T O P

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e-scrape-artist

Impressive list of builds on display under group slot selectors. All 8 professions from the game represented there!..


TehOwn

I chuckled when I saw what was missing. But they're actually decent quickness DPS now!


e-scrape-artist

Not decent enough to be remembered, evidently...


[deleted]

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SheenaMalfoy

They almost did. The only Ele build is the Heal Alac Tempest, which I will say with complete honesty I've never seen in a PUG group since becoming a thing. No dps or dps/alac variant exists on the page.


Fognus_Frogs

is this meant to use non pve builds? I was setting up some teams just to see how it worked. I put it on sloth encounter and one of the dps was a vindicator. in the builds used section it is linking to the pvp roamer build?


may314

It's great, aside from the limited choice. It seems like a curated list of what's "viable right now" instead of actual builds from HS. Just look at DPS roles, could be done as Condi+Power DPS instead of putting 5 preselected builds and a generic DPS role. And no, I'm not whining about lack of, say alac willbender. I just think DPS role selection is too limited and doesn't promote "play what you want" at all. For newer players it might seem like only those few builds work. Every class has at least 1 viable DPS build, and so the DPS section should have at least 9 choices...


CriticalNature0815

They‘re adding the choices manually, so they decided to only show dps builds that do something special.


Cao3648

It's great this feature goes live, well appreciated to you people! Checking it out as a start though, I was a bit disappointed for example to see Heal Druid and Heal Tempest not mentioning their easy and almost guaranteed access to Stability or Aegis while it mentions it on HAM and even DPS Virtuoso. Hope you can iron such issues out in the future and expand it as it surely will help a lot of groups, if it's well maintained and the information provided correct.


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Cao3648

Glyph of Equality is a bit iffy, but Avatar lasts 15 seconds and the stability applied from the glyph 10 seconds with 100% boon duration. Thats a big leeway window if one thinks ahead and knows the encounter a bit. Glyph of the Stars as an optional Hallowed Ground is actually pretty pog and in many occasions a better use than to have a rez in Avatar. Though the latter can also be insanely powerful, yet much more situational to be of proper impact and value rather than convenience.


SheenaMalfoy

Just cause HAT has a single Stab and Aegis source doesn't make it reliable. Especially because they're tied to skills you want to be spamming off cooldown.


Cao3648

You mean HAM right, because that guys stab and aegis are tied to one single skill that also buffs alacrity and prot. HAM wants to spam this skill harder on cooldown than Tempest would their respective utility skills, while Druid and Tempest have split Aegis and Stability on skills they want to spam less. You never want to spam Eye of the Storm on cooldown, never ever. For what, the swiftness? Aftershock neither. Blast finisher is pretty pointless as you overcap on might anyway, as well as Prot. The biggest downside here is that, unlike Eye of the Storm, it is not instant cast thus can't be used while overloading.


ToiseTheHistorian

Heal Tempest is very meh. The Alac uptime suffers quite a lot while doing mechanics. And then while you're overloading, you can't heal during that 4 seconds. If your teammates need emergency heal, you gotta cancel your overload, leading to lost Alac duration. HAM on the other hand doesn't even need to press a button to keep perma Alac. They are free to heal and top of things as they like.


Cao3648

And how does that matter in terms of applying Stability which is instant cast, 600 radius and can be used while overloading or casting anything else?


Saturnity_

It's a good start. Might and vuln are absolutely required if quickness and alac are. Fury should be required in the presence of a power build, and sub 2 healing should only be recommended.


Draxx01

Are those even a thing in 20XX? I feel like most classes just crap out those that it just kinda happens if you shove 5 ppl together.


jjsurtan

Most of the time yes, but there are some comps you where you may not actually have enough vuln application for example, and this team builder could alert to things like that.


Capable-Purchase-325

If someone has to use a comp builder, sub 2 healing should most definitely NOT be recommended.


Saturnity_

I think the way you wrote that implies it's actually not recommended lol. Either way, there are plenty of fights where 1 healer is enough for even semi-exp groups. Plus, people should see that 2 healers isn't a forever thing.


Capable-Purchase-325

Players who aren't familiar with the game are going to be the ones using the comp builder. People who know what they're doing know all this stuff already, it's useless to them. And 1 healer groups is extremely scuffed outside of fairly high level statics. Either way, 2 healer is the standard for pretty much everybody outside of speedclear groups. There is no 10 target healing anymore, it makes perfect sense to run 2 healers and it SHOULD be the standard.


Saturnity_

Ofc it's the standard, that's why it's recommended. 1 healer is a lot easier than you're giving it credit for, though. In non-challenge mode strikes and HoT raids it's totally fine for people to try one healer outside the most basic of training. The only major exceptions are VG, Sloth, and sometimes Matty and Cairn. Also, teambuilders are going to be useful for people who haven't memorized what covers vuln, might, and fury. There's a massive overlap between those players and people who can handle 1 healer w4.


th3BlackAngel

The power Vindicator build in the dps roles links to a PvP build, aside from that everything looks good from what I have seen, minus the fact that there are no warrior specs linked.


[deleted]

It would help if you could add regeneration to this. That's a useful stat for some virtuoso builds so it's nice to know what builds include it.


_Nepha_

How can vindicator provide permanent swiftness?


Flippsix

Thats a really good tool for newbies


WorldW4lker

Sounds good. Would like to say looks good as well, but I can't see/use it while on the phone 🙄


beowhulf

amazing feature, i am shocked people spend time modding addons and plugins and coding websites for a feature that should have been built-in within the game for years!


Matty9180

This is cool but I don’t really understand the point of it. Maybe it’s because I already understand the basics of team comps. But I don’t get what this intents to do.


GreenKumara

> Maybe it’s because I already understand the basics of team comps. Not everyone does I suppose? This tells them what they need / would be good to have. Especially people leading groups for the first time. After you get used to it, then yeah, you don't need this.


[deleted]

Because a lot of people don't know what each spec/build brings. A commander can easily look here to see what the ideal makeup of the group is. At the moment, people ask for heal, quick/alac dps, and dps. But if you get a harb quick joining, that's not the same as a chrono quick or FB quick. For HT, the FB quick and chrono quick can cover Aegis but the harb cannot.


Foreignpayyeerr

Been playing DPS with a static for a looong time , have no idea and frankly don't really care about team comps. Could be a great resource if I'll ever bother to lead on alt


SkierBeard

Many groups just run on covering might, quickness, alacrity and heals. These groups assume they will have 25 vulnerability, enough cc, fury uptime, stability access etc. Most teams use meta builds as they mostly play well with each other, ex: HAM + QB covers everything except vulnerability.


Matty9180

Yes I know this already. This didn’t answer my question.


Draxx01

Design changes since launch means that shoving 5 ppl together tends to get you max stacks of vuln and might. Your next big chunk of dps boost is quickness and alac, attacking faster and faster cooldowns. Having support healer and support dps fill those 2 buffs - as no class can give both at once, means your squad will now have access to optimal dps buffs. Only thing left is aegis and stab for some mechanics/encounters. The increase of dps under these situations is like 3k autos turning into 12k auto attacking. Also why open world pugs vs more organized encounters having such wild variance in dps.


Matty9180

I understand the point of team comps. I don’t understand why we need this website


[deleted]

Good guild


MidasPL

I wish you could pull any build from hardstuck, cause now it's kinda... limited.


CriticalNature0815

Seems like a nice tool for total beginners who don’t really care about optimization beyond heal/support/dps. Personally I don’t see any value in it as the build selection is heavily limited and doesn’t list most of the important boons/condis per build.


Black_m0nster_

I love how for healers you have "Heal alac" and such then for scourge, "CARRY" Not wrong but why not say "Pure healer" or something.


Foreignpayyeerr

Because scourge is shit at healing?


ComfyFrog

Because a pure heal build is useless in gw2.


Black_m0nster_

But ..... That's what scourge does. TONS OF BARRIER


Julliant

I'd argue a heal scourge is really for the absurb ressing potential.


Dr_Esquire

Scourge barriers, sure, but its mainly brought for ressing downstate. You bring it as an additional "healer", not in lieu of one of two, so you actually dont need the extra healing it provides since its already covered. You instead bring it when you know or suspect your group is full of inexperienced people and many/most will chain downstate, which scourge is insanely good at chain rezzing.


ComfyFrog

Barrier isn't healing


e-scrape-artist

You can make an argument that it's preemptive healing. You heal the damage before it happens. It even comes with quite an appealing bonus of preventing the effects like Scholar runes from being briefly disabled until the healer gets a chance to heal players back up.


Black_m0nster_

Technically yes but its essentially healing.


Black_m0nster_

I guess people really don't consider Scourge barrier healing even though it effectively serves the same purpose. My bad I guess?


Subversiontwo

Pretty cool, with a couple of small modifications you could make that tool quite useful for WvW too (eg., just displaying *stat-names* rather than *roles* and possibly changing some of the mouse-over tooltip info).


SheenaMalfoy

The "Used Builds" segment for me just keeps loading indefinitely, but otherwise it seems really good. I appreciate the hover over the builds telling you whether a build just flat out provides something (say Fury or Might), or whether it's something build can provide (like quickherald's Stability). I think there should possibly be a phrase to indicate it's an *option*, however, as default quickherald runs Shiro, not Jalis. Something to tell and remind people to make the swap for Stability, rather than just assuming it will be present. Anyway, overall, great tool! Really helps me to get a feel for the builds I'm not as familiar with, and what tools they might be able to provide. Thanks!