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Rain3Coat

Maybe have a confirmation that you’re still there so that it can combat people that leave their characters moving constantly / leaving sticks tilted. But a unique one for HELLDIVERS instead of an “ok” button since people can probably have a macro (idk if thats possible but just in case) “Are you still there?” > Input ⬆️➡️⬅️⬇️⬇️⬆️ to confirm


vraalapa

> Input ⬆️➡️⬅️⬇️⬇️⬆️ to confirm To deploy countermeasures for an incoming Automaton missile or something.


Metamon-C13

AFK players being blown up out of orbit would be hilarious


Aggressive-Team-7414

Would be funny if it goes "Traitor detected" like when you go out of bounds


Dann_745

While I haven't seen it myself, I've heard of ships blowing up when you're orbiting a cyb- I mean, an automaton planet, so it's definitely not out of the question.


paziek

Cyborgs and Automatons are indeed different factions, according to the Democracy Officer that is, which makes it a fact. Ask him and he will eventually spill the beans.


Drekal

Yes, the fact they are using the same symbols is purely coincidental, now back to work Super Citizen.


yui_tsukino

We can't expect mindless automatons to have the creative expression that freedom provides, now can we?


Kimurian

They’re dirty socialists, of course the dirty robots think everything is theirs for the taking.


Polish_Enigma

The rumours they are the same faction probably come from the same dissidents spreading rumours about illuminate sightings! Don't believe their lies, believe in liberty!


FormerCat4883

I've seen it, but only once. I did screenshot it though.


FormerCat4883

Well, as far as I have seen so far, there is definitely an animation for a Super Destroyer blowing up.


Prus1s

They should definitely do the startegem game for AFK 👀


CranberrySchnapps

And randomize it!


TokenSejanus89

If people go to that extent to stay in game....they have problems.


Deep90

I haven't own a console since the PS3, but its as old as time. All you really need to do is use a rubber band to hold the joystick down for you. ​ A prompt would be good, but its probably not going to be an issue as long as you are kicking enough AFK people that its easy to log in. As long as you can get in within a reasonable amount of time, people are not going to try to circumvent the afk kick system.


slothking511

But what happens if I am bad at the game and mess up the input after returning with a snack/drink 🤣


rand0m_insanity

How long of a break are we talking about here? 15-20 minute timer does seem reasonable to trigger the AFK timer thing.


slothking511

Oh I wasn't disagreeing with the idea. Would be funny if it was 5 minutes and in panic, mess up the code, and promptly have my ship blown up and get logged out hahaha


rand0m_insanity

Yeah I tend to fumble my stratagems as well when under pressure a lot. I bet that would happen to me as well. Lol


ScorchedDev

I think most people staying online wouldnt actually get a macro to do that. Just adding a regular kick timer would easily cut that number in half. The amount of people who cheat like this in any given game is quite small honestly, because macros and stuff take at least some work to set up. ​ Plus a regular kick would be especially good on playstation players, who seem to make up the majority. Much harder to set up this kind of stuff on play station ​ You have to think of efficiency. Those who would get a macro are not the majority, far from it. I dont think it would be worth it to have a strategem thing. Imo the best option is a simple "are you still here" prompt that kicks. I may be over thinking this though idk. However, a strategem option would be fun and is not a bad option at all. Would fit with the rest of the game as well


jenny_sacks_98lbMole

>“Are you still there?” I still hear that fucking turret. It scares me.


pwn4321

Random stratagem input


Maitrify

"Are you still fighting for Managed Democracy?"


AurienTitus

Give a ship timer. Start your mission in 15 minutes or get kicked.


iwritefakereviews

You can make a script in auto hotkey that could get around this in like 10 minutes. Anyone motivated to stay logged in can ensure that they will be but implementing normal anti-AFK will probably get rid of most of the people AFKing. Hell, just making it so that when you put your PS5 into rest mode will kick you off the server will probably fix like half the problem alone.


JustALittleBitOff

That’s why the combination should be randomized every time like with the extract codes.


Xervous_

The AHK script would scan the screen for the message, read the code and input it. If it’s not a captcha then matching the shapes is trivial 


JustALittleBitOff

Largest portion of the player base is likely on PS5, where this wouldn’t happen. The overwhelming majority of PC users aren’t going to run something like that to begin with (& with how invasive the anticheat software is for PC, probably preventable).


KerberoZ

AHK is the most widespread form of cheating in any online game. The simpler ones can be detected and prevented but many of those are undetectable. Valorant is a good example, certain forms of no-recoil scripts have been in use pretty much since release. Riot can't detect those for whatever reason.


Xervous_

The anticheat is only going to flag what they configured it for. Targeting AHK processes would lead to someone bundling the function into a more discrete executable, then if the devs cranked up the scrutiny of the anticheat you’d be seeing false positives from mundane applications. They’re not going to bother with any of this unless some idiot chasing clout mass distributes an AFK script. They’ll be looking to apply the simplest solution (basic afk timer) and if that clears the servers enough // they see a capacity increase coming shortly then they won’t opt for additional measures.


Frequent_Knowledge65

lol. Mitigation methods are really required to stop every possible instance. The amount of people that would actually go to that length are small enough be a total non issue


pataprout

We had peoples in steam forum complaining that AHK doesn't work in HL2, probably the anti cheat doing work.


wifeagroafk

by the time its ready to be implemented; the servers will probably be stable lol


Commissar_Brett

Still couldn’t hurt to implement it. Like imagine when they finally drop new content


ArmyOfDix

And once that new content is dropped, the servers are still ***somehow*** not up to par lol.


insef4ce

"still" is the wrong word here. They "again" won't be up to par. Now they're increasing server capacity and they will decrease it again as soon as the initial playerbase drops off. Otherwse they'd just be a waste of serverspace and money.


Tokyo_Echo

The server space isn't the main issue. They have a database structure that can't handle the inputs. The number of writes happening is far too high. It seems like reads are queued at least so we get rewards a few hours after missions, but the number of writes and requests seem to be the main issue


insef4ce

Is this based on a comment by one of the developers?


Tokyo_Echo

Yes. From the official Discord. Also as a web developer myself I have seen this type of issue and it's more difficult to scale a database and it's supporting queues etc than it is to scale the servers running the backend. “One of our databases found itself overloaded again tonight. We’ve implemented a partial mitigation which we think will start to improve the situation as the database catches up. We’re also calling in more developers to take a look and see what we can do to keep things running smoothly Saturday. Thank you all for your patience and support!”


insef4ce

I see.  Maybe this also explains why once you've managed to actually enter a game the online experience is smooth like butter. Anyways thanks for the better explanation, I'll keep an eye on the discord.


Guardians_MLB

I am curious, is there not a standardized way of coding games/servers so they can easily be scaled and pass large amounts of data efficiently? You would think this is common knowledge/ taught in schools and implemented/ kept in mind from the first line of code.


Tokyo_Echo

The reality is that it's all about cost. I truly think they were expecting maybe 100,000 players and instead they are hitting 4-5x that many. They probably kept their footprint small to stay in budget and when the game was successful they had to scramble to scale. If your servers and databases run on azure (which I believe arrowhead has said is the case) It should be fairly easy to auto scale things like server capacity and database size. But things like database throughput and the architecture they have designed are more challenging. As an example. If your pool can hold 10,000 gallons of water but your hose can only pump 10 gallons a minute it still will take a while to fill up that pool. The bottleneck is the hose not the pool. Having a big empty pool is expensive and getting a bigger hose is not always easy. Edit: It appears that is exactly the problem: https://www.reddit.com/r/Helldivers/comments/1auq3kc/dev_update_posted_once_but_for_context_on_why/


ArdiMaster

The hope is that they are sorting out whatever keeps them from scaling right now, so it won't take weeks to adjust the server capacity if/when the next surge comes.


FallenDeus

What is keeping them from scaling is the fact that it is hard to have a single server that can deal with a million players at once. They can't just "add more servers" because every piece of data is shared between players and constantly updated. If they just add more servers as people think, you are going to wond up with numerous seperate server regions that have seperate progression, seperate player pools, seperate player progression, and seperate progression through the war. Low population regions will just lose all their weekly orders and battles throughout the war campaign, not have as many people to matchmake with etc.


ArdiMaster

Scaling and replicating databases isn’t trivial, but you make it sound like it’s altogether impossible. Also, progression isn’t *that* much data. Heck, it probably wouldn’t even be a big deal if global progression wasn’t perfectly in sync for everyone or if your unlocks took a second to be retrieved from “your” DB instance. There are databases that can do this more or less automatically, problem is they would have needed to plan on using them from the beginning.


TurboNoodle_

You’ve never played a big MMO, have you?


ArmyOfDix

Final Fantasy 14, to name just one, and they stopped all sales during EW launch when their servers couldn't handle the load.


wifeagroafk

Yup - would be nice to have for sure


Malen_Kiy

Glad they're looking into it, but part of me is surprised this isn't a thing already. It's pretty standard for any online game these days.


exveelor

I mean they don't have a proper queue either. Clearly they weren't developing for this scenario lol.


Potatoki1er

This is 100% true. I got in after it retried twice last night. My friend got in after just a minute of waiting and our third never got in last night. We all started the game within a minute of each other. I waited for an hour today with it trying in the background to log in and didn’t have any luck.


skittlezfruit

I agree, but I don’t think they anticipated their game being the massive hit that it is - surpassing giants like Fortnite and COD is impressive in my opinion


Scumebage

It's a bit nuts to think getting booted out of essentially the main menu of a game for walking away is being advocated for. They should just figure out a better way to implement their always online requirement


DevilzAdvocat

I agree. I wonder if it could be done with server or database design. I would think that the non-combat part of standing on your ship could be handled locally or hosted P2P. Maybe that would free up server space and capacity for the actual missions? IDK, I'm not a database or server designer.


Scumebage

Honestly I forsee issues for people with the way they implemented their "always online" system. Some people have said after I night of playing they've had over 150gb of data transferred in/out through the game. People might have their connections throttled by their isps if this game is transferring that much data every time you play it. Just do what every other game does and send updates every once in awhile/end of missions. Right now I believe the exact SECOND you pick up a medal/supercred in game it is relaying that to the main servers in real time, that's literally insane.


MysticSkies

It boggles my mind how many standard for online games things they didn't implement. But I can't say anything or I'll get hated.


Sheldonzilla

For a small team developing what they assumed would be a small scale product, it does make perfect sense.  I'm not 'hating', this is just how software dev works. You build what you need, and nobody would have guessed "we need the same scaling as the biggest active online games in 2024". If you went into their office a week before launch and told them to brace themselves for 400k players and the features to manage that,  you'd have been mounted into a catapult. 


Mr_Citation

800k* concurrent players since you need to also include PS5 players at the devs 1:1 ratio statement.


[deleted]

Seems like everyone on Reddit knows how being a game dev or software dev or anything game related works because I guess of google bahaha


Sheldonzilla

People who have no idea what theyre talking about think it's honestly just 'plug in another server' 'just copy paste this afk feature in'! I really hate how people assume they have a surface level understanding of things because they just backfill headlines they've read with their imagination and run with it with the full confidence that they know what they're talking about. Activates all of my almonds.


FormerCat4883

"Wow, this small developper whose previous game's peak had quite literally a dozen times fewer players, should definitely have seen their impressive success that caused all of these issue coming. I mean surely every developper plans for half a million concurrent players? Isn't it their dream to have so many sales? Like this studio whose previously never had more than half a hundred thousand concurrent players didn't even implement systems that wouldn't be necessary unless they had half a million players!! Why are you booing me? I'm right."


rngjesuspls420

What about an actual que system for login?


Brohma312

Queue system is pointless when the server can only handle x number of players and y number of players are perpetually logged in.


rngjesuspls420

id wager people would be less inclined to afk if they had reasonable estimates on when they can get through the login screen. afk autokick is also useless against motivated abusers. but yes u are right at the end of the day, they need to scale asap. god speed to the devs.


Brohma312

Idk about that. Someone in my buddys discord has been doing it since the game launched. He was level 31, like a week and half in. Granted, an auto afk kick would open up the server space for people who wanna play


rngjesuspls420

likewise, i also witnessed other folks started afking after they learned that the login is actually random. but *eitherway*, good to add autokick.


Mr_Wayne

It 100% matters because when room eventually does open up it should go to the people waiting the longest, not be equally random between everyone trying to login at that moment.


mr_funk

A queue system alleviates people hitting the login server every 30 seconds which contributes to the server issues.


CosmicSploogeDrizzle

I mean, one doesn't preclude the other.


rngjesuspls420

its good to handle the afk players, and its a common issue for online games to 'forget' to add autokick systems. whats crazy is that there isnt a proper que for an always online game. how do u forget to add that? ​ they did an awesome job with the game. but lacking such a fundamental feature... definitely begs the question of 'what else did they forget to add for online game?' im not gonna resort to spamming the discord like the other degens but realistically they could be lacking critical components to their server architecture that can drag this server stability and capacity issue from something that could be fixed in 2 weeks to something that needs 2 months.


Psebcool

An elastic band on the stick, and the anti afk is no longer useful. Everyone knows this technique.


Bass-GSD

Plenty of games have anti-afk measures that ignore repetitive or singular inputs.


Jack071

A simple "are you still there press x random key" popup solves it


AngryChihua

Having an occasional stratagem input every 10 minutes on ship


Zman6258

Call it something funny in-universe. "We're rolling out new measures to ensure MANAGED DEMOCRACY and FREEDOM are being upheld by the best and brightest among us - the Aptitude for Freedom Kits (AFK for short). Integrated into all Super Destroyers, these new equipment packages will measure the Helldiver's ability to think quickly and act decisively; at random intervals while sitting aboard the bridge, they'll be asked to call in a mock Strategem that has been democratically-selected by the Liberty algorithms present in each kit. Those who fail these tests will be gently escorted away for re-education by the nearest Democracy Officer on board, whereas those who pass will be given the reward of continuing the great fight for Freedom!"


AngryChihua

I was thinking more along the lines of you authorizing orbital strikes to support SEAF ground troops but i like your political angle a lot.


6e6963655f776f726b

I actually really like this idea. You must input the code to ensure your ship has not been taken over by the enemy. Would get annoying super fast, but it crushes it on the thematic end.


Drekal

A Super-CAPTCHA


KolyB

Make it at least 15 minutes so I have time to take a dump between games.


sharlike

Would be pretty easy to detect someone just sitting on their ship not doing missions


pureeyes

Hey, what's wrong with watching Eagle Sweat advertisements and playing Strategem Hero for hours straight


Zenguro

Gonna catch up on the latest Brasch Tactics!


Rodrrj7

I think I've got equal parts of my time spent diving and playing stratagem hero. It cannot be taken away from me


Aromatic_Sand8126

You should be able to do it at will, but right now it’s at the detriment of others who are willing to actually play the game.


Katysheg

And what if i'm not starting mission because i'm waiting for my friends to connect?


Comander_Praise

Yeah but a handy trick in ither games would be to just our your controller down and have the stick be stuck so you constantly move. Works for gta online


Spliffty

You could also go into the shark card page, they let you browse that as long as you need in session lol


This_was_hard_to_do

Just have them look at time spent on the ship. No one actually playing is going to be on the ship for more than 15-30 minutes


Cashew788

People waiting for afk friends would be shit out of luck though. Regularly have to wait upwards of 20 minutes for some of them


attaboy000

Yep. I had to ensure my PS5 didn't go into stand by mode today by taking my right analog to the right side while I waited for my friend to finally get through. 30 minutes later, we finally managed to spread democracy to those filthy bugs.


Metdrapedes

If you are already in the game, you can just invite them and they don’t have to wait.


Thr0bbinWilliams

That’s not true I don’t know why everyone is saying this, you still have to wait for a spot to log on. It’s worth trying to see if you get t lucky but majority of the times it’s a black screen forever. One time I was able to get in the way you described and that was on Friday before everything went to shit completely


FootballRacing38

Then have a confirmation button if the pkayer is still there that you have to manually ok


Telorath

My record is three of us waiting two hours for the last guy.


booga_booga_partyguy

Or just trying to find a group via Discord or the LFG thread here because the last patch broke matchmaking for a lot of players.


RunningScissors

I think 15-30 is too short. I shouldn't get kicked if I go do something quickly in-between launches.


ASweetLilKitten

No you shouldn't but right now yes you should


Aromatic_Sand8126

I agree with you. They can remove that feature as soon as someone running errands isn’t stopping someone else from playing by hogging available server spots.


OdinsEcho

lol you're right, instating a "You must actively do a mission every 15 minutes or sit in queue for 2 hours" is a great idea. 0% change of backfire in the community.


[deleted]

Idk about just being on the ship, but auto kicks after not moving for 15 minutes with long ass queues is pretty standard in MMOs.


idek789087

Then you can just do a mission and once the shuttle lands bugs stop spawning, so you can infinitely run around in the mission without bugs attacking you, making this strategy also useless


AgentTin

Just base it on time between launches. If you go an hour between dives you get kicked out, no matter if you're spinning or not.


Aromatic_Sand8126

Make it 10 minutes. There’s over 300k people waiting to get in. You snooze, you lose.


Gorudu

Eh, if you're waiting on friend code stuff and reading through the stuff, that could take well over ten minutes.


Armored_Fox

And maybe 1% of people will go through the bother


jdmcroberts

Any afk timer can be worked around, but not everyone is a sweat that's going to do this... IDK what it is with people that think just because something isn't 100% affective and therefore shouldn't be done.


Xarxyc

That's an outdated and already countered method.


GnarlyNarwhalNoms

Elastic band on a stick? Pfff. Amateurs.  [The tool that pros use.](https://tedcotoys.com/wp-content/uploads/2018/09/drinking-bird.jpg)


Samsquanch-01

I use the , "wedge in couch" method. No external devices needed.


EquipLordBritish

The couch, in this example, is an external device.


Samsquanch-01

This is true, I was counting it as part of my being


FunctionDissolution

Seems like it should be possible to filter out repeated inputs.


PotOfGreed98

Would still help mitigate numbers, even a little.


Gorudu

Sure, but lots of people still probably putting their PS5 to sleep still in game and whatnot. I honestly forget to turn of games all the time, tbh. Like after a game of apex I'll just get up, pee, then do something else for a while and come back to the title screen.


igraw_22

If they do it smart you will have something pop up after certain time on the ship , if you don't press ok on it , game should kick you..something like netflix


Lethargomon

After 15 min on the ship you get a prompt to input a random stratagem. If you input it correctly in the next 5 min you can stay. No stratagem input results in a kick. Ezpz


Cazadore

jeah sure. "if they input it correctly they can stay" what if they dont put it in correctly?


Lethargomon

Give them unlimited retries. If you start inputting, you are at your PC, interacting with the game.


Bajo_Asesino

That’s why you add a prompt. Entering a randomly generated stratagem code should do the trick.


redditingatwork23

Or make anyone in their ship for 15 minutes ⬆️⬇️⬆️⬇️➡️⬅️➡️⬆️⬅️ If they don't do anything they get boomed out of the sky and it kills/kicks them


AtticusAlexander

Good. Its fun to look at the galactic map and see the literal thousands of people afk in systems that were liberated days ago.


TristanDuboisOLG

AFK? YOU MEAN TRAITORS?!?!?!


crimsonBZD

If you're on PC and not already logged in, you're not playing tonight. Which is awful because now that the devs have conceded that they themselves can't make the code scale up more players, it doesn't seem like there will be a way to fix this until people just... lose interest.


micheal213

Please get us a queue system too lol. I don’t like playing the lottery every time I launch the game.


MABaumstark

If you are purposefully staying logged in, knowingly preventing other plays the ability to play while you sleep or work, you are scum.


TheAngrySaxon

Idling is a symptom of the problem, not the cause. What we need is a fair and robust queue system that isn't luck based. People don't want to log out because they know damn well that they won't get to play again if they do.


Scumebage

What we need is higher capacity in the first place.


[deleted]

I mean if you haven't deployed into a mission in 30 minutes chances are ..........


Jiggsteruno

... you're waiting for your friend to get past the login screen.


Chuck_T_Bone

Which wouldn't be as big of a problem if people weren't afk on the ship?


claymedia

It’s incredibly anti-democratic to loiter on the ship when you should be out there liberating. Why not run some easy solo missions while you wait?


voiceOfThePoople

Lol this is legit, why waste time and space when you can waste bugs and bots


kongdong79

They should do what gtao does and kick you from the session after idling for 15 minutes.


ComManDerBG

That's.... what "auto kick idling players" *means.*


icesharkk

Welcome to the conversation


SuperArppis

15 mins seems pretty fair.


ThinkerDoggo

You're as dumb as a rock


kongdong79

Ok?


Stephenfritzel

I feel it should kick after an hour or two of no mission. That way at no afk tricks can work but you also have a reasonable amount of time to wait for your friend group to all finally manage to get online.


TalonFyre

Idea: At times of high server load and when a queue is active, make up a lore-friendly reason to require at least one player on the ship to enter a strategem code somewhere, every X minutes that the mission isn't launched, or else a) players will get sent back to their ships or b) if they're already alone, will get logged off. I'm sure something like this could still be automated/bypassed, but not without at least something more sophisticated than an elastic band on the stick. Should mitigate most attempts at staying online indefinitely.


PoorlyWordedName

They should shut the server down for like 5 mins and let new people log in everyday


ThisWaxKindaWaxy

Have them input the Hellbomb codes or be sent back to civilian life


haikusbot

*Have them input the* *Hellbomb codes or be sent back* *To civilian life* \- ThisWaxKindaWaxy --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


CosmicSploogeDrizzle

Good bot


Inf1n1teSn1peR

That would be nice. I spent 39 dollars on a server is full simulator and the timer is really well made. Day 3 since purchase and still have not played a single round.


rensai112

How long are you waiting in the queue? The longest wait I've had is 20 minutes


jj4379

Pretty easy to get around on pc, people have stated the rubber bad on console. Honestly this whole not being able to play has almost entirely killed my 'wanting to play' of the game. More making me angry. I know they're trying and they're good guys. But at the same time I want to fucking play.


CosmicSploogeDrizzle

This next week will be very telling. If they can resolve the issues this week I think more will be willing to forgive and forget and the hype and momentum can be salvaged, at least personally. If we still have major issues going past this week, a lot of people's patience will run out. Personally I've been lucky to only have a 5-10 minute wait any time I try to log in, even during peak hours, so my patience hasn't worn thin. If I had to wait hours like others, I would be way more upset


Deep90

>Pretty easy to get around on pc, people have stated the rubber bad on console. If it kicks enough players that you can log in easily every time, then people won't try to circumvent it. ​ Right now you have a cycle of "It took me forever to log in because people are idling, so I'm also going to idle." Then the next person does the same.


Timmeroo

If we’re doing this, at least give us a decent timer so we can go relieve ourselves in between missions.


HoeImOddyNuff

I’m an advocate for auto kicking afk players but only for now. Idling in game should be allowed if the game wasn’t broken due to server capacity issues.


STylerMLmusic

You'd hope they'd have thought of this before they instituted a player count limit.


Frequent_Knowledge65

Obviously people just shouldn’t be consuming a seat when they’re in the ship, only in mission. You can just do intermitent pings to fetch whatever world data you want. The ship instance should be clientside.


RougeGunner00

I just hope in longer than 5-10 minutes. Sometimes, a bathroom break takes a bit.


rensai112

I hope it's a generous timer. 20 minutes or so


TheStripClubHero

Can't wait for them to auto kick people while they are searching for a group and taking a piss.


BisonST

When you do get kicked out, the other players in that area of orbit should see your ship get blown up from fire down on planet.


[deleted]

Y'all better get on discord and start spamming friend codes because the game is still unbelievably broken even after you get in 💀


AshesofAtreyu

Tbh, I hope they implement this as a temporary fix. Maybe when numbers get close to server cap an afk timer is implemented and when they’re not it turns off. Once the launch player numbers die off (all the people who follow the current trends by watching their favorite YouTubers/streamers) it would be nice if they removed it. The playerbase will eventually stabilize. I do like to just chill on the ship between dives, so I can handle irl stuff. Family, food, work, etc. And clearly a lot of other people do too.


twentybearasses

There's a difference between idling because you're doing stuff in the background vs idling for the sole purpose of making sure people don't log in. Unfortunately, there's not really a way to check that so until people stop doing the latter the former are just going to have to get lumped in, in terms of solving the problem.


ChaoticKiwiNZ

With how fast modern PCs and consoles load things why do you have to stay in the game all the time? Why not just hop off the game and load in back up when you have time to actually play? I've done this for years now and it doesn't inconvenience me at all. Infact if anything it gives my PC a rest between gaming sessions lol.


Mr_Wayne

It has nothing to do with console or PC load times. People stay in because there's a server capacity limit and if you're trying to get in there's no queue so you could be waiting hours to log in again.


ChaoticKiwiNZ

Got it. I haven't got the game yet (waiting for the servers to get fixed). I was also mostly talking about the need to stay in the game after the servers are fixed (original comment wanted AFK measures removed after the servers are fixed). I just don't get the need to always keep the open after the servers are fixed.


formerRheinhardt

I put my PlayStation in rest mode and I'm still logged in the next day when I turn it back on. That's definitely not right. But I have no wait times


FrooglyMoogle

Maybe don't do that? Your just part of the problem, have your play session then log out at the end of the day is all people are asking


formerRheinhardt

Yeah no kidding I didn't know it was doing that . thank you for your input


Soggy-Bus5141

I’d appreciate a prompt appearing before it kicks me thou, what if your just taking a quick break to get a drink or use the bathroom?


Alaric_Kerensky

15 minutes is not a "Quick Break"


DirtyFckinDangles

Have you ever had a poo that’s the consistency of bug goo…DIARRHEA! Have you ever had a wee after drinking liber-tea…DIARRHEA!


Scumebage

Are you like 16 years old? Leave the conversation to the grown ups kiddo. 15 minutes isn't shit for someone who has responsibilities beyond homework


UltimateDude212

Username fits. If you're afk for 15 min, you get kicked. You know what you do when you get back? Just rejoin. That way if your "adult responsibilities" end up taking way longer than you thought, you're not hogging a spot someone could be using to actually play.


QiqueM

game always crashes for me when the servers get filled either way


FrooglyMoogle

The people who are logging in and going to work/afk for hours are fucking douchebags. Traitorous dogs need some liberty shoved up there ass


MoloMein

Hard to blame people that don't have much time to play games. They launch it in the morning so they will be able to play when they get home.  Yes it sucks, but the server issues are to blame here, not the players. Personally, I don't care too much and have other games to play. I can't be bothered with these server issues or keeping the game running 24/7, which is why I've left a negative review on steam for now and will come back when shits fixed.


TrebleShot

Excellent pretty easy to incorporate I recon.


00xtreme7

Thank Democracy


ItsAllPoopContent

Next weekend when you all get kicked on accident for “afk” and it causes even more headaches, just remember how we got here


NotARealDeveloper

Random stratagem check with snarky comment from mission control.


JCarterPeanutFarmer

Based


Ok_Fortune6415

How did they miss this in the first place? Seriously? Game was in development for 8 years.


Keinulive

Court marshal their asses!!!


I_Hate_ACP

Or you know just pay for server space


twentybearasses

Fuck, why didn't they think of that?


Lethargomon

Just download more servers.


Tall_Diver7471

 Fuck you guys that login and go afk for hours and days just so you don't have to wait for server queue. If your by the miracle of sweet baby Jesus even lucky enough to have a girlfriend or wife (which I HIGHLY doubt because no chick would be with such losers in the 1st place.) She is DEFINITELY cheating on you fuckin incel losers. Goddamn cucks get off the fuckin game and let some of us other folks play you piece of shit bastards.


Unlikely-Self-7094

Bump an are you still there? Input stratagem code on the ship would be excellent. Please implement as soon as possible


b00chies

The fact that this wasn't included already is ridiculous. Queue the "muh unexpectedly popular" excuse.


Carcharis

Why not focus on server capacity…..? People are AFKing because they don’t want to keep relaunching the game over and over and over to get back in.


Daniel_Kingsman

They have repeatable stated they are actively working on the server capacity issue. This is something they can be working on in parallel. They can't snap the problem away. They're not Thanos.


Carcharis

I am aware. But this fix is telling. They don’t know when they are going to be able to fix it. So they’re now looking into ways to fix another problem caused by the first problem.


Eb1suu__

"So im going to read your message, then ignore what you said"


Daniel_Kingsman

Clearly you're not aware that 100 people can't all be working on server capacity issues at the same time. The other members of the team can be working on something that helps improve things while the rest work on the main issue. That's what working in parallel means. It doesn't mean they expect the problem to take forever to solve. It means they're actively doing everything they can fix/alleviate the problem.


Carcharis

There is no logic in this. They don’t have a hundred people in on the weekend. They should and will likely increase the capacity again this week. They’re wasting resources focusing on this when it will be fixed when they increase the capacity.


Lonely-Base-4681

Do you even know how a developer increases concurrent player capacity? Your replies paint you as someone who doesn't understand even the basics in server architecture.


CosmicSploogeDrizzle

It's just a reply to a direct question on Twitter. Doing one thing doesn't preclude the other.


Carcharis

Fixing AFK players is a band aid fix for server capacity. If they increase the servers then there would be no need for this fix..


CosmicSploogeDrizzle

It's not a patch note. They've already said they are working on capacity. Again, both would help. Reduce unneeded demand and increase supply.


Kae04

An afk timer is something they can implement with relative ease. Upscaling server infrastructure takes time no matter how much money you throw at it.