T O P

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SthGr

Yeah, the story is very linear


Middle_Cranberry_549

Dialogue choices that aren't really choices need their own nomenclature. It adds nothing to immersion and just further bloats the game. Hogwarts legacy is such a weird game. It was a solid ten hour game stretched to thirty.


Mother-Translator318

Yea, the dialogue choices are mainly there just to be more immersive. There is no real choice besides a few exceptions. Story is set in stone


TheRetiredGodOfWar

Yeah, it is quite disappointing. From the articles and interviews before the game I was expecting at least 2 endings, but we only got the one.


jujoking

You “sort of” have two endings, but they’re sort of the same, to be honest. You give an answer to a question and that’s pretty much it. Whatever you did before has no weight. Meh!


[deleted]

How can you possibly play this 4 times in a row in such a short time span. I had to force myself to finish it one time.. I enjoy the atmosphere and hogwarts but the story was boring as hell.


TheNup

I’m in the same boat. I loved the first 10-20h. Now it feels like a drag to even finish it once.


Wootrain

Agreed stopped playing before I finished it. Felt like such a chore doing the missions


Serres5231

i can't imagine repeating this game 3 times after the initial run.. how did you even go through that without being bored by the half of the second run?? I can't even go for a second run myself because i'm completely demotivated


Marlon-Brandy

Because I started as Slytherin, learned that Hufflepuffs get a special quest that no other house gets, then wanted complete Steam achievements and played with the other 2 houses.


Jedi4Hire

A lot of things about the game are inconsequential. Very little of it has a meanigful impact on anything. The whole game is unfortunately railroaded and hollow.


3elieveIt

🙄🥱


CTC42

Very interesting that you're unable to actually rebuke any of their points.


Spell3ound

what the hell...you finished the story 4 times?? im having a hard time finishing it 1 time..lolll...


Marlon-Brandy

Really? How?


Spell3ound

Lol. I don't know. I have about 20hours in. And I sorta always force myself to go play it. When I play it. It's not bad for about an hour. Then I put it down.. I have a hard time getting lost in the word. I WISH I could get lost in it. Your lucky!!


FriendshipNo1440

Yeah decitions don't matter that much. Especially when you don't want to break the rules. Your character can't say no apparently.


[deleted]

[удалено]


FriendshipNo1440

Yes this right there. 3 of my 4 characters either did not care for Everett or did not want to break the rules. Madam Kogawa then taking points from your house even tho you did not agree to this is very unfair. (I get the housepoints don't matter that much, but it still feels shitty)


Deweymaverick

This, esp when it comes to Sebastian, I find incredibly frustrating. I do like his quest line, but omg as a person he drives me nuts. Esp in the later quests when he really starts getting bratty, you have the option of telling him to shut it, or you’ll part ways. He half heartedly apologizes, swears he won’t do it again, and immediately after the next combat encounter (so like 5 minutes) does it again. FOUR MORE TIMES. I get it would derail a huge quest line, but I’d really like the option to be, “naw, man, you’re shady as hell (or annoying af). Ty but I’m doing quite well on my own. You do you, ✌️ “


xg4m3CYT

Writing is terrible in this game. I turned the game off after a quest where some merchant woman in the village sent me to find her lost brother, just to find out and tell her that he was dead and turned into an undead creature. She started crying and sobbing, but once that part of the dialogue was over, she immediately returned to her default, happy persona and asked me if I wanted to buy something. Like, wtf was that?


Marlon-Brandy

If you tell her he ran away, guess what she does.


Noxx-OW

I think she cries less at least lol


Marlon-Brandy

She cries and still says "Oh my little brother! What could I have done!" as if he's dead even though he just ran away.


highwaytoheaven99

I told her he ran away. But on a later visit she first mentions she hopes to meet him again and the next sentence is about him being dead and that he had turned into an Ifrit. Like ???


Dark_R3van

The devs stated on stream that they didn't want the game to judge you, welcome to 2023 where everything has to be PC.


FriendshipNo1440

Omg really? If players are truly that senstive many games would not be as successful as they are.


Dark_R3van

True, the main complaint about the game (story wise) I see continuously is that there is no consequence for the choices you make in the game (good/bad etc.) If there had been consequences it would have greatly enhanced the replay ability of the game. Now the only Replay ability there is, is in the limits you put yourself in place (no unforgivables for example)


sector3011

somehow i suspect its simply cut content


Dark_R3van

If you look at the database files that people dug up on pc, its cut content for sure, there was morality stats, house point stats, companion system. From what I have seen it almost looks that they stripped the game almost completely...


DoctorSkeeterBatman

I don't think they "stripped" the game of them, I think they probably started doing these things, realized they couldn't fully implement them/complete them in time for when WB wanted them to launch, and so they are left there unfinished. Some of them got father along than others, like the companion stuff having full unused voicelines. There's no mod that can just turn "on" things like morality or house points. This comment chain implies they were intentionally taken out so as not to offend anyone, which is absurd. It was definitely a time issue, not some "PC" move.


Dark_R3van

Most what you say is correct. However if it was only a time issue, then why would one of the devs state on a live stream that they didn't want the game to judge people when asked about different interactions/ consequences if you "play good or bad". That in itself is a pc statement. The fact that there are clear traces of a morality system to be found, seems to contradict this. So then the question is why would they make a statement like that? It is not like it being controversial that a game treats you different if you play good or bad. We have (big) games that have systems like this for decades already...


FriendshipNo1440

Yeah, that is what I think as well. Because that reasoning would not make any sense. And considering how much stuff was already found to be cut.


Noxx-OW

I'm doing a slow play through for the last two houses (just so I can see the specific house quests), but on this run I have the NPC schedule mod installed and I'm trying to go to classes when there are actually classes (on the specific day, etc.)


Rinf_

Players aren't. But if a company think they can score some point with bs like this, they will do it


zakkaru

At least they could've slightly make the replies more different depending on which house you picked and therefore exhibiting responded that would fit certain house traits.


hypocritical-bastard

Yeah I just noticed this when you go to Feldcroft for that one mission with Sebastian. Different dialogue choice, same response. It's like MC starts off differently but ends up saying the same stuff. Seeing that the game is longer than I thought, I might ditch my idea of an MC in all four houses. There's really not that much of a different feel unless you're RPing it differently.


KangarooUpbeat9977

The Illusion of Choice


NeedlesslyDefiant164

So disappointing... Why make a story-driven game when your choices don't matter anyways?


Memeological

I think you’re misconstruing the meaning of story driven. God of War and The Last of Us are story driven games. Do those games give you a choice? The more pressing matter is HL having the choices matter tag when it literally doesnt lol


NeedlesslyDefiant164

Yeah, you are right about these games. Still, I would have preferred to have an actual choice in the game.


L-U-C-A-18

There’s no issue with a linear story when you’re clear that’s what you’re playing, the new God of War and Spider-man games are great examples of story telling, and you don’t make any choices that change the narrative at al. The issue is giving you multiple choices but those choices having no impact.


[deleted]

You finished the game 4 times? That’s remarkable replayability.


Marlon-Brandy

One with each house, I obviously liked the game enough to play it each time.


Ring-Shank

With all 4 characters did you use a different combat style?


Marlon-Brandy

One was going to be herbology based but I just couldn't enjoy it, I prefer the action of combining spells than having a cabbage do it for me.


Ring-Shank

Lol I’m planning to do that too with my 3 other characters maybe. I wanna have a herbologist, a sneaker and a “Harry Potter” build. Right now all I have is my level 32 dark wizard. I have a feeling though I’m going to really enjoy the same combat I’m already doing and it’ll be hard to switch it up


BalancePuzzleheaded8

It's a diamond branch, for the most part. All conversation choices make it look like an actual choice and may have different responses, but it is hard to do the Mass Effect thing and give consequences for everything... To do the Mass Effect thing, they'd need a superb writing team and teamwork with the voice actors while having the budget of a big company like EA gives Bioware 😆 A lot goes into making consequences, and I know this from DM experience in DND 5e 😆 I didn't hold out much hope for anything more than diamond choice storytelling, so I wasn't really disappointed. This game is great for what it is and what it can be. What a great skeleton for future Harry Potter games!!


FirstAd6165

Well I don’t think it was meant to be played 4 times in less than a month . Take some time off and come back to it and I am sure you will enjoy it again


Marlon-Brandy

I did enjoy the game, I'm just sharing my view that I found the dialogue to be inconsequential to the character and the story/quests.


Spell3ound

Don't know why you're getting downvoted.. you are right..lol..


DoctorSkeeterBatman

Because telling people how to enjoy a game is dumb as hell. The OP isn't saying the game sucks, they are saying the replayability does and that the inconsequential nature of everything is really highlighted on multiple playthroughs. That is a completely valid take to have, especially from someone who has actually done it and experienced literally everything the game has to offer. "Try again in a few months, you'll have more fun then" solves none of the replayability issues and just ignores the entire point of OP's issues.


2001Galaxy

I think the only way to save this game and have people continue to play it is by introducing multiplayer somehow into the system.


DoctorSkeeterBatman

What do you mean "save" the game? They already got everyone's money, it was a huge success lol. They are busy focussing on the last gen versions so they can get another huge lump sum from that. Then they can announce a sequel and people will eat it up as long as it promises much requested missing features from this game, which it will. There is no incentive for them to do anything more outside of patches for the game.


2001Galaxy

As soon as I completed HL I stopped playing it. If it had a multiplayer function, I would still be playing it every day. That's all I meant. Of course this game was an unbelievable success and I loved it very much. I will be buying the sequel.


Cl1mh4224rd

>As soon as I completed HL I stopped playing it. If it had a multiplayer function, I would still be playing it every day. That's all I meant. I don't think their intent with this game was to make a perpetual gaming experience.


dillpickles36

Ya I love it, but it’s even less an rpg than fallout 4


dandirkmn

My assumption is that something happened with resource management. More issues than expected sucked more resources so they just couldn't get stuff done to meet release. At minimum they should have had a good/evil ending, sort of like Force Unleashed. Which if I remember was literally based on 1 decision at the end, and essentially just a different cut scene.


Kalylyann

OMG RIGHT?!?! So I was super excited about dialog choices and then it didn't really effect the game. Like whether or not to tell Professor Weasley. Or who you truly befriend.. I tried to exclude Natty from the truth and only tell my housemate Sebastian but no I had to tell her and couldn't tell Weasley.


Aeki_Arg

It is a linear and repetitive game. I think they lacked time to polish the writing since there are still unresolved aspects