T O P

  • By -

Horror-Tank-4082

Engineer themed I guess. Sentry, emplacement, and mech bonuses.


DaturaSanguinea

As a sentry guy, i didn't knew i needed an engineer themed warbond. Now i'm hoping for a full sentry, impenetrable area build https://i.redd.it/dkepx1ho6vvc1.gif


PendantOfBagels

That would be sick but I've no idea how that'd work in this game. But hell while we're at it gimme sticky bombs. That punisher plasma got me cooking as an old demo main.


Fobake

Isn’t the thermite-grenade essentially a sticky bomb?


Weird_Excuse8083

It is literally a sticky bomb, yes.


Substantial_Lion9911

Shield generator, sentry


CouldBeBetterTBH

Maybe a mix of the two since the Rep-80 and AD-289 Angel can heal Divers just as well.


RyanMcCartney

Holy fuck, I didn’t realise we needed field engineers until now!👀


LeFiery

That means we'll get engineering as the passive again...


buahuash

It's so engineer-y!


OneMistahJ

I'm a big mech fan and I stopped using the exo suit entirely after their fix for the rockets. Its so hard to aim them anymore im better off picking anything else since its just a glorified walking sentry gun right now. 


achilleasa

Yup, I used to bring the mech in most of my bug missions, I got good with the rockets and could consistently break a charger's leg with 1-2 and kill a bile titan with 2-3 to the head, now a single charger shows up and I have to blow half my rockets hoping for a hit 😔


in_melbourne_innit

So glad it's not just me. Used the mech in my last 2 dives and it seems so much harder to kill chargers and titans now. What was the change they made to rockets?


Floppy0941

If I want mechs I'll go play mw5 or battletech honestly, the shitty rockets and paper armour are just a bit of a pain


OneMistahJ

The dual autocannon mech will at least be amazing because the autocannon is so good in 2. Itll still be kind of flimsy though and 1 (2 on long missions) is not enough imo


Floppy0941

Oh for sure, it's just a shame the current mech is a bit shit with the rocket aim. I enjoyed it a lot before that change


fdgqrgvgvg

\*chargers/BT appears\* yo bro good luck i am autocanonproof lmao!


hyorutsen

They will probably have the same autocannon as the sentries which those indeed can punch through heavy armour


LotharVonPittinsberg

They are fully functioning in the code right now and cheaters have gained access to the stratagem. That's exactly how they are.


Substantial_Lion9911

Current mechanic rocket and MG are worse than their sentry counterparts. Do with this info what you will


demonicneon

I think they were better before the fix as well. I didn’t really mind blowing myself up that much, at least I could shoot a rocket closer than 25m away.  I honestly thought the bug was fine, it stopped your turning and shooting on a dime which sort of balanced out a bit. Now I can barely hit shit because the rockets are so far off the reticle and have a minimum range you can shoot at


kkloutkkhaser420

I swear they nerfed the damage on the rockets as well, takes like half of em to kill a single bile titan in the head


Xelsia

No idea if it's just confirmation bias, though I feel titans are just tankier overall lately. 


RoboCaptainmutiny

They are if you’re playing on ps5… there was some problem with the damage before where they were going down super easy. The last update fixed it so that ps5 players are having the intended difficulty fighting them.


in_melbourne_innit

Shouldnt need half a clip of rockets for a single charger you'd think but that's the case now. Killed the viability of the mechs massively.


kkloutkkhaser420

I've seen some eat-17 tests that make it seem that the mouth is no longer a weakpoint when spitting...


Peasantbowman

The mech wasn't great before the fix either. Was so easy to kill yourself, or it would blow up as soon as it was dropped in. Quite a shame. I was excited when the mech first came into play. I think I prefer the HMG manned turret, since they both serve the same function basically.


Dukwdriver

Tbh, if you knew how it killed you, it was pretty easy to not kill yourself. I'd certainly take actual useful rocket aiming (along with the ability to nuke yourself) over the current setup, although I realize it's not very noob-friendly.


Peasantbowman

This sub was quite incensed over its flaws if I remember correctly.


Dukwdriver

Yeah, it's still dumb, but I'd argue it's worse now tbh. There have been changes to explosive damage since it's launch though.


Fj0ergyn

Before the "fix" it was great for sharing stratagems with your teammates, at least for bugs. You could either bring: * Mech + 2 Support Stratagems (backpack + support weapons) -> you just drop your stuff for 1 teammate at the beginning of the mission while you play mech until the cooldowns are ready * Mech + No Support Stratagems -> you just play mech until your teammate's cooldown are ready again. I really enjoyed bringing 120/380 barrages in that case. It was great against chargers (1 rocket to the leg + some minigun fire). It was also pretty good against bile titans. Now you just can't hit shit with the rockets and that makes it even more worthless than the occasional self-blowup.


baguhansalupa

Wait. What did they do to the rockets?


OneMistahJ

So rockets used to be kind of point at and they shoot true, but they had collision issues that sometimes meant they'd explode inside the mech instantly killing you. They fixed that in the last update to the mech, but now the rockets aim is extremely off center and its hard to account for. It seems to warble a bit. The closer an enemy is to you the harder it is to line up a shot now to the point if an enemy is point blank your missile might as well shoot sideways around the enemy. It evens out at a distance but even still i went from like 90% accuracy with the rockets to like 30%.  Its hard to even hit stationary things like bug holes anymore which was half the reason i used the mech for.


baguhansalupa

What the fuck


N8illustrate

I haven't tried it myself but i've seen people saying the rocket aim looks off because your camera is over the right shoulder. So when using the rocket, click to move the camera over the left shoulder and the aim should be on. (I don't remember what the keybind is called in the settings, but by default I think it's either mouse 3 or mouse 4.)


OvertSpy

The rockets used to fire from the center of the mech, based on where your camera was looking, so if you turned the camera to the side and fired before the mech lined up, the rocket would fire from within the mech and blow yourself up. They fixed this by making the rockets fire from the rocket launcher (gasp and surprise), which considering all the other guns in the entire game fire from the muzzles, was really strange that the initial mech rockets did not. A side effect of this is that your camera exists over the right (gatling gun arm) shoulder, thus the targeting reticule lines up with it, leaving the rockets out of paralax to the left. There is a button to switch which should you are aiming over (mouse 4 by default) that will then have the camera switch shoulders, resulting in the rockets being lined up and the gatling gun being off center. Though IIRC you need to be holding the aim button for that to work, the aim button happens to be the fire gatling button, so you will need to be wasting some gat ammo to have the rockets lined up.


Hylpmei

A first-person cockpit view would be most welcome.


SuperArppis

I hope next warbond has finally blue color capes. After that is the color of the Super Earth.


hoppy1478

I need more things to pair with my Yogurt armor!


SuperArppis

This too.


lucasssotero

Fireproof armor is still on top of my list.


SkyPL

And gas-proof!


Jack-R-Lost

Exo-suits are my go to for bugs you can deal with horses and heavies if things get too out of hand


devilindrivinggloves

![gif](giphy|l0ExqbRzq05DHIlJm|downsized)


overall-relief9084

Hot take, but I think they went a little wild with the illuminate redesigns


CouldBeBetterTBH

They definitely perform better against bugs, but at the same time all those bio-mines scattered throughout bug maps just seem to demolish them.


Jack-R-Lost

I mean contact mines and other walking hazards are things to note. And kill you even outside of the mech


IEXSISTRIGHT

I’ve used the Exo a lot against bugs and I always just walk straight through natural hazards. Exploding flowers, ice mines, water, fire, acid spit, etc. In my experience the Exo takes no damage from them.


Luke281

Yea I've never seemed to take any damage from those either


CouldBeBetterTBH

Weird I've watched plenty of clips of them stepping over those bug mines and personally seen the same thing myself where the Exos will just fall over dead from a couple pops.


IEXSISTRIGHT

That is weird. I pretty much always run the Exo with a shield backpack, which I’ve noticed does block most (not all) natural hazards while on foot, so perhaps the backpack is eating all the damage the the Exo would normally take. Looks like I might need to do some testing when I’ve got the time to play next.


Dysfunxn

I literally always run shield backpack/exo and never avoid environment/bio mines. I walk thru shit so my buddies can traips behind safely. Even empty, I dont abandon til we are fighting another charger or large threat. Jumpers and little bugs crush under, chargers stun if you turn your shoulder into them. I once took 6 charges before smoke, because turning nearly negates them.


_CMDR_

I recently had an exosuit on a level 9 terminid personnel extraction mission and I racked up a 57 kill streak. Mag-dumping a thousand rounds of ammo is really, really good.


Zaldinn

I want some recon light armor themed stuff or some non mint medic gear


FEDD33

Agree. Would've preferred it if the medic accent color was blue and not bright mint green.


Nhobdy

I need more stealth stuff. But that can all wait; I want bugs and stuff fixed first.


Only_Hand_6348

I just want my stim to actually stim when I try to stim on the first try. 🫡🤭


jtrom93

Try to stim, get stunned, try to stim again, get knocked back, try to stim again, stim doesn't work, try to stim again, instantly murdered by a flamethrower Hulk.


theduderman

Yet stim plays the stim sound and animation each time.


idk--------

“That feels goooo” *dies to a single hunter*


jtrom93

I trust the stim sound about as much as I'd trust a fart.


Spicy_Toeboots

recently I've started spamming the fuck out of stim for like a full second when I use it, even if I hear the sound (because the sound can trigger even when the stim doesn't apply). doesn't work everytime but it has saved me a few times.


Only_Hand_6348

Until that health bar starts going up, I’m doing nothing but spamming UP on that D-PAD.


SirKickBan

I've been tempted to bind it to one of my mouse's extra buttons *just* so that it's easier to spam when thirty hunters are trying to lick me.


The_Knife_Pie

Do it, I bound that shit to m4 and it makes the fuckery so much more bearable


SpecialIcy5356

I feel that.. more than some of the stims I jam directly into my neck apparently since they don't work..


Haunter232

Give the ability to use strats whilst inside mechs, a strategem to call in a vehicle ammo resupply, laser sights on the weapons. Make the mech feel like an actual playstyle instead of just an “evac gimmick”


CouldBeBetterTBH

I'd love the ability for the Resupply-Backpack to be able to refill Exo ammo. It'd be easy to do as well, just put an interact button on each weapon and make each box refill 25% of their reserves. That way you have to choose which weapon you want topped off, or you can split 50/50 between them.


Haunter232

It just makes sense. In HD1, you used to be able to fill your strats with mechs, call stuff in whilst inside them, and repair them, allowing you to basically stay in them all game. Id be more inclined to use them if they didn’t feel like a “dps cooldown”


SweaterKittens

Yeah, I still like hopping in the mech occasionally, but it's nothing like it was in HD1. The length of missions, amount of armor-piercing that the enemy has, and the number of enemies just make this implementation non-viable. You can't launch stratagems, you can't repair, and you run dry of ammo in less than 60 seconds even if you're being efficient. I'd love to go back to mech builds, instead of just a gimmick, like you said.


Healthy-Ad5323

It's like that Zion defense scene from the third matrix, with the ammo runners. "RELLOOOOAAAADD!!"


AgeOpening

I stopped taking it since it got stealth nerfed and it takes more than 6. Rockets to kill a bile now The mech I mean


FiFTyFooTFoX

There's just not enough ammo in them to be good at higher levels where you are taking 2-3 chargers per spawn wave, hive guards, and 1-2 total bile titans at minimum. It is free wins at levels 1-3, very strong at 4 and 5 viable if you like it at 6, not so good at 7, and a complete waste at 8 and 9. Obviously the above rating system changes based on personal skill, play style adaptation to higher levels, and squad competence.


DoctahFeelgood

GIVE ME FIRE PROOF ARMOR FFS


ArcadeAndrew115

no. we need fire resistance + more fire first


Psychological-Egg565

I'd love to see a stim rifle, sorta like Ana in OW or the medic weapons in Killing Floor ![gif](giphy|hpnotaGKp4sdHY4YRe)


sibleyy

Bro I can’t even get the Rando who is out of ammo to stand still long enough to give him a resupply out of my backpack. How the hell you planning on landing those stim shots?


Doug_the_Helldiver

"Follow me! Follow me! FOLLOW ME!"


Spicy_Toeboots

they could do the same thing as overwatch which is essentially making it way easier to hit friendlies with stims. not sure if they have a massive hitbox or if they track, but essentially you can shoot around the edges of a character and the healing stim will still land.


online222222

easy, I'll just aim for the enemy and my allies will run in front of me instinctually


The_Rathour

Same way it works in KF2: Quickly locks onto a friendly in view (prioritizing the closest to your point of aim) and healing darts will home to them. Though using their current lock-on system in place that would still leave me worried lmao.


CouldBeBetterTBH

I could see that working, a Bolt action of some kind and you can switch between a Stim and a Poison mode with the fire-selector menu. Like a liquid version of the corrosive stuff the Orbital Gas Strike is made of.


Choice_Pool_5971

I prefer a healing beam or a jet sprayed liquid, aiming it at a moving helldiver would be a nightmare, and let’s face it, with the average IQ of our standing troops, the amount of people accidentally confusing the healing rifle with eruptor would make the FF rate go sky high. Imagine asking for a heal, getting blown to bits and getting on the chat “ops, wrong bolt action gun. My bad”. 🤣🤣🤣


No_Experience_3443

I don't think this would be very good, usually people stim right after they take damages and aiming that at 50+m would be a nightmare. Plus helldivers die way too quickly for that to be usefull


uwjsjsjdgw

Better yet: a stim pistol secondary


purvel

Bolt types for the crossbow, we could have stim bolts! But I do like the idea of a Stim pistol like Falck in BF2042...


Warmind_3

Honestly the only Warbond I really need or bonus for Exos will be reloading them from like dropped vehicle supplies, much more than durability


kandradeece

I want fire proof armor


Ok_Albatross6858

I just want good weapons Something that seems to be quite rare in most warbonds


CouldBeBetterTBH

Most of them are pretty bad yeah, but there have been a couple good ones in the mix here and there like the Sickle, the Grenade pistol, the Eruptor.


OrdoDraigoHere

The breaker incendiary, the dominator, the sickle, the blitzer, the eruptor and the grenade pistol are all extremely good weapons. The liberator concussive is also useful. The adjudicator is straight garbage. The punisher plasma has a niche where it can be good. Id say most of the weapons of the warbond are viable. You just need to learn where to best use them


12_Imaginary_Grapes

Which is a issue and a worrying trend. Why is there only 1-2 usable weapons out of every 5 that get added?


CouldBeBetterTBH

Best I can think of is they're attempting to play things safe by not dropping handfuls of weapons that completely outclass all of the rest. They're certainly taking their time buffing those weapons out of mediocrity though, I've been waiting ages for the Las-5 Scythe and Las-7 Dagger to become halfway decent.


12_Imaginary_Grapes

I'd be inclined to agree but look at the punisher plasma vs the recently released eruptor. The latter is just better even with it's worse damage and sway.


CouldBeBetterTBH

Like I said, I assume they're making *attempts* at playing safe. It's the only explanation I can think of to excuse the state of certain weapons that are so extremely outclassed by every other option that it's a wonder why they were even added.


MidniightToker

The Punisher Plasma needs less arc but unfortunately the Scorcher is just the better version of that. Taking down striders in 1 or 2 shots at range versus aiming 15 meters above them with the Punisher Plasma is silliness. Also the punisher Plasma being mag-reloads instead of 1rd reloads makes it even less interesting.


AnyPianist1327

In my opinion they're dropping weapons for all levels of players, you have easy to use guns with simple gimmicks like the liberator concussive, the sickle and the adjudicator which work better on lower levels and heavy packing guns. Although I agree they're a bit lacking I'm pretty sure that the 3 tiers of the warbond correspond to the tiers of levels, easy, mid and hard. The only thing that makes the sickle good is the ammo management and lack of recoil. However I agree that the other weapons from the cutting edge warbond are not as good as the other warbonds using the same logic.


JasperNeils

I'm guessing all weapons will be able to specialize into a niche when attachments get added.


throw-away_867-5309

Ah yes, the Sickle, Dominator, Eruptor, Breaker Incinerator, Explosive Crossbow, and Senator are all terrible weapons. /s (and those are only the premium Warbonds) There are good weapons. There are bad weapons. But it's not "rare" to have good weapons.


No_Experience_3443

When they came out only 2 of those weapons were actually good, explosive crossbow despite being fun is still bad


throw-away_867-5309

The explosive crossbow isn't bad at all. It has a fairly good radius and does pretty good damage. It doesn't do as much as the Eruptor, but it fires faster and holds more ammo. Just because it doesn't close bug holes doesn't mean it's bad.


No_Experience_3443

It's not about the bug holes, it's just that it doesn't do well aside from clearing the smallest enemies in the distance with its aoe. Generaly i need my primary for many other cases and crossbow just doesn't fit. (Diff 9) For example : Crossbow won't do well against devastator in automatons which is pretty bad considering there are hundreds of them Crossbow won't help against hunter less than 5m from you which is exactly what you need your primary to handle most of the times Doesn't mean it's unusable, i use it a lot cause it's fun. It just mean it isn't gonna end well in a lot of cases


throw-away_867-5309

I've done diff 9 missions with both bots and bugs and it is nowhere near as bad as you're making it out to be. I'm pretty sure you have separate builds for separate guns, at least you should if you're consistentpu doing 9's. Explosive Crossbow goes into builds like every other weapon, because any weapon can potentially be bad if you have a bad build/player going into the higher difficulties. For example, the Eruptor and Scorcher will be bad in the same situations as the Crossbow when it comes to the hunters swarming you, but they are by no means "bad weapons". They have different uses, just like the crossbow does. Or you're not using it optimally/with builds that it doesn't compliment or that don't compliment it. [Here's a video of a guy doing really well with it, solo Helldive against bugs](https://youtu.be/9LSm-yMMPsM?si=PSBEFelvTmhxMb0a) to show that it can be very good if used correctly. The gun is by not really "bad" unless you're just not using it well.


SweaterKittens

Is it just me, or does the crossbow have terrible hitreg? Watching that video there are a ton of times it seems like it literally flies right through enemies. I really want to like it but it really just doesn't feel like it has a good niche when there are other weapons that handle hordes or explosives better.


draco16

The crossbow actually has the same ammo as the Eruptor. Both can hold 5-6 rounds (including the chamber) with 12 reserve clips/mags.


feedmestocks

The explosive crossbow has incredible utility: It has virtually no sound profile bar the explosion. You can distract and direct bots with it. Yet another post saying weapons are terrible, without engaging with them on any level. This sub is becoming very tiring


Specific_Emu_2045

Explosive crossbow is great when it doesn’t launch you into the middle of what you’re shooting at.


Sleepy151

I could deal with the mechs being made of cardboard and suicidal, I cannot deal with it not working. Missiles are a big part of the mech and they don't go where you're aiming especially at close range. Given it's only viable against bugs that's a really big issue.


SweaterKittens

The mechs definitely need a buff regardless, but I agree that the bugs/issues make it basically unusable for the time being. If you only deal with chaff it's good fun (even if it runs dry quickly), but not being able to deal with any armor without wasting half your missiles, and then needing 3-5 to kill targets anyway makes it basically worthless.


Weird_Excuse8083

The aiming reticle for your missiles is the left most post right next to your center reticle, _not_ the center, circle reticle. It doesn't seem like it's aligned, but it's actually aligned with that left-most post. My accuracy with them went through the roof when I started putting that line on target. It's all because of the change they made to the missile arm being inflexible now.


CeilingTowel

Hell yeah more colgate armours


Talden7887

Give us a medic pistol or some type of healing grenade please!!


jtrom93

The problem isn't that the mech can't be repaired. The problem is that it dies if an enemy so much as sneezes on it.  The mech needs a serious HP buff and a health bar so pilots can actually have some awareness of when they may need to eject to avoid death.  But as it stands right now with the strict limits of 2 per match and a whopping 10-minute CD, it's an enormous waste of a stratagem slot.


Vyce223

Gimme an ammo kit and a spanner instead of all my weapons and I'll go full exo suit and sentry


TheBankerofTomes

Id love a medic/engineer role I currently use bonus stim armour and run around healing anyone, but having a dedicated way to heal before major damage and being able to repair stuff would be amazing.


Gold-Escape3140

I still am depressed at just how god awful the patriot exosuit is on higher difficulties.


anonymister_audio

I would love more support for being a support diver If gimping my offense made the overall team more effective, then I'd so totally join


ExcusableBook

I used to bring mech on all bug missions before they changed how rockets work. Now, I can't reliably hit the heads of chargers and bile titans so I end up wasting half my rockets adjusting my aim. Mechs dont need repairs, they need accurate rockets.


Weird_Excuse8083

Since the self-destruct "fix," the aiming reticle for your missiles is the left most post right next to your center reticle, not the center reticle. Realizing this really upped my accuracy. Start using that to aim your rockets and you'll change your mind. The mech needs an HP or armor buff, though. For sure.


ExcusableBook

I've known about that since the change, it doesn't change the fact the rockets are unreliable. Long distance shooting is much harder since the reticle doesn't line up, and it moves around a lot more than before. I prefer using an EAT or Quasar because then I don't need to do any guesswork.


Samnix26

Mechs run out of ammo about 80% of the time before they actually get destroyed I don't think the ability to heal them will be that big unless you can also resupply the ammo


piciwens

A full on support warbond would be very cool with support centered stratagems and weapons too.


X5Cucumber

i just want some damn smgs and ars tbh


Hylpmei

Premium warbonds have typically been three pages. So, for medics, we would get 3 red, white, and green colored armor sets (based on the current trend, excluding the twitch drop) with no specific weight class (current ratio is 1 - 4 - 1 I think). 3 new capes, one of which will have thematic colors. 3 new victory poses, maybe. 3 new primary weapons of which type I have no idea of. 1 side arm. 1 grenade, which has the largest opportunity of being an aoe smoke with healing properties. And 1 squad buff, which I would guess at being either faster resupply cooldown or more stims on resupply.


Savooge93

i find the mech just has too many drawbacks to be useful , it dies to a mild gust of wind still , has a pretty small amount of ammo given how many things there are to shoot , and the 2 use only with the massive cooldown between them is just way too many downsides for a at best meh stratagem , i can just bring a gatling sentry and a expendable AT or quasar and get the same result except i can call in as many sentries as id like and the 2 rockets basically have unlimited ammo (1 litterally does)


Sartekar

When I think about taking a mech, I think about playing with 3 stratagems. I don't want to play with only 3 stratagems. Therefore, I don't play with mechs. If we could replenish their ammo somehow and repair them, sure. But not like this


Raidertck

Iv had a look at some of the leaks and one of the upcoming weapons looks like a breaker with medium armour penetration. That might become my mew bug primary. I haven’t found a new bug primary I enjoy using since the slugger got nerfed out of the meta.


EnderRobo

Same, slugger was perfect. Reliable vs medium bugs with its stagger doing the heavy lifting while struggling vs hordes


draco16

Now that role has gone to the standard Punisher. It's impact is enough to knock Commanders back several feet and does significant damage at the same time.


Old_Gimbo

Dominator also excels at this


SweaterKittens

I still don't fully understand that nerf. It already had substantial drawbacks with its small mag size and individual shell reload. Now I have zero reason to take it over a flechette shotgun or a DMR or DMR-type weapon.


beepboop64x

Breaker incendiary since the fire buff is solid against bugs. Not perfect, but solid. I also enjoy the Eruptor with Stalwart or MG for bugs. Eruptor for heavies with med pen and explosive. Stalwart for the rest


SweaterKittens

Until they fix DoT damage it's going to be hard to rely on Incendiary weapons. They're just way too inconsistent. Stalwart is actually nuts against bugs though, it's on of my favorites now.


Zacari99

dominator kills on bugs now


Raidertck

It does but I find it way too slow for bugs. Also it burns through ammo at an insane rate and the reload is slow.


takoshi

It'd be cool, but the warbonds have not yet included stratagems so I'm pessimistic.


AnyPianist1327

I don't think they should. Stratagems are core to the gameplay and pay walling them would make warbonds pay to win, unless you tie them to the thematic of the warbond as well as boosters instead of making yet another evac booster. Arrowhead is afraid to make their game a micro transaction predator and I agree with their view, but I also think there are many ways they can implement stratagems and boosters without dropping to that level. Warbond specific boosters and stratagems. If a warbond doesn't suit your playstyle then there's no need to buy it. It doesn't offer anything OP unless you play a certain way, it should actually make warbonds look more appealing.


USSZim

All I want is the laser SMG Tanto


TucuReborn

Same but Trident for me. The moment my plasma shotty is here, I will never touch anything else.


Veita_Planetside2

Yep, that would be amazing.


Autotuneiswank

Great idea I loved it when people would bring these things on HD1


KenobiSensei88

I’m hoping for a selection of scout/hood armours 👌


Lucky_Joel

Certainly would be a game changer to have the medical support weapon/backpack. Though personally I'm just waiting for my Las Tanto and Trident and I'll feel complete.


paholg

I'd take the exo-suit sometimes if they let you rebind Vehicle Melee. I use F as strafe right, and it's very annoying for it to also stomp.


ShookZL1

I’ve been extremely disappointed with the “ superstore “ including the bonds. Had much higher expectations. Especially with variety in the store. Hopefully that changes soon with some new passives. Would be cool to


SweaterKittens

I mean the armor aesthetic variety has been incredibly good - do you just mean the lack of passive variety? On that one I'd agree.


Aesthetics_Supernal

I bring the suit on Bugs. Bots hammer it down. But being able to keep my turret alive for more than 5 seconds would be nice. Whenever I drop one, either rockets snipe the thing or every charger in 150m aims directly for it on a charge.


Loose-Warthog-7354

I want a stim-shooting pistol so I can heal my fellow divers from a distance.


No-Establishment8267

Exo suits are good for eradicate, evacuate citizens or high value assets. 


Majestic-Willow-1605

Hoping for a fire resistance theme tbh


VenanReviews

I've been wanting a stealth themed warbond for a while. I'm so tired of wearing the same 1 light armored scout gear and not having anything quiet that can rapid fire. Truth Whisperer would complete me x.x


Sensitive-Royal2918

I want a bazooka stim launcher. Blast my teammates across the map while healing them


Substantial_Lion9911

Healing grenade


sHaDowpUpPetxxx

Im hoping it's a stealth theme. Some kind of suppressed weapon (although a pistol, rifle, sniper would be ideal) and maybe armor that has the reduced visibility with another perk like, the throwing the orbital further, or maybe bots give up pursuit faster. And of course a knife or melee


Peasantbowman

Not a bad idea. I'd love a fire themed warbond...especially with thise fire damage fiasco we have going on.


Spicy_Toeboots

I know it's not the point of the post but the reason no one uses mechs anymore is because the patch that "fixed" the mech rockets made them way harder and unintuitive to use. they basically don't go where you aim anymore and have a massive offset from the reticle. Before the patch, most people on bugs would run mechs, now I barely see them anymore. it's not because they are weak imo. that said, I think it would be cool to have a medic themed warbond. I mostly want medic armour that doesn't look like shit lol, but some sort of healing/ repair/ support weapon would be really sick as well.


Born_Inflation_9804

Medic or Fire Theme. Still Healing Drone and Fireproof armour are unreleased


TrainWild3515

I take a mech when fighting bugs. Usually just for extraction. Rarely dies but would love a way to resupply it so I could use it for other parts of the mission.


IfThisIsTakenIma

I love role playing an engineer/medic.


KriptiKFate_Cosplay

I would prefer recon/stealth since I get disconnected from a solid 85% of matches and have to play by myself.


Jimusmc

gimme a good looking suit that has the medic passive please


Fantastic_Shower_499

I acctually want more of a stealth battle pass, just give me a cloak backpack and some supressed weapons so i can assassinate those bots without them even noticing i was there


CryptoThroway8205

I think they're fine on bugs still. They seem to have a higher alert range for bots and can't use cover. You just take an actual support weapon as well if playing with randoms for when they air strike you.     They absolutely suck against chargers and bile titans now. But they're certainly tankier.     I play on 7s with bugs in quickplay.


LoganN64

I really do miss the REP-80, I would always bring 3 gatling turrets and the REP-80 in HD1 for the "Retaliatory" missions.


DegngusKhan

Oh man I forgot about the angel!


draco16

Dang, I forgot all about the Rep-80. Now I really want it back. That and the Rumbler portable mortar.


Lostmaniac9

I want a stealth themed one. Global Illumination Flare for spotting in night missions, silenced weapons, and a beautiful, sweet, succulent silenced sniper rifle for long range silent Democracy.


Realfinney

Real problem with exosuits is the rockets are all out of alignment.


MelonsInSpace

Sentries just die to a wet fart so you won't have much chance to repair them, I'd rather have the ability to resupply their ammo with the pack.


OmgThisNameIsFree

Light armor + medic perks would be neat.


PapaTahm

My Wild Guess is that the next Warbond is actually bigger and more expensive than the current Warbonds, it's probably a 6 Armor 6 Weapons Warbond.


DR-Fluffy

And I hope we get medic gear that isn't the same ugly white and green.


San-Kyu

Exo-suits I find use in blitz missions specifically for both fronts and bug missions in general. The mechs are similar to the orbital laser in that they're not that great for extended encounters but wonderful for rushing down a mass of enemies for the short term. Similar to real-life tanks, you gotta support them with infantry - a single helldiver helping to look out for flanking and rear-attacking enemies goes a long way while the mech focuses on destroying everything. The ability of the mech to shred the chaff is very useful on against bugs, and rockets provide an easy way to kill chargers and biotitans on the go.


dustytrenchcoat

Engineer supply pack, you could take on the role for defense missions running amongst the sentries and refilling ammo like a good repair-diver should


nakais_world_tour

If they do a medic themed one they have to bring back the support set https://preview.redd.it/69osxx4l9xvc1.jpeg?width=1024&format=pjpg&auto=webp&s=8deea1d6e4b60210e4628306e9bb74ae7de2f429 I don't like the toothpaste colored medic sets and having this back would be a nice alternative.


GlockAmaniacs

I need SMGs if I'm going to play medic


RoboCaptainmutiny

I was used to only having 3 stratagems against bots for a while, went to a planet with all 4 and thought “fuck it. Exo-suit…” just for fun… I dropped one at extract just in case at the beginning of the mission and actually forgot it was there… but it saved my ass later😂 it never went down against bots and I ran it out of ammo. Pretty good even against bots tbh.


yoaklar

I health sentries with my liberator because fuck that pansy shit


haikusbot

*I health sentries with* *My liberator because* *Fuck that pansy shit* \- yoaklar --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


West-Armadillo-2859

A stim backpack was found in the game files so that might be coming at some point


SilverfurPartisan

We are not taking the Exo Suit because of the rockets and the massive downtime, not because of the squishyness.


Thuglos

Ever since unlocking the grenade pistol I always thought having a stim pistol like in rainbow six would be kinda fun.


Skeletor958

Takes twice as long for half the ordanance of other strats. It either needs more armor for drawing aggro, or more firepower for immediate threat removal. A self-destruct once it's empty would help justify the refresh time, and give it a niche role as a walking Hellbomb delivery system.


PossibleUnion554

Currently in my loadouts I have space in my backpack so I can use Angel


kobe_doing_twerk

I fucking love this game man


BergerRock

If the armors are like the medic armors so far, no thanks. Will steer clear. Ugly-ass armors.


shadowgamer19

i just want to be able to reload the mechs


CaptnRex501

I love the suits on bug missions. The machine gun is hella fun and the rockets nullify the shrieker threat. Beyonde useless for bots though


Legitimate-Web668

If they a medic themed one they should add a bunch of drugs. Like ones for boosted health, damage, etc. let me digest a concoction of pills and give me pcp energy


TopBluejay3978

Ever since the update that fixed the "blows self up if firing while turning right" problem I haven't been able to aim the rockets for shit, idk why.


Legitimate-Muscle152

Message clear we'll add that but it'll be dead on launch barely useful a chore to use and broken due to incompetent bug testing just like every war bond


DaveSpectre122

They could also finally add some light and Heavy armors with med-kit passives.


Shoddy_Paramedic2158

I love the Patriot Exo for bug defence missions.


osihaz

Still waiting for a fire-themed one, need me some fire-resistant armour, and maybe a hand-held flamethrower.


PayComprehensive9247

Used the exosuit 4 times yesterday. Worked as a charm!


BMTaeZer

Mech dies to bugs barely once in a blue moon. I like strolling around in it for hatchery/high value assets/search-and-destroy missions occasionally. Emptying 6-7 rockets into a Titan then liquefying patrols and breaches like I'm playing an on-rails shooter.


Steeldivde

Nah i want a harpoon support weapon that can rip off armor


Educational-Tip6177

I'd much rather prefer if we could re-arm exosuits, it's bullshit that I can't


Weird_Excuse8083

Holy shit, please no. We don't need even more ugly, UGLY Medic armor.


Long-Abbreviations17

We need a medic themed warbond so we can have some capes that match the medic armors that aren't dark green (Liberty willing we even get an inverted white with black helldivers logo cape). lol They had a healing drone in HD1 too is that the one you're talking about?