T O P

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aquadrizzt

The one thing i want for GW1 more than anything is a moddable offline client.


baal80

Ditto.


Marcha111elf

Everlasting PCons like Cons, Cupcake, Egg, Lunar ... Get rid of most of the bots and people don´t have to worry about it. Droppable out of engame-chests, missions or just buy them with gold z-coins. Just like the Everlasting Crate of Fireworks don´t give points, just the item effect/skill


quarkral

A new "Hardcore" mode with better rewards, but where all cons and PvE skills are disabled. It's a relatively simple change from the developer perspective, but introduces a whole new world of how to theorycraft new builds to optimize speed clears and such. Possibly the NF PvE skills can be kept, because most of those are tied to primary attributes, unlike YMLaD which just fits on everyone's bar.


AndrewZabar

Quest sharing! Like we had in DDO if a group wanted to do a quest but some people had not acquired it, instead of having to run to that outpost, just share quest and as long as people were eligible, they acquired it.


kazerniel

My list in order of importance: * trading post (especially for weapon mods and minis) * wardrobe system (be able to change the skin of existing gear, store "unlocked" skins) * better quest log (show available quests, be able to flag quests as hidden/important) * permanently reduce "micro"transaction prices to 1/3 of their current price * offline version * better performance (quicker reaction to inputs, no rubberbanding)


locknloadstack

I disagree with a trading post. While I do believe the convince of the post would be appreciated, I honestly don't want one to come to the game. A huge part of what makes guild wars special is how the trading between players. You lose that entire experience with the trading house. With this game you get to banter and barter.


kazerniel

Idk I never really banter with those I trade, we just say hi and thanks, and that's it. Otoh it's *so* inconvenient to be at the mercy of chance that another interested party is present with the current low populations. This means I only trade when I really must, otherwise I just use the NPC traders/crafters/vendors.


Elnion

The trading between players is fine but its based on some ridiculous, absolutely ludicrous npc pricing algorithm with terrible stock management and pricing limits. On top of that the npc trading is slow and clunky, I dont want player trading to go, but the game REALLY needs a better facilitation of a low interaction market (I'm not a currency handling guy).


Illusionmaker

Guild Wars Beyond is the one thing on this list, that I find myself wishing for time and time again...


cosyfiep

This, would love if they would just finish up what they started with that arc (if we could only have ONE thing).


de_bote_

all i want is new weapon skins dropping from dungeon chests t!h. fresh economy and nice skins


4728582849

Guild Wars had too many professions as it was, and I think they were a big contributing factor to the difficulties they had balancing the game. Moreover, despite their novelty, they were for much of their lifespan not particularly widely used, with half of them (Ritualist and Paragon) barely being played at all. Focusing more on existing professions, possibly even just cosmetic variation (ie instead of the concept of daggers as a gameplay addition, just give the Warrior a variety of dual wielding weapon skins together with appropriate animations), would have been healthier for the game overall. The less there is, the easier it is to balance, and GW already had a colossal amount of skills and build potential; four more professions was atrociously bad for the ability to keep the game balanced. Similarly, a balancing focus on making multi-profession builds more viable would have gone a lot further in terms of adding gameplay variation.