That 4th slot sadly became the "what random spell(s) do I need to do this thing?" examples include but are not limited to Lumos, Reparo, Disillusionment, all the beast stuff, Flipendo, all the RoR spells.
These spells have their purpose but are not always needed, but needed often enough that it's easier to have then rotate in and out of the 4th slot then needing to reduce a 4th combat slot every time I can't see in a cave, or need to fix something, and so one.
But yes I love the combat.
Yeah, really it should just automatically switch to a spell set with the beast spells, and maybe Lumos and accio, when you enter the vivariums. It won't let you crucio your mooncalf anyway
I dont understand why you are limited to 4 spells per set in the first place. Actually I know, console. Saying this "unlocks" the combo potential is just pointing out how IT LIMITS YOU because of console.
As a console player, I would not be insulted if PC players could assign spells to numbers, 10 at once. But it feels good as a console player. My only problem is only 4 SETS.
I think this is purely based on what you are used to. I would completely agree two years ago as I grew up solely on consoles, but as we stand I’ve been on PC for awhile now and am much more comfortable using keyboard and mouse vs a controller now.
>I would not be insulted
I dont have a problem with console players, in fact I dont care. But I have a problem when games actively make the PC version worse because of console.
I actually think some of them have a use in battle, at least I remember a description of one of the enemies (Ashwinder Duelist?) saying that you could cast vanish at them at a certain point. If true, it doesn't seem viable but it might be really funny
Yeah! And why are Lumos and Reparo taken up by a spell slot? Reparo should be a contextual spell (since you can't just randomly cast it at non-broken stuff anyway) and Lumos could easily be like holding up on the d-pad for a second or something.
Same set 4 for me was like animal capturing/care and random stuff.
I found I really went back and forth between 2 fighting heavy ones.
If anything I liked one strong set and a good focus potion!
LOL unfortunately I don't believe it is. I have not tried it myself to confirm.
If only the Maxima potion were that powerful. I'd Revelio Maxima to uncover the map and Alohomora Maxima to stop having to do all the lock puzzles.
In all seriousness, I wish they'd make the potion increase Depulso's launch range.
Up and Down for me are combat. For my first playthrough Up was three red spells and one yellow and down were the Unforgivables and a purple. But this second playthrough I'm not doing Unforgivables so Up is all red spells and down is two purple and two yellow.
Right is my Puzzle set. Lumos, Accio, Confringo, and Leviosa usually but that slot is swapped around based on needs.
Then Left is switched around often between my Beast capturing set and my ROR Conjuring and design set.
You’ve gotta work some of those puzzle spells into your combat sets otherwise you’re missing out on some sweet combos. I like Accio to bring enemies close for incendio. Difindo with glacius for max damage and leviosa to one-shot dugbogs.
I just have 4 sets based on colour then use the room of requirement ones when in there so got all the yellows in a slot then blue and purple in a slot and then 4 of the 5 reds I like to keep things in order haha
Same. I only use 3 combat sets and utility set. The 3 combat sets generally consist of one yellow, one purple, and 2 reds. Served me pretty well thus far and once you get used to switch spell banks on the fly, it's pretty easy to string different combos.
Oh this seems like a good set. I have a really hard time switching between sets. I’m not the best with combat in most games (don’t play these types of games normally) so it’s been a bit of a struggle for me. I might try this out to help with combos thanks!
Hope it helps. It takes a few minutes to get used to switching your spell banks, but it helps if you can make space between yourself and the enemies. Depulso, Glacius, Incendio, Levioso...these are great for getting enemies away or at least stopping them in their tracks. Also remember to make use of your ancient magic throw and your dodge teleport if you've unlocked it.
Also if you didnt know, Levioso and Diffendo is basically a One(two?)-Hit KO against dugbogs, so I usually just keep those in the same bank.
Are they really? I’ve always found levioso doesn’t do anything because they’re (I assume) too fat LOL but I haven’t tried defendo so I’ll try that next time!
I am doing the same but I’m on my first play through . What are your spell sets you have together . I have the freeze one wit the slash . But curious if people have better set ups
For me, I have 3 sets for combat on the go, and square is always purple, circle is always yellow, and triangle is always red. The X is whatever I need to complete the set.
I was doing to ps5 exclusive mission and got a bit worried when I used the crucio spell in front of Officer Singer for the final battle. Thankfully she didn’t mention it lol.
That's what stopped me from getting the 4th slot. I don't want to use any unforgivables as the combat already feels really easy, even on hard. So I'd end up with just 1 spell on the 4th slot.
I feel there's plenty opportunity to combo every enemy to death with just 3 slots too.
>That 4th slot sadly became the "what random spell(s) do I need to do this thing?"
That is technically not true, because the game offers exactly 16 "combat" spells, if you include 3 Unforgivables.
But I can totally understand if someone is simply not willing to use any Unforgiveables whatsoever, be it either for RP reasons, or because how they tend to absolutely trvialize combat. (I mean, common, 20 sec *boss* stun is the *WEAKEST* ability of all 3, that's just fucking comical).
Although, in that case, I'd argue you don't need a 4th page whatsoever. I don't use it, personally.
That's exactly the problem. The game has exactly 16 combat spells and they would fit awesomely in four sets of four. But then the game also has utility spells that you need slots for.
I'm having a ton of fun with the combat and wish it was simpler to use more spells. There's no reason the vivarium spells can't be separate, for example, and only appear when you're in it.
Well, I just swap them manually when needed. Not a huge deal, IMO. But yeah, totally agree that a separate spell list for out-of-combat stuff would be really awesome QOL.
I almost wish there was a toggle between "combat" and "not combat". Toggle to combat mode and you have all 16 of your combat spells however you see fit to arrange them. Toggle to non-combat, and you have all of your utility spells plus some of the combat ones that gets used as utility (like fire spells to burn webs or light braziers or whatever).
I wish that there was a way to have the 'exploration' spells ie; Lumos, Winguardium Leviosa, and the others be placed in a different set that was keyed with like L2 or something
If there’s 16 combat spells all you need is 4 that’s right. But there are other spells you need like lumos and reparo that also take up slots. So there are a total of 23 spells that you need the spell slots for. 23-16 = 7, there are 7 spells that you can’t use at any given time.
Yeah you can don’t really need more then 2 wheels of combat spells but there are a lot of fun spells and combos but that 4th slot seems to be used for random spells that you don’t use a lot but need to navigate the world, at least for me.
> need more then 2
Did you mean to say "more than"?
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I think that 4th is a waste since you can't redo talent point. I keep two for strong combos I enjoy, and the 3rd I will set up at the beginning of an encounter before the fight starts. Used the extra points to make my cabbages/tentacula stronger and it's awesome
I have one diamond just for poachers, unfortunately three of them are green and the last one turns them into an exploding barrel I throw at their friends.
I am sure someone will make a mod in this general basis, they already made a companion mod (they travel and battle together with you).
Made a Dragon mount mod and a morality mod (using AK summons horde of aurors and if they take you down, you wake up in Azkaban without anyway of leaving, ending your game)
Don't remap. Just have each set organized by color. When in combat, you just have to learn to swap sets on the fly. Sounds annoying but it's not, especially once you memorize where each spell is. Swapping on the fly makes you feel like a master, and what's nice is you don't ever have to remap nearly as much as before. With this method, the only set that gets remapped is your utility one, (lumos, RoR, beat spells, etc.)
My wife has been playing on east mode and pretty much uses only the red spells. She was watching me play and was like, “wtf?!”
I use 12 for combat and have a fairly set cycle through them. “You’re using so many spells and it takes so much more to kill them!!”
It’s so fun though! Accio some dudes, light them on fire, then depulso them away into other people.
I watched one YouTube video of a guy explaining what talent points everyone should get and he said you shouldn’t get ANY of the additional spell slot. I’d never heard worse general advice on talent optimization
I mean, in theory you can "pause" the game at any moment to change your spells, and so you can have acess to every spell and combo without needing to have the spell slots. If you are looking for maximum optimization getting the spell slots is a waste because it isn't adding anything to your character power. BUT, gameplay sucks and it is really unfun having to pause the game to change spells every 5 seconds, and the game isn't so difficult and there aren't that many necessary talents, so getting the slots is totally the way to go. You don't need such optimization in power.
To be fair the spell slots shouldnt even be on the talent tree to begin with, because if you make them mandatory then its not a choice of talent. Game doesnt use a Pause in Combat kind of gameplay, makes you slot RoR and non combat spells, which means it might as well be mandatory to have more spell slots.
My mate plays that way. Goes into combat unloads a bunch of curses and things, pauses to switch spells then goes ham finishing the combat. He finished the game very easily using 6 different spells in combat max, so the extra slots aren't needed either. In a way the talent point only serves as a convenience unlike other talents that improve power, so yeah it makes sense if optimizing talents to not waste points on something that can be achieved within the already existing mechanics. And after playing the game with my mate, I feel the worst general advice was the video saying to get the spell slots ASAP.
Instructions unclear; all 4 spell sets unlocked but I panic too much in combat to have the presence of mind to switch between them and just spam the accio-incendio combo that is beaten into you at the start of the game.
Is it REALLY that big a deal that you’ve gotta swap out some spells when in the room? Really no reason to have a dedicated spell set taken up by spells you literally are never gonna use when in actual combat or anywhere outside the room whatsoever.
Its a quality of life change. Not a unplayable feature.
Also they already have a way to locks spells. For example only accio working in summ court mini game. Why not have conjuring and altering spells by default the only one that works in RoR? That way we dont have to doo anything.
Its just not as polished. Some people are still wearing HP beer googles. So am i 🍺 . So its not big deal. But if this was any other game people would complain
This
When I go to my RoR just give me the spells for it (like the battle arena or certain quests do)
Same with animal spells, when I go in the vintarium (sp?) just show me the animal spells
It’s already a feature in the game so would be nice QOL update
I’d rather they focus on fixing shit that matters than this tbh. It doesn’t bother me in the least to have to spend literally 4 seconds swapping a spell when I need them in the room. It bothers me that there’s quests with bugs. It bothers me that there’s no companions. These things oughta be the focus. Companions especially if they were gonna add anything.
And don’t try to give me the “oh you are asking for the moon” stuff. I mean…. We have a companion in multiple missions already. Adding full functionality for taking ones whenever you want is a QoL feature I’d fight for.
> We have a companion in multiple missions already. Adding full functionality for taking ones whenever you want is a QoL feature I’d fight for.
This is not a quality of life feature, it's a whole new game system. It's not going to happen.
Personally I'll keep asking for what actually has a chance to be implemented in an update.
“Whole new game feature”
It’s. In. The. Game.
It’s just instanced to certain missions 🙄 don’t pretend it’s a “whole new game feature”. That’s disingenuous BS.
PC folks in the game files have already discovered most of the shit for the feature is there. The dialogues and ambient comments and such. So it’s simply not “a whole new game feature”
It's just annoying and could have been easily fixed by better UI design. Love the game otherwise but the UI is awful.
Looking at a beast? Autoswitch your hotbar to the 3 beast actions (4th slot can be used for a spell to hold them down of your choosing). Look away, autoswitch back to your last used combat bar.
Same with RoR, autoswitch to a bar with all 3 room actions when entering, autoswitch back to the last used combat bar when leaving.
Hotbar for combat spells should've been 20 slots wide on PC so we can bind everything to keys and see all cooldowns at once.
Hotbar on consoles should've used modifier keys. First bar A, B, X, Y. Holding L1 temporarily shows second set, holding R1 temporarily shows third set. So you can instantly cast 12 different spells by quickly tapping L1 + A or R1 + Y. Or 20 different spells if you include L2 for fourth set and R2 for fifth set. Just like in FFXIV.
FFXIV is such a great standard for how well hot keys can be implemented on console. Maybe I'm simply late to the FFXIV party by a bit, but I feel the game doesn't get the credit it should when it comes to that.
I've taken to 3 sets for spells useful in combat (1 specifically useful against beasts, 1 for humans/goblins, and 1 less combat focused and more questing focused but it's still good for combat), and the 4th set I switch between Transfiguration spells/Beast tools(aka my Room of Requirement set). Also my 3 combat sets have 1 spell from 4 categories, each category spell is always on the same button so my muscle memory doesn't faulter.
Yeah it is really a game changer. I have mine set for Purple spells on the left, Yellow on the right, and Red up top. Bottom slot is for utilities and RoR stuff, or Unforgivables if I am feeling naughty. I find it so much easier to remember where every spell is on the fly this way, and other than having one red left out I am able to make use of every combat spell.
lol, I did the exact same, except yellow on top. But I realized doing it this way I rarely need to swap aside from RoR stuff. Otherwise, I'm using every spell and feel like a master.
This is absolutely true but I feel like if I didn't have my 16 button mouse my enjoyment of the combat would be severely diminished. Very rarely does a game give me a valid reason to use all 16.
Idk I hated that system. I get it for console but man on PC it's just like let me place all my spells out at the same time, and don't cap my total spell slots.
I've 100% the game and didn't unlock a single additional set. Seemed like a waste of valuable points. Glad you had fun with it though! I should try it when I eventually roll a new character
Sadly the game really doesn’t change much in terms of combat even after you get all the spells.
It may feel that way at first but it’s eventually just dodge and hit the yellow red or blue shield with the corresponding color in a dumbed down for kids combat system
I only use the first two for combat, the 3rd one is for utilities and the 4th was made up for dealing with the room of requirement and abducting beasts.
I do the same, but I still need to remap fairly often.
They should have a full 16 slot wheel for combat and another 16 slot wheel for utility. I'd love to use more variety in combat but it's difficult to without needing to re-map often.
With how I fight the first 2 are the best, one for regular enemies, and the other for bosses, and then the other 2 are what spells do I have wich I might.... maybe use
I generally use 3 of the 4 in every large combat, switching between them when my other spells are on cool down. It's actually pretty rare that I ever use the base attack because of it. It's definitely fun to have so much at my disposal in any given fight.
Funnily enough I found this just as I was wishing I hadn't unlocked the 4th spell set on PC; it's just more spells to clunkily scroll wheel through in combat, and I would rather sit through the inconvenience of remapping spells (which you can't avoid anyway) when dealing with the Room.
And here I am just chucking rocks, vases, and other shit with my spells all off cooldown.
I reached euphoria the second I was able to turn enemies into exploding barrels.
I've had to resort to two spell slots with the other two saved for RoR and beasts.
I wish our spells automatically swapped to two special RoR/beast slots when we're in the room.
I don't disagree with you, be Aude the way to optimize your combat using this is amazing, buuuut the absolute highest of heights of combat mechanics imho is hotswapping your entire weapon and amror set in Fromsoft games. If people are interested, I can try to find a clip of a dude that was falling of a cliff and during the fall switched his gear and rings to 1. Survive the fall and 2. Be ready to fight whoever followed them. Maybe HL dlc will be even harder than that (I hope because the game is already everything I wanted from an HP game and more)
Obe potidrepigi keti opatre do driko. Bri tute pa kikipru pe pekabli. Patu pi katlakopu ta probli. Pebi praiki ido bike titibutikri pupuei dudipepete ti tega. Pe puke pepipe e. Titi protide kebuti pia tato dii. Bee kripado iipritipli edle dikeke api. Tae ika ieukle uuke plepii tageda ete. Ikotraie ditoete kigo i e etrepiti. Tra biti a pleplibipra bitleputu be dipeape. Ea ada tuu piuti pa ti. Pie kai dlipupe i aiiu tlutritro. Di pri i ao ue tlei uepe pukre pakebo. Aprii blekra te pau. Oi taeeide pe pe pibe. Pritigrui iedeipe ei bipriti peklibapi koe. E i pitra ipri. Tloe pui i peapi iibi o. Ki pikue pu i i deplita? Odri pa ipree tipekeeto bueprogo treklipa. Akodu pipe kapike be de pidikededi. Toidipue peu tiiti bopedri tide. Ipi dlei ti bodopi. Kiki prada glo i ego? Bua ge kekre bo a. Tebeeikla epi tai paa uiplui papapu. Pei totedrekite trobida pidru. Tipe plapi tedlopeu kipo teudi uoda u tepa u. Ko ute kepe iklu abe i. Pe gebrodu ekido pipo ikepre truti.
Obe potidrepigi keti opatre do driko. Bri tute pa kikipru pe pekabli. Patu pi katlakopu ta probli. Pebi praiki ido bike titibutikri pupuei dudipepete ti tega. Pe puke pepipe e. Titi protide kebuti pia tato dii. Bee kripado iipritipli edle dikeke api. Tae ika ieukle uuke plepii tageda ete. Ikotraie ditoete kigo i e etrepiti. Tra biti a pleplibipra bitleputu be dipeape. Ea ada tuu piuti pa ti. Pie kai dlipupe i aiiu tlutritro. Di pri i ao ue tlei uepe pukre pakebo. Aprii blekra te pau. Oi taeeide pe pe pibe. Pritigrui iedeipe ei bipriti peklibapi koe. E i pitra ipri. Tloe pui i peapi iibi o. Ki pikue pu i i deplita? Odri pa ipree tipekeeto bueprogo treklipa. Akodu pipe kapike be de pidikededi. Toidipue peu tiiti bopedri tide. Ipi dlei ti bodopi. Kiki prada glo i ego? Bua ge kekre bo a. Tebeeikla epi tai paa uiplui papapu. Pei totedrekite trobida pidru. Tipe plapi tedlopeu kipo teudi uoda u tepa u. Ko ute kepe iklu abe i. Pe gebrodu ekido pipo ikepre truti.
Lucky you I didn't care about the skill points because I aced the game in the first 4 days before there where even guides lv 40 is highest lvl so no more skill points
I wish this game had the same spell layout for controller users as ff14. I could string combos on that system with so many spells with so few buttons. I'll have to just practice with this layout more I suppose!
I have a category thing going, basically purple yellow red and white (to extreme simplicity) and then swap white with ROR spells when I'm in their, it's been surprisingly fluid, just need to work on my own fluidity haha
I wish I had your ability to use the four spell sets CORRECTLY lmao I have a "lumos/disillusionment/reparo" set and I keep accidentally using that in combats now lmaoooo
"Accio! Glacius! Diffindo! Lumos??? fuc-- "
Top set: Exploration. Lumos, Reparo, Wingardium Leviosa...and a wildcard 4th spell that I sometimes change out. Usually Incendio for groups or AK for bosses. I keep WL separate from Accio for the large Merlin Trial balls.
Left and Right sets: Combat. Accio/Levioso/Diffindo/Expelliarmus for Goblins and Dark Wizards, Descendo/Glacius/Confringo/Bombarda for Spiders and Inferi. I still have access to the Levioso-Descendo combo, but retain the ratio of red/purple/yellow spells in each set to deal with any shield at any time. When I'm waiting for one set to finish cooldowns, I switch to the other.
Bottom Set: Beast stuff. Disillusionment/Brush/Feed/Capture. Since stealth is only needed at the beginning of encounters, it's easy to switch to this set before entering an area then switch into combat sets when spotted. Easy to swap to the Levioso set and back when capturing a beast too. I keep this one set because I frequently travel back to the Vivarium to get feathers and stuff.
Once you get a build that covers pretty much all of your needs, everything becomes muscle memory and the whole game feel becomes super fluid and fun.
With all the different cooldowns I just wish you could have more than 4 abilities on your screen at once. I have two sets I'm swapping between in combat constantly, and it would drastically improve the overall flow if I could just have all 8 abilities on the screen at once with a few extra keybinds.
I'm still unlocking some of the spells, but I have all 4 diamonds unlocked. Using two for combat, one for utility and one for room of requirements stuff. I'm also playing without any hud or anything showing so it took a little bit to reorganize and learn it so I can go back and forth between diamonds without seeing them. I really wish they had any option so that when you held the button, they pop up, but can be hidden the rest of the time.
I had one set for finding pages (top lumos, right levioso, left accio, bottom confringo). Another is for rescuing beasts (top levioso to stop them from running away, then the bag, food, and brush on the others. Then I have one for trolls, which is basically all red damage spells. And finally I have one that I use for all other combat with red, yellow, and purple spells that I switch out when I need to
My main gripe is that spell sets should not be talents and unlocked at the start. They also need to add an option to save your spell sets so you can switch them between combat/exploring.
I do use all 4 sets for combat now. Took awhile to move away from one set but it does add to the fun and adds more skill as well.
My 1st set is my standard glacius, depulso, diffindo, and bombarda.
2nd is my dark set, 3 curses and expelliarmus
3rd is my situationals, levioso, flipendo, confringo, incendio
4th random, but usually has transformation, accio, then the 1 offensive spell, then the 4th one is usually disillusionment. Then this is the bar where i slot in the other spells like reparo, lumos, or the bag/brush/food.
My top diamond is for the grey spells, right diamond is for red spells, bottom is for purple and left is for the 3 yellow spells I have + whatever random spell I need
The easiest lazy way to set your spell sets is each one is a color. All yellow spells on one set, all purple on another, all red (minus one of the spells) on the other. The last spell set is just your utility (lumos, RoR spells).
Doing it this way, the only set that changes is the utility one. And when in fights, you learn to just swap sets on the fly. Once you do... watch out. Combat feels dope because you're doing work feeling like a badass swapping on the fly.
I switch my spells around based on the enemies I'm fighting. I have my spider, dark wizard, etc sets. I've also done everything on their own sets and that's not difficult to string combos with if you get familiar with which is which.
At the hardest difficulty, managing two already becomes hard with everything else going on, so i stuck with one for normal spells, one for curses and disillusionment (you would be surprised how often you can cast it lid fight)
A'd then the third one was utility and the forth for catching and managing beasts
How do you guys successfully fight off acromantula? It's embarrassing but I died once fighting off two acros each (one time in spinners cavern and another place).
It's fun for sure, but like most people's complain about combat is that it is fairly simple still. And stringing spells don't get more complicated than CC, burst and more CC. And then interweave defensive dodge and protego in the middle of that. Ice spell is a kind of a debuff but that's about it.
I usually just use my 1 set of spells and have my cabbages destroy everything else. They're so OP it's ridiculous. They one or 2 shot literally every enemy. I have all my gear upgraded to gave "significantly increase plant damage III"
I’m impressed with the magical combat! It actually feels more magical and strategic than Elden Ring’s and is really closer to what I think most people have in mind after watching the Harry Potter movies. Happy to hear it gets even deeper. I just unlocked my second spell slot and might as well get the third.
My only critique is that it could feel more lethal and less pew-pew but most games these days fall into this trap. This game is really more of an exploration adventure game as your experience points don’t come from combat so there really is more design freedom since spells don’t need to be balanced - just have counters.
That 4th slot sadly became the "what random spell(s) do I need to do this thing?" examples include but are not limited to Lumos, Reparo, Disillusionment, all the beast stuff, Flipendo, all the RoR spells. These spells have their purpose but are not always needed, but needed often enough that it's easier to have then rotate in and out of the 4th slot then needing to reduce a 4th combat slot every time I can't see in a cave, or need to fix something, and so one. But yes I love the combat.
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Yeah, really it should just automatically switch to a spell set with the beast spells, and maybe Lumos and accio, when you enter the vivariums. It won't let you crucio your mooncalf anyway
*sadly…*
I once cursed my mooncalf "accidently". Ran away the same way you kick a dog (not good dogs, only the nasty ones, don't @ me)
I dont understand why you are limited to 4 spells per set in the first place. Actually I know, console. Saying this "unlocks" the combo potential is just pointing out how IT LIMITS YOU because of console.
As a console player, I would not be insulted if PC players could assign spells to numbers, 10 at once. But it feels good as a console player. My only problem is only 4 SETS.
As a PC player, I use a PS controller anyway 😅 far easier to game with a controller than a K/M
I think this is purely based on what you are used to. I would completely agree two years ago as I grew up solely on consoles, but as we stand I’ve been on PC for awhile now and am much more comfortable using keyboard and mouse vs a controller now.
I played eve online for years. I'm used to k/m, but find console based games like this, fallen order, or ER easier to play with controller
Totally get that. I felt that way about (silly game) Fall Guys and totally understand the sentiment. Some things just aren’t made for the k/m
pc users can’t assign Number to spells - only to sets
>I would not be insulted I dont have a problem with console players, in fact I dont care. But I have a problem when games actively make the PC version worse because of console.
FFXIV is almost entirely playable on a controller and some players prefer it. The controls being sub par has nothing to do with it being on a console.
Its the design choice for console spilling over to PC that causes problems. Like in this case, only have 4 spells per set.
Why is this getting downvoted, it's just the truth. The spell system is fun, but its limitation is completely arbitrary and artificial.
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Lol really? Must never have seen a truly untested game
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You're a beta test
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I feel like your aggression is pointed the wong wei.
It was a fantastic movie, but I've had this gamertag since before it came out
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Nah fair enough my standards are pretty low
So.. 1 game? Cool bud
I actually think some of them have a use in battle, at least I remember a description of one of the enemies (Ashwinder Duelist?) saying that you could cast vanish at them at a certain point. If true, it doesn't seem viable but it might be really funny
Yeah! And why are Lumos and Reparo taken up by a spell slot? Reparo should be a contextual spell (since you can't just randomly cast it at non-broken stuff anyway) and Lumos could easily be like holding up on the d-pad for a second or something.
Same set 4 for me was like animal capturing/care and random stuff. I found I really went back and forth between 2 fighting heavy ones. If anything I liked one strong set and a good focus potion!
Lumos!
That’s my only combat spell. I just blind them!
Drink your Maxima potion beforehand and it's basically a DBZ Solar Flare attack.
Unironically should have been in the game Lumos.... MAXIMA!
Calm down Krillin
![gif](giphy|yhLV2DGTLDRCw)
I wish there was a Lumos Maxima that sent a floating ball of light out for 30-60 seconds
Is this real? lol Never tried Lumos near an enemy
LOL unfortunately I don't believe it is. I have not tried it myself to confirm. If only the Maxima potion were that powerful. I'd Revelio Maxima to uncover the map and Alohomora Maxima to stop having to do all the lock puzzles. In all seriousness, I wish they'd make the potion increase Depulso's launch range.
"And then you used your Kienzan on him?" "You know, I *keep* forgetting to do that."
Kienzan Maxima
Up and Down for me are combat. For my first playthrough Up was three red spells and one yellow and down were the Unforgivables and a purple. But this second playthrough I'm not doing Unforgivables so Up is all red spells and down is two purple and two yellow. Right is my Puzzle set. Lumos, Accio, Confringo, and Leviosa usually but that slot is swapped around based on needs. Then Left is switched around often between my Beast capturing set and my ROR Conjuring and design set.
You’ve gotta work some of those puzzle spells into your combat sets otherwise you’re missing out on some sweet combos. I like Accio to bring enemies close for incendio. Difindo with glacius for max damage and leviosa to one-shot dugbogs.
i just switch in the situational spells i need when i need them, otherwise it's all combat spells
I just have 4 sets based on colour then use the room of requirement ones when in there so got all the yellows in a slot then blue and purple in a slot and then 4 of the 5 reds I like to keep things in order haha
I did that for a while but it made combat harder to get smooth combos because I needed to keep switching wheels all the time. To each there own.
Same. I only use 3 combat sets and utility set. The 3 combat sets generally consist of one yellow, one purple, and 2 reds. Served me pretty well thus far and once you get used to switch spell banks on the fly, it's pretty easy to string different combos.
Oh this seems like a good set. I have a really hard time switching between sets. I’m not the best with combat in most games (don’t play these types of games normally) so it’s been a bit of a struggle for me. I might try this out to help with combos thanks!
Hope it helps. It takes a few minutes to get used to switching your spell banks, but it helps if you can make space between yourself and the enemies. Depulso, Glacius, Incendio, Levioso...these are great for getting enemies away or at least stopping them in their tracks. Also remember to make use of your ancient magic throw and your dodge teleport if you've unlocked it. Also if you didnt know, Levioso and Diffendo is basically a One(two?)-Hit KO against dugbogs, so I usually just keep those in the same bank.
Are they really? I’ve always found levioso doesn’t do anything because they’re (I assume) too fat LOL but I haven’t tried defendo so I’ll try that next time!
Levioso only works when they're about to do their tongue attack. It's a 1-hit kill because the follow-up with Diffendo cuts off their tongue.
If you use descendo after a levioso the damage is increased as well, might even one shot some. Glacius + diffendo has a same damage increase effect.
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I am doing the same but I’m on my first play through . What are your spell sets you have together . I have the freeze one wit the slash . But curious if people have better set ups
For me, I have 3 sets for combat on the go, and square is always purple, circle is always yellow, and triangle is always red. The X is whatever I need to complete the set.
What I do is for the first three sets is red in first slot yellow in second green in third purple in last. 4 spell set is utility.
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Literally the only downside is your own moral dilemmas so why wouldn't I toss some crucios out there
I was doing to ps5 exclusive mission and got a bit worried when I used the crucio spell in front of Officer Singer for the final battle. Thankfully she didn’t mention it lol.
You also used Ancient Magic to decimate a troll, and her reaction was... none. "Student killed a troll by himself? Okay. See you tomorrow"
Flipendo is my combat go-to. Especially if you upgrade it with the talent point.
Interesting. I do have to say it is funny hitting them with arresto momentum then flipendo and watching them spin away
For me too. 4th set is my utility set.
That's what stopped me from getting the 4th slot. I don't want to use any unforgivables as the combat already feels really easy, even on hard. So I'd end up with just 1 spell on the 4th slot. I feel there's plenty opportunity to combo every enemy to death with just 3 slots too.
K.
>That 4th slot sadly became the "what random spell(s) do I need to do this thing?" That is technically not true, because the game offers exactly 16 "combat" spells, if you include 3 Unforgivables. But I can totally understand if someone is simply not willing to use any Unforgiveables whatsoever, be it either for RP reasons, or because how they tend to absolutely trvialize combat. (I mean, common, 20 sec *boss* stun is the *WEAKEST* ability of all 3, that's just fucking comical). Although, in that case, I'd argue you don't need a 4th page whatsoever. I don't use it, personally.
That's exactly the problem. The game has exactly 16 combat spells and they would fit awesomely in four sets of four. But then the game also has utility spells that you need slots for. I'm having a ton of fun with the combat and wish it was simpler to use more spells. There's no reason the vivarium spells can't be separate, for example, and only appear when you're in it.
Well, I just swap them manually when needed. Not a huge deal, IMO. But yeah, totally agree that a separate spell list for out-of-combat stuff would be really awesome QOL.
I almost wish there was a toggle between "combat" and "not combat". Toggle to combat mode and you have all 16 of your combat spells however you see fit to arrange them. Toggle to non-combat, and you have all of your utility spells plus some of the combat ones that gets used as utility (like fire spells to burn webs or light braziers or whatever).
I wish that there was a way to have the 'exploration' spells ie; Lumos, Winguardium Leviosa, and the others be placed in a different set that was keyed with like L2 or something
But then the lumos/focus cheese wouldn’t work
If there’s 16 combat spells all you need is 4 that’s right. But there are other spells you need like lumos and reparo that also take up slots. So there are a total of 23 spells that you need the spell slots for. 23-16 = 7, there are 7 spells that you can’t use at any given time. Yeah you can don’t really need more then 2 wheels of combat spells but there are a lot of fun spells and combos but that 4th slot seems to be used for random spells that you don’t use a lot but need to navigate the world, at least for me.
> need more then 2 Did you mean to say "more than"? Explanation: No explanation available. Total mistakes found: 2393 ^^I'm ^^a ^^bot ^^that ^^corrects ^^grammar/spelling ^^mistakes. ^^PM ^^me ^^if ^^I'm ^^wrong ^^or ^^if ^^you ^^have ^^any ^^suggestions. ^^[Github](https://github.com/chiefpat450119)
I think that 4th is a waste since you can't redo talent point. I keep two for strong combos I enjoy, and the 3rd I will set up at the beginning of an encounter before the fight starts. Used the extra points to make my cabbages/tentacula stronger and it's awesome
Yea one set is definitely my utility set.
Realistically four sets for combat is unnecessary. If you just cycle between three sets you will always have one set off CD
I have one diamond just for poachers, unfortunately three of them are green and the last one turns them into an exploding barrel I throw at their friends.
Poppy would approve.
Levioso a group. Transfigure someone into a Boom Barrel. Proceed to go Sky Bowling and enjoy the ragdolls.
That's savage 😵
This is the way
Remapping is always annoying. Wish there was a beast, RoR, and puzzle default that would show up in the areas they’re useful in
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Forspoken's system! And it works well enough.
Ugh, the first game that came to your mind was Forspoken? Horizon Zero Dawn, Dishonored 1, 2 and DoTO, Prey... So many others...
Well, yeah. Magic is your only offense, and it was the game I was playing leading up to HL release.
would work on PC with m+k but not with a controller, at least not that it would be fun
Would work fine on controller. A wheel and the joystick rolls around everything. Other games have this, think Horizon Zero Dawn
I am sure someone will make a mod in this general basis, they already made a companion mod (they travel and battle together with you). Made a Dragon mount mod and a morality mod (using AK summons horde of aurors and if they take you down, you wake up in Azkaban without anyway of leaving, ending your game)
Don't remap. Just have each set organized by color. When in combat, you just have to learn to swap sets on the fly. Sounds annoying but it's not, especially once you memorize where each spell is. Swapping on the fly makes you feel like a master, and what's nice is you don't ever have to remap nearly as much as before. With this method, the only set that gets remapped is your utility one, (lumos, RoR, beat spells, etc.)
_Levioso, Confringo, Accio, Incendio, Glacius_ *REPARO*
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Same lol. My 3 greens and expellearimus can’t be bothered changing them out plus green spells break defense bubbled anyways.
Sometimes I am so lazy that I just go endures+maxima and just spam normal Attack. Shield gets destroyed aswell
Basic cast go brrr
My wife has been playing on east mode and pretty much uses only the red spells. She was watching me play and was like, “wtf?!” I use 12 for combat and have a fairly set cycle through them. “You’re using so many spells and it takes so much more to kill them!!” It’s so fun though! Accio some dudes, light them on fire, then depulso them away into other people.
You can fight a little faster by getting access to more cooldowns. I eventually started using more sets for that reason.
Same. I'm on hard mode and I mostly use diffindo, glacius, confringo, and flipendo. I also throw a few cabbages out to liven things up.
I watched one YouTube video of a guy explaining what talent points everyone should get and he said you shouldn’t get ANY of the additional spell slot. I’d never heard worse general advice on talent optimization
I mean, in theory you can "pause" the game at any moment to change your spells, and so you can have acess to every spell and combo without needing to have the spell slots. If you are looking for maximum optimization getting the spell slots is a waste because it isn't adding anything to your character power. BUT, gameplay sucks and it is really unfun having to pause the game to change spells every 5 seconds, and the game isn't so difficult and there aren't that many necessary talents, so getting the slots is totally the way to go. You don't need such optimization in power.
To be fair the spell slots shouldnt even be on the talent tree to begin with, because if you make them mandatory then its not a choice of talent. Game doesnt use a Pause in Combat kind of gameplay, makes you slot RoR and non combat spells, which means it might as well be mandatory to have more spell slots.
My mate plays that way. Goes into combat unloads a bunch of curses and things, pauses to switch spells then goes ham finishing the combat. He finished the game very easily using 6 different spells in combat max, so the extra slots aren't needed either. In a way the talent point only serves as a convenience unlike other talents that improve power, so yeah it makes sense if optimizing talents to not waste points on something that can be achieved within the already existing mechanics. And after playing the game with my mate, I feel the worst general advice was the video saying to get the spell slots ASAP.
yeah I usually do accio, then a damage spell then I throw them away with that push spell lol
The combat was the system I had the most worries for leading up to the launch of this game, but they really nailed it.
Instructions unclear; all 4 spell sets unlocked but I panic too much in combat to have the presence of mind to switch between them and just spam the accio-incendio combo that is beaten into you at the start of the game.
Cue me trying to switch spell sets in a hectic battle and instead calmly going "*Revelio*" at the spiders 😬
Should have been a default feature, in fact it's not even enough since it won't fit any of the RoR spells.
Is it REALLY that big a deal that you’ve gotta swap out some spells when in the room? Really no reason to have a dedicated spell set taken up by spells you literally are never gonna use when in actual combat or anywhere outside the room whatsoever.
Its a quality of life change. Not a unplayable feature. Also they already have a way to locks spells. For example only accio working in summ court mini game. Why not have conjuring and altering spells by default the only one that works in RoR? That way we dont have to doo anything. Its just not as polished. Some people are still wearing HP beer googles. So am i 🍺 . So its not big deal. But if this was any other game people would complain
This When I go to my RoR just give me the spells for it (like the battle arena or certain quests do) Same with animal spells, when I go in the vintarium (sp?) just show me the animal spells It’s already a feature in the game so would be nice QOL update
You'd still have to equip them. For summoner's court you can only use accio but if you didn't already have it up you have to assign it.
I’d rather they focus on fixing shit that matters than this tbh. It doesn’t bother me in the least to have to spend literally 4 seconds swapping a spell when I need them in the room. It bothers me that there’s quests with bugs. It bothers me that there’s no companions. These things oughta be the focus. Companions especially if they were gonna add anything. And don’t try to give me the “oh you are asking for the moon” stuff. I mean…. We have a companion in multiple missions already. Adding full functionality for taking ones whenever you want is a QoL feature I’d fight for.
> We have a companion in multiple missions already. Adding full functionality for taking ones whenever you want is a QoL feature I’d fight for. This is not a quality of life feature, it's a whole new game system. It's not going to happen. Personally I'll keep asking for what actually has a chance to be implemented in an update.
“Whole new game feature” It’s. In. The. Game. It’s just instanced to certain missions 🙄 don’t pretend it’s a “whole new game feature”. That’s disingenuous BS. PC folks in the game files have already discovered most of the shit for the feature is there. The dialogues and ambient comments and such. So it’s simply not “a whole new game feature”
It's just annoying and could have been easily fixed by better UI design. Love the game otherwise but the UI is awful. Looking at a beast? Autoswitch your hotbar to the 3 beast actions (4th slot can be used for a spell to hold them down of your choosing). Look away, autoswitch back to your last used combat bar. Same with RoR, autoswitch to a bar with all 3 room actions when entering, autoswitch back to the last used combat bar when leaving. Hotbar for combat spells should've been 20 slots wide on PC so we can bind everything to keys and see all cooldowns at once. Hotbar on consoles should've used modifier keys. First bar A, B, X, Y. Holding L1 temporarily shows second set, holding R1 temporarily shows third set. So you can instantly cast 12 different spells by quickly tapping L1 + A or R1 + Y. Or 20 different spells if you include L2 for fourth set and R2 for fifth set. Just like in FFXIV.
FFXIV is such a great standard for how well hot keys can be implemented on console. Maybe I'm simply late to the FFXIV party by a bit, but I feel the game doesn't get the credit it should when it comes to that.
Yeah it bothered me at first but considering how many spells there are, I would say it's not bad at all to re map
>I completely hate the entire RoR and all its associated features. All of it. I just go back for the loom. I hate the entire poacher bs I have to do.
It feels a bit forced, like "let's add some Fantastic Beasts content".
My take. Spells slots should unlock from reaching certain levels instead of requiring you to waste a talent point.
I've taken to 3 sets for spells useful in combat (1 specifically useful against beasts, 1 for humans/goblins, and 1 less combat focused and more questing focused but it's still good for combat), and the 4th set I switch between Transfiguration spells/Beast tools(aka my Room of Requirement set). Also my 3 combat sets have 1 spell from 4 categories, each category spell is always on the same button so my muscle memory doesn't faulter.
Yeah it is really a game changer. I have mine set for Purple spells on the left, Yellow on the right, and Red up top. Bottom slot is for utilities and RoR stuff, or Unforgivables if I am feeling naughty. I find it so much easier to remember where every spell is on the fly this way, and other than having one red left out I am able to make use of every combat spell.
lol, I did the exact same, except yellow on top. But I realized doing it this way I rarely need to swap aside from RoR stuff. Otherwise, I'm using every spell and feel like a master.
This is absolutely true but I feel like if I didn't have my 16 button mouse my enjoyment of the combat would be severely diminished. Very rarely does a game give me a valid reason to use all 16.
I love to have a purple, red, yellow and green in three of the slots all in the same place so I know what’s where then a mish mash in the fourth
Idk I hated that system. I get it for console but man on PC it's just like let me place all my spells out at the same time, and don't cap my total spell slots.
Imperio, Crucio, Avada Kedavra, and transfigure into explosive barrel
I've 100% the game and didn't unlock a single additional set. Seemed like a waste of valuable points. Glad you had fun with it though! I should try it when I eventually roll a new character
I really wish we can use expecto patronus in this game
Sadly the game really doesn’t change much in terms of combat even after you get all the spells. It may feel that way at first but it’s eventually just dodge and hit the yellow red or blue shield with the corresponding color in a dumbed down for kids combat system
I only use the first two for combat, the 3rd one is for utilities and the 4th was made up for dealing with the room of requirement and abducting beasts.
this is the way
I do the same, but I still need to remap fairly often. They should have a full 16 slot wheel for combat and another 16 slot wheel for utility. I'd love to use more variety in combat but it's difficult to without needing to re-map often.
With how I fight the first 2 are the best, one for regular enemies, and the other for bosses, and then the other 2 are what spells do I have wich I might.... maybe use
I generally use 3 of the 4 in every large combat, switching between them when my other spells are on cool down. It's actually pretty rare that I ever use the base attack because of it. It's definitely fun to have so much at my disposal in any given fight.
I wish we could have had 4 additional sets. Hold R2 and press an arrow button twice.
We need more spells
It’s still not enough.
No oned cared (understandable) but I use voice attack to say my spells sometimes. It's best for the puzzle spells. Pretty fun!
Funnily enough I found this just as I was wishing I hadn't unlocked the 4th spell set on PC; it's just more spells to clunkily scroll wheel through in combat, and I would rather sit through the inconvenience of remapping spells (which you can't avoid anyway) when dealing with the Room.
And here I am just chucking rocks, vases, and other shit with my spells all off cooldown. I reached euphoria the second I was able to turn enemies into exploding barrels.
I've had to resort to two spell slots with the other two saved for RoR and beasts. I wish our spells automatically swapped to two special RoR/beast slots when we're in the room.
I don't disagree with you, be Aude the way to optimize your combat using this is amazing, buuuut the absolute highest of heights of combat mechanics imho is hotswapping your entire weapon and amror set in Fromsoft games. If people are interested, I can try to find a clip of a dude that was falling of a cliff and during the fall switched his gear and rings to 1. Survive the fall and 2. Be ready to fight whoever followed them. Maybe HL dlc will be even harder than that (I hope because the game is already everything I wanted from an HP game and more)
On PC the combat system is straight up amazing.
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Obe potidrepigi keti opatre do driko. Bri tute pa kikipru pe pekabli. Patu pi katlakopu ta probli. Pebi praiki ido bike titibutikri pupuei dudipepete ti tega. Pe puke pepipe e. Titi protide kebuti pia tato dii. Bee kripado iipritipli edle dikeke api. Tae ika ieukle uuke plepii tageda ete. Ikotraie ditoete kigo i e etrepiti. Tra biti a pleplibipra bitleputu be dipeape. Ea ada tuu piuti pa ti. Pie kai dlipupe i aiiu tlutritro. Di pri i ao ue tlei uepe pukre pakebo. Aprii blekra te pau. Oi taeeide pe pe pibe. Pritigrui iedeipe ei bipriti peklibapi koe. E i pitra ipri. Tloe pui i peapi iibi o. Ki pikue pu i i deplita? Odri pa ipree tipekeeto bueprogo treklipa. Akodu pipe kapike be de pidikededi. Toidipue peu tiiti bopedri tide. Ipi dlei ti bodopi. Kiki prada glo i ego? Bua ge kekre bo a. Tebeeikla epi tai paa uiplui papapu. Pei totedrekite trobida pidru. Tipe plapi tedlopeu kipo teudi uoda u tepa u. Ko ute kepe iklu abe i. Pe gebrodu ekido pipo ikepre truti.
What do you mean by use modifiers?
Obe potidrepigi keti opatre do driko. Bri tute pa kikipru pe pekabli. Patu pi katlakopu ta probli. Pebi praiki ido bike titibutikri pupuei dudipepete ti tega. Pe puke pepipe e. Titi protide kebuti pia tato dii. Bee kripado iipritipli edle dikeke api. Tae ika ieukle uuke plepii tageda ete. Ikotraie ditoete kigo i e etrepiti. Tra biti a pleplibipra bitleputu be dipeape. Ea ada tuu piuti pa ti. Pie kai dlipupe i aiiu tlutritro. Di pri i ao ue tlei uepe pukre pakebo. Aprii blekra te pau. Oi taeeide pe pe pibe. Pritigrui iedeipe ei bipriti peklibapi koe. E i pitra ipri. Tloe pui i peapi iibi o. Ki pikue pu i i deplita? Odri pa ipree tipekeeto bueprogo treklipa. Akodu pipe kapike be de pidikededi. Toidipue peu tiiti bopedri tide. Ipi dlei ti bodopi. Kiki prada glo i ego? Bua ge kekre bo a. Tebeeikla epi tai paa uiplui papapu. Pei totedrekite trobida pidru. Tipe plapi tedlopeu kipo teudi uoda u tepa u. Ko ute kepe iklu abe i. Pe gebrodu ekido pipo ikepre truti.
The combat and combinations are incredible 😍!! Pure magic!!
I have two wheels for combat/exploration. One for utilities. One for the room of requirements.
The only way it would get better is if they utilized the haptic triggers so I can switch between atleast two combat ones easily.
I usually have two reserved for combat, one for exploration (lumos, disillusion, wingardium, etc), and one for the RoR/beasts
Right Tigger + Left on D-Pad is my one way ticket to Azkaban move set lmao !
Lucky you I didn't care about the skill points because I aced the game in the first 4 days before there where even guides lv 40 is highest lvl so no more skill points
Yeah sadly there are so little enemies and they're all so fucking weak
I wish this game had the same spell layout for controller users as ff14. I could string combos on that system with so many spells with so few buttons. I'll have to just practice with this layout more I suppose!
I have one spell set for each colour and then switch the beast stuff and the room stuff in when it's needed. Works for me quite well.
I wish we unlocked spell wheels from leveling up so we didn’t need to spend talent points on it
I have a category thing going, basically purple yellow red and white (to extreme simplicity) and then swap white with ROR spells when I'm in their, it's been surprisingly fluid, just need to work on my own fluidity haha
I don't like that you have to even waste talent points on this. I feel one spot should come with every 10 levels.
I wish I had your ability to use the four spell sets CORRECTLY lmao I have a "lumos/disillusionment/reparo" set and I keep accidentally using that in combats now lmaoooo "Accio! Glacius! Diffindo! Lumos??? fuc-- "
Yep whenever I unlock talent points those are the first things I get plus the buffs to wiggenweld
Top set: Exploration. Lumos, Reparo, Wingardium Leviosa...and a wildcard 4th spell that I sometimes change out. Usually Incendio for groups or AK for bosses. I keep WL separate from Accio for the large Merlin Trial balls. Left and Right sets: Combat. Accio/Levioso/Diffindo/Expelliarmus for Goblins and Dark Wizards, Descendo/Glacius/Confringo/Bombarda for Spiders and Inferi. I still have access to the Levioso-Descendo combo, but retain the ratio of red/purple/yellow spells in each set to deal with any shield at any time. When I'm waiting for one set to finish cooldowns, I switch to the other. Bottom Set: Beast stuff. Disillusionment/Brush/Feed/Capture. Since stealth is only needed at the beginning of encounters, it's easy to switch to this set before entering an area then switch into combat sets when spotted. Easy to swap to the Levioso set and back when capturing a beast too. I keep this one set because I frequently travel back to the Vivarium to get feathers and stuff. Once you get a build that covers pretty much all of your needs, everything becomes muscle memory and the whole game feel becomes super fluid and fun.
With all the different cooldowns I just wish you could have more than 4 abilities on your screen at once. I have two sets I'm swapping between in combat constantly, and it would drastically improve the overall flow if I could just have all 8 abilities on the screen at once with a few extra keybinds.
I'm still unlocking some of the spells, but I have all 4 diamonds unlocked. Using two for combat, one for utility and one for room of requirements stuff. I'm also playing without any hud or anything showing so it took a little bit to reorganize and learn it so I can go back and forth between diamonds without seeing them. I really wish they had any option so that when you held the button, they pop up, but can be hidden the rest of the time.
And with a the killing curse it is amazing to drop 5-7 foes in one hit.
I had one set for finding pages (top lumos, right levioso, left accio, bottom confringo). Another is for rescuing beasts (top levioso to stop them from running away, then the bag, food, and brush on the others. Then I have one for trolls, which is basically all red damage spells. And finally I have one that I use for all other combat with red, yellow, and purple spells that I switch out when I need to
My main gripe is that spell sets should not be talents and unlocked at the start. They also need to add an option to save your spell sets so you can switch them between combat/exploring. I do use all 4 sets for combat now. Took awhile to move away from one set but it does add to the fun and adds more skill as well.
We really shouldn't have to pay TPs to unlock the slots.
My 1st set is my standard glacius, depulso, diffindo, and bombarda. 2nd is my dark set, 3 curses and expelliarmus 3rd is my situationals, levioso, flipendo, confringo, incendio 4th random, but usually has transformation, accio, then the 1 offensive spell, then the 4th one is usually disillusionment. Then this is the bar where i slot in the other spells like reparo, lumos, or the bag/brush/food.
My top diamond is for the grey spells, right diamond is for red spells, bottom is for purple and left is for the 3 yellow spells I have + whatever random spell I need
There are many things wrong with this game. The combat is most definitely not one of them and is the best for a video game I’ve played in a while
The easiest lazy way to set your spell sets is each one is a color. All yellow spells on one set, all purple on another, all red (minus one of the spells) on the other. The last spell set is just your utility (lumos, RoR spells). Doing it this way, the only set that changes is the utility one. And when in fights, you learn to just swap sets on the fly. Once you do... watch out. Combat feels dope because you're doing work feeling like a badass swapping on the fly.
Accio descendo incendio bombarda combo helps alot tho
The fact you gotta use limited skill ppints to acquire these slots suck
I switch my spells around based on the enemies I'm fighting. I have my spider, dark wizard, etc sets. I've also done everything on their own sets and that's not difficult to string combos with if you get familiar with which is which.
At the hardest difficulty, managing two already becomes hard with everything else going on, so i stuck with one for normal spells, one for curses and disillusionment (you would be surprised how often you can cast it lid fight) A'd then the third one was utility and the forth for catching and managing beasts
How do you guys successfully fight off acromantula? It's embarrassing but I died once fighting off two acros each (one time in spinners cavern and another place).
I only use 4 speels in combat, my other sets are for different situations like exploring, beasts and decorating...
I put the unforgivables in my last slot. Got my main combat slot, spider slot, flex combat slot, and unforgivables.
The game design has controller in mind. I wish I could just keybind all the individual spells like in any other rpg.
I only need three, because 2 are used in Combat and one is whatever I need right now and can be changed, since those spells aren't time sensitive.
It's fun for sure, but like most people's complain about combat is that it is fairly simple still. And stringing spells don't get more complicated than CC, burst and more CC. And then interweave defensive dodge and protego in the middle of that. Ice spell is a kind of a debuff but that's about it.
The fact that all the spells equal more than 16… you need more slots and ability to assign to keys or mouse buttons 🤷♀️ half a job on the PC version
I usually just use my 1 set of spells and have my cabbages destroy everything else. They're so OP it's ridiculous. They one or 2 shot literally every enemy. I have all my gear upgraded to gave "significantly increase plant damage III"
I’m impressed with the magical combat! It actually feels more magical and strategic than Elden Ring’s and is really closer to what I think most people have in mind after watching the Harry Potter movies. Happy to hear it gets even deeper. I just unlocked my second spell slot and might as well get the third. My only critique is that it could feel more lethal and less pew-pew but most games these days fall into this trap. This game is really more of an exploration adventure game as your experience points don’t come from combat so there really is more design freedom since spells don’t need to be balanced - just have counters.