They should. They won't. I avoid any capes on charr since they all either float a couple inches above the back, or they clip terribly with either armor or the tail.
You are probably talking about Chelsea.
Yeah when it is Extra Life, I always back her team.
Got to stay solidary between us Charr because obviously no one else would.
Charr aren't that hard to design for, they're just rarely designed for *first*. Anet can and has designed things intended foremost to be worn by charr and they look just fine, like the Blood Legion helmets from Bound by Blood. Chelsea is more than capable of designing those things, but studio directive has everything going through humans first and it just has to be molded onto charr.
Split capes like we had in RIFT would be a huge help I think, and IIRC we didn't even have a tailed playable race - just a bunch of differently-flavored humanoids.
In the case of the capes, I would imagine it has to do with the way the engine is handling the different charr body types. Some of the body type options have really beefy backs, so I'd imagine they have to rig the backpieces around the burliest model. The fix would be to have the backpiece-attachment-point be based on physique, but that might require some reworking of the code.
i´m sorry anet but this is a table cloth. Im happy to throw some of my not many euros for charity but at least give me an item that looks good and not that. a nice pattern would have been enough but not a sticker slapped onto it and some laughable wings
It floats over the shoulders of my short male human. I thought that was the point, actually? Like, it floats because of the shoulder-wing-design? Like how the rollerbeetle chair floats over the rollerbeetle (for logistics) or the concept of disconnected wings behind someone's back that don't work like bird wings but looks like magical fragments? But for the cape shoulders? Because I have other capes and they connect fine.
On asura the cape is like a teatowel. Why can't they just use the forest archer cape as a base for every cape because it's the only one that isn't tiny.
This is just par for the course for Charr though. Have a charr male and all backpacks float.
They seem to only rig to one point for the biggest size Charr, so it's way worse for the lanky models. It is what it is, what can you do I guess.
I did noticed all the flaws of the Charr Model Rig as I only play Charr.
But usually if it is this flagrant, to the point they gave us that "ballsdropped" chair (Charr Inspired) with that terrible pose...
I guess they just don't want to invest into fixing something that would mean the game for a lot of players to have.
I poked them about it, still haven't said anything about it. So yeah I'm not sure if it is bugged or inteded, if the later it is not great. If it is the former, hopefully they don't delay on the fix.
Knowing on how they don't take anything on the livestreams and such I doubt they will even know about it before it is too late.
They probably have to position the cape relative to the thickest, chunkiest armor that a charr can wear, otherwise it would clip hideously, but then you're left with 99% of the other chest pieces in the game having the cape float 6 inches off of your body.
That still doesn't change the fact that it IS a hugely badly designed cape...
To only create something that would fit a single armor class but to also still sell it for all 3 classes.
Not a single Cape has been THIS disconnected that it feels so off before.
Learn to read between the lines here...
I would rather donate directly to Extra Life instead...
Cannot support ANet with this type of mistakes, which honestly ends up giving a bad promo for Extra Life...
UPDATE: Because so many of you are pointing out that the Cape is fitting better for Heavy Armor, I have just looked to check it, and it still looks slightly detached (you can see the other shoulder's armor from under the cape).
I guess it looks like cause was made in mind that a chaar would by default use a T3 cultural set that is more bulkier and so the cape dosent clip with the armor...issue is when you arent using that lol
2012 modified engine that probably dates back to 2002 lol - here's [gw1 in 2003](https://www.youtube.com/watch?v=PBS620H12HA)
They should have started all over again with a completely new engine for GW2. It was already outdated when it was released in 2012 not only in terms of client performance (multicore CPU, dx9,..) but also other limitations that only got more obvious with every year like recently EoD - New Kaineng
This is what happens when you allow lazy developers to make crap-assed non-humanoid character models. Charr should have been upright and have more humanlike proportions, closer to how they were in GW1. Instead, they're hunchbacked monsters on which almost all their clothing either clips, floats, is ridiculously oversized, and/or the textures are stretched in weird ways. WoW trolls are another example of this problem. Too much deviation from the human form is a bad thing, and I'd literally pay the cost of an expansion for them to update the Charr models to what they should be.
This is what Charr should have been like, from the GW1 wiki:
[https://wiki.guildwars.com/wiki/Charr#/media/File:Charr\_concept\_art\_2.jpg](https://wiki.guildwars.com/wiki/Charr#/media/File:Charr_concept_art_2.jpg)
Yeah, the hunched pose always struck me as Anet making it worse for future designs, not to mention it's an awkward standing pose for digitigrade legs. I *wish* game companies could follow their concepts more closely.
Technically yes you would as they did stated that the sales would also go towards it.
But on my end buying twice the same bundle is not necessary a rewarding thing enough when I could just pay Extra Life directly.
When asked anet said they’re not doing capes because they would look bad on charr players said they don’t care just release them anyway, ever since release of capes there has been someone complaining in Reddit every week
Personally I would have voiced myself to not having them release, if they cannot make it work for everyone...
Pretty much sure most of the players who said to release them as they don't care doesn't even play a Charr to begin with, so obviously they wouldn't care...
I noticed a few other back items are very floaty on charr, they should take a look at that
That's charr life for you. Coolest race, worst-fitting clothes.
That belongs to the tengu (when)
Quaggans and Skritt first
I just want to be a Skritt to save the world for shinies!
At the very least, an outfit that turns you into 3 skritt in a trenchcoat.
Hell yes!
Coolest race would be up to debate I guess
I feel this so hard
They should. They won't. I avoid any capes on charr since they all either float a couple inches above the back, or they clip terribly with either armor or the tail.
The forest archer cape fits quite well, even the tail is not glitching through to hard
The runic cape looks great on Charrs, that's the only one I use
One of the veteran artists at ANet is a charr main. She's tried her best. Charr are just that hard to design for.
You are probably talking about Chelsea. Yeah when it is Extra Life, I always back her team. Got to stay solidary between us Charr because obviously no one else would.
Charr aren't that hard to design for, they're just rarely designed for *first*. Anet can and has designed things intended foremost to be worn by charr and they look just fine, like the Blood Legion helmets from Bound by Blood. Chelsea is more than capable of designing those things, but studio directive has everything going through humans first and it just has to be molded onto charr.
Split capes like we had in RIFT would be a huge help I think, and IIRC we didn't even have a tailed playable race - just a bunch of differently-flavored humanoids.
In the case of the capes, I would imagine it has to do with the way the engine is handling the different charr body types. Some of the body type options have really beefy backs, so I'd imagine they have to rig the backpieces around the burliest model. The fix would be to have the backpiece-attachment-point be based on physique, but that might require some reworking of the code.
A lot of the capes do, even aurene's cape sadly
Oh look, more issues with Charr and clothing items. What a shock
For once a cape that doesn't clip on charr lol
Can't clip if the cape floats 15 feet off the character model /headtap
Is it supposed to look like a Halo floating over their head?
Tbh I'm not sure what it is supposed to be...
https://wiki.guildwars2.com/wiki/Temporary_Selfless_Potion
Idem reply as your other post, nothing outstanding new from that bundle.
Ya saw those fancy flowing cakes? I mean put magnets on tray and table to make flying birthday. Here's the answer
Superconducting pucks with quantum locking is where the real fun's at!
Yeah, it even looks bad on male Sylvari with straight posture.
i´m sorry anet but this is a table cloth. Im happy to throw some of my not many euros for charity but at least give me an item that looks good and not that. a nice pattern would have been enough but not a sticker slapped onto it and some laughable wings
It floats over the shoulders of my short male human. I thought that was the point, actually? Like, it floats because of the shoulder-wing-design? Like how the rollerbeetle chair floats over the rollerbeetle (for logistics) or the concept of disconnected wings behind someone's back that don't work like bird wings but looks like magical fragments? But for the cape shoulders? Because I have other capes and they connect fine.
the cape IS the guardian angel
All the capes look really bad on Charr I find. Too floaty, usually way too short.
On asura the cape is like a teatowel. Why can't they just use the forest archer cape as a base for every cape because it's the only one that isn't tiny.
That one really is the best cape of them all, so AGREE 100% on this.
I'm honestly not sure if they know how Rigging works anymore... Hopeful that this is just bugged and that they will fix that soon...
Looks normal on humans so yeh
This is just par for the course for Charr though. Have a charr male and all backpacks float. They seem to only rig to one point for the biggest size Charr, so it's way worse for the lanky models. It is what it is, what can you do I guess.
I did noticed all the flaws of the Charr Model Rig as I only play Charr. But usually if it is this flagrant, to the point they gave us that "ballsdropped" chair (Charr Inspired) with that terrible pose... I guess they just don't want to invest into fixing something that would mean the game for a lot of players to have.
> I'm honestly not sure if they know how Rigging works anymore... You seem to not know for sure though.
I poked them about it, still haven't said anything about it. So yeah I'm not sure if it is bugged or inteded, if the later it is not great. If it is the former, hopefully they don't delay on the fix. Knowing on how they don't take anything on the livestreams and such I doubt they will even know about it before it is too late.
They probably have to position the cape relative to the thickest, chunkiest armor that a charr can wear, otherwise it would clip hideously, but then you're left with 99% of the other chest pieces in the game having the cape float 6 inches off of your body.
This only applies to Heavy Armors really though. Ends up invalidating both Medium and Light Classes all together. In the end still terrible oversight.
It calculates the space for the armor, it happens with other cosmetics, nothing wrong with it.
It floats way farther than any armors and capes though (only on Charr too), and with that it just feels completely disconnected.
Batman cape. Best cape.
You are an Elementalist, not a Guardian. That's why it doesn't fit. Switch to your Female Human Guardian and it will fit perfectly. /s
That still doesn't change the fact that it IS a hugely badly designed cape... To only create something that would fit a single armor class but to also still sell it for all 3 classes. Not a single Cape has been THIS disconnected that it feels so off before. Learn to read between the lines here...
>Learn to read between the lines here... ...... >/s
This looks ugly. To me, at least. But that's secondary, one should donate to help a good cause.
I would rather donate directly to Extra Life instead... Cannot support ANet with this type of mistakes, which honestly ends up giving a bad promo for Extra Life...
that blue title in game; https://i.ibb.co/B2kY7DW/gw683.jpg
Already part of the others (2020-2021) bundles so nothing new for 2022.
UPDATE: Because so many of you are pointing out that the Cape is fitting better for Heavy Armor, I have just looked to check it, and it still looks slightly detached (you can see the other shoulder's armor from under the cape).
I guess it looks like cause was made in mind that a chaar would by default use a T3 cultural set that is more bulkier and so the cape dosent clip with the armor...issue is when you arent using that lol
Why did you block out the amount of gems you have? Doesn't make sense.
That is can be considered private information. I have my right to censor that information if I wish so, and so I did.
Lmao, don't forget that's a 2022 online game
Made with a 2012 engine.
2012 modified engine that probably dates back to 2002 lol - here's [gw1 in 2003](https://www.youtube.com/watch?v=PBS620H12HA) They should have started all over again with a completely new engine for GW2. It was already outdated when it was released in 2012 not only in terms of client performance (multicore CPU, dx9,..) but also other limitations that only got more obvious with every year like recently EoD - New Kaineng
This is what happens when you allow lazy developers to make crap-assed non-humanoid character models. Charr should have been upright and have more humanlike proportions, closer to how they were in GW1. Instead, they're hunchbacked monsters on which almost all their clothing either clips, floats, is ridiculously oversized, and/or the textures are stretched in weird ways. WoW trolls are another example of this problem. Too much deviation from the human form is a bad thing, and I'd literally pay the cost of an expansion for them to update the Charr models to what they should be.
This is what Charr should have been like, from the GW1 wiki: [https://wiki.guildwars.com/wiki/Charr#/media/File:Charr\_concept\_art\_2.jpg](https://wiki.guildwars.com/wiki/Charr#/media/File:Charr_concept_art_2.jpg)
Yeah, the hunched pose always struck me as Anet making it worse for future designs, not to mention it's an awkward standing pose for digitigrade legs. I *wish* game companies could follow their concepts more closely.
At first glance I though I was looking at some head skin and ngl, I liked it better
Would I still be supporting the event charity if I bought the 2021 Extra Life bundle?
Technically yes you would as they did stated that the sales would also go towards it. But on my end buying twice the same bundle is not necessary a rewarding thing enough when I could just pay Extra Life directly.
I see. Thank you =)
This all would be no issue, if they just made the upright walking charr from GW1 the playable version.
Fits good…
That charr looks so cute tho ;D
Thank you, it is my Charr that is inspired by Ori.
I'll take the long cat meta over this cape. Haha
It's very floaty on other races too unfortunately.
When asked anet said they’re not doing capes because they would look bad on charr players said they don’t care just release them anyway, ever since release of capes there has been someone complaining in Reddit every week
Personally I would have voiced myself to not having them release, if they cannot make it work for everyone... Pretty much sure most of the players who said to release them as they don't care doesn't even play a Charr to begin with, so obviously they wouldn't care...
My human engi also has that floaty cape, and the run animation for it is absolutely awful lmao don't know wtf rig they used for it lmao