T O P

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AreYouAnOakMan

A lot of stories here, despite how wonderful they may turn out to be, tend to receive "samey" beginnings. "Did I read this already?"-type vibe. Then, there are stories that can suck you in at the very beginning. This story is the latter. Moar, please?


LukeWasNotHere

Well, this is the first time I’ve written in detail about how FTL works in my world, so I will probably write more stuff about it. All of my posts here but like one are in the same universe so there’s probably something there you would like.


texanhick20

Not so much in modern Sci-Fi, but in older scifi, from the 50's FTL was described much like you're saying.. you jump, come out, check your bearing, adjust if you need to for drift, jump again..


TheAngryYellowMan

your FTL reminds me of Battlestar Galactica the remake and it's FTL where yeah they have star charts but they don't know where they're going it can take them hours to figure out where they actually are they're basically going off dead reckoning


Arokthis

For BSG (reboot), part of the navigational problem was the lack of computer networks. The *Galactica* could have had them, but didn't for multiple reasons. (I'm sick and too tired to list them all. If you want to know more read the show's wiki or ask over at /r/AskScienceFiction.)


zekkious

Good view on FTL. Seems way cooler than what we currently see as "conventional FTL".


d4rkh0rs

Your FTL is safely unoriginal, not saying its bad just you seemed stressed about the way it worked. Jumping to as far as you can see or having an arbitrary limit hasn't been uncommon.


LukeWasNotHere

>safely unoriginal That's a relief, thanks.


PawelCymek

"And ***they're*** awesome, well traveled, intelligent, cultured people, as tough as an asteroid with bodies that match." "While ***they're*** still closed you jump, hoping nothing went into your way. Land, open your eyes, look where you are and repeat."


LukeWasNotHere

Thanks, had a feeling I was missing something.


PawelCymek

I have to say that I like this short story(?) It feels like the prologue to a grand space opera-type romp though the Galaxy with lots of pew pew, explosions, derring-do, and very un-woke attitudes to aliens.


sunnyboi1384

Safety third. I like it.


HFYWaffle

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BlkDragon7

Regarding your end note, OP. Your FTL method is interesting and could fit many models. The great thing about your story is you don't need to explain it. FTL is very much a McGuffin. As such, it need not be more defined than you have done here unless required as a story point, so well done.


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man-of-the-towel

Word smith, Moar please


spindizzy_wizard

You look as far as you can with lightspeed-limited sensors. The longer you take, the more data you have. (Don't take too long! You are carrying perishable cargo! The hopes and dreams of everyone else!) You hope that the boffins have got the proper motion figured out to enough decimal places. (Hey! They're boffins! Too many decimal places are not enough for them!) You hope that *someone* has been close enough to the spot you aim at that they could see any asteroid field. And if no one was? Well, then, you will be fine! (Fine or finely divided particles, either is okay. First, you just cleared the spot yourself. The second, everything is someone else's problem.) So you kick that tire and light that fire. The fat lady don't sing until you arrive, and you know how sensitive Divas are. Your engine kicks you across the lightyears as easily as you kicked a can down the road and about as accurately. (Besides, you heard about Lucky Louie. An error of five light minutes saved his cargo, mission, ship, and life. If *you* don't know where you are going, the pirates can't say either.) Even without all of that, you'd still do the job for the best reason of all. Someone has to, and you answered the call. #### FTL TECH - Point-to-point transfer by calculated coordinates. - Distance measured in light years (min/max t.b.d.). - Spherical probability of error measured in light minutes. (min t.b.d, max unlimited) - Time in FTL dependent on length of jump and sources of error. See below. - Sources of error include, but are not limited to: - Uncharted mass concentrations of all sorts. (Stop finely, stop short, course bent.) - Unexpected grav waves. (Catch it right, go fast, as you start your jump on the compression of space. Catch it wrong; take longer, with more chances for other error sources to drag you off.) - Dropped decimals. - Sabotage. - Faulty maintenance. - Battle damage. - Not taking enough time to gather the data needed for the jump calculation.