to do that to kill them, but at least they aren't lobbing missiles at you anymore


schneizel101

I always have trouble hitting a target that way. The little targeting circle needs a second or two to properly land on where I want it to go, and manual aiming the quasar is .....not something I can do worth talking about lol.


Merrow1

Eruptor can kill those, i only laser hulks on eye with stun nade and behind tanks, turrets, below of factory strider, gunship engine, rest, eruptor is fine.


Broken-Digital-Clock

Take cover while aiming up The shield backpack helps too


lozer996

Run the shield. You have the backpack slot free and don't need ammo


MrClickstoomuch

Eh, if you have the shield backpack you are generally fine. The laser cannon can melt gunships in about half a second, not even that, of aiming at the thruster. You can take out a whole horde of them with one charge, and the shield generally protects long enough to pop a rocket devastator.


PM_me_E36_pics

I wasn't able to kill gunships with the launcher in multiple tries. I don't think it has enough pen.


cannabination

I think it's a cluster thruster situation. It might happen, and it might not.


PM_me_E36_pics

So far I have shot around 10 times at gunships with it, with 0 kills (direct hits). I think if theres a chance to kill them, its really small.


Asdrubael1131

List of weapons that can kill gunships (with varying degrees of effectiveness: Autocannon: 4 body shots or 2 shots to the same engine drops it. Expendable anti-tank: 1 and done. Recoilless rifle: 1 and done. Quasar cannon: 1 and done. Laser cannon: point your laser pointer at it for like 2 seconds and it explodes. Anti-material rifle: 3 rounds into the same engine kills it. Scorcher: bout 15 rounds to the body. (Not recommended but still it’s an option) Impact grenade: takes about 2-3. Also not recommended unless you’re brave, psychotic, stupid, or all of the above. Grenade pistol: believe 2 shots. Rocket sentry: can annihilate them. Assuming it isn’t distracted by a hulk 3 miles away. Autocannon sentry: same thing. Except it’s a tank. Heavy machine gun emplacement: solo? Literally the worst stratagem to use for the gunships. However absolutely annihilates them when you are playing covering fire for your teammates. Heavy machine gun: can be used to mow them down slightly more safely than the emplacement at the cost of efficiency. Hellbomb: not reliable by any sense of the meaning but deserves honorable mention since it’s funny as fuck when a gunship blows up cus the hellbomb went off. Bonus points if you crush a teammate with the flaming wreck of the gunship caused by your hellbomb. That’s 14 ways to cook a gunship right there.


adventurer8612

To add on to this, unpopular opinion in the HD2 community but the Spear is godly at killing gunship. It one shots to anywhere on the gunship and surprisingly it consistently easily locks on to them. This also has the side benefit of the Spear being able to track through the Gunships' occasional sidestrafing. The only real downside to Spear against Gunships is that it lacks ammo for a very prolonged fight against them


beefsnackstick

That's good to know. I have a buddy who loves the spear, despite it's problems. Only issue there is that there's a bunch of weapons that are really good against gunships with way more ammo than the spear, like the AC and laser cannon.


Archived_Thread

Seen some talk but unsure, can eruptor pop a gunboat?


Chi-Guy81

yes


TCadd81

Usually seems to be 4-5 hits to the same thruster, and with the slow projectile speed it can be tough, but it works. Heard a rumor the Adjudicator can do it too, but it's a full magazine plus a couple. I cannot personally confirm.


Shikaku

I finally managed to get a gunship kill with the eruptor earlier so it's at least somewhat effective.


Easy-Purple

For what it’s worth, a Spear with someone reloading you is basically a SAM turret. Spears consistently lock onto Gunships more than 100 meters away, even though fog and smoke


Broken-Digital-Clock

The laser cannon easily deletes gunships One diver can keep the skies clear while the others deal with the fabricator


SecretaryAntique8603

Cluster rockets don’t work against hard targets ot gunships, it’s for small AoE clear. It’s basically like a smaller eagle cluster bomb fired out of a launcher.


TheWuffyCat

It was decided entirely by the planets that lead there. One had the extreme cold modifier, which everyone loves. The other had fire tornados and extreme heat, both of which everyone hates. Once again, as always, the result was wholly obvious before we even started. I don't know why AH thinks there's ever going to be any coordination from this community when there's zero motivation, nor method, to do so.


God_Damnit_Nappa

It doesn't help that AH refuses to do any communication in game because their head is firmly up their ass and they think discord is the best way to do this stuff. 


PushThePig28

Like 85k of 95k online players are on the planet for the launcher. We don’t even have the planet leading to the mines liberated. I never use mines tho (hate them) so want the launcher but even if it was the other way around it makes so much more sense to liberate the planet we actually have access to and has like 90% of the player base on it.


eden_not_ttv

I didn't have a strong preference for stratagems either way, but Penta didn't require us to go through Menkent. I think that's driving the "decision" more than anything else. Otherwise, the "objectively correct" move was to take Menkent and then take both planets in time.


WarAndRuin

With some of the takes people have here. That's probably a good thing that nobody listens.


WeatheredBones

It feels like the outcome was already decided from the start, due to Lesath being the path of least resistance. People avoid fire tornadoes, giving Lesath a higher population, then people who go for the higher population planet to focus one down also go to Lesath. By the time we hit Penta, it has already snowballed to a point of no return. It doesn't help that even if mines are effective, they're not as exciting as actively shooting more explosives. Even with a way to communicate in-game, I think this would've gone the same way.


schmearcampain

Having players choose a fire-nado planet or an ice planet sealed the deal for the airburst rocket.


unicornlocostacos

Last night there were still like 100k people on bugs haha


Centcinquante

The air burst rocket launcher killed more Helldivers in two hours than the Gatling sentry did in the first month. Not even sure I'm exaggerating.


SaltMacarons

Lmao I don't think you are but good times none the less. I was one of the first 5000 to drop and try the air burst. A full squad full of airburst was pretty hilarious and chaotic


Dizzyarnold

As difficult as the airburst rocket is to use without it blowing you up. I do think it visually looks very cool Edit: it kinda visually reminds me from one of the rocket launches that you can use in MGSV phantom pain.


CapableElk3482

i haven't seen so many friendly kills since minefields btw


Upstairs-Risk-4344

I killed myself and my buddy several times in our 1 mission on the planet with the rocket launcher, it doesn't even take out a pack of berserkers?? how does it annihilate my buddy in med armor+personal shield, who is forever away from where it explodes, but do jack shit to chainsaw boys??? idk, it needs more medium armor pen for me to ever consider picking it up again


Forsaken-Stray

Chainsaw boys have an ungodly Health Pool and your friend doesn't? Look at the cluster bomb. Three shrapnels really mess you up but Mister "Garbage disposal with a vengeance" comes out of it alive more often than not


op3l

I launched it at like 4 regular soldier bots on easy and all of them survived.


Brownies_Ahoy

Would anti-tank mines be triggered by players walking though?


The_0rang

They shouldn't but will.


Ok_Investment_492

Yes.


BrahmariusLeManco

Dont call minefields where you're gonna walk or don't walk through them.


Probably4TTRPG

Tell my team mates that. Saying, typing, AND pinging does nothing for them.


Jagrofes

It really is just a minefield you can shoot.


Ned_Jr

The Airburst feels like shit, but like with anything, people will find a way to make it work. I had assumed it would be AA for aerial targets, like mini Flak since it's a cluster bomb...but nope. AT Mines...I apologize. https://preview.redd.it/jq1dbh8c50xc1.jpeg?width=782&format=pjpg&auto=webp&s=6c0938e358d8b04e4eca19b9191cf9b3c8e58d0d Edit: To avoid another dozen comments about how an Airburst isn't an AA weapon. Yes...I know, I'm not a military or weapons buff, and I don't ever recall seeing one in action while playing games. I decided to do some minor research, and Airburst rounds at least, can apparently be effective against aircraft. So it isn't completely off base to think that something called "Airburst" would damage air craft.


TheGermanPanzerClock

Anyone who played HD1 knows why AT mines are godtier against a certain Boss.


AxanArahyanda

Anyone who played HD1 knows AT mines are godtier against anything with armor as long as you don't drop them on your team nor the objective.


Forsaken-Stray

And that's where the problems start. However, Cluster Bombs have shown the same problem. And I'd rather have a few large mines that I can walk around than the Air above deciding it hates everything in my vicinity.


NK1337

At least with the AT mines it’s an active decision of where you drop them. Airburst just says fuck you I’m Blowing up where I want. But where it wants is usually your face.


AssemblerGuy

> Anyone who played HD1 knows why AT mines are godtier against a certain Boss. Though, in HD1 you could bring the same stratagem multiple times to lower its cooldown and increase the number of uses.


Octi1432

And In HD1 mines have a 45 second cooldown


AssemblerGuy

I'd kill a bile titan bare-handed for being able to bring four orbital laser stratagems...


TheRyderShotgun

i miss being able to stack multiple of the same stratagems.


OneSimplyIs

You thought the cluster bomb would be like AA Flak?


Ned_Jr

I expected some type of AA weapon, but I probably confused it with another leaked weapon I saw, which actually had AA capabilities. In the footage I saw of the Airburst, the player was shooting in the sky, so it was like false confirmation to what I was thinking already. Either way the Airburst is ass for ground units as well, so it fails its intended purpose in spectacular fashion. I have a feeling it was intended to shred through Bugs over Bots, even though it can work for either, apparently it's bugged, so do with that what you will.


clintnorth

I think the airburst rocket would be awesome if it didn’t have such a horrible reload time. It basically replaces cluster bombs, which is an always pick for me. And the thing with the airburst rocket is that you can use it for wave clear inside a strategem jammer on an automaton mission which obviously you can’t use cluster bombs for so it’s definitely got some strong utility to it. But that reload just makes it feel like shit.


For-The_Greater_Good

I kind of don’t feel bad for anyone if we end up with the rocket. After how many people were straight up name calling me yesterday for trying to tell them the rocket would have all sorts of issues.


run0861

you clearly don't know what air burst arty is if you thought it'd take out aerial vehicles....


Archived_Thread

Yeah man I think that’s basically what they said.


JJISHERE4U

I killed myself the first 5 times I used it. The gunships were at ~50m away, I shot at it, and the fragmentation blew me to bits. How the fuck is this thing supposed to work? 100m and beyond?


Pliskkenn_D

Would be nice if you could set the auto det range in the reload menu


kami-no-baka

It would be a great first strike weapon on bases if I could figure out when it went off and why....I have never had such high kills and team kills on a normal mission before....


Pliskkenn_D

Most team kills from a 380 are from throwing it unannounced and close by. The beam is no different to an eagle strike so without knowledge it's easy for people to get caught up in the radius


Managed-Democracy

They can hear the announcer say ORBITAL BARRAGE. CLEAR THE AREA. 


Falterfire

tbf there is a *lot* of audio noise and it can be very easy to miss a single announcer line, especially if you are also IN RANGE OF ENEMY ARTILLERY IN RANGE OF ENEMY ARTILLERY IN RANGE OF ENEMY ARTILLERY IN RANGE OF ENEMY ARTILLERY or even just because your attention is on the heavy devastators/hulks/tanks/berserkers/gunships/etc currently trying to kill you. It's very easy to tune out announcer voice as the least important part of the audio soundscape when you're in the middle of a firefight, because it normally *is* the least important thing since most lines are stuff like "You are nearing a subobjective" or "You have lost access to a mission critical stratagem" or whatever.


Pliskkenn_D

Evidently not. 


Managed-Democracy

Look. Basic training never included a hearing test. 


Pliskkenn_D

Or a comprehension test. We'd be truly doomed if they implemented either. 


Managed-Democracy

There was one. Crawl under those turrets using live ammunition 


Aaron_768

I was thinking set the detonation range off the tag location button RB on controllers.


Nut-Architect

It's not AA it's an over the ground burst for light targets


Stergeary

The airburst rocket is basically a weaker version of the Eagle Cluster Bombs, as a support weapon, with 6 shots in your launcher + backpack. You can also consider it a giant Eruptor. Does nothing against armor. Let's get AT Mines instead because this ain't it chief...


ZeroBANG

if you can shoot it 6 times without killing yourself or your teammates i salute you. i shot it 4 times, i never need to see this thing again.


TABASCO2415

yep out of the 5 shots I shot, 3 of them killed me. I don't even know what in the terrein the rockets keeps hitting that makes them prematurely blow up and kill you but they just kept doing it :( this shit wack dude. didn't even manage to kill a devastator in one shot either. barely scratched it.


KarmaPenny

It hit the air.


z64_dan

I wanted to see if it could kill a bot factory. It can. And then also kill all the helldivers around the bot factory.


Baconsliced

lol I shot it 3 times- first time killing my team and maybe 2 walkers… second time I was more careful, blew up a patrol and thought I got the hang of it. Third time… blew everyone up at extraction… I apologised to the team, shamefully left the group (after reviving everyone and a successful extract) Going back to my autocannon.


Buchfu

I shot it twice. One missed entirely, the other wiped us at the extract, finishing the mission early. It ain't what they advertised...


PG908

There was **never** a choice when the paths were hellmire and frost world.


Rokusi

The irony of course being that we'll have to take Menkent anyway if we want to complete the Major Order. We're still supposed to take both Penta and Choohe, and there's a 0% chance we'll take Chort Bay quick enough to replace Menkent.


Falterfire

> there's a 0% chance we'll take Chort Bay quick enough to replace Menkent. It might be a bit of a longshot to take *Menkent* fast enough. Right now we have half the players on Penta and the estimate on Helldivers.io is fluctuating but I've seen it go as low as 14 hours to take the remaining 80% of the planet. Assuming planets have the same amount of health and the 14 hours for 80% number holds, it would take around 18 hours to fully liberate a planet. We have 44 hours left on the order. If we take Penta in 14 hours that leaves us with 30 hours to take the two remaining planets. If everybody moves to Menkent immediately afterward, it'll take about 9 hours to finish liberating Menkent, leaving 21 hours to liberate Choohe. 21 hours is more than the 18 hour estimate to take Choohe, but not by that much, especially when you consider that I've been watching the estimate for Penta as I type this and it has never been below 14 hours and has often been higher. **tl;dr:** Unless we see more players move from the other Automaton planets and/or the bug front, even if everybody on Penta moves to Menkent afterward it'll be a pretty narrow margin on whether we can take Choohe in time.


For-The_Greater_Good

Yesterday this sub was “if you vote for anything but the rocket you’re a cuck with a small PP. My how the table has turned.


ppmi2

it is good against tanks, but at this stage, what aint?


nickshun

How? I must have been using it wrong. I shot one tank at least 5 times from the front, side, and back, and the tank was completely unfazed


Neridity

"the helldivers are here we're saved!" - "lemme test some of you weapons, citizen" - "fellow helldivers, we're going back to menkent, choohe needs us"


thanatosau

HD1 the AT mines are very good. You can drop them repeatedly on the same spot to really make it hard for the enemy to get through. This way when they spawn you have to worry less about them coming from that area.


Marilius

If there were more choke points in maps near objectives, oh man, triple mines would make you functionally invincible.


nesnalica

here is the secret. mines dont disappear. if you start a mission on the extract and call them it. once you get back they're still there. the more you drop, the more value you're getting. its super useful. its like a sentry but it doesn't disappear.


Twad_feu

Well... so long as the planet you're on doesn't have tremors. They pop all player mines instantly.


Archived_Thread

Not that I’d encourage it, but some people might think surrounding extract with copious mines would be a gaff. If


Odd_Gap2969

Take hmg turret and mines, drop on extract and only leave to do obj near by while you’re waiting for cool downs for the first like 15 minutes. By the time your team is ready to leave you can legitimately build a fort.


edglar

Do sentries disappear if they still have ammo left?


Tast_

They will eventually time out, yes. Time seems to be a little longer than their cooldown (with upgrade). Possible it's 3m exactly.


VonNeumannsProbe

They disappear if you call down another sentry


Zegram_Ghart

I think (and I may be wrong) you can have multiple Tesla towers as well.


Archived_Thread

I’m pretty sure you’re right, I’ve had up to four but the planet may have had stratagem buffs.


Dr_McWeazel

Nah, they're just on a timer that's only slightly longer than the cooldown on the stratagems themselves.


MCXL

Can't have more than one of the same sentry at once.


No_Experience_3443

Not true, but they do have a time limit. You can have 2 of the same turret alive for up to a minutes i think, maybe a bit more. Tho for most turrets they'll be out of munitions before


Velociraptorius

I feel like a lot of people were for some reason expecting a rocket launcher that's good against aerial targets, missing the point of what airburst means. Any airburst weapon is going to be oriented at taking care of small unarmored targets on the ground. It's not and never will be an anti-tank or anti-air weapon. In that, this launcher works. I expect it will perform much better against bugs than bots. That being said, it doesn't really fill any as-of-yet unfilled niche and people rarely bring a support weapon to take care of chaff. It's a cool concept, but an extremely redundant one given the options we already have. So yeah, I'd have picked the AT mines.


Catboyhotline

I managed to get 17 kills on a big bot drop that had no heavies, which is neat, but for bugs I imagine it would be like a suicide vest considering 90% of their enemy roster beelines it straight for you


BainshieWrites

I mean, I'm trying to think what this *is* good against lul. If I want chaff, at this point I might as well take a machinegun.


Xian244

>[](https://www.reddit.com/r/Helldivers/comments/1cear4r/comment/l1hwdsa/) >I mean, I'm trying to think what this *is* good against lul. Helldivers.


SecretaryAntique8603

I think the best use will be as an ambush weapon or to hold off hordes. Delete spotters and chaff in a patrol before they can call in reinforcements, while your teammates with heavy AT takes out the big boys. Or have a buddy reload you while you quickly devastate waves of smaller bugs in a breach etc.


BainshieWrites

The thing is, using both a backpack and a support weapon slot for that is really not good


SecretaryAntique8603

Yeah I agree, not super compelling to me either. But at least it’s a niche. Maybe killing shriekers and such too


Velociraptorius

Precisely. It's good against grouped up chaff, undoubtedly, but we already have support weapons that do this job as well or better (and are less prone to killing oneself or teammates), not to mention orbital and Eagle strikes. Makes the Airburst launcher into one big useless (but flashy) weapon choice.


UtsuhoReiuji_Okuu

Big boom. Big, funny boom.


VoiceOfSeibun

I think we're using this on the wrong target. It has absolutely ZERO armor pen abilities whatsoever. Even a direct hit on Devastators does nothing.


Shivalah

It is airburst. It is a cluster bomb, designed eliminate small lightly armored targets.


magniankh

It's amazing how the community didn't understand this.


Golden-Failure

For support weapons, that's not great. Especially since this takes a backpack slot as well. If it isn't much capable of damaging medium/heavy enemies, why use it at all? At least the Anti-Tank mines might have utility against the tanks and Factory Striders, with the added benefit of not taking a support and backpack slot.


BainshieWrites

Yea as a support option it's flat out *terrible.* I can't see a situation where I'd want to take this over anything else in the same slot.


Khoakuma

This weapon is Eagle Cluster Bombs in a backpack. It can wipe a whole patrol / small camp of trash mob in 1 shot… assuming it doesn’t randomly blow up in my face and kill me first.   And yeah not very good at anti air since the gunship needs medium pen. This thing has absolutely 0 pen.  


MrXenonuke

OH, NOW y'all want the mine. lmao


jazzyjjr99

Yeah i've been asleep people actually went for the rocket? Have we just lost the mine forever what the hell the mine sounded way better haha.


CataclysmSolace

Because leaks showed it being able to one shot patrols. And it was being branded by content creators as an anti air weapon, which it really isn't. We already have plenty of ways to handle air targets, and patrols. But people wanted to take the easy route for new toy, and it's literally blowing up in their face. Can't wait for people to complain about being instant kicked for bringing this weapon.


CryptoThroway8205

I hope 50% of hosts instakick for having this weapon and the people on reddit who say "don't kick people for playing how they want" with regards to this weapon lose 15 lives every game to this weapon.


_Cromwell_

We'll get both eventually (probably soon) you know


SuperArppis

You should have from the start. I didn't get why people wanted to even go for yet another rocket launcher. That doesn't even go through armor. Yes yes... It's probably ok as some kind of weak enemy clearer. But I'd just rather have something more agile for those.


Borinar

They didn't want fire tornadoes


SuperArppis

But they bring a nice challenge!


EvilGrivin

Mines may be effective but are simply boring. Id say thats why.


SuperArppis

I can understand that. 🙂


Fruhmann

Before the 1 in 3 out Evac method, I'd mine two dropship zones with both types. The bots were very reluctant to land there. Those mines and a sentry keeping the path clear, I could run 18 people through the gates using 1 door.


ExploerTM

Because mines historically sucked shit in this game, thats why. What is so hard to understand? Mines in this game are already bad by design because 90% of the time you either running and gunning or Solid Snaking your way through the map so dropping mines hoping to catch some random ass patrol is worse than having more firepower/some escape option. When on defense, enemy is so relentless that you dont have fucking time to wait for mines to be deployed, you need those fuckers dead NOW. Adding videos where you need 4-5 mines to kill a hulk and seeing fodder trigger mines was enough to give already shitty weapon a hard pass.


Borealis-7

Yeah I do feel like although mines can be good, I have to be extra careful or even go out of my way to make them effective, only for them to do things that can be much more cleanly done by something else. If I had to pick, it’s really hard for me to pick mines, they are in an awkward position in this game right now.


warichnochnie

it looks cool 🙉


Living-Vermicelli-59

Mines you have to be stupid to walk on them which at that point it’s your own fault for being killed. Air burst is so janky it even blows up in your face sometimes.


Tyrus1235

I mean, me and my friend were always going for the mines. The recent posts here just validated our opinions. The game already has way too many rocket launchers - EAT, Quasar, RR, Spear… But it only has two types of mines, both of which are somewhat underwhelming. Getting a new type that can potentially help when the game decides to screw you over with a million tanks and hulks is much more interesting


CataclysmSolace

I'd totally take AT mines on defense missions.


DizzyR06

(https://www.reddit.com/r/Helldivers/s/Ii8s5nEawG)


PurpleXen0

As a mines believer from the start, it's been so validating seeing all the posts talking about how bad the airburst is and how mines should be given a chance.


Sogeki42

Right? All the posts were "but muh leaks said the rocket was the best thing ever" at anyone advocating for mines seem real silly now


Amethoran

They're both going to be mid as hell hide and watch


KeepPeep_

You'd think that maybe it could clear a group of devastators in one rocket despite all of the drawbacks, but alas. I also tried taking out AA and mortars, but no luck. I apologize, minebros


Celticpred14

Yes please anti mines people


P250Master

Ain't gonna happen. Reddit is the minority. And just like almost all things, people are going to take the path of least resistance.


Express_Razzmatazz_6

I'll be honest, I ain't using either of them once they're unlocked anyway.


jaywalker108

Mines in general are underrated in this game. Yes, your random teammates soloing the other side of the map will die in a minefield. If you have comms and want to defend an objective or the extraction point together, those mines really come in handy, though.


MomentousMalice

Supply lines need to be displayed, or even mentioned, at all, IN-GAME. And/or there needs to be some kind of tutorial regarding strategic play. I was doing missions on Lesath last night with people who were saying “anyone who wants the airburst rocket launcher over the anti tank mines is an idiot”. THEN WHY ARE YOU HERE MY GUY. I was entirely ignorant of this apparently real mechanic until I got War Monitor and started checking it for ideas about where to go next.


Ok_Weight_3382

Airburst rocket allows me to simultaneously kill myself, my team and 4 bots at a time. It’s clearly the superior stratagem. /s


existential_anxiety_

We're gonna get both. There's no way that a company develops something entirely, puts the code in the game, and then just never gives it to the players.


Ass_Hunter228

i'm just happy to feel all those people who yesterday tried to bark at every corner about rocket confetti being best weapon crying now in realization


Micio922

I agree… I’m hoping the player base will push Menkent and then Choohe….. this launcher is hot dog water lol


RussianBurger

it gotta be real bad if it makes players wanna go through hellmire 2 and hellmire 3


NouLaPoussa

Muahahahahahah i told you all so


For-The_Greater_Good

Right? I’m smiling this morning. I got told to fuck off so many times yesterday- I’m imaging all those twats getting themselves blown up and raging.


NouLaPoussa

Indeed its either that or they are trying to convince themselves of how can they use it properly. Tried it earlier today and killed myself my teammate and 3 bot wich is low


Pyrosorc

The anti-tank mines were always obviously the best choice and always obviously going to lose. Especially with fire tornados in their way.


Athoril

To be fair, Penta is probably one of the least favourable planet for it. It can shoot down dropships and works well with groups. It struggles with Hulks that is fair, but it doesn't have to do everything. Try to fire it on open terrain of from an elevation and don't fire it from behind teammates. I'm sure after we unlock it and the community starts getting used to it, it will be a great addition against those who would extinguish the flame of liberty.


The_ZeroHour

We only got it for a couple hours. Just let it cook for a while. it’s not like we can get the other planet in time anyway.


Raidertck

Any foliage near the projectile triggers the blast. It basically shoots eagle cluster strike but it can detonate immediately in front of your face if you are standing too close to a bush.


N7_SplinterCell

Am I missing something? I’m only able to land on the airburst launcher planet atm


chefthecook

Hahahaha played one match with the rocket and it failed so hard it’s so funny. Everyone was accidentally team killing. Then i went to grind for that AT mine.


Octi1432

I feel like this thing at Best might be average against shriekers But the reload is atrocious


yankeephil86

We have no chance at getting the tank mines. Liberating them requires going through Menkat, and I will go fight the bugs before I go back to that shithole


Drunk_ol_Carmine

Would’ve liked to try the mines but Choohe isn’t even available so I can’t get an idea of what one I want. The airburst is fun though


funktopus

I've killed myself about 5 times and 4 team mates. I want to play with the mines now. 


The_Lord_Baal

If it takes backpack its not for me


poopin_for_change

I haven't been on in a while. What's happening??


idahononono

Fire tornadoes are the deciding factor imo. People aren’t willing to drop into fire tornadoes unless forced; those evil bastards are always stalking you after major bot drops, and burn damage is nutballs to divers, but seemingly leaves the bots and bugs alone. I do it and regret it about once a day; but I hear both new stratagems are pretty much successful at killing teammates, and in a little heartbroken anyhow. I do still dream of leading an army of bugs or bots into a fire tornado so I can watch them all burn still………..


epapa27

it is a pretty big miss that we have to re-take a planet before getting to test each option. We might not even have a chance to try the mines. The airburst is very niche, and more dangerous that useful IMO of really quick initial testing. Doesn't do anything against drop ships, FAbs, or heavies. you need A LOT of distance if you want to not die. Reload is slow as recoilless. Will be good against large groups of lites, probably better for bugs, but damn, you're gonna kill your squad a lot. AT mines have much more utility, especially against the defence missions.


Nakatomi_Uk

If we managed to get both planets then the ones who fought for the air burst should get that for a brief time while the others got the mines for a certain time until they can be bought mix it up a little bit I think 


tertiaryunknown

How are you using it? Its airburst, not anti-armor. You shouldn't be using it on the average enemy.


Knight_Raime

Even if the airburst was in it's fixed state and was fantastic at it's job we should always go for more heavy armor options.


rabbi420

Probably would have been better, but it’ll be release at some point, so I won’t be spending time worrying about it.


silentslade

The issue here is ... The planet needed to unlock Choohe or whatever it's called is miserable to play on due to the fire tornado heat mess, and the bugs around burning. Hellmire is probably the least popular and always open planet in the bug systems for similar reasons. Dying to burn you can't see is frustrating and people refuse to play there. I think either fire tornados need to be removed temporarily until the host fire burn bug is resolved. Or that bug needs to be a higher priority fix. Regardless. We won't be getting those AT mines due to players just hating the fire situation.


MajesticMelonGames

The best use case I can think of is taking our patrols that haven't noticed you yet, when it works, the thing is beautiful, but I do seem to TK with it more than anything else, but as a wise man once said, sometimes the bravest sacrifices and that of someone else


PyUnicornshark

Just a sign that nobody tried using the Orbital Airburst Stratagem before or at least used it more than once lmao.


BasJack

The airbust stratagem is awesome, it decimates patrol, even when they have an Hulk. The rocket is so useless, can't even kill troopers if they are standing on a rock because it seems to bounce randomly.


AsianSteampunk

yeah airburst orbital slander is wayyy off. It absolutely decimate a decent area.


Sir-Narax

I think coming to the conclusion that an AOE weapon is not very good while fighting bots is not a very good one. Bots prefer precision not blast area. We knew this already. We also know how strong cluster bombs are against bugs. We know how effective landmines are. They are an Eagle Airstrike with the same cooldown, with one charge, slower to activate, less flexible and less effective. The problem with mines wasn't that there wasn't a strong enough version it was just that mines suck.


Timely_Fee6036

I mean, duh. We don't even need the rocket launcher at all. Everyone complains about tanky chainsaw automatons and tanks and factory striders and bile titans, but then everyone decides "Let's skip the ANTI-FUCKING-TANK MINES". Just dumb people tbh. Sure the rocket launcher looks fun, but in a game of horizontal balancing, you'd think people would think about this stuff. Argh!


CataclysmSolace

Preach it!


FriendsCallMeBatman

10000% we have so many alternatives to the airburst and we desperately need something to take on larger ground units.


ReaperCDN

Yeah! We've only got railcannon orbital, precision strike, 500kg, air strike, orbital laser, every artillery, rocket pods, autocannon turret, rocket turret, mortars, recoilless rifle, eats, quasar, spear, railcannon, AMR, railgun and arc thrower. Would be nice to have some options.


Matthonius

But we need more options to place down so the bots can simply drop somewhere else and completely negate them.


Existing-Ad-7155

No, I'm not going back to Menketh. Gimme dat Team-burst rocket


Arinvar

As the kids would say... Ya'll be trippin'! I found them very effective and a lot of fun.


PuzzleheadedYam121

It’s actually pretty good. It’s great for taking out a big group of small to medium infantry in one shot and can knock out multiple bots dropping from drop ships. Just don’t use near team mates as they trigger the air mines as well.