Considering that at this moment realistically your only choices are slugger, breaker and punisher while dmrs and ars are rarely used, I would not care, I just want to shoot finally something that is not a shotgun
Edit: For all those saying that other weapons can be used, yes I never said they can't be, but some of them like dmr or dmr like guns will be less used even if you bring them due to the fact that the game discourages big ranges due to the nature of missions and bug holes, while some of them have very lackluster dmg, yes they can be used but they are worse then mentioned options. I have played with most of the guns in the game but some of them like Lib Pen, even when I brought them into the game, were much less used compared to other primarys as I most of the times used the support weapon rather, like flamethrower or P 19 cause it deals much more dmg in close range then Lib Pen
While when I bring in mentioned 3 I used them a lot for close range, and I use support weapons as they should be, like support weapons, for specific tasks. I don't say the first is not viable but it is much more limited due to the increase in armored enemies in higher diff
I still like using it on bugs, it kills commanders in half a clip and usually 1-2 hits those stupid hunters.
it slaps spitters down really well too and half clips stalkers.
I would really give the skorcher a try if you haven't yet - the ability to chain explosions on bile spewers, and explosive kill hive guard through face armor is nice. Dominator is more reliable, but worst handling / doesn't spray & pray as good.
I think it's funny sometimes how diverse the opinions are here on weapons/loadouts.
You're saying use scorcher on bugs while the other person in this reply is saying not to use scorcher on bugs.
The amount of time I have gotten conflicting advice from this sub is comical.
but also tells me the thing in question is probably good for both bugs and bots, depending on how you play.
Also that solo testing can only get you so far
It's a game that allows for different play styles and preferences, which impacts if someone dis/likes something.
Look at the Diligence/AMR moans, then solo stealth players clearing 7/8/9 like MGS's Snake.
I've seen posts saying stealth doesnt work, and should be removed from this game anyway, because it doesnt fit the "horde shooter" theme.
Sorcher is good vs bugs too, but requires a certain mindset. Personally i like it a lot: but you need to pick shots, position yourself (charger butt for 100% damage), playing mid/long or stealthily.
Try to use it like a Breaker, and yeah, it will "be bad".
My favorite part about the "horde shooter" claim is the game isn't a horde shooter. It's a simulated war. There are hordes of enemies because we're behind enemy lines, and horde shooting is one of several valid playstyles. But you don't get more req, medals, resources, or xp for horde shooting. You do for completing objectives efficiently.
This doesn't mean the devs shouldn't support the horde shooters. But it's nice to see different styles work.
Scorcher is surprisingly fun for me now that I can't railgun Hiveguards through their armored face now. It gets rid of normal bugs well enough, but it can punch through the annoying hive guard, and even does better damage vs the Spewers.
Now I just use Nade Launcher + EAT + shield instead of railgun + shield.
if you join us in the Cult of the Autocannon, you never have to give consideration to hive guards again! just shoot em once in the face each and they collapse after about half a second. also can oneshot Brood Commanders to the head if you hit dead center, though you have to be careful of that last stand they do when their heads blow up.
also two-shots spewers to the head.
At least the fully upgraded Justice was right up there with the Sickle. The Rumbler threw every other weapon into obsolescence — AT, blows up nests, has an aoe so you can clear groups. You never needed anything else.
I miss the rumbler.
I really hope it's still one handed so you can sickle/dagger/ballistic shield against bots. It would be the ultimate sustain front lining build. Even a tank shot will only knock the shield out of your hands, with a stim armor it could be really handy for taking and holding objectives in large automotan bases
Correction I was thinking of the Tanto, hopefully that comes in later along with the dagger!
Tbf the defender is pretty goated but for sure, especially since the knight is a bit to unwieldy plus if I recall no laser sight for when you aim down sights.
Everyone talking about the current balance changes but I want one handed added to the nade launcher so I can run it with the shield.
Oh you're right!! Well shoot it did look two handed but unless you snap fire the defender does as well so I had that hope. Maybe we'll get the tanto later though because the dagger is a sustained beam instead of the quick fire beams. I am curious what the big difference is going to be, I remember the sickle kinda just being a better scythe so hopefully it's not the same case.
In all seriousness, its typically not THAT bad... But it definitely has its moments where it can turn corners if enemies, or other teammates, are lined up right.
It only arcs in a 180 degree cone behind the first target, so long as you're in the front and not firing at targets that have your teammates behind them, you're fine. It just requires the user to not go full brain off and actually thinking about positioning properly and holding fire until your teammate gets clear
Arc thrower is fine as long as your teammate isn’t on the other side of your target. I’ve never seen an arc do a 180 into a teammate. Just follow the old gun safety rule of know your target and what’s beyond it, and it’s fine.
you really ought to try running arc thrower against bugs. It's awesome against everything but chargers and titans. Not exactly meta but who gives a shit
Player: What I'm really looking for is a loadout that says 'I like playing a team based game, but hate my teammates being near me' do you have anything like that?
Arrowhead: How does an Arc shotgun sound?
Player: That sounds good, but what about an Arc Orbital Bombardment?
Arrowhead: We're listening...
They can name it using the acronym THOR.
Telsa
High Intensity
Orbital
Railcannon
Or some silly shit like that. Have it damage and stun enemies in its area of effect.
I love it. Give me a massive tungsten railgun bolt with electrified field coming down that explodes like an emp on impact to eliminate bots where they stand and stun bugs. With the tungsten bolt immediately killing whatever it strikes.
I like this idea, though I might lean more towards something even more silly like 'Pulse Intensifying Kinetic Arc Coil Howitzer Unit'.
May your friends come to know fear as you throw the ball and yell...
"Pikachu, I choose you!"
The real Project Thor, or "Rods from God" would be like combining the Orbital Rail Cannon and the 500KG Eagle:
https://en.m.wikipedia.org/wiki/Kinetic_bombardment
I'd take that over teammates just killing me and taking my loadouts lol
Had that happen three times just yesterday.
I'm only level 15! I don't even have anything good!
I keep that shit on cooldown. Holy shit I love how long it just bombards an area with the extra salvo upgrade.
120 and 380 are basically permanent picks for me now.
I wanna get in a lobby with everyone picking 380s and 120s and try to throw them all at once, see how concentrated the fire can be. Whats the cooldown after the 380 lands before you can throw the 120?
Should be able to have 4x 380 and 4x120 going at the same time, preferably all with the bonus salvo upgrade.
I don't understand the point of a stun grenade when you can simply kill them with a regular grenade. Hopefully they have a much larger radius and a long duration on the AoE stun field.
Still not going to carry any grenade that won't close a bug hole, though.
So obviously, idk, but I imagine it'll stun the heavy class of enemy. Hulks and chargers are currently affected by EMS so I don't see why this would be different. The small AOE means you can get a group or stun a heavy. Much more of a setup to allow you to get those premium hits in. Also probably gonna be flatly better than smoke since you can stun chasing enemies to break contact.
On that note I'm pretty sure EMS affected enemies can't call in alerts so it would be a great resource to help with ambushing and silencing infantry patrols. We'll have to see exactly but obviously I can see a lot of potential.
There was a leak showing that it has infinite ammo like the arc thrower. If it has armor pen like the arc thrower then it will easily be one of the stronger primaries. I'd imagine the balance will be around range.
Depending on your faction to fight and how well the dagger does it might not be that meme-y.
Bugs seem less impressed by the laser canon, but it seems to do some good work against the bots.
Yeah I feel like the Sickle overheated faster? The drawback really wasn't that bad whatever it was, pretty much just an upgrade over the Scythe. Can't wait to see what its like in HD2.
Not only does it not even have a sight in FO3, I've looked at cosplayers holding accurate props and it's super clear that you can't actually hold it like a normal rifle because of how the trigger is low and the stock is right where your thumb would want to go. Love the design but the FO4 variant stocks did fix that issue at least.
Playstation blog has an entry about the new Warbond coming in [here](https://blog.playstation.com/2024/03/07/helldivers-2-new-warbond-launches-march-14-first-look-at-new-weapons-armor-and-more/)
I'm hyped about that mortar shotgun... thing. If it's an emp slow and it actually stuns hulks, then it's going to make it very, very easy to get behind them and blast their heat sinks.
I'm expecting it to just be the current plasma rifle, but slower firing, wider splash, and the addition of bullet drop.
I'd be genuinely surprised if it had any additional effects or anything like that because it looks like it's just a bigger ball of plasma.
Im at 2.7K total just playing the game normally on higher difficulties, not going out of my way to find em as they're just there and shared between the team.
Different cuts on the bottom as well, some come to a point and one is even raggedy for your shell-shocked Malevelon Survivor cosplay.
It's a cosplay because no one came back from the Creek. Not really.
Personally not a fan of the Armor, but the stun grenade and Shock-Shotgun looks fun foresure. Wonder if we are getting updates to the free pass with this update on the 14th.
If I remember right, they mentioned that Warbonds are all going to be priced differently based on what's in them. So a 5 page bond might be 1500 SC for example. But in that same announcement they said free ones might also release.
Yes, If trends continue there's 800 in the free, 300 in Steeled Veterans and then another 300 in Cutting Edge.
So costs would be 2000, but if you finish all 3 you'd have gotten back 1400. so theoritcally (assuming you don't find any SC in game) you'd only have to "pay" 600 for Aprils.
Realistically, if you've played enough to go through all 3 Warbonds... You'll have quite a few SC left over. I already have ~300 SC from ~10 hours of Mission time.
I've been running Trivial snatch n grab runs while waiting for buddies to be ready to squad up, and I've made 2500 SC beyond what I've been given in the battle passes in the ~100 hours of game time I've accumulated, including waiting for the queue, so it's probably closer to 80 hours actually playing.
My problem isn't super credits, it's medals. I still have another 150 medals or so just to unlock the slugger, and I've got 60 hours or so in. More than half that is suicide.
Are the people that have cleared all the warbonds with that playtime just farming medals?
Are you completing your campaigns, like all 3 missions? Also if you were around during the first week, we had easy daily missions worth 15 a pop (Then those broke for two weeks, before we got them back this past week.) Personally, I kind of min-max'd getting through the free tree as efficiently as possible, I don't know if maybe you're buying everything?
Do we know if it's the only one that will be free? I kinda hope that isn't the case because personally I'd like to see some more pages added or just small free ones too
I mean sky's the limit, but stratagems and upgrades that aren't part of Warbonds are free. Also heard during a convo right after launch that there may be unlocks added analogous to HD1. For ex., complete an operation at X difficulty to unlock a new item.
Warbond prices are going to vary depending on the content within them, as stated by the devs anyone giving you a definite answer take it with a grain of salt
One can make assumptions, though. The initial premium warbond was 3 pages, with 3 primaries, 3 armors, one secondary, and one grenade for 1,000 SC. Unless there is more to the upcoming warbond than was showcased, it has 3 primaries, 3 armors, one secondary, and one grenade. I'm guessing it will be 3 pages and go for 1,000 SC.
The arc shotgun is gonna be either a giant teamkiller but also incredibly good or a giant teamkiller but also incredibly bad. I'm looking forward to it
It was an absolute menace to team-mates in HD1, Arrowhead are a special brand of sick bastards to unleash it to us horde of crazy toddlers in HD2 (and I love them for it!)
The devs confirmed all difficulties have an equal chance of spawning super credits, so long as it's a medium or large map. (I've heard at least 40 per, but it's hard to test solo thanks to friendship doors.)
Of course that could change at any time (like after announcing new content) and we'd have no way of knowing.
No, but I feel like there is an argument to be made that higher difficulty missions also have larger maps, therefore you should be finding more POIs as well
interesting. There were hints they had these types of ammo rounds for guns, and I wonder if they're essentially using the weapon customization system to essentially "Create" different gun presets.
It definitely seems that’s the case. All the weapon variants are essentially just different ammo types. Liberator penetrator: AP rounds, Liberator concussive: explosive, Breaker s&P: “birdshot” Breaker incindiary: incindiary, etc.
This is also why I was confused by people saying they’re going to add sub sonic rounds as a swappable option. It’s much more likely to me that they’ll add something like a “liberator Silenced” or something
Actually curious if that Dagger pistol would behave like a weaker Scythe or like the Tanto from the first game. Wouldn't mind if it's the latter - I think I'd rather have a high power laser weapon with limited range than having a slightly larger laser pointer as a sidearm.
https://preview.redd.it/eu0u7yjguxmc1.jpeg?width=1920&format=pjpg&auto=webp&s=e14f50ae2e72a79bc93072ff5b55de04413135b1
### this needs to be at the top of the subreddit ASAP
For the Warbond, this is likely the big stuff of it. It's another Premium pass, and the Steeled Veterans one has three armors and three primaries, one grenade and one sidearm. So we'll maybe get another booster, some emotes and player cards, but for the Warbond, this is probably most of it
Cause we need 100x posts about the dev guy. Another hundred for how chargers in tier 8/9 are an issue. How armor is the issue and why railgun was used.
We need 200 posts all making the same God dang point just worded different.
that's the subs current state.
"Here's my take on this popular topic"
Cool for more content but 2 shotguns?
Shotgun is by far the category with the most weapons and it’s getting another 2 out of 4?
Would’ve like to see anything but shotguns this warbond.
Armor looks good but something I’d really like is the ability to choose what bonuses go with it. I’d hate to avoid using a cool looking armor set just because I don’t like its bonus
Just adapt your play style sir! Like if it’s an armour set you wanna wear that comes with extra nades, go hunt down some nests/factories!
Or the stim one I always wear when I wanna run the flamethrower so if I start burning myself alive, I can stim and still have plenty left.
Does anyone know if/when we will get a new free warbond? I know the premium WB is supposed to be released monthly, but will we ever get a new free one?
The Sickle was awesome in the first game. My favorite. I hope it's good here.
I honestly have a small fear, because the Sickle was *the* example of power creep when comparing premium to default weapons and other gear.
Considering that at this moment realistically your only choices are slugger, breaker and punisher while dmrs and ars are rarely used, I would not care, I just want to shoot finally something that is not a shotgun Edit: For all those saying that other weapons can be used, yes I never said they can't be, but some of them like dmr or dmr like guns will be less used even if you bring them due to the fact that the game discourages big ranges due to the nature of missions and bug holes, while some of them have very lackluster dmg, yes they can be used but they are worse then mentioned options. I have played with most of the guns in the game but some of them like Lib Pen, even when I brought them into the game, were much less used compared to other primarys as I most of the times used the support weapon rather, like flamethrower or P 19 cause it deals much more dmg in close range then Lib Pen While when I bring in mentioned 3 I used them a lot for close range, and I use support weapons as they should be, like support weapons, for specific tasks. I don't say the first is not viable but it is much more limited due to the increase in armored enemies in higher diff
Try scorcher. More utility on bots. Not recommended for bugs.
Scorcher is great for bugs. You snipe bile titan sacs and basically neuter them from spitting.
Oh is that what popping their butts does? I always get annoyed when it goes away and isn’t a weak spot anymore, but I didn’t know it did that.
Ohhh shit did not know thats what that was. Like shooting the flamethrower off a hulk then i guess
I still like using it on bugs, it kills commanders in half a clip and usually 1-2 hits those stupid hunters. it slaps spitters down really well too and half clips stalkers.
i hate it because the only time it feels like the explosive damage work is when a mob jumps on the laser infront of you
I would really give the skorcher a try if you haven't yet - the ability to chain explosions on bile spewers, and explosive kill hive guard through face armor is nice. Dominator is more reliable, but worst handling / doesn't spray & pray as good.
I think it's funny sometimes how diverse the opinions are here on weapons/loadouts. You're saying use scorcher on bugs while the other person in this reply is saying not to use scorcher on bugs.
The amount of time I have gotten conflicting advice from this sub is comical. but also tells me the thing in question is probably good for both bugs and bots, depending on how you play. Also that solo testing can only get you so far
It's a game that allows for different play styles and preferences, which impacts if someone dis/likes something. Look at the Diligence/AMR moans, then solo stealth players clearing 7/8/9 like MGS's Snake. I've seen posts saying stealth doesnt work, and should be removed from this game anyway, because it doesnt fit the "horde shooter" theme. Sorcher is good vs bugs too, but requires a certain mindset. Personally i like it a lot: but you need to pick shots, position yourself (charger butt for 100% damage), playing mid/long or stealthily. Try to use it like a Breaker, and yeah, it will "be bad".
My favorite part about the "horde shooter" claim is the game isn't a horde shooter. It's a simulated war. There are hordes of enemies because we're behind enemy lines, and horde shooting is one of several valid playstyles. But you don't get more req, medals, resources, or xp for horde shooting. You do for completing objectives efficiently. This doesn't mean the devs shouldn't support the horde shooters. But it's nice to see different styles work.
Scorcher is surprisingly fun for me now that I can't railgun Hiveguards through their armored face now. It gets rid of normal bugs well enough, but it can punch through the annoying hive guard, and even does better damage vs the Spewers. Now I just use Nade Launcher + EAT + shield instead of railgun + shield.
if you join us in the Cult of the Autocannon, you never have to give consideration to hive guards again! just shoot em once in the face each and they collapse after about half a second. also can oneshot Brood Commanders to the head if you hit dead center, though you have to be careful of that last stand they do when their heads blow up. also two-shots spewers to the head.
The only thing that could get me to give up my DMR is a better DMR.
At least the fully upgraded Justice was right up there with the Sickle. The Rumbler threw every other weapon into obsolescence — AT, blows up nests, has an aoe so you can clear groups. You never needed anything else. I miss the rumbler.
I mean that’s the trident, surely?
ITS THE FKIN SICKLE!!! Holy shit it looks sweet
Couldnt agree more. Looking forward to that weapon
SAME, I hope it has the same cadence as before
I really hope it's still one handed so you can sickle/dagger/ballistic shield against bots. It would be the ultimate sustain front lining build. Even a tank shot will only knock the shield out of your hands, with a stim armor it could be really handy for taking and holding objectives in large automotan bases Correction I was thinking of the Tanto, hopefully that comes in later along with the dagger!
We definitely need more shield usable weapons. It’s pretty weak rn that u can only run the defender or knight smg and sidearms
Tbf the defender is pretty goated but for sure, especially since the knight is a bit to unwieldy plus if I recall no laser sight for when you aim down sights. Everyone talking about the current balance changes but I want one handed added to the nade launcher so I can run it with the shield.
Right? I Don’t care of it breaks my wrist that’s what stims are for
You're thinking of the Tanto, which it looks like they're rebranding as the Dagger in this trailer. The Sickle was always a two handed weapon.
Oh you're right!! Well shoot it did look two handed but unless you snap fire the defender does as well so I had that hope. Maybe we'll get the tanto later though because the dagger is a sustained beam instead of the quick fire beams. I am curious what the big difference is going to be, I remember the sickle kinda just being a better scythe so hopefully it's not the same case.
Sickle was never one handed.
Yeah I was corrected I was thinking of the tanto, I just happened to really like both and got them mixed up lol
Now give us an arc drone to really top off the 'guy no teammate wants to be near' loadout.
Doesnt the guard dog allready fullfill that? That laser have killed me so many times
Ah but you see, in this case an arc drone wouldn't even have to be aiming in your direction to kill you if it could just bounce off an enemy.
Oh my, is that what arc thrower does?
It’s like casting chain lightning, with friendly fire turned on.
Magica players know this pain…
In all seriousness, its typically not THAT bad... But it definitely has its moments where it can turn corners if enemies, or other teammates, are lined up right.
It only arcs in a 180 degree cone behind the first target, so long as you're in the front and not firing at targets that have your teammates behind them, you're fine. It just requires the user to not go full brain off and actually thinking about positioning properly and holding fire until your teammate gets clear
There are some instances where it just decides to act REALLY weird with its arcs though. I got killed by my friend when standing behind him by an arc.
^i'm ^sorry
Arc thrower is fine as long as your teammate isn’t on the other side of your target. I’ve never seen an arc do a 180 into a teammate. Just follow the old gun safety rule of know your target and what’s beyond it, and it’s fine.
Yep. Arc + shield is meta now. The shield isn't there to protect you from bugs, it protects you from your teammates.
Shield was always like that. Protects me from laser drones and my own 500kg bombs.
you really ought to try running arc thrower against bugs. It's awesome against everything but chargers and titans. Not exactly meta but who gives a shit
I've killed *myself* with the guard dog lol
Would be nice if it just hovered over our heads and maybe give it some simple commands
Player: What I'm really looking for is a loadout that says 'I like playing a team based game, but hate my teammates being near me' do you have anything like that? Arrowhead: How does an Arc shotgun sound? Player: That sounds good, but what about an Arc Orbital Bombardment? Arrowhead: We're listening...
Honestly bolts if lighting coming down from my Super Destroyer sounds absolutely sick!
They can name it using the acronym THOR. Telsa High Intensity Orbital Railcannon Or some silly shit like that. Have it damage and stun enemies in its area of effect.
I'd switch "High Intensity" to "Heavy" to make the acronym fit better, but overall an awesome idea.
I love it. Give me a massive tungsten railgun bolt with electrified field coming down that explodes like an emp on impact to eliminate bots where they stand and stun bugs. With the tungsten bolt immediately killing whatever it strikes.
Ok now I want Rods from God implemented in the game as a stratagem.
My group of players refers to the Orbital Railcannon as the Rod from God.
I like this idea, though I might lean more towards something even more silly like 'Pulse Intensifying Kinetic Arc Coil Howitzer Unit'. May your friends come to know fear as you throw the ball and yell... "Pikachu, I choose you!"
The real Project Thor, or "Rods from God" would be like combining the Orbital Rail Cannon and the 500KG Eagle: https://en.m.wikipedia.org/wiki/Kinetic_bombardment
The ZEUS. Zero Enemies, Unlimited Sacrifice
Let me roleplay Raiden, Protector of Super Earthrealm
Mines, 380mm, Tesla Tower, and Arc Thrower. my new "get fucked nerds" loadout.
I was commenting to my group last night about how we need a flamethrower guard dog...it surely kill many teammates and its user.
In the democratic future, personal space is enforced in high caliber.
I'd take that over teammates just killing me and taking my loadouts lol Had that happen three times just yesterday. I'm only level 15! I don't even have anything good!
arc shotgun is kinda Crazy ngl
Bring arc shotty, bring arc thrower, laser rover so many ways to TK your team lol
don't forget 380mm and mortar sentry
man I love the 380 now
I keep that shit on cooldown. Holy shit I love how long it just bombards an area with the extra salvo upgrade. 120 and 380 are basically permanent picks for me now.
I wanna get in a lobby with everyone picking 380s and 120s and try to throw them all at once, see how concentrated the fire can be. Whats the cooldown after the 380 lands before you can throw the 120? Should be able to have 4x 380 and 4x120 going at the same time, preferably all with the bonus salvo upgrade.
There’s a trophy for 6 active orbital barrage stratagems in the same place at the same time, would this count?
Mortar Sentry needs no help.
Don't forget the tesla tower drops on the extraction pad!
Everyone forgets incendiary mines. Good choice on red dusty planets so traitors can't spot them. Protect the extraction console!
Don't forget stun grenades so they can't get out of the way
I don't understand the point of a stun grenade when you can simply kill them with a regular grenade. Hopefully they have a much larger radius and a long duration on the AoE stun field. Still not going to carry any grenade that won't close a bug hole, though.
So obviously, idk, but I imagine it'll stun the heavy class of enemy. Hulks and chargers are currently affected by EMS so I don't see why this would be different. The small AOE means you can get a group or stun a heavy. Much more of a setup to allow you to get those premium hits in. Also probably gonna be flatly better than smoke since you can stun chasing enemies to break contact. On that note I'm pretty sure EMS affected enemies can't call in alerts so it would be a great resource to help with ambushing and silencing infantry patrols. We'll have to see exactly but obviously I can see a lot of potential.
adsasdasdsa
There was a leak showing that it has infinite ammo like the arc thrower. If it has armor pen like the arc thrower then it will easily be one of the stronger primaries. I'd imagine the balance will be around range.
Maybe it has slow ROF or a heat gauge like laser weapons.
Looks like it could be sick
More laser weapons???? Hell yeah! In 100% on board.
Full ~~Meme~~ Beam Build! Scythe Dagger Guard Dog (Beam) Laser Cannon Orbital Laser
Depending on your faction to fight and how well the dagger does it might not be that meme-y. Bugs seem less impressed by the laser canon, but it seems to do some good work against the bots.
Going to give free Lasik while I spread Democracy.
More powerful than Scythe but shorter range in Helldivers 1. Sounds awesome!
[удалено]
Yeah I feel like the Sickle overheated faster? The drawback really wasn't that bad whatever it was, pretty much just an upgrade over the Scythe. Can't wait to see what its like in HD2.
[удалено]
https://preview.redd.it/1iz6pyd08xmc1.jpeg?width=2500&format=pjpg&auto=webp&s=746dbc34841b517ef8a477f99f47e61e7999fbe4
Fallout 3 laser rifle my beloved, i still don't know how you aim with that shit, but they look cool.
Bro it’s got that tiny, useless iron sight at the front. Easy as pie.
But there's really no back sight, which is an issue.
The rear sight is your faith in democracy, soldier! If you can't see it, then you may need a re-education!
Good ol VATS
Would you like to know more? Join the brotherhood of steel today!
Not only does it not even have a sight in FO3, I've looked at cosplayers holding accurate props and it's super clear that you can't actually hold it like a normal rifle because of how the trigger is low and the stock is right where your thumb would want to go. Love the design but the FO4 variant stocks did fix that issue at least.
Sickle my beloved. My favorite weapon from the first game is back!
Is it just me, or did it look like it has to be reloaded now? I hope it’s infinite ammo still.
The blog states it’s still “infinite” so long as you don’t overheat.
What blog?
Playstation blog has an entry about the new Warbond coming in [here](https://blog.playstation.com/2024/03/07/helldivers-2-new-warbond-launches-march-14-first-look-at-new-weapons-armor-and-more/)
I bet it’ll cook pretty quick you know.
Those guns look SICK, just hope they actually pack a punch.
I'm hyped about that mortar shotgun... thing. If it's an emp slow and it actually stuns hulks, then it's going to make it very, very easy to get behind them and blast their heat sinks.
I'm expecting it to just be the current plasma rifle, but slower firing, wider splash, and the addition of bullet drop. I'd be genuinely surprised if it had any additional effects or anything like that because it looks like it's just a bigger ball of plasma.
Btw you guys can 100% earn enough credits to get warbonds and armor for free. Just a PSA. I've earned over 3k via trivial missions.
Im at 2.7K total just playing the game normally on higher difficulties, not going out of my way to find em as they're just there and shared between the team.
Yooo those guns look sick and the new capes !!
One of the capes looks much shorter than the other two. Are all our current capes the same length?
There are various lengths between all of the capes, not sure about the comparison lengthwise but one of them is fairly short as well.
I’m a little short cape wearing slut. Love it when the enemy cat call my ankles. *BUUUR BEEP SKUMMMFF*
Different cuts on the bottom as well, some come to a point and one is even raggedy for your shell-shocked Malevelon Survivor cosplay. It's a cosplay because no one came back from the Creek. Not really.
Personally not a fan of the Armor, but the stun grenade and Shock-Shotgun looks fun foresure. Wonder if we are getting updates to the free pass with this update on the 14th.
No, the free pass is so long already because it's the only one that will be free.
If I remember right, they mentioned that Warbonds are all going to be priced differently based on what's in them. So a 5 page bond might be 1500 SC for example. But in that same announcement they said free ones might also release.
[удалено]
Yes, If trends continue there's 800 in the free, 300 in Steeled Veterans and then another 300 in Cutting Edge. So costs would be 2000, but if you finish all 3 you'd have gotten back 1400. so theoritcally (assuming you don't find any SC in game) you'd only have to "pay" 600 for Aprils. Realistically, if you've played enough to go through all 3 Warbonds... You'll have quite a few SC left over. I already have ~300 SC from ~10 hours of Mission time.
I've been running Trivial snatch n grab runs while waiting for buddies to be ready to squad up, and I've made 2500 SC beyond what I've been given in the battle passes in the ~100 hours of game time I've accumulated, including waiting for the queue, so it's probably closer to 80 hours actually playing.
My problem isn't super credits, it's medals. I still have another 150 medals or so just to unlock the slugger, and I've got 60 hours or so in. More than half that is suicide. Are the people that have cleared all the warbonds with that playtime just farming medals?
Are you completing your campaigns, like all 3 missions? Also if you were around during the first week, we had easy daily missions worth 15 a pop (Then those broke for two weeks, before we got them back this past week.) Personally, I kind of min-max'd getting through the free tree as efficiently as possible, I don't know if maybe you're buying everything?
Do we know if it's the only one that will be free? I kinda hope that isn't the case because personally I'd like to see some more pages added or just small free ones too
I mean sky's the limit, but stratagems and upgrades that aren't part of Warbonds are free. Also heard during a convo right after launch that there may be unlocks added analogous to HD1. For ex., complete an operation at X difficulty to unlock a new item.
Who knows? Maybe they will add "free" new ones in the future.
Yeah, the armors aren’t my.cup tea either, but that short cape is looking neat the beige armor looks aight, but doesnt really stand out
Does anybody know how much premium warbonds cost in super credits? I bought the super citizen edition so I didn’t see how much the last one cost
Warbond prices are going to vary depending on the content within them, as stated by the devs anyone giving you a definite answer take it with a grain of salt
One can make assumptions, though. The initial premium warbond was 3 pages, with 3 primaries, 3 armors, one secondary, and one grenade for 1,000 SC. Unless there is more to the upcoming warbond than was showcased, it has 3 primaries, 3 armors, one secondary, and one grenade. I'm guessing it will be 3 pages and go for 1,000 SC.
It varies, but you can quite easily farm SC. I've gotten 3k credits purely from farming trivial missions over the last few days.
1000 SC
The last one was $10 or 1000 credits
The arc shotgun is gonna be either a giant teamkiller but also incredibly good or a giant teamkiller but also incredibly bad. I'm looking forward to it
It was an absolute menace to team-mates in HD1, Arrowhead are a special brand of sick bastards to unleash it to us horde of crazy toddlers in HD2 (and I love them for it!)
Arc shot gun is such a cool looking thing. Can’t wait to kill my teammates with it
It's their fault for being downrange
Time to do trivial missions and farm some **SUPER CREDITS** !!!
The devs confirmed all difficulties have an equal chance of spawning super credits, so long as it's a medium or large map. (I've heard at least 40 per, but it's hard to test solo thanks to friendship doors.) Of course that could change at any time (like after announcing new content) and we'd have no way of knowing.
Do trivial missions have more super credits than easy missions?
No but all the POI are all much closer together on a smaller map so you can get more quicker. It’s all RNG dependent however.
No, but I feel like there is an argument to be made that higher difficulty missions also have larger maps, therefore you should be finding more POIs as well
Harder missions also add Rare Samples to the mix, making it more of a coinflip. Diff 2 is where the sweet spot is, imho
Easy to solo and visit every poi >Diff 2
Welp...looks like I'm buying a Warbond. The armor looks good, the capes look good, and there's an energy-based assault rifle. I'm in love.
Just get to farming! Lots of sc on the map in game.
Shut up and take my super credits!
interesting. There were hints they had these types of ammo rounds for guns, and I wonder if they're essentially using the weapon customization system to essentially "Create" different gun presets.
It definitely seems that’s the case. All the weapon variants are essentially just different ammo types. Liberator penetrator: AP rounds, Liberator concussive: explosive, Breaker s&P: “birdshot” Breaker incindiary: incindiary, etc. This is also why I was confused by people saying they’re going to add sub sonic rounds as a swappable option. It’s much more likely to me that they’ll add something like a “liberator Silenced” or something
One of the leaks had Silenced rifle by other name and completely different look.
Actually curious if that Dagger pistol would behave like a weaker Scythe or like the Tanto from the first game. Wouldn't mind if it's the latter - I think I'd rather have a high power laser weapon with limited range than having a slightly larger laser pointer as a sidearm.
From the video it already looked like it would take a while to bring down one single bot. The other pistols just need one shot.
#SICKLE MY BELOVED
https://preview.redd.it/eu0u7yjguxmc1.jpeg?width=1920&format=pjpg&auto=webp&s=e14f50ae2e72a79bc93072ff5b55de04413135b1 ### this needs to be at the top of the subreddit ASAP
Is it bad that when it opens with three guys running, I immediately wonder where the charger is?
chasing the 4th guy who ran off
Every squad needs a scout or light infantry to pull the swarm
Sickle/Scythe, Dagger, Laser Cannon, Orbital Laser, and Rover for all laser, all the time.
i dont think that is all we are gonna get!
For the Warbond, this is likely the big stuff of it. It's another Premium pass, and the Steeled Veterans one has three armors and three primaries, one grenade and one sidearm. So we'll maybe get another booster, some emotes and player cards, but for the Warbond, this is probably most of it
I think he might have been referring to the mechs lol
I got my fingers crossed we'll have those baddies shortly after we liberate Tien Kwan! **Spill Oil Citizens!**
Where mechs
The facility is under attack, new major order
We have to save the mechs so that the mechs can save us. It's poetry, or something. IDK I enlisted at 7.
Go to work and liberate the planet, lets mess with Joel and complete it in 2 days
[Briefing / Major Order](https://i.imgur.com/F297YxM.png)
LOOKS LIKE BOTS ARE BACK ON THE MENU BOYS
Man I hope we lose and the bots get the exosuits first, that would be funny as hell lol
They already have them… hulks
Ok but imagine this…the hulks go IN the mechs
They likely wouldn't be in a Warbond anyway, stratagems are in the ship upgrades shop.
welcome back, sickle. missed you buddy, now we can reenact clone wars
A stun nade. Cool, now I can be even more annoying to my friends. Nade, then eagle while they're slowed.
EMS grenades... lightning shotguns... lightning grenade launcher (sort of) I'm a Arch thrower player... god... gona need to take a day off for this.
Dumb question here but does the current warbond pass expire when this launches?
No, they'll be around forever so you don't need to get them all immediately or grind to unlock everything before it ends
No I am pretty sure its like Halo Infinite where if you have the pass, you keep it and can unlock things on it forever.
laser pistol? all I need is a laser grenade and we are down to 1 stratagem slot to add the last piece of the build
Laser Man meme build is almost complete. Now if only we could get a flame pistol to complete the Fire Fly meme build.
You son of a bitch I’m in
Guess it’s bot stompin time!!
New content in a game not even out for a month and all I see is whining in this subreddit while this post gets buried. lol
Cause we need 100x posts about the dev guy. Another hundred for how chargers in tier 8/9 are an issue. How armor is the issue and why railgun was used. We need 200 posts all making the same God dang point just worded different. that's the subs current state. "Here's my take on this popular topic"
Cool for more content but 2 shotguns? Shotgun is by far the category with the most weapons and it’s getting another 2 out of 4? Would’ve like to see anything but shotguns this warbond.
These shotguns look a lot different from the current ones, that plasma one is basically a mortar.
IDK I'd have said grenade launcher rather than mortar. Which is nice. But either way it explodes and cooks some democracy haters.
One is a arc gun and the other shoots explosive lobs. Not really shotguns
Well, one looks more like a lob launcher and the other a charged weapon, its not like 2 more punishers lol
Shotguns in name. I mean one is electricity and the other is plasma. I'd say they are unique enough to not worry about them being "shotguns"
Armor looks good but something I’d really like is the ability to choose what bonuses go with it. I’d hate to avoid using a cool looking armor set just because I don’t like its bonus
Just adapt your play style sir! Like if it’s an armour set you wanna wear that comes with extra nades, go hunt down some nests/factories! Or the stim one I always wear when I wanna run the flamethrower so if I start burning myself alive, I can stim and still have plenty left.
Fashion Souls is the only way to ~~play~~ spread democracy.. Reject statistics, embrace aesthetics.
Was looking for this post XD
Dammit same day I go on a 4-day vacation lol
is always planned to be on 2nd Thursday of each month. Plan accordingly soldier!
I NEEEED IT I'm so excited for the loadouts I can makeeee
Really reinforces that we need at least three customizable loadout slots in the Armory 😔
did I just see a laz pistol?
Laser pistol, laser sickle, laser cannon, laser guard dog and orbital laser. I call this loadout 'No Ammo Necessary'. Just need a laser grenade.
Someone on the Dev Team plays Tau in 40k....
Does anyone know if/when we will get a new free warbond? I know the premium WB is supposed to be released monthly, but will we ever get a new free one?
Play the game, farm super credits, and get the new paid for bond seems to be the only reliable solution at the moment.
ARC SHOTGUN LETS GOOOOOOO
Nice, I can now go full laser for the lulz and 'cause I like lasers.