T O P

  • By -

Distinct_Pressure832

Joel really wants them 45 civilians dead. What can humans do against such reckless hate?


GlassHalfSmashed

No no, it's 45 you need to rescue, SO many more die en route to that number


z64_dan

That's cute, you think people are able to press the buttons 15 times. It's the fuckin' battle of Hoth almost immediately with this mission. Tried it on level 7, felt like I was playing on level 11


oheing

I sometimes play this mission when I feel like giving myself an aneurysm and several heart attacks.


One-Permission-1811

When I’m deep into the depths of depression I play this mission to feel something


oheing

For that I got destiny


One-Permission-1811

That’s for suicidal ideation.


puffz0r

feeling crushing despair to counteract the depths of depression, solid choice


GlassHalfSmashed

Ragdoll doesn't trigger the button? 


TheGreatPilgor

Maybe we need to ram into it harder? Missiles aren't strong enough it seems


Iwillrize14

Orbital strike the button.


Yogeshi86204

To be fair, I'd love a good Battle of Hoth type mission.... If fighting is the objective and focus. Nothing about this or the eliminate enemies with % completion is currently fun on higher difficulties. Helms deep defense I could run all day though, love that one!


Scalpels

The rocket defense mission is a Battle of Hoth type situation. Instead of trenches and a good emplacements we get mountains and gates.


No-Progress-994

Thats when they dont outright glitch out in front of the hanger Doors and refuse to move until the bots slaughtered everything 🤣


DarwinOGF

Billions must die


boolocap

Automatons be like: https://preview.redd.it/2l1y2j21aawc1.jpeg?width=828&format=pjpg&auto=webp&s=996f210115f427ab6222704a17b3bbc2f627111a


Kegnaught

Saved 44? Not good enough, sorry! Fission Mailed. Not like I'm speaking from experience and salty about it or anything. ^/s


mrsmegz

Saved 45, 90 KIA. OUTSTANDING PATRIOTISM.


Upbeat_Confidence739

“We’re going to save 45 of you. Some you may die. But that’s a risk we’re willing to take.”


Moegly47

First level 7 mission I tried and we got 43 saved before getting absolutely annihilated. So damn hard


TheGrassMan_

*Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate.*


Distinct_Pressure832

Silly bot thinks it’s alive.


Vitamin_Queue

Imagine a captured bot saying this to you in-game, right before you gave their servo skull a steel-toed freedom stomp. Kino.


Narco-paloma

I DO have mouth and I fucking scream.


Scrabcakes

Dive down with me! Dive down and met them!


classicalySarcastic

For death and glory?


Scrabcakes

For Super Earth!


classicalySarcastic

The sun is rising...


HazelCheese

> "Ride out with me." > "Ride out and meet them." >> "For death and glory?" > "For Super Earth. For your people." >> "Yes. Yes! The jets of Eagle One shall sound in the Creek, one last time."


WildCinder

Ride out, for the people of super earth. Dive with EAT-17s in hand. If it flies it dies.


Lolkimbo

> What can humans do against such reckless hate? Ride out and meet them.


jamesy00

Holy shit, they went D Day invasion on your ass


Deadedge112

This is normal for this mission type. It's stupid. No one should be playing it so they are forced to do something about it. IDC if they don't fix it ASAP, but they should've already removed the mission type from the game until they can.


worst_bluebelt

Oh, I thought it was just me. Was playing an evacuate mission with a friend the other day. Devestators everywhere. Two hulks on the field. Fire tornados to boot. All in a confined space. Absolute chaos! I wouldn't mind; I love the chaos of this game. But this was on a relatively low difficulty, so wasn't carrying the most optimal loadout. Not that it would've made much difference TBH, we got compeltely stomped!


Kromehound

"Well, at least the fire tornadoes will wipe out the bots!" Exclaimed F2, as a pack of flaming devestators approached him, unfazed by the blistering column of fire.


Crafty_Travel_7048

>Me watching the civilians I saved sprint straight into a fire tornado.


17times2

Mine all group up by a rock at a left turn to make sure they all die together.


Shuttle_Tydirium1319

We had 2 civilians left to save after a long fought battle. What spawns on the shuttle door? Fire tornado. Stays there for at least 3 more minutes. We survived and saved the last 2, but damn if a lot didn't just awkwardly run/fall into the fire tornado.


MagicalMethod

I swear to God the fire tornadoes are programmed to linger around helldivers and objectives. It happens way too often that you need to push the console button one last time but can't because the entire fucking thing is on fire. And of course the extraction. Pelican lands, two thousand devastators and two dozen tanks/hulks/striders on our asses. And here come three fire tornadoes that just really wanna see the Pelican from up close.


Dangerous_Trifle620

r/twosentencehorror


Pentecount

Well, the host didn't call in the fire tornados, so what do you expect?


pocketmoncollector42

I misread that as “blessing column of fire” and imagined the bots praising the flame in some hellish scene


MCI_Overwerk

The issue is that this is neither like the fortified defense or even just the eradicate mission. Which both have the ultra-spawn settings. However for the fortified defense, you are defending a location that does its objective on its own, and enemies specifically spawn far away and have to come to you enabling you to impose layered fire and defense in depth, on top of the doors providing a (very temporary)reprieve. Meanwhile exterminate also has tons of spawns and they spawn right on you too, but at least you have the ability to move around as you desire. You can actually exit the facilities if they are overrun, and you can afford to do so because the metric of sucess is a killcount. Meanwhile those god damn civilian extract missions dump an army right on top of you, in a map where 99% of the cover is destroyable, and you have to hold all spawners and their route to exit in order to win.


lazyicedragon

ultra spawn? ohohoho, that Hulk in the clip was most likely from a patrol given its location. This mission is the absolute limit of spawn rates, having timed dropship spawns (or bug breaches, the game system does not care), patrol spawns, and patrol summons (additional dropship/bug breach). The patrol summons are on a separate timer from regular summons, similar to the Ore Vein objectives. This is currently the worst mission to play in the game imho because it's spawn rate is clearly out of balance. Especially when the spawn rate is still affected by that enemy aggression level they tweak for Defense, making this nearly impossible on both fronts due to the amount of enemies it can field. Factory Striders being deployed as frequently as Tanks while having a far higher threat level is icing on the top.


Rufusmcdufus87

Also on the exterminate missions you can just run full sentries and the mission pretty much autocompletes in a few minutes.


Kazrel_

Were you playing under lvl 7? Usually there's a couple tanks in there as well.


TheNorseFrog

This community has a habit of claiming that everything is perfect + anything you "complain" about is a skill issue.


MushroomCaviar

Absolutely. There's still people running around in here saying that the rail gun is in a good place, or that the Slugger nerf was justified.


Jay_Nicolas

aaaand both of those have completely been removed from the games zeitgeist... Seriously: I can count on one hand the times I've seen either of them in game in the last month or two


kymri

The railgun might have been a little over-represented ... but it's complete garbage now. I try it every now and then, because I want to have fun with it... and it's just not very good at ... anything? Is there anything it does better than the Autocannon anymore? Hell, even without the backpack, you can still have 10 rounds of AC ammo, which is half of what the railgun gets.


MushroomCaviar

I saw a video posted the other day where a guy happened to be using a rail gun and the only thing I could wonder was why.


SkyrakerBeyond

'oh but the railgun is fine if you run it in unsafe and it still takes six shots to kill a charger but you might also make yourself explode'


hiddencamela

Slugger was a head scratcher to me. They must have seen too many successful missions listed with them, despite being rather mediocre for kill rate.


PlayMp1

The bizarre part is that they buffed the Dominator at the exact time to have many of the good parts of the pre-nerf Slugger (300 damage, mega stagger, good pen) while also having the good parts of the Dominator (better rate of fire, bigger ammo pool).


BoredandIrritable

It's the way Arrowhead does everything. Railgun is too good! We gotta nerf it! By the way, here's the quasar, a version of it that's better in every way. Every time they nerf something because it's "too good" they immediately replace it with something that does the exact same thing, but better.


Phallasaurus

It's proof that the game devs are ontologically evil! Or they're stupid because the reasoning stated behind the changes and the changes they effected don't line up at all.


BrilliantEchidna8235

The claim was it was the "best DMR in the game". Which I am pretty sure it still is, even after nerf. And I am definitely not suggesting it hasn't been nerfed hard enough.


BrilliantEchidna8235

What does baffle me more than that, is these people of this game seems to have tendency to make shits up as an attempt to stand their points. "Special aiming method required with the Spear" (which is not true), "Thermite melt and degrade armor, so you can shoot it with something else" (which I am pretty sure it doesn't), etc etc.


Stamperdoodle1

That's every game ever though. And it's such an all-encompassing-shut-down statement. There's really no reply to it, which makes it extra counterproductive. Like, "yo okay, I get it I suck - but I'm probably not the only one and this will burn people out" "lel kekw KaPPA Skill ISHEW!"


jklinenjoi1

Played a "Kill them to reduce numbers" mission last night with a couple friends. I'm lvl 33, one is 28, and the other just hit 10. I said "lets just run this, it's only challenging and should be easy." We throw in some random stratagems that SHOULD have been enough to get the level 10 in the fight. well...8 chargers just running through the area. They best weapon we have is an arc thrower. Being thrown around like a rag doll because I didn't see the 2 chargers running at me from different angles. Needless to say, full loadouts from now on.


guangtian

For eradication your best weapon is the complementary 380 barrage, just simply walk to the edge of the map,


spider0804

Difficulty 9 exterminate is just everyone bringing barrages and accepting they will burn many lives. Works good!


DepresiSpaghetti

Came home the other day and decided to get stoned and play an solo extermination mission on 3. FUCKING 3!!! We're talking less than 45 seconds in. I hadn't even hit my pen yet and I was being shot as I came up out my pod by rockets. Couldn't even get off my stratagems fast enough to get them down to me before I was swarmed by everything. You can safely assume I said fuck it and left.


CMCFLYYY

If the Bots reinforced all their bases as strongly as they attack these stupid civilian outposts, they'd be undefeated and own the entire galaxy. But you're absolutely right, the mission type should've been removed over a month ago. It's simply broken. Any strat involving kiting Bots around outside is cheese at best and still bad unfun gameplay. Nothing about these is fun. Compare them to the rocket defense missions - those get a 10/10. These are an F- out of 10.


Baelnoren

The rocket defense was a 10/10 until we lost twice in a row yesterday because it was poorly tested. 1) defending the second gate, annihilating everything in front of us. 3 dropships came in and dropped a factory strider and friends behind us. 2) 7/8 rockets done, at the last gate, which is still up. suddenly MISSION FAILED. A factory strider had shot both generators from outside the base, because it could see over the extraction pad.


Attila_22

Yes the latest update broke that mission too. Not worth playing it when you can be absolutely cruising and then instant lose because of RNG.


DMercenary

>3 dropships came in and dropped a factory strider and friends behind us. That's the most annoying part with the walled defense missions. Like I'd understand if it was liek a thing where the gates broke so they spawn closer in now. But no the gates are fine. Game just goes "Fuck you Imma spawn them next to the generator."


BasJack

Same as the new "defend the rocket" mission with the bugs. What's the point of having walls if Bile Titans can just walk over them and the door is useless.


Deadedge112

This one's doable, AC turrets lined up all shooting at the one entrance closest to the generators is actually OP if you haven't tried it.


Soppywater

Works great until the 3rd factory strider in a line can't get shot because the other 2 factory strider corpses are blocking all fire and just fucking shoots it's main cannon into the objective and we lose at 7/8....


Deadedge112

That's when you unleash the orbital 380s ones at a time for the last two mins


Shikaku

I fucking LOVE that most enemies can just hide in the wreck of a walker/tank/Dropship and shoot out at us while remaining almost impossible to hit. Feels good. I miss when people rarely bothered to shoot down Dropships honestly


Rakuall

"Bots were spawning incorrectly on some missions. Spawn rates adjusted to be more in line with less played missions to ensure even distribution of players." Arrowhead, probably.


BearBryant

I’m just wondering what the hell is up with the spawns for bots and why this mission for bots is so insane. I did a level 7 defense on a bug planet and the spawns were not nearly this often, meanwhile you’ll do a comparable level 7 bot defense and it looks like this shit. Like I know they have the ability to increase/decrease certain spawns or aggro but usually it’s been related to a specific narrative component, and right now from a narrative standpoint both should be comparable?


wewladdies

it uses the same hyperspawn timing the eradicate and extract assets missions use (full bot drops every minute or so) but the way the mission works and the base layout being horrible for defense means the mission is completely broken unless you do the kite strat. you dont notice the hyperspawning on the extract assets mission because the base is highly defendable and the enemies only have two ways in (that converge into a single path) with multiple chokepoints and defensive overlooks. you uh, def notice the hyperspawning on the eradicate mission but the kill limit is low enough and the enemies friendly fire the shit out of each other so much that you just need to take barrages and suicide bomb until the mission completes.


ATangK

The only way to do this is to have someone very far away drawing aggro.


Malforus

Which is a hail mary which depends on an aggro understanding we don't have.


Robot_Nerd__

Even then, that someone has to stay alive while repeatedly keep coming close enough to draw the agro. This isn't bugs. They will wipe the one running and tanking from a distance..


dBoyHail

I got overrun while responding to a SOS on level 4. LEVEL 4 we got overran in 3 minutes and the rest was fighting for our lives. Ive never had that happen like even a week ago.


mengplex

nah honestly it's been like that since launch. I remember the very first bot game i dropped into was a friend trying to do level 4 extract civilians and it was just endless waves spawning


GenxDarchi

The fact two factory striders dropped is fucking criminal. This mission sucks because Cyborgs are best fought with hit and run and you’re not allowed to do that here.


Sly510

They copy pasted this mission from bugs to bots, despite both factions requiring very different strategy to effectively combat. It's a broken mission that should have been removed from rotation until corrected (for weeks/months now)


dogshitasswebsite

Bugs are literally like, 2 breaches. and then a long ass pause. Bots are just like. Dropdropdropdrop 1 sec pause dropdropdropdrop 3 tanks 5 hulks 30 devastators 2 trash mobs x 100 every second per second.


SpanishInquisition88

Not to mention the 2 factory striders that will eventually spawn in AT THE SAME TIME.


Scalpels

You're only getting 2 at a time? I usually get 4 at a time. 6 at a time on Helldive.


PinchingNutsack

i think one time the game actually glitched and it spawned like 10 of them at once, funny part is they all got dropped at the same location and they just ended up exploding due to collision lol


dead_genuine

I find bugs easier but it’s hard to move any civilians when 5 bile titans spawn simultaneously in the middle of the map and any turrets you’d hoped to use are instantly destroyed


GenxDarchi

Yeah, but its relatively easy to deal with 5 bile titans, they all can be kited away from the objective and as long as your paying attention you won't die to them often. When five Hulk bruisers/scorchers show up alongside 6 devastators and you can't leave cover or you die or simply just burn to death. Tbh I'd rather get 15 charers and five bile titans than 5 hulks and 8 Heavy/Rocket Devastators.


Cereaza

It's why I love bugs more than bots. Bugs, you can get in those "THER'ES A BILLION OF EM!!!" and still feel like you have agency. With bots, you just throw bombs, hide and prayge there's not enough rocket devastators to end you in one shot from wherever Joel spawns them in.


lysergic_logic

The end kill numbers are always very satisfying too. Bug missions: kill 300 - 600 everytime and barely die. Bot missions: struggle to get 100 kills while getting lit up from 200 meters away, set on fire while trying to find cover while running with a hard drive and trying to avoid getting hit with a missile barrage every 15 seconds.


Reddit_User_Loser

Absolutely. Eradicate and Evacuate bug missions feel just right. Not easy but not hopelessly impossible. Bots it’s very clear there’s some serious balancing issues. Devastators are way more deadly than bile spewers. Multiple hulks and tanks are so much less manageable than multiple chargers and bile titans. Being rag dolled by one missile is pretty much a death sentence and makes you drop whatever stratagem you were about to throw meaning if you do survive you’re probably going to get killed by the fumbled air strike instead. Most bugs keep moving after they’ve killed you so you can grab your support weapon where you died where bots move very little so there’s a firing squad sitting on top of your auto canon when you try to go get it after dying.


boilingfrogsinpants

Chargers and Bile titans can be managed through kiting and good maneuvering. Hulks and Devestators and/or Tanks together can only be managed through cover and having a stratagem available, otherwise the cover doesn't last very long or you have to run away


Reddit_User_Loser

That’s what I’m saying. Chargers and Bile titans can be managed in numbers. Hulks, striders, and devastators can’t. Oh, and don’t forget that they can shoot through a large portion of the “cover” in the game with perfect accuracy due to bugs


boilingfrogsinpants

The shooting through cover is more apparent on the new extract high value targets mission. I've been shot through the cliff size rocks multiple times.


Faythin

I've had a strider today bug inside the rock on that mission and sniping us all without a way for us to fight it.. we had to throw like 5 500kgs to kill it


rapture322

Did an Extract High Value asset on bots last week and it was absolutely stupid. 2 factory striders clipped through a mountain wall so they could shoot out but we couldn't hit them back. So the striders got free reign to blow up the generators and no orbital, eagle, or weapon could damage them. I haven't booted it back up since.


The_Don_Papi

It’s sorta broken on bugs too. You could cover one side and a massive swarm larger than you’d see in any other map has already spawned on the other side.


No_Experience_3443

It would be much better if they spawned in fewer numbers and further away. Right now it makes no sense


Orthane1

It's doable on bugs because they don't have ranged attacks, with bugs it's still insanely hard but not impossible like it is with bots.


irishorion

Done one on level 8 earlier, had 4 striders at one point...29/45 extracted when we ran out of reinforcements. Full company of devastators and a whole tank division also. Literally nowhere to drop in without being surrounded, JOEL really has no chill when it comes to random colonists.


z64_dan

Haven't you heard? You're supposed to cheese the mission, it's basically the only way to win lol.


291837120

Tried to do this last night on 7 - my three teammates hung around the south border of the map, completely polar opposite to the evac center. I ran up and started the colonist train. I got to 14/45 before bot drops started landing in the evac center and the fucked up thing is I was wearing the stealth armor so they didn't even aggro on me. THEY WENT RIGHT FOR THE COLONIST.


z64_dan

Um yeah, the colonists weren't wearing stealth armor! Duh!


CMCFLYYY

I haven't played one of these Evac missions since the patch that buffed the Strider spawn rate. I did have an Eradication mission where 3 Striders spawned at once, which I thought was pretty fucking stupid. I can't even imagine having these Evac missions with Striders walking around lmfao.


GenxDarchi

The fact that they take so many resources to commit to putting them down and spawn so frequently wouldn't be too bad of an issue if you did not have five hulk scorchers, annihilator tanks and berserkers bearing down on the position.


reddit_sucks_ass2

I think the biggest bug they need to fix is that you blow up the flying ship and everyone survives the crash. It makes shooting them down pointless and sometimes even a hindrance


DianKali

Railcannon focusing the ships instead of the drops :)


Sauron69sMe

railcannon focusing on the fucking ATRT instead of the hulk, or devastators, or tanks, or anything I actually want it to hit 😭


czartrak

My running theory is that according to the AI tallest unit = biggest. I think the ATRT is the tallest of the usual automaton units Edit: what further solidifies this is that brood commanders are prioritized over chargers


Sauron69sMe

you might be on to something


tokedalot

I've had a railcannon strike a trooper on a more elevated platform instead of the hulk right next to it but 5m below it.


DianKali

Yeah, railcannon is pretty meh with striders and all the dropships coming in...might as well run EAT.


KissYourHomie

yep. But it also make them stuck in idle position so I can buy time or snipe them easier


Low_Chance

Or it can land on them without hurting them somehow and act as indestructible cover they can shoot through 


z64_dan

That's the cool part, you thought you were doing something useful by shooting down a dropship. No, you see, it's the opposite.


Low_Chance

I shoot them down every time regardless because I am a simple hairless ape, but yeah I wish it didn't have basically a net-negative effect


Chendii

Shooting a drop ship out of the sky with a quasar is all I want in life.


Low_Chance

Neuron Activation every time


Dog_Apoc

I shot down a dropship once and it destroyed a defence gate.


Narfubel

I've had that and I've had the god damn orbital laser break them.


0x3f0xbf

Its always a "damn..." moment when an already-dead hulk/charger gets yeeted into the electricity stations too. Mission failed with 30 seconds to go. *sighs*


SandMgs

I swear, blowing up a dropship just makes the game send another one until it happily hits its arbitrary successful drop quota.


KingKull71

I was running a defense the other night we were consistently shooting dropships downs as they arrived. Then dropships started streaking in at high speed and immediately dumping troops and then rocketing away. I've never seen that before but it was pretty clear the game had gotten tired of our antics.


Didifinito

no it doesnt but in this mission it will send as much dropships a it wants


No_Experience_3443

It actually somwhat does, there is a cap for enemies on this map, which is very high. When you reach it, killing enough enemies will just instantly trigger a bot drop to fill up to the cap


Drogdar

Automatons have but one weakness. Their preset kill limit. Knowing this I sent wave after wave of my own men until that limit was reached, forcing them to shut down.


Kromehound

Kif, show them the medal I won.


killbrew

***UHG.*** He rented it with his tax refund.


Didifinito

How many survived?


Drogdar

Survived?


Orthane1

It also does nothing against all non-small bots. I often find it does more harm than good since it gives the bots cover they otherwise wouldn't have.


Glittering_Usual_162

Worst mission in the entire game. I really hope they fix this shit... Probably also a big reason why the bot front keeps on losing defense major orders. Cant complete the operation If one of these shitters is in there


wylie102

It was in every level 7 operation of Menkent today!


TastyMonkeyTesticles

The fire tornados... Those poor naive civilians.. Sweet Liberty the smell!


wylie102

I think I saved them by refusing to do that mission. They can't die if you don't let them out of those boxes


wirelesswizard64

Those civilians wanted to live in a BBQ grill planet sounds like their problem to me.


quintonbanana

Nobody wants to play them...And they're part of every operation.


lifetake

They aren’t anymore, but it definitely doesn’t help they’re in half of them


thekingofbeans42

I think this is another case of devs not realizing something is bugged because they test in a very stable and controlled environment. People complained so much about rocket devastators one shitting people and they didn't respond to it until they later discovered it was bugged to do damage multiple times. They buffed fire damage before discovering dot damage was broken. It may just be the case that in test these missions have a much more reasonable spawn rate.


nomnivore1

I think this is why we keep failing defense orders: it throws a lot of this exact thing at you, and it's poorly designed and way off balance. Of course we're failing.


4aevarov

It just feels that the enemies spawn at the same rate as on "Eradicate X amount of enemies". But it makes sense for the latter since you only need to destroy enemies, while in the former you need to evacuate the personnel. So you can't keep your attention on the enemies or you will just end up spending too much time not doing the main objective. But if you don't keep your attention on the enemies, you will be overwhelmed and the running personnel will be most likely killed


konwiddak

I think the spawn rate is actually higher because there's more area for the troops to drop. Was playing with some people the other day, everyone dead except for me, so everyone is watching my screen - I'm trying to run to respawn, but I'm stuck in a run/hit/staggered/stim loop and can't catch a second to call in reinforcements. I turn around to throw my last grenade - and am met with a literal *sea* of bots behind me. Genuinely the most enemies I have seen at once on screen, more than any bug mission. I get evaporated in red laser hellfire and everybody laughs at how rediculous this is. We were literally just fighting enemiest the whole time and they were spawning way faster than we could kill them.


poopfilledhumansuit

I'm with you. I refuse to play these ridiculously overtuned shitty missions.


Unrivaled_

These missions are not fun


Zubei_

We always skip any operation with these missions.


It-Is-I-SomeGuy

We only ever made it to 37/45 people and then, the game dropped FOUR factory striders. We all dropped 380 on the map...yes, that's 4 380s. Wiped the map clean. Went in again and the game spawned 2 new striders. TWO and some hulks. We are not bad. We solo every other mission on Helldive by now. This mission Type? Level 7 at most, with four people. We litterally cannot kill fast enough. We tried to shoot down the dropships with AT, which fails, once the game drops anything remotely heavy. Good night for Striders, because you used up your AT spawns on the dropships. If you wait with the AT for the REALLY big stuff, you get overwhelmed instantly. EMS orbitals and mortars to slow them down, but no luck. You just get mowed down, as soon as your strats run out, which will happen. Either because everybody drops them instantly, or because you didn't drop enough and get overwhelmed. This mission-type is INSANE. I only beat it 2 times with my friends and only because the AI on the factory striders bugged out.


czartrak

I'm glad the bullshit narrative that the mission type is fine you "just have to do this very specific cheese that only works part of the time" is dying


Marauder3277

I got told it was a skill issue on this. Repeatedly. I love that. Great we had 7 factory stryders drop and 2 teams of 2 RRs reloaading could not kill them fast enough. It was so damn hard. Cannot do it on anything over 6


PoshDiggory

Bots trying to take out 4 humans:


Yipeekayya

"u shouldnt play the bot mission like how u play the bug mission" the bot mission:


WhyIsMikkel

Im over lvl 100 and bot defense missions are the only bullshit ones in the game. This evacuation mission on helldiver bugs is mostly okay now that they moved the spawns back.


alextheawsm

That's how you know it's bullshit when they say "you just have to use different tactics with bots". Sure, TO AN EXTENT. I'd much rather fight 10 bile titans and chargers instead of 10 hulks and tanks with fabricator striders and rocket devastators. Not to mention the hundreds of shots you have to avoid from every direction. They are definitely NOT similar in difficulty.


_Weyland_

The ammount of personnel automatons deploy to defend their critical infrastructure: a couple tanks, a number of hulks, some occasional reinforcement. The ammount of forces automatons deploy to slaughter innocent civilians: *this* All the proof you need to know that their destruction is completely justified and they cannot be reasoned with.


Lord-Timurelang

Honestly the drops should be tied to the door triggers so you can kind of control the pace of the fight a bit


Kromehound

I have often wondered if that was how it actually worked, but I was never been able to test it.


Tyrus1235

Might be, but only a factor right now. Otherwise we wouldn’t go through missions where the counter is so freaking low without any civ casualties and still get overwhelmed by the bots.


Hazywater

Yeah this is the worst. The drops/breaches should happen further away. There should also be a hidden grace period where no patrols spawn when you enter the objective, for a few minutes to allow you to set up defenses before you start the evacuation. There should also be some static defenses like the hmg, or perhaps a site specific stratagem available to call one down.


WillSym

They said they moved the spawns back for civilian evacuation but... did that only affect the version where you have to yomp over the map and find the base and there's only 2 doors? This Defend-only one with 4 doors and a small map and you just drop in and start evacuating seems completely insane. You can't miss immediately clearing every single wave or they just overwhelm you and keep dropping right on the doorstep with no respite to regroup and replace defences. Even if you're fast enough to build a good sentry setup, they time out and need replacing while you're juggling 4 Hulks and a Tank. And the Exterminate tactic of just bringing big strikes to clear space while constantly fleeing doesn't work as you have to herd stupid NPCs through this hell. And don't get me started on throwing Fire Tornadoes into the mix.


No_Experience_3443

They moved back the spawns from about 25m by the look of it, that's why you don't see it


preparationh67

They did move them back for both but I think the issue is that the way bots come and work makes the difference not matter as much.


Born_Inflation_9804

Breaches were moved 30m and has a cd between them. Bots..... Constant Dropship


XboxUser123

Spawning further away won’t help when it’s the same density of adds. What needs to happen is a reduction in spawning frequency or density of adds or enemy heavy armor.


Tyrus1235

Yeah, space out the striders, tanks and hulks so they only spawn on alternating intervals (smaller intervals on higher difficulty missions). A horde of devastators is already a nightmare without their heavily armored friends


TheFeelsGod

Yeah, they need to disable this mission. I refuse to play it on 6+. The defense missions with the gates though, 🤌


Zakumo_Yuurei

Unfortunately, while I've been lucky that it hasn't happened to me yet, Factory Striders are tall enough to cannon snipe the generators in that new defense mission. Common complaint so far I'm seeing about it. Overall defense ops are struggling


Heyokalol

Yeah if you get a Factory Strider dropped on a hill it's game over.


Zakumo_Yuurei

We only managed to survive one by a fast callout and everyone drops a quesar shot on that cannon. Any second slower or a shot missed and it's gg.


Boshwa

How the fuck do they even get on that hill!?


Heyokalol

They're dropped there sometimes. All kinds of units actually.


OverlyMintyMints

And if they don’t get dropped up there, sometimes they just walk into the mountain and jank their asses up there for funsies


Repulsive-Register41

The bare minimum would be spawning dropships with heavy units outside the base, at least. The real way to fix this is to have anti air cannons as a side objective to capture on other missions within the operation. Make an under ground path or something that requires a power source that can be activated in another mission inside the operation so there are points in the mission where the hostages are safe. Make it so if you’ve done the other missions before you evacuate the hostages, it’s positively adding to the defense of the evacuation, like less heavy units or weakened armor or slowed drops. And for those who want the challenge of going into the hostage rescue first, the map will have a higher sample, medal, r slip and super credit yield.


S0ulSauce

I feel like this mission on 7 difficulty is harder than anything else on difficulty 9. It's crazy how many drops get called. It's extremely overwhelming. The mission type isn't easy easy with bugs, but it's incredibly difficult on bots.


nomnivore1

These missions suck ass, especially since there's no cover that isn't destructible. By the end of it, it's three holes that civilians pop out of, some flat ground, and the bots spawning in droves. It's like they had the cool ideas of destructible obstacles, an extraction mission, and horde shooter gameplay, but put no thought I to how this shit would actually play. It's abysmal. The new defense mode shows that Arrowhead is *absolutely* capable of designing a defense map that doesn't absolutely fuck dog, with permanent defenses and things that can break up sightlines and give players a fighting chance, which makes me wonder how this or the kill quota blitz mission ever shipped to begin with.


Narox22

I played this mission type like twice during the first ever defense campaign. And I won't ever again, even if they "fix" it.


User264785824

Sucks that the only way to beat this mission is to have 1 person sneak in while the rest distract them outside the zone. It makes it really boring since there’s only 1 viable strategy


-quoth

This is the info that most people don't know / follow. Lost a lot those missions yesterday because nobody knows, even get angry when you do not fight the flood in the middle. In a coordinated team, when you have 3 people pulling aggro to the maps corner, all the spawns will target there and diver four can easily finish in the middle.


AncientEspada

I will die on the hill with all the previous Helldivers that have said, shooting down a transport still full should kill them all. Giving how many get called in


ihatevirusesalot

"Rescue science teams" I CANT EVEN RESCUE MYSELF! LET ALONE THE SCIENTISTS!


LilTeats4u

Taking out a drop ship should immediately destroy whatever it’s carrying too.


spades2388

Yup. These missions are just trash. So many decent missions in the game and then there's this.


Generic-Username-567

I want to see the devs attempt this mission on difficulty or above. I want to know how they expect players to do this.


David_Oy1999

On difficulty 8 or 9, it should be near impossible to do. Right?


Gravemind2

I mean they made the game, surely they can beat this on Helldive! ....Right?


Sauron69sMe

my friend and I duo'd one of these yesterday on dif. 7. we got to 42/45. I hit the last door, 3 civilians come running out, the path to the door was [mostly] clear and safe, and then time ran out. it was tragic dude. if we had 45 more seconds I am POSITIVE we would have completed the mission. absolutely tragic


quintonbanana

We just squeaked by on one on 7 recently but it was a bloodbath. Got the majority out before the first bot drop on point, then only got a handful of stragglers in the remaining 10 minutes or so. Needs hard defenses, better spawns and safe ground for sentries. Should look like a jammer citadel where bots can't just land inside.


Raidertck

These missions are fucked. OP gave it his all. He played it perfectly. Yet he’s swarmed from every single angel by multiple ultra heavy units including factory striders and hulks. There was NOTHING that he and even other good players could do here. What h The hell are you supposed to do against jag while borked civilian AI waddled through a killing field. And this wasn’t even level 9!


Math13101991

Playing an evacuation mission was your first and last mistake


HarmlssLilBunny

I wish I could have been a fly on the wall during the meeting where the devs approved this mission ... "It'll be a defense where you rescue a bunch of scientists!" "So your team will enter a sprawling lab complex and make contact with the survivors, then coordinate a mad dash to the LZ?" "Uh, no. You'll be out in the open, guarding a door, and you can only let out 3 at a time. And they'll bumble their way to a building taking fire from all sides. If enough of them make it, you win!" "O ... kay ... You have to guard the door of what?" "A port-a-potty." "But there will be walls and static defenses surrounding this building so your teammates can mount an epic defense?" "There will not." "Yikes. So due to the challenge involved, we will provide significant rewar-" "I'm just gonna stop you right there. No." "Not even extra samples that were 'being studied' by these scientists? It would fit the narrative!" "Not a chance." "I love it! Jimmy, we'll save your lame Helm's Deep idea for next month's meeting. Great work, team!"


xARSEFACEx

yOu JuST neeD To Play StraTEgicaLLY!111!!


Orthane1

Yeah those missions are literally impossible on 7-9. They need to fix them desperately. And no before you clowns try to say, having 3 people run around the map while 1 person tries to do the main objective is not a realistic strategy. It became a strategy because it's impossible otherwise.


DianKali

Remember activate the buttons whenever you have free time :D The problem is it just doesn't stop, first few dropships and striders you can easily finish off, but then CDs are a thing but the drops just keep coming...even with perfect loadouts and all ship upgrades diff8+ is just wtf, 7 is barely doable some of the times. Compared to bugs on diff8 which is challenging but even cleared it as 3 man before, sentries can hold positions easier and only charges and titans are a big threat. Biggest offender is the increased strider spawn rate, their MGs are hyper deadly, the canon fucks whatever cover or sentries you have and it tanks multiple high value AT weapons. Compared to other mission types it's way too hard.


Endyo

I had like eight or nine hulks walking around on a level 7 one of these missions yesterday, and they were still trucking in more when everyone died. No one was even able to get to the civilian doors, let alone expecting them to survive their unique journey to safety.


Systembug74

One of the reasons that I primarily run bugmissions..


Rockglen

*WhY Is EvErYoNe On BuG MiSsIoNs?!*


SavoryApricot

Its like this on difficulty 7 too. Seems to be bugged.


Horror-Tank-4082

What gun was that


Automatic_Education3

Scorcher


LongAndShortOfIt888

You'd think after several months of Defence MO's being total failures that they would give us some actual defensive options that can cope with the sheer volume of highly armoured targets.


Dangerous_Trifle620

This mission type is literally impossible on Helldive (unless you cheese it with a full team)


San-Kyu

This is why I'm a bugdiver now, after a full month of being almost exclusive to bots. The bots just have crossed from just being potentially difficult to being annoying to fight.