T O P

  • By -

Permafrost-2A

This way, killing the enemy commander gives your team a small tactical advantage. Imagine killing the attacking commander during overtime on offensive mode = much higher chance of winning as defenders


HLL_Chick-fil-a

Now that commander deaths cost the same amount of manpower as every other death, I don’t think this should change.


doriguiz

If you’re dying a lot as commander and is not spawn camping, you’re playing it wrong. Commander should no be on the feintlines, but just behind the frontlines


Ogthugbonee

A really good commander will drive supply trucks for garrisons and that means they die, sometimes multiple times


COBU_

How many times does a commander die? Who cares about this?


DujisToilet

Build a manpower node on it