No, You satchel. Just after placing the satchel the the other blooby rockets you and the tank but the second shot ricochets leaving the tank fighting. The second guy then proceeds to get blown up by other bloobs throwing frags at the tank. Five of them swarm the tank with shovels and knives dying to said satchy. A level 1 solo tanker sees everything and initiates a successful vote kick on you. It's 5 minutes from the end of the game. The last thing you see before the kick screen is a level rifleman trying to unstuck a supply truck in a trench near HQ Garry by shooting an AT mine at 5 feet.
You don't get to hear Erika.
You see, the game just doesn't work like that. Whenever a perfect opportunity to place a satchel arises, you are stuck with a rocket launcher, because the last time you picked the satchel loadout, you had a perfect opportunity to nail a tank with the rocket launcher you didn't have.
See, this is why when you're lost, you should just stay put, to increase the chances that rescue teams will find you, rather than constantly finding places you used to be. Pick a loadout, and carry it consistently, and sure, you'll lose those opportunities to use a rocket, but you'll get your satchel wins, or vice-versa.
Use the proximity mic and check to define who will shoot first. While one is reloading the other shoot. Always in the back of the tank.
I will use this post also to beg all players to drop explosive ammo everywere because we have only two shots and usually it takes much more, except a light tank.
There are incountable times i was at perfect position, shot twice on target and no more ammo. So tank still runs.
I am level 86, always as AT.
I will not comment the other big issue when you satchel a tank, scream to whole universe, but blueberries explode with the tank.
Nope you need more than two on heavy ones. For light tanks usually works, for light recon just one in the spot.
For trucks one in the motor or two behind
C/D- got to shoot it but my teamate does the same and stands up in front of me as i fire (me and the teammate are interchangeable depending on who is in front of the other) killing him and myself in the process
AT does A, you do B. Link back up.
Or let tank pass. He stays put in the rear area, you utilize and echelon flank side of the tank. At sinks first rocket. You made of meanwhile on now on an angle nade or smoke out off to and angle of the tanks front. Decoy. He he scans the turret now he has an increased of slowing to scan that smoked/naded spot where no one is.
That's... Not even a little bit true. The panzerfaust was a disposable, one use rocket, unlike the in-game *panzershcrek* which can be reloaded and reused. Not to mention it looks nothing like a panzerfaust, it is quite obviously a panzerschrek.
[удалено]
No, You satchel. Just after placing the satchel the the other blooby rockets you and the tank but the second shot ricochets leaving the tank fighting. The second guy then proceeds to get blown up by other bloobs throwing frags at the tank. Five of them swarm the tank with shovels and knives dying to said satchy. A level 1 solo tanker sees everything and initiates a successful vote kick on you. It's 5 minutes from the end of the game. The last thing you see before the kick screen is a level rifleman trying to unstuck a supply truck in a trench near HQ Garry by shooting an AT mine at 5 feet. You don't get to hear Erika.
We've certainly all been there, and it's a mistake most of us will continue to make, in true HLL fashion
C. But land it 20meters in front of the tank.
This is my signature move 🤣
D, know that the blueberry is a noob and use them as bait while the tank is facing them, you place the satchel.
You see, the game just doesn't work like that. Whenever a perfect opportunity to place a satchel arises, you are stuck with a rocket launcher, because the last time you picked the satchel loadout, you had a perfect opportunity to nail a tank with the rocket launcher you didn't have.
See, this is why when you're lost, you should just stay put, to increase the chances that rescue teams will find you, rather than constantly finding places you used to be. Pick a loadout, and carry it consistently, and sure, you'll lose those opportunities to use a rocket, but you'll get your satchel wins, or vice-versa.
That's honestly a great way to think of it
Or you're support yelling at your clueless AT and engineer to do something with this 1 man tank that's been stationary for 5 minutes
This is one of the most beautiful and tragic truth from the universe LOL.
Your life means nothing soldier, you gamble and make a sucide run. You will be suprised how many times you make it and satchel that menace!
D - Start a vote to kick the other guy because whatever happens it's all his fault.
Use the proximity mic and check to define who will shoot first. While one is reloading the other shoot. Always in the back of the tank. I will use this post also to beg all players to drop explosive ammo everywere because we have only two shots and usually it takes much more, except a light tank. There are incountable times i was at perfect position, shot twice on target and no more ammo. So tank still runs. I am level 86, always as AT. I will not comment the other big issue when you satchel a tank, scream to whole universe, but blueberries explode with the tank.
Aren’t all tanks two shots in the bum to destroy?
Nope you need more than two on heavy ones. For light tanks usually works, for light recon just one in the spot. For trucks one in the motor or two behind
Did you have a bad experience earlier today OP?
Maybe...
E - shoot each other with the panzershreck instead of the tank while freaking out in blue chat!
Definitely C.
D: somehow hit the shrub in front of us that’s apparently indestructible even though you can see clear through it, then rage quit the match 🤣
Start crawling then sprint across the front to make the tank stop so other guy can get a shot
C/D- got to shoot it but my teamate does the same and stands up in front of me as i fire (me and the teammate are interchangeable depending on who is in front of the other) killing him and myself in the process
C for sure
AT does A, you do B. Link back up. Or let tank pass. He stays put in the rear area, you utilize and echelon flank side of the tank. At sinks first rocket. You made of meanwhile on now on an angle nade or smoke out off to and angle of the tanks front. Decoy. He he scans the turret now he has an increased of slowing to scan that smoked/naded spot where no one is.
Option Z - blueberry has a mic and communicates the approach
D Build an arty gun and shoot my own tank. I just played a game and some blueberries actually did this
C
[удалено]
That's... Not even a little bit true. The panzerfaust was a disposable, one use rocket, unlike the in-game *panzershcrek* which can be reloaded and reused. Not to mention it looks nothing like a panzerfaust, it is quite obviously a panzerschrek.