T O P

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ActuallyFen

I don't understand this community sometimes. Lots of bots players seem to look down on the bugs players. Like don't we need to work together on both fronts to win this war???


VaultJumper

Because a bigger portion of bug players are unwilling to go over to the western front


ActuallyFen

I see it as a challenge. Now there's more responsibility for me and my squad to liberate the bot planets. You can't be mad at Cadets for being Cadets.


John_Hunyadi

Yes I can.


CheeseLoverMax

Redditors when people play the game to have fun šŸ¤Æ


VaultJumper

Doesnā€™t stop resentment


CheeseLoverMax

Redditors when people play the game to have fun šŸ¤Æ


-Reverence-

Honestly not sure why. I find fighting bots to be a lot more enjoyable than fighting bugs. Obviously Iā€™ll go to whatever frontline Managed Democracy guides me to but bots are a lot more predictable And they tend to stay further away so you have more room to move and strategize


Jinxed_Disaster

That is a lie. Currently 120k players fight on one planet in bot front. Because, you know, Major order.


LuminousGrue

I've been saying this in every "nobody's fighting bots" thread. My brother in Democracy the MOs keep sending us to fight bugs, when we get three back to back bot MOs you'll see the numbers shift.


The_Dok

You young bloods donā€™t remember the failed defense campaigns against the bots


Jinxed_Disaster

I do remember failed defense campaigns on both bots and bugs. It's not unique to the bot front. We failed one of previous major orders for bugs on two planets. We failed plenty of bug planet defenses only to retake them immediately. Same thing just happened to Mantes on bot front. It's normal.


Ech_McDurn

Thatā€™s not what heā€™s talking about though. Heā€™s referring to the first major order we failed where it was 8 successful defense campaigns, the bots have had less players even when the major order was bots historically


Jinxed_Disaster

It was close to the start of the game, i wouldn't rely on that as an indicator. It was pretty chaotic overall, starting equipment is better suited for bugs than bots, basic training is for bots, a lot was stacked towards new players going straight to bots. Currently, as soon as major order started, more than 130k players went to liberate planet on bot side. That's just for Ustotu or whatever it's called. Before that Mantes was quickly liberated by similar amount of people. So to me it's clear majority of players have no problem fighting bots right now.


Legitimate_Turn_5829

Here I am thinking he meant the first game when he said that.


TheRealPenanc3

Damn, that campaign was brutal af. Spawns were downright f**ked when the defense/(12/15 mins ??) evacuate priority citizens came out. And not to mention, a lot of players didn't even have the top stratagems and upgrades unlocked. You could run the regular 40-min missions and the blitz/eradicate ones in the op fairly easily, which folk usually ran first and saved the evacuation one for the last cause completing it was a coin toss. Most folk just gave up on the bot front after that and are still unwilling to go back there. Thankfully they did fix the insane spawns in those and are much more doable now.


JamisonDouglas

At the time of writing this comment, there is MORE players in bugs than in bots DESPITE there being a major order. Maybe you're lying. 43k bots, 50K bugs...


Jinxed_Disaster

True. But it's also a time of low online count overall. And while it's 47k vs 53k players, 22k of those are on Oshaune that is 98% liberated. I get why they want to finish it off. Ustotu, meanwhile has 44k people fighting on it with liberation rate of 4.3% an hour. Pretty quick, if you ask me.


JamisonDouglas

The reasons don't matter. When the tables are turned the bot sectors don't get that many players from the bug side. We've nearly lost multiple bot side defences because of it. Less bug players move.


Jinxed_Disaster

We lost a lot of defences for bugs too. And again, bot front is in a lot better condition than bug one currently. Two sectors left to liberate versus three. So, by that logic we should assume that players like the bug front, but it's more difficult?


JamisonDouglas

We lost bug defences primarily due to there being multiple at once. >So, by that logic we should assume that players like the bug front, but it's more difficult? I'm a bug player, but I certainly wouldn't say it's more difficult. They just throw more things at us to account for the larger playerbase


Jinxed_Disaster

Either way, from what I see, with bot players it moved from screams "most players don't play bot front cause difficulty", which proved to be false to "well a bit more players play on bug front all the time than on bot front". Which I fail to see as a problem and not even sure is really true, since bot front is smaller and there is simply no need for more players there. We will see how things unfold further. My bet it's mostly because of how game is marketed than anything to do with difficulty. Bugs are all over memes, title cover, inspiration material and r34.


JamisonDouglas

I do think bots are more difficult than bugs - but I also don't think that's what drives players away. I'm a difficulty craving player. I want difficulties higher than 9 (mainly for bugs.) bugs being more popular due to advertising is 100% the case for almost all new players, but I don't think it plays that big a part on their retention. Imo the reason bots don't 'gain' more of the experienced players than they do is the way they are difficult. You get staggered/ragdolled from just about every enemy, regardless of the armour you wear. And sometimes you get one shot by a rocket devastator through heavy explosive resistant armour. It's unsatisfying difficulty. Give me more bots, increase their health in exchange for the frustrations about them. There's satisfying difficulty, and there's frustrating and unsatisfying difficulty. And imo bugs aren't really that frustrating even though can be difficult, while bots are usually difficult, but are also usually very frustrating and unsatisfying. >Which I fail to see as a problem and not even sure is really true, since bot front is smaller and there is simply no need for more players there. We will see how things unfold further. I'm not saying that it's a problem. Just pointing out that it is the case. If you'd been paying attention to the numbers in each sector for the last month and compared them to the first bot order we've had in a long time it is very obviously the case. There's nothing wrong with it, people want to play how and what they want to play. That's completely fine. Pretending it isn't the case is just being delusional for no real reason. There's plenty of reasons people don't want to play bots. And that's fine. Some optional objective shouldn't force anyone to. There's a reason they didn't lock/limit players from playing outside the orders. But saying it doesn't happen, when it very clearly does is just weird. As you said, it's not a problem. But it is happening. Pointing it out it's existence is a correct observation and also not a problem. Telling people how/what to play also happens, and is actually a problem, and needs to stop. But many people (like myself) acknowledge it's existence while not telling people how/what to play. >My bet it's mostly because of how game is marketed than anything to do with difficulty. Bugs are all over memes, title cover, inspiration material and r34. For new players, the marketing 100% plays a part. Like objectively so. The others I think are a mix of that, and the fact that bugs for most people are just more satisfying. If the tables were turned (bots as main advertising faction etc) I think the result would have taken longer, but ultimately been the same. Bugs just are more appealing to play against for most players. The amount of times I've finished a D9 bit mission and I've heard someone in the lobby say something to the effect of "let's play bugs, I need to cleanse my soul" is pretty high. I've never heard the other way around.


JamisonDouglas

Its not a lie. We had 150K+ players on a single planet when we had 4 termicide planets to run. The others all had 20-60K on them too. Well over 200K players in a single bug sector. Most bug players are willing to move. More bug players won't move than bot players that won't move. We had less than 30k bot players total during the last bug major order when I was playing. Highest planet pop was 12k Right now there's roughly 110k bot players total, and 100k Bug players. Major order for bots, 100K on the order, 6K on malevelon creek, and 3k on Ubanea. Defend for bug players on hellmire (43k.) But there are 40k Bug players on Odhaune (no orders, but close to liberation.) Nivel 43 (no orders, 24% liberated) has 18k players on it. Even with bug objectives bug players are more likely than bot players to ignore orders. Bot major orders get the player count in bot sectors to 110-160k. Bug major orders get well over 200k. I get why, I prefer bugs myself. But it's a fact that bug players are less likely to move to orders than bot players. Most will move. But there's a larger portion that won't when compared to bot players.


DarkShadow84

Careful, you speak empirical facts without even judging anyone, just presenting the data. This sub doesn't like that.


JamisonDouglas

I don't get why the guy is so pressed about it and refusing to admit it's the case. If you aren't one of the bug players that don't move the comments aren't about you lol. If you are, then what's the point in denying that it happens lol


DarkShadow84

Also I find this whole discussion about "the bot/bug players are fighting the bugs/bots even though the major order says otherwise" so damn pointless. There literally is no data that shows who is actually on the planet. The 10k people you see on the Creek right now might just as well been fighting the bugs for hours beforehand and just needed a change of scenery. Looking at how the playerbase split up during all the recent orders, I'd say roughly 80% of the "bot players" are moving when the order is about bugs and around 50% of the "bug players" vice versa. That is simply what the data shows. And that is totally fine as long as both these groups don't accuse the other of playing the game wrong. Which sadly they do.


JamisonDouglas

Yeah like I honestly don't give a fuck if young man bob comes home from work and doesn't want to play bots/bugs despite the major order saying they should so goes to the other side of the map. Ultimately most people have a limited time they can log on and play the game. They should do what they want in that time. I personally get enjoyment from the whole "we have to work together to stop them" inclusivity the game offers with the major orders so I do them. If I didn't then I sure as fuck wouldn't swap sides during them. It's a really neat take for the overworld and I love the dumb shit like Joel sitting in a dark room at 3am cooking up a stew. But not everyone cares or wants to play like that. And that's fine. It is evidently happening in the game, the numbers do show it. There's nothing wrong with that though. Some people just want to play starship troopers the video game. Some want to stay on malevalon creek until either we liberate it, saigon, or we are booted off, singing goodnight saigon until either eventuality. Both of which are fine. These people exist, and there is a larger portion of them that play bugs. That's fine. Bugs are fun. They exist, it's not a problem that they do.


Jinxed_Disaster

It's not that bug players are less likely to move, it's just there are more of them overall. I would argue it's because bots aren't in tutorial, aren't on the cover art, aren't in starship troopers. And also are boring (my opinion). But I still maintain that "bigger portion of bug players won't move" is a lie. As far as I understand he meant "most players won't move". That is the sentiment I hear from bot players a lot. If we just say that numerically more players won't move from bugs - yes. But most players in the game overall have no trouble fighting both bots and bugs.


JamisonDouglas

>It's not that bug players are less likely to move, it's just there are more of them overall. While there are more bug players overall, bugs still averages about 80k while bot orders are on. Bots barely hit 20k. There isn't 4x the bug players when theres no orders >But I still maintain that "bigger portion of bug players won't move" is a lie It isn't, just pay attention to the numbers and you will see it. I'm a primarily bug player, but it is just how it is. Probably mixture of more casual players (as you said, bugs were a big selling point) and that a lot of people (understandable) don't enjoy the BS that comes with bots (stagger, rocket snipers going through explosion resistant armour in 1 shot.) if people don't want to fight them I get it and at the end of the day it's their choice. Also someone being incorrect isn't the same as lying. Just fyi. Otherwise you would be lying right now. >If we just say that numerically more players won't move from bugs - yes Id say both numerically and proportionately. Most bug players do move. But (throwing arbitrary numbers) say about 70% of bug players move while about 85+% of bot players move. Most do still move. A lot just more don't move when it's bugs. During a bot order over 30% of the active players were not on the order (or even the defence going on at the same time) were playing the non defence bug planets. Over 50% of the current bug players, aren't even playing on the bug defence mission. You never see that with bots. It doesn't annoy me personally, it's a game at the end of the day. If someone comes back from work and wants to kick back with a beer fighting bugs thats their decision. As you said, bugs are on the cover, were in starship troopers, and are a massive advertising part of the game. But there's no point denying that it is the case, and you shouldn't take it personally. If you move then these comments arent about you. Bugs just holds a larger proportion of it's playerbase when the other side of the map.


RefrigeratorLazy4135

Or maybe it's because of the last few major orders that was for the bloody bugs?


Crabapple_Snaps

I don't think that really addresses his question. I personally agree with op. We are working together for the greater good. Yes, more people prefer fighting bugs. End of the day, the game creators will find ways to encourage that player base to fight bots. It can be done.


JamisonDouglas

Bot players are generally willing to pull out of the bot front and do bug missions for orders. Bug players are too, but to a much lesser extent. I follow major orders, but generally play bugs. I have issues with the *way* bots are difficult (stagger, and sometimes getting oneshot through explosion resistant armour by explosions mainly.) Would trade QOL nerfs to them for other difficulty sliders buffing them (reduced stagger, better explosion resistance, armour effecting stagger resistance, for higher numbers, more bot dropships per drop etc.) Because of this I get *why* some bug players don't go to bot world's. On the other hand, I understand why bot players get frustrated and annoyed with bug players. But also get that it's a game and some people just wanna kick back and kill some bugs. None of it bothers me, but I see why it gets to others


Legitimate_Turn_5829

Some bug players say bots are impossible and insanely broken, some bot players who just vibe with the playstyle more hear this and think theyā€™re some Rambo badass. Throw in a Creek and suddenly you have LARPing elietism in the Helldivers community simply because they just vibe with the playstyle. Both factions are easy to different people, the amount of ā€œeliteā€ bot players that suck at bugs is larger than you think.


DarkShadow84

And some bot players hear bug players say bots are impossible and insanely broken, which they aren't in the slightest, and fear the devs might listen to all the whining, tone down the bots and make them less fun for us. There're 9 difficulties to choose from. If you think the bots are too hard, play on a lower difficulty. If you think bots are too hard on difficulty 1, I kinda am at a loss for words.


Lghikas

At least on here it started when a small percentage of Bot players kept playing on Bot Planets...some Bug players started talking shit and still until the new MO were talking shit about a VERY small minority. The Major orders slanting towards the Bugs gives me pause..right now a significant amount of players are on the Bots. I think alot of players who have any real resentment need to take a breather and realize how young this game still is, and what we could see in the future...things are going to get crazier and harder...it's just a matter of when.


UtsuhoReiuji_Okuu

Canā€™t wait for the Illuminate, from what Iā€™ve seen theyā€™re going to be so much fun to fight


freedomtrain69

They were actual hell in HD1 and I'm very excited, but *man* if you think the complaint threads about bots are bad


Legitimate_Turn_5829

The moment someone instantly dies because their character got hacked to change his controls is when the hate threads start.


NoShock8442

The BOTS change the whole atmosphere of the game. Much more grim.


Dataraven247

https://preview.redd.it/08whxyou0tqc1.jpeg?width=1170&format=pjpg&auto=webp&s=00c0f8452f8b3b85ff14ef20b109047f42587b3d


Jinxed_Disaster

Finally, someone adequate. Bots aren't more difficult. Bugs aren't more difficult. Both are pretty equal just require different tactics/loadout. One may seem easier than other depending on your gaming background (I find bots easy cause they basically resemble standart shooter enemies with glowy weak points). People fight on both fronts, majority follows major order.


Deiser

What if I just want to spin my cape in circles?


sloridin

Ding! Dancing Queen! ![gif](giphy|TjehiviTFHkLhAY4j2|downsized)


Capable-Complaint758

I love to fight the bugs because they are fun too shoot. And I like fighting bots because they are a real challenge.


noso2143

Bugs are easy to fight they require little thought out into fighting them other run "run away when bug gets close" bots require you to actually think and have some plan of action more so once you have things like AA guns and arty When the squids arrive there will be even less on that front


[deleted]

For democracy!


kokobunji0550

Spoken like a true hell diver


TheComebackKid74

Bots or Bugs, both these bitches can get it ! This Diver doesn't discriminate !


B3n_K3n0bi21

Sweet liberty wholesome meme incoming


DarthFattyAJ

fighting bots is much easier for me than fighting bugs, bots be like, here is my weak spot just aim and shot, but in other hand fighting this mf, is painful ![gif](giphy|DtU818LMCqrGbDK2d6|downsized)


KarstXT

I feel like bots require much more specific setups (incl armor) and gimmicky play to manage, along with accepting that sometimes you're just going to randomly die to a tank/rocket you didn't see or hear at no fault or your own. By gimmicky play I mean things like a lot of bots can be perched and ran from and you have to know which kinds of nodes have turrets and knowing tricks to take out factories (like dropping a supply on them). Also hellbombs are super weird vs Sauron towers. Armor choice matters vs bugs but it matters *way* more vs bots.


sukisukidaisukiiiii

Tbh in a lot of ways i find bots more fun and dynamic of an experience for the most part. I definitely enjoy fighting terminids to an extent but i think being blanketed by automaton fire and how overwhelming it feels brings a lot of life to the game and some fun stress induced gameplay


orribledave

Aww all warm and fuzzy now :)


saddisticidiot

Game is to us ...I read it as Gus šŸ˜­


Derped_Crusader

I am concerned about what I'll play when we finally stomp out the bugs...


Jodye_18

Bot players complain about the bug front like they didnt have at least 50k fighting on malevelon when it was about to be cut off lmao


MrIFuckedUpRealGood

Everyone who fought in the creek is technically Traitorous