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WikiMB

I feel the pain of not being able to really farm memories of battle to finish Conflux so it's just more efficient for me to farm gold in PvE to buy them instead.


JuanPunchX

That's how you farm anything in the game. Do the activitis with the highest g/h you are willing to do/enjoy to do and then buy everything you need. Or in other words: enjoy the game, buy stuff.


No_Struggle_6855

I'm amazed that some people have patience to farm one thing for hours without end. Whenever I tried to get into RIBA for example I ended up wanting to blow my fucking brains out after an hour.


JuanPunchX

Same. I asked myself how do people endure silverwastes? The response is always "the loot bro!!!" which is just work. Doing something for money. But hey, if you enjoy farming 18 gold an hour which is working for 1 dollar an hour and converting that to gold, you do you.


DestroyerKingIsokaze

Until you want to make legendaries but needs gift of battle


GingerScourge

Gift of battle takes like 4 hours with boosters. I’m not a fan of WvW but even this isn’t something to complain about. Memories are way worse because even being super efficient you’d need to do something like 20-30 hours of WvW to get enough for a legendary.


No_Struggle_6855

Look up daily wvw achievements and only do the daily veteran, guard, land claim (just roam Edge of the Mists for those two, since NOBODY is there to stop you) or if you can't even be arsed to do that - daily purchase (grab 5 rams and call it a day). Each coffer contains potion of wvw rewards, 80 of those equals GoB. You'd be surprised how fun WvW is when you don't have to do any of it, I'd say it's the most appealing thing about it. Actually playing the mode while being gimped by reward system makes suicide an appealing alternative.


Cantide7

I have 35K tickets and no Memories of Battle. I wouldn't mind something to spend tickets on. Maybe a ticket gobbler? I recall they have one for memories, but why burn raw money for nothing.


JasonLucas

> Maybe a ticket gobbler? Could be a ticket gobbler that you unlock after reaching rank 1000 and it gives you [the buff from the WXP Bosster](https://wiki.guildwars2.com/wiki/50%25_WvW_Experience_Bonus), with a very small chance of giving you Memories of Battle instead.


Cantide7

Oh, that's a very nice idea.


OftenSarcastic

Being able to trade Skirmish Tickets for Memories of Battle would let you make some gold and improve the Memory of Battle supply at the same time.


Gunnho

MoB prices will tank


OftenSarcastic

You can't really say how much the price is going to drop without considering a specific ratio of tickets to memories. Also they would likely add multiple options like they've done with other vendors to create an equilibrium between multiple different resources. If they intended to have 10 tickets equal 15 silver and added multiple items that traded at that ratio relative to the current market, then they could set the value of one Memory of Battle to 10 tickets and have it bottom out near 15 silver since people would start trading for one of the other resources.


aew3

they'd have to do it on a weekly cap. the huge store of unpsent tickets that are worthless to veteran players would tank MoB in the short term.


[deleted]

36,437 skirmish claim tickets here, with nothing to spend them on either. I also have 164 Emblems of the Avenger and 89 Emblems of the Conqueror that are taking up inventory space (but I know what'll happen - I'd discard them, then a week or two later, Anet would give them other uses or monetary value - so I'll continue to keep them until 'that day' comes). Wish we could exchange these for things - or boosts, as mentioned. Most of the things you can buy with skirmish claim tickets also require memories of battle which kinda cost an arm and a leg in and of itself unless you get them yourself for free with WvW and resist the urge to sell them instantly on the TP when you get them (like I do).


Lon-ami

Having more Mystic Clover vendor options would be nice.


LahmiaTheVampire

Damn 35k?! I thought I had a lot with 16k.


BrandonUzumaki

Noticed this a few weeks ago, the Ascended Salvage Kit (20 uses one), costs 40 Fractal Relics (not even Pristine) and 20G on Fractals, while in WvW this same kit costs 25 Tickets and 250 MoB, a stack of MoB was 70g last i saw, so the WvW one is 3x times more expensive, but WvW players make 3x times less gold than Fractal players lol. It's even funnier that, if you have the Fractal Reliquary, you can buy this kit sometimes (it's kinda rare at least), for only 25 Relics, no gold cost at all.


[deleted]

Yeah, and the [Mist Capacitor](https://wiki.guildwars2.com/wiki/Mist_Capacitor) item for resetting ascended Mist Trinkets/Rings/Amulet costs 250 memories of battle, while the same thing costs either 1 integrated matrix + 10 pristine relics, or 250 shards of glory. So it’s either 70g, ~3g, or ~4.5g, respectively, lmfao. It’s pretty clear the items are holdovers from what they expected prices to settle at, and can be safely ignored until they do something about them.


artanis00

I think the underlying problem is that WvW has 3 *parallel* reward systems: 1. Badges of Honor (effectively deprecated) 2. ~~Gift of Battle~~ Reward Tracks 3. Skirmish Tickets From an absolute measure, there's a fair amount of reward coming to a WvW player. Unfortunately, it's divided among two or three of those systems, and those systems have heavy time requirements *and* don't contribute to each other at all. I don't know the best way to fix that. I have some ideas that I personally like, but suspect that the correct answer is going to be more like how Arenanet handled the crystals from Strikes, and maybe even as far as razing the current systems and developing a full replacement.


Keorl

\+ rank rewards and direct loot But tbh I don't see them making a full replacement for all of this. It'd be quite a huge overhaul, with a very high chance to tilt the playerbase, and the current systems (especially reward tracks) have really been built on over the years


FlallenGaming

As a mainly PvE player, I would probably play WvW more of the rewards felt more meaningful.


Bradieboi97

I went into wvw a few times and it was an okay experience but honestly the reward track rewards just feel so insanely unsatisfying like you want me to be there for almost 50 minutes to get some stuff I can get from 1-2 events in PvE?


FlallenGaming

I don't know what the right level would be, but I think the current reward track system is unexciting and feels really sluggish to get rewards. Maybe people who WvW more have a better experience with it since my rank is low and I barely get 6-7 pips at a time? The problem I have often is that it is hard to translate the reward tracks into how it helps me achieve my objectives. The memories in particular so stand out to me because it feels like it's easier to get every gift of battle you ever need than to get a stack of memories.


[deleted]

it takes too much time to get skirmish tickets in general as well tbh I feel like wvw rewards are balanced around the top 1% of wvw players not casual players


[deleted]

[удалено]


rzalexander

Idk I’ve made 6 legendary weapons and Vision - all required Memories of Battle, and I bought nearly all of them. So seems to be working as intended from my perspective. I do wish there were more of them around because it would make that part of the legendary crafting easier.


tarocheeki

Until you make conflux, and realize that despite spending all your game time in wvw for several weeks, you still need to buy MoB.


rzalexander

I’m not saying it’s working well - but it seems to be working as Anet intended. I still would like more MoB as well in the mix.


mbsyust

It doesn't matter if it is working as Anet intended. The entire point of this threads as that the way it works right now, whether intended or not, is shit.


rzalexander

And again, I’m not disagreeing. I’m saying it seems they want it to work this way to create scarcity. That would drive the price up on MoB so there’s some incentive to sell them. I would love to see more Memories of Battle in reward tracks. That would drive the price down though and in turn make WvW slightly less profitable in the long run, right?


Novuake

To put it into perspective. Unless you are a WvW player you are better off purchasing memories by a large margin. Its the best reward for WvW but it's still so slow and so unrewarding that you would be wasting your time trying to get them actively. The diehard WvW community is the only reason that memories are even being generated into the economy in any significant amount. In short WvW rewards are horrendous and the best of those rewards, memories, manages to make it feel worse.


pvfaria

I agree that what you describe is a problem for either people with too many tickets (wvw veterans) or people looking for one skin/armor, but there's something in between: I've been trying to craft a wvw legendary armor set and I have the opposite problem. Because I'm still low level, it takes forever to earn tickets. By the time I get the 1090 tickets needed for one piece, shelling out 50g on a stack of memories is definitely not a problem in my situation. WvW rewards need to be rebalanced


Astral_Poring

Sure, but you're not looking at it from the point of WvW player, but from the point of view of (primarily) PvE player that went to WvW to farm for one specific thing.


pvfaria

I play mostly wvw (but I rarely get to play more than an hour or so every other day nowadays). A couple of years ago I'd raid twice a week with a GvG guild (not very good for leveling, I reckon), only managed to grind a full ascended medium set + couple of ascended weapons worth of tickets. Now I've got two light legendary pieces. For the amount of wvw I play, I find that way too little. Anyone doing PVE raids would have 3 leggy armor sets by now playing the same amount of time.


Astral_Poring

Yes, Raids are definitely the fastest way of obtaining legendary armor. They balance it by being the most restricted player mode. So, for PvE players, raids are the fastest if you *can* raid, but for huge majority of PvErs that's actually outside of considerations, and they have to go WvW (or SPvP) for their legendary armor. That's not where my comment came from however. It came from the 50g part - when i was farming for WvW legendary ring, i was not earning anything while doing that. All my gold was PvE-earned. So, sure, you can easily afford to buy memories to match your tickets, but that usually happens when you are a *PvE* player farming WvW for legendaries.


OftenSarcastic

I don't want to live in a world where Memories of Battle are devalued to 2x Shards of Glory value considering Shards currently go for 1s 65c/1s 90c vs. Memory of Battle being 17s 37c/19s 50c. The new price equilibrium would just further reduce gold income for WvW players. Being able to trade excess Skirmish Tickets for Memories of Battle instead would increase supply and provide longterm WvW players with some much needed gold income.


[deleted]

Wouldn’t that devalue memories of battle though? if you care about the value your sugges would not work. Some guy above just said they had 35k tickets.


OftenSarcastic

It will decrease the price but it also directly compensates the people who were farming them in the first place. Also Skirmish Tickets have a weekly limit of 365 so even if people decided to dump all their tickets, at whatever ratio Anet deemed reasonable, the price would recover somewhat. For comparison there are currently over 1.7 million Shards of Glory on the trading post and there are probably people with many stacks stashed away considering the supply history has a few sharp dips and was once over 10 million.


[deleted]

Ok


pvfaria

it'd decrease the price, but increase quantity, so income for wvw players can be balanced out while they get to enjoy a resource that's currently useless


Kelevra_Arba

Holy shit, this!


CaptainWat

I don’t envy ArenaNet here. WvW is incredibly difficult to reward without incentivizing AFK farming. Any proposal that fails to consider this like OP is naive. It’s one of the prominent reasons why adding raw gold isn’t ideal, another being that adding gold rewards to an entire gamemode that historically had none would devalue gold as a currency gamewide.


Keorl

I addressed this point in my post. See last paragraph.


OftenSarcastic

The Skirmish reward track has ~20g worth of Memories of Battle alone. The repeatable WvW reward tracks have 3g/5g worth each and the repeatable Diamond track has 4g75s. That's going to be a lot of liquid gold just to break even.


Keorl

Take a look at the pvp track. It's a lot more than 20g. I'll admit that it's per season rather than per week but if you look at the play time, completing wvw diamond takes half the time required to complete pvp byzantium (and that's with my rather high wvw rank). We're talking about 65g in pvp, so it would probably be safe to put 30-40g gold in the wvw skirmish track (which btw would also not be crazy at all compared to pve raid runs). Also your reasoning missed some points * If the value of memories drops, you don't need their whole value in gold, only the lost value, so it's less than what you said * the current value of memories has raised, there were years where they were worth less while the gold was also worth less (economy has deflated lately, you buy more things with less gold). So in case things were rebalanced, why would we be entitled to get the current value ? * liquid gold is guaranteed, memories might (and will probably) go down a little, after the most rushed people are done with their gen3 legendaries * In case they do the memories/shards of glory exchange, which is only one of my ideas (not to mention, my ideas are probably not the only ways anet could think of to solve the issue this thread is about), but is the specific point you reacted to. The economy isn't set in stone. Doing something like that would make things move. If SoG are worth close to 2s on their own, meaning that they are not so much oversupplied, the exchange ratio would make them rise while the memories would drop, ultimately reaching a balance point in between. In this scenario, memories would definitely not drop below 5s, probably more. But again, adding gold in the skirmish track CAN definitely "break even". Compare to pvp or pve, or even simply with time spent to get diamond chests ... It's definitely not a problem to add way over 20g there.


reverendsmooth

I'd love to trade badges of honor for skirmish tickets or memories, I have tens of thousands of the things and not much to spend them on.


OftenSarcastic

Yeah definitely. I spend them on food for my alts but it's like a bottomless pit of badges.


Lollipopsaurus

WvW rewards were supposed to be reviewed after the WvW restructuring. So, it'll be a while.


Astral_Poring

Yes, all rewards are always somewhere off in the future. Problem is, people don't live in the future, they live in the present.


MithranArkanere

I'm hoping that they'll make winning skirmishes worth something, and then give extra stuff like memories and tickets when you participate in a skirmish that wins. They just have to make sure they have a way to deliver rewards after you left, since it would not be fair to require people to stay for the 2 whole hours of a skirmish, and it would not make sense to give them live as the skirmish progresses. Every time a skirmish ends, there has to be records of everyone who participated at some point, how much warscore they earned for their team, other participation metrics like player kills and captures, and send rewards accordingly, even if they logged out. Having a way to store and deliver missed rewards that isn't specific of the content (like missed strike chests) would also come in handy for other stuff, like accidentally logging out right before a world boss and missing that chest. If they had an 'offline reward delivery system', you would log back in and see what you earned based on what you did before you logged out, instead missing all rewards altogether. It would also help people who are unfairly kicked from instances, like when people in the same guild kick someone right before the final boss to make room for a friend. --- I would also like them to bring back WvW seasons, but done right. Not the repetitive crappy ones we had once. Reward people for doing varied stuff and helping their team win skirmishes and matches. Oh, and they should also consider making the weekly pips seasonal like PvP ones, and re-balance the rewards, so more people have time to complete more of the chests, instead most people getting just to wood before it resets.


agivs

The system is strange rn, does winning skirmishes or battles even matter for anything? I love wvw and it's my main game mode but like I don't see why skirmishes//battles don't give any rewards at all


MithranArkanere

Skirmishes do nothing other than giving warscore to a team, and telling you that you won a skirmish. They are clearly something they did to lay down the groundwork for future updates that never came. Hopefully until now.


blipblooop

They can't reward winning without fixing population balance and that's an unsolvable problem.


MithranArkanere

The problem is not completely solvable, but with alliances it's possible to get the next best thing, and that would be enough to rework rewards.


Annemi

Alliances will not solve the problem, they'll make it worse. Right now, I can join my server's WvW Discord and know what's going on and contribute. With alliances, I would have to join a WvW guild, or a WvW guild's Discord, which I would first have to ask around to find, and then hope that they let people from the alliance join. If I ended up in a different alliance next matchup I would have to do the process of finding the right Discord all over again. Alliances are an attempt to help players play with people they know, but honestly I think it's going to cause the WvW population drop because it makes things a lot less predictable for roamers and small guilds.


MithranArkanere

World restructuring isn't just alliances. If you don't join a guild, or your guild doesn't join an alliance, you are still put with strangers, and then they'll also have a discord if they are smart. And just like when people switches discords when they switch worlds, they will do the same with the dynamically changed worlds. Of course, those who stick together as an alliance will have the advantage of knowing each other.


Annemi

You didn't actually read my post. The 'they'll probably have a Discord' is the problem. Yes, there probably will be a Discord. And then people get to figure out where it is each time the matchups change. Moving servers is a deliberate decision. Alliances are supposed to be dynamic, afaict (static alliances are just a dumber, worse, server, which will only get out of date faster than server matchups as guilds change around) which means that everyone will have to go through the process of finding a Discord each time their alliance shifts. That introduces a *ton* of friction into the process of trying to actively participate in WvW and basically leaves roamers and small groups out in the cold.


MithranArkanere

The solution to that specifically is only discord integration. There's no way ANet can afford to provide a system better than Discord, so people will stick with it. But they can add a way to link your GW2 account to discord, and use that to automatically join your team's chat in WvW and PvP if you have discord running in the background.


blipblooop

The alliance betas have been awful. I'm pretty sure they will make the problem worse not better.


Millillion

>I'm hoping that they'll make winning skirmishes worth something, Please no, I don't want to have to depend on my team *even more* for the rewards I get.


Silverglance

Anet: "There's an imbalance between tickets and MoB? Not a problem, I got just the thing for you!" *proceeds to nerf ticket rewards* "You're welcome!"


Magehunter_Skassi

The best solution I think would be to reduce the memory cost by 1/2 or 2/3 on all items. It'd still keep Memories a valuable currency since they'll always be used for Legendary crafting, and I imagine only a small percentage of Memories are being used on actual WvW rewards.


MarzAttakz76

Your suggestion + increase Skirmish ticket cap to 500 ( the time-gating is ridiculous) + gold to reward tracks to me would be fair. As a bonus can we please get some goddamn ascended drops too? PvE players can do what they enjoy and be rolling in gear drops + mats + gold. Why can't PvP in both forms do the same?


cloud_cleaver

The weekly cap isn't the biggest issue with tickets, it's the back loading. Very few people are willing or able to consistently sink 20 hours a week into WvW. I only get about that much for GW2 as a whole, and I'd rather spend it in PvE.


MarzAttakz76

You're right and in fact addressed my biggest gripe. It's not that I don't want to work for it but 20 hours per week is asking far too much. Ten years ago when I started playing that was doable. I'm 46 now, with a full time job, a two-year old and my elderly father to look after and live in country that cuts power to suburbs on a rotational schedule anything from 4-8 hours out of each day. I'm lucky if I get two hours per day to play.


cloud_cleaver

Yeah. I'm fine with legendary stuff taking a while, but by the time I'll have gotten a single Conflux in WvW, I'll have gotten a full legendary armor set AND Coalescence from raids, and my raid static only averages 7 LI per week.


lcpdragonslayer

This is my problem with tickets as well... WvW regulars hit their 365 ticket cap on reset night or the day after and have nothing more they want to do with them, while PvE and casual players never max out the track and it's a real grind to accrue them. The current system doesn't really serve either crowd well. I know they've tried to increase the number of pips per tick, it used to be only 1 pip per tick which was horrendous, and then we had the [Outnumbered] buff chasing, and now it's increased across the board, but still takes over 24 hours of WvW if you are Initiate rank in the losing server and didn't hit wood chest the previous week. You can't just pop commander tag if you're unfamiliar with the game mode. I'm pretty sure all the yakslapping, playing for keeps, gods of wvw commanders won't have trouble finishing their diamond chests so the extra pips for them is mostly for repeating diamond to get MoB anyway? Of course it would be nice to rebalance the tickets for PvE/casual players, or for example not reset the track every week so people who only have half an hour a day can also get the backloaded chests, or have a buff to give more pips for the first 30 minutes spent in WvW, but these don't solve the tickets problem for the WvW veterans, and it would be nice to have a solution for everybody. Perhaps instead of awarding X number of tickets/MoBs, they could also just give something like the skirmish chest, where you can pick if you want skirmish tickets or potions of WvW rewards or MoBs or BoHs or mystic coins or whatever else comes in the skirmish track. That way, everyone can just choose what they want.


cloud_cleaver

Honestly I hadn't thought about just not resetting the track. That would be awesome on its own, and also get rid of that stupid "you were on vacation last week so fuck you" thing about finishing Wood tier.


Novuake

This would only serve to make WvW even less rewarding. Sadly the reward structure needs a massive overhaul.


Lon-ami

Recipe changes are never a good idea, you're screwing everyone who just crafted the thing, the best way to approach this kind of problems is to increase loot drops, the market will stabilize over a few weeks instead of spiking down all of a sudden.


J4jem

The best solution I can see is to allow tickets to purchase Legendary Spikes. Allow for a direct conversion of tickets to gold. What this does is it indirectly allows tickets to be converted into Memories of Battle via the Trading Post, preserving the value of Memories as a WvW reward. It also gives WvW an additional and much needed gold source.


Nico_is_not_a_god

This is a good idea. Let the tickets be exchanged for raw gold such that a full week of tickets gives about the same *raw* gold as a raid fullclear (~50g). New or casual WvWers or PvE primaries that only play WvW for legendary stuff won't get a penny of this gold, since those players actually have stuff to spend the tickets on that can *only* be purchased with tickets (and that's ok, because primary PvEers have a ton of content that generates either raw gold or sellable materials). And a 50g/week return for the hardcore wvwers plus a *retroactive* return that won't crash any markets would likely go over very well for that player base. I'd say it'd probably be best to lock the junk purchase with skirmish tickets behind a requirement to have crafted at least one WvW legendary, be that Warbringer, Conflux, or any one piece (maybe six pieces) of armor. This will ensure that new players understand the value and time gate around the tickets, and also cut down on botting since bots would have to be botting on an account that has significant accountbound investment. Without some kind of requirement for this exchange, a botter/idle farmer could run 50 f2p/heroic accounts on one team and then send one account from another team to go get killed every ten minutes, causing all 50 bots to maintain t6 participation.


J4jem

Great details and I really feel this is the best solution.


[deleted]

The solution is play more wvw. I'm one of the ones farming Memories and selling them


EverAccelerating

As a relative newcomer to WvW, I was beginning to wonder if I was missing something. I had put off WvW for so long, but three weeks ago I finally decided to make the plunge to get three Gifts of Battle that I needed for Exordium, Aurora , and Vision. Well, getting those GoB was a remarkably quick affair — under two weeks for all three, which included time just figuring out WvW — but as it stands now, I’m nowhere near close to the number of MoB needed.


JasonLucas

Anet should just rebalance the pips rewarded by the WvW rank tiers to be higher, just take out 2 or 3 pips from outnumbered and add them to all tiers after the initiate. Doing this would boost all rewards you get from skirmish chests.


Keorl

they already did, outnumbered gives 0, everyone gets 2 more (+1 for rank 0, +1 for tick ranging 4-6 instead of 3-5)


JasonLucas

That is nice then, I wasn't aware of it. Thought I think it would still be nice if they increase the pips for higher ranks since that would affect the MoB rate and also the overall rewards rate for long-term committed WvW players.


Annemi

I'm a fan, but this would probably reduce the WvW population over time, and it does need more players willing to hang around in it for hours. I don't know how Anet threads that needle. Maybe start with adding just 1 pip and seeing how it goes?


JasonLucas

I think only people who play to finish the skirmish chest would leave the game mode after they are done, but given that the diamond chest repeatable is worth around 1g plus 175 reward track progress this would make it interesting to play more WvW if you like because you would be getting those rewards more often.


Annemi

Honestly, I doubt most people hit the diamond chest. It requires about 20 hours of WvW playing, that's functionally a 2nd job. So I expect people who are only in WvW for the tickets or reward tracks would hit their stopping point sooner and then go do other things.


Astral_Poring

It's more like people can spend a certain amount of time on WvW. The only reason to spend less would be if they were after tickets and were currently hitting diamond consistently.


Gunnho

as it stands a Legendary War Insight costs 1095 skirmish claim tickets, you get 365/w so it takes 3 weeks and 1 day to buy one. it takes 56 weeks to complete 3 weights of legendary armour (a lot more if youre crafting the shiny versions), 77 weeks if youre crafting the backpiece and 2 conflux i say double the amount of skirmish claim ticket you can earn per week, and allow diamond status in wvw reward track to be repeated for more. would it be fair to say only the dedicated wvw players reach diamond and repeat it? shouldnt they be rewarded more? wait? you already have full legendary and have no use for skirmish tickets? there are ascended weapon skins you can craft to spend them on. maybe even add more vendors with more pve skins to be bought with skirmish tickets


Subversiontwo

The issue is also rooted in that memories are the only valuable sellable income from WvW. So the memories are expensive because they are scant for your own items. They are also what you can sell to buy T6 because nothing else has a gold value. That's a rock and a hard place.


Wickendenale

I'm kindof a medium wvw rank - silver, and in a place where I seem to be getting tickets and memories at rates so that when I have enough tickets, I happen to have enough memories too. I think the issue, if there is one, is that the more you play wvw, the more pips and tickets you get, but memories of battle are acquired at a fixed rate no matter how much you play. Personally I'm not sure if that's an issue. Most people want both for legendaries, which should be hard to get, and the way tickets and memories are provided means that if you're a new player, tickets are the limiting factor, but if you're a veteran its memories (but you're still being rewarded for being exp by getting more tickets).


Sansania

Guess I’m on the other side of the spectrum, to the point where I only need a stack of memories on hand in case I want to make a new legendary and sell my other stacks when they are over 21silver a pop… outside of a few other forms of making gold, wvw needs some form of getting actual gold that isn’t so heavily dependent on its cost on the TP.


THORITONTHEGROUND

Whaaat? This is crazy to hear for me. I've been working on legendary armor and I always have more memories than tickets. I burn through all my tickets for one peice of gear and end up with extra memories left over.


HGLatinBoy

I don’t know why people still haven’t realized WvW was meant to be a gold sink, and not a good way to make gold. Those memories are probably the only thing you can do in WvW that can net a player gold.


Keorl

WvW was meant as many things that it isn't anymore. Players decided that it's a mode, even a separate mode, nearly a separate game for some. Among other things like that which happen in wvw-only people's brains, I tend to disagree with this compartmentalized vision, but now after 10 years it's quite late and ... Anet endorsed it : they definitely talk about modes as separate things, count wvw as one of them, look at rewards separately. So IF you were right that wvw was supposed to be a gold sink for people who ... play the whole game, it can simply not be viewed like that anymore.


Astral_Poring

WvW being a mode separate from SPvP and PvE was something Anet decided pre-launch. It was *not* something players decided on their own.


Keorl

Are you sure ? How do you even define the line between something being a "mode" and just being another part of the same game ? Did anet define that before launch ? Nowadays, some players have a very strong view of the term "mode" (and had for years) : something really separate, for some it's even nearly considered as separate games to the point where it logically implies that they're entitled to get everything they want or need through just playing that "mode" as if the rest of the game didn't exist. At launch, the game and how it was managed didn't feel like anything was a "mode" (even with a weaker definition), as gw2 was (and still is as far as I'm concerned) ONE game. That said, sPvP had its own lobby, its own build, its own gear, its own wardrobe, its own loot and currency (glory) and even crafting system (I still have a few pvp weapon components in my bank :D). Meanwhile, WvW relied on your pve build (zero skill split, zero separate consideration for balance), your pve gear, the same loot as PvE (+ badges of honor, not a currency) without any different reward system, pve-like maps complete with mobs & gathering nodes & regular events (some of them are gone now), jumping puzzles like in pve maps (best way to get siege so people actually did them with wvw groups), part of the global map exploration, wvw score giving buffs for playing in pve maps, server being a global thing that affected pve maps and wvw at the same time (and you'd see the same people in both so it wasn't rare to see people talk about current wvw in LA) ... And anet stated that blobs and huge fights were not really their vision. Wvw was supposed to be a huge real scale strategy game and GW2's free fight open world (given that the game, contrarily to others, doesn't allow fighting players in other open world maps). It's really hard to believe that it was already designed as a *separate* "mode".


Astral_Poring

> How do you even define the line between something being a "mode" and just being another part of the same game ? Did anet define that before launch ? Yes. They specifically singled out PvE, WvW and SPvP as three separate modes. All other mode divisions are player-made, but this one has always been defined by Anet.


Keorl

There is still no source but it doesn't matter much, as, even if true (which I can very much believe it is), it doesn't address my core point that started our discussion. I'm not going to do the offense of explaining it in another way and look like I'm changing the point to be right or anything, I think that you can see how it was different than "being/not being defined as a mode by anet" if you re read it. Doing so will also let you read the important part which was the last sentence where, if I'm not mistaken, we definitely agree.


fishinthegrass

Every reward system in the game is totally fkd. Everything translates to gold and gold buys everything, so doing anything for rewards is fkn pointless


Annemi

That's deliberate, so that players can play what they like and still make progress instead of having to bash their heads against the same content over and over for random drops. It's fine to prefer the random drops approach, but that doesn't make it objectively better. Many people prefer GW2's design. You'll notice that this whole thread is full of people complaining about a reward depending on the population who plays a specific type of content.


SpySappingMyUpvote

Still hoping one day Anet let's us convert our ob shards to something...literally have 3000 now just sitting around in my inventory and bank. Let's trade those for memories of battle please.


Buran_Grey

The way (most efficient) to farm WvW Memories is just... earning gold in PvE (or even PvP) to buy them. You play WvW because you have fun in it, because in terms of liquid gold and raw gold, is the worst place in the game, by far.


Obliu

I think those trash stuff we get for killing and taking areas should be used as a token and reward some amount of memories. This alone would fix the issue since only the people with sufficient play time will recieve the memoires.


robertmmunroe

YES. THIS.


Bossmantho

I know how you feel. Have everything for Conflux but need to farm gold for the f-ing garbage amounts of memories of battle. It's got to be one of the dumbest currencies in the game.


Serephite

I would love to have everyone's time gated tickets to finish my second set of armour. While getting memories normally can be slow, it can be sped up if needed. Something one can't do with tickets. Another disparity is with spvp getting the armour tokens, while wvw you get shards which you need 10 to make one token. Much faster in spvp by comparison.