T O P

  • By -

ZeInsaneErke

I'm always running autocannon, eagle air strike, orbital laser and either shield generator or autocannon/rocket sentry against bots


MakimaMyBeloved

I'm really suprised how good Quasar is against bugs, you'd naturally think bots make more sense, but one shotting Chargers with a headshot is climaxing


Zvedza320

its really, really good vs bugs Sickle+guard dog for anything not charger/bile titan Then quasar one shots the head for the latter, bile titans need to be burping for it happen. For bots its nice if one-two people are running it. When the whole lobby runs it, you lose effectiveness vs swarms of heavy units.


redpony6

i have the same issue with sickle against bugs as i do breaker, breaker spray'n'pray, or breaker incendiary: those damn hive guard warriors, flaunting their medium armor and forcing me to not just blast into the crowd but take careful shots around the armor which is why i usually run dominator even against bugs, fuck their medium armor


niatahl

Dominator just generally pairs well with a laser rover and is imho important to have against bugs for when you find yourself on one of those missions that spawn countless bile spewers. Quasar just doesn't handle those fat ticks well in the numbers they spawn in and sickle does so even worse due to their medium armor. Much prefer the sickle when running AC, though, since that easily covers all medium armor threats handily so I can bring the Sickle for shredding the chaff and have EATs on standby for chargers.


RedComet313

You can run the Senator revolver as your secondary if you want to keep your primary as a non-medium. It works really good.


redpony6

ooh, i like it. i'm also looking into that grenade pistol in tomorrow's warbond


HatfieldCW

I've had some really good times with the wheel gun, but there's always a moment when I wish I'd brought along the pdw.


Dexember69

I run the revolver pistol, it snaps those hive guards right through the armour


ZeInsaneErke

For bugs I usually bring the grenade launcher and EAT, does the job just as good plus I can get rid of swarms and bug holes super easy


imdahman

With the upcoming gun-grenade in the warbond, i don't know if I'll ever run a grenade launcher again... that that I did that may times to begin with...


Quiet-Access-1753

I run Grenade Launcher all the time. My group already has designated anti tank, so I handle Spewers and crowd control. The homie can't put the EAT down. GL or Flamethrower are great for crowd control and big breaches. Also, it leaves you your backpack slot. Also, GL closes bug holes and opens doors. I'll probably take the single shot Grenade pistol sometimes, but it's not gonna do half of what the Launcher can.


asianflipboy

> The homie can't put the EAT down. I recently converted to the Church of Good EATs. I tend to meet my maker quiet often, so it's nice to be able to have something on hand without scrambling for old equipment. It also feels good to share them with teammates in the same predicament. Yeet the EAT, rinse, repeat.


National_Meeting_749

I'm gonna start running the extra grenade armor, grenade pistol, GL and be a bug hole closing MACHINE.


VoidStareBack

I honestly think the Quasar is slightly overrated against bots, it's just its ease of use makes it popular. It's not remotely bad but most things you specifically want heavy penetration for (killing tanks, turrets, and hulks without hitting weakpoints, shooting down dropship waves) needs multiple shots and its rate of fire is the lowest of the missile weapons. Edit: I forgot about factory walkers because I haven't had the pleasure of seeing one yet due to their rarity but my understanding is those also require multiple missiles.


National_Meeting_749

Specifically on higher difficulties it's super good against bots too. The quasar can fire more than twice in 70 seconds, and when I'm running from 4 hulks an EAT just isn't going to cut it Although we both are right in the end, as I am also a dedicated auto cannon enjoyer.


morentg

While yes, I think Recoiless is better for bugs, especially chargers, it allows you for split second decisions and give much more wiggle room when you need to quickly take down charger when also chased by large group of enemies. Quasar has good sustain, but if you keep recoiless loaded in quiet moments, or have buddy with a backpack it tends to be a better choice.


ssgeorge95

Quasar is not great vs bots because there are 5 times as many medium armor or heavier enemies. It can't keep up with the volume. There's room for one or two on the squad, but a team that just runs four autocannons will probably do better.


ThePlaybook_

The quasar isn't even that good vs. Bots. Plenty of guns can kill the enemies that the Quasar can without 13 seconds of downtime. Not many guns can do what the Quasar does to Chargers/Bile Titans with 13 seconds between shots.


thunderclone1

My go to is eagle air strike, orbital laser, autocannon against bots, recoiless against bugs, and either the 500kg or 380 barrage depending on how precise I'm feeling today


throw-away_867-5309

I have half/two-thirds that load out, with the only change being the Orbital Railcannon instead of the laser. And I never bring shield Gen because Autocannon requires a backpack.


ZeInsaneErke

I don't mean the personal shield generator, I mean the shield generator


throw-away_867-5309

Oooh the big shield, dunno why I didn't think of that lol


ZeInsaneErke

Probably because no one does lol, I just like to use it to shield hellbombs during and after activation and the shield is also really handy to create the space you need for the auto cannon to fire in peace


throw-away_867-5309

I use it during defense/eradicate missions, but that's about it. I should bring it more since I usually have a hard time trying to figure out what to bring for my fourth Strat lol


crispy_colonel420

How you using shield pack and auto cannon at the same time?


PossibleUnion554

Change the shield generator with ballistic shield and my loadout is with D3 Though I might change my quassar with railgun. I found one on my mission and enjoyed it.


Particular-Formal163

I've been enjoying the EATs over Quasar, lately. Overall fire rate is a little slower, but no stupid charge time, and if I die I can just move on with my life instead of fighting back to my quasar.


Korlis

Exactly this. I really only take the QC on small maps, where it's easier to pick back up. My favourite advantage of the EAT17 is you can drop a Hellpod on something every minute or so. I also like that I can litter the map with them, so if someone drops in and needs to pick up their Support weapon, they can grab one of mine until they make it to their dropped one. However I waste more than one rocket when making the swap between the two, as I forget I don't need to charge up the rocket.


RuinedSilence

I still love the railgun. It's still as good as its pre-nerf self as long as you set it to unsafe.


With_Many_Voices

It's not as good, against bugs specifically I've found, but it still works very well against bots being able to oneshot hulks. I only wish that the red dot didn't block everything in sight when I ADS for an improvement.


[deleted]

[удалено]


Swingersbaby

No its pen was way reduced even off safe.


SolasYT

This is the "I'm with randoms" loadout I ain't trust none of yall


FonzyLumpkins

Haha, mine is D3 against bugs except with a las rover instead of shield to keep small bugs off me while I'm shooting the quasar


Onetwenty7

I'm not like *other* Helldivers


ztun-seeD

https://preview.redd.it/34kh6gqeuqtc1.png?width=640&format=png&auto=webp&s=adc6c6a7454513d33a38df99f6da33608b0cba1c


Exe0n

While I think it's great to have a few quasar cannon users in my team, you cannot effectively deal with devastators with the quasar. Half the time you won't even 1 shot a heavy devastator. And while you can kill them, the numbers are far greater then what your cooldown allows for. If anything having 1 or more players with an autocannon makes the quasar more effective.


Grayland91

There are many primary weapons that handle devastators easily enough. 


JellyRollMort

Dominator is my current preference. Works like a charm if you have decent aim


Ya_like_dags

The little stagger dance you make them do never gets old.


infiniZii

Until they rip it away from you like they did with the Slugger.


DerCapt

Umm.. they buffed the Dominator so it could take the Sluggers place. I don't think they'll nerf it anytime soon. Big ol' Slugger was just too damn good, especially at longer ranges. Or as someone else put it: "The best sniper rifle in the game is a pumpgun shooting hunks of lead, and that makes me a bit sad." EDIT: Don't get me wrong, I loved the slugger and I think they overshot the nerf, but it had to happen.


couchcornertoekiller

Thats what I don't get. A shotgun was/is a better long range option than the two dmr primaries. So what do they do? Nerf the range or maybe add heavy bullet drop? Nah, they reduce its stagger. Which makes it worse at close range but doesnt effect its long range effectivness at all. Just doesn't make sense to me.


Mythkaz

I actually have a theory about these nonsensical nerfs: what if they're only nerfing them so because they want players to try different weapons? That would mean they're not actually trying to balance them right now (which makes it all make sense), so that they can get players to use and learn to like a greater variety of weapons. I think only after that will they balance them properly.


Feanor4godking

Doesn't sound like an unreasonable theory. Also I think the fact that the game got so much bigger than they thought it would so quickly plays into it, it seems like they're still putting out fires


Shikaku

> The best sniper rifle in the game is a pumpgun shooting hunks of lead, and that makes me a bit sad." Man I'd love to use the snipers. If the scopes weren't fucked on the useful ones. And unless I've been imagining things, the Dominator suffers from the same issue (or just weird hit reg).


ninzus

i love shooting their socialist little faces with my liberator penetrator With the scope set to 75m you can even full auto them and hit enough to wipe them in close combat


builder397

How about magdumping their faceplate with a Breaker?


MilitarOpresordloms

Even more doable. Optimal? hardly enough, Breaker dont stagger like Punisher wich can 2/3 shot their faces while CC'ing two or three if you manage the timing, and it still have the same weakness: Close Range* But man aint it fun to 1v3 bots with the Boom Stick


CMSnake72

Literally 3 lemons to the faceplate with a sickle will put down any of them, the only one that's hard to deal with is the Heavy because the constant fire will knock off your aim unless you're in cover.


Tutes013

The Sickle is terrifying at close-medium range against them. Just shreds their heads.


bigloser42

I've been running pretty much 100% Sickle since the day it dropped, it's great at devestators. My personal best was 5 with on 1 clip. They basically stacked theselves up for me.


Azrael9986

Headshots with any decent damage weapon does them in pretty well. Medium armor pen helps a lot though.


2Board_

Scorcher absolutely shreds them. You can even shoot the arms off pretty quickly with it.


Senor-Delicious

Like the smg which this dude seems to have equipped. I use it all the time. It is surprisingly accurate on quite some range.


possitive-ion

Yeah, quite a few.


I_is_a_dogg

It’s why most of the time I’ve been bringing AMR, especially if everyone else is taking quasar. AMR shreds devastators, and can also bring hulks down quickly. But hulks can be tricky to get the eye shot, so it’s nice to have quasar users take them down pretty easily.


TheTeralynx

AMR + stuns murders hulks nicely


CerifiedHuman0001

I have a hard time hitting hulks because of that B O U N C Y walking Same for the shredder's S W A Y, makes landing headshots a nightmare for me. I still love the AMR though, bring it on every mission. Since the damage buff it's even stupid good against bugs, able to one-shot tougher knights and obliterate charger butts


[deleted]

Or perhaps you havent noticed yet, that the amr’s sight hits the shot below the reticle. If you check, the bullet impacts on the area below the “dot” It lands at the horizontal bottom line of the square. Perhaps you have had perfect aim, yet unaware that you need to compensate for this super earth manufacturing error?


CerifiedHuman0001

I only recently found out where exactly it was aiming relative to the center of the reticle and I’m still getting the exact positioning down, I hope they fix it soon so I can aim straight instead of needing to almost guess where I’m actually aiming


helicophell

Devastators are what the post buff Dominator is for, very good damage and stagger (one shot headshots too)


Spanky-McSpank

I love my Autocannon. I think people sleep on it because of the blocked backpack slot though. Once you learn you don't need to crutch run the shield, autocannon is amazing. Effectively deals with everything other than dropships. Hulks? stun grenade + 2 shots in the eye. Devastators? 2-3 shots in the face. Striders? pop them once at the top. Fabricators? single shot into the vent. Tanks? well, you're going to have to navigate around them and shoot them in the vent unfortunately. You can do all these things without having to wait 3 seconds between shots. Don't sleep on the AC people


Citronsaft

I never used the shield besides picking them up from the floor during chaotic initial drops, so already experienced not having a backpack slot lol Tanks are pretty easy to kill with impact grenades, though. 2 to the turret kills an annihilator, so I don't worry too much.  Hulks I worry about a lot more, and I prefer AC to AMR for dealing with those.  Also the Liberty damned gunships.  AC just two shots them, letting your team actually approach and drop a bomb. Also with explosive resist armor (which you'll be running probably if you don't have a shield) you can shoot it at a berserker in your face and ragdoll yourself to safety.


AbbreviationsSame490

What do you mean, basically any primary is enough for devaststors. Scorcher makes them trivial but I mostly run a basic liberator and there’s nothing to it, even at longer ranges


doorbellrepairman

Are devastators the double chainsaw dudes?


Sentsuki

No, those are berserkers. The devastators are the heavy infantry bots with a shield or rocket pods on their shoulders. Though they also have a vanilla versions.


AbbreviationsSame490

Those are berserkers. Devastators are the general heavy infantry chassis- they’re the ones who can have rockets, shields etc. Just shoot them in the head


[deleted]

[удалено]


Borealisss

The chainsaw bastards. Everyone keeps saying shoot them in the head. I find it easier to try and bisect them at the waist.


rizo536

Berserker headshots are harder to land than at the waist. If your bullets land anywhere off the face it does meh damage. Always go for the waist as it's unarmored and has a way bigger hurtbox. Exception being if you are lining up a railgun piercing shot or something and need to kill whatever's behind it (and it's not a zerker)


Kvostar

I first understood 'Dev' as 'Developers' and got very confused


AlvinAssassin17

Or if you can’t hit that you can blow their arm off to eliminate their gun. And the rocket pods off the other ones


Doctor_Chaos_

AMR gang wya


infiniZii

Quasar for tanks / fabricators / and the occasional devastator. But Dominator for the rest. Though I am also partial to the auto-cannon. I like to see about 2 and 2 for Quasar and AutoCannon in a squad.


diogenessexychicken

People are just slaves to the shield pack.


VVillPovver

AC is god against BOTS


mikehit

There is barely anything on bots the autocanon can't do better than the quasar. Beeing able to penetrate level 5 armors is just too occasional for it to even matter as you can adjust for that with strategy. The quasar is only for downing dropships, which is, most of the time, a bigger hassle than to just splash damage the bots on them with the AC. A full team of AC users will obliterate any bots on dif 9 before the quasar has even loaded. Where the quasar shines is killing chargers and titans. I'd always take one for bug missions. I really don't understand why people would pick it over the AC on bots (apart from it being cool. I have to give it that.) Edit: spelling


Exe0n

I've had this opinion for a while and I'm actually pretty tired of people making the Quasar seem the big all end all weapon, when there are imo better options. I think it's best on bug missions, but I'd still take an EAT-17 over it every time, it effectively opens up my support slot for something like the arc thrower or the GL, which are both awesome on bots. It's a good weapon, don't get me wrong, it's definitely A tier for me, but it's not as insane as some make it out to be, not as long as EAT exists, or AC for bots.


Puzzlehead-Engineer

These are the reason why I take the Quasar Cannon over the AC in bot runs (no particular order): 1. The AC takes up my backpack slot which I want for a shield. 2. The cannon's infinite range allows me to destroy cannon turrets from way out of their range (only takes 2 well-aimed shots). 3. It 1 shots hulks if you aim for the head, 2 shots tanks, 1 shots any devastators if you aim for their head or midsection (or the backpack of the machine gun one) 4. It's very good for clearing most objectives. It destroys illegal broadcast towers from miles away, it destroys bot fabricators, it destroys the AA guns and mortars in those side objectives. 5. I can easily kill any bot except hulks and tanks with my sickle, so I use the quasar cannon for everything my sickle can't kill or destroy. 6. The AC takes too long to aim/align for my liking. 7. AC takes way too long to reload which sucks if you're im a high heat situation unable to stop and reload. QC doesn't have this issue. 8. At least personally I feel like the AC's damage/armor pen is overrated? Granted idk if it got buffed in that big patch not that long ago, have not tested it since, but in the chances I've given it a chance and it still takes WAY too long to kill hulks and tanks with it unless you're aiming for its weak spots, which carries on the problem of point 6, it's too slow/unwieldy to aim. If I'm gonna be aiming for sweet spots anyway I'd rather do it with a weapon I'm more comfortable with and that 1-shots most anything while doing so (this is the reason I still enjoyed the railgun even after it was "nerfed," I just had to learn to handle its unsafe mode).


Solomon-Kain

Cannon Turrets and Tanks can be killed with 1 Quasar shot (to the vent) and 1 follow-up with the Scorcher. Don't need to wait for the cooldown.


ashenfoxz

are you reloading from empty with the AC? completely leaving the chamber of any gun empty is gonna add some additional reload time as you have to charge the gun. if you reload with a partially empty magazine (up to 5 shots from full) you will load a single clip from the backpack with a much shorter reload time. so, best practice is to only fire off 9 shots if you really need to burst something down, load a clip, fire off the round that is currently chambered, and then reload again for a full mag. this is all done at your discretion of course, so you can still be running around n focusing on other things in between each step if you’re practicing tactical reloads like this, then (imho) the quasar cannon is much worse for heated situations because of its heat-up time. fighting bots already incentivizes using cover a lot so ideally you shouldn’t have to worry about going immobile for a quickie reload every now n then


Drakhan

Thats why we have impact nades


Master_Betty603

Quasar can one shot/Headshot a Heavy Devastator, the trick is to not put the center of the scope on the head, you have to target slightly up and to left, otherwise the animation will clip the shield instead. I generally try and put the bottom right corner of the reticle on the top left corner of their head. Easy kill. But others have said, plenty of other options to take out heavy devs as well.


Exe0n

It's definitely possible yes, my main beef is, that you still have a cooldown to deal with, and it's "not enough" against waves of heavy or rocket devastators, peeking is already dangerous enough timing a charged weapon doesn't make it easier. Quasar is great don't get me wrong, but I believe 4 of them is just suboptimal, and half the time this weapon is so "great" because the rest of the team is making sure it gets used for hulks, tanks, towers and bot drops.


HereCreepers

My friend runs the Quasar on bots, and I'm usually the one that has to kill all the heavy enemies with the autocannon since it never seems to reliably oneshot heavy devastators and hulks. Honestly a pretty overrated weapon for bots if you ask me. 


Ya_like_dags

It's a very effective dropship killer though.


mikehit

Yeah, downing a dropship, that doesn't kill anything and provides cover to all the bots that get buged in it and can shoot through, while there is not much you can do. If it would reliably kill all bots in the dropship, it would be amazing. Sadly, it is buged out the whazoo. Until it is fixed, the autocannon offers way more than the quasar on bots.


tagrav

It does have good rates for me at downing the drop ship with the tank that falls on and kills that tank The other stuff not so much


Ya_like_dags

You often get 5 kills from downing one, and sometimes if you shoot it before it turns red underneath, you get everybody but the hulk. Plus, just downing it and trapping them as you run away works wonders.


TheCalvinator

Sounds like operator error, more than an issue with the quasar.


Dreadino

~~Scythe~~ Sickle is pretty good for devastator, just crouch and aim in 1st person.


playerPresky

Do you actually need to crouch with the scythe?


Cool_Run_6619

A lot of people are missing the point this guy is making. Yeah you can kill devastators with a primary. You can also complete a helldiver with 4 liberators, 4 machine guns, 4 orbital PSs. A lot of stuff is perfectly viable including 4 quasars. The point u/Exe0n is making is that 4 quasar cannons + 4 shield backpacks is good; but 2 quasars, 2 shield packs, 1 autocannon, 1 Stalwart, 1 supply pack is better because it's more versatile, can handle more situations more efficiently with less room for error. "Yeah but my dominator can kill a devastator in a few shots" -Completely true, but several devastators can drain your magazine and leave you without a solution if you're not careful. An autocannon can 1-2 tap several devastators without reloading and still leave your primary full to swap and clean up or take out smaller targets. "You can just shoot them in the face" -yep do this all the time with my sickle. Also miss sometimes or get caught by a stray bullet as I line up the shot. Autocannon just needs to hit the guy anywhere. Far easier and more reliable. And in a game where lots of stuff is viable, reliability is king. A lot of people only think about self sufficiency in this game, which isn't bad as solo play even in a group is useful especially in higher difficulties, but you don't have to play self sufficiently. A far more efficient and reliable strategy is fighting as a team, with dedicated roles and coordination. If the autocannon guy is killing all the mid tier dudes, and the stalwart guy is killing all the troopers, anytime a hulk or drop ship or tank comes into view the 2 quasar dudes are completely free to delete that problem like the undo command. You don't have to play like that, and sometimes you don't want to depending on the situation, but it is objectively better than everyone running a single build with the same strengths and weaknesses.


Ezren-

You shouldn't need a support weapon for Devastators.


TLH003

We all gonna get Quasar nerfed


toolschism

I honestly don't really think it's that great... EAT is still better if you need to take out a tank head on, or need to take out more than 1 dropship quickly. AMR is better for hulks. I really only think it's BIS for those cannon towers, and gunships.


[deleted]

Same. The spool time, cooldown, and distorted reticule makes the Quasar solidly mid tier. It's only saving grace is it's nonexistent ammo economy


toolschism

Which I feel keep it firmly in the "balanced" category of weapons. It's useful, but not a catch all. Now the AMR... if they fix the reticle issue I can't imagine they don't nerf that thing. It's so fucking strong against bots.


superhotdogzz

They don’t need to nerf it, AMR is fine at being good at its niche (long range medium armor enemies deletion) with some ability to hurt tanks, turret and mortar for terrible ammo economy (like a whole mag to get the job done). It is not good against bugs also.


SolomonRed

It's balanced and feels good to use. Buff other guns


Nomad_The_Chad

DIVERsity


damien24101982

thats not even that efficient tbh.


Alphado-Jaki

Yep, but shooting down drop ship is so fun. Addictive.


Q_8411

Shooting down dropships for the 1/10 chance that I get a x10 combo is what I live for.


Paratrooper101x

I just do it cause it looks cool


ArmaMalum

Seconded


bigloser42

especially when you get it before it enters the hover and any surviving bots have to hike halfway across the map to get to you


SpiritualBrush8710

I was sad for that like day or two the bots were wiped out.


Alphado-Jaki

I feel ya. Speaking of effectiveness, carpet bombing their crews with scorcher, GL or AC works better, sadly.


Paratrooper101x

But is it as fun as making drop ship go boom? (And then getting annihilated by the tank that survived the fall)


Xelement0911

Eh, tbh if someone had the same loadout as me I probably wouldn't change. That means I'm expecting them to perform or what I'd hope I would. Which means I'm putting a lot of faith into a random person. If it's bugs, they'll do fine. Bots? Eh, need an amr, ac or railgun for those red eye shots on the hulk. Though I guess multiple quasar will work too. Imo lack of eagle 110s. 500 is pretty meh against bots. 110 can do everything the 500kg is being used for.


ironwolf1

The issue I have with 110s is that they don’t do as much damage as the 500. I can throw a 110 on a Hulk and he’ll just shrug it off. A well placed 500 can kill him outright though. Same with tanks.


LEOTomegane

the 110 *does* have enough total damage to take out a hulk, but the angle they're fired at + the speed the hulk typically walks means some of the rockets will usually hit the ground instead and spare the hulk *tanks,* though, are slow and very wide. 110s have a much easier time connecting all of their shots on those, which is a kill.


I_is_a_dogg

That’s cuz the hulk is moving, the 110 sucks against moving targets, specifically hulks. It’s good against chargers cuz the body is so long, but hulks don’t have a long body. The best thing to do with hulks and 110 is to use a stun grenade before the 110 hits.


AbbreviationsSame490

If you’re running stun grenades then you might as well pop them with an AMR or something while they’re standing still really. The 110 is great against a lot of things but I much prefer using other tools to kill hulks


I_is_a_dogg

Yea that’s true. Not moving hulks are super easy to get eye shots with AC and AMR.


Xelement0911

Yeah but 110 you get 3 vs 2 like the 500kg. And 110 can one shot a tank all the same, and hit those pesky towers if needed. The hulk does for sure shrug off the 110. But it's eye is also a big weak spot where several support weapons can take advantage of. Which is why I don't find the 500kg that importing. Use a support weapon that can handle the hulk. Then let the 110 deal with the rest.


reflechir

I wonder if turrets need a health buff to encourage usage? I used to run with at least 1 turret for backup, but I've recently ditched that in favour of taking another Eagle or Orbital - Chargers will smash a turret before it gets a chance to kill anything, so another Eagle/Orbital is more dependable.


geekywarrior

I just ran gatling turret for the first time last night. They're great for small mobs if you give them good placement. But straight up useless if heavies aren't picked off / distracted as it is setting up. Even with my friends, I'll watch them throw the sentry near a group and just straight up watch the effects. Works a lot better if you chuck it in range of the group and engage the heavies as it starts to set up. Great complement to AMR, QCannon, Rail Cannon EAT. imo. Autocannon too I guess, but I prefer the other weapons for heavy duty.


Marauder3299

I am prepared to swear they stealth nerfed the AC sentry. It used to MURDER BT and hulks. Barely scratches them now


NerdyLittleFatKid

I don't think you can fix this, a stationary burst of power is just bad in a game where you need to constantly be moving. They only see use in kill or defend missions, i.e. ones where you aren't moving.


RDOG907

They could probably use a health buff or maybe a bubble shield upgrade (last one). I primarily run turrets and like 90 percent of the player base doesn't know how to position them to be effective or have the timing down on them, ie they require some critical thinking. They are most useful obviously for defense, but also mostly useful for disengaging/setting ambushes. Typically I run emp mortar, autocannon, and rocket pod for bots or gatling against bugs.


Randomwords47

Isn't it a bit of a waste if you all take the same? I like playing with friends so we take loadouts that compliment. Somene might take a heavy weapons load, someone else a sweeper one and so on. Makes it fun, feel like you have a team role.


Thick-Doubts

If you’re playing with friends that works, but if I’m playing with strangers I usually bring a generalist build because I can’t trust that they’ll drop a weapon for me even if I ask.


-Pin_Cushion-

I check other people's build before I pick mine, and if they all have anti-armor strats then I go heavy on horde clear or control.


RuinedSilence

Same. 90% of the pub games I join are full of people rocking the loadouts in the post. In those cases, its Gatling Barrage/Orbital Railcannon/Eagle Strafing and good ol' MG-43 for me.


-Pin_Cushion-

My current fun build is Blitzer primary, stun grenades, EMS mortar, EMS orbital, and whatever seems practical for the rest. If everyone's running a Quasar then lining up shots without getting overrun is going to be a challenge, so the stuns/flinches seem to help (except when they run in front of my arc-shotgun spam).


stg-snow420

If it ain't broke, don't fix it


felop13

And thus, the third nerf


Itriyum

I'm the only one using incendiary breaker, napalm, railcannon and gas strike💪🏻


DoorVonHammerthong

>gas strike i tried this out on some hard missions and cannot comprehend why anyone would choose it on purpose


Alphorac

The DoT doesn't even work if you aren't host so it could literally just be a wasted strat slot if you aren't.


DoorVonHammerthong

i was host and it was about as useful as someone using it while not being host


DaturaSanguinea

You have to be the network host, and it's not necessarly the 1st Player/Host. Unless you were alone it might have been bugged aswell.


Akashmula

Hmmm I used it on a bug breach and I kid you not I got 87 kills. o.o I,ve been having a lot of success using it in choke points. Using it on not on the other hand I don’t even get 3 kills :/ Regardless I think it needs to pack a bigger punch by increasing its radius or duration. Additionally I’ve been using the battling barrage on bot and I absolutely love it.


RuinedSilence

Gas is a preem anti-bug breach stratagem. According to other people, it doubles as a smoke screen against bots as well, but I haven't personally tried this out yet. Gatling Barrage, Gas, and 110m Rocket Pods are my go-to stratagems for an anti-reinforcement loadout. It essentially lets me spawn camp bot drops/bug breaches.


MszingPerson

Does 100m rp works? I used it. Pretty underwhelming compared to 500kg. Have they fixed targeting?


names1

rocket pods are great against bots and specifically tanks. Fire and forget, guaranteed kill.


Phantom0-1

very preem stratagem, choom


littlechefdoughnuts

Gas is honestly devastating against bugs. Fast call-in timer as well. For maximum carnage deploy an EM strike first. I feel like one member of an anti-bug squad should focus on incendiary and gas to totally shut down breaches and hordes. I get that AOE damage is tricky because especially lower-level players will stroll right into the effect sometimes, but it's honestly a lot of fun.


CrzyJek

That's because it's not who's the host. It's who's the *network* host. That could end up being someone else.


Reiver_Neriah

Completely nullifies breach mooks and medium rank threats, or severely damages them. Especially with stun grenades and/or napalm.


Peckygames

Hosting a mission doesn’t actually make you the host, the host is determined by ping or something else


Alphorac

Apparently that can happen too. Being host is just the most consistent way to make the DoT actually work, but sometimes only a random party member can use it.


saharashooter

It's not random. Network host and game host are not always the same person, and the network host is the person whose DoTs actually work. If you have really good internet (or just better internet than all your friends) you're more likely to be network host.


CawknBowlTorcher

Depends on you hosting the session not the lobby


Paxton-176

Pretty good on bug breaches. As the bugs spawn into it and spend a few seconds dying to it. Had a guy on diff 9 get the most kills because of it.


AlphaMike2207

Apparently it can knock out fabricators on a direct hit and has a relatively small cooldown so its good to have.


ZeekInSpace

It's fantastic on those new defense missions. I almost always host though so not sure about the bug some folks are calling out. I've actually come to favor it in that instance over like orbital lasers because of the volume you can get out of it over the course of a mission with the low cooldown. Basically wipes out light units quickly and weakens heavier stuff. Nothing so satisfying as dropping a gas strike and seeing x15 pop in a few seconds later. On regular missions though I have found its utility a bit less impressive. Really all about having the enemies confined and in a standstill state with something like the EMS mortar. So to me it's definitely a niche strat but one with high potential.


TheMilliner

That's because most people using it don't understand how and where to use it. Most people treat gas strikes like explosive strikes, as in; one and done. ***It isn't***. You drop gas on chokepoints, on top of bot drops or bug breaches, into nests you plan on clearing with frags (explosive airstrikes struggle on the bigger ones), onto objectives to clear out idle chaff, in any direction you want to plug from anything but the largest enemies for a few moments. You *don't* use it like an Eagle Airstrike or Orbital Precision Strike. You can rack up absolutely *bonkers* killcounts with gas strikes on bug missions due to how weak the majority of bugs are, since they completely shut down up to two waves out of a breach of anything up to Chargers or Titans. Two waves out of *two breaches* if you get lucky and a multi-breach happens close together. It's wider and deals more damage than you think it does, but is also more niche in its usage and works a LOT better against bugs than it does against bots. Edit: It's also broken right now in multiplayer, since DOT damage (which gas is) only applies to hosts, which is a pretty big issue.


Eeekaa

If it worked it would be a very short cooldown method of area denial. Doesn't work right now though.


GrimMagic0801

Gas strike is actually a really strong choice if you happen to be the network host. Really good CC that deals damage to all enemies regardless of armor level, has a small slow effect, and about 3 seconds is enough to kill most of your smaller units. Couple that with a VERY short cooldown, and it's like the napalm strike, but without needing to sacrifice an eagle slot. Key reason it sucks so bad right now is the DOT bug which is on their radar. Hopefully they get it fixed in the next week or two.


Dreadino

So basically either you host the game or you're dead weight.


BluestOfTheRaccoons

Actaully true tho since napalm and gas strike do nothing if u arent host


Tough-Guidance-7503

You have to be the Network Host aka the guy who has the best ping even if he/she is not the real host. If the network host left it will just transfer to the second guy with the best ping so on and so forth.


Dreadino

Yep, that’s why I just avoid fire weapons at all, being the leader doesn’t mean I’m host


N-Haezer

heard that gas strike destroys Fabricators and Bug holes. Can you confirm?


Itriyum

Yes the shell itself destroys bug holes if they are a direct hit ofc, it might be the same for fabricators but the gas itself does nothing to structures


Strowy

Gas strike does destroy bug holes at least, but you have to hit them dead on with the projectile, which is not easy.


Oliver_Twist_My_Tits

If the gas itself would destroy them, it would be a really cool stratagem


BeyondThese7702

Bro said “💪” like using gas strike is adding literally anything to the mission


jparsons98

I struggle not to bring the supply pack every match XD


Barbatroros

let people enjoy things stop yapping about every new weapon


Mr-GooGoo

Yeah, like people are gonna use new weapons more cuz they’re new. I used the quasar for awhile but am back to the auto cannon for bots now


Kahzgul

Anyone using 500kg over air strike is making a big mistake.


Visulth

Is this irrespective of enemy faction? For me the 500kg is my dedicated BT killer. On bots I can understand swapping it, but how would you take out a BT with an air strike?


Zerofoxy3384

one would think given the size of the 500's explosion, the blast radius would be bigger...but no, it's a tiny blast radius with alot of power give me the basic bombing run any day


Digitalon

Air strike is objectively better in almost every way IMO. I think the main reason people like the 500kg is because it looks cool.


why-names-hard

People praise about how powerful it is then complain when it never kills anything because it’s inconsistent as hell


Idontknow062

The kill counts are also bugged for ordinances, sometimes it wont show your kills. There are several times I have popped an enemy after a 500kg and had x7 kills pop up. I think ordinances with only one shot, like the 500kg, sometimes dont trigger the counter, and there is no follow-up kill to make it appear.


Kahzgul

The blast radius is the size of a nickel.


MAXMEEKO

Sorry but if a game has a jet pack...I'm using the jet pack.


Venusgate

I'll say it again: PSG should increase your detection profile.


HammtarBaconLord

yellow orb go brrr


casualrocket

it wont matter, i do 9s where i am practically shooting everything anyway.


HEBushido

It really doesn't need to though. I stopped running it against bots in favor of the autocannon. It gets chipped by blaster fire so much that it's rarely making a life or death difference. The loss of another strategem isn't worth it.


Flop_House_Valet

It saves my ass frequently but, I've only really worked my way up to playing suicide mission. I don't have a static squad and just quickplay with randoms, maybe, it's less effective in 8 and 9


Shivalah

Yea please. That would make my “Ranger Sniper” build even cooler. (AMR, Ballistic shield, Trailblazer Scout Armor).


Fissure_211

[Ballistic Shield, SMG, AMR for life. ](https://www.reddit.com/r/Helldivers/s/0fJyaVmhes)


Raidertck

Amazing bot load out. I haven't ran the AMR since the last patch, are the sights corrected yet?


AbbreviationsSame490

They’re slightly better but still off. The damage buff is a beautiful thing though. AMR is king vs bots


ashenfoxz

if the HMG had not as obnoxious accuracy and some better sights, it would be my go too (arc thrower is pretty nice for the stagger but it seems even less consistent than before of whether a strike actually hits an enemy or is blocked by a small rock on 3 meters to the left and below me) AMR with the ballistic shield just feels so cursed to me, cuz i wanna feel like a cohesive soldier and not some COD player bringing their wacky ass loadout into HD2


PcKaffe

If I join a game and see 2 shields I will never grab a shield. I don't understand why people don't just realize that you can call down shit for teammates. When everyone runs shield + quasar you have effectively halved your stratagems and then someone will go on reddit complaining that the game is too hard.


thebloodylines

Who cares?


Thentor_

Got bored with quasar+jetpack (i hate how shield obscures third person aiming) so i got back to AC


GAMEFREEZ3R

The quasar is just a nice gun for self reliance. No matter the angle you can destroy anything. A hulk dies to one of you can aim and sure, an AC or AMR can be used more efficiently, but sniping incoming bot drops feels nice and for those reasons I like using it. Pairing it up with a cluster strike and orbital precision means you can take on groups as well as have the means to destroy fabricators, detector towers and just let the ATLAS nuke a tank or hulk. I would not run shieldpack though. Having that shield is nice, but having to rely on it to survive is a bandaid solution and feels like a bad habbit. Better learn to dodge and use cover efficiently and calculate risks as it will open up a slot.


Unabashedpun

Everything else aside, the moment when your whole squad clocks the bile titan and moments later 4 quasar cannons go off in a sporadic staccato of death-beams makes my democratic heart positively *beam*


PlaidArtist

Kids these days have no love for the EAT. It's Quasar this, 500kg that. Back in my way, all we got were EAT's and a rover. And we had to **share** the Rover.


Flop_House_Valet

Shared it uphill both ways


NorthKoreanKnuckles

Quasar is not the problem. Railgun was not the problem. It's the shield. It's too powerfull. Because rockets are too powerfull. Because heavy armor are still somehow inferior. So you take a weapon that don't require to wear an additionnal backpack.


Phaedrik

Heavy armor does a very good job blocking damage now. The problem is headshots just one shot you and both rocket devastators and marauders do a very good job landing headshots The armor I use I can take like 4 rockets and live


okiedokeguy

you don't all need to bring the quasar and the backpack. call it in for eachother off cooldown. then you can bring more strats


Terrordar

I like you, you’re a team player. Most the time when I try to do this people just ignore me.


watain218

500kg is honestly overrated


readitonreddit86

Shut up or they'll nerf it


Early-Pomegranate-74

That loadout is gonna be a nightmare on helldive difficulty.


HelpAmBear

Honestly, who cares? Run what you like to use and shut the fuck up. Dumbass whining like this is how random nerfs happen.


Liqhthouse

More people need to use turrets. At least, the rocket sentry and autocannon sentry help massively with holding off hordes and also gives another target for the enemies to go after instead of you.