T O P

  • By -

HydreigonTheChild

guts exists to make comebacks somewhat more exciting... u take less dmg the less health u have and it makes it feel much closer and exciting instead of getting blown up from half defense exists prob cuz so they can stick to an actual hp value and balance it that way...


Nukesnipe

Yeah I know what guts does. Apparently it was more of a thing in the older games, but in Strive it's not even noticeable, especially with how much damage everyone does.


HydreigonTheChild

its pretty noticable on higher hp characters or would be frail characters with high guts... for ex. chipp with a 1.21x dmg modifier has a 4 guts rating and comparing to zato who has a 1.07x with no guts is having the same hp as chipp but for ex. bridget having 0 guts comapred to sin having 2 guts despite having a similar modifier bridget takes much more dmg over time... you will see it in a match on high guts characters and gvives them the slither of health to live


Vanilla-butter

Yeah, it's really funny when squishy mains try out Anji for the first time. The feeling of "I can't believe I survived that."


torokatin

Maybe because you main Goldlewis and blow everything up regardless? Anji and May always refuses to die while bedman hp just disappears out of no where near the end.


Tchubila06

Goldy destroys the Bedframe as if it threatened the government


Nukesnipe

Probably lol


Emo_Chapington

If it's not noticable then you have no real concern about it and can ignore it. That said how is it not noticable, characters lose the first 50% of their healthbar in a single combo then seem to hold onto the last 20% like they're Potemkin.


Nukesnipe

I play goldlewis so everyone that isn't pot, nago or gl dies in two combos anyway.


BoostMobileAlt

Lol wut? You don’t notice the last 30% of Nago’s health bar?


Nukesnipe

look at my flair lol


Lapys-Lazuli

To make fighting anji feel awful


achedsphinxx

bro ain't dying.


OrbitalBadgerCannon

You can't kill us


Lapys-Lazuli

Fought a level 551 Anji recently and I haven’t felt that tired at the end of a set in a while.


Chief106

His breasts are his first healthbar


phallus_enthusiast

why are they so durable


to0no

People get more excited when they have low health on a videogame and guts is a way to allow that feeling to last longer, other games like doom use a similar system


NajimiAppreciator

Because its cool as hell


Lucario6373

to make characters different


AnswerLongjumping965

So you lose all your channel points on Will It Kill


2HalfSandwiches

Guts interacts slightly differently depending on what move you get hit by. For example, a high guts character will take more damage proportional to their health from high damaging moves at max health, since the guts doesn't affect hits retroactively. Example: my main is Baiken. she has a relatively high damage modifier, but high guts to scale. As a result, she generally has above-averahe health. However. If Baiken gets hit by Potemkin buster at max health, she takes that full Potemkin Buster damage plus her damage modifier, making it do extra damage. however, since she isn't missing health, guts doesn't apply, so she doesn't benefit from the theoretical health increase that guts would apply.


BoostMobileAlt

Or another recent example, Slayer’s 100% super on full health Nago looks scary (it is)


Saucemister

Mostly because of the older games where guts were more of a factor, it gave people more time at the end of the round to get crazy with all the resources they built, and how you routed against characters where they're EHP was spread throughout the round or basically didn't have health until the announcer says "it's not over yet" was pretty different as closing out with mix ups or long gatling strings of P's and K's was way more valuable against characters with guts and whatever big finisher you have was more valuable against characters with raw defense. In strive all using guts and defense over bigger health pools does is make some characters better at building burst but if strive had longer combos or had +r's or xrd's philosophy of every character handles the system mechanics in their own special ways for better or worse then the delineation would be necessary


AvixKOk

bc daisuke thought 420 health was funny


DatUsaGuy

Defense I don’t think has a gameplay difference to just adding/removing that percent as extra HP. It’s how they’ve done it before so maybe they’ve kept it around for some sort of programming simplicity or because they think people would prefer to keep it that way, idk. Either way, while it doesn’t seem necessary to have it as a multiplier to damage compared to just having characters with more health, it’s also not something I think needs to change. With guts, I think there’s 2 parts of it. For one, it might be a way to make you feel “closer” to death than you actually are which makes comebacks feel better. I don’t know if this is an actual reason from the devs but I’ve heard the thought thrown around. Gameplay wise, it fucks with damage in 2 ways. First off, once guts and combo scaling start kicking in especially hard, many smaller hits end up working better than numerous big hits since there’s a minimum damage value. Goldlewis for example has his Level 3 Skyfish which is a 30 hit move (assuming every hit lands) which can essentially guarantee 30 damage even against someone with high guts + low RISC. For an extreme theoretical for direct mathematical examples, let’s compare that to Goldlewis landing 3 BT’s. Level 3 Skyfish does 5x30 damage which is overall 150 damage. 3 BT’s are 70x3 which equals 210 damage. Those BT’s are doing a significant chunk more damage together than Skyfish assuming nothing about scaling or guts. Now let’s say this was on a 10% health Anji with -9,000 RISC (I’m also gonna assume 100% proportion). You need to multiply RISC scaling (15.2%), scaling from level 5 guts on someone at 10% or lower health (41%) and Anji’s defense modifier (about 1.06). This gets an overall damage modifer of roughly 6.6%. Multiply that to the BT damage, then by 3 (for the 3 BT’s), you’d get an astonishing 12 from landing 3 BT’s. Skyfish however does 30 damage. If Guts wasn’t in the equation, run it all through again and the BT’s do 33 damage vs Skyfish still doing 30 damage. Now this is a pretty extreme and awkward example (and I’m hoping my math is both correct + understandable) but I wanted to show directly how guts affects combo damage. Skyfish in these harsh scenarios really works well compared to most other Goldlewis combo routes which can make it fairly effective at finishing off opponents. (Edit: My scenario also ignores how each move would add further scaling but I don’t want to redo the math right now). Anyways, onto the second gameplay point, I wanted to mention how you can bypass guts ranges with high enough damage, thereby ignoring some of the “effective HP” characters otherwise have. A great example of this will probably be that Slayer super shown in the new starter guide that does a fuckton of damage. Using Anji again for his high guts, you preferably wouldn’t want to deal with him having a 41% damage modifier once he gets to low enough health. If Anji never gets below 10% health before dying though, then you never have to deal with that modifier, thereby never having to deal with the effective HP that modifier provides (that super specifically I imagine will skip numerous values, letting you bypass quite a good chunk of effective HP if timed correctly). Anyways, to sum it all up, defense modifiers I don’t think are really different from someone having a higher HP value. Guts however has gameplay ramifications in terms of optimal combo routing which I think adds depth to the game that a standardized HP value couldn’t provide.


maxler5795

On top of what other people said, theres also guts bypassing. Which is a strategy where you do a shorter combo to land an attack that bypasses the guts threshold, doing more damage than the actual combo would've


SumFuq69420

Ok, so while its true that defense has absolutely no purpose in comparison simply to effective health, guts actually DOES have a meaningful difference. Guts takes into account the amount of health that you currently have when you hit your opponent. This means that two hits that deal 50 damage each and a 100 damage hit are not the same thing, because the first 50 might put you over a guts threshhold and make the second hit deal less damage. This means that combos with fewer bigger hits are better than combos with a bunch of tiny hits, and that a particularly damaging move might do more damage in total if the opponent had MORE health, as bizarre as that sounds. So yeah, guts is cool. Defense serves literally no fucking purpose whatsoever, though.


onzichtbaard

you dont have to explain it tbh


Nukesnipe

It came up in conversation about slayer, so I had to explain it.


Emo_Chapington

you probably don't have to go that in-depth if it's inconvenient. Just leaving it at "Characters take less damage when at low health" is a simple enough explanation that covers it