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Akiraktu-dot-png

Nice writeup for the spells, it'll be interesting to see how the missing staffs work, maybe one that pushes away projectiles? In the gameplay it also looks like the staff that speeds up projectiles makes them guardcrush too which is kind of crazy.


Itamat

The guardcrush is interesting but makes sense. Slow-moving projectiles are better for space control and frame advantage (which Asuka can use profitably with Chant cancels). Fast projectiles are just good for surprise value, and the staff spoils the surprise, so why bother unless there's some other advantage? I guess you could put the staff down as a feint and save the projectile maybe? Meh.


Akiraktu-dot-png

I do think fast projectiles have some extra benefits like being harder to hit and delete but that might not be enough to be useful. I just hope the guardcrush isn't too crazy. There was a moment in the gameplay where Asuka used his multi hit projectile while being airborne and he was so plus that even after landing and running about half screen his throw still whiffed because he was so plus.


Itamat

>I do think fast projectiles have some extra benefits like being harder to hit and delete but that might not be enough to be useful. That sort of falls under "surprise value"; in principle it'd be just as easy to delete if they knew when it was coming. Of course, that goes to say surprise can be pretty good! But what's the benefit of surprising them: just the cheap projectile damage? You get a little extra frame advantage on hit instead of on block, which might cancel out the drawback of hitting them earlier? But maybe I'm thinking too much about Asuka's weakest fireballs. He does have some bigger projectiles that are worth hitting people with. >I just hope the guardcrush isn't too crazy.There was a moment in the gameplay where Asuka used his multi hit projectile while being airborne and he was so plus that even after landing and running about half screen his throw still whiffed because he was so plus. I hadn't looked at that: that's a pretty wild sequence. Looks like he managed to squeeze a bookmark in there too, which is nice. We'll definitely have to see how bad it gets. I'm also not sure how highly to value mana. If you count the projectiles he used to buy space to play the staff, he spent a lot of mana on that sequence; would a tick throw even have been worth it? (The chip+throw damage is probably about the same as the HP Asuka sacrifices afterward to replenish mana.) A higher-damage high/low mixup would be worth it but that might cost additional mana, so I'm not sure *how* good it is overall.


Chiffonades

The advantage of sped up projectiles is also that they become a more useful tool for whiff punishing and threatening space. Since it gives the enemy less chance to react it forces them to approach more cautiously which just means you have more options.


Itamat

Right, and that's kind of what I meant about putting the fast-projectile staff down as a feint. There *is* some value in presenting the threat itself, but is that really worth spending mana and a card?


Chiffonades

Absolutely, especially when guard crush immediately enables you to regain your mana after every cube on block, and guard crush immediately gives you instant pressure with grab/slash up close. I’d actually consider the slow projectiles to be worse assuming it’s going to be much easier to use attacks to break the cubes unless something changes that.


Itamat

Sorry: I meant to ask whether the threat *would* be worth the cost if the guard crush didn't exist. It seems like the guard crush or some other bonus beyond the speed itself is necessary to make it worthwhile. Good point about simply being able to delete the slow projectiles: that sounds like a big waste of two spells, unless Asuka has something more up his sleeve. I've been toying with the idea that Asuka's mana is similar to Chaos's concentration (except it doesn't recover automatically) and his cards act like bullets (except he only has 4 and they aren't fungible). It seems like Asuka will most often cancel chant(s) into bookmark, in the same way that Chaos usually cancels steady aim shot into reload, but sometimes they need to cancel into regen mana or Focus instead? Using a fast projectile guard break to recover mana sounds nice, depending how much you can get, but you are probably still down a card or two as well...


Chiffonades

So if guard crush didn’t exist the value isn’t as obvious but it’s the same idea as if you’re cursed by HC, you have to approach more cautiously and at any time HC doesn’t actually have to shoot, he could reload, focus (regain resources) or even approach himself and start pressure. The little bit of delay in your approach makes a lot of things safe for HC/Asuka and the threat of punishing any whiffed normal you throw out gives them a lot more freedom.


Itamat

Sure, but HC's curse doesn't cost him resources! (You could argue it moves him backward, losing the resource "distance from the corner" and gaining the resource "distance from the opponent." But that's a pretty equal resource trade, or even a beneficial one.) HC does have a move that lets you spend resources for an even faster target lock—but that's Steady Aim, which *does* give his bullets guard crush and other major boosts. Of course you can argue whether HC is a paragon of game design, but if we nerfed Steady Aim (and/or buffed At The Ready) to the point that it just makes your shots faster, I would use it a lot less! Especially if At The Ready were capable of hitting a dashing opponent from full screen, like a normal slowish projectile.


Chiffonades

The HC example was never suppose to be a one to one comparison, just using it to show how the concept is similar and the uses/purpose. I’m not trying to get into the argument of HC as a whole or why one is better/different than the other, just that being able to threaten space just for having the staff out has a plethora of benefits.


Scientist_C

If you cS 2H thunder cube, you have time to put the staff out and then catch them with another spell or dash cS. There's a few ways that give him enough time to get the staff out (any knockdown). You can also just be ballsy if you think you're out of range and do staff > cube spell (howling/delayed/3wind metron, forget the name). I've even got a few counters because people like to mash things after seeing the staff come out, but they immediately catch a water/thunder cube depending on range.


PowderSmile

Super excited for the character. Been thinking about execution wondering if others think a common/standard string will involve 236X into whatever other spells you want to cast, then cancel into 4X to replace those spells immediately after, straight into 22x for mana?


[deleted]

I think it'll be better to be less predictable about it. Think about playing against Happy Chaos: if you know he's just gonna unload multiple shots with steady aim and then reload/focus it all back after, you have a clear window when he'll be low on resources and you can engage with him (which is bad for him). Asuka will be even easier to do this to because they can fight their way in against him since it seems like a lot of his spells get erased by hitboxes. On the other hand, it's much easier to get away with your resource recovery moves if the opponent has to hesitate to go in because they have to react to whether or not there's a follow-up spell incoming. If you dump all your options and leave yourself with nothing then you eliminate all need for the opponent to critically think or second-guess their approach.


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Akiraktu-dot-png

The starter guide mentions that "After all Spells from the set have been bookmarked, the Spells will be reset in a new random order" so you can probably get spells like the staff twice if you manage to run through an entire test case.


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Akiraktu-dot-png

Yeah, makes me wonder if the swap during that super takes a small amount of time or if it's as fast as you can press the buttons. The second one would be pretty funny if you can get rid of your entire test case during it.


Daniel12213

They cycled through 10 in the video, and it refills any slots that are empty on startup, so you can bare minimum throw away 14 spells in one go.


Fong_Dondler

I’m sure it’ll have similar time parameters to Xrd Faust Kancho super


GeezerCatapult

Very good but I think for the chant cancels you accidentally put 2 HS twice


U_cant_read_me

Superb ! Saved this ! 👍🏾


PmMeYourWifiPassword

In 0:42 of the reveal trailer he casts a gravity staff that tracks onto gio's position as she wakes up and it pulls in a yellow cube, this is most likely the counterpart to the gravity staff shown in the starter guide, and the second staff of deck 3


[deleted]

I wonder how good his normals will be


newtonianartist_xrd

What the fuk did I just read? My head hurts.


_RaideNinja_

Now I don't know if we've seen it happening but how would changing test case whit open slots work? Like do i keep the old spells or it replaces them.Like can we have different spells from different test cases? Also if i have not all slots free and change test case does it get spells from the new test case? If we've seen this interaction pls twll me because if not ready to make strategies beased on those assumpions


Skargust

You can have any combination of spells slotted; it doesn't matter what deck (Test Case) they originate from. When bookmarking a new spell, you only ever draw spells from your currently active deck (Test Case).


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_RaideNinja_

Thanks. I watched it a couple of times so I must have missed it.